File: DEPS

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# Please consult components/viz/README.md about allowable dependencies.

include_rules = [
  "+cc/paint/filter_operations.h",
  # Do not use mojo bindings in viz/client/. This library should be agnostic
  # about how to communicate with viz. The exceptions for struct_ and
  # union_traits.h are for defining friends only.
  "-mojo/public/cpp/bindings",
  "+mojo/public/cpp/bindings/struct_traits.h",
  "+mojo/public/cpp/bindings/union_traits.h",
  "+third_party/perfetto/protos/perfetto/trace/track_event",
  "+third_party/skia",
  "+third_party/blink/public/common/tokens/tokens.h",
]

specific_include_rules = {
  # DEPS for GLHelper and friends which are in the root common/ directory.
  "(yuv_readback|gl_helper|gl_scaler).*\.(cc|h)": [
    "+gpu/GLES2",
    "+gpu/command_buffer/client",
    "+gpu/command_buffer/common",
    "+gpu/command_buffer/service",
    "+gpu/ipc/common",
  ],
  ".*(_unittest|_pixeltest|test_util)\.cc": [
    "+cc/test",
    "+components/viz/test",
    "+gpu/ipc/gl_in_process_context.h",
    "+gpu/ipc/test_gpu_thread_holder.h",
    "+media/base",
    "+ui/gl",
  ],
  ".*_benchmark\.cc": [
    "+components/viz/test/test_gpu_service_holder.h",
    "+gpu/ipc/gl_in_process_context.h",
  ],
  "features.cc" : [
    "+gpu/config/gpu_driver_bug_workaround_type.h",
    "+gpu/config/gpu_finch_features.h",
    "+gpu/config/gpu_switches.h",
    "+media/media_buildflags.h",
    "+ui/gl/gl_switches.h",
  ],
  "bitmap_allocation.cc" : [
    # Only used to pass Mojo handles, not to communicate with the viz service.
    "+mojo/public/cpp/base/shared_memory_utils.h",
  ],
  "renderer_settings.h" : [
    "+ui/display/types/display_constants.h",
  ]
}