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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/software_output_device_win_swapchain.h"
#include <utility>
#include "base/debug/alias.h"
#include "base/logging.h"
#include "base/strings/strcat.h"
#include "base/strings/stringprintf.h"
#include "components/viz/service/gl/exit_code.h"
#include "mojo/public/cpp/system/platform_handle.h"
#include "skia/ext/platform_canvas.h"
#include "skia/ext/skia_utils_win.h"
namespace viz {
namespace {
constexpr DXGI_FORMAT kDXGISwapChainFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
D3D11_BOX ToD3D11Box(const gfx::Rect& gfx_rect) {
D3D11_BOX d3d11_box = {.left = static_cast<UINT>(gfx_rect.x()),
.top = static_cast<UINT>(gfx_rect.y()),
.front = 0,
.right = static_cast<UINT>(gfx_rect.right()),
.bottom = static_cast<UINT>(gfx_rect.bottom()),
.back = 1};
return d3d11_box;
}
// CHECKs if the HRESULT is not DXGI_ERROR_DEVICE_REMOVED or the device was
// removed due to application error.
void CheckDeviceRemoved(HRESULT hr,
ID3D11Device* device,
std::string_view context) {
LOG(ERROR) << base::StrCat(
{context, ": ", logging::SystemErrorCodeToString(hr)});
CHECK_EQ(hr, DXGI_ERROR_DEVICE_REMOVED);
hr = device->GetDeviceRemovedReason();
// Filter out results that include physical device removals and internal
// errors as these are not in the application's control.
CHECK(hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET ||
hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR);
}
} // namespace
SoftwareOutputDeviceWinSwapChain::SoftwareOutputDeviceWinSwapChain(
HWND hwnd,
HWND& child_hwnd,
OutputDeviceBacking* output_backing)
: SoftwareOutputDeviceWinBase(hwnd), output_backing_(output_backing) {
child_window_.Initialize();
child_hwnd = child_window_.window();
output_backing_->RegisterClient(this);
}
SoftwareOutputDeviceWinSwapChain::~SoftwareOutputDeviceWinSwapChain() {
output_backing_->UnregisterClient(this);
// If DWM.exe crashes, the Chromium window will become black until the next
// commit. Therefore clear the root visual manually and proactively commit.
dcomp_root_visual_.Reset();
dcomp_target_.Reset();
if (dcomp_device_) {
dcomp_device_->Commit();
}
}
bool SoftwareOutputDeviceWinSwapChain::UpdateWindowSize(
const gfx::Size& viewport_pixel_size) {
// Update the size of the child window.
return SetWindowPos(child_window_.window(), nullptr, 0, 0,
viewport_pixel_size.width(), viewport_pixel_size.height(),
SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOCOPYBITS |
SWP_NOOWNERZORDER | SWP_NOZORDER);
}
bool SoftwareOutputDeviceWinSwapChain::ResizeDelegated(
const gfx::Size& viewport_pixel_size) {
// Update window size.
if (!UpdateWindowSize(viewport_pixel_size)) {
return false;
}
// If the swapchain already exists, resize it instead of creating a new one.
if (dxgi_swapchain_) {
DCHECK(d3d11_device_);
DCHECK(d3d11_device_context_);
HRESULT hr = dxgi_swapchain_->ResizeBuffers(2, viewport_pixel_size.width(),
viewport_pixel_size.height(),
kDXGISwapChainFormat, 0);
if (FAILED(hr)) {
// If ResizeBuffers fails, the swapchain and window sizes will be out of
// sync, causing unexpected behavior such as permanent gutters or
// clipping. Therefore, terminate the GPU process to refresh state.
RestartGpuProcessForContextLoss(
base::StringPrintf("IDXGISwapChain::ResizeBuffers failed: %s",
logging::SystemErrorCodeToString(hr)));
}
} else {
// Defer the creation of DirectX related objects to when they're needed
// rather than on creation of the object. This allows for a retry in the
// following resize call if a transient error prevents their initial
// creation. Furthermore it prevents the object from persisting in a
// semi-initialized state.
