File: overlay_processor_delegated.cc

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/display/overlay_processor_delegated.h"

#include <algorithm>
#include <memory>
#include <utility>
#include <vector>

#include "base/metrics/histogram_macros.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "components/viz/common/viz_utils.h"
#include "components/viz/service/debugger/viz_debugger.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/overlay_candidate.h"
#include "components/viz/service/display/overlay_candidate_factory.h"
#include "components/viz/service/display/overlay_processor_delegated_support.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/ozone/public/overlay_manager_ozone.h"
#include "ui/ozone/public/ozone_platform.h"

namespace {
// Block delegation if there has been a copy request in the last 3 frames.
constexpr int kCopyRequestBlockFrames = 3;

}  // namespace

namespace viz {

OverlayProcessorDelegated::OverlayProcessorDelegated(
    std::unique_ptr<ui::OverlayCandidatesOzone> overlay_candidates,
    std::vector<OverlayStrategy> available_strategies,
    std::unique_ptr<PixmapProvider> pixmap_provider)
    : OverlayProcessorOzone(std::move(overlay_candidates),
                            available_strategies,
                            std::move(pixmap_provider)) {
  // TODO(msisov, petermcneeley): remove this once Wayland uses only delegated
  // context. May be null in tests.
  if (ui::OzonePlatform::GetInstance()->GetOverlayManager()) {
    ui::OzonePlatform::GetInstance()
        ->GetOverlayManager()
        ->SetContextDelegated();
  }
}

OverlayProcessorDelegated::~OverlayProcessorDelegated() = default;

DBG_FLAG_FBOOL("delegated.enable.quad_split", quad_split)

bool OverlayProcessorDelegated::DisableSplittingQuads() const {
  // This determines if we will split quads on delegation or on delegee side.
  return !quad_split();
}

constexpr size_t kTooManyQuads = 64;

bool OverlayProcessorDelegated::AttemptWithStrategies(
    const SkM44& output_color_matrix,
    const OverlayProcessorInterface::FilterOperationsMap& render_pass_filters,
    const OverlayProcessorInterface::FilterOperationsMap&
        render_pass_backdrop_filters,
    const DisplayResourceProvider* resource_provider,
    AggregatedRenderPassList* render_pass_list,
    SurfaceDamageRectList* surface_damage_rect_list,
    OverlayProcessorInterface::OutputSurfaceOverlayPlane* primary_plane,
    OverlayCandidateList* candidates,
    std::vector<gfx::Rect>* content_bounds) {
  DCHECK(candidates->empty());
  auto* render_pass = render_pass_list->back().get();
  QuadList* quad_list = &render_pass->quad_list;
  delegated_status_ = DelegationStatus::kCompositedOther;

  if (!features::IsDelegatedCompositingEnabled()) {
    delegated_status_ = DelegationStatus::kCompositedFeatureDisabled;
    return false;
  }

  if (ForceDisableDelegation()) {
    delegated_status_ = DelegationStatus::kCompositedFeatureDisabled;
    return false;
  }

  // Do not delegate when we have copy requests on the root render pass or we
  // will end up with the delegated quads missing from the frame buffer.
  // Delegating with copy requests also increases power usage.
  if (BlockForCopyRequests(render_pass_list)) {
    delegated_status_ = DelegationStatus::kCompositedCopyRequest;
    return false;
  }

  if (quad_list->size() >= kTooManyQuads) {
    delegated_status_ = DelegationStatus::kCompositedTooManyQuads;
    return false;
  }

  if (!render_pass_backdrop_filters.empty()) {
    delegated_status_ = DelegationStatus::kCompositedBackdropFilter;
    return false;
  }

  OverlayCandidateFactory::OverlayContext context;
  context.is_delegated_context = true;
  context.supports_clip_rect = false;
  context.supports_out_of_window_clip_rect = false;
  context.supports_arbitrary_transform = false;
  context.supports_mask_filter = true;
  context.transform_and_clip_rpdq = false;
  context.supports_flip_rotate_transform = SupportsFlipRotateTransform();

  OverlayCandidateFactory candidate_factory = OverlayCandidateFactory(
      render_pass, resource_provider, surface_damage_rect_list,
      &output_color_matrix, GetPrimaryPlaneDisplayRect(primary_plane),
      &render_pass_filters, context);

  unassigned_damage_ = gfx::RectF(candidate_factory.GetUnassignedDamage());

  const auto kExtraCandiates = needs_background_image_ ? 1 : 0;
  candidates->reserve(quad_list->size() + kExtraCandiates);
  int num_quads_skipped = 0;

  for (auto it = quad_list->begin(); it != quad_list->end(); ++it) {
    if (auto result = TryPromoteDrawQuadForDelegation(candidate_factory, *it);
        result.has_value()) {
      if (const auto& candidate = result.value(); candidate.has_value()) {
        candidates->push_back(candidate.value());
      } else {
        // This quad can be intentionally skipped.
        num_quads_skipped++;
      }
    } else {
      delegated_status_ = result.error();
    }
  }

  if (candidates->empty() ||
      (candidates->size() + num_quads_skipped) != quad_list->size()) {
    candidates->clear();
    return false;
  }

  int curr_plane_order = candidates->size();
  for (auto&& each : *candidates) {
    each.plane_z_order = curr_plane_order--;
  }

