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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_HOST_HOST_FRAME_SINK_MANAGER_H_
#define COMPONENTS_VIZ_HOST_HOST_FRAME_SINK_MANAGER_H_
#include <cstddef>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/check.h"
#include "base/compiler_specific.h"
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "components/input/render_input_router.mojom.h"
#include "components/viz/common/hit_test/hit_test_data_provider.h"
#include "components/viz/common/hit_test/hit_test_query.h"
#include "components/viz/common/hit_test/hit_test_region_observer.h"
#include "components/viz/common/surfaces/frame_sink_bundle_id.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/host/client_frame_sink_video_capturer.h"
#include "components/viz/host/host_frame_sink_client.h"
#include "components/viz/host/viz_host_export.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/viz/privileged/mojom/compositing/frame_sink_manager.mojom.h"
#include "services/viz/privileged/mojom/compositing/frame_sink_manager_test_api.mojom.h"
#include "services/viz/privileged/mojom/compositing/frame_sinks_metrics_recorder.mojom.h"
#include "services/viz/public/mojom/compositing/frame_sink_bundle.mojom.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace viz {
class SurfaceInfo;
enum class ReportFirstSurfaceActivation { kYes, kNo };
// Browser side wrapper of mojom::FrameSinkManager, to be used from the
// UI thread. Manages frame sinks and is intended to replace all usage of
// FrameSinkManagerImpl.
class VIZ_HOST_EXPORT HostFrameSinkManager
: public mojom::FrameSinkManagerClient,
public HitTestDataProvider {
public:
HostFrameSinkManager();
HostFrameSinkManager(const HostFrameSinkManager&) = delete;
HostFrameSinkManager& operator=(const HostFrameSinkManager&) = delete;
~HostFrameSinkManager() override;
// Sets a local FrameSinkManagerImpl instance and connects directly to it.
void SetLocalManager(mojom::FrameSinkManager* frame_sink_manager);
// Binds |this| as a FrameSinkManagerClient for |receiver| on |task_runner|.
// On Mac |task_runner| will be the resize helper task runner. May only be
// called once. If |task_runner| is null, it uses the default mojo task runner
// for the thread this call is made on.
void BindAndSetManager(
mojo::PendingReceiver<mojom::FrameSinkManagerClient> receiver,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
mojo::PendingRemote<mojom::FrameSinkManager> remote);
// Sets a callback to be notified when the connection to the FrameSinkManager
// on |frame_sink_manager_remote_| is lost.
void SetConnectionLostCallback(base::RepeatingClosure callback);
// Registers `frame_sink_id` so that a client can submit CompositorFrames
// using it. This must be called before creating a CompositorFrameSink or
// registering FrameSinkId hierarchy.
//
// A subsequent call with a new `client` for the same `frame_sink_id` will
// bind the id to the new `client` immediately. InvalidateFrameSinkId must
// only be called for the new bound `client`. All callbacks, including
// existing pending ones, are dispatched to the new `client`.
//
// When the `client` is done submitting CompositorFrames to `frame_sink_id`
// InvalidateFrameSink() should be called. It is invalid to register this
// `frame_sink_id` with another client after invalidation.
void RegisterFrameSinkId(const FrameSinkId& frame_sink_id,
HostFrameSinkClient* client,
ReportFirstSurfaceActivation report_activation);
// Returns true if RegisterFrameSinkId() was called with |frame_sink_id| and
// InvalidateFrameSinkId() has not been called.
bool IsFrameSinkIdRegistered(const FrameSinkId& frame_sink_id) const;
// Invalidates `frame_sink_id` when the client is done submitting
// CompositorFrames. If there is a CompositorFrameSink for `frame_sink_id`
// then it will be destroyed and the message pipe to the client will be
// closed.
void InvalidateFrameSinkId(const FrameSinkId& frame_sink_id,
HostFrameSinkClient* client);
// |debug_label| is used when printing out the surface hierarchy so we know
// which clients are contributing which surfaces.
void SetFrameSinkDebugLabel(const FrameSinkId& frame_sink_id,
const std::string& debug_label);
// Creates a connection from a display root to viz. Provides the same
// interfaces as CreateCompositorFramesink() plus the priviledged
// DisplayPrivate and (if requested) ExternalBeginFrameController interfaces.
// When no longer needed, call InvalidateFrameSinkId().
//
// If there is already a CompositorFrameSink for |frame_sink_id| then calling
// this will destroy the existing CompositorFrameSink and create a new one.
