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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/skia_output_surface_impl_on_gpu.h"
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include "base/containers/span.h"
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/metrics/histogram_macros.h"
#include "base/notreached.h"
#include "base/task/bind_post_task.h"
#include "base/task/common/task_annotator.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "base/trace_event/typed_macros.h"
#include "build/build_config.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/blit_request.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_util.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "components/viz/common/resources/release_callback.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
#include "components/viz/common/skia_helper.h"
#include "components/viz/common/viz_utils.h"
#include "components/viz/service/debugger/viz_debugger.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/display_embedder/image_context_impl.h"
#include "components/viz/service/display_embedder/output_presenter_gl.h"
#include "components/viz/service/display_embedder/skia_output_device.h"
#include "components/viz/service/display_embedder/skia_output_device_buffer_queue.h"
#include "components/viz/service/display_embedder/skia_output_device_gl.h"
#include "components/viz/service/display_embedder/skia_output_device_offscreen.h"
#include "components/viz/service/display_embedder/skia_output_device_webview.h"
#include "components/viz/service/display_embedder/skia_output_surface_dependency.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl_on_gpu_debug_capture.h"
#include "components/viz/service/display_embedder/skia_render_copy_results.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/display_compositor_memory_and_task_controller_on_gpu.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gr_shader_cache.h"
#include "gpu/command_buffer/service/graphite_shared_context.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/shared_image/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/vulkan/buildflags.h"
#include "skia/buildflags.h"
#include "skia/ext/rgba_to_yuva.h"
#include "third_party/libyuv/include/libyuv/planar_functions.h"
#include "third_party/skia/include/core/SkAlphaType.h"
#include "third_party/skia/include/core/SkBlendMode.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/core/SkColorType.h"
#include "third_party/skia/include/core/SkImageInfo.h"
#include "third_party/skia/include/core/SkSamplingOptions.h"
#include "third_party/skia/include/core/SkSwizzle.h"
#include "third_party/skia/include/core/SkYUVAInfo.h"
#include "third_party/skia/include/gpu/GpuTypes.h"
#include "third_party/skia/include/gpu/ganesh/GrTypes.h"
#include "third_party/skia/include/gpu/ganesh/SkSurfaceGanesh.h"
#include "third_party/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "third_party/skia/include/gpu/graphite/Context.h"
#include "third_party/skia/include/gpu/graphite/Surface.h"
#include "third_party/skia/include/private/chromium/GrDeferredDisplayList.h"
#include "third_party/skia/include/private/chromium/GrPromiseImageTexture.h"
#include "ui/base/ozone_buildflags.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/presenter.h"
#include "ui/gl/progress_reporter.h"
#include "url/gurl.h"
#if BUILDFLAG(IS_WIN)
#include "components/viz/service/display/dc_layer_overlay.h"
#include "components/viz/service/display_embedder/skia_output_device_dcomp.h"
#endif
#if BUILDFLAG(ENABLE_VULKAN)
#include "components/viz/service/display_embedder/skia_output_device_vulkan.h"
#include "gpu/vulkan/vulkan_device_queue.h"
#include "gpu/vulkan/vulkan_fence_helper.h"
#include "gpu/vulkan/vulkan_function_pointers.h"
#include "gpu/vulkan/vulkan_implementation.h"
#include "gpu/vulkan/vulkan_util.h"
#include "third_party/skia/include/gpu/ganesh/vk/GrVkBackendSemaphore.h"
#if BUILDFLAG(IS_ANDROID)
#include "components/viz/service/display_embedder/skia_output_device_vulkan_secondary_cb.h"
#endif
#endif
#if BUILDFLAG(IS_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/platform_window_surface.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#endif
#if (BUILDFLAG(ENABLE_VULKAN) || BUILDFLAG(SKIA_USE_DAWN)) && \
BUILDFLAG(IS_OZONE_X11)
#include "components/viz/service/display_embedder/skia_output_device_x11.h"
#endif
#if BUILDFLAG(SKIA_USE_DAWN) && (BUILDFLAG(IS_WIN) || BUILDFLAG(IS_ANDROID))
#include "components/viz/service/display_embedder/skia_output_device_dawn.h"
#endif
#if BUILDFLAG(IS_FUCHSIA)
#include "components/viz/service/display_embedder/output_presenter_fuchsia.h"
#endif
namespace viz {
namespace {
template <typename... Args>
void PostAsyncTaskRepeatedly(
base::WeakPtr<SkiaOutputSurfaceImplOnGpu> impl_on_gpu,
const base::RepeatingCallback<void(Args...)>& callback,
Args... args) {
// Callbacks generated by this function may be executed asynchronously
// (e.g. by presentation feedback) after |impl_on_gpu| has been destroyed.
if (impl_on_gpu) {
impl_on_gpu->PostTaskToClientThread(base::BindOnce(callback, args...));
}
}
template <typename... Args>
base::RepeatingCallback<void(Args...)> CreateSafeRepeatingCallback(
base::WeakPtr<SkiaOutputSurfaceImplOnGpu> impl_on_gpu,
const base::RepeatingCallback<void(Args...)>& callback) {
return base::BindRepeating(&PostAsyncTaskRepeatedly<Args...>, impl_on_gpu,
callback);
}
void FailedSkiaFlush(std::string_view msg) {
static auto* kCrashKey = base::debug::AllocateCrashKeyString(
"sk_flush_failed", base::debug::CrashKeySize::Size64);
base::debug::SetCrashKeyString(kCrashKey, msg);
LOG(ERROR) << msg;
}
void RecordInsertRenderPassRecording(bool success) {
UMA_HISTOGRAM_BOOLEAN("GPU.OutputSurface.InsertRenderPassRecording", success);
if (!success) {
TRACE_EVENT_INSTANT("viz", "Failed To Insert Recording");
}
}
#if BUILDFLAG(ENABLE_VULKAN)
// Returns whether SkiaOutputDeviceX11 can be instantiated on this platform.
bool MayFallBackToSkiaOutputDeviceX11() {
#if BUILDFLAG(IS_OZONE)
return ui::OzonePlatform::GetInstance()
->GetPlatformProperties()
.skia_can_fall_back_to_x11;
#else
return false;
#endif // BUILDFLAG(IS_OZONE)
}
#endif // BUILDFLAG(ENABLE_VULKAN)
} // namespace
SkiaOutputSurfaceImplOnGpu::PromiseImageAccessHelper::PromiseImageAccessHelper(
SkiaOutputSurfaceImplOnGpu* impl_on_gpu)
: impl_on_gpu_(impl_on_gpu) {}
SkiaOutputSurfaceImplOnGpu::PromiseImageAccessHelper::
~PromiseImageAccessHelper() {
DCHECK(image_contexts_.empty() || impl_on_gpu_->was_context_lost());
}
void SkiaOutputSurfaceImplOnGpu::PromiseImageAccessHelper::BeginAccess(
std::vector<raw_ptr<ImageContextImpl, VectorExperimental>> image_contexts,
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores) {
// Only Vulkan needs semaphores.
if (impl_on_gpu_->context_state_->GrContextIsVulkan()) {
CHECK(begin_semaphores);
CHECK(end_semaphores);
begin_semaphores->reserve(image_contexts.size());
// We may need one more space for the swap buffer semaphore.
end_semaphores->reserve(image_contexts.size() + 1);
}
image_contexts_.reserve(image_contexts.size() + image_contexts_.size());
image_contexts_.insert(image_contexts.begin(), image_contexts.end());
impl_on_gpu_->BeginAccessImages(std::move(image_contexts), begin_semaphores,
end_semaphores);
}
void SkiaOutputSurfaceImplOnGpu::PromiseImageAccessHelper::EndAccess() {
impl_on_gpu_->EndAccessImages(image_contexts_);
image_contexts_.clear();
}
namespace {
std::unique_ptr<gpu::SharedImageFactory> CreateSharedImageFactory(
SkiaOutputSurfaceDependency* deps,
scoped_refptr<gpu::MemoryTracker> memory_tracker) {
return std::make_unique<gpu::SharedImageFactory>(
deps->GetGpuPreferences(), deps->GetGpuDriverBugWorkarounds(),
deps->GetGpuFeatureInfo(), deps->GetSharedContextState().get(),
deps->GetSharedImageManager(), std::move(memory_tracker),
/*is_for_display_compositor=*/true);
}
std::unique_ptr<gpu::SharedImageRepresentationFactory>
CreateSharedImageRepresentationFactory(
SkiaOutputSurfaceDependency* deps,
scoped_refptr<gpu::MemoryTracker> memory_tracker) {
return std::make_unique<gpu::SharedImageRepresentationFactory>(
deps->GetSharedImageManager(), std::move(memory_tracker));
}
} // namespace
SkiaOutputSurfaceImplOnGpu::ReleaseCurrent::ReleaseCurrent(
scoped_refptr<gl::GLSurface> gl_surface,
scoped_refptr<gpu::SharedContextState> context_state)
: gl_surface_(gl_surface), context_state_(context_state) {}
SkiaOutputSurfaceImplOnGpu::ReleaseCurrent::~ReleaseCurrent() {
if (context_state_ && gl_surface_) {
context_state_->ReleaseCurrent(gl_surface_.get());
}
}
// static
std::unique_ptr<SkiaOutputSurfaceImplOnGpu> SkiaOutputSurfaceImplOnGpu::Create(
SkiaOutputSurfaceDependency* deps,
const RendererSettings& renderer_settings,
gpu::DisplayCompositorMemoryAndTaskControllerOnGpu* shared_gpu_deps,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback,
BufferPresentedCallback buffer_presented_callback,
ContextLostCallback context_lost_callback,
ScheduleGpuTaskCallback schedule_gpu_task,
AddChildWindowToBrowserCallback add_child_window_to_browser_callback,
SkiaOutputDevice::ReleaseOverlaysCallback release_overlays_callback) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::Create");
auto context_state = deps->GetSharedContextState();
if (!context_state) {
return nullptr;
}
// Even with Vulkan/Dawn compositing, the SharedImageFactory constructor
// always initializes a GL-backed SharedImage factory to fall back on.
// Creating the GLTextureImageBackingFactory invokes GL API calls, so
// we need to ensure there is a current GL context.
if (!context_state->MakeCurrent(nullptr, true /* need_gl */)) {
LOG(ERROR) << "Failed to make current during initialization.";
return nullptr;
}
context_state->set_need_context_state_reset(true);
auto impl_on_gpu = std::make_unique<SkiaOutputSurfaceImplOnGpu>(
base::PassKey<SkiaOutputSurfaceImplOnGpu>(), deps,
context_state->feature_info(), renderer_settings, shared_gpu_deps,
std::move(did_swap_buffer_complete_callback),
std::move(buffer_presented_callback), std::move(context_lost_callback),
std::move(schedule_gpu_task),
std::move(add_child_window_to_browser_callback),
std::move(release_overlays_callback));
if (!impl_on_gpu->Initialize()) {
return nullptr;
}
return impl_on_gpu;
}
SkiaOutputSurfaceImplOnGpu::SkiaOutputSurfaceImplOnGpu(
base::PassKey<SkiaOutputSurfaceImplOnGpu> /* pass_key */,
SkiaOutputSurfaceDependency* deps,
scoped_refptr<gpu::gles2::FeatureInfo> feature_info,
const RendererSettings& renderer_settings,
gpu::DisplayCompositorMemoryAndTaskControllerOnGpu* shared_gpu_deps,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback,
BufferPresentedCallback buffer_presented_callback,
ContextLostCallback context_lost_callback,
ScheduleGpuTaskCallback schedule_gpu_task,
AddChildWindowToBrowserCallback add_child_window_to_browser_callback,
SkiaOutputDevice::ReleaseOverlaysCallback release_overlays_callback)
: dependency_(std::move(deps)),
shared_gpu_deps_(shared_gpu_deps),
feature_info_(std::move(feature_info)),
shared_image_factory_(
CreateSharedImageFactory(dependency_,
shared_gpu_deps_->memory_tracker())),
shared_image_representation_factory_(
CreateSharedImageRepresentationFactory(
dependency_,
shared_gpu_deps_->memory_tracker())),
vulkan_context_provider_(dependency_->GetVulkanContextProvider()),
renderer_settings_(renderer_settings),
did_swap_buffer_complete_callback_(
std::move(did_swap_buffer_complete_callback)),
context_lost_callback_(std::move(context_lost_callback)),
schedule_gpu_task_(std::move(schedule_gpu_task)),
add_child_window_to_browser_callback_(
std::move(add_child_window_to_browser_callback)),
release_overlays_callback_(release_overlays_callback),
gpu_preferences_(dependency_->GetGpuPreferences()),
async_read_result_lock_(base::MakeRefCounted<AsyncReadResultLock>()) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
weak_ptr_ = weak_ptr_factory_.GetWeakPtr();
buffer_presented_callback_ = CreateSafeRepeatingCallback(
weak_ptr_, std::move(buffer_presented_callback));
}
void SkiaOutputSurfaceImplOnGpu::ReleaseAsyncReadResultHelpers() {
base::AutoLock auto_lock(async_read_result_lock_->lock());
for (AsyncReadResultHelper* helper : async_read_result_helpers_) {
helper->reset();
}
async_read_result_helpers_.clear();
}
SkiaOutputSurfaceImplOnGpu::~SkiaOutputSurfaceImplOnGpu() {
TRACE_EVENT0("cc", __PRETTY_FUNCTION__);
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// We need to have context current or lost during the destruction.
bool has_context = false;
if (context_state_) {
context_state_->RemoveContextLostObserver(this);
has_context = MakeCurrent(/*need_framebuffer=*/false);
if (has_context) {
release_current_last_.emplace(gl_surface_, context_state_);
}
}
DCHECK(copy_output_images_.empty() || context_state_)
<< "We must have a valid context if copy requests were serviced";
copy_output_images_.clear();
// |presenter_| is owned by |output_device_|, so release it first.
presenter_ = nullptr;
// |scoped_output_device_paint_| needs |output_device_|, so release it first.
scoped_output_device_paint_.reset();
// |output_device_| may still need |shared_image_factory_|, so release it
// first.
output_device_.reset();
// Clear any open accesses before destroying the skia representations.
overlay_pass_accesses_.clear();
skia_representations_.clear();
// Destroy shared images created by this class.
shared_image_factory_->DestroyAllSharedImages(has_context);
// Since SharedImageFactory also has a reference to ImplOnGpu's member
// SharedContextState, we need to explicitly invoke the factory's destructor
// before deleting ImplOnGpu's other member variables.
shared_image_factory_.reset();
if (has_context && gr_context()) {
TRACE_EVENT0("viz", "Cleanup");
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (dependency_->GetGrShaderCache()) {
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
// This ensures any outstanding callbacks for promise images are
// performed.
