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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/overlay_strategy_underlay_cast.h"
#include <utility>
#include <variant>
#include <vector>
#include "base/containers/adapters.h"
#include "base/logging.h"
#include "base/no_destructor.h"
#include "base/unguessable_token.h"
#include "build/chromecast_buildflags.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/video_hole_draw_quad.h"
#include "components/viz/service/display/overlay_candidate_factory.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "ui/gfx/geometry/rect_conversions.h"
namespace viz {
namespace {
// This persistent mojo::Remote is bound then used by all the instances
// of OverlayStrategyUnderlayCast.
mojo::Remote<chromecast::media::mojom::VideoGeometrySetter>&
GetVideoGeometrySetter() {
static base::NoDestructor<
mojo::Remote<chromecast::media::mojom::VideoGeometrySetter>>
g_video_geometry_setter;
return *g_video_geometry_setter;
}
} // namespace
OverlayStrategyUnderlayCast::OverlayStrategyUnderlayCast(
OverlayProcessorUsingStrategy* capability_checker)
: OverlayStrategyUnderlay(capability_checker) {}
OverlayStrategyUnderlayCast::~OverlayStrategyUnderlayCast() = default;
void OverlayStrategyUnderlayCast::Propose(
const SkM44& output_color_matrix,
const OverlayProcessorInterface::FilterOperationsMap& render_pass_filters,
const OverlayProcessorInterface::FilterOperationsMap&
render_pass_backdrop_filters,
const DisplayResourceProvider* resource_provider,
AggregatedRenderPassList* render_pass_list,
SurfaceDamageRectList* surface_damage_rect_list,
const PrimaryPlane* primary_plane,
std::vector<OverlayProposedCandidate>* candidates,
std::vector<gfx::Rect>* content_bounds) {
auto* render_pass = render_pass_list->back().get();
QuadList& quad_list = render_pass->quad_list;
OverlayCandidate candidate;
candidate.overlay_type = gfx::OverlayType::kUnderlay;
auto overlay_iter = quad_list.end();
OverlayCandidateFactory::OverlayContext context;
context.supports_mask_filter = true;
OverlayCandidateFactory candidate_factory = OverlayCandidateFactory(
render_pass, resource_provider, surface_damage_rect_list,
&output_color_matrix, GetPrimaryPlaneDisplayRect(primary_plane),
&render_pass_filters, context);
// Original code did reverse iteration.
// Here we do forward but find the last one. which should be the same thing.
for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
if (OverlayCandidate::IsInvisibleQuad(*it))
continue;
// Look for quads that are overlayable and require an overlay. Chromecast
// only supports a video underlay so this can't promote all quads that are
// overlayable, it needs to ensure that the quad requires overlays since
// that quad is side-channeled through a secure path into an overlay
// sitting underneath the primary plane. This is only looking at where the
// quad is supposed to be to replace it with a transparent quad to allow
// the underlay to be visible.
// VIDEO_HOLE implies it requires overlay.
if (it->material == DrawQuad::Material::kVideoHole &&
candidate_factory.FromDrawQuad(*it, candidate) ==
OverlayCandidate::CandidateStatus::kSuccess) {
overlay_iter = it;
}
}
if (overlay_iter != quad_list.end()) {
candidates->emplace_back(overlay_iter, candidate, this);
}
}
bool OverlayStrategyUnderlayCast::Attempt(
const SkM44& output_color_matrix,
const OverlayProcessorInterface::FilterOperationsMap& render_pass_filters,
const OverlayProcessorInterface::FilterOperationsMap&
render_pass_backdrop_filters,
const DisplayResourceProvider* resource_provider,
AggregatedRenderPassList* render_pass_list,
SurfaceDamageRectList* surface_damage_rect_list,
const PrimaryPlane* primary_plane,
OverlayCandidateList* candidate_list,
std::vector<gfx::Rect>* content_bounds,
const OverlayProposedCandidate& proposed_candidate) {
// Before we attempt an overlay strategy, the candidate list should be empty.
