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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/surfaces/surface_manager.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <string_view>
#include <utility>
#include <vector>
#include "base/containers/adapters.h"
#include "base/containers/queue.h"
#include "base/logging.h"
#include "base/metrics/histogram_macros.h"
#include "base/observer_list.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/default_tick_clock.h"
#include "base/trace_event/trace_event.h"
#include "components/viz/common/features.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/common/surfaces/surface_info.h"
#include "components/viz/service/surfaces/surface.h"
#include "components/viz/service/surfaces/surface_allocation_group.h"
#include "components/viz/service/surfaces/surface_client.h"
#include "components/viz/service/surfaces/surface_manager_delegate.h"
#if DCHECK_IS_ON()
#include <sstream>
#endif
namespace viz {
namespace {
constexpr base::TimeDelta kExpireInterval = base::Seconds(10);
SurfaceObserver::HandleInteraction GetHandleInteraction(
const CompositorFrameMetadata& metadata) {
if (metadata.is_handling_interaction) {
return SurfaceObserver::HandleInteraction::kYes;
} else {
return SurfaceObserver::HandleInteraction::kNo;
}
}
} // namespace
SurfaceManager::SurfaceManager(
SurfaceManagerDelegate* delegate,
std::optional<uint32_t> activation_deadline_in_frames,
size_t max_uncommitted_frames)
: delegate_(delegate),
activation_deadline_in_frames_(activation_deadline_in_frames),
root_surface_id_(FrameSinkId(0u, 0u),
LocalSurfaceId(1u, base::UnguessableToken::Create())),
tick_clock_(base::DefaultTickClock::GetInstance()),
max_uncommitted_frames_(max_uncommitted_frames),
cooldown_frames_for_ack_on_activation_during_interaction_(
features::
NumCooldownFramesForAckOnSurfaceActivationDuringInteraction()) {
DETACH_FROM_SEQUENCE(sequence_checker_);
// Android WebView doesn't have a task runner and doesn't need the timer.
if (base::SequencedTaskRunner::HasCurrentDefault())
expire_timer_.emplace();
}
SurfaceManager::~SurfaceManager() {
// Garbage collect surfaces here to avoid calling back into
// SurfaceDependencyTracker as members of SurfaceManager are being
// destroyed.
temporary_references_.clear();
temporary_reference_ranges_.clear();
// Create a copy of the children set as RemoveSurfaceReferenceImpl below will
// mutate that set.
base::flat_set<SurfaceId> children(
GetSurfacesReferencedByParent(root_surface_id_));
for (const auto& child : children)
RemoveSurfaceReferenceImpl(SurfaceReference(root_surface_id_, child));
GarbageCollectSurfaces();
// All SurfaceClients and their surfaces are supposed to be
// destroyed before SurfaceManager.
// TODO(crbug.com/41377228): The following two DCHECKs don't hold. Destroy
// manually for now to avoid ~Surface calling back into a partially-destructed
// `this`.
// DCHECK(surface_map_.empty());
// DCHECK(surfaces_to_destroy_.empty());
surfaces_to_destroy_.clear();
surface_map_.clear();
}
#if DCHECK_IS_ON()
std::string SurfaceManager::SurfaceReferencesToString() {
std::stringstream str;
SurfaceReferencesToStringImpl(root_surface_id_, "", &str);
// Temporary references will have an asterisk in front of them.
for (auto& map_entry : temporary_references_)
SurfaceReferencesToStringImpl(map_entry.first, "* ", &str);
return str.str();
}
#endif
void SurfaceManager::SetActivationDeadlineInFramesForTesting(
std::optional<uint32_t> activation_deadline_in_frames) {
activation_deadline_in_frames_ = activation_deadline_in_frames;
}
void SurfaceManager::SetTickClockForTesting(const base::TickClock* tick_clock) {
tick_clock_ = tick_clock;
}
Surface* SurfaceManager::CreateSurface(
base::WeakPtr<SurfaceClient> surface_client,
const SurfaceInfo& surface_info,
const SurfaceId& pending_copy_surface_id) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(surface_info.is_valid());
DCHECK(surface_client);
// We should not be asked to create a surface that already exists.