GrFlushInfo flush_info = {};
gpu::AddVulkanCleanupTaskForSkiaFlush(context_state_->vk_context_provider(),
&flush_info);
gl::ScopedProgressReporter scoped_process_reporter(
context_state_->progress_reporter());
gr_context()->flush(flush_info);
gr_context()->submit(GrSyncCpu::kYes);
#if BUILDFLAG(ENABLE_VULKAN)
// No frame will come for us, make sure that all the cleanup is done.
if (context_state_->GrContextIsVulkan()) {
DCHECK(context_state_->vk_context_provider());
auto* fence_helper = context_state_->vk_context_provider()
->GetDeviceQueue()
->GetFenceHelper();
fence_helper->PerformImmediateCleanup();
}
#endif
}
// Release all ongoing AsyncReadResults.
ReleaseAsyncReadResultHelpers();
}
void SkiaOutputSurfaceImplOnGpu::Reshape(
const SkiaOutputDevice::ReshapeParams& params) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::Reshape");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(gr_context() || graphite_shared_context());
if (context_is_lost_) {
return;
}
size_ = params.GfxSize();
if (!output_device_->Reshape(params)) {
MarkContextLost(CONTEXT_LOST_RESHAPE_FAILED);
}
}
void SkiaOutputSurfaceImplOnGpu::DrawOverdraw(
sk_sp<GrDeferredDisplayList> overdraw_ddl,
SkCanvas& canvas) {
DCHECK(overdraw_ddl);
sk_sp<SkSurface> overdraw_surface = SkSurfaces::RenderTarget(
gr_context(), overdraw_ddl->characterization(), skgpu::Budgeted::kNo);
skgpu::ganesh::DrawDDL(overdraw_surface, overdraw_ddl);
destroy_after_swap_.push_back(std::move(overdraw_ddl));
SkPaint paint;
sk_sp<SkImage> overdraw_image = overdraw_surface->makeImageSnapshot();
paint.setColorFilter(SkiaHelper::MakeOverdrawColorFilter());
// TODO(xing.xu): move below to the thread where skia record happens.
canvas.drawImage(overdraw_image.get(), 0, 0, SkSamplingOptions(), &paint);
}
void SkiaOutputSurfaceImplOnGpu::FinishPaintCurrentFrame(
sk_sp<GrDeferredDisplayList> ddl,
sk_sp<GrDeferredDisplayList> overdraw_ddl,
std::unique_ptr<skgpu::graphite::Recording> graphite_recording,
std::vector<raw_ptr<ImageContextImpl, VectorExperimental>> image_contexts,
std::vector<gpu::SyncToken> sync_tokens,
base::OnceClosure on_finished,
base::OnceCallback<void(gfx::GpuFenceHandle)> return_release_fence_cb) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::FinishPaintCurrentFrame");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!scoped_output_device_paint_);
if (context_is_lost_) {
return;
}
if (!ddl && !graphite_recording) {
MarkContextLost(CONTEXT_LOST_UNKNOWN);
return;
}
// We do not reset scoped_output_device_paint_ after drawing the ddl until
// SwapBuffers() is called, because we may need access to output_sk_surface()
// for CopyOutput().
scoped_output_device_paint_ = output_device_->BeginScopedPaint();
if (!scoped_output_device_paint_) {
// For debugging: http://crbug.com/1364756
// We want to figure out why beginning a write access can fail.
base::debug::DumpWithoutCrashing();
MarkContextLost(ContextLostReason::CONTEXT_LOST_BEGIN_PAINT_FAILED);
return;
}
if (graphite_recording) {
CHECK(return_release_fence_cb.is_null());
promise_image_access_helper_.BeginAccess(std::move(image_contexts),
/*begin_semaphores=*/nullptr,
/*end_semaphores=*/nullptr);
bool draw_success = scoped_output_device_paint_->Draw(
context_state_->graphite_shared_context(),
std::move(graphite_recording), std::move(on_finished));
RecordInsertRenderPassRecording(draw_success);
if (!draw_success) {
draw_render_pass_failed_ = true;
}
return;
}
{
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (dependency_->GetGrShaderCache()) {
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
// TODO(crbug.com/40264581): Implement resource cleanup for Graphite.
dependency_->ScheduleGrContextCleanup();
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
promise_image_access_helper_.BeginAccess(
std::move(image_contexts), &begin_semaphores, &end_semaphores);
if (!begin_semaphores.empty()) {
auto result = scoped_output_device_paint_->Wait(
begin_semaphores.size(), begin_semaphores.data(),
/*delete_semaphores_after_wait=*/false);
DCHECK(result);
}
// Draw will only fail if the SkSurface and SkDDL are incompatible.
bool draw_success = scoped_output_device_paint_->Draw(ddl);
DCHECK(draw_success);
destroy_after_swap_.emplace_back(std::move(ddl));
if (overdraw_ddl) {
DrawOverdraw(std::move(overdraw_ddl),
*scoped_output_device_paint_->GetCanvas());
}
auto end_paint_semaphores =
scoped_output_device_paint_->TakeEndPaintSemaphores();
end_semaphores.insert(end_semaphores.end(), end_paint_semaphores.begin(),
end_paint_semaphores.end());
#if BUILDFLAG(ENABLE_VULKAN)
// Semaphores for release fences for vulkan should be created before flush.
if (!return_release_fence_cb.is_null() && is_using_vulkan()) {
const bool result = CreateAndStoreExternalSemaphoreVulkan(end_semaphores);
// A release fence will be created on submit as some platforms may use
// VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT handle types for their
// external semaphore. That handle type has COPY transference. Vulkan spec
// says that semaphore has to be signaled, or have an associated semaphore
// signal operation pending execution. Thus, delay importing the handle
// and creating the fence until commands are submitted.
pending_release_fence_cbs_.emplace_back(
result ? end_semaphores.back() : GrBackendSemaphore(),
std::move(return_release_fence_cb));
return_release_fence_cb.Reset();
}
#endif
const bool end_semaphores_empty = end_semaphores.empty();
auto result = scoped_output_device_paint_->Flush(vulkan_context_provider_,
std::move(end_semaphores),
std::move(on_finished));
if (result != GrSemaphoresSubmitted::kYes &&
!(begin_semaphores.empty() && end_semaphores_empty)) {
if (!return_release_fence_cb.is_null()) {
std::move(return_release_fence_cb).Run(gfx::GpuFenceHandle());
return_release_fence_cb.Reset();
}
// TODO(penghuang): handle vulkan device lost.
FailedSkiaFlush("output_sk_surface()->flush() failed.");
return;
}
gfx::GpuFenceHandle release_fence;
if (!return_release_fence_cb.is_null() && context_state_->IsUsingGL()) {
DCHECK(release_fence.is_null());
release_fence = CreateReleaseFenceForGL();
}
if (!return_release_fence_cb.is_null()) {
// Returning fences for Vulkan is delayed. See the comment above.
DCHECK(!is_using_vulkan());
std::move(return_release_fence_cb).Run(std::move(release_fence));
return_release_fence_cb.Reset();
}
}
}
void SkiaOutputSurfaceImplOnGpu::SwapBuffers(OutputSurfaceFrame frame) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::SwapBuffers");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
SwapBuffersInternal(std::move(frame));
}
void SkiaOutputSurfaceImplOnGpu::SetDependenciesResolvedTimings(
base::TimeTicks task_ready) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
output_device_->SetDependencyTimings(task_ready);
}
void SkiaOutputSurfaceImplOnGpu::SetDrawTimings(base::TimeTicks task_posted) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
output_device_->SetDrawTimings(task_posted, base::TimeTicks::Now());
}
void SkiaOutputSurfaceImplOnGpu::SwapBuffersSkipped() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
SwapBuffersInternal(std::nullopt);
}
void SkiaOutputSurfaceImplOnGpu::FinishPaintRenderPass(
const gpu::Mailbox& mailbox,
sk_sp<GrDeferredDisplayList> ddl,
sk_sp<GrDeferredDisplayList> overdraw_ddl,
std::unique_ptr<skgpu::graphite::Recording> graphite_recording,
std::vector<raw_ptr<ImageContextImpl, VectorExperimental>> image_contexts,
std::vector<gpu::SyncToken> sync_tokens,
base::OnceClosure on_finished,
base::OnceCallback<void(gfx::GpuFenceHandle)> return_release_fence_cb,
const gfx::Rect& update_rect,
bool is_overlay) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::FinishPaintRenderPass");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (context_is_lost_) {
return;
}
if (!ddl && !graphite_recording) {
MarkContextLost(CONTEXT_LOST_UNKNOWN);
return;
}
gpu::SkiaImageRepresentation* skia_representation =
GetSkiaRepresentation(mailbox);
if (!skia_representation) {
MarkContextLost(CONTEXT_LOST_RESHAPE_FAILED);
return;
}
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
int sample_count = 0;
SkSurfaceProps surface_props;
if (ddl) {
sample_count = ddl->characterization().sampleCount();
surface_props = ddl->characterization().surfaceProps();
}
auto local_scoped_access = skia_representation->BeginScopedWriteAccess(
sample_count, surface_props, update_rect, &begin_semaphores,
&end_semaphores,
gpu::SharedImageRepresentation::AllowUnclearedAccess::kYes);
if (!local_scoped_access) {
MarkContextLost(CONTEXT_LOST_UNKNOWN);
return;
}
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (gr_context() && dependency_->GetGrShaderCache()) {
// TODO(crbug.com/40264581): Implement pipeline caching for Graphite.
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
// When CompositorGpuThread is disabled, this cleanup for gpu main
// thread context already happens in raster decoder and hence we do not want
// to do additional cleanup here on same context. That results in more skia
// reported memory on mac - crbug.com/1396279.
// When CompositorGpuThread is enabled, we want to do cleanup here for every
// render pass instead of once per frame as it results in less outstanding
// allocated memory.
if (dependency_->IsUsingCompositorGpuThread()) {
dependency_->ScheduleGrContextCleanup();
}
// Only overlayed images require end_semaphore synchronization.
DCHECK(is_overlay || end_semaphores.empty());
// If this render pass is an overlay we need to hang onto the scoped write
// access until PostSubmit(), so we'll transfer ownership to a member
// variable. This is necessary because in Vulkan on Android we need to wait
// until submit is called before ending the ScopedWriteAccess. We'll also
// create a raw pointer to it first for use within this function.
gpu::SkiaImageRepresentation::ScopedWriteAccess* scoped_access =
local_scoped_access.get();
// DComp only allows drawing to a single surface at a time and does not
// require us to keep the write accesses open through submit.
const bool is_dcomp_surface =
local_scoped_access->representation()->usage().Has(
gpu::SHARED_IMAGE_USAGE_SCANOUT_DCOMP_SURFACE);
if (is_overlay && !is_dcomp_surface) {
DCHECK(!overlay_pass_accesses_.contains(mailbox));
overlay_pass_accesses_.emplace(mailbox, std::move(local_scoped_access));
}
DLOG_IF(WARNING, update_rect.IsEmpty() && !skia_representation->IsCleared())
<< "FinishPaintRenderPass called with empty update_rect on an "
"uninitialized backing.";
SkSurface* surface = scoped_access->surface();
DCHECK(surface);
promise_image_access_helper_.BeginAccess(std::move(image_contexts),
&begin_semaphores, &end_semaphores);
if (graphite_recording) {
skgpu::graphite::InsertRecordingInfo info;
info.fRecording = graphite_recording.get();
info.fTargetSurface = surface;
if (on_finished) {
gpu::AddCleanupTaskForGraphiteRecording(std::move(on_finished), &info);
}
bool insert_success = graphite_shared_context()->insertRecording(info);
RecordInsertRenderPassRecording(insert_success);
if (local_scoped_access &&
local_scoped_access->NeedGraphiteContextSubmit()) {
graphite_shared_context()->submit();
}
if (insert_success) {
skia_representation->SetCleared();
} else {
DLOG(ERROR) << "Failed to insert recording";
draw_render_pass_failed_ = true;
}
return;
}
if (!begin_semaphores.empty()) {
auto result =
surface->wait(begin_semaphores.size(), begin_semaphores.data(),
/*deleteSemaphoresAfterWait=*/false);
DCHECK(result);
}
skgpu::ganesh::DrawDDL(surface, ddl);
skia_representation->SetCleared();
destroy_after_swap_.emplace_back(std::move(ddl));
if (overdraw_ddl) {
DrawOverdraw(std::move(overdraw_ddl), *surface->getCanvas());
}
#if BUILDFLAG(ENABLE_VULKAN)
// Semaphores for release fences for vulkan should be created before flush.
