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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "base/trace_event/traced_value.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace viz {
AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad() = default;
AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad(
const AggregatedRenderPassDrawQuad& other) = default;
AggregatedRenderPassDrawQuad::~AggregatedRenderPassDrawQuad() = default;
bool AggregatedRenderPassDrawQuad::Equals(
const AggregatedRenderPassDrawQuad& other) const {
DCHECK(shared_quad_state);
return render_pass_id == other.render_pass_id &&
// RenderPassDrawQuadInternal
mask_uv_rect == other.mask_uv_rect &&
mask_texture_size == other.mask_texture_size &&
filters_scale == other.filters_scale &&
filters_origin == other.filters_origin &&
tex_coord_rect == other.tex_coord_rect &&
backdrop_filter_quality == other.backdrop_filter_quality &&
force_anti_aliasing_off == other.force_anti_aliasing_off &&
intersects_damage_under == other.intersects_damage_under &&
// DrawQuad. Skip `resource_id`.
material == other.material && rect == other.rect &&
visible_rect == other.visible_rect &&
needs_blending == other.needs_blending &&
shared_quad_state->Equals(*other.shared_quad_state);
}
void AggregatedRenderPassDrawQuad::SetNew(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality) {
DCHECK(render_pass);
bool needs_blending = true;
bool intersects_damage_under = true;
SetAll(shared_quad_state, rect, visible_rect, needs_blending, render_pass,
mask_resource_id, mask_uv_rect, mask_texture_size, filters_scale,
filters_origin, tex_coord_rect, force_anti_aliasing_off,
backdrop_filter_quality, intersects_damage_under);
}
void AggregatedRenderPassDrawQuad::SetAll(
const AggregatedRenderPassDrawQuad& other) {
render_pass_id = other.render_pass_id;
// DrawQuad
DrawQuad::SetAll(other.shared_quad_state,
DrawQuad::Material::kAggregatedRenderPass, other.rect,
other.visible_rect, other.needs_blending);
resource_id = other.resource_id;
// RenderPassDrawQuadInternal
mask_uv_rect = other.mask_uv_rect;
mask_texture_size = other.mask_texture_size;
filters_scale = other.filters_scale;
filters_origin = other.filters_origin;
tex_coord_rect = other.tex_coord_rect;
force_anti_aliasing_off = other.force_anti_aliasing_off;
backdrop_filter_quality = other.backdrop_filter_quality;
intersects_damage_under = other.intersects_damage_under;
}
void AggregatedRenderPassDrawQuad::SetAll(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality,
bool intersects_damage_under) {
DCHECK(render_pass);
DrawQuad::SetAll(shared_quad_state, DrawQuad::Material::kAggregatedRenderPass,
rect, visible_rect, needs_blending);
render_pass_id = render_pass;
resource_id = mask_resource_id;
this->mask_uv_rect = mask_uv_rect;
this->mask_texture_size = mask_texture_size;
this->filters_scale = filters_scale;
this->filters_origin = filters_origin;
this->tex_coord_rect = tex_coord_rect;
this->force_anti_aliasing_off = force_anti_aliasing_off;
this->backdrop_filter_quality = backdrop_filter_quality;
this->intersects_damage_under = intersects_damage_under;
}
const AggregatedRenderPassDrawQuad* AggregatedRenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
CHECK_EQ(quad->material, DrawQuad::Material::kAggregatedRenderPass);
return static_cast<const AggregatedRenderPassDrawQuad*>(quad);
}
void AggregatedRenderPassDrawQuad::ExtendValue(
base::trace_event::TracedValue* value) const {
TracedValue::SetIDRef(
reinterpret_cast<void*>(static_cast<uint64_t>(render_pass_id)), value,
"render_pass_id");
RenderPassDrawQuadInternal::ExtendValue(value);
}
} // namespace viz
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