DCHECK(!d3d11_device_);
DCHECK(!d3d11_device_context_);
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device;
Microsoft::WRL::ComPtr<IDCompositionDevice> dcomp_device;
HRESULT hr = output_backing_->GetOrCreateDXObjects(
&d3d11_device, &dxgi_factory, &dcomp_device);
if (FAILED(hr)) {
// If the error code is E_ACCESSDENIED, it indicates that the browser is
// running in session 0, which is non-interactive. There would be no
// rendering in this case, and there is no need to terminate the GPU
// process.
CHECK_EQ(hr, E_ACCESSDENIED);
return false;
}
Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context;
d3d11_device->GetImmediateContext(&d3d11_device_context);
// Set up the visual tree.
Microsoft::WRL::ComPtr<IDCompositionTarget> dcomp_target;
hr = dcomp_device->CreateTargetForHwnd(child_window_.window(), TRUE,
&dcomp_target);
if (FAILED(hr)) {
// Destroying the parent window will automatically destroy all child
// windows. Since the GPU process manages the child window, it needs to be
// prepared for the window handle to become invalid at any point. The
// child window may not be valid in scenarios such as the parent window
// being closed immediately prior to this code being executed, so ignore
// cases where hr == E_INVALIDARG, which is empirically found to be
// returned when the window is not valid. This will ensure that the
// following CHECK still hits for more meaningful errors.
CHECK_EQ(hr, E_INVALIDARG);
return false;
}
Microsoft::WRL::ComPtr<IDCompositionVisual> dcomp_root_visual;
hr = dcomp_device->CreateVisual(&dcomp_root_visual);
CHECK_EQ(hr, S_OK);
hr = dcomp_target->SetRoot(dcomp_root_visual.Get());
CHECK_EQ(hr, S_OK);
// Create swapchain.
DXGI_SWAP_CHAIN_DESC1 dxgi_swapchain_desc = {
.Width = static_cast<UINT>(viewport_pixel_size.width()),
.Height = static_cast<UINT>(viewport_pixel_size.height()),
.Format = kDXGISwapChainFormat,
.Stereo = FALSE,
.SampleDesc = {.Count = 1, .Quality = 0},
.BufferUsage = 0,
.BufferCount = 2,
.Scaling = DXGI_SCALING_STRETCH,
.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
// TODO(crbug.com/384897625) Consider changing alpha mode based on
// whether current frame has alpha.
.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED,
.Flags = 0};
Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swapchain;
hr = dxgi_factory->CreateSwapChainForComposition(
d3d11_device.Get(), &dxgi_swapchain_desc, nullptr, &dxgi_swapchain);
if (FAILED(hr)) {
// An error in CreateSwapChainForComposition is observed to happen mostly
// due to OOM issues. This causes the DXGI device to be removed resulting
// in an error somewhere else. If this occurs, terminate the GPU process
// here to refresh state.
RestartGpuProcessForContextLoss(base::StringPrintf(
"IDXGIFactory2::CreateSwapChainForComposition failed: %s",
logging::SystemErrorCodeToString(hr)));
}
// Set swapchain as root visual content.
hr = dcomp_root_visual->SetContent(dxgi_swapchain.Get());
CHECK_EQ(hr, S_OK);
hr = dcomp_device->Commit();
CHECK_EQ(hr, S_OK);
// Once all of the resources have been allocated into local variables
// copy them as a group to the member variables so the object is never
// in a half baked state.
d3d11_device_ = std::move(d3d11_device);
d3d11_device_context_ = std::move(d3d11_device_context);
dxgi_swapchain_ = std::move(dxgi_swapchain);
dcomp_device_ = std::move(dcomp_device);
dcomp_target_ = std::move(dcomp_target);
dcomp_root_visual_ = std::move(dcomp_root_visual);
}
return true;
}
SkCanvas* SoftwareOutputDeviceWinSwapChain::BeginPaintDelegated() {
// It is expected that the `d3d11_device_context_` exists by the time this
// function is called. If it does not, it is likely that the resize failed due
// to a possible issue with the child window.
