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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_
#include <memory>
#include <optional>
#include <vector>
#include "base/containers/queue.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "components/viz/service/display/output_surface.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/skia_output_surface.h"
#include "components/viz/service/viz_service_export.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/gpu/ganesh/GrBackendSemaphore.h"
#include "ui/gfx/swap_result.h"
class GrDirectContext;
class SkSurface;
namespace gfx {
class Rect;
class Size;
struct PresentationFeedback;
} // namespace gfx
namespace gpu {
class MemoryTracker;
class MemoryTypeTracker;
class SharedContextState;
class GraphiteSharedContext;
} // namespace gpu
namespace skgpu::graphite {
class Recording;
} // namespace skgpu::graphite
namespace viz {
class VulkanContextProvider;
class VIZ_SERVICE_EXPORT SkiaOutputDevice {
public:
// A helper class for defining a BeginPaint() and EndPaint() scope.
class VIZ_SERVICE_EXPORT ScopedPaint {
public:
ScopedPaint(std::vector<GrBackendSemaphore> end_semaphores,
SkiaOutputDevice* device,
SkSurface* sk_surface);
ScopedPaint(const ScopedPaint&) = delete;
ScopedPaint& operator=(const ScopedPaint&) = delete;
~ScopedPaint();
// This can be null.
SkSurface* sk_surface() const { return sk_surface_; }
SkCanvas* GetCanvas();
// Ganesh
GrSemaphoresSubmitted Flush(VulkanContextProvider* vulkan_context_provider,
std::vector<GrBackendSemaphore> end_semaphores,
base::OnceClosure on_finished);
bool Wait(int num_semaphores,
const GrBackendSemaphore wait_semaphores[],
bool delete_semaphores_after_wait);
bool Draw(sk_sp<const GrDeferredDisplayList> ddl);
// Graphite
bool Draw(gpu::GraphiteSharedContext* graphite_shared_context,
std::unique_ptr<skgpu::graphite::Recording> graphite_recording,
base::OnceClosure on_finished);
std::vector<GrBackendSemaphore> TakeEndPaintSemaphores() {
std::vector<GrBackendSemaphore> semaphores;
semaphores.swap(end_semaphores_);
return semaphores;
}
private:
std::vector<GrBackendSemaphore> end_semaphores_;
const raw_ptr<SkiaOutputDevice, DanglingUntriaged> device_;
// Null when using vulkan secondary command buffer.
const raw_ptr<SkSurface, DanglingUntriaged> sk_surface_;
};
using BufferPresentedCallback =
base::OnceCallback<void(const gfx::PresentationFeedback& feedback)>;
using DidSwapBufferCompleteCallback =
base::RepeatingCallback<void(gpu::SwapBuffersCompleteParams,
const gfx::Size& pixel_size,
gfx::GpuFenceHandle release_fence)>;
using ReleaseOverlaysCallback =
base::RepeatingCallback<void(const std::vector<gpu::Mailbox>)>;
SkiaOutputDevice(
GrDirectContext* gr_context,
gpu::GraphiteSharedContext* graphite_shared_context,
scoped_refptr<gpu::MemoryTracker> memory_tracker,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback,
ReleaseOverlaysCallback release_overlays_callback = base::DoNothing());
SkiaOutputDevice(const SkiaOutputDevice&) = delete;
SkiaOutputDevice& operator=(const SkiaOutputDevice&) = delete;
virtual ~SkiaOutputDevice();
// Begins a paint scope. The base implementation fails when the SkSurface
// cannot be initialized, but devices that don't draw to a SkSurface (i.e
// |SkiaOutputDeviceVulkanSecondaryCB|) can override this to bypass the
// check.
virtual std::unique_ptr<SkiaOutputDevice::ScopedPaint> BeginScopedPaint();
// Changes the size of draw surface and invalidates it's contents.
struct ReshapeParams {
SkImageInfo image_info;
// This is redundant with `image_info.colorSpace()`.
gfx::ColorSpace color_space;
int sample_count = 1;
float device_scale_factor = 1.f;
gfx::OverlayTransform transform = gfx::OVERLAY_TRANSFORM_NONE;
gfx::Size GfxSize() const {
return gfx::SkISizeToSize(image_info.dimensions());
}
};
virtual bool Reshape(const ReshapeParams& params) = 0;
// For devices that supports viewporter.
virtual void SetViewportSize(const gfx::Size& viewport_size);
// Submit the GrContext and run |callback| after. Note most but not all
// implementations will run |callback| in this call stack.