DCHECK(candidate_list->empty());
auto* render_pass = render_pass_list->back().get();
QuadList& quad_list = render_pass->quad_list;
bool found_underlay = false;
gfx::Rect content_rect;
OverlayCandidateFactory::OverlayContext context;
context.supports_mask_filter = true;
OverlayCandidateFactory candidate_factory = OverlayCandidateFactory(
render_pass, resource_provider, surface_damage_rect_list,
&output_color_matrix, GetPrimaryPlaneDisplayRect(primary_plane),
&render_pass_filters, context);
for (const auto* quad : base::Reversed(quad_list)) {
if (OverlayCandidate::IsInvisibleQuad(quad))
continue;
const auto& transform = quad->shared_quad_state->quad_to_target_transform;
gfx::Rect quad_rect = transform.MapRect(quad->rect);
bool is_underlay = false;
if (!found_underlay) {
OverlayCandidate candidate;
// Look for quads that are overlayable and require an overlay. Chromecast
// only supports a video underlay so this can't promote all quads that are
// overlayable, it needs to ensure that the quad requires overlays since
// that quad is side-channeled through a secure path into an overlay
// sitting underneath the primary plane. This is only looking at where the
// quad is supposed to be to replace it with a transparent quad to allow
// the underlay to be visible.
// VIDEO_HOLE implies it requires overlay.
is_underlay = quad->material == DrawQuad::Material::kVideoHole &&
candidate_factory.FromDrawQuad(quad, candidate) ==
OverlayCandidate::CandidateStatus::kSuccess;
found_underlay = is_underlay;
}
if (!found_underlay && quad->material == DrawQuad::Material::kSolidColor) {
const SolidColorDrawQuad* solid = SolidColorDrawQuad::MaterialCast(quad);
if (solid->color == SkColors::kBlack)
continue;
}
if (is_underlay) {
content_rect.Subtract(quad_rect);
} else {
content_rect.Union(quad_rect);
}
}
if (is_using_overlay_ != found_underlay) {
is_using_overlay_ = found_underlay;
LOG(INFO) << (found_underlay ? "Overlay activated" : "Overlay deactivated");
}
if (found_underlay) {
for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
OverlayCandidate candidate;
if (it->material != DrawQuad::Material::kVideoHole ||
candidate_factory.FromDrawQuad(*it, candidate) !=
OverlayCandidate::CandidateStatus::kSuccess) {
continue;
}
OverlayProposedCandidate proposed_to_commit(it, candidate, this);
CommitCandidate(proposed_to_commit, render_pass);
break;
}
}
DCHECK(content_bounds && content_bounds->empty());
if (found_underlay) {
content_bounds->push_back(content_rect);
}
return found_underlay;
}
void OverlayStrategyUnderlayCast::CommitCandidate(
const OverlayProposedCandidate& proposed_candidate,
AggregatedRenderPass* render_pass) {
DCHECK(GetVideoGeometrySetter());
GetVideoGeometrySetter()->SetVideoGeometry(
proposed_candidate.candidate.display_rect,
std::get<gfx::OverlayTransform>(proposed_candidate.candidate.transform),
VideoHoleDrawQuad::MaterialCast(*proposed_candidate.quad_iter)
->overlay_plane_id);
if (proposed_candidate.candidate.has_mask_filter) {
render_pass->ReplaceExistingQuadWithSolidColor(
proposed_candidate.quad_iter, SkColors::kBlack, SkBlendMode::kDstOut);
} else {
render_pass->ReplaceExistingQuadWithSolidColor(proposed_candidate.quad_iter,
SkColors::kTransparent,
SkBlendMode::kSrcOver);
}
}
OverlayStrategy OverlayStrategyUnderlayCast::GetUMAEnum() const {
return OverlayStrategy::kUnderlayCast;
}
// static
void OverlayStrategyUnderlayCast::ConnectVideoGeometrySetter(
mojo::PendingRemote<chromecast::media::mojom::VideoGeometrySetter>
video_geometry_setter) {
GetVideoGeometrySetter().Bind(std::move(video_geometry_setter));
}
} // namespace viz
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