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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/quads/compositor_render_pass.h"
#include <stddef.h>
#include <algorithm>
#include <memory>
#include "base/memory/ptr_util.h"
#include "base/notreached.h"
#include "base/numerics/safe_conversions.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/largest_draw_quad.h"
#include "components/viz/common/quads/picture_draw_quad.h"
#include "components/viz/common/quads/shared_element_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/quads/video_hole_draw_quad.h"
#include "components/viz/common/traced_value.h"
namespace viz {
std::unique_ptr<CompositorRenderPass> CompositorRenderPass::Create() {
return base::WrapUnique(new CompositorRenderPass());
}
std::unique_ptr<CompositorRenderPass> CompositorRenderPass::Create(
size_t num_layers) {
return base::WrapUnique(new CompositorRenderPass(num_layers));
}
std::unique_ptr<CompositorRenderPass> CompositorRenderPass::Create(
size_t shared_quad_state_list_size,
size_t quad_list_size) {
return base::WrapUnique(
new CompositorRenderPass(shared_quad_state_list_size, quad_list_size));
}
CompositorRenderPass::CompositorRenderPass() = default;
CompositorRenderPass::CompositorRenderPass(size_t num_layers)
: RenderPassInternal(num_layers) {}
CompositorRenderPass::CompositorRenderPass(size_t shared_quad_state_list_size,
size_t quad_list_size)
: RenderPassInternal(shared_quad_state_list_size, quad_list_size) {}
CompositorRenderPass::~CompositorRenderPass() {
TRACE_EVENT_OBJECT_DELETED_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("viz.quads"), "CompositorRenderPass",
reinterpret_cast<void*>(static_cast<uint64_t>(id)));
}
void CompositorRenderPass::SetNew(
CompositorRenderPassId pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& transform_to_root_target) {
DCHECK(pass_id);
DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
<< "damage_rect: " << damage_rect.ToString()
<< " output_rect: " << output_rect.ToString();
id = pass_id;
this->output_rect = output_rect;
this->damage_rect = damage_rect;
this->transform_to_root_target = transform_to_root_target;
DCHECK(quad_list.empty());
DCHECK(shared_quad_state_list.empty());
}
void CompositorRenderPass::SetAll(
CompositorRenderPassId pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& transform_to_root_target,
const cc::FilterOperations& filters,
const cc::FilterOperations& backdrop_filters,
const std::optional<SkPath>& backdrop_filter_bounds,
SubtreeCaptureId capture_id,
gfx::Size subtree_capture_size,
ViewTransitionElementResourceId resource_id,
bool has_transparent_background,
bool cache_render_pass,
bool has_damage_from_contributing_content,
bool generate_mipmap,
bool per_quad_damage) {
DCHECK(pass_id);
id = pass_id;
this->output_rect = output_rect;
this->damage_rect = damage_rect;
this->transform_to_root_target = transform_to_root_target;
this->filters = filters;
this->backdrop_filters = backdrop_filters;
this->backdrop_filter_bounds = backdrop_filter_bounds;
this->subtree_capture_id = capture_id;
this->subtree_size = subtree_capture_size;
this->view_transition_element_resource_id = resource_id;
this->has_transparent_background = has_transparent_background;
this->cache_render_pass = cache_render_pass;
this->has_damage_from_contributing_content =
has_damage_from_contributing_content;
this->generate_mipmap = generate_mipmap;
has_per_quad_damage = per_quad_damage;
DCHECK(quad_list.empty());
DCHECK(shared_quad_state_list.empty());
}
void CompositorRenderPass::AsValueInto(
base::trace_event::TracedValue* value) const {
RenderPassInternal::AsValueInto(value);