if (!return_release_fence_cb.is_null() && is_using_vulkan()) {
const bool result = CreateAndStoreExternalSemaphoreVulkan(end_semaphores);
// A release fence will be created on submit as some platforms may use
// VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT handle types for their
// external semaphore. That handle type has COPY transference. Vulkan spec
// says that semaphore has to be signaled, or have an associated semaphore
// signal operation pending execution. Thus, delay importing the handle
// and creating the fence until commands are submitted.
pending_release_fence_cbs_.emplace_back(
result ? end_semaphores.back() : GrBackendSemaphore(),
std::move(return_release_fence_cb));
return_release_fence_cb.Reset();
}
#endif
GrFlushInfo flush_info = {
.fNumSemaphores = end_semaphores.size(),
.fSignalSemaphores = end_semaphores.data(),
};
gpu::AddVulkanCleanupTaskForSkiaFlush(vulkan_context_provider_, &flush_info);
if (on_finished) {
gpu::AddCleanupTaskForSkiaFlush(std::move(on_finished), &flush_info);
}
gl::ScopedProgressReporter scoped_process_reporter(
context_state_->progress_reporter());
// This flushes paint ops first, then applies Vulkan transition layouts and
// then submit semaphores to signal.
gr_context()->flush(surface, {});
scoped_access->ApplyBackendSurfaceEndState();
auto result = gr_context()->flush(surface, flush_info, nullptr);
if (result != GrSemaphoresSubmitted::kYes &&
!(begin_semaphores.empty() && end_semaphores.empty())) {
if (!return_release_fence_cb.is_null()) {
std::move(return_release_fence_cb).Run(gfx::GpuFenceHandle());
return_release_fence_cb.Reset();
}
// TODO(penghuang): handle vulkan device lost.
FailedSkiaFlush("offscreen.surface()->flush() failed.");
return;
}
// If GL is used, create the release fence after flush.
gfx::GpuFenceHandle release_fence;
if (!return_release_fence_cb.is_null() && context_state_->IsUsingGL()) {
DCHECK(release_fence.is_null());
release_fence = CreateReleaseFenceForGL();
}
if (!return_release_fence_cb.is_null()) {
// Returning fences for Vulkan is delayed. See the comment above.
DCHECK(!is_using_vulkan());
std::move(return_release_fence_cb).Run(std::move(release_fence));
return_release_fence_cb.Reset();
}
bool sync_cpu =
gpu::ShouldVulkanSyncCpuForSkiaSubmit(vulkan_context_provider_);
if (sync_cpu) {
gr_context()->submit(GrSyncCpu::kYes);
}
}
std::unique_ptr<gpu::SkiaImageRepresentation>
SkiaOutputSurfaceImplOnGpu::CreateSharedImageRepresentationSkia(
SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
std::string_view debug_label) {
// The SharedImage created here will serve as the destination of a
// CopyOutputRequest and will eventually make it back to the client
// that issued that request. Thus, the usage here needs to capture the variety
// of clients' eventual allowed usages. Note that CopyOutputRequests are not
// writable via raster (by contract).
constexpr gpu::SharedImageUsageSet kUsage =
gpu::SHARED_IMAGE_USAGE_RASTER_READ |
gpu::SHARED_IMAGE_USAGE_DISPLAY_READ |
gpu::SHARED_IMAGE_USAGE_DISPLAY_WRITE;
gpu::Mailbox mailbox = gpu::Mailbox::Generate();
bool result = shared_image_factory_->CreateSharedImage(
mailbox, format, size, color_space, kTopLeft_GrSurfaceOrigin,
kPremul_SkAlphaType, gpu::kNullSurfaceHandle, kUsage,
std::string(debug_label));
if (!result) {
DLOG(ERROR) << "Failed to create shared image.";
return nullptr;
}
auto representation = dependency_->GetSharedImageManager()->ProduceSkia(
mailbox, context_state_->memory_type_tracker(), context_state_);
shared_image_factory_->DestroySharedImage(mailbox);
return representation;
}
void SkiaOutputSurfaceImplOnGpu::CopyOutputRGBAInMemory(
SkSurface* surface,
copy_output::RenderPassGeometry geometry,
const gfx::ColorSpace& color_space,
const SkIRect& src_rect,
SkSurface::RescaleMode rescale_mode,
bool is_downscale_or_identity_in_both_dimensions,
std::unique_ptr<CopyOutputRequest> request) {
// If we can't convert |color_space| to a SkColorSpace (e.g. PIECEWISE_HDR),
// request a sRGB destination color space for the copy result instead.
gfx::ColorSpace dest_color_space = color_space;
sk_sp<SkColorSpace> sk_color_space = color_space.ToSkColorSpace();
if (!sk_color_space) {
dest_color_space = gfx::ColorSpace::CreateSRGB();
}
// TODO(https://bugs.chromium.org/p/skia/issues/detail?id=14389):
// BGRA is not supported on iOS, so explicitly request RGBA here. This should
// not prevent readback, however, so once that is fixed, this code could be
// removed.
auto color_type =
#if BUILDFLAG(IS_IOS)
kRGBA_8888_SkColorType;
#else
kN32_SkColorType;
#endif // BUILDFLAG(IS_IOS)
SkImageInfo dst_info = SkImageInfo::Make(
geometry.result_selection.width(), geometry.result_selection.height(),
color_type, kPremul_SkAlphaType, sk_color_space);
std::unique_ptr<ReadPixelsContext> context =
std::make_unique<ReadPixelsContext>(std::move(request),
geometry.result_selection,
dest_color_space, weak_ptr_);
// Skia readback could be synchronous. Incremement counter in case
// ReadbackCompleted is called immediately.
num_readbacks_pending_++;
if (auto* graphite_shared_context =
context_state_->graphite_shared_context()) {
// SkImage/SkSurface asyncRescaleAndReadPixels methods won't be implemented
// for Graphite. Instead the equivalent methods will be on Graphite Context.
graphite_shared_context->asyncRescaleAndReadPixels(
surface, dst_info, src_rect, SkSurface::RescaleGamma::kSrc,
rescale_mode, base::BindOnce(&CopyOutputResultSkiaRGBA::OnReadbackDone),
context.release());
} else {
surface->asyncRescaleAndReadPixels(
dst_info, src_rect, SkSurface::RescaleGamma::kSrc, rescale_mode,
&CopyOutputResultSkiaRGBA::OnReadbackDone, context.release());
}
}
namespace {
bool IsValidInTextureCopyOutputRequest(
const copy_output::RenderPassGeometry& geometry,
const CopyOutputRequest& request) {
if (!request.has_blit_request()) {
return true;
}
if (request.result_destination() !=
CopyOutputRequest::ResultDestination::kNativeTextures) {
DLOG(ERROR) << "BlitRequest must have native texture destination";
return false;
}
if (!request.has_result_selection()) {
DLOG(ERROR) << "BlitRequest must have result_selection";
return false;
}
if (request.result_selection().size() != geometry.result_selection.size()) {
// We have a blit request that asks for a different
// size than what we have available - the behavior in this case is
// currently unspecified as we'd have to leave parts of the caller's
// region unpopulated.
DLOG(ERROR) << "BlitRequest result_selection must match output";
return false;
}
return true;
}
} // namespace
void SkiaOutputSurfaceImplOnGpu::CopyOutputRGBA(
SkSurface* surface,
copy_output::RenderPassGeometry geometry,
const gfx::ColorSpace& color_space,
const SkIRect& src_rect,
SkSurface::RescaleMode rescale_mode,
bool is_downscale_or_identity_in_both_dimensions,
std::unique_ptr<CopyOutputRequest> request) {
DCHECK_EQ(request->result_format(), CopyOutputRequest::ResultFormat::RGBA);
switch (request->result_destination()) {
case CopyOutputRequest::ResultDestination::kSystemMemory:
CopyOutputRGBAInMemory(
surface, geometry, color_space, src_rect, rescale_mode,
is_downscale_or_identity_in_both_dimensions, std::move(request));
break;
case CopyOutputRequest::ResultDestination::kNativeTextures: {
CopyOutputRGBAInTexture(
surface, geometry, color_space, src_rect, rescale_mode,
is_downscale_or_identity_in_both_dimensions, std::move(request));
break;
}
}
}
void SkiaOutputSurfaceImplOnGpu::CopyOutputRGBAInTexture(
SkSurface* surface,
copy_output::RenderPassGeometry geometry,
const gfx::ColorSpace& color_space,
const SkIRect& src_rect,
SkSurface::RescaleMode rescale_mode,
bool is_downscale_or_identity_in_both_dimensions,
std::unique_ptr<CopyOutputRequest> request) {
// Check if the request is valid.
if (!IsValidInTextureCopyOutputRequest(geometry, *request)) {
return;
}
std::unique_ptr<gpu::SkiaImageRepresentation> representation;
// If has blit request, import texture from request.
if (request->has_blit_request()) {
const gpu::Mailbox& mailbox = request->blit_request().mailbox();
// Should never happen, mailboxes are validated when setting blit
// request on a CopyOutputResult.
DCHECK(!mailbox.IsZero());
representation = dependency_->GetSharedImageManager()->ProduceSkia(
mailbox, context_state_->memory_type_tracker(), context_state_);
} else {
representation = CreateSharedImageRepresentationSkia(
SinglePlaneFormat::kRGBA_8888,
gfx::Size(geometry.result_selection.width(),
geometry.result_selection.height()),
color_space, "CopyOutputRGBA");
}
if (!representation) {
DLOG(ERROR) << "Failed to create shared image.";
return;
}
auto allow_unclear_access =
gpu::SharedImageRepresentation::AllowUnclearedAccess::kYes;
if (request->has_blit_request()) {
// Check if the destination will fit in the blit target:
const gfx::Rect blit_destination_rect(
request->blit_request().destination_region_offset(),
geometry.result_selection.size());
const gfx::Rect blit_target_image_rect(representation->size());
if (!blit_target_image_rect.Contains(blit_destination_rect)) {
// Send empty result, the blit target image is not large enough to fit
// the results.
DLOG(ERROR) << "blit target image is not large enough to fit results";
return;
}
if (request->blit_request().letterboxing_behavior() ==
LetterboxingBehavior::kDoNotLetterbox &&
blit_destination_rect != blit_target_image_rect) {
// If the BlitRequest won't clear the entire destination texture then it
// must already be cleared to be usable.
allow_unclear_access =
gpu::SharedImageRepresentation::AllowUnclearedAccess::kNo;
}
}
SkSurfaceProps surface_props;
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
auto scoped_write = representation->BeginScopedWriteAccess(
/*final_msaa_count=*/1, surface_props, &begin_semaphores, &end_semaphores,
allow_unclear_access);
if (!scoped_write) {
return;
}
std::optional<SkVector> scaling;
if (request->is_scaled()) {
scaling = SkVector::Make(static_cast<SkScalar>(request->scale_to().x()) /
request->scale_from().x(),
static_cast<SkScalar>(request->scale_to().y()) /
request->scale_from().y());
}
scoped_write->surface()->wait(begin_semaphores.size(),
begin_semaphores.data());
gfx::Point dest_origin;
if (request->has_blit_request()) {
dest_origin = request->blit_request().destination_region_offset();
if (request->blit_request().letterboxing_behavior() ==
LetterboxingBehavior::kLetterbox) {
scoped_write->surface()->getCanvas()->clear(SK_ColorBLACK);
}
}
RenderSurface(surface, src_rect, scaling,
is_downscale_or_identity_in_both_dimensions,
scoped_write->surface(), dest_origin);
if (request->has_blit_request()) {
BlendBitmapOverlays(scoped_write->surface()->getCanvas(),
request->blit_request());
}
bool should_submit_gr_context = !end_semaphores.empty();
// If we are not the ones allocating the textures, they may come from a
// GMB, in which case we need to delay sending the results until we
// receive a callback that the GPU work has completed - otherwise,
// memory-mapping the GMB may not yield the latest version of the
// contents.
const bool should_wait_for_gpu_work =
request->has_blit_request() &&
request->blit_request().populates_gpu_memory_buffer();
std::unique_ptr<ReadbackContextTexture> readback_context;
if (should_wait_for_gpu_work) {
// Treat the fact that we're waiting for GPU work to finish the same way
// as a readback request. This would allow us to nudge Skia to fire the
// callbacks. See
// `SkiaOutputSurfaceImplOnGpu::CheckReadbackCompletion()`.
++num_readbacks_pending_;
readback_context = std::make_unique<ReadbackContextTexture>(
weak_ptr_, std::move(request), geometry.result_selection,
request->blit_request().mailbox(), color_space);
}
bool flush_succeeded = false;
if (gr_context()) {
flush_succeeded = FlushSurface(
scoped_write->surface(), end_semaphores, scoped_write.get(),
should_wait_for_gpu_work ? &ReadbackContextTexture::OnMailboxReady
: nullptr,
/*graphite_finished_proc=*/nullptr, readback_context.release());
} else {
CHECK(graphite_shared_context());
skgpu::graphite::GpuFinishedProc graphite_proc =
[](void* context, skgpu::CallbackResult result) {
ReadbackContextTexture::OnMailboxReady(context);
};
flush_succeeded = FlushSurface(
scoped_write->surface(), end_semaphores, scoped_write.get(),
/*ganesh_finished_proc=*/nullptr,
should_wait_for_gpu_work ? graphite_proc : nullptr,
readback_context.release());
}
if (!flush_succeeded) {
// TODO(penghuang): handle vulkan device lost.