//
// |maybe_wait_on_destruction| is for the caller to request that the browser
// should wait on frame sync destruction before destroying the platform
// window.
void CreateRootCompositorFrameSink(
mojom::RootCompositorFrameSinkParamsPtr params,
bool maybe_wait_on_destruction = true);
// Creates a connection from a client to viz, using |request| and |client|,
// that allows the client to submit CompositorFrames. When no longer needed,
// call InvalidateFrameSinkId().
//
// If there is already a CompositorFrameSink for |frame_sink_id| then calling
// this will destroy the existing CompositorFrameSink and create a new one.
void CreateCompositorFrameSink(
const FrameSinkId& frame_sink_id,
mojo::PendingReceiver<mojom::CompositorFrameSink> receiver,
mojo::PendingRemote<mojom::CompositorFrameSinkClient> client,
input::mojom::RenderInputRouterConfigPtr render_input_router_config =
nullptr);
// Creates a connection to control a set of related frame sinks through
// batched IPCs on the FrameSinkBundle and FrameSinkBundleClient interfaces.
// Frame sinks are added to the bundle at frame sink creation time by using
// CreateBundledCompositorFrameSink with the same `bundle_id` value, rather
// than using CreateCompositorFrameSink.
void CreateFrameSinkBundle(
const FrameSinkBundleId& bundle_id,
mojo::PendingReceiver<mojom::FrameSinkBundle> receiver,
mojo::PendingRemote<mojom::FrameSinkBundleClient> client);
// Similar to CreateCompositorFrameSink, but the new viz-side
// CompositorFrameSink object will be associated with the identified
// FrameSinkBundle. This means that it will receive OnBeginFrames() and a few
// other client notifications in batch with other frame sinks in the bundle
// via the corresponding FrameSinkBundleClient, rather than through `client`
// (though `client` is still used to send some notifications), and that its
// CompositorFrames (or DidNotSubmitFrame calls) MAY be submitted in batch
// through the corresponding FrameSinkBundle, rather than being sent directly
// to `receiver`.
void CreateBundledCompositorFrameSink(
const FrameSinkId& frame_sink_id,
const FrameSinkBundleId& bundle_id,
mojo::PendingReceiver<mojom::CompositorFrameSink> receiver,
mojo::PendingRemote<mojom::CompositorFrameSinkClient> client);
// Registers FrameSink hierarchy. It's expected that the parent will embed
// the child. If |parent_frame_sink_id| is registered then it will be added as
// a parent of |child_frame_sink_id| and the function will return true. If
// |parent_frame_sink_id| is not registered then the function will return
// false. A frame sink can have multiple parents.
bool RegisterFrameSinkHierarchy(const FrameSinkId& parent_frame_sink_id,
const FrameSinkId& child_frame_sink_id);
// Unregisters FrameSink hierarchy. Client must have registered frame sink
// hierarchy before unregistering.
void UnregisterFrameSinkHierarchy(const FrameSinkId& parent_frame_sink_id,
const FrameSinkId& child_frame_sink_id);
// Asks viz to send updates regarding video activity to |observer|.
void AddVideoDetectorObserver(
mojo::PendingRemote<mojom::VideoDetectorObserver> observer);
// Creates a FrameSinkVideoCapturer instance in viz.
void CreateVideoCapturer(
mojo::PendingReceiver<mojom::FrameSinkVideoCapturer> receiver);
// Creates a FrameSinkVideoCapturer instance in viz and returns a
// ClientFrameSinkVideoCapturer that's connected to it. Clients should prefer
// this version because ClientFrameSinkVideoCapturer is resilient to viz
// crashes.
std::unique_ptr<ClientFrameSinkVideoCapturer> CreateVideoCapturer();
// Marks the given SurfaceIds for destruction.
void EvictSurfaces(const std::vector<SurfaceId>& surface_ids);
// Takes snapshot of a |surface_id| or a newer surface with the same
// FrameSinkId. The FrameSinkId is used to identify which frame we're
// interested in. The snapshot will only be taken if the LocalSurfaceId is at
// least the given LocalSurfaceId (|surface_id.local_frame_id()|). If the
// LocalSurfaceId is lower than the given id, then the request is queued up to
// be executed later.