value->SetString("subtree_capture_id", subtree_capture_id.ToString());
cc::MathUtil::AddToTracedValue("subtree_size", subtree_size, value);
TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
TRACE_DISABLED_BY_DEFAULT("viz.quads"), value, "CompositorRenderPass",
reinterpret_cast<void*>(static_cast<uint64_t>(id)));
}
CompositorRenderPassDrawQuad*
CompositorRenderPass::CopyFromAndAppendRenderPassDrawQuad(
const CompositorRenderPassDrawQuad* quad,
CompositorRenderPassId render_pass_id) {
DCHECK(!shared_quad_state_list.empty());
auto* copy_quad = quad_list.AllocateAndCopyFrom(quad);
copy_quad->shared_quad_state = shared_quad_state_list.back();
copy_quad->render_pass_id = render_pass_id;
return copy_quad;
}
DrawQuad* CompositorRenderPass::CopyFromAndAppendDrawQuad(
const DrawQuad* quad) {
DCHECK(!shared_quad_state_list.empty());
switch (quad->material) {
case DrawQuad::Material::kDebugBorder:
quad_list.AllocateAndCopyFrom(DebugBorderDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kPictureContent:
quad_list.AllocateAndCopyFrom(PictureDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kTextureContent:
quad_list.AllocateAndCopyFrom(TextureDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kSolidColor:
quad_list.AllocateAndCopyFrom(SolidColorDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kTiledContent:
quad_list.AllocateAndCopyFrom(TileDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kSurfaceContent:
quad_list.AllocateAndCopyFrom(SurfaceDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kVideoHole:
quad_list.AllocateAndCopyFrom(VideoHoleDrawQuad::MaterialCast(quad));
break;
case DrawQuad::Material::kSharedElement:
quad_list.AllocateAndCopyFrom(SharedElementDrawQuad::MaterialCast(quad));
break;
// RenderPass quads need to use specific CopyFrom function.
case DrawQuad::Material::kAggregatedRenderPass:
case DrawQuad::Material::kCompositorRenderPass:
case DrawQuad::Material::kInvalid:
NOTREACHED();
}
quad_list.back()->shared_quad_state = shared_quad_state_list.back();
return quad_list.back();
}
std::unique_ptr<CompositorRenderPass> CompositorRenderPass::DeepCopy() const {
// Since we can't copy these, it's wrong to use DeepCopy in a situation where
// you may have copy_requests present.
DCHECK_EQ(copy_requests.size(), 0u);
auto copy_pass = CompositorRenderPass::Create(shared_quad_state_list.size(),
quad_list.size());
copy_pass->SetAll(id, output_rect, damage_rect, transform_to_root_target,
filters, backdrop_filters, backdrop_filter_bounds,
subtree_capture_id, subtree_size,
view_transition_element_resource_id,
has_transparent_background, cache_render_pass,
has_damage_from_contributing_content, generate_mipmap,
has_per_quad_damage);
if (shared_quad_state_list.empty()) {
DCHECK(quad_list.empty());
return copy_pass;
}
SharedQuadStateList::ConstIterator sqs_iter = shared_quad_state_list.begin();
SharedQuadState* copy_shared_quad_state =
copy_pass->CreateAndAppendSharedQuadState();
*copy_shared_quad_state = **sqs_iter;
for (auto* quad : quad_list) {
while (quad->shared_quad_state != *sqs_iter) {
++sqs_iter;
DCHECK(sqs_iter != shared_quad_state_list.end());
copy_shared_quad_state = copy_pass->CreateAndAppendSharedQuadState();
*copy_shared_quad_state = **sqs_iter;
}
DCHECK(quad->shared_quad_state == *sqs_iter);
if (quad->material == DrawQuad::Material::kCompositorRenderPass) {
const auto* pass_quad = CompositorRenderPassDrawQuad::MaterialCast(quad);
copy_pass->CopyFromAndAppendRenderPassDrawQuad(pass_quad,
pass_quad->render_pass_id);
} else {
copy_pass->CopyFromAndAppendDrawQuad(quad);
}
}
return copy_pass;
}
} // namespace viz
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