if (!d3d11_device_context_) {
return nullptr;
}
CHECK(!d3d11_staging_texture_);
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_staging_texture =
output_backing_->GetOrCreateStagingTexture();
if (!d3d11_staging_texture) {
return nullptr;
}
D3D11_MAPPED_SUBRESOURCE mapped_subresource{0};
HRESULT hr =
d3d11_device_context_->Map(d3d11_staging_texture.Get(), 0,
D3D11_MAP_READ_WRITE, 0, &mapped_subresource);
if (FAILED(hr)) {
CheckDeviceRemoved(hr, d3d11_device_.Get(), "ID3D11DeviceContext::Map");
return nullptr;
}
D3D11_TEXTURE2D_DESC d3d11_texture_desc;
d3d11_staging_texture->GetDesc(&d3d11_texture_desc);
DCHECK_LE(static_cast<unsigned int>(viewport_pixel_size_.width()),
d3d11_texture_desc.Width);
DCHECK_LE(static_cast<unsigned int>(viewport_pixel_size_.height()),
d3d11_texture_desc.Height);
sk_canvas_ = skia::CreatePlatformCanvasWithPixels(
d3d11_texture_desc.Width, d3d11_texture_desc.Height, false,
static_cast<uint8_t*>(mapped_subresource.pData),
mapped_subresource.RowPitch, skia::CRASH_ON_FAILURE);
d3d11_staging_texture_ = std::move(d3d11_staging_texture);
return sk_canvas_.get();
}
void SoftwareOutputDeviceWinSwapChain::EndPaintDelegated(
const gfx::Rect& damage) {
if (!sk_canvas_) {
return;
}
sk_canvas_.reset();
// The staging texture must be non-null if there was an `sk_canvas_`.
CHECK(d3d11_staging_texture_);
d3d11_device_context_->Unmap(d3d11_staging_texture_.Get(), 0);
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture;
HRESULT hr = dxgi_swapchain_->GetBuffer(0, IID_PPV_ARGS(&d3d11_texture));
CHECK_EQ(hr, S_OK);
// Copy the newest damage rendered to the staging texture to the next rendered
// frame.
const D3D11_BOX d3d11_box = ToD3D11Box(damage);
d3d11_device_context_->CopySubresourceRegion(
d3d11_texture.Get(), 0, damage.x(), damage.y(), 0,
d3d11_staging_texture_.Get(), 0, &d3d11_box);
RECT damage_rect_win = damage.ToRECT();
DXGI_PRESENT_PARAMETERS present_parameters = {
.DirtyRectsCount = 1, .pDirtyRects = &damage_rect_win};
hr = dxgi_swapchain_->Present1(0, 0, &present_parameters);
d3d11_staging_texture_.Reset();
// DXGI_STATUS_OCCLUDED does not indicate anything wrong with the present;
// only that the window is not visible at present time.
if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) {
base::debug::Alias(&present_parameters);
CheckDeviceRemoved(hr, d3d11_device_.Get(), "IDXGISwapChain1::Present1");
return;
}
}
void SoftwareOutputDeviceWinSwapChain::NotifyClientResized() {
output_backing_->ClientResized();
}
void SoftwareOutputDeviceWinSwapChain::ReleaseCanvas() {
// |sk_canvas_| is the only thing we retain that relies on the shared staging
// texture from OutputDeviceBacking. We don't expect this be called between
// BeginPaintDelegated() and EndPaintDelegated(), however, so we just check
// that the canvas isn't present.
CHECK(!sk_canvas_);
}
const gfx::Size& SoftwareOutputDeviceWinSwapChain::GetViewportPixelSize()
const {
return viewport_pixel_size_;
}
} // namespace viz
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