1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/value_store/lazy_leveldb.h"
#include <string_view>
#include "base/json/json_reader.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_util.h"
#include "third_party/leveldatabase/env_chromium.h"
#include "third_party/leveldatabase/src/include/leveldb/iterator.h"
#include "third_party/leveldatabase/src/include/leveldb/write_batch.h"
namespace value_store {
namespace {
const char kInvalidJson[] = "Invalid JSON";
const char kRestoredDuringOpen[] = "Database corruption repaired during open";
// UMA values used when recovering from a corrupted leveldb.
// Do not change/delete these values as you will break reporting for older
// copies of Chrome. Only add new values to the end.
enum LevelDBDatabaseCorruptionRecoveryValue {
LEVELDB_DB_RESTORE_DELETE_SUCCESS = 0,
LEVELDB_DB_RESTORE_DELETE_FAILURE,
LEVELDB_DB_RESTORE_REPAIR_SUCCESS,
LEVELDB_DB_RESTORE_MAX
};
// UMA values used when recovering from a corrupted leveldb.
// Do not change/delete these values as you will break reporting for older
// copies of Chrome. Only add new values to the end.
enum LevelDBValueCorruptionRecoveryValue {
LEVELDB_VALUE_RESTORE_DELETE_SUCCESS,
LEVELDB_VALUE_RESTORE_DELETE_FAILURE,
LEVELDB_VALUE_RESTORE_MAX
};
ValueStore::StatusCode LevelDbToValueStoreStatusCode(
const leveldb::Status& status) {
if (status.ok())
return ValueStore::OK;
if (status.IsCorruption())
return ValueStore::CORRUPTION;
return ValueStore::OTHER_ERROR;
}
leveldb::Status DeleteValue(leveldb::DB* db, const std::string& key) {
leveldb::WriteBatch batch;
batch.Delete(key);
return db->Write(leveldb::WriteOptions(), &batch);
}
} // namespace
LazyLevelDb::LazyLevelDb(const std::string& uma_client_name,
const base::FilePath& path)
: db_path_(path) {
open_options_.create_if_missing = true;
open_options_.paranoid_checks = true;
read_options_.verify_checksums = true;
// TODO(crbug.com/40189032): Remove reference to extensions.
// Used in lieu of UMA_HISTOGRAM_ENUMERATION because the histogram name is
// not a constant.
open_histogram_ = base::LinearHistogram::FactoryGet(
"Extensions.Database.Open." + uma_client_name, 1,
leveldb_env::LEVELDB_STATUS_MAX, leveldb_env::LEVELDB_STATUS_MAX + 1,
base::Histogram::kUmaTargetedHistogramFlag);
}
LazyLevelDb::~LazyLevelDb() = default;
ValueStore::Status LazyLevelDb::Read(const std::string& key,
std::optional<base::Value>* value) {
DCHECK(value);
std::string value_as_json;
leveldb::Status s = db_->Get(read_options_, key, &value_as_json);
if (s.IsNotFound()) {
// Despite there being no value, it was still a success. Check this first
// because ok() is false on IsNotFound.
return ValueStore::Status();
}
if (!s.ok())
return ToValueStoreError(s);
std::optional<base::Value> read_value = base::JSONReader::Read(value_as_json);
if (!read_value) {
return ValueStore::Status(ValueStore::CORRUPTION, FixCorruption(&key),
kInvalidJson);
}
*value = std::move(read_value);
return ValueStore::Status();
}
ValueStore::Status LazyLevelDb::Delete(const std::string& key) {
ValueStore::Status status = EnsureDbIsOpen();
if (!status.ok())
return status;
return ToValueStoreError(DeleteValue(db_.get(), key));
}
ValueStore::BackingStoreRestoreStatus LazyLevelDb::FixCorruption(
const std::string* key) {
leveldb::Status s;
if (key && db_) {
s = DeleteValue(db_.get(), *key);
// Deleting involves writing to the log, so it's possible to have a
// perfectly OK database but still have a delete fail.
if (s.ok())
return ValueStore::VALUE_RESTORE_DELETE_SUCCESS;
else if (s.IsIOError())
return ValueStore::VALUE_RESTORE_DELETE_FAILURE;
// Any other kind of failure triggers a db repair.
