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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/buffer_queue.h"
#include <utility>
#include "base/metrics/histogram_macros.h"
#include "components/viz/service/display/skia_output_surface.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
namespace viz {
BufferQueue::BufferQueue(SkiaOutputSurface* skia_output_surface,
gpu::SurfaceHandle surface_handle,
size_t number_of_buffers,
bool is_protected)
: skia_output_surface_(skia_output_surface),
surface_handle_(surface_handle),
number_of_buffers_(number_of_buffers),
is_protected_(is_protected) {}
BufferQueue::~BufferQueue() {
FreeAllBuffers();
}
gpu::Mailbox BufferQueue::GetCurrentBuffer() {
if (!current_buffer_) {
current_buffer_ = GetNextBuffer();
}
DCHECK(current_buffer_);
return current_buffer_->mailbox;
}
void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) {
if (displayed_buffer_) {
displayed_buffer_->damage.Union(damage);
}
for (auto& buffer : available_buffers_) {
buffer->damage.Union(damage);
}
for (auto& buffer : in_flight_buffers_) {
if (buffer) {
buffer->damage.Union(damage);
}
}
}
gfx::Rect BufferQueue::CurrentBufferDamage() const {
if (current_buffer_) {
return current_buffer_->damage;
}
// In case there is no current_buffer_, we get the damage from the buffer
// that will be set as current_buffer_ by the next call to GetNextBuffer.
if (!available_buffers_.empty()) {
return available_buffers_.front()->damage;
}
// If we can't determine which buffer will be the next current_buffer_, we
// conservatively invalidate the whole buffer.
return gfx::Rect(size_);
}
void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
UpdateBufferDamage(damage);
if (current_buffer_) {
current_buffer_->damage = gfx::Rect();
}
// Note: In the case of an empty-swap frame, GetCurrentBuffer() was not called
// this frame and current_buffer_ will be nullptr. We will still push nullptr
// into in_flight_buffers_ so the queue is kept in sync when
// SwapBuffersComplete() is called.
in_flight_buffers_.push_back(std::move(current_buffer_));
}
void BufferQueue::SwapBuffersComplete(bool did_present) {
CHECK(!in_flight_buffers_.empty());
auto in_flight_buffer = std::move(in_flight_buffers_.front());
in_flight_buffers_.pop_front();
if (did_present) {
if (displayed_buffer_) {
available_buffers_.push_back(std::move(displayed_buffer_));
}
displayed_buffer_ = std::move(in_flight_buffer);
} else {
// The GPU thread decided to skip swap. The last in flight buffer was not
// presented so don't switch out `displayed_buffer_`.
if (in_flight_buffer) {
available_buffers_.push_back(std::move(in_flight_buffer));
}
// Since skipped swap can sometimes be due to failure to draw to the primary
// plane, add full damage to ensure that primary plane buffers are fully
// redrawn.
UpdateBufferDamage(gfx::Rect(size_));
}
if (buffers_can_be_purged_) {
for (auto& buffer : available_buffers_) {
if (SetBufferPurgeable(*buffer, true)) {
// Set a single available buffer to purgeable each swap.
break;
}
}
}
}
void BufferQueue::SwapBuffersSkipped(const gfx::Rect& damage) {
UpdateBufferDamage(damage);
}
bool BufferQueue::Reshape(const gfx::Size& size,
const gfx::ColorSpace& color_space,
RenderPassAlphaType alpha_type,
SharedImageFormat format) {
if (size == size_ && color_space == color_space_ &&
alpha_type == alpha_type_ && format == format_) {
return false;
}
size_ = size;
color_space_ = color_space;
alpha_type_ = alpha_type;
format_ = format;
if (buffers_destroyed_) {
return true;
}
if (buffers_can_be_purged_) {
// If buffers are purgeable wait to recreate until they will be used again.
DestroyBuffers();
return true;
}
FreeAllBuffers();
AllocateBuffers(number_of_buffers_);
return true;
}
void BufferQueue::RecreateBuffers() {
if (buffers_destroyed_) {
return;
}
if (buffers_can_be_purged_) {
// If buffers are purgeable wait to recreate until they will be used again.