FailedSkiaFlush("CopyOutputRGBA FlushSurface(scoped_write->surface())");
return;
}
if (should_submit_gr_context && !gr_context()->submit()) {
DLOG(ERROR) << "CopyOutputRGBA gr_context->submit() failed";
return;
}
if (graphite_shared_context() && scoped_write->NeedGraphiteContextSubmit()) {
graphite_shared_context()->submit();
}
representation->SetCleared();
if (should_wait_for_gpu_work) {
// Flow will continue after GPU work is done - see
// `ReadbackContextTexture::OnMailboxReady()` that eventually gets
// called.
return;
}
// Grab the mailbox before we transfer `representation`'s ownership:
gpu::Mailbox mailbox = representation->mailbox();
CopyOutputResult::ReleaseCallbacks release_callbacks;
if (!request->has_blit_request()) {
release_callbacks.push_back(
CreateDestroyCopyOutputResourcesOnGpuThreadCallback(
std::move(representation)));
}
request->SendResult(std::make_unique<CopyOutputTextureResult>(
CopyOutputResult::Format::RGBA, geometry.result_selection,
CopyOutputResult::TextureResult(mailbox, color_space),
std::move(release_callbacks)));
}
void SkiaOutputSurfaceImplOnGpu::RenderSurface(
SkSurface* surface,
const SkIRect& source_selection,
std::optional<SkVector> scaling,
bool is_downscale_or_identity_in_both_dimensions,
SkSurface* dest_surface,
gfx::Point destination_origin) {
SkCanvas* dest_canvas = dest_surface->getCanvas();
int state_depth = dest_canvas->save();
// Apply the destination_origin of blit-request if present
dest_canvas->translate(destination_origin.x(), destination_origin.y());
if (scaling.has_value()) {
dest_canvas->scale(scaling->x(), scaling->y());
}
dest_canvas->clipRect(SkRect::MakeXYWH(0, 0, source_selection.width(),
source_selection.height()));
// TODO(b/197353769): Ideally, we should simply use a kSrc blending mode,
// but for some reason, this triggers some antialiasing code that causes
// various Vulkan tests to fail. We should investigate this and replace
// this clear with blend mode.
if (surface->imageInfo().alphaType() != kOpaque_SkAlphaType) {
dest_canvas->clear(SK_ColorTRANSPARENT);
}
auto sampling =
is_downscale_or_identity_in_both_dimensions
? SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kLinear)
: SkSamplingOptions({1.0f / 3, 1.0f / 3});
surface->draw(dest_canvas, -source_selection.x(), -source_selection.y(),
sampling, /*paint=*/nullptr);
dest_canvas->restoreToCount(state_depth);
}
bool SkiaOutputSurfaceImplOnGpu::FlushSurface(
SkSurface* surface,
std::vector<GrBackendSemaphore>& end_semaphores,
gpu::SkiaImageRepresentation::ScopedWriteAccess* scoped_write_access,
GrGpuFinishedProc ganesh_finished_proc,
skgpu::graphite::GpuFinishedProc graphite_finished_proc,
void* finished_context) {
gl::ScopedProgressReporter scoped_process_reporter(
context_state_->progress_reporter());
if (gr_context()) {
GrFlushInfo flush_info;
flush_info.fNumSemaphores = end_semaphores.size();
flush_info.fSignalSemaphores = end_semaphores.data();
flush_info.fFinishedProc = ganesh_finished_proc;
flush_info.fFinishedContext = finished_context;
gpu::AddVulkanCleanupTaskForSkiaFlush(vulkan_context_provider_,
&flush_info);
GrSemaphoresSubmitted flush_result =
surface ? gr_context()->flush(surface, flush_info)
: gr_context()->flush(flush_info);
if (scoped_write_access) {
scoped_write_access->ApplyBackendSurfaceEndState();
}
return flush_result == GrSemaphoresSubmitted::kYes ||
end_semaphores.empty();
}
CHECK(graphite_recorder());
auto recording = graphite_recorder()->snap();
if (recording) {
skgpu::graphite::InsertRecordingInfo info = {};
info.fRecording = recording.get();
info.fTargetSurface = surface;
info.fFinishedContext = finished_context;
info.fFinishedProc = graphite_finished_proc;
return graphite_shared_context()->insertRecording(info);
}
return false;
}
SkiaOutputSurfaceImplOnGpu::MailboxAccessData::MailboxAccessData() = default;
SkiaOutputSurfaceImplOnGpu::MailboxAccessData::~MailboxAccessData() = default;
bool SkiaOutputSurfaceImplOnGpu::CreateDestinationImageIfNeededAndBeginAccess(
CopyOutputRequest* request,
gfx::Size intermediate_dst_size,
const gfx::ColorSpace& color_space,
MailboxAccessData& mailbox_access_data) {
std::unique_ptr<gpu::SkiaImageRepresentation> representation;
// If has blit request, import texture from request.
if (request->has_blit_request()) {
const gpu::Mailbox& mailbox = request->blit_request().mailbox();
// Should never happen, mailboxes are validated when setting blit
// request on a CopyOutputResult.
DCHECK(!mailbox.IsZero());
representation = dependency_->GetSharedImageManager()->ProduceSkia(
mailbox, context_state_->memory_type_tracker(), context_state_);
} else {
representation = CreateSharedImageRepresentationSkia(
MultiPlaneFormat::kNV12, intermediate_dst_size, color_space,
"CopyOutputResult");
}
if (!representation) {
return false;
}
auto allow_unclear_access =
gpu::SharedImageRepresentation::AllowUnclearedAccess::kYes;
if (request->has_blit_request()) {
auto& blit_request = request->blit_request();
// Check if the destination will fit in the blit target:
const gfx::Rect blit_destination_rect(
blit_request.destination_region_offset(), intermediate_dst_size);
const gfx::Rect blit_target_image_rect(representation->size());
if (!blit_target_image_rect.Contains(blit_destination_rect)) {
// Send empty result, the blit target image is not large enough to fit
// the results.
DLOG(ERROR) << "blit target image is not large enough to fit results";
return false;
}
if (blit_request.letterboxing_behavior() ==
LetterboxingBehavior::kDoNotLetterbox &&
blit_destination_rect != blit_target_image_rect) {
// If the BlitRequest won't clear the entire destination texture then it
// must already be cleared to be usable.
allow_unclear_access =
gpu::SharedImageRepresentation::AllowUnclearedAccess::kNo;
}
}
std::unique_ptr<gpu::SkiaImageRepresentation::ScopedWriteAccess>
scoped_write = representation->BeginScopedWriteAccess(
/*final_msaa_count=*/1, SkSurfaceProps(),
&mailbox_access_data.begin_semaphores,
&mailbox_access_data.end_semaphores, allow_unclear_access);
if (!scoped_write) {
return false;
}
if (gr_context()) {
// NOTE: For multiplanar SharedImage there is only one set of semaphores
// for all of the planes. Rather than waiting on one of the planes we
// wait on the context, which facilitates flushing later: we first flush
// the individual surfaces without signaling followed by
// flushing+signaling the context.
gr_context()->wait(mailbox_access_data.begin_semaphores.size(),
mailbox_access_data.begin_semaphores.data());
}
// Semaphores have already been populated in `mailbox_access_data`.
// Set the remaining fields.
mailbox_access_data.mailbox = representation->mailbox();
mailbox_access_data.representation = std::move(representation);
mailbox_access_data.scoped_write = std::move(scoped_write);
return true;
}
void SkiaOutputSurfaceImplOnGpu::BlendBitmapOverlays(
SkCanvas* canvas,
const BlitRequest& blit_request) {
for (const BlendBitmap& blend_bitmap : blit_request.blend_bitmaps()) {
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrcOver);
canvas->drawImageRect(blend_bitmap.image(),
gfx::RectToSkRect(blend_bitmap.source_region()),
gfx::RectToSkRect(blend_bitmap.destination_region()),
SkSamplingOptions(SkFilterMode::kLinear), &paint,
SkCanvas::kFast_SrcRectConstraint);
}
}
void SkiaOutputSurfaceImplOnGpu::CopyOutputNV12(
SkSurface* surface,
copy_output::RenderPassGeometry geometry,
const gfx::ColorSpace& color_space,
const SkIRect& src_rect,
SkSurface::RescaleMode rescale_mode,
bool is_downscale_or_identity_in_both_dimensions,
std::unique_ptr<CopyOutputRequest> request) {
// Check if the request is valid.
if (!IsValidInTextureCopyOutputRequest(geometry, *request)) {
return;
}
// Overview:
// 1. Try to create surfaces for NV12 planes (we know the needed size in
// advance). If this fails, send an empty result. For requests that have a
// blit request appended, the surfaces should be backed by caller-provided
// textures.
// 2. Render the desired region into a new SkSurface, taking into account
// desired scaling and clipping.
// 3. If blitting, honor the blend bitmap requests set by blending them onto
// the surface produced in step 2.
// 4. Grab an SkImage and convert it into multiple SkSurfaces created by
// step 1, one for each plane.
// 5. Depending on the result destination of the request, either:
// - pass ownership of the textures to the caller (native textures result)
// - schedule a read-back & expose its results to the caller (system memory
// result)
//
// Note: in case the blit request populates the GMBs, the flow stays the same,
// but we need to ensure that the results are only sent out after the
// GpuMemoryBuffer is safe to map into system memory.
// The size of the destination is passed in via `geometry.result_selection` -
// it already takes into account the rect of the render pass that is being
// copied, as well as area, scaling & result_selection of the `request`.
// This represents the size of the intermediate texture that will be then
// blitted to the destination textures.
const gfx::Size intermediate_dst_size = geometry.result_selection.size();
MailboxAccessData mailbox_access_data;
if (!CreateDestinationImageIfNeededAndBeginAccess(
request.get(), intermediate_dst_size, color_space,
mailbox_access_data)) {
DVLOG(1) << "failed to create / import destination surfaces";
// Send empty result.
return;
}
// Create a destination for the scaled & clipped result:
sk_sp<SkSurface> intermediate_surface;
if (gr_context()) {
intermediate_surface = SkSurfaces::RenderTarget(
gr_context(), skgpu::Budgeted::kYes,
SkImageInfo::Make(gfx::SizeToSkISize(intermediate_dst_size),
SkColorType::kRGBA_8888_SkColorType,
SkAlphaType::kPremul_SkAlphaType,
color_space.ToSkColorSpace()));
} else {
CHECK(graphite_shared_context());
intermediate_surface = SkSurfaces::RenderTarget(
graphite_recorder(),
SkImageInfo::Make(gfx::SizeToSkISize(intermediate_dst_size),
SkColorType::kRGBA_8888_SkColorType,
SkAlphaType::kPremul_SkAlphaType,
color_space.ToSkColorSpace()),
skgpu::Mipmapped::kNo);
}
if (!intermediate_surface) {
DVLOG(1) << "failed to create surface for the intermediate texture";
// Send empty result.
return;
}
std::optional<SkVector> scaling;
if (request->is_scaled()) {
scaling = SkVector::Make(static_cast<SkScalar>(request->scale_to().x()) /
request->scale_from().x(),
static_cast<SkScalar>(request->scale_to().y()) /
request->scale_from().y());
}
RenderSurface(surface, src_rect, scaling,
is_downscale_or_identity_in_both_dimensions,
intermediate_surface.get(), gfx::Point());
if (request->has_blit_request()) {
BlendBitmapOverlays(intermediate_surface->getCanvas(),
request->blit_request());
}
if (gr_context()) {
gr_context()->flush(intermediate_surface.get());
}
auto intermediate_image = intermediate_surface->makeImageSnapshot();
if (!intermediate_image) {
DLOG(ERROR) << "failed to retrieve `intermediate_image`.";
return;
}
// `skia::BlitRGBAToYUVA()` requires a buffer with 4 SkSurface* elements,
// let's allocate it and populate its first 2 entries with the surfaces
// obtained from |mailbox_access_datas|.
std::array<SkSurface*, SkYUVAInfo::kMaxPlanes> plane_surfaces = {
mailbox_access_data.scoped_write->surface(0),
mailbox_access_data.scoped_write->surface(1), nullptr, nullptr};
// The region to be populated in caller's textures is derived from blit
// request's |destination_region_offset()|, and from COR's
// |result_selection()|. If we have a blit request, use it. Otherwise, use an
// empty rect (which means that entire image will be used as the target of the
// blit - this will not result in rescaling since w/o blit request present,
// the destination image size matches the |geometry.result_selection|).
const SkRect dst_region =
request->has_blit_request()
? gfx::RectToSkRect(
gfx::Rect(request->blit_request().destination_region_offset(),
intermediate_dst_size))
: SkRect::MakeEmpty();
// We should clear destination if BlitRequest asked to letterbox everything
// outside of intended destination region:
const bool clear_destination =
request->has_blit_request()
? request->blit_request().letterboxing_behavior() ==
LetterboxingBehavior::kLetterbox
: false;
SkYUVAInfo yuva_info(
gfx::SizeToSkISize(mailbox_access_data.representation->size()),
SkYUVAInfo::PlaneConfig::kY_UV, SkYUVAInfo::Subsampling::k420,
kRec709_Limited_SkYUVColorSpace);
skia::BlitRGBAToYUVA(intermediate_image.get(), plane_surfaces.data(),
yuva_info, dst_region, clear_destination);
// If we are not the ones allocating the textures, they may come from a GMB,
// in which case we need to delay sending the results until we receive a
// callback that the GPU work has completed - otherwise, memory-mapping the
// GMB may not yield the latest version of the contents.
const bool should_wait_for_gpu_work =
request->result_destination() ==
CopyOutputRequest::ResultDestination::kNativeTextures &&
request->has_blit_request() &&
request->blit_request().populates_gpu_memory_buffer();
std::unique_ptr<ReadbackContextTexture> readback_context;
if (should_wait_for_gpu_work) {
// Prepare a per-CopyOutputRequest context that will be responsible for
// sending the CopyOutputResult:
readback_context = std::make_unique<ReadbackContextTexture>(
weak_ptr_, std::move(request), geometry.result_selection,
mailbox_access_data.mailbox, color_space);
// Treat the fact that we're waiting for GPU work to finish the same way
// as a readback request. This would allow us to nudge Skia to fire the
// callbacks. See `SkiaOutputSurfaceImplOnGpu::CheckReadbackCompletion()`.