auto it = surface_map_.find(surface_info.id());
if (it != surface_map_.end())
return nullptr;
SurfaceAllocationGroup* allocation_group =
GetOrCreateAllocationGroupForSurfaceId(surface_info.id());
// GetOrCreateAllocationGroupForSurfaceId can fail if two FrameSinkIds use the
// same embed token.
if (!allocation_group)
return nullptr;
std::unique_ptr<Surface> surface = std::make_unique<Surface>(
surface_info, this, allocation_group, surface_client,
pending_copy_surface_id, max_uncommitted_frames_);
surface->SetDependencyDeadline(
std::make_unique<SurfaceDependencyDeadline>(tick_clock_));
surface_map_[surface_info.id()] = std::move(surface);
// We can get into a situation where multiple CompositorFrames arrive for a
// FrameSink before the client can add any references for the frame. When
// the second frame with a new size arrives, the first will be destroyed in
// SurfaceFactory and then if there are no references it will be deleted
// during surface GC. A temporary reference, removed when a real reference
// is received, is added to prevent this from happening.
AddTemporaryReference(surface_info.id());
return surface_map_[surface_info.id()].get();
}
void SurfaceManager::MarkSurfaceForDestruction(const SurfaceId& surface_id) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(surface_map_.count(surface_id));
for (auto& observer : observer_list_)
observer.OnSurfaceMarkedForDestruction(surface_id);
surfaces_to_destroy_.emplace(surface_id, base::TimeTicks::Now());
}
void SurfaceManager::InvalidateFrameSinkId(const FrameSinkId& frame_sink_id) {
auto it = frame_sink_id_to_allocation_groups_.find(frame_sink_id);
if (it != frame_sink_id_to_allocation_groups_.end()) {
for (SurfaceAllocationGroup* group : it->second) {
group->WillNotRegisterNewSurfaces();
}
}
GarbageCollectSurfaces();
}
const SurfaceId& SurfaceManager::GetRootSurfaceId() const {
return root_surface_id_;
}
std::vector<SurfaceId> SurfaceManager::GetCreatedSurfaceIds() const {
std::vector<SurfaceId> surface_ids;
for (auto& map_entry : surface_map_)
surface_ids.push_back(map_entry.first);
return surface_ids;
}
void SurfaceManager::AddSurfaceReferences(
const std::vector<SurfaceReference>& references) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
for (const auto& reference : references)
AddSurfaceReferenceImpl(reference);
}
void SurfaceManager::RemoveSurfaceReferences(
const std::vector<SurfaceReference>& references) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
for (const auto& reference : references)
RemoveSurfaceReferenceImpl(reference);
}
void SurfaceManager::GarbageCollectSurfaces() {
TRACE_EVENT0("viz", "SurfaceManager::GarbageCollectSurfaces");
if (surfaces_to_destroy_.empty()) {
// We should still try to garbage collect the allocation groups, because
// even though no surface has been destroyed recently, the allocation groups
// might have been unembedded which also marks them for destruction.
MaybeGarbageCollectAllocationGroups();
return;
}
SurfaceIdSet reachable_surfaces = GetLiveSurfaces();
base::flat_map<SurfaceId, base::TimeTicks> surfaces_to_delete;
// Delete all destroyed and unreachable surfaces.
for (auto iter = surfaces_to_destroy_.begin();
iter != surfaces_to_destroy_.end();) {
if (reachable_surfaces.count(iter->first) == 0) {
surfaces_to_delete.insert(*iter);
iter = surfaces_to_destroy_.erase(iter);
} else {
++iter;
}
}
// ~Surface() draw callback could modify |surfaces_to_destroy_|.
for (const auto& iter : surfaces_to_delete) {
DestroySurfaceInternal(iter.first);
}
// Run another pass over surfaces_to_delete, all of which have just been
// deleted, making sure they are not present in |surfaces_to_destroy_|. This
// is necessary as ~Surface may re-add already-in-destruction surfaces to the
// set and we need to avoid double-deletion.
