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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/display_resource_provider.h"
#include <algorithm>
#include <string>
#include "base/atomic_sequence_num.h"
#include "base/notreached.h"
#include "base/numerics/safe_math.h"
#include "base/strings/stringprintf.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/viz/common/resources/resource_sizes.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/shared_image_trace_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/trace_util.h"
namespace viz {
namespace {
// Generates process-unique IDs to use for tracing resources.
base::AtomicSequenceNumber g_next_display_resource_provider_tracing_id;
} // namespace
DisplayResourceProvider::DisplayResourceProvider(Mode mode)
: mode_(mode),
tracing_id_(g_next_display_resource_provider_tracing_id.GetNext()) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
// In certain cases, SingleThreadTaskRunner::CurrentDefaultHandle isn't set
// (Android Webview). Don't register a dump provider in these cases.
// TODO(crbug.com/40430067): Get this working in Android Webview.
if (base::SingleThreadTaskRunner::HasCurrentDefault()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "cc::ResourceProvider",
base::SingleThreadTaskRunner::GetCurrentDefault());
}
}
DisplayResourceProvider::~DisplayResourceProvider() {
DCHECK(children_.empty()) << "Destroy() must be called before dtor";
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
void DisplayResourceProvider::Destroy() {
while (!children_.empty())
DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
}
bool DisplayResourceProvider::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
for (const auto& resource_entry : resources_) {
const auto& resource = resource_entry.second;
bool backing_memory_allocated = false;
if (resource.transferable.is_software)
backing_memory_allocated =
resource.shared_image_representation_created_and_set;
else
backing_memory_allocated = !!resource.image_context;
if (!backing_memory_allocated) {
// Don't log unallocated resources - they have no backing memory.
continue;
}
// ResourceIds are not process-unique, so log with the ResourceProvider's
// unique id.
std::string dump_name =
base::StringPrintf("cc/resource_memory/provider_%d/resource_%u",
tracing_id_, resource_entry.first.GetUnsafeValue());
base::trace_event::MemoryAllocatorDump* dump =
pmd->CreateAllocatorDump(dump_name);
// Texture resources may not come with a size, in which case don't report
// one.
if (!resource.transferable.size.IsEmpty()) {
uint64_t total_bytes = resource.transferable.format.EstimatedSizeInBytes(
resource.transferable.size);
dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
base::trace_event::MemoryAllocatorDump::kUnitsBytes,
static_cast<uint64_t>(total_bytes));
}
// Resources may be shared across processes and require a shared GUID to
// prevent double counting the memory.
//
// The client that owns the resource will use a higher importance, and the
// GPU service will use a lower one.
constexpr int kImportance =
static_cast<int>(gpu::TracingImportance::kServiceOwner);
auto guid = GetSharedImageGUIDForTracing(resource.transferable.mailbox());
pmd->CreateSharedGlobalAllocatorDump(guid);
pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
}
return true;
}
base::WeakPtr<DisplayResourceProvider> DisplayResourceProvider::GetWeakPtr() {
return weak_factory_.GetWeakPtr();
}
#if BUILDFLAG(IS_ANDROID)
bool DisplayResourceProvider::IsBackedBySurfaceView(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.is_backed_by_surface_view;
}
#endif
#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_WIN)
bool DisplayResourceProvider::DoesResourceWantPromotionHint(
ResourceId id) const {
const ChildResource* resource = TryGetResource(id);
// TODO(ericrk): We should never fail TryGetResource, but we appear to
// be doing so on Android in rare cases. Handle this gracefully until a
// better solution can be found. https://crbug.com/811858
return resource && resource->transferable.wants_promotion_hint;
}
#endif
bool DisplayResourceProvider::IsOverlayCandidate(ResourceId id) const {
const ChildResource* resource = TryGetResource(id);
// TODO(ericrk): We should never fail TryGetResource, but we appear to
// be doing so on Android in rare cases. Handle this gracefully until a
// better solution can be found. https://crbug.com/811858
if (!resource) {
return false;
}
// Agtm rendering is currently only implemented in shaders. Use the
// mechanism of claiming that resources which have Agtm metadata were
// not marked as overlays to ensure that rendering falls back to shaders
// on all platforms.
