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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/skia_output_device_buffer_queue.h"
#include <iterator>
#include <memory>
#include <set>
#include <utility>
#include <vector>
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/debug/alias.h"
#include "base/feature_list.h"
#include "base/notreached.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "components/viz/common/switches.h"
#include "components/viz/service/display/overlay_candidate.h"
#include "components/viz/service/display_embedder/skia_output_surface_dependency.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "gpu/config/gpu_finch_features.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/core/SkSurfaceProps.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_surface.h"
#if BUILDFLAG(IS_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif // BUILDFLAG(IS_OZONE)
namespace {
BASE_FEATURE(kRestartReadAccessForConcurrentReadWrite,
"RestartReadAccessForConcurrentReadWrite",
base::FEATURE_ENABLED_BY_DEFAULT);
base::TimeTicks g_last_reshape_failure = base::TimeTicks();
NOINLINE void CheckForLoopFailuresBufferQueue() {
const auto threshold = base::Seconds(1);
auto now = base::TimeTicks::Now();
if (!g_last_reshape_failure.is_null() &&
now - g_last_reshape_failure < threshold) {
NOTREACHED();
}
g_last_reshape_failure = now;
}
} // namespace
namespace viz {
class SkiaOutputDeviceBufferQueue::OverlayData {
public:
OverlayData() = delete;
OverlayData(OverlayData&& other) = delete;
OverlayData(std::unique_ptr<gpu::OverlayImageRepresentation> representation,
std::unique_ptr<gpu::OverlayImageRepresentation::ScopedReadAccess>
scoped_read_access,
bool is_root_render_pass)
: representation_(std::move(representation)),
scoped_read_access_(std::move(scoped_read_access)),
is_root_render_pass_(is_root_render_pass) {
DCHECK(representation_);
DCHECK(scoped_read_access_);
}
~OverlayData() = default;
OverlayData& operator=(OverlayData&& other) = delete;
bool IsInUseByWindowServer() const {
#if BUILDFLAG(IS_APPLE)
if (!scoped_read_access_) {
return false;
}
// The root render pass buffers are managed by SkiaRenderer so we don't care
// if they're in use by the window server.
if (is_root_render_pass_) {
return false;
}
return scoped_read_access_->IsInUseByWindowServer();
#else
return false;
#endif
}
void Ref() const { ++ref_; }
void Unref() const {
// Unref should only be called when there is more than one reference.
DCHECK_GT(ref_, 1);
--ref_;
}
void OnReuse() const {
// This is a proxy check for single-buffered overlay.
if (representation_->usage().Has(
gpu::SHARED_IMAGE_USAGE_CONCURRENT_READ_WRITE) &&
base::FeatureList::IsEnabled(
kRestartReadAccessForConcurrentReadWrite)) {
// If this is a single-buffered overlay, want to restart read access to
// pick up any new write fences for this frame.
scoped_read_access_.reset();
scoped_read_access_ = representation_->BeginScopedReadAccess();
}
}
void OnContextLost() const { representation_->OnContextLost(); }
bool unique() const { return ref_ == 1; }
const gpu::Mailbox& mailbox() const { return representation_->mailbox(); }
gpu::OverlayImageRepresentation::ScopedReadAccess* scoped_read_access()
const {
return scoped_read_access_.get();
}
bool IsRootRenderPass() const { return is_root_render_pass_; }
private:
const std::unique_ptr<gpu::OverlayImageRepresentation> representation_;
mutable std::unique_ptr<gpu::OverlayImageRepresentation::ScopedReadAccess>
scoped_read_access_;
mutable int ref_ = 1;
const bool is_root_render_pass_ = false;
};
SkiaOutputDeviceBufferQueue::SkiaOutputDeviceBufferQueue(
std::unique_ptr<OutputPresenter> presenter,
SkiaOutputSurfaceDependency* deps,
gpu::SharedImageRepresentationFactory* representation_factory,
scoped_refptr<gpu::MemoryTracker> memory_tracker,
const DidSwapBufferCompleteCallback& did_swap_buffer_complete_callback,
const ReleaseOverlaysCallback& release_overlays_callback)
: SkiaOutputDevice(deps->GetSharedContextState()->gr_context(),
deps->GetSharedContextState()->graphite_shared_context(),
std::move(memory_tracker),
did_swap_buffer_complete_callback,
release_overlays_callback),
presenter_(std::move(presenter)),
workarounds_(deps->GetGpuDriverBugWorkarounds()),
context_state_(deps->GetSharedContextState()),
representation_factory_(representation_factory) {
#if BUILDFLAG(IS_OZONE)
capabilities_.needs_background_image = ui::OzonePlatform::GetInstance()
->GetPlatformRuntimeProperties()
.needs_background_image;
capabilities_.supports_single_pixel_buffer =
ui::OzonePlatform::GetInstance()
->GetPlatformRuntimeProperties()
.supports_single_pixel_buffer;
#elif BUILDFLAG(IS_APPLE)
capabilities_.supports_non_backed_solid_color_overlays = true;
#endif // BUILDFLAG(IS_OZONE)
capabilities_.uses_default_gl_framebuffer = false;
capabilities_.number_of_buffers = 3;
capabilities_.renderer_allocates_images = true;
#if BUILDFLAG(IS_ANDROID)
if (::features::IncreaseBufferCountForHighFrameRate()) {
capabilities_.number_of_buffers = 5;
}
#endif
capabilities_.orientation_mode = OutputSurface::OrientationMode::kHardware;
// Force the number of max pending frames to one when the switch
// "double-buffer-compositing" is passed.