// TODO(ericrk): Removing surfaces both here and above allows for
// GarbageCollectSurfaces re-entrancy, which is exercised in tests and is
// hard to prove can't happen in the wild. Evaluate whether we should allow
// re-entrancy, and if not just remove here.
for (const auto& iter : surfaces_to_delete) {
surfaces_to_destroy_.erase(iter.first);
}
MaybeGarbageCollectAllocationGroups();
}
const base::flat_set<SurfaceId>& SurfaceManager::GetSurfacesReferencedByParent(
const SurfaceId& surface_id) const {
auto iter = references_.find(surface_id);
if (iter == references_.end())
return empty_surface_id_set_;
return iter->second;
}
base::flat_set<SurfaceId>
SurfaceManager::GetSurfacesThatReferenceChildForTesting(
const SurfaceId& surface_id) const {
base::flat_set<SurfaceId> parents;
for (auto& parent : references_) {
if (parent.second.find(surface_id) != parent.second.end())
parents.insert(parent.first);
}
return parents;
}
base::TimeTicks SurfaceManager::GetSurfaceReferencedTimestamp(
const SurfaceId& surface_id) const {
CHECK(surface_id.is_valid());
auto surface_referenced_timestamp =
surface_referenced_timestamps_.find(surface_id);
if (surface_referenced_timestamp != surface_referenced_timestamps_.end()) {
return surface_referenced_timestamp->second.first;
}
return base::TimeTicks();
}
SurfaceManager::SurfaceIdSet SurfaceManager::GetLiveSurfaces() {
SurfaceIdSet reachable_surfaces;
// Walk down from the root and mark each SurfaceId we encounter as
// reachable.
base::queue<SurfaceId> surface_queue;
surface_queue.push(root_surface_id_);
// All surfaces not marked for destruction are reachable.
for (auto& map_entry : surface_map_) {
if (!IsMarkedForDestruction(map_entry.first)) {
reachable_surfaces.insert(map_entry.first);
surface_queue.push(map_entry.first);
}
}
// All surfaces with temporary references are also reachable.
for (auto& map_entry : temporary_references_) {
const SurfaceId& surface_id = map_entry.first;
if (reachable_surfaces.insert(surface_id).second) {
surface_queue.push(surface_id);
}
}
while (!surface_queue.empty()) {
const auto& children = GetSurfacesReferencedByParent(surface_queue.front());
for (const SurfaceId& child_id : children) {
// Check for cycles when inserting into |reachable_surfaces|.
if (reachable_surfaces.insert(child_id).second)
surface_queue.push(child_id);
}
surface_queue.pop();
}
return reachable_surfaces;
}
void SurfaceManager::AddSurfaceReferenceImpl(
const SurfaceReference& reference) {
const SurfaceId& parent_id = reference.parent_id();
const SurfaceId& child_id = reference.child_id();
if (parent_id.frame_sink_id() == child_id.frame_sink_id() &&
!parent_id.IsNewerThan(child_id)) {
// Only newer surfaces from the same client can keep an older surface alive.
DLOG(ERROR) << "Cannot add self reference from " << parent_id << " to "
<< child_id;
return;
}
// We trust that |parent_id| either exists or is about to exist, since is not
// sent over IPC. We don't trust |child_id|, since it is sent over IPC.
if (surface_map_.count(child_id) == 0) {
DLOG(ERROR) << "No surface in map for " << child_id.ToString();
return;
}
references_[parent_id].insert(child_id);
// Increase the number of references to `child_id`.
if (surface_referenced_timestamps_.find(child_id) ==
surface_referenced_timestamps_.end()) {
// If the surface has never been referenced before, also record the current
// time as the first timestamp that the surface has been referenced.