++num_readbacks_pending_;
}
bool should_submit_gr_context = !mailbox_access_data.end_semaphores.empty();
mailbox_access_data.representation->SetCleared();
if (gr_context()) {
// Flush the individual surfaces followed by flushing the context and
// signaling.
gr_context()->flush(plane_surfaces[0], GrFlushInfo());
gr_context()->flush(plane_surfaces[1], GrFlushInfo());
}
bool flush_succeeded = false;
if (gr_context()) {
flush_succeeded = FlushSurface(
nullptr, mailbox_access_data.end_semaphores,
mailbox_access_data.scoped_write.get(),
should_wait_for_gpu_work ? &ReadbackContextTexture::OnMailboxReady
: nullptr,
/*graphite_finished_proc=*/nullptr, readback_context.release());
} else {
CHECK(graphite_shared_context());
skgpu::graphite::GpuFinishedProc graphite_proc =
[](void* context, skgpu::CallbackResult result) {
ReadbackContextTexture::OnMailboxReady(context);
};
flush_succeeded =
FlushSurface(nullptr, mailbox_access_data.end_semaphores,
mailbox_access_data.scoped_write.get(),
/*ganesh_finished_proc=*/nullptr,
should_wait_for_gpu_work ? graphite_proc : nullptr,
readback_context.release());
}
if (!flush_succeeded) {
// TODO(penghuang): handle vulkan device lost.
FailedSkiaFlush("CopyOutputNV12 plane_surfaces[i]->flush()");
return;
}
if (should_submit_gr_context && !gr_context()->submit()) {
DLOG(ERROR) << "CopyOutputNV12 gr_context->submit() failed";
return;
}
if (graphite_shared_context() &&
mailbox_access_data.scoped_write->NeedGraphiteContextSubmit()) {
graphite_shared_context()->submit();
}
if (should_wait_for_gpu_work) {
// Flow will continue after GPU work is done - see
// `ReadbackContextTexture::OnMailboxReady()` that eventually gets
// called.
return;
}
// We conditionally move from request (if `should_wait_for_gpu_work` is true),
// DCHECK that we don't accidentally enter this codepath after the request was
// moved from.
DCHECK(request);
switch (request->result_destination()) {
case CopyOutputRequest::ResultDestination::kNativeTextures: {
CopyOutputResult::ReleaseCallbacks release_callbacks;
if (!request->has_blit_request()) {
// In blit requests, we are not responsible for releasing the textures
// (the issuer of the request owns them), create the callbacks only if
// we don't have blit request:
release_callbacks.push_back(
CreateDestroyCopyOutputResourcesOnGpuThreadCallback(
std::move(mailbox_access_data.representation)));
}
request->SendResult(std::make_unique<CopyOutputTextureResult>(
CopyOutputResult::Format::NV12, geometry.result_selection,
CopyOutputResult::TextureResult(mailbox_access_data.mailbox,
color_space),
std::move(release_callbacks)));
break;
}
case CopyOutputRequest::ResultDestination::kSystemMemory: {
auto nv12_readback = base::MakeRefCounted<NV12PlanesReadbackContext>(
weak_ptr_, std::move(request), geometry.result_selection);
// Issue readbacks from the surfaces:
for (size_t i = 0; i < CopyOutputResult::kNV12MaxPlanes; ++i) {
SkISize size(plane_surfaces[i]->width(), plane_surfaces[i]->height());
SkImageInfo dst_info = SkImageInfo::Make(
size, (i == 0) ? kAlpha_8_SkColorType : kR8G8_unorm_SkColorType,
kUnpremul_SkAlphaType);
auto context =
std::make_unique<NV12PlanePixelReadContext>(nv12_readback, i);
num_readbacks_pending_++;
plane_surfaces[i]->asyncRescaleAndReadPixels(
dst_info, SkIRect::MakeSize(size), SkSurface::RescaleGamma::kSrc,
SkSurface::RescaleMode::kRepeatedLinear,
&CopyOutputResultSkiaNV12::OnNV12PlaneReadbackDone,
context.release());
}
break;
}
}
}
ReleaseCallback
SkiaOutputSurfaceImplOnGpu::CreateDestroyCopyOutputResourcesOnGpuThreadCallback(
std::unique_ptr<gpu::SkiaImageRepresentation> representation) {
copy_output_images_.push_back(std::move(representation));
auto closure_on_gpu_thread = base::BindOnce(
&SkiaOutputSurfaceImplOnGpu::DestroyCopyOutputResourcesOnGpuThread,
weak_ptr_, copy_output_images_.back()->mailbox());
// The destruction sequence for the textures cached by |copy_output_images_|
// is as follows:
// 1) The ReleaseCallback returned here can be invoked on any thread. When
// invoked, we post a task to the client thread with sync token
// dependencies that must be met before the texture can be released.
// 2) When this task runs on the Viz thread, it will retain the closure above
// until the next draw (for WebView). At the next draw, the Viz thread
// synchronously waits to satisfy the sync token dependencies.
// 3) Once the step above finishes, the closure is dispatched on the GPU
// thread (or render thread on WebView).
ReleaseCallback release_callback = base::BindOnce(
[](ScheduleGpuTaskCallback schedule_gpu_task, base::OnceClosure callback,
const gpu::SyncToken& sync_token,
bool) { schedule_gpu_task.Run(std::move(callback), {sync_token}); },
schedule_gpu_task_, std::move(closure_on_gpu_thread));
return base::BindPostTask(dependency_->GetClientTaskRunner(),
std::move(release_callback));
}
void SkiaOutputSurfaceImplOnGpu::DestroyCopyOutputResourcesOnGpuThread(
const gpu::Mailbox& mailbox) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
for (size_t i = 0; i < copy_output_images_.size(); ++i) {
if (copy_output_images_[i]->mailbox() == mailbox) {
context_state_->MakeCurrent(nullptr);
copy_output_images_.erase(copy_output_images_.begin() + i);
return;
}
}
NOTREACHED() << "The Callback returned by GetDeleteCallback() was called "
"more than once.";
}
void SkiaOutputSurfaceImplOnGpu::CopyOutput(
const copy_output::RenderPassGeometry& geometry,
const gfx::ColorSpace& color_space,
std::unique_ptr<CopyOutputRequest> request,
const gpu::Mailbox& mailbox) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::CopyOutput");
// TODO(crbug.com/41422493): Do this on the GPU instead of CPU with
// Vulkan.
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (context_is_lost_) {
return;
}
bool from_framebuffer = mailbox.IsZero();
DCHECK(scoped_output_device_paint_ || !from_framebuffer);
SkSurface* surface;
std::unique_ptr<gpu::SkiaImageRepresentation> backing_representation;
std::unique_ptr<gpu::SkiaImageRepresentation::ScopedWriteAccess>
scoped_access;
std::vector<GrBackendSemaphore> begin_semaphores;
std::vector<GrBackendSemaphore> end_semaphores;
if (from_framebuffer) {
surface = scoped_output_device_paint_->sk_surface();
} else {
auto overlay_pass_access = overlay_pass_accesses_.find(mailbox);
if (overlay_pass_access != overlay_pass_accesses_.end()) {
surface = overlay_pass_access->second->surface();
} else {
backing_representation =
shared_image_representation_factory_->ProduceSkia(
mailbox, context_state_.get());
CHECK(backing_representation);
SkSurfaceProps surface_props;
// TODO(crbug.com/40776586): Use BeginScopedReadAccess instead
scoped_access = backing_representation->BeginScopedWriteAccess(
/*final_msaa_count=*/1, surface_props, &begin_semaphores,
&end_semaphores,
gpu::SharedImageRepresentation::AllowUnclearedAccess::kNo);
if (!scoped_access) {
DLOG(ERROR) << "Failed begin access to CopyOutputRequest source";
return;
}
surface = scoped_access->surface();
if (!begin_semaphores.empty()) {
auto result =
surface->wait(begin_semaphores.size(), begin_semaphores.data(),
/*deleteSemaphoresAfterWait=*/false);
DCHECK(result);
}
}
}
// Do not support reading back from vulkan secondary command buffer.
if (!surface) {
return;
}
// If a platform doesn't support RGBX_8888 format, we will use RGBA_8888
// instead. In this case, we need discard alpha channel (modify the alpha
// value to 0xff, but keep other channel not changed).
bool need_discard_alpha =
from_framebuffer && (output_device_->is_emulated_rgbx());
if (need_discard_alpha) {
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (dependency_->GetGrShaderCache()) {
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
SkPaint paint;
paint.setColor(SK_ColorBLACK);
paint.setBlendMode(SkBlendMode::kDstATop);
surface->getCanvas()->drawPaint(paint);
if (!FlushSurface(surface, end_semaphores, scoped_access.get())) {
FailedSkiaFlush("CopyOutputRGBA need_discard_alpha flush");
return;
}
}
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (dependency_->GetGrShaderCache()) {
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
// For downscaling, use the GOOD quality setting (appropriate for
// thumbnailing); and, for upscaling, use the BEST quality.
const bool is_downscale_or_identity_in_both_dimensions =
request->scale_to().x() <= request->scale_from().x() &&
request->scale_to().y() <= request->scale_from().y();
const SkSurface::RescaleMode rescale_mode =
is_downscale_or_identity_in_both_dimensions
? SkSurface::RescaleMode::kRepeatedLinear
: SkSurface::RescaleMode::kRepeatedCubic;
// Compute |source_selection| as a workaround to support |result_selection|
// with Skia readback. |result_selection| is a clip rect specified in the
// destination pixel space. By transforming |result_selection| back to the
// source pixel space we can compute what rectangle to sample from.
//
// This might introduce some rounding error if destination pixel space is
// scaled up from the source pixel space. When scaling |result_selection| back
// down it might not be pixel aligned.
gfx::Rect source_selection = geometry.sampling_bounds;
if (request->has_result_selection()) {
gfx::Rect sampling_selection = request->result_selection();
if (request->is_scaled()) {
// Invert the scaling.
sampling_selection = copy_output::ComputeResultRect(
sampling_selection, request->scale_to(), request->scale_from());
}
sampling_selection.Offset(source_selection.OffsetFromOrigin());
source_selection.Intersect(sampling_selection);
}
const SkIRect src_rect =
SkIRect::MakeXYWH(source_selection.x(), source_selection.y(),
source_selection.width(), source_selection.height());
switch (request->result_format()) {
case CopyOutputRequest::ResultFormat::I420_PLANES: {
DCHECK_EQ(geometry.result_selection.width() % 2, 0)
<< "SkSurface::asyncRescaleAndReadPixelsYUV420() requires "
"destination width to be even!";
DCHECK_EQ(geometry.result_selection.height() % 2, 0)
<< "SkSurface::asyncRescaleAndReadPixelsYUV420() requires "
"destination height to be even!";
const SkISize dst_size =
SkISize::Make(geometry.result_selection.width(),
geometry.result_selection.height());
auto context = std::make_unique<ReadPixelsContext>(
std::move(request), geometry.result_selection, color_space,
weak_ptr_);
// Skia readback could be synchronous. Incremement counter in case
// ReadbackCompleted is called immediately.
num_readbacks_pending_++;
if (auto* graphite_shared_context =
context_state_->graphite_shared_context()) {
// SkImage/SkSurface asyncRescaleAndReadPixels methods won't be
// implemented for Graphite. Instead the equivalent methods will be on
// Graphite Context.
graphite_shared_context->asyncRescaleAndReadPixelsYUV420(
surface, kRec709_SkYUVColorSpace, SkColorSpace::MakeSRGB(),
src_rect, dst_size, SkSurface::RescaleGamma::kSrc, rescale_mode,
base::BindOnce(CopyOutputResultSkiaYUV::OnReadbackDone),
context.release());
} else {
surface->asyncRescaleAndReadPixelsYUV420(
kRec709_SkYUVColorSpace, SkColorSpace::MakeSRGB(), src_rect,
dst_size, SkSurface::RescaleGamma::kSrc, rescale_mode,
&CopyOutputResultSkiaYUV::OnReadbackDone, context.release());
}
break;
}
case CopyOutputRequest::ResultFormat::NV12: {
CopyOutputNV12(surface, geometry, color_space, src_rect, rescale_mode,
is_downscale_or_identity_in_both_dimensions,
std::move(request));
break;
}
case CopyOutputRequest::ResultFormat::RGBA: {
CopyOutputRGBA(surface, geometry, color_space, src_rect, rescale_mode,
is_downscale_or_identity_in_both_dimensions,
std::move(request));
break;
}
}
if (!FlushSurface(surface, end_semaphores, scoped_access.get())) {
// TODO(penghuang): handle vulkan device lost.
