File: display_resource_provider_software.h

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (105 lines) | stat: -rw-r--r-- 3,666 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_RESOURCE_PROVIDER_SOFTWARE_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_RESOURCE_PROVIDER_SOFTWARE_H_

#include <memory>
#include <utility>
#include <vector>

#include "base/memory/raw_ptr.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/service/blocking_sequence_runner.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "third_party/skia/include/core/SkBitmap.h"

namespace gpu {
class SharedImageManager;
class Scheduler;
}

namespace viz {

// DisplayResourceProvider implementation used with SoftwareRenderer.
class VIZ_SERVICE_EXPORT DisplayResourceProviderSoftware
    : public DisplayResourceProvider {
 public:
  explicit DisplayResourceProviderSoftware(
      gpu::SharedImageManager* shared_image_manager,
      gpu::Scheduler* scheduler);
  ~DisplayResourceProviderSoftware() override;

  class VIZ_SERVICE_EXPORT ScopedReadLockSkImage {
   public:
    ScopedReadLockSkImage(DisplayResourceProviderSoftware* resource_provider,
                          ResourceId resource_id);
    ~ScopedReadLockSkImage();

    ScopedReadLockSkImage(const ScopedReadLockSkImage&) = delete;
    ScopedReadLockSkImage& operator=(const ScopedReadLockSkImage& other) =
        delete;

    const SkImage* sk_image() const { return sk_image_.get(); }
    sk_sp<SkImage> TakeSkImage() { return std::move(sk_image_); }

    bool valid() const { return !!sk_image_; }

   private:
    const raw_ptr<DisplayResourceProviderSoftware> resource_provider_;
    const ResourceId resource_id_;
    sk_sp<SkImage> sk_image_;
  };

  // Waits on the SyncToken and returns MemoryImageRepresentation of the
  // SharedImage pointed by mailbox.
  std::unique_ptr<gpu::MemoryImageRepresentation> GetSharedImageRepresentation(
      const gpu::Mailbox& mailbox,
      const gpu::SyncToken& sync_token);

 private:
  // These functions are used by ScopedReadLockSkImage to lock and unlock
  // resources.
  const ChildResource* LockForRead(ResourceId id);
  void UnlockForRead(ResourceId id, const SkImage* sk_image);

  // DisplayResourceProvider overrides:
  std::vector<ReturnedResource> DeleteAndReturnUnusedResourcesToChildImpl(
      Child& child_info,
      DeleteStyle style,
      const std::vector<ResourceId>& unused) override;

  void WaitSyncToken(gpu::SyncToken sync_token);

  const raw_ptr<gpu::SharedImageManager> shared_image_manager_;
  const raw_ptr<gpu::Scheduler> gpu_scheduler_;
  std::unique_ptr<gpu::BlockingSequenceRunner> blocking_sequence_runner_;

  base::flat_map<ResourceId, sk_sp<SkImage>> resource_sk_images_;

  std::unique_ptr<gpu::MemoryTypeTracker> memory_tracker_;

  struct SharedImageAccess {
    SharedImageAccess();
    ~SharedImageAccess();
    SharedImageAccess(SharedImageAccess&& other);
    SharedImageAccess& operator=(SharedImageAccess&& other);

    SharedImageAccess(const SharedImageAccess&) = delete;
    SharedImageAccess& operator=(const SharedImageAccess&) = delete;

    std::unique_ptr<gpu::MemoryImageRepresentation> representation;
    std::unique_ptr<gpu::MemoryImageRepresentation::ScopedReadAccess>
        read_access;
  };

  base::flat_map<ResourceId, std::unique_ptr<SharedImageAccess>>
      resource_shared_images_;
};

}  // namespace viz

#endif  // COMPONENTS_VIZ_SERVICE_DISPLAY_DISPLAY_RESOURCE_PROVIDER_SOFTWARE_H_