surface_referenced_timestamps_[child_id] =
std::make_pair(base::TimeTicks::Now(), 1);
} else {
surface_referenced_timestamps_[child_id].second++;
}
for (auto& observer : observer_list_)
observer.OnAddedSurfaceReference(parent_id, child_id);
if (HasTemporaryReference(child_id))
RemoveTemporaryReferenceImpl(child_id, RemovedReason::EMBEDDED);
}
void SurfaceManager::RemoveSurfaceReferenceImpl(
const SurfaceReference& reference) {
const SurfaceId& parent_id = reference.parent_id();
const SurfaceId& child_id = reference.child_id();
auto iter_parent = references_.find(parent_id);
if (iter_parent == references_.end())
return;
auto child_iter = iter_parent->second.find(child_id);
if (child_iter == iter_parent->second.end())
return;
iter_parent->second.erase(child_iter);
if (iter_parent->second.empty())
references_.erase(iter_parent);
// Decrease the amount of references to `child_id`, and erase the entry from
// `surface_referenced_timestamps_` if we've removed the last reference.
CHECK(surface_referenced_timestamps_.find(child_id) !=
surface_referenced_timestamps_.end());
surface_referenced_timestamps_[child_id].second--;
if (surface_referenced_timestamps_[child_id].second == 0) {
surface_referenced_timestamps_.erase(child_id);
}
}
bool SurfaceManager::HasTemporaryReference(const SurfaceId& surface_id) const {
return temporary_references_.count(surface_id) != 0;
}
void SurfaceManager::AddTemporaryReference(const SurfaceId& surface_id) {
DCHECK(!HasTemporaryReference(surface_id));
// Add an entry to |temporary_references_|. Also add a range tracking entry so
// we know the order that surfaces were created for the FrameSinkId.
temporary_references_.emplace(surface_id, TemporaryReferenceData());
temporary_reference_ranges_[surface_id.frame_sink_id()].push_back(
surface_id.local_surface_id());
// Start timer to expire temporary references if it's not running.
if (expire_timer_ && !expire_timer_->IsRunning()) {
expire_timer_->Start(FROM_HERE, kExpireInterval, this,
&SurfaceManager::ExpireOldTemporaryReferences);
}
}
void SurfaceManager::RemoveTemporaryReferenceImpl(const SurfaceId& surface_id,
RemovedReason reason) {
const FrameSinkId& frame_sink_id = surface_id.frame_sink_id();
std::vector<LocalSurfaceId>& frame_sink_temp_refs =
temporary_reference_ranges_[frame_sink_id];
auto iter = frame_sink_temp_refs.begin();
while (iter != frame_sink_temp_refs.end()) {
const auto& temp_id = SurfaceId(frame_sink_id, *iter);
// SurfaceIDs corresponding to the same FrameSinkId can have different embed
// tokens for cross SiteInstanceGroup navigations. Only delete older IDs
// with the same embed token as `surface_id`.
if (!temp_id.HasSameEmbedTokenAs(surface_id) ||
temp_id.IsNewerThan(surface_id)) {
++iter;
continue;
}
iter = frame_sink_temp_refs.erase(iter);
temporary_references_.erase(temp_id);
}
// If last temporary reference is removed for |frame_sink_id| then cleanup
// range tracking map entry.
if (frame_sink_temp_refs.empty())
temporary_reference_ranges_.erase(frame_sink_id);
// Stop the timer if there are no temporary references that could expire.