FailedSkiaFlush("surface->flush() failed.");
return;
}
ScheduleCheckReadbackCompletion();
}
DBG_FLAG_FBOOL("skia_gpu.buffer_capture.enable", buffer_capture)
void SkiaOutputSurfaceImplOnGpu::BeginAccessImages(
const std::vector<raw_ptr<ImageContextImpl, VectorExperimental>>&
image_contexts,
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::BeginAccessImages");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
bool is_gl = gpu_preferences_.gr_context_type == gpu::GrContextType::kGL;
for (ImageContextImpl* context : image_contexts) {
if (buffer_capture()) {
AttemptDebuggerBufferCapture(context, context_state_.get(),
shared_image_representation_factory_.get());
}
// Prepare for accessing render pass.
context->BeginAccessIfNecessary(context_state_.get(),
shared_image_representation_factory_.get(),
begin_semaphores, end_semaphores);
if (context->HasAccessEndState()) {
image_contexts_to_apply_end_state_.emplace(context);
}
// Texture parameters can be modified by concurrent reads so reset them
// before compositing from the texture. See https://crbug.com/1092080.
if (is_gl && context->maybe_concurrent_reads()) {
for (GrPromiseImageTexture* promise_texture :
context->promise_image_textures()) {
GrBackendTexture backend_texture = promise_texture->backendTexture();
GrBackendTextures::GLTextureParametersModified(&backend_texture);
}
}
}
}
void SkiaOutputSurfaceImplOnGpu::ResetStateOfImages() {
for (ImageContextImpl* context : image_contexts_to_apply_end_state_) {
context->ApplyAccessEndState();
}
image_contexts_to_apply_end_state_.clear();
}
void SkiaOutputSurfaceImplOnGpu::EndAccessImages(
const base::flat_set<raw_ptr<ImageContextImpl, CtnExperimental>>&
image_contexts) {
TRACE_EVENT0("viz", "SkiaOutputSurfaceImplOnGpu::EndAccessImages");
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(image_contexts_to_apply_end_state_.empty());
for (ImageContextImpl* context : image_contexts) {
context->EndAccessIfNecessary();
}
}
void SkiaOutputSurfaceImplOnGpu::ReleaseImageContexts(
std::vector<std::unique_ptr<ExternalUseClient::ImageContext>>
image_contexts) {
DCHECK(!image_contexts.empty());
// The window could be destroyed already, and the MakeCurrent will fail with
// an destroyed window, so MakeCurrent without requiring the fbo0.
if (context_is_lost_) {
for (const auto& context : image_contexts) {
context->OnContextLost();
}
}
image_contexts.clear();
}
void SkiaOutputSurfaceImplOnGpu::ScheduleOverlays(
SkiaOutputSurface::OverlayList overlays) {
overlays_ = std::move(overlays);
}
void SkiaOutputSurfaceImplOnGpu::SetVSyncDisplayID(int64_t display_id) {
output_device_->SetVSyncDisplayID(display_id);
}
#if BUILDFLAG(IS_ANDROID)
void SkiaOutputSurfaceImplOnGpu::SetFrameRate(
gfx::SurfaceControlFrameRate frame_rate) {
if (presenter_) {
presenter_->SetFrameRate(frame_rate);
}
}
#endif
void SkiaOutputSurfaceImplOnGpu::SetCapabilitiesForTesting(
const OutputSurface::Capabilities& capabilities) {
// Check that we're using an offscreen surface.
DCHECK(dependency_->IsOffscreen());
output_device_ = std::make_unique<SkiaOutputDeviceOffscreen>(
context_state_, capabilities.output_surface_origin,
renderer_settings_.requires_alpha_channel,
shared_gpu_deps_->memory_tracker(), GetDidSwapBuffersCompleteCallback());
}
bool SkiaOutputSurfaceImplOnGpu::Initialize() {
TRACE_EVENT1("viz", "SkiaOutputSurfaceImplOnGpu::Initialize",
"is_using_vulkan", is_using_vulkan());
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
#if BUILDFLAG(IS_OZONE)
gpu::SurfaceHandle surface_handle = dependency_->GetSurfaceHandle();
if (surface_handle != gpu::kNullSurfaceHandle) {
window_surface_ = ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->CreatePlatformWindowSurface(surface_handle);
}
#endif
context_state_ = dependency_->GetSharedContextState();
DCHECK(context_state_);
if (!context_state_->gr_context() &&
!context_state_->graphite_shared_context()) {
DLOG(ERROR) << "Failed to create GrContext or GraphiteContext";
return false;
}
if (is_using_vulkan()) {
if (!InitializeForVulkan()) {
return false;
}
} else if (context_state_->IsGraphiteDawn()) {
if (!InitializeForDawn()) {
return false;
}
} else if (context_state_->IsGraphiteMetal()) {
if (!InitializeForMetal()) {
return false;
}
} else {
if (!InitializeForGL()) {
return false;
}
}
if (context_state_->gr_context()) {
max_resource_cache_bytes_ =
context_state_->gr_context()->getResourceCacheLimit();
}
if (context_state_) {
context_state_->AddContextLostObserver(this);
}
// We do not expect a GL surface and presenter to be set at the same time. We
// allow neither to be set in the offscreen case.
DCHECK(!(gl_surface_ != nullptr && presenter_ != nullptr));
return true;
}
bool SkiaOutputSurfaceImplOnGpu::InitializeForGL() {
if (dependency_->IsOffscreen()) {
output_device_ = std::make_unique<SkiaOutputDeviceOffscreen>(
context_state_, gfx::SurfaceOrigin::kTopLeft,
renderer_settings_.requires_alpha_channel,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
} else {
scoped_refptr<gl::Presenter> presenter = dependency_->CreatePresenter();
presenter_ = presenter.get();
if (!presenter_) {
gl::GLSurfaceFormat format;
#if BUILDFLAG(IS_ANDROID)
if (PreferRGB565ResourcesForDisplay() &&
!renderer_settings_.requires_alpha_channel) {
format.SetRGB565();
}
#endif
gl_surface_ = dependency_->CreateGLSurface(format);
if (!gl_surface_) {
return false;
}
if (gl_surface_->SupportsSwapTimestamps()) {
gl_surface_->SetEnableSwapTimestamps();
}
}
#if BUILDFLAG(IS_MAC)
presenter_->SetVSyncDisplayID(renderer_settings_.display_id);
#endif
if (MakeCurrent(/*need_framebuffer=*/true)) {
if (presenter_) {
#if !BUILDFLAG(IS_WIN)
output_device_ = std::make_unique<SkiaOutputDeviceBufferQueue>(
std::make_unique<OutputPresenterGL>(std::move(presenter),
dependency_),
dependency_, shared_image_representation_factory_.get(),
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback(), GetReleaseOverlaysCallback());
#else // !BUILDFLAG(IS_WIN)
AddChildWindowToBrowser(presenter_->GetWindow());
output_device_ = std::make_unique<SkiaOutputDeviceDComp>(
shared_image_representation_factory_.get(), context_state_.get(),
std::move(presenter), feature_info_,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
#endif // BUILDFLAG(IS_WIN)
} else {
if (dependency_->NeedsSupportForExternalStencil()) {
output_device_ = std::make_unique<SkiaOutputDeviceWebView>(
context_state_.get(), gl_surface_,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
} else {
// Used by Android, Linux, and Windows (when DComp has been disabled).
output_device_ = std::make_unique<SkiaOutputDeviceGL>(
context_state_.get(), gl_surface_, feature_info_,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
}
}
} else {
presenter_ = nullptr;
gl_surface_ = nullptr;
context_state_ = nullptr;
LOG(ERROR) << "Failed to make current during initialization.";
return false;
}
}
if (dependency_->IsOffscreen()) {
DCHECK(!gl_surface_);
} else if (gl_surface_) {
// OnScreen GLSurfaces are never Surfaceless except on windows where a bit
// of work needed to make it use Presenter.
#if !BUILDFLAG(IS_WIN)
DCHECK(!gl_surface_->IsSurfaceless());
#endif
} else {
// If there is no gl_surface there must be presenter.
DCHECK(presenter_);
}
return true;
}
#if BUILDFLAG(ENABLE_VULKAN)
bool SkiaOutputSurfaceImplOnGpu::InitializeForVulkan() {
if (dependency_->IsOffscreen()) {
output_device_ = std::make_unique<SkiaOutputDeviceOffscreen>(
context_state_, gfx::SurfaceOrigin::kBottomLeft,
renderer_settings_.requires_alpha_channel,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
return true;
}
#if BUILDFLAG(IS_ANDROID)
if (vulkan_context_provider_->GetGrSecondaryCBDrawContext()) {
output_device_ = std::make_unique<SkiaOutputDeviceVulkanSecondaryCB>(
vulkan_context_provider_, shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
return true;
}
#endif
#if !BUILDFLAG(IS_WIN)
std::unique_ptr<OutputPresenter> output_presenter;
#if BUILDFLAG(IS_FUCHSIA)
output_presenter =
OutputPresenterFuchsia::Create(window_surface_.get(), dependency_);
#else
scoped_refptr<gl::Presenter> presenter = dependency_->CreatePresenter();
presenter_ = presenter.get();
if (presenter_) {
output_presenter =
std::make_unique<OutputPresenterGL>(std::move(presenter), dependency_);
}
#endif
if (output_presenter) {
output_device_ = std::make_unique<SkiaOutputDeviceBufferQueue>(
std::move(output_presenter), dependency_,
shared_image_representation_factory_.get(),
shared_gpu_deps_->memory_tracker(), GetDidSwapBuffersCompleteCallback(),
GetReleaseOverlaysCallback());
return true;
}
#endif // !BUILDFLAG(IS_WIN)
std::unique_ptr<SkiaOutputDeviceVulkan> output_device;
if (!gpu_preferences_.disable_vulkan_surface) {
output_device = SkiaOutputDeviceVulkan::Create(
vulkan_context_provider_, dependency_->GetSurfaceHandle(),
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
}
if (MayFallBackToSkiaOutputDeviceX11()) {
#if BUILDFLAG(IS_OZONE_X11)
if (output_device) {
output_device_ = std::move(output_device);
} else {
output_device_ = SkiaOutputDeviceX11::Create(
context_state_, dependency_->GetSurfaceHandle(),
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
}
if (output_device_) {
return true;
}
#endif // BUILDFLAG(IS_OZONE_X11)
}
if (!output_device) {
return false;
}
#if BUILDFLAG(IS_WIN)
gpu::SurfaceHandle child_window = output_device->GetChildSurfaceHandle();
if (child_window != gpu::kNullSurfaceHandle) {
AddChildWindowToBrowser(child_window);
}
#endif // BUILDFLAG(IS_WIN)
output_device_ = std::move(output_device);
return true;
}
#else // BUILDFLAG(ENABLE_VULKAN)
bool SkiaOutputSurfaceImplOnGpu::InitializeForVulkan() {
return false;
}
#endif // !BUILDFLAG(ENABLE_VULKAN)
bool SkiaOutputSurfaceImplOnGpu::InitializeForDawn() {
#if BUILDFLAG(SKIA_USE_DAWN)
if (dependency_->IsOffscreen()) {
output_device_ = std::make_unique<SkiaOutputDeviceOffscreen>(
context_state_, gfx::SurfaceOrigin::kBottomLeft,
renderer_settings_.requires_alpha_channel,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
return true;
}
#if BUILDFLAG(IS_OZONE_X11)
// TODO(rivr): Set up a Vulkan swapchain so that Linux can also use
// SkiaOutputDeviceDawn.