//
// When `capture_exact_surface_id` is true, the snapshot will only be
// taken for the surface whose ID is an exact match to `surface_id`. This is
// useful to take a snapshot of an old `Surface` post-navigation.
void RequestCopyOfOutput(const SurfaceId& surface_id,
std::unique_ptr<CopyOutputRequest> request,
bool capture_exact_surface_id = false);
// Setup the connection between the Browser (at RenderWidgetHost level) and
// the VizCompositor thread (at InputManager level) to allow transferring
// information from Viz to the Browser and vice versa. Viz can inform Browser
// about inputs that it process on VizCompositor thread, and Browser can
// inform Viz about |TouchTransferState| to start processing input events for
// a sequence.
void SetupRenderInputRouterDelegateConnection(
const FrameSinkId& frame_sink_id,
mojo::PendingAssociatedRemote<
input::mojom::RenderInputRouterDelegateClient>
rir_delegate_client_remote,
mojo::PendingAssociatedReceiver<input::mojom::RenderInputRouterDelegate>
rir_delegate_receiver);
// Notifies the VizCompositor thread (at InputManager level) about block state
// changes of |render_input_routers|, for input event handling with
// InputVizard.
void NotifyRendererBlockStateChanged(
bool blocked,
const std::vector<FrameSinkId>& render_input_routers);
// Requests input handling to be transferred back to BrowserMain thread from
// VizCompositor thread for cases like touch selection, overscrolls. See
// crbug.com/392044047 for more details.
void RequestInputBack();
using ScreenshotDestinationReadyCallback =
base::OnceCallback<void(const SkBitmap& copy_output)>;
// Sets the callback which is invoked when a `CopyOutputResult` associated
// with `destination_token` is received by the host/browser process from the
// Viz process. Must be called once per `destination_token`.
// This is used to save screenshots for same-document navigations committed in
// the renderer process.
void SetOnCopyOutputReadyCallback(
const blink::SameDocNavigationScreenshotDestinationToken&
destination_token,
ScreenshotDestinationReadyCallback callback);
// Invalidates the `ScreenshotDestinationReadyCallback` for
// `destination_token`. Used when the destination is no longer eligible for
// storing the screenshot (e.g., a later-arrival screenshot after the
// destination is destroyed).
void InvalidateCopyOutputReadyCallback(
const blink::SameDocNavigationScreenshotDestinationToken&
destination_token);
void Throttle(const std::vector<FrameSinkId>& ids, base::TimeDelta interval);
void StartThrottlingAllFrameSinks(base::TimeDelta interval);
void StopThrottlingAllFrameSinks();
// HitTestDataProvider implementation.
void AddHitTestRegionObserver(HitTestRegionObserver* observer) override;
void RemoveHitTestRegionObserver(HitTestRegionObserver* observer) override;
const DisplayHitTestQueryMap& GetDisplayHitTestQuery() const override;
void SetHitTestAsyncQueriedDebugRegions(
const FrameSinkId& root_frame_sink_id,
const std::vector<FrameSinkId>& hit_test_async_queried_debug_queue);
#if BUILDFLAG(IS_ANDROID)
// Preserves the back buffer associated with the |root_sink_id|, even after
// the associated Display has been torn down, and returns an id for this cache
// entry.
uint32_t CacheBackBufferForRootSink(const FrameSinkId& root_sink_id);
void EvictCachedBackBuffer(uint32_t cache_id);
#endif
void CreateHitTestQueryForSynchronousCompositor(
const FrameSinkId& frame_sink_id);
void EraseHitTestQueryForSynchronousCompositor(
const FrameSinkId& frame_sink_id);
void UpdateDebugRendererSettings(const DebugRendererSettings& debug_settings);
mojom::FrameSinksMetricsRecorder& GetFrameSinksMetricsRecorderForTest();
mojom::FrameSinkManagerTestApi& GetFrameSinkManagerTestApi();
void ClearUnclaimedViewTransitionResources(
const blink::ViewTransitionToken& transition_token);
const DebugRendererSettings& debug_renderer_settings() const {
return debug_renderer_settings_;
}
private:
friend class HostFrameSinkManagerTest;
friend class HostFrameSinkManagerTestApi;
struct FrameSinkData {
FrameSinkData();
FrameSinkData(const FrameSinkData&) = delete;
FrameSinkData& operator=(const FrameSinkData&) = delete;
FrameSinkData(FrameSinkData&& other);
FrameSinkData& operator=(FrameSinkData&& other);
~FrameSinkData();
bool IsFrameSinkRegistered() const { return client != nullptr; }
// Returns true if there is nothing in FrameSinkData and it can be deleted.
bool IsEmpty() const {
return !IsFrameSinkRegistered() && !has_created_compositor_frame_sink &&
children.empty();
}
// The client to be notified of changes to this FrameSink.
raw_ptr<HostFrameSinkClient> client = nullptr;
// Indicates whether or not this client cares to receive
// FirstSurfaceActivation notifications.
