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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_USER_EDUCATION_VIEWS_HELP_BUBBLE_VIEW_H_
#define COMPONENTS_USER_EDUCATION_VIEWS_HELP_BUBBLE_VIEW_H_
#include <cstddef>
#include <memory>
#include <optional>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "components/user_education/common/help_bubble/help_bubble_params.h"
#include "components/user_education/views/help_bubble_event_relay.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/views/bubble/bubble_border.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
#include "ui/views/controls/button/label_button.h"
namespace views {
class ImageView;
class Label;
class MdTextButton;
} // namespace views
namespace user_education {
class HelpBubbleDelegate;
namespace internal {
// Describes how a help bubble should be anchored to a Views element, beyond
// what is specified by the HelpBubbleParams. Should only be instantiated by
// classes derived from HelpBubbleFactory (or in tests).
struct HelpBubbleAnchorParams {
// This is the View to be anchored to (mandatory).
raw_ptr<views::View> view = nullptr;
// This is an optional override of the anchor rect in screen coordinates.
// If unspecified, the bubble is anchored as normal to `view`.
std::optional<gfx::Rect> rect;
// Whether or not a visible arrow should be shown.
bool show_arrow = true;
};
} // namespace internal
// The HelpBubbleView is a special BubbleDialogDelegateView for
// in-product help which educates users about certain Chrome features in
// a deferred context.
class HelpBubbleView : public views::BubbleDialogDelegateView {
METADATA_HEADER(HelpBubbleView, views::BubbleDialogDelegateView)
public:
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kHelpBubbleElementIdForTesting);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kDefaultButtonIdForTesting);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kFirstNonDefaultButtonIdForTesting);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kCloseButtonIdForTesting);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kBodyTextIdForTesting);
DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kTitleTextIdForTesting);
// Minimum width of the bubble.
static constexpr int kMinWidthDip = 200;
// Maximum width of the bubble. Longer strings will cause wrapping.
static constexpr int kMaxWidthDip = 340;
HelpBubbleView(const HelpBubbleDelegate* delegate,
const internal::HelpBubbleAnchorParams& anchor,
HelpBubbleParams params,
std::unique_ptr<HelpBubbleEventRelay> event_relay = nullptr);
HelpBubbleView(const HelpBubbleView&) = delete;
HelpBubbleView& operator=(const HelpBubbleView&) = delete;
~HelpBubbleView() override;
// Returns whether the given dialog is a help bubble.
static bool IsHelpBubble(views::DialogDelegate* dialog);
views::LabelButton* GetDefaultButtonForTesting() const;
views::LabelButton* GetNonDefaultButtonForTesting(int index) const;
void SetForceAnchorRect(gfx::Rect force_anchor_rect);
protected:
// BubbleDialogDelegateView:
std::u16string GetAccessibleWindowTitle() const override;
void OnWidgetActivationChanged(views::Widget* widget, bool active) override;
void OnThemeChanged() override;
gfx::Size CalculatePreferredSize(
const views::SizeBounds& available_size) const override;
gfx::Rect GetAnchorRect() const override;
void OnBeforeBubbleWidgetInit(views::Widget::InitParams* params,
views::Widget* widget) const override;
private:
FRIEND_TEST_ALL_PREFIXES(HelpBubbleViewTimeoutTest,
RespectsProvidedTimeoutAfterActivate);
FRIEND_TEST_ALL_PREFIXES(HelpBubbleViewsTest, RootViewAccessibleName);
friend class HelpBubbleViewsTest;
friend class HelpBubbleEventRelay;
class AnchorViewObserver;
void MaybeStartAutoCloseTimer();
void OnTimeout();
const raw_ptr<const HelpBubbleDelegate> delegate_;
// In some (mostly South Asian) languages, a button could be wider than the
// normal max width *for the bubble*, after taking margins into account (see
// crbug.com/329216536). So if the minimum width of the bubble - even after
// buttons have gone to a vertical stack - is greater than the normal max
// width, allow the bubble to grow slightly.
int max_bubble_width_ = kMaxWidthDip;
// If set, overrides the anchor bounds within the anchor view.
std::optional<gfx::Rect> local_anchor_bounds_;
raw_ptr<views::ImageView> icon_view_ = nullptr;
std::vector<raw_ptr<views::Label, VectorExperimental>> labels_;
// If the bubble has buttons, it must be focusable.
std::vector<raw_ptr<views::MdTextButton, VectorExperimental>>
non_default_buttons_;
raw_ptr<views::MdTextButton> default_button_ = nullptr;
raw_ptr<views::Button> close_button_ = nullptr;
// This is the base accessible name of the window.
std::u16string accessible_name_;
// This is any additional hint text to read.
std::u16string screenreader_hint_text_;
// Track the number of times the widget has been activated; if it's greater
// than 1 we won't re-read the screenreader hint again.
int activate_count_ = 0;
// Prevents the widget we're anchored to from disappearing when it loses
// focus, even if it's marked as close_on_deactivate.
std::unique_ptr<CloseOnDeactivatePin> anchor_pin_;
// Sniffs events intended for a menu or dialog to ensure that hover, click,
// and tap events are still registered.
std::unique_ptr<HelpBubbleEventRelay> event_relay_;
// Observes the anchor view. Dismisses the help bubble if it loses visibility.
// Useful when our anchor element is not the anchor view.
std::unique_ptr<AnchorViewObserver> anchor_observer_;
// TODO(https://crbug.com/382611284): On some platforms the help bubble is not
// minimized with the window, leading to visual artifacts and errors. For now,
// work around this problem by closing the bubble if the widget is minimized.
// When the underlying issue is fixed at the framework level, this can be
// removed.
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_MAC)
class PrimaryWidgetObserver;
std::unique_ptr<PrimaryWidgetObserver> primary_widget_observer_;
#endif
// Auto close timeout. If the value is 0 (default), the bubble never times
// out.
base::TimeDelta timeout_;
base::OneShotTimer auto_close_timer_;
base::OnceClosure timeout_callback_;
};
} // namespace user_education
#endif // COMPONENTS_USER_EDUCATION_VIEWS_HELP_BUBBLE_VIEW_H_
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