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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_HELP_BUBBLE_FACTORY_REGISTRY_H_
#define COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_HELP_BUBBLE_FACTORY_REGISTRY_H_
#include <map>
#include <utility>
#include <vector>
#include "base/callback_list.h"
#include "base/functional/callback_forward.h"
#include "components/user_education/common/help_bubble/help_bubble.h"
#include "components/user_education/common/help_bubble/help_bubble_factory.h"
#include "components/user_education/common/help_bubble/help_bubble_params.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/framework_specific_implementation.h"
namespace user_education {
// HelpBubbleFactoryRegistry provides access to framework specific bubble
// factory implementations. HelpBubbleFactoryRegistry is not a strict singleton
// that instances can be created multiple times in a test environment.
class HelpBubbleFactoryRegistry {
public:
HelpBubbleFactoryRegistry();
~HelpBubbleFactoryRegistry();
HelpBubbleFactoryRegistry(const HelpBubbleFactoryRegistry&) = delete;
HelpBubbleFactoryRegistry& operator=(const HelpBubbleFactoryRegistry&) =
delete;
// Finds the appropriate factory and creates a bubble, or returns null if the
// bubble cannot be created.
std::unique_ptr<HelpBubble> CreateHelpBubble(ui::TrackedElement* element,
HelpBubbleParams params);
// Returns true if any bubble is showing in any framework.
bool is_any_bubble_showing() const { return !help_bubbles_.empty(); }
// Notifies frameworks that the anchor bounds for a bubble in the given
// context might have changed. For frameworks which automatically reposition
// bubbles, this will be a no-op.
void NotifyAnchorBoundsChanged(ui::ElementContext context);
// Sets focus on a help bubble if there is one in the given context (or
// toggles between help) bubble and its anchor; returns false if there is no
// bubble or nothing can be focused.
bool ToggleFocusForAccessibility(ui::ElementContext context);
// Gets the first visible help bubble in the given context, or null if none
// exists.
HelpBubble* GetHelpBubble(ui::ElementContext context);
// Adds the given bubble to the registry. The bubble must be valid and open.
// It will be removed when it is closed.
//
// This can be used to add an external help bubble as well (e.g. for custom
// help bubbles).
void AddHelpBubble(HelpBubble* help_bubble);
// Adds a bubble factory of type `T` to the list of bubble factories, if it
// is not already present.
template <class T, typename... Args>
void MaybeRegister(Args&&... args) {
factories_.MaybeRegister<T>(std::forward<Args>(args)...);
}
private:
void OnHelpBubbleClosed(HelpBubble* help_bubble, HelpBubble::CloseReason);
// The list of known factories.
ui::FrameworkSpecificRegistrationList<HelpBubbleFactory> factories_;
// The list of known help bubbles.
std::map<HelpBubble*, base::CallbackListSubscription> help_bubbles_;
};
} // namespace user_education
#endif // COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_HELP_BUBBLE_FACTORY_REGISTRY_H_
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