if (temporary_references_.empty()) {
if (expire_timer_ && expire_timer_->IsRunning())
expire_timer_->Stop();
}
}
Surface* SurfaceManager::GetLatestInFlightSurface(
const SurfaceRange& surface_range) {
SurfaceAllocationGroup* end_allocation_group =
GetAllocationGroupForSurfaceId(surface_range.end());
if (end_allocation_group) {
Surface* result =
end_allocation_group->FindLatestActiveSurfaceInRange(surface_range);
if (result)
return result;
}
if (!surface_range.start() ||
surface_range.start()->local_surface_id().embed_token() ==
surface_range.end().local_surface_id().embed_token()) {
return nullptr;
}
SurfaceAllocationGroup* start_allocation_group =
GetAllocationGroupForSurfaceId(*surface_range.start());
if (!start_allocation_group)
return nullptr;
return start_allocation_group->FindLatestActiveSurfaceInRange(surface_range);
}
void SurfaceManager::ExpireOldTemporaryReferences() {
if (temporary_references_.empty())
return;
std::vector<SurfaceId> temporary_references_to_delete;
for (auto& map_entry : temporary_references_) {
const SurfaceId& surface_id = map_entry.first;
TemporaryReferenceData& data = map_entry.second;
if (data.marked_as_old) {
// The temporary reference has existed for more than 10 seconds, a surface
// reference should have replaced it by now. To avoid permanently leaking
// memory delete the temporary reference.
std::string_view frame_sink_debug_label;
if (delegate_) {
frame_sink_debug_label =
delegate_->GetFrameSinkDebugLabel(surface_id.frame_sink_id());
}
DLOG(ERROR) << "Old/orphaned temporary reference to "
<< surface_id.ToString(frame_sink_debug_label);
temporary_references_to_delete.push_back(surface_id);
} else if (IsMarkedForDestruction(surface_id)) {
// Never mark live surfaces as old, they can't be garbage collected.
data.marked_as_old = true;
}
}
for (auto& surface_id : temporary_references_to_delete)
RemoveTemporaryReferenceImpl(surface_id, RemovedReason::EXPIRED);
// Some surfaces may have become eligible to garbage collection, since we
// just removed temporary references.
GarbageCollectSurfaces();
}
Surface* SurfaceManager::GetSurfaceForId(const SurfaceId& surface_id) const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto it = surface_map_.find(surface_id);
if (it == surface_map_.end())
return nullptr;
return it->second.get();
}
bool SurfaceManager::SurfaceModified(
const SurfaceId& surface_id,
const BeginFrameAck& ack,
SurfaceObserver::HandleInteraction handle_interaction) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
bool changed = false;
if (handle_interaction == SurfaceObserver::HandleInteraction::kYes) {
last_interactive_frame_ = ack.frame_id;
}
for (auto& observer : observer_list_) {
changed |= observer.OnSurfaceDamaged(surface_id, ack, handle_interaction);
}
return changed;
}
void SurfaceManager::FirstSurfaceActivation(const SurfaceInfo& surface_info) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
for (auto& observer : observer_list_)
observer.OnFirstSurfaceActivation(surface_info);
}
void SurfaceManager::OnSurfaceHasNewUncommittedFrame(Surface* surface) {
for (auto& observer : observer_list_)
observer.OnSurfaceHasNewUncommittedFrame(surface->surface_id());
}
void SurfaceManager::SurfaceActivated(Surface* surface) {
// Trigger a display frame if necessary.
const CompositorFrameMetadata& metadata = surface->GetActiveFrameMetadata();
if (!SurfaceModified(surface->surface_id(), metadata.begin_frame_ack,
GetHandleInteraction(metadata))) {
TRACE_EVENT_INSTANT0("viz", "Damage not visible.",
TRACE_EVENT_SCOPE_THREAD);
surface->SendAckToClient();
} else if (HasBlockedEmbedder(surface->surface_id().frame_sink_id())) {
// If the Surface is a part of a blocked embedding group, Ack even if it is
// modified. This will allow frame production to continue for this client
// leading to the group being unblocked.
surface->SendAckToClient();
} else if (ShouldAckNonInteractiveFrame(metadata)) {
// If we should be early acking during an interaction, do that here. We only
// ack the non-interactive frames, this allows them to continue being
// pipelined, while their most recent frame is queued for the next
// aggregation. We do not ack the interactive frame so that back pressure
// can be properly applied. This, will persist for a number of frames (the
// cooldown) following an interaction.