if (MayFallBackToSkiaOutputDeviceX11()) {
output_device_ = SkiaOutputDeviceX11::Create(
context_state_, dependency_->GetSurfaceHandle(),
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
return !!output_device_;
}
NOTREACHED();
#elif BUILDFLAG(IS_WIN)
scoped_refptr<gl::Presenter> presenter = dependency_->CreatePresenter();
presenter_ = presenter.get();
if (presenter_) {
AddChildWindowToBrowser(presenter_->GetWindow());
output_device_ = std::make_unique<SkiaOutputDeviceDComp>(
shared_image_representation_factory_.get(), context_state_.get(),
std::move(presenter), feature_info_, shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
} else {
auto output_device = SkiaOutputDeviceDawn::Create(
context_state_, gfx::SurfaceOrigin::kTopLeft,
dependency_->GetSurfaceHandle(), shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
if (!output_device) {
return false;
}
gpu::SurfaceHandle child_handle = output_device->GetChildSurfaceHandle();
if (child_handle != gpu::kNullSurfaceHandle) {
AddChildWindowToBrowser(child_handle);
}
output_device_ = std::move(output_device);
}
return true;
#elif BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_CHROMEOS)
scoped_refptr<gl::Presenter> presenter = dependency_->CreatePresenter();
presenter_ = presenter.get();
#if BUILDFLAG(IS_ANDROID)
if (!presenter_) {
output_device_ = SkiaOutputDeviceDawn::Create(
context_state_, gfx::SurfaceOrigin::kTopLeft,
dependency_->GetSurfaceHandle(), shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
return !!output_device_;
}
#elif BUILDFLAG(IS_MAC)
presenter_->SetVSyncDisplayID(renderer_settings_.display_id);
#elif BUILDFLAG(IS_CHROMEOS)
if (!presenter_) {
return false;
}
#endif // BUILDFLAG(IS_CHROMEOS)
output_device_ = std::make_unique<SkiaOutputDeviceBufferQueue>(
std::make_unique<OutputPresenterGL>(std::move(presenter), dependency_),
dependency_, shared_image_representation_factory_.get(),
shared_gpu_deps_->memory_tracker(), GetDidSwapBuffersCompleteCallback(),
GetReleaseOverlaysCallback());
return true;
#else // BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_ANDROID) ||
// BUILDFLAG(IS_CHROMEOS)
NOTREACHED();
#endif
#else // BUILDFLAG(SKIA_USE_DAWN)
NOTREACHED();
#endif // BUILDFLAG(SKIA_USE_DAWN)
}
bool SkiaOutputSurfaceImplOnGpu::InitializeForMetal() {
#if !BUILDFLAG(IS_APPLE)
NOTREACHED();
#else
if (dependency_->IsOffscreen()) {
output_device_ = std::make_unique<SkiaOutputDeviceOffscreen>(
context_state_, gfx::SurfaceOrigin::kTopLeft,
renderer_settings_.requires_alpha_channel,
shared_gpu_deps_->memory_tracker(),
GetDidSwapBuffersCompleteCallback());
} else {
scoped_refptr<gl::Presenter> presenter = dependency_->CreatePresenter();
presenter_ = presenter.get();
CHECK(presenter_);
#if BUILDFLAG(IS_MAC)
presenter_->SetVSyncDisplayID(renderer_settings_.display_id);
#endif // BUILDFLAG(IS_MAC)
output_device_ = std::make_unique<SkiaOutputDeviceBufferQueue>(
std::make_unique<OutputPresenterGL>(std::move(presenter), dependency_),
dependency_, shared_image_representation_factory_.get(),
shared_gpu_deps_->memory_tracker(), GetDidSwapBuffersCompleteCallback(),
GetReleaseOverlaysCallback());
}
return true;
#endif // !BUILDFLAG(IS_APPLE)
}
bool SkiaOutputSurfaceImplOnGpu::MakeCurrent(bool need_framebuffer) {
// Windows still uses gl_surface for DComp presentation. Once that's switched
// over to presenter, these DCHECKs will be actual on all platforms and code
// can be simplified.
#if !BUILDFLAG(IS_WIN)
if (gl_surface_) {
DCHECK(context_state_->GrContextIsGL());
DCHECK(!gl_surface_->IsSurfaceless() || gl_surface_->IsOffscreen());
}
#endif
// If GL is not being used or GLSurface is not surfaceless, we can ignore
// making current the GLSurface for better performance.
bool need_fbo0 = need_framebuffer && context_state_->GrContextIsGL() &&
gl_surface_ && !gl_surface_->IsSurfaceless();
// need_fbo0 implies need_gl too.
bool need_gl = need_fbo0;
// Only make current with |gl_surface_|, if following operations will use
// fbo0.
auto* gl_surface = need_fbo0 ? gl_surface_.get() : nullptr;
if (!context_state_->MakeCurrent(gl_surface, need_gl)) {
LOG(ERROR) << "Failed to make current.";
dependency_->DidLoseContext(
*context_state_->context_lost_reason(),
GURL("chrome://gpu/SkiaOutputSurfaceImplOnGpu::MakeCurrent"));
MarkContextLost(GetContextLostReason(
gpu::error::kLostContext, *context_state_->context_lost_reason()));
return false;
}
// Some GLSurface implements OnMakeCurrent() to tracing current GLContext,
// even if framebuffer is not needed, we still call OnMakeCurrent() so
// GLSurface implementation will know the current GLContext.
if (!need_fbo0) {
if (gl_surface_) {
gl_surface_->OnMakeCurrent(context_state_->context());
}
}
context_state_->set_need_context_state_reset(true);
return true;
}
void SkiaOutputSurfaceImplOnGpu::SwapBuffersInternal(
std::optional<OutputSurfaceFrame> frame) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(output_device_);
if (context_is_lost_) {
return;
}
// If drawing to any render pass failed then skip presenting incorrect
// content.
bool skip_present = draw_render_pass_failed_;
draw_render_pass_failed_ = false;
if (!skip_present && frame) {
if (presenter_) {
presenter_->SetChoreographerVsyncIdForNextFrame(
frame->choreographer_vsync_id);
#if BUILDFLAG(IS_WIN)
if (frame->delegated_ink_metadata) {
presenter_->SetDelegatedInkTrailStartPoint(
std::move(frame->delegated_ink_metadata));
}
#endif
}
}
bool sync_cpu =
gpu::ShouldVulkanSyncCpuForSkiaSubmit(vulkan_context_provider_);
ResetStateOfImages();
gl::ScopedProgressReporter scoped_process_reporter(
context_state_->progress_reporter());
output_device_->Submit(
context_state_, sync_cpu,
base::BindOnce(&SkiaOutputSurfaceImplOnGpu::PostSubmit,
base::Unretained(this), std::move(frame), skip_present));
}
void SkiaOutputSurfaceImplOnGpu::PostSubmit(
std::optional<OutputSurfaceFrame> frame,
bool skip_present) {
promise_image_access_helper_.EndAccess();
scoped_output_device_paint_.reset();
overlay_pass_accesses_.clear();
#if BUILDFLAG(ENABLE_VULKAN)
std::vector<VkSemaphore> semaphores;
semaphores.reserve(pending_release_fence_cbs_.size());
while (!pending_release_fence_cbs_.empty()) {
auto& item = pending_release_fence_cbs_.front();
auto release_fence = CreateReleaseFenceForVulkan(item.first);
if (release_fence.is_null()) {
LOG(ERROR) << "Unable to create a release fence for Vulkan.";
} else {
semaphores.emplace_back(GrBackendSemaphores::GetVkSemaphore(item.first));
}
std::move(item.second).Run(std::move(release_fence));
pending_release_fence_cbs_.pop_front();
}
if (!semaphores.empty()) {
gpu::VulkanFenceHelper* fence_helper = context_state_->vk_context_provider()
->GetDeviceQueue()
->GetFenceHelper();
fence_helper->EnqueueSemaphoresCleanupForSubmittedWork(
std::move(semaphores));
}
#else
DCHECK(pending_release_fence_cbs_.empty());
#endif
if (frame) {
TRACE_EVENT(
"viz,benchmark,graphics.pipeline", "Graphics.Pipeline",
perfetto::Flow::Global(frame->data.swap_trace_id),
[swap_trace_id =
frame->data.swap_trace_id](perfetto::EventContext ctx) {
base::TaskAnnotator::EmitTaskTimingDetails(ctx);
auto* event = ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_chrome_graphics_pipeline();
data->set_step(perfetto::protos::pbzero::ChromeGraphicsPipeline::
StepName::STEP_BUFFER_SWAP_POST_SUBMIT);
data->set_display_trace_id(swap_trace_id);
});
if (skip_present || !PresentFrame(std::move(*frame))) {
output_device_->SwapBuffersSkipped(buffer_presented_callback_,
std::move(*frame));
}
}
// Reset the overlay plane information even on skipped swap.
overlays_.clear();
destroy_after_swap_.clear();
context_state_->UpdateSkiaOwnedMemorySize();
UMA_HISTOGRAM_EXACT_LINEAR("Gpu.FenceHandle.CloneCountsPerSubmit",
gfx::GpuFenceHandle::GetAndClearNumberOfClones(),
200);
}
bool SkiaOutputSurfaceImplOnGpu::PresentFrame(OutputSurfaceFrame frame) {
if (waiting_for_full_damage_) {
// If we're using partial swap, we need to check whether the sub-buffer
// rect is actually the entire screen, but otherwise, the damage is
// always the full surface.
if (frame.sub_buffer_rect && capabilities().supports_post_sub_buffer &&
frame.sub_buffer_rect->size() != size_) {
return false;
}
waiting_for_full_damage_ = false;
}
if (frame.sub_buffer_rect) {
if (capabilities().supports_post_sub_buffer) {
if (capabilities().output_surface_origin ==
gfx::SurfaceOrigin::kBottomLeft) {
frame.sub_buffer_rect->set_y(size_.height() -
frame.sub_buffer_rect->y() -
frame.sub_buffer_rect->height());
}
}
}
if (!overlays_.empty()) {
for (auto& each : overlays_) {
DBG_DRAW_RECT("output.overlay.rect", each.display_rect);
DBG_DRAW_RECT("output.overlay.damage", each.damage_rect);
}
TRACE_EVENT1("viz", "SkiaOutputDevice->ScheduleOverlays()", "num_overlays",
overlays_.size());
constexpr base::TimeDelta kHistogramMinTime = base::Microseconds(5);
constexpr base::TimeDelta kHistogramMaxTime = base::Milliseconds(16);
constexpr int kHistogramTimeBuckets = 50;
base::TimeTicks start_time = base::TimeTicks::Now();
output_device_->ScheduleOverlays(std::move(overlays_));
UMA_HISTOGRAM_CUSTOM_MICROSECONDS_TIMES(
"Gpu.OutputSurface.ScheduleOverlaysUs",
base::TimeTicks::Now() - start_time, kHistogramMinTime,
kHistogramMaxTime, kHistogramTimeBuckets);
}
output_device_->SetViewportSize(frame.size);
DCHECK(!frame.sub_buffer_rect || capabilities().supports_post_sub_buffer);
output_device_->Present(frame.sub_buffer_rect, buffer_presented_callback_,
std::move(frame));
return true;
}
#if BUILDFLAG(IS_WIN)
void SkiaOutputSurfaceImplOnGpu::AddChildWindowToBrowser(
gpu::SurfaceHandle child_window) {
PostTaskToClientThread(
base::BindOnce(add_child_window_to_browser_callback_, child_window));
}
#endif
const gpu::gles2::FeatureInfo* SkiaOutputSurfaceImplOnGpu::GetFeatureInfo()
const {
return feature_info_.get();
}
void SkiaOutputSurfaceImplOnGpu::DidSwapBuffersCompleteInternal(
gpu::SwapBuffersCompleteParams params,
const gfx::Size& pixel_size,
gfx::GpuFenceHandle release_fence) {
if (params.swap_response.result ==
gfx::SwapResult::SWAP_NON_SIMPLE_OVERLAYS_FAILED &&
!base::FeatureList::IsEnabled(features::kHandleOverlaysSwapFailure)) {
DLOG(WARNING)
<< "Receiving gfx::SwapResult::SWAP_NON_SIMPLE_OVERLAYS_FAILED when "
"the kHandleOverlaysSwapFailure is disabled is not expected as it "
"requires special treatment on the OverlayProcessor level.";
params.swap_response.result = gfx::SwapResult::SWAP_FAILED;
}
if (params.swap_response.result == gfx::SwapResult::SWAP_FAILED) {
DLOG(ERROR) << "Context lost on SWAP_FAILED";
if (!context_state_->IsCurrent(nullptr) ||
!context_state_->CheckResetStatus(false)) {
// Mark the context lost if not already lost.
MarkContextLost(ContextLostReason::CONTEXT_LOST_SWAP_FAILED);
}
} else if (params.swap_response.result ==
gfx::SwapResult::SWAP_NAK_RECREATE_BUFFERS ||
params.swap_response.result ==
gfx::SwapResult::SWAP_NON_SIMPLE_OVERLAYS_FAILED) {
// 1) We shouldn't present newly reallocated buffers until we have fully
// initialized their contents. SWAP_NAK_RECREAETE_BUFFERS should trigger a
// full-screen damage in DirectRenderer, but there is no guarantee that it
// will happen immediately since the SwapBuffersComplete task gets posted
// back to the Viz thread and will race with the next invocation of
// DrawFrame. To ensure we do not display uninitialized memory, we hold
// off on submitting new frames until we have received a full damage.
// 2) If non-simple overlays failed, full damage is expected as the frame is
// repeated. This simplifies handling of damage for this case.
waiting_for_full_damage_ = true;
}
PostTaskToClientThread(base::BindOnce(did_swap_buffer_complete_callback_,
params, pixel_size,
std::move(release_fence)));
}
void SkiaOutputSurfaceImplOnGpu::ReleaseOverlays(
const std::vector<gpu::Mailbox> released_overlays) {
PostTaskToClientThread(
base::BindOnce(release_overlays_callback_, released_overlays));
}
SkiaOutputSurfaceImplOnGpu::DidSwapBufferCompleteCallback
SkiaOutputSurfaceImplOnGpu::GetDidSwapBuffersCompleteCallback() {
return base::BindRepeating(
&SkiaOutputSurfaceImplOnGpu::DidSwapBuffersCompleteInternal, weak_ptr_);
}
SkiaOutputDevice::ReleaseOverlaysCallback
SkiaOutputSurfaceImplOnGpu::GetReleaseOverlaysCallback() {
return base::BindRepeating(&SkiaOutputSurfaceImplOnGpu::ReleaseOverlays,
weak_ptr_);
}
void SkiaOutputSurfaceImplOnGpu::OnContextLost() {
MarkContextLost(ContextLostReason::CONTEXT_LOST_UNKNOWN);
}
void SkiaOutputSurfaceImplOnGpu::MarkContextLost(ContextLostReason reason) {
// This function potentially can be re-entered during from
// SharedContextState::MarkContextLost(). This guards against it.
if (context_is_lost_) {
return;
}
context_is_lost_ = true;
UMA_HISTOGRAM_ENUMERATION("GPU.ContextLost.DisplayCompositor", reason);
// Release all ongoing AsyncReadResults.
