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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/site_engagement/content/site_engagement_score.h"
#include <optional>
#include <utility>
#include "base/test/simple_test_clock.h"
#include "base/time/time.h"
#include "base/values.h"
#include "components/site_engagement/core/mojom/site_engagement_details.mojom.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace site_engagement {
namespace {
const int kLessAccumulationsThanNeededToMaxDailyEngagement = 2;
const int kMoreAccumulationsThanNeededToMaxDailyEngagement = 40;
const int kMoreAccumulationsThanNeededToMaxTotalEngagement = 200;
const int kLessDaysThanNeededToMaxTotalEngagement = 4;
const int kMoreDaysThanNeededToMaxTotalEngagement = 40;
const int kLessPeriodsThanNeededToDecayMaxScore = 2;
const int kMorePeriodsThanNeededToDecayMaxScore = 40;
const double kMaxRoundingDeviation = 0.0001;
base::Time GetReferenceTime() {
static constexpr base::Time::Exploded kReferenceTime = {.year = 2015,
.month = 1,
.day_of_week = 5,
.day_of_month = 30,
.hour = 11};
base::Time out_time;
EXPECT_TRUE(base::Time::FromLocalExploded(kReferenceTime, &out_time));
return out_time;
}
} // namespace
class SiteEngagementScoreTest : public testing::Test {
public:
SiteEngagementScoreTest() : score_(&test_clock_, GURL(), nullptr) {}
void SetUp() override {
// Disable the first engagement bonus for tests.
SiteEngagementScore::SetParamValuesForTesting();
}
protected:
void VerifyScore(const SiteEngagementScore& score,
double expected_raw_score,
double expected_points_added_today,
base::Time expected_last_engagement_time) {
EXPECT_EQ(expected_raw_score, score.raw_score_);
EXPECT_EQ(expected_points_added_today, score.points_added_today_);
EXPECT_EQ(expected_last_engagement_time, score.last_engagement_time_);
}
void UpdateScore(SiteEngagementScore* score,
double raw_score,
double points_added_today,
base::Time last_engagement_time) {
score->raw_score_ = raw_score;
score->points_added_today_ = points_added_today;
score->last_engagement_time_ = last_engagement_time;
}
void TestScoreInitializesAndUpdates(
base::Value::Dict score_dict,
double expected_raw_score,
double expected_points_added_today,
base::Time expected_last_engagement_time) {
base::Value::Dict copy(score_dict.Clone());
SiteEngagementScore initial_score(&test_clock_, GURL(),
std::move(score_dict));
VerifyScore(initial_score, expected_raw_score, expected_points_added_today,
expected_last_engagement_time);
// Updating the score dict should return false, as the score shouldn't
// have changed at this point.
EXPECT_FALSE(initial_score.UpdateScoreDict(copy));
// Update the score to new values and verify it updates the score dict
// correctly.
base::Time different_day = GetReferenceTime() + base::Days(1);
UpdateScore(&initial_score, 5, 10, different_day);
EXPECT_TRUE(initial_score.UpdateScoreDict(copy));
SiteEngagementScore updated_score(&test_clock_, GURL(), std::move(copy));
VerifyScore(updated_score, 5, 10, different_day);
}
void SetParamValue(SiteEngagementScore::Variation variation, double value) {
SiteEngagementScore::GetParamValues()[variation].second = value;
}
base::SimpleTestClock test_clock_;
SiteEngagementScore score_;
};
// Accumulate score many times on the same day. Ensure each time the score goes
// up, but not more than the maximum per day.
TEST_F(SiteEngagementScoreTest, AccumulateOnSameDay) {
base::Time reference_time = GetReferenceTime();
test_clock_.SetNow(reference_time);
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++i) {
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(std::min(SiteEngagementScore::GetMaxPointsPerDay(),
(i + 1) * SiteEngagementScore::GetNavigationPoints()),
score_.GetTotalScore());
}
EXPECT_EQ(SiteEngagementScore::GetMaxPointsPerDay(), score_.GetTotalScore());
}
// Accumulate on the first day to max that day's engagement, then accumulate on
// a different day.