}
// Make sure database is closed.
db_.reset();
// First try the less lossy repair.
ValueStore::BackingStoreRestoreStatus restore_status =
ValueStore::RESTORE_NONE;
leveldb_env::Options repair_options;
repair_options.reuse_logs = false;
repair_options.create_if_missing = true;
repair_options.paranoid_checks = true;
// RepairDB can drop an unbounded number of leveldb tables (key/value sets).
s = leveldb::RepairDB(db_path_.AsUTF8Unsafe(), repair_options);
if (s.ok()) {
restore_status = ValueStore::DB_RESTORE_REPAIR_SUCCESS;
s = leveldb_env::OpenDB(open_options_, db_path_.AsUTF8Unsafe(), &db_);
}
if (!s.ok()) {
if (DeleteDbFile()) {
restore_status = ValueStore::DB_RESTORE_DELETE_SUCCESS;
s = leveldb_env::OpenDB(open_options_, db_path_.AsUTF8Unsafe(), &db_);
} else {
restore_status = ValueStore::DB_RESTORE_DELETE_FAILURE;
}
}
if (!s.ok())
db_unrecoverable_ = true;
if (s.ok() && key) {
s = DeleteValue(db_.get(), *key);
if (s.ok()) {
restore_status = ValueStore::VALUE_RESTORE_DELETE_SUCCESS;
} else if (s.IsIOError()) {
restore_status = ValueStore::VALUE_RESTORE_DELETE_FAILURE;
} else {
db_.reset();
if (!DeleteDbFile())
db_unrecoverable_ = true;
restore_status = ValueStore::DB_RESTORE_DELETE_FAILURE;
}
}
return restore_status;
}
ValueStore::Status LazyLevelDb::EnsureDbIsOpen() {
if (db_)
return ValueStore::Status();
if (db_unrecoverable_) {
return ValueStore::Status(ValueStore::CORRUPTION,
ValueStore::DB_RESTORE_DELETE_FAILURE,
"Database corrupted");
}
leveldb::Status ldb_status =
leveldb_env::OpenDB(open_options_, db_path_.AsUTF8Unsafe(), &db_);
open_histogram_->Add(leveldb_env::GetLevelDBStatusUMAValue(ldb_status));
ValueStore::Status status = ToValueStoreError(ldb_status);
if (ldb_status.IsCorruption()) {
status.restore_status = FixCorruption(nullptr);
if (status.restore_status != ValueStore::DB_RESTORE_DELETE_FAILURE) {
status.code = ValueStore::OK;
status.message = kRestoredDuringOpen;
}
}
return status;
}
ValueStore::Status LazyLevelDb::ToValueStoreError(
const leveldb::Status& status) {
if (status.ok())
return ValueStore::Status();
CHECK(!status.IsNotFound()); // not an error
std::string message = status.ToString();
// The message may contain |db_path_|, which may be considered sensitive
// data, and those strings are passed to the extension, so strip it out.
base::ReplaceSubstringsAfterOffset(&message, 0u, db_path_.AsUTF8Unsafe(),
"...");
return ValueStore::Status(LevelDbToValueStoreStatusCode(status), message);
}
bool LazyLevelDb::DeleteDbFile() {
db_.reset(); // Close the database.
leveldb::Status s =
leveldb::DestroyDB(db_path_.AsUTF8Unsafe(), leveldb_env::Options());
if (!s.ok()) {
LOG(WARNING) << "Failed to destroy leveldb database at "
<< db_path_.value();
return false;
}
return true;
}
ValueStore::Status LazyLevelDb::CreateIterator(
const leveldb::ReadOptions& read_options,
std::unique_ptr<leveldb::Iterator>* iterator) {
ValueStore::Status status = EnsureDbIsOpen();
if (!status.ok())
return status;
*iterator = base::WrapUnique(db_->NewIterator(read_options));
return ValueStore::Status();
}
} // namespace value_store
|