// https://crbug.com/395659818
if (gfx::HdrMetadataAgtm::IsEnabled()) {
if (resource->transferable.hdr_metadata.agtm.has_value()) {
return false;
}
}
return resource->transferable.is_overlay_candidate;
}
bool DisplayResourceProvider::IsLowLatencyRendering(ResourceId id) const {
const ChildResource* resource = TryGetResource(id);
return resource && resource->transferable.is_low_latency_rendering;
}
SurfaceId DisplayResourceProvider::GetSurfaceId(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return children_.contains(resource->child_id)
? children_.at(resource->child_id).surface_id
: SurfaceId();
}
int DisplayResourceProvider::GetChildId(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->child_id;
}
bool DisplayResourceProvider::IsResourceSoftwareBacked(ResourceId id) const {
return GetResource(id)->transferable.is_software;
}
const gfx::Size DisplayResourceProvider::GetResourceBackedSize(
ResourceId id) const {
return GetResource(id)->transferable.size;
}
SharedImageFormat DisplayResourceProvider::GetSharedImageFormat(
ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.format;
}
const gfx::ColorSpace& DisplayResourceProvider::GetColorSpace(
ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.color_space;
}
bool DisplayResourceProvider::GetNeedsDetiling(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.needs_detiling;
}
const gfx::HDRMetadata& DisplayResourceProvider::GetHDRMetadata(
ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.hdr_metadata;
}
GrSurfaceOrigin DisplayResourceProvider::GetOrigin(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.origin;
}
SkAlphaType DisplayResourceProvider::GetAlphaType(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->transferable.alpha_type;
}
int DisplayResourceProvider::CreateChild(ReturnCallback return_callback,
const SurfaceId& surface_id) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
int child_id = next_child_++;
Child& child = children_[child_id];
child.id = child_id;
child.return_callback = std::move(return_callback);
child.surface_id = surface_id;
return child_id;
}
void DisplayResourceProvider::DestroyChild(int child_id) {
auto it = children_.find(child_id);
CHECK(it != children_.end());
DestroyChildInternal(it, NORMAL);
}
void DisplayResourceProvider::ReceiveFromChild(
int child_id,
const std::vector<TransferableResource>& resources) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto child_it = children_.find(child_id);
DCHECK(child_it != children_.end());
Child& child_info = child_it->second;
DCHECK(!child_info.marked_for_deletion);
for (const TransferableResource& transferable_resource : resources) {
auto resource_in_map_it =
child_info.child_to_parent_map.find(transferable_resource.id);
if (resource_in_map_it != child_info.child_to_parent_map.end()) {
ChildResource* resource = GetResource(resource_in_map_it->second);
resource->marked_for_deletion = false;
resource->imported_count++;
continue;
}
if (transferable_resource.is_software != IsSoftware() ||
transferable_resource.is_empty()) {
TRACE_EVENT0(
"viz", "DisplayResourceProvider::ReceiveFromChild dropping invalid");
std::vector<ReturnedResource> returned;
returned.push_back(transferable_resource.ToReturnedResource());
child_info.return_callback.Run(std::move(returned));
continue;
}
ResourceId local_id = resource_id_generator_.GenerateNextId();
resources_.emplace(local_id,
ChildResource(child_id, transferable_resource));
child_info.child_to_parent_map[transferable_resource.id] = local_id;
}
}
void DisplayResourceProvider::DeclareUsedResourcesFromChild(
int child,
const ResourceIdSet& resources_from_child) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto child_it = children_.find(child);
DCHECK(child_it != children_.end());
Child& child_info = child_it->second;
DCHECK(!child_info.marked_for_deletion);
std::vector<ResourceId> unused;
for (auto& entry : child_info.child_to_parent_map) {
ResourceId local_id = entry.second;
bool resource_is_in_use = resources_from_child.count(entry.first) > 0;
if (!resource_is_in_use)
unused.push_back(local_id);
}
DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
}
gpu::Mailbox DisplayResourceProvider::GetMailbox(ResourceId resource_id) const {
const ChildResource* resource = TryGetResource(resource_id);
if (!resource)
return gpu::Mailbox();
return resource->transferable.mailbox();
}
const std::unordered_map<ResourceId, ResourceId, ResourceIdHasher>&
DisplayResourceProvider::GetChildToParentMap(int child) const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto it = children_.find(child);
CHECK(it != children_.end());
DCHECK(!it->second.marked_for_deletion);
return it->second.child_to_parent_map;
}
bool DisplayResourceProvider::InUse(ResourceId id) const {
const ChildResource* resource = GetResource(id);
