File: fake_leveldb_factory.cc

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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/services/storage/indexed_db/leveldb/fake_leveldb_factory.h"

#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <utility>

#include "base/functional/bind.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/synchronization/lock.h"
#include "base/thread_annotations.h"
#include "components/services/storage/indexed_db/leveldb/leveldb_state.h"
#include "third_party/leveldatabase/src/include/leveldb/db.h"
#include "third_party/leveldatabase/src/include/leveldb/slice.h"
#include "third_party/leveldatabase/src/include/leveldb/status.h"

namespace content::indexed_db {
namespace {
class FlakyIterator;

// FlakyDB is a leveldb::DB wrapper that will flake in a predictable pattern
// given a queue of |flake_points|. After a flake, the database will continue
// operating as normal.
class FlakyDB : public leveldb::DB {
 public:
  FlakyDB(std::unique_ptr<leveldb::DB> db,
          std::queue<FakeLevelDBFactory::FlakePoint> flake_points)
      : db_(std::move(db)), flake_points_(std::move(flake_points)) {
    DCHECK(db_);
  }
  ~FlakyDB() override = default;

  // Returns a FlakePoint if the current operation is flaky with the flake
  // information. Otherwise it returns a std::nullopt.
  // This call is threadsafe.
  std::optional<FakeLevelDBFactory::FlakePoint> FlakePointForNextOperation() {
    base::AutoLock lock(lock_);
    if (flake_points_.empty())
      return std::nullopt;
    DCHECK_GE(flake_points_.front().calls_before_flake, 0);
    flake_points_.front().calls_before_flake--;
    FakeLevelDBFactory::FlakePoint flake_point = flake_points_.front();
    if (flake_point.calls_before_flake >= 0)
      return std::nullopt;
    flake_points_.pop();
    return flake_point;
  }

  // Implementations of the DB interface
  leveldb::Status Put(const leveldb::WriteOptions& options,
                      const leveldb::Slice& key,
                      const leveldb::Slice& value) override {
    std::optional<FakeLevelDBFactory::FlakePoint> flake_status =
        FlakePointForNextOperation();
    if (flake_status.has_value())
      return flake_status->flake_status;
    return db_->Put(options, key, value);
  }
  leveldb::Status Delete(const leveldb::WriteOptions& options,
                         const leveldb::Slice& key) override {
    std::optional<FakeLevelDBFactory::FlakePoint> flake_status =
        FlakePointForNextOperation();
    if (flake_status.has_value())
      return flake_status->flake_status;
    return db_->Delete(options, key);
  }
  leveldb::Status Write(const leveldb::WriteOptions& options,
                        leveldb::WriteBatch* updates) override {
    std::optional<FakeLevelDBFactory::FlakePoint> flake_status =
        FlakePointForNextOperation();
    if (flake_status.has_value())
      return flake_status->flake_status;
    return db_->Write(options, updates);
  }
  leveldb::Status Get(const leveldb::ReadOptions& options,
                      const leveldb::Slice& key,
                      std::string* value) override {
    std::optional<FakeLevelDBFactory::FlakePoint> flake_status =
        FlakePointForNextOperation();
    if (flake_status.has_value()) {
      if (flake_status->flake_status.ok())
        *value = flake_status->replaced_get_result;
      return flake_status->flake_status;
    }
    return db_->Get(options, key, value);
  }
  leveldb::Iterator* NewIterator(const leveldb::ReadOptions& options) override;
  const leveldb::Snapshot* GetSnapshot() override { return db_->GetSnapshot(); }
  void ReleaseSnapshot(const leveldb::Snapshot* snapshot) override {
    return db_->ReleaseSnapshot(snapshot);
  }
  bool GetProperty(const leveldb::Slice& property,
                   std::string* value) override {
    return db_->GetProperty(property, value);
  }
  void GetApproximateSizes(const leveldb::Range* range,
                           int n,
                           uint64_t* sizes) override {
    db_->GetApproximateSizes(range, n, sizes);
  }
  void CompactRange(const leveldb::Slice* begin,
                    const leveldb::Slice* end) override {
    db_->CompactRange(begin, end);
  }

 private:
  base::Lock lock_;
  const std::unique_ptr<leveldb::DB> db_;
  std::queue<FakeLevelDBFactory::FlakePoint> flake_points_ GUARDED_BY(lock_);
};