surface->SendAckToClient();
}
for (auto& observer : observer_list_)
observer.OnSurfaceActivated(surface->surface_id());
}
bool SurfaceManager::ShouldAckNonInteractiveFrame(
const CompositorFrameMetadata& metadata) const {
if (!cooldown_frames_for_ack_on_activation_during_interaction_ ||
!last_interactive_frame_ || metadata.is_handling_interaction) {
return false;
}
// If we get an ack for a previous (i.e., slow) frame while we have a more
// recent and valid interactive frame, then assume that we should ack it
// on activation.
if (metadata.begin_frame_ack.frame_id < last_interactive_frame_.value()) {
return true;
}
const uint64_t frames_since_interactive =
metadata.begin_frame_ack.frame_id.sequence_number -
last_interactive_frame_.value().sequence_number;
return frames_since_interactive <
cooldown_frames_for_ack_on_activation_during_interaction_.value();
}
void SurfaceManager::SurfaceDestroyed(Surface* surface) {
for (auto& observer : observer_list_)
observer.OnSurfaceDestroyed(surface->surface_id());
}
void SurfaceManager::SurfaceDamageExpected(const SurfaceId& surface_id,
const BeginFrameArgs& args) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
for (auto& observer : observer_list_)
observer.OnSurfaceDamageExpected(surface_id, args);
}
void SurfaceManager::DestroySurfaceInternal(const SurfaceId& surface_id) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto it = surface_map_.find(surface_id);
CHECK(it != surface_map_.end());
// Make sure that the surface is removed from the map before being actually
// destroyed. An ack could be sent during the destruction of a surface which
// could trigger a synchronous frame submission to a half-destroyed surface
// and that's not desirable.
std::unique_ptr<Surface> doomed = std::move(it->second);
surface_map_.erase(it);
references_.erase(surface_id);
}
#if DCHECK_IS_ON()
void SurfaceManager::SurfaceReferencesToStringImpl(const SurfaceId& surface_id,
std::string indent,
std::stringstream* str) {
*str << indent;
// Print the current line for |surface_id|.
Surface* surface = GetSurfaceForId(surface_id);
if (surface) {
*str << surface->surface_id().ToString();
*str << (IsMarkedForDestruction(surface_id) ? " destroyed" : " live");
if (surface->HasPendingFrame()) {
// This provides the surface size from the root render pass.
const CompositorFrame& frame = surface->GetPendingFrame();
*str << " pending " << frame.size_in_pixels().ToString();
}
if (surface->HasActiveFrame()) {
// This provides the surface size from the root render pass.
const CompositorFrame& frame = surface->GetActiveFrame();
*str << " active " << frame.size_in_pixels().ToString();
}
} else {
*str << surface_id;
}
*str << "\n";
// If the current surface has references to children, sort children and print
// references for each child.
