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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/metrics/entropy_state.h"
#include <string>
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "components/metrics/metrics_pref_names.h"
#include "components/metrics/metrics_service.h"
#include "components/metrics/metrics_switches.h"
#include "components/prefs/testing_pref_service.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace metrics {
class EntropyStateTest : public testing::Test {
public:
EntropyStateTest() { MetricsService::RegisterPrefs(prefs_.registry()); }
EntropyStateTest(const EntropyStateTest&) = delete;
EntropyStateTest& operator=(const EntropyStateTest&) = delete;
protected:
TestingPrefServiceSimple prefs_;
};
TEST_F(EntropyStateTest, LowEntropySourceNotReset) {
EntropyState entropy_state(&prefs_);
// Get the low entropy source once, to initialize it.
entropy_state.GetLowEntropySource();
// Now, set it to 0 and ensure it doesn't get reset.
entropy_state.low_entropy_source_ = 0;
EXPECT_EQ(0, entropy_state.GetLowEntropySource());
// Call it another time, just to make sure.
EXPECT_EQ(0, entropy_state.GetLowEntropySource());
}
TEST_F(EntropyStateTest, PseudoLowEntropySourceNotReset) {
EntropyState entropy_state(&prefs_);
// Get the pseudo low entropy source once, to initialize it.
entropy_state.GetPseudoLowEntropySource();
// Now, set it to 0 and ensure it doesn't get reset.
entropy_state.pseudo_low_entropy_source_ = 0;
EXPECT_EQ(0, entropy_state.GetPseudoLowEntropySource());
// Call it another time, just to make sure.
EXPECT_EQ(0, entropy_state.GetPseudoLowEntropySource());
}
TEST_F(EntropyStateTest, HaveNoLowEntropySource) {
EntropyState entropy_state(&prefs_);
// If we have none of the new, old, or pseudo low entropy sources stored in
// prefs, then the new source should be created...
int new_low_source = entropy_state.GetLowEntropySource();
EXPECT_TRUE(EntropyState::IsValidLowEntropySource(new_low_source))
<< new_low_source;
int pseudo_low_source = entropy_state.GetPseudoLowEntropySource();
EXPECT_TRUE(EntropyState::IsValidLowEntropySource(pseudo_low_source))
<< pseudo_low_source;
// ...but the old source should not...
EXPECT_EQ(EntropyState::kLowEntropySourceNotSet,
entropy_state.GetOldLowEntropySource());
// ...and the high entropy source should include the *new* low entropy source.
std::string high_source = entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF");
EXPECT_TRUE(base::EndsWith(high_source, base::NumberToString(new_low_source),
base::CompareCase::SENSITIVE))
<< high_source;
}
TEST_F(EntropyStateTest, HaveOnlyNewLowEntropySource) {
// If we have the new low entropy sources stored in prefs, but not the old
// one...
const int new_low_source = 1234;
prefs_.SetInteger(prefs::kMetricsLowEntropySource, new_low_source);
EntropyState entropy_state(&prefs_);
// ...then the new source should be loaded...
EXPECT_EQ(new_low_source, entropy_state.GetLowEntropySource());
// ...but the old source should not be created...
EXPECT_EQ(EntropyState::kLowEntropySourceNotSet,
entropy_state.GetOldLowEntropySource());
// ...and the high entropy source should include the *new* low entropy source.
std::string high_source = entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF");
EXPECT_TRUE(base::EndsWith(high_source, base::NumberToString(new_low_source),
base::CompareCase::SENSITIVE))
<< high_source;
}
TEST_F(EntropyStateTest, HaveOnlyOldLowEntropySource) {
// If we have the old low entropy sources stored in prefs, but not the new
// one...
const int old_low_source = 5678;
prefs_.SetInteger(prefs::kMetricsOldLowEntropySource, old_low_source);
// ...then the new source should be created...
EntropyState entropy_state(&prefs_);
int new_low_source = entropy_state.GetLowEntropySource();
EXPECT_TRUE(EntropyState::IsValidLowEntropySource(new_low_source))
<< new_low_source;
// ...and the old source should be loaded...
EXPECT_EQ(old_low_source, entropy_state.GetOldLowEntropySource());
// ...and the high entropy source should include the *old* low entropy source.
std::string high_source = entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF");
EXPECT_TRUE(base::EndsWith(high_source, base::NumberToString(old_low_source),
base::CompareCase::SENSITIVE))
<< high_source;
}
TEST_F(EntropyStateTest, HaveAllLowEntropySources) {
// If we have all three of new, old, and pseudo low entropy sources in
// prefs...
const int new_low_source = 1234;
const int old_low_source = 5678;
const int pseudo_low_source = 4321;
prefs_.SetInteger(prefs::kMetricsLowEntropySource, new_low_source);
prefs_.SetInteger(prefs::kMetricsOldLowEntropySource, old_low_source);
prefs_.SetInteger(prefs::kMetricsPseudoLowEntropySource, pseudo_low_source);
// ...then all three should be loaded...