// This will keep compositing in double buffered mode assuming |buffer_queue|
// allocates at most one additional buffer.
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
if (command_line->HasSwitch(switches::kDoubleBufferCompositing))
capabilities_.number_of_buffers = 2;
capabilities_.pending_swap_params.max_pending_swaps =
capabilities_.number_of_buffers - 1;
#if BUILDFLAG(IS_ANDROID)
if (::features::IncreaseBufferCountForHighFrameRate() &&
capabilities_.number_of_buffers == 5) {
capabilities_.pending_swap_params.max_pending_swaps = 2;
if (::features::Use90HzSwapChainCountFor72fps()) {
capabilities_.pending_swap_params.max_pending_swaps_72hz = 3;
} else {
capabilities_.pending_swap_params.max_pending_swaps_72hz = 2;
}
capabilities_.pending_swap_params.max_pending_swaps_90hz = 3;
capabilities_.pending_swap_params.max_pending_swaps_120hz = 4;
}
#endif
DCHECK_LT(capabilities_.pending_swap_params.max_pending_swaps,
capabilities_.number_of_buffers);
DCHECK_LT(
capabilities_.pending_swap_params.max_pending_swaps_90hz.value_or(0),
capabilities_.number_of_buffers);
DCHECK_LT(
capabilities_.pending_swap_params.max_pending_swaps_120hz.value_or(0),
capabilities_.number_of_buffers);
presenter_->InitializeCapabilities(&capabilities_);
if (capabilities_.supports_post_sub_buffer)
capabilities_.supports_target_damage = true;
#if BUILDFLAG(IS_MAC)
presenter_->SetMaxPendingSwaps(
capabilities_.pending_swap_params.max_pending_swaps);
#endif
}
SkiaOutputDeviceBufferQueue::~SkiaOutputDeviceBufferQueue() {
// GL textures are cached in IOSurfaceImageBacking/OzoneImageBacking and when
// overlay representations are destroyed, backing may get destroyed leading
// to GL texture destruction. This destruction needs GL context current.
// TODO(vasilyt): Eliminate this when neither IOSurfaceImageBacking nor
// OzoneImageBacking cache GLTextures and require the GLContext to be current
// when they are destroyed.
if (context_state_->context_lost()) {
for (auto& overlay : overlays_) {
overlay.OnContextLost();
}
}
}
const SkiaOutputDeviceBufferQueue::OverlayData*
SkiaOutputDeviceBufferQueue::GetOrCreateOverlayData(const gpu::Mailbox& mailbox,
bool is_root_render_pass,
bool* is_existing) {
if (is_existing)
*is_existing = false;
if (mailbox.IsZero()) {
return nullptr;
}
auto it = overlays_.find(mailbox);
if (it != overlays_.end()) {
// If the overlay is in |overlays_|, we will reuse it, and a ref will be
// added to keep it alive. This ref will be removed, when the overlay is
// replaced by a new frame.
it->Ref();
it->OnReuse();
if (is_existing)
*is_existing = true;
return &*it;
}
auto shared_image = representation_factory_->ProduceOverlay(mailbox);
// When display is re-opened, the first few frames might not have video
// resource ready. Possible investigation crbug.com/1023971.
if (!shared_image) {
LOG(ERROR) << "Invalid mailbox.";
return nullptr;
}
auto shared_image_access = shared_image->BeginScopedReadAccess();
if (!shared_image_access) {
LOG(ERROR) << "Could not access SharedImage for read.";
return nullptr;
}
bool result;
std::tie(it, result) =
overlays_.emplace(std::move(shared_image), std::move(shared_image_access),
is_root_render_pass);
DCHECK(result);
DCHECK(it->unique());
// Add an extra ref to keep it alive. This extra ref will be removed when
// the backing is not used by system compositor anymore.
it->Ref();
return &*it;
}
void SkiaOutputDeviceBufferQueue::ScheduleOverlays(
SkiaOutputSurface::OverlayList overlays) {
DCHECK(pending_overlay_mailboxes_.empty());
has_overlays_scheduled_but_swap_not_finished_ = true;
// The fence that will be created for current ScheduleOverlays. This fence is
// required and passed with overlay data iff DelegatedCompositing is enabled
// and the overlay's shared image backing is created for raster op. Given
// rasterization tasks create fences when gpu operations are issued, we end up
// having multiple number of fences, which creation is costly. Instead, a
// single fence is created during overlays' scheduling, which is dupped and
// inserted into each OverlayPlaneData if the underlying shared image was
// created for rasterization.