  // Check for support.
  this->CheckOverlaySupport(nullptr, candidates);

  for (auto&& each : *candidates) {
    if (!each.overlay_handled) {
      candidates->clear();
      delegated_status_ = DelegationStatus::kCompositedCheckOverlayFail;
      DBG_DRAW_RECT("delegated.handled.failed", each.display_rect);
      DBG_LOG("delegated.handled.failed", "Handled failed %s",
              each.display_rect.ToString().c_str());
      return false;
    }
  }

  // We cannot erase the quads that were handled as overlays because raw
  // pointers of the aggregate draw quads were placed in the |rpdq| member of
  // the |OverlayCandidate|. As keeping with the pattern in
  // overlay_processor_mac we will also set the damage to empty on the
  // successful promotion of all quads.
  delegated_status_ = DelegationStatus::kFullDelegation;
  return true;
}

gfx::RectF OverlayProcessorDelegated::GetPrimaryPlaneDisplayRect(
    const OverlayProcessorInterface::OutputSurfaceOverlayPlane* primary_plane) {
  return primary_plane ? primary_plane->display_rect : gfx::RectF();
}

void OverlayProcessorDelegated::ProcessForOverlays(
    DisplayResourceProvider* resource_provider,
    AggregatedRenderPassList* render_passes,
    const SkM44& output_color_matrix,
    const OverlayProcessorInterface::FilterOperationsMap& render_pass_filters,
    const OverlayProcessorInterface::FilterOperationsMap&
        render_pass_backdrop_filters,
    SurfaceDamageRectList surface_damage_rect_list,
    OutputSurfaceOverlayPlane* output_surface_plane,
    CandidateList* candidates,
    gfx::Rect* damage_rect,
    std::vector<gfx::Rect>* content_bounds) {
  DCHECK(candidates->empty());
  bool success = false;

  DebugLogBeforeDelegation(*damage_rect, surface_damage_rect_list);

  success = AttemptWithStrategies(
      output_color_matrix, render_pass_filters, render_pass_backdrop_filters,
      resource_provider, render_passes, &surface_damage_rect_list,
      output_surface_plane, candidates, content_bounds);

  DCHECK(candidates->empty() || success);

  if (success) {
    overlay_damage_rect_ = *damage_rect;
    // Save all the damage for the case when we fail delegation.
    previous_frame_overlay_rect_.Union(*damage_rect);
    // All quads handled. Primary plane damage is zero.
    *damage_rect = gfx::Rect();
  } else {
    overlay_damage_rect_ = previous_frame_overlay_rect_;
    // Add in all the damage from all fully delegated frames.
    damage_rect->Union(previous_frame_overlay_rect_);
    previous_frame_overlay_rect_ = gfx::Rect();
    // This is only relevant when delegating.
    unassigned_damage_ = gfx::RectF();
  }

  DebugLogAfterDelegation(delegated_status_, *candidates, *damage_rect);
}

void OverlayProcessorDelegated::AdjustOutputSurfaceOverlay(
    std::optional<OutputSurfaceOverlayPlane>* output_surface_plane) {
  if (!output_surface_plane->has_value())
    return;

  // TODO(crbug.com/40775556) : Damage propagation will allow us to
  // remove the primary plan entirely in the case of full delegation.
  // In that case we will do "output_surface_plane->reset()" like the existing
  // fullscreen overlay code.
  if (delegated_status_ == DelegationStatus::kFullDelegation)
    output_surface_plane->reset();
}

gfx::RectF OverlayProcessorDelegated::GetUnassignedDamage() const {
  return unassigned_damage_;
}

bool OverlayProcessorDelegated::BlockForCopyRequests(
    const AggregatedRenderPassList* render_pass_list) {
  bool has_copy = false;
  for (auto& pass : *render_pass_list) {
    if (pass->HasCapture()) {
      has_copy = true;
      break;
    }
  }

  if (has_copy) {
    copy_request_counter_ = kCopyRequestBlockFrames;
  } else {
    copy_request_counter_ = std::max(0, copy_request_counter_ - 1);
  }

  return copy_request_counter_ > 0;
}

}  // namespace viz