TEST_F(SiteEngagementScoreTest, AccumulateOnTwoDays) {
base::Time reference_time = GetReferenceTime();
base::Time later_date = reference_time + base::Days(2);
test_clock_.SetNow(reference_time);
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++i)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(SiteEngagementScore::GetMaxPointsPerDay(), score_.GetTotalScore());
test_clock_.SetNow(later_date);
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++i) {
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
double day_score =
std::min(SiteEngagementScore::GetMaxPointsPerDay(),
(i + 1) * SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(day_score + SiteEngagementScore::GetMaxPointsPerDay(),
score_.GetTotalScore());
}
EXPECT_EQ(2 * SiteEngagementScore::GetMaxPointsPerDay(),
score_.GetTotalScore());
}
// Accumulate score on many consecutive days and ensure the score doesn't exceed
// the maximum allowed.
TEST_F(SiteEngagementScoreTest, AccumulateALotOnManyDays) {
base::Time current_day = GetReferenceTime();
for (int i = 0; i < kMoreDaysThanNeededToMaxTotalEngagement; ++i) {
current_day += base::Days(1);
test_clock_.SetNow(current_day);
for (int j = 0; j < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++j)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(std::min(SiteEngagementScore::kMaxPoints,
(i + 1) * SiteEngagementScore::GetMaxPointsPerDay()),
score_.GetTotalScore());
}
EXPECT_EQ(SiteEngagementScore::kMaxPoints, score_.GetTotalScore());
}
// Accumulate a little on many consecutive days and ensure the score doesn't
// exceed the maximum allowed.
TEST_F(SiteEngagementScoreTest, AccumulateALittleOnManyDays) {
base::Time current_day = GetReferenceTime();
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxTotalEngagement; ++i) {
current_day += base::Days(1);
test_clock_.SetNow(current_day);
for (int j = 0; j < kLessAccumulationsThanNeededToMaxDailyEngagement; ++j)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(
std::min(SiteEngagementScore::kMaxPoints,
(i + 1) * kLessAccumulationsThanNeededToMaxDailyEngagement *
SiteEngagementScore::GetNavigationPoints()),
score_.GetTotalScore());
}
EXPECT_EQ(SiteEngagementScore::kMaxPoints, score_.GetTotalScore());
}
// Accumulate a bit, then check the score decays properly for a range of times.
TEST_F(SiteEngagementScoreTest, ScoresDecayOverTime) {
base::Time current_day = GetReferenceTime();
// First max the score.
for (int i = 0; i < kMoreDaysThanNeededToMaxTotalEngagement; ++i) {
current_day += base::Days(1);
test_clock_.SetNow(current_day);
for (int j = 0; j < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++j)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
}
EXPECT_EQ(SiteEngagementScore::kMaxPoints, score_.GetTotalScore());
// The score should not have decayed before the first decay period has
// elapsed.
test_clock_.SetNow(
current_day +
base::Hours(SiteEngagementScore::GetDecayPeriodInHours() - 1));
EXPECT_EQ(SiteEngagementScore::kMaxPoints, score_.GetTotalScore());
// The score should have decayed by one chunk after one decay period has
// elapsed.
test_clock_.SetNow(current_day +
base::Hours(SiteEngagementScore::GetDecayPeriodInHours()));
EXPECT_EQ(
SiteEngagementScore::kMaxPoints - SiteEngagementScore::GetDecayPoints(),
score_.GetTotalScore());
// The score should have decayed by the right number of chunks after a few
// decay periods have elapsed.
test_clock_.SetNow(current_day +
base::Hours(kLessPeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPeriodInHours()));
EXPECT_EQ(SiteEngagementScore::kMaxPoints -
kLessPeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPoints(),
score_.GetTotalScore());
// The score should not decay below zero.
test_clock_.SetNow(current_day +
base::Hours(kMorePeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPeriodInHours()));
EXPECT_EQ(0, score_.GetTotalScore());
}
// Test that any expected decays are applied before adding points.
TEST_F(SiteEngagementScoreTest, DecaysAppliedBeforeAdd) {
base::Time current_day = GetReferenceTime();
// Get the score up to something that can handle a bit of decay before
for (int i = 0; i < kLessDaysThanNeededToMaxTotalEngagement; ++i) {
current_day += base::Days(1);
test_clock_.SetNow(current_day);
for (int j = 0; j < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++j)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
}
double initial_score = kLessDaysThanNeededToMaxTotalEngagement *
SiteEngagementScore::GetMaxPointsPerDay();
EXPECT_EQ(initial_score, score_.GetTotalScore());
// Go forward a few decay periods.
test_clock_.SetNow(current_day +
base::Hours(kLessPeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPeriodInHours()));
double decayed_score =
initial_score - kLessPeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPoints();
EXPECT_EQ(decayed_score, score_.GetTotalScore());
// Now add some points.