// If the |sync_cpu| flag is true this function will return once the gpu
// has finished with all submitted work.
virtual void Submit(scoped_refptr<gpu::SharedContextState> context_state,
bool sync_cpu,
base::OnceClosure callback);
// Presents the back buffer. Optional `update_rect` represents hint of the
// rect that was updated in the back buffer. If not specified the whole buffer
// is supposed to be updated.
virtual void Present(const std::optional<gfx::Rect>& update_rect,
BufferPresentedCallback feedback,
OutputSurfaceFrame frame) = 0;
virtual void SetVSyncDisplayID(int64_t display_id) {}
// Schedule overlays which will be on screen when SwapBuffers() or
// PostSubBuffer() is called.
virtual void ScheduleOverlays(SkiaOutputSurface::OverlayList overlays);
const OutputSurface::Capabilities& capabilities() const {
return capabilities_;
}
// EnsureBackbuffer called when output surface is visible and may be drawn to.
// DiscardBackbuffer called when output surface is hidden and will not be
// drawn to. Default no-op.
virtual void EnsureBackbuffer();
virtual void DiscardBackbuffer();
// Acknowledges a SwapBuffers request without actually attempting to swap.
// This should be called when the GPU thread decides to skip a swap that was
// invoked by the viz thread to ensure that we still run the relevant metrics
// bookkeeping.
void SwapBuffersSkipped(BufferPresentedCallback feedback,
OutputSurfaceFrame frame);
bool is_emulated_rgbx() const { return is_emulated_rgbx_; }
void SetDrawTimings(base::TimeTicks submitted, base::TimeTicks started);
void SetDependencyTimings(base::TimeTicks task_ready);
// Copy and return the contents of the surface owned by this device. If this
// output device is surfaceless, then reads back from the OS compositor tree,
// including non-protected overlays.
virtual void ReadbackForTesting(base::OnceCallback<void(SkBitmap)> callback);
protected:
// Only valid between StartSwapBuffers and FinishSwapBuffers.
class SwapInfo {
public:
SwapInfo(uint64_t swap_id,
BufferPresentedCallback feedback,
base::TimeTicks viz_scheduled_draw,
base::TimeTicks gpu_started_draw,
base::TimeTicks task_ready);
SwapInfo(SwapInfo&& other);
~SwapInfo();
uint64_t SwapId();
const gpu::SwapBuffersCompleteParams& Complete(
gfx::SwapCompletionResult result,
const std::optional<gfx::Rect>& damage_area,
std::vector<gpu::Mailbox> released_overlays,
int64_t swap_trace_id);
void CallFeedback();
private:
BufferPresentedCallback feedback_;
gpu::SwapBuffersCompleteParams params_;
};
// Begin paint the back buffer.
virtual SkSurface* BeginPaint(
std::vector<GrBackendSemaphore>* end_semaphores) = 0;
// End paint the back buffer.
virtual void EndPaint() = 0;
// Overridden by SkiaOutputDeviceVulkanSecondaryCB.
virtual SkCanvas* GetCanvas(SkSurface* sk_surface);
virtual GrSemaphoresSubmitted Flush(
SkSurface* sk_surface,
VulkanContextProvider* vulkan_context_provider,
std::vector<GrBackendSemaphore> end_semaphores,
base::OnceClosure on_finished);
virtual bool Wait(SkSurface* sk_surface,
int num_semaphores,
const GrBackendSemaphore wait_semaphores[],
bool delete_semaphores_after_wait);
virtual bool Draw(SkSurface* sk_surface,
sk_sp<const GrDeferredDisplayList> ddl);
virtual bool Draw(
gpu::GraphiteSharedContext* graphite_shared_context,
SkSurface* sk_surface,
std::unique_ptr<skgpu::graphite::Recording> graphite_recording,
base::OnceClosure on_finished);
// Helper method for SwapBuffers() and PostSubBuffer(). It should be called
// at the beginning of SwapBuffers() and PostSubBuffer() implementations
void StartSwapBuffers(BufferPresentedCallback feedback);
// Helper method for SwapBuffers() and PostSubBuffer(). It should be called
// at the end of SwapBuffers() and PostSubBuffer() implementations
void FinishSwapBuffers(
gfx::SwapCompletionResult result,
const gfx::Size& size,
OutputSurfaceFrame frame,
const std::optional<gfx::Rect>& damage_area = std::nullopt,
std::vector<gpu::Mailbox> released_overlays = {});
OutputSurface::Capabilities capabilities_;
uint64_t swap_id_ = 0;
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback_;
ReleaseOverlaysCallback release_overlays_callback_;
base::queue<SwapInfo> pending_swaps_;
base::TimeTicks viz_scheduled_draw_;
base::TimeTicks gpu_started_draw_;
base::TimeTicks gpu_task_ready_;
// RGBX format is emulated with RGBA.
bool is_emulated_rgbx_ = false;
std::unique_ptr<gpu::MemoryTypeTracker> memory_type_tracker_;
private:
// A mapping from skipped swap ID to its corresponding OutputSurfaceFrame.
base::flat_map<uint64_t, OutputSurfaceFrame> skipped_swap_info_;
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_
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