// FlakyIterator calls its parent's FlakePointForNextOperation method to
// determine the validity at any position. Because an iterator maintains state,
// it stores the current result from FlakePointForNextOperation in the
// current_flake_ variable. This is reset & optionally set during a Seek*, Next,
// or Prev call. LevelDB iterators are not thread-safe.
class FlakyIterator : public leveldb::Iterator {
 public:
  FlakyIterator(FlakyDB* db, std::unique_ptr<leveldb::Iterator> delegate)
      : db_(db), delegate_(std::move(delegate)) {}
  bool Valid() const override {
    if (current_flake_ && !current_flake_->flake_status.ok())
      return false;
    return delegate_->Valid();
  }
  void SeekToFirst() override {
    current_flake_ = db_->FlakePointForNextOperation();
    delegate_->SeekToFirst();
  }
  void SeekToLast() override {
    current_flake_ = db_->FlakePointForNextOperation();
    delegate_->SeekToLast();
  }
  void Seek(const leveldb::Slice& target) override {
    current_flake_ = db_->FlakePointForNextOperation();
    delegate_->Seek(target);
  }
  void Next() override {
    current_flake_ = db_->FlakePointForNextOperation();
    delegate_->Next();
  }
  void Prev() override {
    current_flake_ = db_->FlakePointForNextOperation();
    delegate_->Prev();
  }
  leveldb::Slice key() const override {
    if (current_flake_ && !current_flake_->flake_status.ok())
      return leveldb::Slice();
    return delegate_->key();
  }
  leveldb::Slice value() const override {
    if (current_flake_ && !current_flake_->flake_status.ok())
      return leveldb::Slice();
    if (current_flake_)
      return current_flake_->replaced_get_result;
    return delegate_->value();
  }
  leveldb::Status status() const override {
    if (current_flake_)
      return current_flake_->flake_status;
    return delegate_->status();
  }

 private:
  // The raw pointer is safe because iterators must be deleted before their
  // databases.
  const raw_ptr<FlakyDB> db_;

  // The current flake is cleared & optionally set on every call to Seek*, Next,
  // and Prev.
  std::optional<FakeLevelDBFactory::FlakePoint> current_flake_;
  std::unique_ptr<leveldb::Iterator> delegate_;
};

leveldb::Iterator* FlakyDB::NewIterator(const leveldb::ReadOptions& options) {
  return new FlakyIterator(this, base::WrapUnique(db_->NewIterator(options)));
}

class BrokenIterator : public leveldb::Iterator {
 public:
  BrokenIterator(leveldb::Status returned_status)
      : returned_status_(returned_status) {}
  bool Valid() const override { return false; }
  void SeekToFirst() override {}
  void SeekToLast() override {}
  void Seek(const leveldb::Slice& target) override {}
  void Next() override {}
  void Prev() override {}
  leveldb::Slice key() const override { return leveldb::Slice(); }
  leveldb::Slice value() const override { return leveldb::Slice(); }
  leveldb::Status status() const override { return returned_status_; }

 private:
  leveldb::Status returned_status_;
};

// BrokenDB is a fake leveldb::DB that will return a given error status on every
// method call, or no-op if there is nothing to return.
class BrokenDB : public leveldb::DB {
 public:
  BrokenDB(leveldb::Status returned_status)
      : returned_status_(std::move(returned_status)) {}
  ~BrokenDB() override = default;

  // Implementations of the DB interface
  leveldb::Status Put(const leveldb::WriteOptions&,
                      const leveldb::Slice& key,
                      const leveldb::Slice& value) override {
    return returned_status_;
  }
  leveldb::Status Delete(const leveldb::WriteOptions&,
                         const leveldb::Slice& key) override {
    return returned_status_;
  }
  leveldb::Status Write(const leveldb::WriteOptions& options,
                        leveldb::WriteBatch* updates) override {
    return returned_status_;
  }
  leveldb::Status Get(const leveldb::ReadOptions& options,
                      const leveldb::Slice& key,
                      std::string* value) override {
    return returned_status_;
  }
  leveldb::Iterator* NewIterator(const leveldb::ReadOptions&) override {
    return new BrokenIterator(returned_status_);
  }
  const leveldb::Snapshot* GetSnapshot() override { return nullptr; }
  void ReleaseSnapshot(const leveldb::Snapshot* snapshot) override {}
  bool GetProperty(const leveldb::Slice& property,
                   std::string* value) override {
    return false;
  }
  void GetApproximateSizes(const leveldb::Range* range,
                           int n,
                           uint64_t* sizes) override {}
  void CompactRange(const leveldb::Slice* begin,
                    const leveldb::Slice* end) override {}

 private:
  leveldb::Status returned_status_;
};

