1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237
|
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/skia_output_device_dawn.h"
#include <utility>
#include <variant>
#include "base/check_op.h"
#include "base/notreached.h"
#include "base/time/time.h"
#include "gpu/command_buffer/service/dawn_context_provider.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "third_party/skia/include/gpu/graphite/BackendTexture.h"
#include "third_party/skia/include/gpu/graphite/Surface.h"
#include "third_party/skia/include/gpu/graphite/dawn/DawnTypes.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/vsync_provider.h"
#include "ui/gl/vsync_provider_win.h"
#if BUILDFLAG(IS_ANDROID)
#include "gpu/ipc/common/gpu_surface_lookup.h"
#endif
namespace viz {
namespace {
// TODO(crbug.com/dawn/286): Dawn requires that surface format is BGRA8Unorm for
// desktop and RGBA8Unorm for Android. Use GetPreferredSurfaceFormat when ready.
#if BUILDFLAG(IS_ANDROID)
constexpr SkColorType kSurfaceColorType = kRGBA_8888_SkColorType;
constexpr wgpu::TextureFormat kSwapChainFormat =
wgpu::TextureFormat::RGBA8Unorm;
#else
constexpr SkColorType kSurfaceColorType = kBGRA_8888_SkColorType;
constexpr wgpu::TextureFormat kSwapChainFormat =
wgpu::TextureFormat::BGRA8Unorm;
#endif
constexpr wgpu::TextureUsage kUsage =
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding |
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
} // namespace
std::unique_ptr<SkiaOutputDeviceDawn> SkiaOutputDeviceDawn::Create(
scoped_refptr<gpu::SharedContextState> context_state,
gfx::SurfaceOrigin origin,
gpu::SurfaceHandle surface_handle,
gpu::MemoryTracker* memory_tracker,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback) {
auto output_device = std::make_unique<SkiaOutputDeviceDawn>(
context_state, origin, memory_tracker,
std::move(did_swap_buffer_complete_callback), PassKey());
if (!output_device->Initialize(surface_handle)) {
return nullptr;
}
return output_device;
}
SkiaOutputDeviceDawn::SkiaOutputDeviceDawn(
scoped_refptr<gpu::SharedContextState> context_state,
gfx::SurfaceOrigin origin,
gpu::MemoryTracker* memory_tracker,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback,
base::PassKey<SkiaOutputDeviceDawn>)
: SkiaOutputDevice(
/*gr_context=*/nullptr,
context_state->graphite_shared_context(),
memory_tracker,
did_swap_buffer_complete_callback),
context_state_(std::move(context_state)) {
capabilities_.output_surface_origin = origin;
capabilities_.uses_default_gl_framebuffer = false;
capabilities_.supports_post_sub_buffer = false;
capabilities_.sk_color_type_map[SinglePlaneFormat::kRGBA_8888] =
kSurfaceColorType;
capabilities_.sk_color_type_map[SinglePlaneFormat::kRGBX_8888] =
kSurfaceColorType;
capabilities_.sk_color_type_map[SinglePlaneFormat::kBGRA_8888] =
kSurfaceColorType;
capabilities_.sk_color_type_map[SinglePlaneFormat::kBGRX_8888] =
kSurfaceColorType;
}
bool SkiaOutputDeviceDawn::Initialize(gpu::SurfaceHandle surface_handle) {
wgpu::SurfaceDescriptor surface_desc;
#if BUILDFLAG(IS_WIN)
gpu::SurfaceHandle window_handle_to_draw_to;
// Only D3D swapchain requires that the rendering windows are owned by the
// process that's currently doing the rendering.
switch (context_state_->dawn_context_provider()->backend_type()) {
case wgpu::BackendType::D3D11:
case wgpu::BackendType::D3D12:
child_window_.Initialize();
window_handle_to_draw_to = child_window_.window();
break;
default:
window_handle_to_draw_to = surface_handle;
}
vsync_provider_ =
std::make_unique<gl::VSyncProviderWin>(window_handle_to_draw_to);
// Create the wgpu::Surface from our HWND.
wgpu::SurfaceSourceWindowsHWND hwnd_desc;
hwnd_desc.hwnd = window_handle_to_draw_to;
hwnd_desc.hinstance = GetModuleHandle(nullptr);
surface_desc.nextInChain = &hwnd_desc;
#endif
#if BUILDFLAG(IS_ANDROID)
auto surface_record =
gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_handle);
// Should only reach here if surface control is disabled. In which case
// browser should not be sending ScopedJavaSurfaceControl variant.
