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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "components/viz/test/test_gles2_interface.h"
#include "base/containers/contains.h"
#include "base/containers/heap_array.h"
#include "base/containers/span.h"
#include "base/functional/bind.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/scoped_refptr.h"
#include "base/numerics/safe_conversions.h"
#include "components/viz/test/test_context_support.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace viz {
static unsigned NextContextId() {
static uint16_t s_context_id = 1;
// We need to ensure that the context_id fits in 16 bits since it is placed on
// the top 16 bits of the 32 bit identifiers (program_id, framebuffer_id,
// shader_id, etc.) generated by the context.
if (s_context_id == std::numeric_limits<uint16_t>::max()) {
LOG(ERROR) << "Exceeded max context id count; wrapping around";
s_context_id = 1;
}
return s_context_id++;
}
TestGLES2Interface::TestGLES2Interface() : context_id_(NextContextId()) {
// For stream textures.
test_capabilities_.egl_image_external = true;
set_max_texture_size(2048);
}
TestGLES2Interface::~TestGLES2Interface() = default;
void TestGLES2Interface::GenTextures(GLsizei n, GLuint* textures) {
for (int i = 0; i < n; ++i) {
textures[i] = NextTextureId();
textures_.insert(textures[i]);
}
}
void TestGLES2Interface::GenBuffers(GLsizei n, GLuint* buffers) {
for (int i = 0; i < n; ++i)
buffers[i] = NextBufferId();
}
void TestGLES2Interface::GenFramebuffers(GLsizei n, GLuint* framebuffers) {
for (int i = 0; i < n; ++i)
framebuffers[i] = NextFramebufferId();
}
void TestGLES2Interface::GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
for (int i = 0; i < n; ++i)
renderbuffers[i] = NextRenderbufferId();
}
void TestGLES2Interface::GenQueriesEXT(GLsizei n, GLuint* queries) {
for (GLsizei i = 0; i < n; ++i) {
queries[i] = 1u;
}
}
void TestGLES2Interface::DeleteTextures(GLsizei n, const GLuint* textures) {
for (int i = 0; i < n; ++i) {
RetireTextureId(textures[i]);
textures_.erase(textures[i]);
}
}
void TestGLES2Interface::DeleteBuffers(GLsizei n, const GLuint* buffers) {
for (int i = 0; i < n; ++i)
RetireBufferId(buffers[i]);
}
void TestGLES2Interface::DeleteFramebuffers(GLsizei n,
const GLuint* framebuffers) {
for (int i = 0; i < n; ++i) {
if (framebuffers[i]) {
RetireFramebufferId(framebuffers[i]);
if (framebuffers[i] == current_framebuffer_)
current_framebuffer_ = 0;
}
}
}
void TestGLES2Interface::DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
}
GLuint TestGLES2Interface::CreateShader(GLenum type) {
unsigned shader = next_shader_id_++ | context_id_ << 16;
shader_set_.insert(shader);
return shader;
}
GLuint TestGLES2Interface::CreateProgram() {
unsigned program = next_program_id_++ | context_id_ << 16;
program_set_.insert(program);
return program;
}
void TestGLES2Interface::BindTexture(GLenum target, GLuint texture) {
if (!texture)
return;
DCHECK(base::Contains(textures_, texture));
used_textures_.insert(texture);
}
void TestGLES2Interface::GetIntegerv(GLenum pname, GLint* params) {
if (pname == GL_MAX_TEXTURE_SIZE)
*params = test_gl_capabilities_.max_texture_size;
else if (pname == GL_ACTIVE_TEXTURE)
*params = GL_TEXTURE0;
else if (pname == GL_UNPACK_ALIGNMENT)
*params = unpack_alignment_;
else if (pname == GL_FRAMEBUFFER_BINDING)
*params = current_framebuffer_;
else if (pname == GL_MAX_SAMPLES)
*params = test_gl_capabilities_.max_samples;
}
void TestGLES2Interface::GetShaderiv(GLuint shader,
GLenum pname,
GLint* params) {
if (pname == GL_COMPILE_STATUS)
*params = 1;
}
void TestGLES2Interface::GetProgramiv(GLuint program,
GLenum pname,
GLint* params) {
if (pname == GL_LINK_STATUS)
*params = 1;
}
void TestGLES2Interface::GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
// Return the minimum precision requirements of the GLES2
// specification.
