File: session_manager_observer.h

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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef COMPONENTS_SESSION_MANAGER_CORE_SESSION_MANAGER_OBSERVER_H_
#define COMPONENTS_SESSION_MANAGER_CORE_SESSION_MANAGER_OBSERVER_H_

#include "base/observer_list_types.h"
#include "components/session_manager/session_manager_types.h"

namespace session_manager {

// An observer interface for SessionManager.
// TODO(xiyuan): Use this to replace UserManager::UserSessionStateObserver,
//     http://crbug.com/657149.
class SessionManagerObserver : public base::CheckedObserver {
 public:
  // Invoked when session state is changed.
  virtual void OnSessionStateChanged() {}

  // Invoked when session creation is triggered.
  virtual void OnSessionCreationStarted(const AccountId& account_id) {}

  // Invoked when session is created. Note: though, on this invocation,
  // the session may not be fully ready to be started. Followed by this
  // callback, more initialization is required to set up a user session,
  // such as profile creation, service initialization tied to user, etc.
  virtual void OnSessionCreated(const AccountId& account_id) {}

  // Invoked when a user profile is loaded.
  virtual void OnUserProfileLoaded(const AccountId& account_id) {}

  // Invoked when a user session is started. If this is a new user on the
  // machine this will not be called until after post-login steps are finished
  // (for example a profile picture has been selected). In contrast,
  // UserSessionStateObserver::OnActiveUserChanged() is invoked immediately
  // after the user has logged in.
  virtual void OnUserSessionStarted(bool is_primary_user) {}

  // Invoked when the specific part of login/lock WebUI is considered to be
  // visible.
  //
  // Possible series of notifications:
  // 1. Boot into fresh OOBE. `OnLoginOrLockScreenVisible()`.
  // 2. Boot into user pods list (normal boot). Same for lock screen.
  //    `OnLoginOrLockScreenVisible()`.
  // 3. Boot into GAIA sign in UI (user pods display disabled or no users):
  //    `OnLoginOrLockScreenVisible()`.
  // 4. Boot into retail mode. `OnLoginOrLockScreenVisible()`.
  virtual void OnLoginOrLockScreenVisible() {}

  // Invoked when the user attempts to unlock the lock screen, it reports the
  // type of authentication method used and whether it was a successful or
  // failed unlock attempt.
  virtual void OnUnlockScreenAttempt(const bool success,
                                     const UnlockType unlock_type) {}

  // Invoked when the tasks to make a user session work are completed.
  // Currently following ones are considered as critical tasks:
  // - Login state update.
  // - Shelf Icon loading.
  // - Browser window restoration.
  virtual void OnUserSessionStartUpTaskCompleted() {}
};

}  // namespace session_manager

#endif  // COMPONENTS_SESSION_MANAGER_CORE_SESSION_MANAGER_OBSERVER_H_