return resource->InUse();
}
const DisplayResourceProvider::ChildResource*
DisplayResourceProvider::GetResource(ResourceId id) const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(id);
auto it = resources_.find(id);
CHECK(it != resources_.end());
return &it->second;
}
DisplayResourceProvider::ChildResource* DisplayResourceProvider::GetResource(
ResourceId id) {
return const_cast<DisplayResourceProvider::ChildResource*>(
const_cast<const DisplayResourceProvider*>(this)->GetResource(id));
}
const DisplayResourceProvider::ChildResource*
DisplayResourceProvider::TryGetResource(ResourceId id) const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (!id)
return nullptr;
auto it = resources_.find(id);
if (it == resources_.end())
return nullptr;
return &it->second;
}
DisplayResourceProvider::ChildResource* DisplayResourceProvider::TryGetResource(
ResourceId id) {
return const_cast<DisplayResourceProvider::ChildResource*>(
const_cast<const DisplayResourceProvider*>(this)->TryGetResource(id));
}
void DisplayResourceProvider::OnResourceFencePassed(
ResourceFence* resource_fence,
base::flat_set<ResourceId> resources) {
for (auto local_id : resources) {
auto it = resources_.find(local_id);
if (it == resources_.end() ||
resource_fence != it->second.resource_fence.get()) {
continue;
}
TryReleaseResource(local_id, &it->second);
}
}
void DisplayResourceProvider::TryReleaseResource(ResourceId id,
ChildResource* resource) {
if (resource->marked_for_deletion && !resource->InUse()) {
auto child_it = children_.find(resource->child_id);
DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, {id});
}
}
bool DisplayResourceProvider::ResourceFenceHasPassed(
const ChildResource* resource) const {
return !resource->resource_fence || resource->resource_fence->HasPassed();
}
DisplayResourceProvider::CanDeleteNowResult
DisplayResourceProvider::CanDeleteNow(const Child& child_info,
const ChildResource& resource,
DeleteStyle style) const {
if (resource.InUse()) {
// We can't postpone the deletion, so we'll have to lose it.
if (style == FOR_SHUTDOWN)
return CanDeleteNowResult::kYesButLoseResource;
// Defer this resource deletion.
return CanDeleteNowResult::kNo;
} else if (!ResourceFenceHasPassed(&resource)) {
// TODO(dcastagna): see if it's possible to use this logic for
// the branch above too, where the resource is locked or still exported.
// We can't postpone the deletion, so we'll have to lose it.
if (style == FOR_SHUTDOWN || child_info.marked_for_deletion)
return CanDeleteNowResult::kYesButLoseResource;
// Defer this resource deletion.
return CanDeleteNowResult::kNo;
}
return CanDeleteNowResult::kYes;
}
void DisplayResourceProvider::DeleteAndReturnUnusedResourcesToChild(
ChildMap::iterator child_it,
DeleteStyle style,
const std::vector<ResourceId>& unused) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(child_it != children_.end());
Child& child_info = child_it->second;
// No work is done in this case.
if (unused.empty() && !child_info.marked_for_deletion)
return;
// Store unused resources while batching is enabled.
if (batch_return_resources_lock_count_ > 0) {
int child_id = child_it->first;
auto& child_resources = batched_returning_resources_[child_id];
child_resources.reserve(child_resources.size() + unused.size());
child_resources.insert(child_resources.end(), unused.begin(), unused.end());
return;
}
std::vector<ReturnedResource> to_return =
DeleteAndReturnUnusedResourcesToChildImpl(child_info, style, unused);
if (!to_return.empty())
child_info.return_callback.Run(std::move(to_return));
if (child_info.marked_for_deletion &&
child_info.child_to_parent_map.empty()) {
children_.erase(child_it);
}
}
void DisplayResourceProvider::DestroyChildInternal(ChildMap::iterator it,
DeleteStyle style) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
Child& child = it->second;
DCHECK(style == FOR_SHUTDOWN || !child.marked_for_deletion);
std::vector<ResourceId> resources_for_child;
for (auto& entry : child.child_to_parent_map) {
resources_for_child.push_back(entry.second);
}
child.marked_for_deletion = true;
DeleteAndReturnUnusedResourcesToChild(it, style, resources_for_child);
}
void DisplayResourceProvider::TryFlushBatchedResources() {
if (batch_return_resources_lock_count_ == 0 && can_access_gpu_thread_) {
for (auto& child_resources_kv : batched_returning_resources_) {
auto child_it = children_.find(child_resources_kv.first);
// Remove duplicates from child's unused resources. Duplicates are
// possible when batching is enabled because resources are saved in
// |batched_returning_resources_| for removal, and not removed from the
// child's |child_to_parent_map|, so the same set of resources can be
// saved again using DeclareUsedResourcesForChild() or DestroyChild().
