1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_PERFORMANCE_MANAGER_SCENARIO_API_PERFORMANCE_SCENARIO_OBSERVER_H_
#define COMPONENTS_PERFORMANCE_MANAGER_SCENARIO_API_PERFORMANCE_SCENARIO_OBSERVER_H_
#include <array>
#include "base/component_export.h"
#include "base/location.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_refptr.h"
#include "base/observer_list_threadsafe.h"
#include "base/observer_list_types.h"
#include "base/scoped_observation_traits.h"
#include "base/sequence_checker.h"
#include "base/synchronization/lock.h"
#include "base/types/pass_key.h"
#include "components/performance_manager/scenario_api/performance_scenario_memory_forward.h"
#include "components/performance_manager/scenario_api/performance_scenarios.h"
namespace performance_scenarios {
class PerformanceScenarioObserverList;
// An observer that watches for changes to values held in
// ScopedReadOnlyScenarioMemory.
class COMPONENT_EXPORT(SCENARIO_API) PerformanceScenarioObserver
: public base::CheckedObserver {
public:
// Invoked whenever the given scenario changes for `scope`.
virtual void OnLoadingScenarioChanged(ScenarioScope scope,
LoadingScenario old_scenario,
LoadingScenario new_scenario) {}
virtual void OnInputScenarioChanged(ScenarioScope scope,
InputScenario old_scenario,
InputScenario new_scenario) {}
};
// An observer that watches for the scenario values held in
// ScopedReadOnlyScenarioMemory to start or stop matching a ScenarioPattern.
class COMPONENT_EXPORT(SCENARIO_API) MatchingScenarioObserver
: public base::CheckedObserver {
public:
explicit MatchingScenarioObserver(ScenarioPattern pattern);
~MatchingScenarioObserver() override;
MatchingScenarioObserver(const MatchingScenarioObserver&) = delete;
MatchingScenarioObserver& operator=(const MatchingScenarioObserver&) = delete;
// Returns the pattern that this observer matches.
ScenarioPattern scenario_pattern() const { return pattern_; }
// Invoked whenever the scenarios for `scope` change in a way that causes them
// to start or stop matching the ScenarioPattern. `matches_pattern` will be
// true if they now match the pattern, false otherwise.
virtual void OnScenarioMatchChanged(ScenarioScope scope,
bool matches_pattern) = 0;
// Allows PerformanceScenarioObserverList to notify of scenario changes. Will
// invoke OnScenarioMatchChanged if necessary.
void NotifyIfScenarioMatchChanged(ScenarioScope scope,
LoadingScenario loading_scenario,
InputScenario input_scenario);
private:
// Returns a reference into `last_match_notifications_` for `scope`.
bool& LastMatchNotification(ScenarioScope scope);
const ScenarioPattern pattern_;
// This will be bound to whichever sequence calls
// PerformanceScenarioObserverList::AddMatchingObserver, to validate that the
// observer list always accesses this class on that sequence.
SEQUENCE_CHECKER(sequence_checker_);
// The last match notification that was sent for each scope.
std::array<bool, ScenarioScopes::kValueCount> last_match_notifications_
GUARDED_BY_CONTEXT(sequence_checker_);
};
// Central list of PerformanceScenarioObservers for a scope, wrapping an
// ObserverListThreadSafe. The lifetime is managed by
// ScopedReadOnlyScenarioMemory on the main thread, but it's refcounted so
// GetForScope() can be called from any sequence. Callers on other sequences
// will extend the lifetime until they drop their reference.
//
// All methods can be called from any sequence.
class COMPONENT_EXPORT(SCENARIO_API) PerformanceScenarioObserverList
: public base::RefCountedThreadSafe<PerformanceScenarioObserverList> {
public:
// Returns the object that notifies observers for `scope`, or nullptr if no
// ScopedReadOnlyScenarioMemory exists for `scope`.
static scoped_refptr<PerformanceScenarioObserverList> GetForScope(
ScenarioScope scope);
PerformanceScenarioObserverList(const PerformanceScenarioObserverList&) =
delete;
PerformanceScenarioObserverList& operator=(
const PerformanceScenarioObserverList&) = delete;
// Adds `observer` to the list. The observer will be notified on the calling
// sequence.
void AddObserver(PerformanceScenarioObserver* observer);
// Removes `observer` from the list.
void RemoveObserver(PerformanceScenarioObserver* observer);
// Adds `matching_observer` to the list. The observer will be notified on the
// calling sequence.
void AddMatchingObserver(MatchingScenarioObserver* matching_observer);
// Removes `matching_observer` from the list.
void RemoveMatchingObserver(MatchingScenarioObserver* matching_observer);
// Notifies observers of scenarios that have changed for this scope since the
// last call.
void NotifyIfScenarioChanged(
base::Location location = base::Location::Current());
// Notifies observers for all scopes of scenarios that have changed since the
// last call.
static void NotifyAllScopes(
base::Location location = base::Location::Current());
// Lets ScopedReadOnlyScenarioMemory create and destroy the notifier for
// `scope`.
static void CreateForScope(base::PassKey<ScopedReadOnlyScenarioMemory>,
ScenarioScope scope);
static void DestroyForScope(base::PassKey<ScopedReadOnlyScenarioMemory>,
ScenarioScope scope);
private:
friend class base::RefCountedThreadSafe<PerformanceScenarioObserverList>;
explicit PerformanceScenarioObserverList(ScenarioScope scope);
~PerformanceScenarioObserverList();
const ScenarioScope scope_;
// The last scenario values that were notified.
base::Lock lock_;
LoadingScenario last_loading_scenario_ GUARDED_BY(lock_);
InputScenario last_input_scenario_ GUARDED_BY(lock_);
// kAddingSequenceOnly is safer than the default so use it for all lists.
template <typename T>
using ObserverList = base::ObserverListThreadSafe<
T,
base::RemoveObserverPolicy::kAddingSequenceOnly>;
// ObserverListThreadSafe must be held in a scoped_refptr because its
// destructor is private, but the pointer should never be reassigned.
const scoped_refptr<ObserverList<PerformanceScenarioObserver>> observers_ =
base::MakeRefCounted<ObserverList<PerformanceScenarioObserver>>();
const scoped_refptr<ObserverList<MatchingScenarioObserver>>
matching_observers_ =
base::MakeRefCounted<ObserverList<MatchingScenarioObserver>>();
};
} // namespace performance_scenarios
namespace base {
// Specialize ScopedObservation to invoke the correct add and remove methods for
// MatchingScenarioObserver. These must be in the same namespace as
// base::ScopedObservationTraits.
template <>
struct ScopedObservationTraits<
performance_scenarios::PerformanceScenarioObserverList,
performance_scenarios::MatchingScenarioObserver> {
static void AddObserver(
performance_scenarios::PerformanceScenarioObserverList* source,
performance_scenarios::MatchingScenarioObserver* observer) {
source->AddMatchingObserver(observer);
}
static void RemoveObserver(
performance_scenarios::PerformanceScenarioObserverList* source,
performance_scenarios::MatchingScenarioObserver* observer) {
source->RemoveMatchingObserver(observer);
}
};
} // namespace base
#endif // COMPONENTS_PERFORMANCE_MANAGER_SCENARIO_API_PERFORMANCE_SCENARIO_OBSERVER_H_
|