// BreakOnCallbackDB is a leveldb::DB wrapper that will return a given error
// status or fail every method call after the |Break| method is called. This is
// thread-safe, just like leveldb::DB.
class BreakOnCallbackDB : public leveldb::DB {
 public:
  BreakOnCallbackDB(std::unique_ptr<leveldb::DB> db) : db_(std::move(db)) {}
  ~BreakOnCallbackDB() override = default;

  void Break(leveldb::Status broken_status) {
    base::AutoLock lock(lock_);
    broken_status_ = std::move(broken_status);
  }

  // Implementations of the DB interface
  leveldb::Status Put(const leveldb::WriteOptions& options,
                      const leveldb::Slice& key,
                      const leveldb::Slice& value) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return broken_status_.value();
    }
    return db_->Put(options, key, value);
  }
  leveldb::Status Delete(const leveldb::WriteOptions& options,
                         const leveldb::Slice& key) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return broken_status_.value();
    }
    return db_->Delete(options, key);
  }
  leveldb::Status Write(const leveldb::WriteOptions& options,
                        leveldb::WriteBatch* updates) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return broken_status_.value();
    }
    return db_->Write(options, updates);
  }
  leveldb::Status Get(const leveldb::ReadOptions& options,
                      const leveldb::Slice& key,
                      std::string* value) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return broken_status_.value();
    }
    return db_->Get(options, key, value);
  }
  leveldb::Iterator* NewIterator(const leveldb::ReadOptions& options) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return new BrokenIterator(broken_status_.value());
    }
    return db_->NewIterator(options);
  }
  const leveldb::Snapshot* GetSnapshot() override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return nullptr;
    }
    return db_->GetSnapshot();
  }
  void ReleaseSnapshot(const leveldb::Snapshot* snapshot) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return;
    }
    return db_->ReleaseSnapshot(snapshot);
  }
  bool GetProperty(const leveldb::Slice& property,
                   std::string* value) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return false;
    }
    return db_->GetProperty(property, value);
  }
  void GetApproximateSizes(const leveldb::Range* range,
                           int n,
                           uint64_t* sizes) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return;
    }
    db_->GetApproximateSizes(range, n, sizes);
  }
  void CompactRange(const leveldb::Slice* begin,
                    const leveldb::Slice* end) override {
    {
      base::AutoLock lock(lock_);
      if (broken_status_)
        return;
    }
    db_->CompactRange(begin, end);
  }

 private:
  base::Lock lock_;
  const std::unique_ptr<leveldb::DB> db_;
  std::optional<leveldb::Status> broken_status_ GUARDED_BY(lock_);
};

}  // namespace

// static
std::unique_ptr<leveldb::DB> FakeLevelDBFactory::CreateFlakyDB(
    std::unique_ptr<leveldb::DB> db,
    std::queue<FlakePoint> flake_points) {
  return std::make_unique<FlakyDB>(std::move(db), std::move(flake_points));
}

// static
std::pair<std::unique_ptr<leveldb::DB>,
          base::OnceCallback<void(leveldb::Status)>>
FakeLevelDBFactory::CreateBreakableDB(std::unique_ptr<leveldb::DB> db) {
  std::unique_ptr<BreakOnCallbackDB> breakable_db =
      std::make_unique<BreakOnCallbackDB>(std::move(db));
  base::OnceCallback<void(leveldb::Status)> callback = base::BindOnce(
      &BreakOnCallbackDB::Break, base::Unretained(breakable_db.get()));
  return {std::move(breakable_db), std::move(callback)};
}

// static
scoped_refptr<LevelDBState> FakeLevelDBFactory::GetBrokenLevelDB(
    leveldb::Status error_to_return,
    const base::FilePath& reported_file_path) {
  return LevelDBState::CreateForDiskDB(
      leveldb::BytewiseComparator(),
      std::make_unique<BrokenDB>(error_to_return), reported_file_path);
}

}  // namespace content::indexed_db