CHECK(std::holds_alternative<gl::ScopedJavaSurface>(
surface_record.surface_variant));
auto& scoped_java_surface =
std::get<gl::ScopedJavaSurface>(surface_record.surface_variant);
android_native_window_ = gl::ScopedANativeWindow(scoped_java_surface);
wgpu::SurfaceSourceAndroidNativeWindow android_native_window_desc;
android_native_window_desc.window = android_native_window_.a_native_window();
surface_desc.nextInChain = &android_native_window_desc;
#endif
auto* context_provider = context_state_->dawn_context_provider();
CHECK(context_provider && context_provider->GetDevice());
surface_ = context_provider->GetInstance().CreateSurface(&surface_desc);
wgpu::SurfaceCapabilities caps;
wgpu::Status result =
surface_.GetCapabilities(context_provider->GetAdapter(), &caps);
if (result == wgpu::Status::Error) {
// With Dawn/Vulkan the Vulkan surface is created lazily when needed, like
// here for GetCapabilities(), and not when `surface_` is created.
LOG(ERROR) << "Surface::GetCapabilities() failed";
return false;
}
// Verify `surface_` supports all the required usage for the swap chain.
CHECK_EQ(~caps.usages & kUsage, 0);
return true;
}
SkiaOutputDeviceDawn::~SkiaOutputDeviceDawn() = default;
bool SkiaOutputDeviceDawn::Reshape(const ReshapeParams& params) {
DCHECK_EQ(params.transform, gfx::OVERLAY_TRANSFORM_NONE);
size_ = params.GfxSize();
sk_color_space_ = params.image_info.refColorSpace();
sample_count_ = params.sample_count;
#if BUILDFLAG(IS_WIN)
if (child_window_.window()) {
child_window_.Resize(size_);
}
#endif
wgpu::SurfaceConfiguration config;
config.device = context_state_->dawn_context_provider()->GetDevice();
config.format = kSwapChainFormat;
config.usage = kUsage;
config.viewFormatCount = 0;
config.viewFormats = nullptr;
config.alphaMode = wgpu::CompositeAlphaMode::Auto;
config.width = size_.width();
config.height = size_.height();
config.presentMode = wgpu::PresentMode::Mailbox;
surface_.Configure(&config);
return true;
}
void SkiaOutputDeviceDawn::Present(const std::optional<gfx::Rect>& update_rect,
BufferPresentedCallback feedback,
OutputSurfaceFrame frame) {
DCHECK(!update_rect);
StartSwapBuffers({});
surface_.Present();
FinishSwapBuffers(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_ACK),
gfx::Size(size_.width(), size_.height()), std::move(frame));
base::TimeTicks timestamp = base::TimeTicks::Now();
base::TimeTicks vsync_timebase;
base::TimeDelta vsync_interval;
uint32_t flags = 0;
// TODO(rivr): Add an async path for getting vsync parameters. The sync
// path is sufficient for VSyncProviderWin.
if (vsync_provider_ && vsync_provider_->GetVSyncParametersIfAvailable(
&vsync_timebase, &vsync_interval)) {
// Assume the buffer will be presented at the next vblank.
timestamp = timestamp.SnappedToNextTick(vsync_timebase, vsync_interval);
// kHWClock allows future timestamps to be accepted.
flags =
gfx::PresentationFeedback::kVSync | gfx::PresentationFeedback::kHWClock;
}
std::move(feedback).Run(
gfx::PresentationFeedback(timestamp, vsync_interval, flags));
}
SkSurface* SkiaOutputDeviceDawn::BeginPaint(
std::vector<GrBackendSemaphore>* end_semaphores) {
wgpu::SurfaceTexture texture;
surface_.GetCurrentTexture(&texture);
auto backend_texture =
skgpu::graphite::BackendTextures::MakeDawn(texture.texture.Get());
SkSurfaceProps surface_props;
sk_surface_ = SkSurfaces::WrapBackendTexture(
context_state_->gpu_main_graphite_recorder(), backend_texture,
kSurfaceColorType, sk_color_space_, &surface_props);
return sk_surface_.get();
}
void SkiaOutputDeviceDawn::EndPaint() {
CHECK(sk_surface_);
if (GrDirectContext* direct_context =
GrAsDirectContext(sk_surface_->recordingContext())) {
direct_context->flush(sk_surface_.get(),
SkSurfaces::BackendSurfaceAccess::kPresent, {});
}
sk_surface_.reset();
}
} // namespace viz
|