EntropyState entropy_state(&prefs_);
EXPECT_EQ(new_low_source, entropy_state.GetLowEntropySource());
EXPECT_EQ(old_low_source, entropy_state.GetOldLowEntropySource());
EXPECT_EQ(pseudo_low_source, entropy_state.GetPseudoLowEntropySource());
// ...and the high entropy source should include the *old* low entropy source.
std::string high_source = entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF");
EXPECT_TRUE(base::EndsWith(high_source, base::NumberToString(old_low_source),
base::CompareCase::SENSITIVE))
<< high_source;
}
TEST_F(EntropyStateTest, CorruptNewLowEntropySources) {
EntropyState entropy_state(&prefs_);
const int corrupt_sources[] = {-12345, -1, 8000, 12345};
for (int corrupt_source : corrupt_sources) {
// If the new low entropy source has been corrupted...
EXPECT_FALSE(EntropyState::IsValidLowEntropySource(corrupt_source))
<< corrupt_source;
prefs_.SetInteger(prefs::kMetricsLowEntropySource, corrupt_source);
// ...then a new source should be created.
int loaded_source = entropy_state.GetLowEntropySource();
EXPECT_TRUE(EntropyState::IsValidLowEntropySource(loaded_source))
<< loaded_source;
}
}
TEST_F(EntropyStateTest, CorruptOldLowEntropySources) {
EntropyState entropy_state(&prefs_);
const int corrupt_sources[] = {-12345, -1, 8000, 12345};
for (int corrupt_source : corrupt_sources) {
// If the old low entropy source has been corrupted...
EXPECT_FALSE(EntropyState::IsValidLowEntropySource(corrupt_source))
<< corrupt_source;
prefs_.SetInteger(prefs::kMetricsOldLowEntropySource, corrupt_source);
// ...then it should be ignored.
EXPECT_EQ(EntropyState::kLowEntropySourceNotSet,
entropy_state.GetOldLowEntropySource());
}
}
TEST_F(EntropyStateTest, ClearPrefs) {
prefs_.SetInteger(prefs::kMetricsLowEntropySource, 1234);
prefs_.SetInteger(prefs::kMetricsOldLowEntropySource, 5678);
prefs_.SetInteger(prefs::kMetricsPseudoLowEntropySource, 4321);
prefs_.SetString(prefs::kMetricsLimitedEntropyRandomizationSource,
"00000000000000000000000000000001");
EntropyState::ClearPrefs(&prefs_);
EXPECT_FALSE(prefs_.HasPrefPath(prefs::kMetricsLowEntropySource));
EXPECT_FALSE(prefs_.HasPrefPath(prefs::kMetricsOldLowEntropySource));
EXPECT_FALSE(prefs_.HasPrefPath(prefs::kMetricsPseudoLowEntropySource));
EXPECT_FALSE(
prefs_.HasPrefPath(prefs::kMetricsLimitedEntropyRandomizationSource));
}
TEST_F(EntropyStateTest, ClearingPrefWillNotResetValuesDuringSession) {
// Setting test values in prefs;
prefs_.SetInteger(prefs::kMetricsLowEntropySource, 1234);
prefs_.SetInteger(prefs::kMetricsOldLowEntropySource, 5678);
prefs_.SetInteger(prefs::kMetricsPseudoLowEntropySource, 4321);
prefs_.SetString(prefs::kMetricsLimitedEntropyRandomizationSource,
"00000000000000000000000000000001");
EntropyState entropy_state(&prefs_);
// Generates all managed values. This should load the values from prefs.
auto low = entropy_state.GetLowEntropySource();
auto old_low = entropy_state.GetOldLowEntropySource();
auto pseudo_low = entropy_state.GetPseudoLowEntropySource();
auto high = entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF");
auto limited = entropy_state.GetLimitedEntropyRandomizationSource();
EntropyState::ClearPrefs(&prefs_);
// Clearing values in prefs should not result in returning different values.