DestroyBuffers();
return;
}
FreeAllBuffers();
AllocateBuffers(number_of_buffers_);
}
void BufferQueue::FreeAllBuffers() {
FreeBuffer(std::move(displayed_buffer_));
FreeBuffer(std::move(current_buffer_));
// This is intentionally not emptied since the swap buffers acks are still
// expected to arrive.
for (auto& buffer : in_flight_buffers_) {
FreeBuffer(std::move(buffer));
}
for (auto& buffer : available_buffers_) {
FreeBuffer(std::move(buffer));
}
available_buffers_.clear();
}
void BufferQueue::FreeBuffer(std::unique_ptr<AllocatedBuffer> buffer) {
if (!buffer) {
return;
}
DCHECK(!buffer->mailbox.IsZero());
skia_output_surface_->DestroySharedImage(buffer->mailbox);
}
bool BufferQueue::SetBufferPurgeable(AllocatedBuffer& buffer, bool purgeable) {
if (buffer.purgeable == purgeable) {
return false;
}
skia_output_surface_->SetSharedImagePurgeable(buffer.mailbox, purgeable);
buffer.purgeable = true;
return true;
}
void BufferQueue::AllocateBuffers(size_t n) {
DCHECK(format_);
const gpu::SharedImageUsageSet usage =
gpu::SHARED_IMAGE_USAGE_DISPLAY_READ |
gpu::SHARED_IMAGE_USAGE_DISPLAY_WRITE | gpu::SHARED_IMAGE_USAGE_SCANOUT |
(is_protected_ ? gpu::SHARED_IMAGE_USAGE_PROTECTED_VIDEO
: gpu::SharedImageUsageSet());
available_buffers_.reserve(available_buffers_.size() + n);
for (size_t i = 0; i < n; ++i) {
const gpu::Mailbox mailbox = skia_output_surface_->CreateSharedImage(
format_.value(), size_, color_space_, alpha_type_, usage,
"VizBufferQueue", surface_handle_);
DCHECK(!mailbox.IsZero());
available_buffers_.push_back(
std::make_unique<AllocatedBuffer>(mailbox, gfx::Rect(size_)));
}
}
std::unique_ptr<BufferQueue::AllocatedBuffer> BufferQueue::GetNextBuffer() {
RecreateBuffersIfDestroyed();
DCHECK(!available_buffers_.empty());
std::unique_ptr<AllocatedBuffer> buffer =
std::move(available_buffers_.front());
available_buffers_.pop_front();
return buffer;
}
gpu::Mailbox BufferQueue::GetLastSwappedBuffer() {
if (buffers_destroyed_) {
// Buffers will not be destroyed on platforms where we need to use a buffer
// for overlay testing (Ash).
return gpu::Mailbox();
}
// The last swapped buffer will generally be in `displayed_buffer_`, unless
// the last completed swap was empty or there haven't been any completed swaps
// since Reshape() was last called.
if (displayed_buffer_) {
return displayed_buffer_->mailbox;
}
// If displayed_buffer_ is null then any available buffer will do.
if (!available_buffers_.empty()) {
return available_buffers_.back()->mailbox;
}
// If there's nothing displayed or available, then we should have no buffers
// allocated because Reshape() hasn't been called yet, so a zero-mailbox is
// returned.
// If any buffers are in flight at this point then BufferQueue is being used
// incorrectly. We should not be Swap()ing all available buffers before
// receiving any SwapBuffersComplete() calls.
DCHECK(in_flight_buffers_.empty());
return gpu::Mailbox();
}
void BufferQueue::EnsureMinNumberOfBuffers(size_t n) {
if (n <= number_of_buffers_) {
return;
}
// If Reshape hasn't been called yet we can't allocate the buffers.
if (!size_.IsEmpty() && !buffers_destroyed_) {
AllocateBuffers(n - number_of_buffers_);
}
number_of_buffers_ = n;
}
void BufferQueue::DestroyBuffers() {
if (buffers_destroyed_) {
return;
}
buffers_destroyed_ = true;
destroyed_timer_ = base::ElapsedTimer();
FreeAllBuffers();
}
void BufferQueue::SetBuffersPurgeable() {
if (buffers_can_be_purged_) {
return;
}
buffers_can_be_purged_ = true;
}
void BufferQueue::RecreateBuffersIfDestroyed() {
if (buffers_can_be_purged_) {
// Mark buffers as not purgeable. It's possible they were destroyed and
// `available_buffers_` is empty.
buffers_can_be_purged_ = false;
for (auto& buffer : available_buffers_) {
SetBufferPurgeable(*buffer, false);
}
}
if (buffers_destroyed_) {
buffers_destroyed_ = false;
AllocateBuffers(number_of_buffers_);
base::TimeDelta elapsed = destroyed_timer_->Elapsed();
UMA_HISTOGRAM_TIMES("Compositing.BufferQueue.TimeUntilBuffersRecreatedMs",
elapsed);
destroyed_timer_.reset();
}
}
BufferQueue::AllocatedBuffer::AllocatedBuffer(const gpu::Mailbox& mailbox,
const gfx::Rect& rect)
: mailbox(mailbox), damage(rect) {}
BufferQueue::AllocatedBuffer::~AllocatedBuffer() = default;
} // namespace viz
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