1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
|
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/performance_manager/scenario_api/performance_scenario_observer.h"
#include <atomic>
#include <utility>
#include "base/check.h"
#include "base/memory/scoped_refptr.h"
#include "base/no_destructor.h"
#include "base/notreached.h"
#include "base/observer_list.h"
#include "base/sequence_checker.h"
#include "base/synchronization/lock.h"
#include "base/types/pass_key.h"
#include "components/performance_manager/scenario_api/performance_scenario_memory.h"
#include "components/performance_manager/scenario_api/performance_scenarios.h"
namespace performance_scenarios {
namespace {
// The global pointers to PerformanceScenarioObserverLists are written from one
// thread, but read from several, so the pointers must be accessed under a lock.
// (As well as the pointed-to object having an atomic refcount.)
class LockedObserverListPtr {
public:
LockedObserverListPtr() = default;
~LockedObserverListPtr() = default;
LockedObserverListPtr(const LockedObserverListPtr&) = delete;
LockedObserverListPtr operator=(const LockedObserverListPtr&) = delete;
// Returns a copy of the pointer.
scoped_refptr<PerformanceScenarioObserverList> Get() {
base::AutoLock lock(lock_);
return observer_list_;
}
// Writes `observer_list` to the pointer, and returns the previous value.
scoped_refptr<PerformanceScenarioObserverList> Exchange(
scoped_refptr<PerformanceScenarioObserverList> observer_list) {
base::AutoLock lock(lock_);
return std::exchange(observer_list_, std::move(observer_list));
}
private:
base::Lock lock_;
scoped_refptr<PerformanceScenarioObserverList> observer_list_
GUARDED_BY(lock_);
};
LockedObserverListPtr& GetLockedObserverListPtrForScope(ScenarioScope scope) {
static base::NoDestructor<LockedObserverListPtr>
current_process_observer_list;
static base::NoDestructor<LockedObserverListPtr> global_observer_list;
switch (scope) {
case ScenarioScope::kCurrentProcess:
return *current_process_observer_list;
case ScenarioScope::kGlobal:
return *global_observer_list;
}
NOTREACHED();
}
} // namespace
MatchingScenarioObserver::MatchingScenarioObserver(ScenarioPattern pattern)
: pattern_(pattern) {
for (ScenarioScope scope : ScenarioScopes::All()) {
LastMatchNotification(scope) = CurrentScenariosMatch(scope, pattern_);
}
// NotifyIfScenarioMatchChanged must always run on the sequence that called
// PerformanceScenarioObserverList::AddMatchingObserver, but that might not be
// the constructor sequence.
DETACH_FROM_SEQUENCE(sequence_checker_);
}
MatchingScenarioObserver::~MatchingScenarioObserver() = default;
void MatchingScenarioObserver::NotifyIfScenarioMatchChanged(
ScenarioScope scope,
LoadingScenario loading_scenario,
InputScenario input_scenario) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
bool matches_pattern =
ScenariosMatch(loading_scenario, input_scenario, pattern_);
bool last_matches_pattern =
std::exchange(LastMatchNotification(scope), matches_pattern);
if (last_matches_pattern != matches_pattern) {
OnScenarioMatchChanged(scope, matches_pattern);
}
}
bool& MatchingScenarioObserver::LastMatchNotification(ScenarioScope scope) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
static_assert(static_cast<size_t>(ScenarioScopes::kMinValue) == 0,
"index will be wrong if enum doesn't start at 0");
return last_match_notifications_.at(static_cast<size_t>(scope));
}
// static
scoped_refptr<PerformanceScenarioObserverList>
PerformanceScenarioObserverList::GetForScope(ScenarioScope scope) {
return GetLockedObserverListPtrForScope(scope).Get();
}
void PerformanceScenarioObserverList::AddObserver(
PerformanceScenarioObserver* observer) {
observers_->AddObserver(observer);
}
void PerformanceScenarioObserverList::RemoveObserver(
PerformanceScenarioObserver* observer) {
observers_->RemoveObserver(observer);
}
void PerformanceScenarioObserverList::AddMatchingObserver(
MatchingScenarioObserver* matching_observer) {
matching_observers_->AddObserver(matching_observer);
}
void PerformanceScenarioObserverList::RemoveMatchingObserver(
MatchingScenarioObserver* matching_observer) {
matching_observers_->RemoveObserver(matching_observer);
}
void PerformanceScenarioObserverList::NotifyIfScenarioChanged(
base::Location location) {
base::AutoLock lock(lock_);
LoadingScenario loading_scenario =
GetLoadingScenario(scope_)->load(std::memory_order_relaxed);
if (loading_scenario != last_loading_scenario_) {
observers_->Notify(location,
&PerformanceScenarioObserver::OnLoadingScenarioChanged,
scope_, last_loading_scenario_, loading_scenario);
last_loading_scenario_ = loading_scenario;
}
InputScenario input_scenario =
GetInputScenario(scope_)->load(std::memory_order_relaxed);
if (input_scenario != last_input_scenario_) {
observers_->Notify(location,
&PerformanceScenarioObserver::OnInputScenarioChanged,
scope_, last_input_scenario_, input_scenario);
last_input_scenario_ = input_scenario;
}
matching_observers_->Notify(
location, &MatchingScenarioObserver::NotifyIfScenarioMatchChanged, scope_,
loading_scenario, input_scenario);
}
// static
void PerformanceScenarioObserverList::NotifyAllScopes(base::Location location) {
if (auto current_process_observers =
GetForScope(ScenarioScope::kCurrentProcess)) {
current_process_observers->NotifyIfScenarioChanged(location);
}
if (auto global_observers = GetForScope(ScenarioScope::kGlobal)) {
global_observers->NotifyIfScenarioChanged(location);
}
}
// static
void PerformanceScenarioObserverList::CreateForScope(
base::PassKey<ScopedReadOnlyScenarioMemory>,
ScenarioScope scope) {
auto old_ptr = GetLockedObserverListPtrForScope(scope).Exchange(
base::WrapRefCounted(new PerformanceScenarioObserverList(scope)));
CHECK(!old_ptr);
}
// static
void PerformanceScenarioObserverList::DestroyForScope(
base::PassKey<ScopedReadOnlyScenarioMemory>,
ScenarioScope scope) {
// Drop the main owning reference. Callers of GetForScope() might still have
// references, but no new caller can obtain a reference.
auto old_ptr = GetLockedObserverListPtrForScope(scope).Exchange(nullptr);
CHECK(old_ptr);
}
PerformanceScenarioObserverList::PerformanceScenarioObserverList(
ScenarioScope scope)
: scope_(scope),
last_loading_scenario_(
GetLoadingScenario(scope)->load(std::memory_order_relaxed)),
last_input_scenario_(
GetInputScenario(scope)->load(std::memory_order_relaxed)) {}
PerformanceScenarioObserverList::~PerformanceScenarioObserverList() = default;
} // namespace performance_scenarios
|