ReleaseAsyncReadResultHelpers();
for (auto& [mailbox, representation] : skia_representations_) {
if (representation) {
representation->OnContextLost();
}
}
context_state_->MarkContextLost();
if (context_lost_callback_) {
PostTaskToClientThread(std::move(context_lost_callback_));
}
}
void SkiaOutputSurfaceImplOnGpu::ScheduleCheckReadbackCompletion() {
if (num_readbacks_pending_ > 0 && !readback_poll_pending_) {
dependency_->ScheduleDelayedGPUTaskFromGPUThread(
base::BindOnce(&SkiaOutputSurfaceImplOnGpu::CheckReadbackCompletion,
weak_ptr_factory_.GetWeakPtr()));
readback_poll_pending_ = true;
}
}
void SkiaOutputSurfaceImplOnGpu::CheckReadbackCompletion() {
readback_poll_pending_ = false;
// If there are no pending readback requests or we can't make the context
// current then exit. There is no thing to do here.
if (num_readbacks_pending_ == 0 || !MakeCurrent(/*need_framebuffer=*/false)) {
return;
}
CheckAsyncWorkCompletion();
ScheduleCheckReadbackCompletion();
}
void SkiaOutputSurfaceImplOnGpu::PreserveChildSurfaceControls() {
if (presenter_) {
presenter_->PreserveChildSurfaceControls();
}
}
void SkiaOutputSurfaceImplOnGpu::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
#if BUILDFLAG(IS_WIN)
if (presenter_) {
presenter_->InitDelegatedInkPointRendererReceiver(
std::move(pending_receiver));
}
#endif
}
const scoped_refptr<AsyncReadResultLock>
SkiaOutputSurfaceImplOnGpu::GetAsyncReadResultLock() const {
return async_read_result_lock_;
}
void SkiaOutputSurfaceImplOnGpu::AddAsyncReadResultHelperWithLock(
AsyncReadResultHelper* helper) {
async_read_result_lock_->lock().AssertAcquired();
DCHECK(helper);
async_read_result_helpers_.insert(helper);
}
void SkiaOutputSurfaceImplOnGpu::RemoveAsyncReadResultHelperWithLock(
AsyncReadResultHelper* helper) {
async_read_result_lock_->lock().AssertAcquired();
DCHECK(helper);
DCHECK(async_read_result_helpers_.count(helper));
async_read_result_helpers_.erase(helper);
}
void SkiaOutputSurfaceImplOnGpu::EnsureBackbuffer() {
// We call GLSurface::SetBackbuffferAllocation in Ensure/Discard backbuffer,
// so technically need framebuffer. In reality no GLSurface implements it, but
// until it's removed we should keep true here.
MakeCurrent(/*need_framebuffer=*/true);
output_device_->EnsureBackbuffer();
}
void SkiaOutputSurfaceImplOnGpu::DiscardBackbuffer() {
// We call GLSurface::SetBackbuffferAllocation in Ensure/Discard backbuffer,
// so technically need framebuffer. In reality no GLSurface implements it, but
// until it's removed we should keep true here.
MakeCurrent(/*need_framebuffer=*/true);
output_device_->DiscardBackbuffer();
}
#if BUILDFLAG(ENABLE_VULKAN)
gfx::GpuFenceHandle SkiaOutputSurfaceImplOnGpu::CreateReleaseFenceForVulkan(
const GrBackendSemaphore& semaphore) {
DCHECK(is_using_vulkan());
if (GrBackendSemaphores::GetVkSemaphore(semaphore) == VK_NULL_HANDLE) {
return {};
}
auto* implementation = vulkan_context_provider_->GetVulkanImplementation();
VkDevice device =
vulkan_context_provider_->GetDeviceQueue()->GetVulkanDevice();
auto handle = implementation->GetSemaphoreHandle(
device, GrBackendSemaphores::GetVkSemaphore(semaphore));
if (!handle.is_valid()) {
vkDestroySemaphore(device, GrBackendSemaphores::GetVkSemaphore(semaphore),
/*pAllocator=*/nullptr);
LOG(ERROR) << "Failed to create a release fence for Vulkan.";
return {};
}
return std::move(handle).ToGpuFenceHandle();
}
bool SkiaOutputSurfaceImplOnGpu::CreateAndStoreExternalSemaphoreVulkan(
std::vector<GrBackendSemaphore>& end_semaphores) {
DCHECK(is_using_vulkan());
auto* implementation = vulkan_context_provider_->GetVulkanImplementation();
VkDevice device =
vulkan_context_provider_->GetDeviceQueue()->GetVulkanDevice();
VkSemaphore semaphore = implementation->CreateExternalSemaphore(device);
if (semaphore == VK_NULL_HANDLE) {
LOG(ERROR)
<< "Creation of an external semaphore for a release fence failed.";
return false;
}
end_semaphores.emplace_back(GrBackendSemaphores::MakeVk(semaphore));
return true;
}
#endif
gfx::GpuFenceHandle SkiaOutputSurfaceImplOnGpu::CreateReleaseFenceForGL() {
if (gl::GLFence::IsGpuFenceSupported()) {
auto fence = gl::GLFence::CreateForGpuFence();
if (fence) {
return fence->GetGpuFence()->GetGpuFenceHandle().Clone();
}
}
return {};
}
void SkiaOutputSurfaceImplOnGpu::CreateSharedImage(
gpu::Mailbox mailbox,
SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label,
gpu::SurfaceHandle surface_handle) {
if (context_is_lost_) {
return;
}
shared_image_factory_->CreateSharedImage(
mailbox, format, size, color_space, kTopLeft_GrSurfaceOrigin, alpha_type,
surface_handle, usage, std::move(debug_label));
skia_representations_.emplace(mailbox, nullptr);
}
void SkiaOutputSurfaceImplOnGpu::CreateSolidColorSharedImage(
gpu::Mailbox mailbox,
const SkColor4f& color,
const gfx::ColorSpace& color_space) {
#if BUILDFLAG(IS_OZONE)
auto preferred_solid_color_format = ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->GetPreferredFormatForSolidColor();
if (preferred_solid_color_format) {
solid_color_image_format_ =
GetSharedImageFormat(preferred_solid_color_format.value());
}
#endif
DCHECK(solid_color_image_format_ == SinglePlaneFormat::kRGBA_8888 ||
solid_color_image_format_ == SinglePlaneFormat::kBGRA_8888);
// Create a 1x1 pixel span of the colour in |solid_color_image_format_|.
gfx::Size size(1, 1);
// Premultiply the SkColor4f to support transparent quads.
SkColor4f premul{color[0] * color[3], color[1] * color[3],
color[2] * color[3], color[3]};
const uint32_t premul_rgba_bytes = premul.toBytes_RGBA();
uint32_t premul_bytes = premul_rgba_bytes;
if (solid_color_image_format_ == SinglePlaneFormat::kBGRA_8888) {
SkSwapRB(&premul_bytes, &premul_rgba_bytes, 1);
}
auto pixel_span = base::byte_span_from_ref(premul_bytes);
// TODO(crbug.com/40237688) Some work is needed to properly support F16
// format.
shared_image_factory_->CreateSharedImage(
mailbox, solid_color_image_format_, size, color_space,
kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType,
gpu::SHARED_IMAGE_USAGE_SCANOUT | gpu::SHARED_IMAGE_USAGE_DISPLAY_READ,
"SkiaSolidColor", pixel_span);
solid_color_images_.insert(mailbox);
}
void SkiaOutputSurfaceImplOnGpu::DestroySharedImage(gpu::Mailbox mailbox) {
shared_image_factory_->DestroySharedImage(mailbox);
// Under normal circumstances the write access should be destroyed already in
// PostSubmit(), but if context was lost then SwapBuffersInternal will no-op
// and PostSubmit() will not be called.
DCHECK(!overlay_pass_accesses_.contains(mailbox) || context_is_lost_);
overlay_pass_accesses_.erase(mailbox);
skia_representations_.erase(mailbox);
solid_color_images_.erase(mailbox);
}
void SkiaOutputSurfaceImplOnGpu::SetSharedImagePurgeable(
const gpu::Mailbox& mailbox,
bool purgeable) {
shared_image_factory_->SetSharedImagePurgeable(mailbox, purgeable);
}
gpu::SkiaImageRepresentation* SkiaOutputSurfaceImplOnGpu::GetSkiaRepresentation(
gpu::Mailbox mailbox) {
auto it = skia_representations_.find(mailbox);
if (it == skia_representations_.end()) {
// The cache entry should already have been created in CreateSharedImage(),
// except if context was lost.
DCHECK(context_is_lost_);
return nullptr;
}
if (!it->second) {
it->second = shared_image_representation_factory_->ProduceSkia(
mailbox, context_state_.get());
}
return it->second.get();
}
#if BUILDFLAG(IS_ANDROID)
base::ScopedClosureRunner SkiaOutputSurfaceImplOnGpu::GetCacheBackBufferCb() {
if (gl_surface_) {
DCHECK(!presenter_);
return dependency_->CacheGLSurface(gl_surface_.get());
}
if (presenter_) {
return dependency_->CachePresenter(presenter_.get());
}
return base::ScopedClosureRunner();
}
#endif
void SkiaOutputSurfaceImplOnGpu::CheckAsyncWorkCompletion() {
if (auto* graphite_shared_context =
context_state_->graphite_shared_context()) {
graphite_shared_context->checkAsyncWorkCompletion();
} else {
CHECK(gr_context());
gr_context()->checkAsyncWorkCompletion();
}
}
#if BUILDFLAG(ENABLE_VULKAN) && BUILDFLAG(IS_CHROMEOS) && \
BUILDFLAG(USE_V4L2_CODEC)
void SkiaOutputSurfaceImplOnGpu::DetileOverlay(
gpu::Mailbox input,
const gfx::Size& input_visible_size,
gpu::Mailbox output,
const gfx::RectF& display_rect,
const gfx::RectF& crop_rect,
gfx::OverlayTransform transform,
bool is_10bit) {
// TODO(greenjustin): Ideally we wouldn't have to recreate the entire
// VulkanOverlayAdaptor when we change from MM21 to MT2T, since only the
// shaders really need swapped out.
if (!vulkan_overlay_adaptor_ ||
(is_10bit && vulkan_overlay_adaptor_->GetTileFormat() == media::kMM21) ||
(!is_10bit && vulkan_overlay_adaptor_->GetTileFormat() == media::kMT2T)) {
vulkan_overlay_adaptor_ = media::VulkanOverlayAdaptor::Create(
true, is_10bit ? media::kMT2T : media::kMM21);
}
// Note that we don't want to get the device queue from the
// VulkanContextProvider because we actually need a special protected device
// queue.
auto input_representation =
shared_image_representation_factory_->ProduceVulkan(
input, vulkan_overlay_adaptor_->GetVulkanDeviceQueue(),
vulkan_overlay_adaptor_->GetVulkanImplementation(),
/*needs_detiling=*/true);
auto output_representation =
shared_image_representation_factory_->ProduceVulkan(
output, vulkan_overlay_adaptor_->GetVulkanDeviceQueue(),
vulkan_overlay_adaptor_->GetVulkanImplementation(),
/*needs_detiling=*/true);
if (!input_representation || !output_representation) {
LOG(ERROR) << "Error creating Vulkan representations for detiling.";
return;
}
{
std::vector<VkSemaphore> begin_semaphores;
std::vector<VkSemaphore> end_semaphores;
auto input_access = input_representation->BeginScopedAccess(
gpu::RepresentationAccessMode::kRead, begin_semaphores, end_semaphores);
auto output_access = output_representation->BeginScopedAccess(
gpu::RepresentationAccessMode::kWrite, begin_semaphores,
end_semaphores);
vulkan_overlay_adaptor_->Process(
input_access->GetVulkanImage(), input_visible_size,
output_access->GetVulkanImage(), display_rect, crop_rect, transform,
begin_semaphores, end_semaphores);
}
output_representation->SetCleared();
}
void SkiaOutputSurfaceImplOnGpu::CleanupImageProcessor() {
vulkan_overlay_adaptor_ = nullptr;
}
#endif
void SkiaOutputSurfaceImplOnGpu::ReadbackForTesting(
CopyOutputRequest::CopyOutputRequestCallback result_callback) {
std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use;
if (dependency_->GetGrShaderCache()) {
cache_use.emplace(dependency_->GetGrShaderCache(),
gpu::kDisplayCompositorClientId);
}
output_device_->ReadbackForTesting(base::BindOnce( // IN-TEST
[](std::optional<gpu::raster::GrShaderCache::ScopedCacheUse> cache_use,
bool is_emulated_rgbx,
CopyOutputRequest::CopyOutputRequestCallback result_callback,
SkBitmap bitmap) {
// Discard alpha if emulating RGBX.
if (is_emulated_rgbx) {
SkPaint paint;
paint.setColor(SkColors::kBlack);
paint.setBlendMode(SkBlendMode::kDstATop);
SkCanvas canvas(bitmap);
canvas.drawPaint(paint);
}
std::move(result_callback)
.Run(std::make_unique<CopyOutputSkBitmapResult>(
gfx::Rect(gfx::SkISizeToSize(bitmap.dimensions())),
std::move(bitmap)));
},
std::move(cache_use), output_device_->is_emulated_rgbx(),
std::move(result_callback)));
}
} // namespace viz
|