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(decayed_score + SiteEngagementScore::GetNavigationPoints(),
score_.GetTotalScore());
}
// Test that going back in time is handled properly.
TEST_F(SiteEngagementScoreTest, GoBackInTime) {
base::Time current_day = GetReferenceTime();
test_clock_.SetNow(current_day);
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++i)
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(SiteEngagementScore::GetMaxPointsPerDay(), score_.GetTotalScore());
// Adding to the score on an earlier date should be treated like another day,
// and should not cause any decay.
test_clock_.SetNow(current_day -
base::Days(kMorePeriodsThanNeededToDecayMaxScore *
SiteEngagementScore::GetDecayPoints()));
for (int i = 0; i < kMoreAccumulationsThanNeededToMaxDailyEngagement; ++i) {
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
double day_score =
std::min(SiteEngagementScore::GetMaxPointsPerDay(),
(i + 1) * SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(day_score + SiteEngagementScore::GetMaxPointsPerDay(),
score_.GetTotalScore());
}
EXPECT_EQ(2 * SiteEngagementScore::GetMaxPointsPerDay(),
score_.GetTotalScore());
}
// Test that scores are read / written correctly from / to empty score
// dictionaries.
TEST_F(SiteEngagementScoreTest, EmptyDictionary) {
TestScoreInitializesAndUpdates(base::Value::Dict(), 0, 0, base::Time());
}
// Test that scores are read / written correctly from / to partially empty
// score dictionaries.
TEST_F(SiteEngagementScoreTest, PartiallyEmptyDictionary) {
base::Value::Dict dict;
dict.Set(SiteEngagementScore::kPointsAddedTodayKey, 2.);
TestScoreInitializesAndUpdates(std::move(dict), 0, 2, base::Time());
}
// Test that scores are read / written correctly from / to populated score
// dictionaries.
TEST_F(SiteEngagementScoreTest, PopulatedDictionary) {
base::Value::Dict dict;
dict.Set(SiteEngagementScore::kRawScoreKey, 1.);
dict.Set(SiteEngagementScore::kPointsAddedTodayKey, 2.);
dict.Set(SiteEngagementScore::kLastEngagementTimeKey,
static_cast<double>(GetReferenceTime().ToInternalValue()));
TestScoreInitializesAndUpdates(std::move(dict), 1, 2, GetReferenceTime());
}
// Ensure bonus engagement is awarded for the first engagement of a day.
TEST_F(SiteEngagementScoreTest, FirstDailyEngagementBonus) {
SetParamValue(SiteEngagementScore::FIRST_DAILY_ENGAGEMENT, 0.5);
SiteEngagementScore score1(&test_clock_, GURL(),
/*score_dict=*/std::nullopt);
SiteEngagementScore score2(&test_clock_, GURL(),
/*score_dict=*/std::nullopt);
base::Time current_day = GetReferenceTime();
test_clock_.SetNow(current_day);
// The first engagement event gets the bonus.
score1.AddPoints(0.5);
EXPECT_EQ(1.0, score1.GetTotalScore());
// Subsequent events do not.
score1.AddPoints(0.5);
EXPECT_EQ(1.5, score1.GetTotalScore());
// Bonuses are awarded independently between scores.
score2.AddPoints(1.0);
EXPECT_EQ(1.5, score2.GetTotalScore());
score2.AddPoints(1.0);
EXPECT_EQ(2.5, score2.GetTotalScore());
test_clock_.SetNow(current_day + base::Days(1));
// The first event for the next day gets the bonus.
score1.AddPoints(0.5);
EXPECT_EQ(2.5, score1.GetTotalScore());
// Subsequent events do not.
score1.AddPoints(0.5);
EXPECT_EQ(3.0, score1.GetTotalScore());
score2.AddPoints(1.0);
EXPECT_EQ(4.0, score2.GetTotalScore());
score2.AddPoints(1.0);
EXPECT_EQ(5.0, score2.GetTotalScore());
}
// Test that resetting a score has the correct properties.