EXPECT_EQ(low, entropy_state.GetLowEntropySource());
EXPECT_EQ(old_low, entropy_state.GetOldLowEntropySource());
EXPECT_EQ(pseudo_low, entropy_state.GetPseudoLowEntropySource());
EXPECT_EQ(high, entropy_state.GetHighEntropySource(
"AAAAAAAA-BBBB-CCCC-DDDD-EEEEEEEEEEEF"));
EXPECT_EQ(limited, entropy_state.GetLimitedEntropyRandomizationSource());
}
TEST_F(EntropyStateTest,
GenerateLimitedEntropyRandomizationSourceWhenNotAvailable) {
// Pref for limited entropy randomization source is unset.
EXPECT_FALSE(
prefs_.HasPrefPath(prefs::kMetricsLimitedEntropyRandomizationSource));
// Generate a new limited entropy randomization source.
EntropyState entropy_state(&prefs_);
entropy_state.GetLimitedEntropyRandomizationSource();
// There should be a generated value and it should be stored in prefs.
auto getter_value = entropy_state.GetLimitedEntropyRandomizationSource();
auto pref_value =
prefs_.GetString(prefs::kMetricsLimitedEntropyRandomizationSource);
EXPECT_NE("", getter_value);
EXPECT_EQ(getter_value, pref_value);
}
TEST_F(EntropyStateTest, LoadLimitedEntropyRandomizationSourceFromPref) {
// There is a previously generated limited entropy randomization source stored
// in prefs.
auto* test_value = "00000000000000000000000000000001";
prefs_.SetString(prefs::kMetricsLimitedEntropyRandomizationSource,
test_value);
// This should load the previous value from prefs.
EntropyState entropy_state(&prefs_);
entropy_state.GetLimitedEntropyRandomizationSource();
// Verify that the previous value was returned.
EXPECT_EQ(test_value, entropy_state.GetLimitedEntropyRandomizationSource());
// Verify that the value stored in prefs is not altered.
EXPECT_EQ(test_value,
prefs_.GetString(prefs::kMetricsLimitedEntropyRandomizationSource));
}
TEST_F(EntropyStateTest, LimitedEntropyRandomizationSourceNotReset) {
EntropyState entropy_state(&prefs_);
// Attempts to generate the limited entropy randomization source twice.
auto first_call_value = entropy_state.GetLimitedEntropyRandomizationSource();
auto second_call_value = entropy_state.GetLimitedEntropyRandomizationSource();
// The generated value should not be empty.
EXPECT_NE("", first_call_value);
// The values returned from the two calls should be identical.
EXPECT_EQ(first_call_value, second_call_value);
}
TEST_F(EntropyStateTest, ResetLimitedEntropyRandomizationSourceThroughCmdLine) {
// Setup a command line flag to reset the variations state.
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
command_line->AppendSwitch(switches::kResetVariationState);
// ...and store a previously generated limited entropy randomization source
// value in prefs.
auto* test_value = "00000000000000000000000000000001";
prefs_.SetString(prefs::kMetricsLimitedEntropyRandomizationSource,
test_value);
// Attempts to generate a limited entropy randomization source value.
EntropyState entropy_state(&prefs_);
entropy_state.GetLimitedEntropyRandomizationSource();
// The generated value should not be the one in prefs initially.
EXPECT_NE(test_value, entropy_state.GetLimitedEntropyRandomizationSource());
// There should be a new value, and the new value should overwrite the one in
// prefs initially.
EXPECT_EQ(entropy_state.GetLimitedEntropyRandomizationSource(),
prefs_.GetString(prefs::kMetricsLimitedEntropyRandomizationSource));
}
TEST_F(EntropyStateTest, ValidLimitedEntropyRandomizationSource) {
const char* test_values[] = {
"00000000000000000000000000000001",
"FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF",
"0123456789ABCDEF0123456789ABCDEF",
};
for (auto* test_value : test_values) {
EXPECT_TRUE(
EntropyState::IsValidLimitedEntropyRandomizationSource(test_value))
<< "Expect EntropyState::IsValidLimitedEntropyRandomizationSource("
<< test_value << ") to be true.";
}
}
TEST_F(EntropyStateTest, InvalidLimitedEntropyRandomizationSource) {
const char* test_values[] = {
// The empty string is not a valid limited entropy randomization source.
"",
// A value with all zero is a not a valid `base::UnguessableToken`.
"00000000000000000000000000000000",
// Not a hex string representing 128 bits.
"1234",
// A string with valid length of 128 bits but 'X' is not a hex value.
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
// A invalid hex string because of the lower case letters.
"0123456789abcdef0123456789abcdef",
};
for (auto* test_value : test_values) {
EXPECT_FALSE(
EntropyState::IsValidLimitedEntropyRandomizationSource(test_value))
<< "Expect EntropyState::IsValidLimitedEntropyRandomizationSource("
<< test_value << ") to be false.";
}
}
} // namespace metrics
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