for (const SurfaceId& child_id : GetSurfacesReferencedByParent(surface_id))
SurfaceReferencesToStringImpl(child_id, indent + " ", str);
}
#endif // DCHECK_IS_ON()
bool SurfaceManager::IsMarkedForDestruction(const SurfaceId& surface_id) {
return surfaces_to_destroy_.count(surface_id) != 0;
}
void SurfaceManager::SurfaceWillBeDrawn(Surface* surface) {
for (auto& observer : observer_list_)
observer.OnSurfaceWillBeDrawn(surface);
}
void SurfaceManager::DropTemporaryReference(const SurfaceId& surface_id) {
RemoveTemporaryReferenceImpl(surface_id, RemovedReason::DROPPED);
}
SurfaceAllocationGroup* SurfaceManager::GetOrCreateAllocationGroupForSurfaceId(
const SurfaceId& surface_id) {
std::unique_ptr<SurfaceAllocationGroup>& allocation_group =
embed_token_to_allocation_group_[surface_id.local_surface_id()
.embed_token()];
if (allocation_group && allocation_group->submitter_frame_sink_id() !=
surface_id.frame_sink_id()) {
DLOG(ERROR) << "Cannot reuse embed token across frame sinks";
return nullptr;
}
if (!allocation_group) {
allocation_group = std::make_unique<SurfaceAllocationGroup>(
this, surface_id.frame_sink_id(),
surface_id.local_surface_id().embed_token());
frame_sink_id_to_allocation_groups_[surface_id.frame_sink_id()].push_back(
allocation_group.get());
}
return allocation_group.get();
}
SurfaceAllocationGroup* SurfaceManager::GetAllocationGroupForSurfaceId(
const SurfaceId& surface_id) {
auto it = embed_token_to_allocation_group_.find(
surface_id.local_surface_id().embed_token());
if (it == embed_token_to_allocation_group_.end())
return nullptr;
DCHECK(it->second);
if (it->second->submitter_frame_sink_id() != surface_id.frame_sink_id()) {
DLOG(ERROR) << "Cannot reuse embed token across frame sinks";
return nullptr;
}
return it->second.get();
}
void SurfaceManager::SetAllocationGroupsNeedGarbageCollection() {
allocation_groups_need_garbage_collection_ = true;
}
void SurfaceManager::MaybeGarbageCollectAllocationGroups() {
if (!allocation_groups_need_garbage_collection_)
return;
bool did_destroy = false;
for (auto it = embed_token_to_allocation_group_.begin();
it != embed_token_to_allocation_group_.end(); ++it) {
if (!it->second->IsReadyToDestroy())
continue;
// Before destroying the allocation group, remove it from
// |frame_sink_id_to_allocation_groups_|.
auto list_it = frame_sink_id_to_allocation_groups_.find(
it->second->submitter_frame_sink_id());
DCHECK(list_it != frame_sink_id_to_allocation_groups_.end());
std::erase(list_it->second, it->second.get());
if (list_it->second.empty())
frame_sink_id_to_allocation_groups_.erase(list_it);
// Destroy the allocation group. Removing it from the map is done in a
// separate pass to avoid invalidating the iterator.
it->second.reset();
did_destroy = true;
}
// Remove the destroyed allocation groups from the map.
if (did_destroy) {
base::EraseIf(embed_token_to_allocation_group_,
[](auto& entry) { return !entry.second; });
}
allocation_groups_need_garbage_collection_ = false;
}
bool SurfaceManager::HasBlockedEmbedder(
const FrameSinkId& frame_sink_id) const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto it = frame_sink_id_to_allocation_groups_.find(frame_sink_id);
if (it == frame_sink_id_to_allocation_groups_.end())
return false;
for (SurfaceAllocationGroup* group : it->second) {
if (group->HasBlockedEmbedder())
return true;
}
return false;
}
void SurfaceManager::AggregatedFrameSinksChanged() {
if (delegate_)
delegate_->AggregatedFrameSinksChanged();
}
void SurfaceManager::CommitFramesInRangeRecursively(
const SurfaceRange& range,
const CommitPredicate& predicate) {
// Technically we need only latest active surface, but because activation will
// happen during commit, it's impossible to predict which one will be active,
// so we're committing all surfaces in range.
// If start of the range is in a different allocation group, process it first
// to keep activation in order.
if (range.start() && range.start()->local_surface_id().embed_token() !=
range.end().local_surface_id().embed_token()) {
if (auto* allocation_group =
GetAllocationGroupForSurfaceId(*range.start())) {
for (Surface* surface : allocation_group->surfaces()) {
if (range.IsInRangeInclusive(surface->surface_id()))
surface->CommitFramesRecursively(predicate);
}
}
}
// Process the allocation group of the end of the range.
if (auto* allocation_group = GetAllocationGroupForSurfaceId(range.end())) {
for (Surface* surface : allocation_group->surfaces()) {
if (range.IsInRangeInclusive(surface->surface_id()))
surface->CommitFramesRecursively(predicate);
}
}
}
} // namespace viz
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