TEST_F(SiteEngagementScoreTest, Reset) {
base::Time current_day = GetReferenceTime();
test_clock_.SetNow(current_day);
score_.AddPoints(SiteEngagementScore::GetNavigationPoints());
EXPECT_EQ(SiteEngagementScore::GetNavigationPoints(), score_.GetTotalScore());
current_day += base::Days(7);
test_clock_.SetNow(current_day);
score_.Reset(20.0, current_day);
EXPECT_DOUBLE_EQ(20.0, score_.GetTotalScore());
EXPECT_DOUBLE_EQ(0, score_.points_added_today_);
EXPECT_EQ(current_day, score_.last_engagement_time_);
EXPECT_TRUE(score_.last_shortcut_launch_time_.is_null());
// Adding points after the reset should work as normal.
score_.AddPoints(5);
EXPECT_EQ(25.0, score_.GetTotalScore());
// The decay should happen one decay period from the current time.
test_clock_.SetNow(
current_day +
base::Hours(SiteEngagementScore::GetDecayPeriodInHours() + 1));
EXPECT_EQ(25.0 - SiteEngagementScore::GetDecayPoints(),
score_.GetTotalScore());
// Ensure that manually setting a time works as expected.
score_.AddPoints(5);
test_clock_.SetNow(GetReferenceTime());
base::Time now = test_clock_.Now();
score_.Reset(10.0, now);
EXPECT_DOUBLE_EQ(10.0, score_.GetTotalScore());
EXPECT_DOUBLE_EQ(0, score_.points_added_today_);
EXPECT_EQ(now, score_.last_engagement_time_);
EXPECT_TRUE(score_.last_shortcut_launch_time_.is_null());
base::Time old_now = test_clock_.Now();
score_.set_last_shortcut_launch_time(test_clock_.Now());
test_clock_.SetNow(GetReferenceTime() + base::Days(3));
now = test_clock_.Now();
score_.Reset(15.0, now);
// 5 bonus from the last shortcut launch.
EXPECT_DOUBLE_EQ(20.0, score_.GetTotalScore());
EXPECT_DOUBLE_EQ(0, score_.points_added_today_);
EXPECT_EQ(now, score_.last_engagement_time_);
EXPECT_EQ(old_now, score_.last_shortcut_launch_time_);
}
// Test proportional decay.
TEST_F(SiteEngagementScoreTest, ProportionalDecay) {
SetParamValue(SiteEngagementScore::DECAY_PROPORTION, 0.5);
SetParamValue(SiteEngagementScore::DECAY_POINTS, 0);
SetParamValue(SiteEngagementScore::MAX_POINTS_PER_DAY, 20);
base::Time current_day = GetReferenceTime();
test_clock_.SetNow(current_day);
// Single decay period, expect the score to be halved once.
score_.AddPoints(2.0);
current_day += base::Days(7);
test_clock_.SetNow(current_day);
EXPECT_DOUBLE_EQ(1.0, score_.GetTotalScore());
// 3 decay periods, expect the score to be halved 3 times.
score_.AddPoints(15.0);
current_day += base::Days(21);
test_clock_.SetNow(current_day);
EXPECT_DOUBLE_EQ(2.0, score_.GetTotalScore());
// Ensure point removal happens after proportional decay.
score_.AddPoints(4.0);
EXPECT_DOUBLE_EQ(6.0, score_.GetTotalScore());
SetParamValue(SiteEngagementScore::DECAY_POINTS, 2.0);
current_day += base::Days(7);
test_clock_.SetNow(current_day);
EXPECT_NEAR(1.0, score_.GetTotalScore(), kMaxRoundingDeviation);
}
// Verify that GetDetails fills out all fields correctly.
TEST_F(SiteEngagementScoreTest, GetDetails) {
// Advance the clock, otherwise Now() is the same as the null Time value.
test_clock_.Advance(base::Days(365));
GURL url("http://www.google.com/");
// Replace |score_| with one with an actual URL.
score_ = SiteEngagementScore(&test_clock_, url, nullptr);
// Initially all component scores should be zero.
mojom::SiteEngagementDetails details = score_.GetDetails();
EXPECT_DOUBLE_EQ(0.0, details.total_score);
EXPECT_DOUBLE_EQ(0.0, details.installed_bonus);
EXPECT_DOUBLE_EQ(0.0, details.base_score);
EXPECT_EQ(url, details.origin);
// Simulate the app having been launched.
score_.set_last_shortcut_launch_time(test_clock_.Now());
details = score_.GetDetails();
EXPECT_DOUBLE_EQ(details.installed_bonus, details.total_score);
EXPECT_LT(0.0, details.installed_bonus);
EXPECT_DOUBLE_EQ(0.0, details.base_score);
}
} // namespace site_engagement
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