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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_NAVIGATION_INTERCEPTION_INTERCEPT_NAVIGATION_THROTTLE_H_
#define COMPONENTS_NAVIGATION_INTERCEPTION_INTERCEPT_NAVIGATION_THROTTLE_H_
#include "base/feature_list.h"
#include "base/functional/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "content/public/browser/navigation_throttle.h"
namespace content {
class NavigationHandle;
class NavigationThrottleRegistry;
}
namespace navigation_interception {
BASE_DECLARE_FEATURE(kAsyncCheck);
enum class SynchronyMode {
// Support async interception in some cases (See ShouldCheckAsynchronously).
kAsync,
// Only support synchronous interception.
kSync
};
// This class allows the provider of the Callback to selectively ignore top
// level navigations. This is a UI thread class.
class InterceptNavigationThrottle : public content::NavigationThrottle {
public:
typedef base::OnceCallback<void(bool)> ResultCallback;
typedef base::RepeatingCallback<void(
content::NavigationHandle* /* navigation_handle */,
bool should_run_async,
ResultCallback)>
CheckCallback;
InterceptNavigationThrottle(
content::NavigationThrottleRegistry& registry,
CheckCallback should_ignore_callback,
SynchronyMode async_mode,
std::optional<base::RepeatingClosure> request_finish_async_work_callback);
InterceptNavigationThrottle(const InterceptNavigationThrottle&) = delete;
InterceptNavigationThrottle& operator=(const InterceptNavigationThrottle&) =
delete;
~InterceptNavigationThrottle() override;
// content::NavigationThrottle implementation:
ThrottleCheckResult WillStartRequest() override;
ThrottleCheckResult WillRedirectRequest() override;
ThrottleCheckResult WillProcessResponse() override;
const char* GetNameForLogging() override;
private:
friend class InterceptNavigationThrottleTest;
ThrottleCheckResult CheckIfShouldIgnoreNavigation();
void OnCheckComplete(bool should_ignore);
void RequestFinishPendingCheck();
bool ShouldCheckAsynchronously() const;
content::NavigationThrottle::ThrottleCheckResult Defer();
base::WeakPtr<InterceptNavigationThrottle> GetWeakPtrForTesting();
// This callback should be called at the start of navigation and every
// redirect, until |should_ignore_| is true.
// Note: the callback can delete |this|.
CheckCallback should_ignore_callback_;
// This callback will be called if a redirect comes in before the previous
// should_ignore_callback_ completes, and requires that the outstanding
// should_ignore_callback_ completes before returning.
std::optional<base::RepeatingClosure> request_finish_async_work_callback_;
// Note that the CheckCallback currently has thread affinity on the Java side.
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
const SynchronyMode mode_ = SynchronyMode::kSync;
// Whether the navigation should be ignored. Updated at every redirect.
bool should_ignore_ = false;
// Whether a should ignore check is in progress.
bool pending_check_ = false;
// Whether a navigation is being deferred because of an outstanding should
// ignore check.
bool deferring_ = false;
// True if a redirect is doing the deferring.
bool deferring_redirect_ = false;
base::TimeTicks defer_start_;
// Tracks whether we're in a synchronous intercept navigation check so we can
// crash if we're deleted during the check and get a stack trace.
bool in_sync_check_ = false;
base::WeakPtrFactory<InterceptNavigationThrottle> weak_factory_{this};
};
} // namespace navigation_interception
#endif // COMPONENTS_NAVIGATION_INTERCEPTION_INTERCEPT_NAVIGATION_THROTTLE_H_
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