//
// TODO(msisov): find a better place for this fence.
std::unique_ptr<gfx::GpuFence> current_frame_fence;
for (const auto& overlay : overlays) {
auto mailbox = overlay.mailbox;
#if BUILDFLAG(IS_OZONE)
if (overlay.is_solid_color) {
DCHECK(overlay.color.has_value());
DCHECK(capabilities_.supports_non_backed_solid_color_overlays ||
capabilities_.supports_single_pixel_buffer);
presenter_->ScheduleOverlayPlane(overlay, nullptr);
continue;
}
#endif
OutputPresenter::ScopedOverlayAccess* access = nullptr;
bool overlay_has_been_submitted;
auto* overlay_data = GetOrCreateOverlayData(
mailbox, overlay.is_root_render_pass, &overlay_has_been_submitted);
if (overlay_data) {
access = overlay_data->scoped_read_access();
pending_overlay_mailboxes_.emplace_back(mailbox);
}
presenter_->ScheduleOverlayPlane(overlay, access);
}
}
void SkiaOutputDeviceBufferQueue::Present(
const std::optional<gfx::Rect>& update_rect,
BufferPresentedCallback feedback,
OutputSurfaceFrame frame) {
StartSwapBuffers({});
presenter_->Present(
base::BindOnce(&SkiaOutputDeviceBufferQueue::DoFinishSwapBuffers,
weak_ptr_.GetWeakPtr(), GetSwapBuffersSize(),
std::move(frame), std::move(committed_overlay_mailboxes_)),
std::move(feedback), frame.data);
committed_overlay_mailboxes_.clear();
std::swap(committed_overlay_mailboxes_, pending_overlay_mailboxes_);
}
void SkiaOutputDeviceBufferQueue::DoFinishSwapBuffers(
const gfx::Size& size,
OutputSurfaceFrame frame,
std::vector<gpu::Mailbox> overlay_mailboxes,
gfx::SwapCompletionResult result) {
last_swap_time_ = swap_time_clock_->NowTicks();
has_overlays_scheduled_but_swap_not_finished_ = false;
// |overlay_mailboxes| are for overlays used by previous frame, they should
// have been replaced.
for (const auto& mailbox : overlay_mailboxes) {
auto it = overlays_.find(mailbox);
CHECK(it != overlays_.end());
it->Unref();
}
bool need_gl_context = false;
#if BUILDFLAG(IS_APPLE)
// GL textures are cached in IOSurfaceImageBacking and when
// overlay representations are destroyed, backing may get destroyed leading to
// GL texture destruction. This destruction needs GL context current.
need_gl_context = true;
#endif
// Code below can destroy last representation of the overlay shared image. On
// MacOS and Ozone platforms it needs context to be current.
if (need_gl_context) {
if (!context_state_->MakeCurrent(nullptr)) {
for (auto& overlay : overlays_) {
overlay.OnContextLost();
}
}
}
bool has_in_use_overlays = false;
[[maybe_unused]] std::vector<gpu::Mailbox> released_overlays;
// Go through backings of all overlays, and release overlay backings which are
// not used.
std::erase_if(overlays_, [&result, &has_in_use_overlays,
&released_overlays](auto& overlay) {
if (!overlay.unique()) {
return false;
}
if (overlay.IsInUseByWindowServer()) {
has_in_use_overlays = true;
return false;
}
// macOS needs to signal to SkiaRenderer that render pass overlay resources
// can be unlocked and returned.
#if BUILDFLAG(IS_APPLE)
// The root render pass buffers are managed by SkiaRenderer so we don't need
// to explicitly return them via callback.
if (!overlay.IsRootRenderPass()) {
released_overlays.push_back(overlay.mailbox());
}
#else
(void)released_overlays;
#endif
// Setting fences on overlays every frame can be very costly for delegated
// compositing where we have an overlay for each visible quad. So we only
// set the release fence here iff this is the last 'Unref' call.
if (!result.release_fence.is_null()) {
overlay.scoped_read_access()->SetReleaseFence(
result.release_fence.Clone());
}
return true;
});
FinishSwapBuffers(std::move(result), size, std::move(frame),
/*damage_area=*/std::nullopt, std::move(released_overlays));
if (has_in_use_overlays) {
// Try again later, even if no further swaps happen.