ReportFirstSurfaceActivation report_activation =
ReportFirstSurfaceActivation::kYes;
// The name of the HostFrameSinkClient used for debug purposes.
std::string debug_label;
// If the frame sink is a root that corresponds to a Display.
bool is_root = false;
// If we should wait on synchronous destruction.
bool wait_on_destruction = false;
// If a mojom::CompositorFrameSink was created for this FrameSinkId. This
// will always be false if not using Mojo.
bool has_created_compositor_frame_sink = false;
// Track frame sink hierarchy.
std::vector<FrameSinkId> children;
};
void CreateFrameSink(
const FrameSinkId& frame_sink_id,
std::optional<FrameSinkBundleId> bundle_id,
mojo::PendingReceiver<mojom::CompositorFrameSink> receiver,
mojo::PendingRemote<mojom::CompositorFrameSinkClient> client,
input::mojom::RenderInputRouterConfigPtr render_input_router_config);
// Handles connection loss to |frame_sink_manager_remote_|. This should only
// happen when the GPU process crashes.
void OnConnectionLost();
// Registers FrameSinkId and FrameSink hierarchy again after connection loss.
void RegisterAfterConnectionLoss();
// mojom::FrameSinkManagerClient:
void OnFrameTokenChanged(const FrameSinkId& frame_sink_id,
uint32_t frame_token,
base::TimeTicks activation_time) override;
void OnFirstSurfaceActivation(const SurfaceInfo& surface_info) override;
void OnAggregatedHitTestRegionListUpdated(
const FrameSinkId& frame_sink_id,
const std::vector<AggregatedHitTestRegion>& hit_test_data) override;
#if BUILDFLAG(IS_ANDROID)
void VerifyThreadIdsDoNotBelongToHost(
const std::vector<int32_t>& thread_ids,
VerifyThreadIdsDoNotBelongToHostCallback callback) override;
#endif
void OnScreenshotCaptured(
const blink::SameDocNavigationScreenshotDestinationToken&
destination_token,
std::unique_ptr<CopyOutputResult> copy_output_result) override;
mojo::Remote<mojom::RendererInputRouterDelegateRegistry>
rir_delegate_registry_;
// Connections to/from FrameSinkManagerImpl.
mojo::Remote<mojom::FrameSinkManager> frame_sink_manager_remote_;
// This will point to |frame_sink_manager_remote_| if using mojo or it may
// point directly at FrameSinkManagerImpl in tests. Use this to make function
// calls.
raw_ptr<mojom::FrameSinkManager> frame_sink_manager_ = nullptr;
mojo::Receiver<mojom::FrameSinkManagerClient>
frame_sink_manager_client_receiver_{this};
mojo::Remote<mojom::FrameSinksMetricsRecorder> metrics_recorder_remote_;
mojo::Remote<mojom::FrameSinkManagerTestApi> test_api_remote_;
// Per CompositorFrameSink data.
std::unordered_map<FrameSinkId, FrameSinkData, FrameSinkIdHash>
frame_sink_data_map_;
// If |frame_sink_manager_remote_| connection was lost.
bool connection_was_lost_ = false;
base::RepeatingClosure connection_lost_callback_;
DisplayHitTestQueryMap display_hit_test_query_;
// TODO(jonross): Separate out all hit testing work into its own separate
// class.
base::ObserverList<HitTestRegionObserver> observers_;
#if BUILDFLAG(IS_ANDROID)
uint32_t next_cache_back_buffer_id_ = 1;
uint32_t min_valid_cache_back_buffer_id_ = 1;
#endif
// This is kept in sync with implementation.
DebugRendererSettings debug_renderer_settings_;
// When Viz sends the screenshot back to the host process,
// `ScreenshotDestinationReadyCallback` is invoked to stash the screenshot to
// the correct destination.
base::flat_map<blink::SameDocNavigationScreenshotDestinationToken,
ScreenshotDestinationReadyCallback>
screenshot_destinations_;
base::WeakPtrFactory<HostFrameSinkManager> weak_ptr_factory_{this};
};
} // namespace viz
#endif // COMPONENTS_VIZ_HOST_HOST_FRAME_SINK_MANAGER_H_
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