auto& unused_resources = child_resources_kv.second;
std::sort(unused_resources.begin(), unused_resources.end());
auto last = std::unique(unused_resources.begin(), unused_resources.end());
unused_resources.erase(last, unused_resources.end());
DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused_resources);
}
batched_returning_resources_.clear();
}
}
void DisplayResourceProvider::SetBatchReturnResources(bool batch) {
if (batch) {
DCHECK_GE(batch_return_resources_lock_count_, 0);
batch_return_resources_lock_count_++;
} else {
DCHECK_GT(batch_return_resources_lock_count_, 0);
batch_return_resources_lock_count_--;
if (batch_return_resources_lock_count_ == 0) {
TryFlushBatchedResources();
}
}
}
void DisplayResourceProvider::SetAllowAccessToGPUThread(bool allow) {
can_access_gpu_thread_ = allow;
if (allow) {
TryFlushBatchedResources();
}
}
DisplayResourceProvider::ScopedReadLockSharedImage::ScopedReadLockSharedImage(
DisplayResourceProvider* resource_provider,
ResourceId resource_id)
: resource_provider_(resource_provider),
resource_id_(resource_id),
resource_(resource_provider_->GetResource(resource_id_)) {
DCHECK(resource_);
DCHECK(resource_->is_gpu_resource_type());
resource_->lock_for_overlay_count++;
}
DisplayResourceProvider::ScopedReadLockSharedImage::ScopedReadLockSharedImage(
ScopedReadLockSharedImage&& other) {
*this = std::move(other);
}
DisplayResourceProvider::ScopedReadLockSharedImage::
~ScopedReadLockSharedImage() {
Reset();
}
DisplayResourceProvider::ScopedReadLockSharedImage&
DisplayResourceProvider::ScopedReadLockSharedImage::operator=(
ScopedReadLockSharedImage&& other) {
Reset();
resource_provider_ = other.resource_provider_;
resource_id_ = other.resource_id_;
resource_ = other.resource_;
other.resource_provider_ = nullptr;
other.resource_id_ = kInvalidResourceId;
other.resource_ = nullptr;
return *this;
}
void DisplayResourceProvider::ScopedReadLockSharedImage::SetReleaseFence(
gfx::GpuFenceHandle release_fence) {
DCHECK(resource_);
resource_->release_fence = std::move(release_fence);
}
bool DisplayResourceProvider::ScopedReadLockSharedImage::HasReadLockFence()
const {
DCHECK(resource_);
return resource_->transferable.synchronization_type ==
TransferableResource::SynchronizationType::kGpuCommandsCompleted;
}
void DisplayResourceProvider::ScopedReadLockSharedImage::Reset() {
if (!resource_provider_)
return;
DCHECK(resource_->lock_for_overlay_count);
resource_->lock_for_overlay_count--;
resource_provider_->TryReleaseResource(resource_id_, resource_);
resource_provider_ = nullptr;
resource_id_ = kInvalidResourceId;
}
DisplayResourceProvider::ScopedBatchReturnResources::ScopedBatchReturnResources(
DisplayResourceProvider* resource_provider,
bool allow_access_to_gpu_thread)
: resource_provider_(resource_provider),
was_access_to_gpu_thread_allowed_(
resource_provider_->can_access_gpu_thread_) {
resource_provider_->SetBatchReturnResources(true);
if (allow_access_to_gpu_thread)
resource_provider_->SetAllowAccessToGPUThread(true);
}
DisplayResourceProvider::ScopedBatchReturnResources::
~ScopedBatchReturnResources() {
resource_provider_->SetBatchReturnResources(false);
resource_provider_->SetAllowAccessToGPUThread(
was_access_to_gpu_thread_allowed_);
}
DisplayResourceProvider::Child::Child() = default;
DisplayResourceProvider::Child::Child(Child&& other) = default;
DisplayResourceProvider::Child& DisplayResourceProvider::Child::operator=(
Child&& other) = default;
DisplayResourceProvider::Child::~Child() = default;
DisplayResourceProvider::ChildResource::ChildResource(
int child_id,
const TransferableResource& transferable)
: child_id(child_id), transferable(transferable) {
if (is_gpu_resource_type())
UpdateSyncToken(transferable.sync_token());
}
DisplayResourceProvider::ChildResource::ChildResource(ChildResource&& other) =
default;
DisplayResourceProvider::ChildResource::~ChildResource() = default;
void DisplayResourceProvider::ChildResource::UpdateSyncToken(
const gpu::SyncToken& sync_token) {
DCHECK(is_gpu_resource_type());
sync_token_ = sync_token;
}
} // namespace viz
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