PostReleaseOverlays();
}
}
void SkiaOutputDeviceBufferQueue::PostReleaseOverlays() {
if (!base::FeatureList::IsEnabled(::features::kDeferredOverlaysRelease) ||
reclaim_overlays_timer_.IsRunning() ||
!base::SingleThreadTaskRunner::HasCurrentDefault()) {
return;
}
// Unretained: `reclaim_overlays_timer_` is a member of `this`, so the task
// won't run if it has been destructed.
reclaim_overlays_timer_.Start(
FROM_HERE, kDelayForOverlaysReclaim,
base::BindOnce(&SkiaOutputDeviceBufferQueue::ReleaseOverlays,
base::Unretained(this)));
}
void SkiaOutputDeviceBufferQueue::ReleaseOverlays() {
// Reschedule if:
// - The output device is not idle
// - There is a slight chance that this could run too early, for instance if
// the last frame was just produced, and the window server is not done yet.
// - We are currently between ScheduleOverlayPlanes() and
// DoFinishSwapBuffers(), so we should not touch the overlays.
if (swap_time_clock_->NowTicks() - last_swap_time_ <
kDelayForOverlaysReclaim ||
has_overlays_scheduled_but_swap_not_finished_) {
PostReleaseOverlays();
return;
}
std::vector<gpu::Mailbox> released_overlays;
std::erase_if(overlays_, [&released_overlays](auto& overlay) {
if (!overlay.unique() || overlay.IsInUseByWindowServer() ||
overlay.IsRootRenderPass()) {
return false;
}
// SkiaRenderer wants to unlock resources for these released overlays as
// well, so store their mailboxes here.
#if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_OZONE)
// The root render pass buffers are managed by SkiaRenderer so we don't need
// to explicitly return them via callback.
released_overlays.push_back(overlay.mailbox());
#else
(void)released_overlays;
#endif
return true;
});
if (!released_overlays.empty()) {
release_overlays_callback_.Run(released_overlays);
}
}
gfx::Size SkiaOutputDeviceBufferQueue::GetSwapBuffersSize() {
switch (overlay_transform_) {
case gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_90:
case gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_270:
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL_CLOCKWISE_90:
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL_CLOCKWISE_270:
return gfx::Size(image_size_.height(), image_size_.width());
case gfx::OVERLAY_TRANSFORM_INVALID:
case gfx::OVERLAY_TRANSFORM_NONE:
case gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL:
case gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL:
case gfx::OVERLAY_TRANSFORM_ROTATE_CLOCKWISE_180:
return image_size_;
}
}
bool SkiaOutputDeviceBufferQueue::Reshape(const ReshapeParams& params) {
DCHECK(pending_overlay_mailboxes_.empty());
if (!presenter_->Reshape(params)) {
LOG(ERROR) << "Failed to resize.";
CheckForLoopFailuresBufferQueue();
// To prevent tail call, so we can see the stack.
base::debug::Alias(nullptr);
return false;
}
overlay_transform_ = params.transform;
color_space_ = params.color_space;
image_size_ = params.GfxSize();
return true;
}
void SkiaOutputDeviceBufferQueue::SetViewportSize(
const gfx::Size& viewport_size) {
viewport_size_ = viewport_size;
}
SkSurface* SkiaOutputDeviceBufferQueue::BeginPaint(
std::vector<GrBackendSemaphore>* end_semaphores) {
NOTREACHED();
}
void SkiaOutputDeviceBufferQueue::EndPaint() {
NOTREACHED();
}
size_t SkiaOutputDeviceBufferQueue::OverlayDataHash::operator()(
const OverlayData& o) const {
return std::hash<gpu::Mailbox>{}(o.mailbox());
}
size_t SkiaOutputDeviceBufferQueue::OverlayDataHash::operator()(
const gpu::Mailbox& m) const {
return std::hash<gpu::Mailbox>{}(m);
}
bool SkiaOutputDeviceBufferQueue::OverlayDataKeyEqual::operator()(
const OverlayData& lhs,
const OverlayData& rhs) const {
return lhs.mailbox() == rhs.mailbox();
}
bool SkiaOutputDeviceBufferQueue::OverlayDataKeyEqual::operator()(
const OverlayData& lhs,
const gpu::Mailbox& rhs) const {
return lhs.mailbox() == rhs;
}
bool SkiaOutputDeviceBufferQueue::OverlayDataKeyEqual::operator()(
const gpu::Mailbox& lhs,
const OverlayData& rhs) const {
return lhs == rhs.mailbox();
}
void SkiaOutputDeviceBufferQueue::SetVSyncDisplayID(int64_t display_id) {
presenter_->SetVSyncDisplayID(display_id);
}
} // namespace viz
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