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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#define COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
#include <string>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "components/ui_devtools/devtools_base_agent.h"
#include "components/ui_devtools/devtools_export.h"
#include "components/ui_devtools/dom.h"
#include "components/ui_devtools/forward.h"
#include "components/ui_devtools/protocol.h"
namespace ui_devtools {
class UiDevToolsServer;
// Every UI component that wants to be inspectable must instantiate
// this class and attach the corresponding backends/frontends (i.e: DOM, CSS,
// etc). This client is then attached to the UiDevToolsServer and all messages
// from this client are sent over the web socket owned by the server.
class UI_DEVTOOLS_EXPORT UiDevToolsClient : public protocol::FrontendChannel {
public:
static const int kNotConnected = -1;
UiDevToolsClient(const std::string& name, UiDevToolsServer* server);
UiDevToolsClient(const UiDevToolsClient&) = delete;
UiDevToolsClient& operator=(const UiDevToolsClient&) = delete;
~UiDevToolsClient() override;
void AddAgent(std::unique_ptr<UiDevToolsAgent> agent);
void Disconnect();
void Dispatch(const std::string& json);
bool connected() const;
void set_connection_id(int connection_id);
const std::string& name() const;
private:
void DisableAllAgents();
void MaybeSendProtocolResponseOrNotification(
std::unique_ptr<protocol::Serializable> message);
// protocol::FrontendChannel
void SendProtocolResponse(
int callId,
std::unique_ptr<protocol::Serializable> message) override;
void SendProtocolNotification(
std::unique_ptr<protocol::Serializable> message) override;
void FlushProtocolNotifications() override;
void FallThrough(int call_id,
crdtp::span<uint8_t> method,
crdtp::span<uint8_t> message) override;
std::string name_;
int connection_id_;
std::vector<std::unique_ptr<UiDevToolsAgent>> agents_;
protocol::UberDispatcher dispatcher_;
raw_ptr<UiDevToolsServer> server_;
};
} // namespace ui_devtools
#endif // COMPONENTS_UI_DEVTOOLS_DEVTOOLS_CLIENT_H_
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