switch (precisiontype) {
case GL_LOW_INT:
range[0] = 8;
range[1] = 8;
*precision = 0;
break;
case GL_MEDIUM_INT:
range[0] = 10;
range[1] = 10;
*precision = 0;
break;
case GL_HIGH_INT:
range[0] = 16;
range[1] = 16;
*precision = 0;
break;
case GL_LOW_FLOAT:
range[0] = 8;
range[1] = 8;
*precision = 8;
break;
case GL_MEDIUM_FLOAT:
range[0] = 14;
range[1] = 14;
*precision = 10;
break;
case GL_HIGH_FLOAT:
range[0] = 62;
range[1] = 62;
*precision = 16;
break;
default:
NOTREACHED();
}
}
void TestGLES2Interface::UseProgram(GLuint program) {
if (!program)
return;
if (!program_set_.count(program))
ADD_FAILURE() << "useProgram called on unknown program " << program;
}
GLenum TestGLES2Interface::CheckFramebufferStatus(GLenum target) {
if (context_lost_)
return GL_FRAMEBUFFER_UNDEFINED_OES;
return GL_FRAMEBUFFER_COMPLETE;
}
void TestGLES2Interface::Flush() {
test_support_->CallAllSyncPointCallbacks();
}
void TestGLES2Interface::Finish() {
test_support_->CallAllSyncPointCallbacks();
}
void TestGLES2Interface::ShallowFinishCHROMIUM() {
test_support_->CallAllSyncPointCallbacks();
}
void TestGLES2Interface::BindRenderbuffer(GLenum target, GLuint renderbuffer) {
if (!renderbuffer)
return;
if (renderbuffer != 0 &&
renderbuffer_set_.find(renderbuffer) == renderbuffer_set_.end()) {
ADD_FAILURE() << "bindRenderbuffer called with unknown renderbuffer";
} else if ((renderbuffer >> 16) != context_id_) {
ADD_FAILURE()
<< "bindRenderbuffer called with renderbuffer from other context";
}
}
void TestGLES2Interface::BindFramebuffer(GLenum target, GLuint framebuffer) {
if (framebuffer != 0 &&
framebuffer_set_.find(framebuffer) == framebuffer_set_.end()) {
ADD_FAILURE() << "bindFramebuffer called with unknown framebuffer";
} else if (framebuffer != 0 && (framebuffer >> 16) != context_id_) {
ADD_FAILURE()
<< "bindFramebuffer called with framebuffer from other context";
} else {
current_framebuffer_ = framebuffer;
}
}
void TestGLES2Interface::BindBuffer(GLenum target, GLuint buffer) {
bound_buffer_[target] = buffer;
if (!buffer)
return;
unsigned context_id = buffer >> 16;
unsigned buffer_id = buffer & 0xffff;
DCHECK(buffer_id);
DCHECK_LT(buffer_id, next_buffer_id_);
DCHECK_EQ(context_id, context_id_);
if (buffers_.count(bound_buffer_[target]) == 0)
buffers_[bound_buffer_[target]] = std::make_unique<Buffer>();
buffers_[bound_buffer_[target]]->target = target;
}
void TestGLES2Interface::PixelStorei(GLenum pname, GLint param) {
switch (pname) {
case GL_UNPACK_ALIGNMENT:
// Param should be a power of two <= 8.
EXPECT_EQ(0, param & (param - 1));
EXPECT_GE(8, param);
switch (param) {
case 1:
case 2:
case 4:
case 8:
unpack_alignment_ = param;
break;
default:
break;
}
break;
default:
break;
}
}
void* TestGLES2Interface::MapBufferCHROMIUM(GLuint target, GLenum access) {
DCHECK_GT(bound_buffer_.count(target), 0u);
DCHECK_GT(buffers_.count(bound_buffer_[target]), 0u);
DCHECK_EQ(target, buffers_[bound_buffer_[target]]->target);
if (times_map_buffer_chromium_succeeds_ >= 0) {
if (!times_map_buffer_chromium_succeeds_) {
return nullptr;
}
--times_map_buffer_chromium_succeeds_;
}
return buffers_[bound_buffer_[target]]->pixels.data();
}
GLboolean TestGLES2Interface::UnmapBufferCHROMIUM(GLuint target) {
DCHECK_GT(bound_buffer_.count(target), 0u);
DCHECK_GT(buffers_.count(bound_buffer_[target]), 0u);
DCHECK_EQ(target, buffers_[bound_buffer_[target]]->target);
buffers_[bound_buffer_[target]]->pixels = {};
return true;
}
void TestGLES2Interface::BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
DCHECK_GT(bound_buffer_.count(target), 0u);
DCHECK_GT(buffers_.count(bound_buffer_[target]), 0u);
DCHECK_EQ(target, buffers_[bound_buffer_[target]]->target);
Buffer* buffer = buffers_[bound_buffer_[target]].get();
if (context_lost_) {
buffer->pixels = {};
return;
}
buffer->pixels = base::HeapArray<uint8_t>::Uninit(size);
if (data != nullptr) {
buffer->pixels.as_span().copy_from(
base::span<const uint8_t>(reinterpret_cast<const uint8_t*>(data),
base::checked_cast<size_t>(size)));
}
}
void TestGLES2Interface::GenSyncTokenCHROMIUM(GLbyte* sync_token) {
// Don't return a valid sync token if context is lost. This matches behavior
// of CommandBufferProxyImpl.
if (context_lost_)
return;
gpu::SyncToken sync_token_data(gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId(),
next_insert_fence_sync_++);
sync_token_data.SetVerifyFlush();
memcpy(sync_token, &sync_token_data, sizeof(sync_token_data));
}
void TestGLES2Interface::GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) {
// Don't return a valid sync token if context is lost. This matches behavior
// of CommandBufferProxyImpl.
if (context_lost_)
return;
gpu::SyncToken sync_token_data(gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId(),
next_insert_fence_sync_++);
memcpy(sync_token, &sync_token_data, sizeof(sync_token_data));
}
void TestGLES2Interface::VerifySyncTokensCHROMIUM(GLbyte** sync_tokens,
GLsizei count) {
for (GLsizei i = 0; i < count; ++i) {
gpu::SyncToken sync_token_data;
memcpy(sync_token_data.GetData(), sync_tokens[i], sizeof(sync_token_data));
sync_token_data.SetVerifyFlush();
memcpy(sync_tokens[i], &sync_token_data, sizeof(sync_token_data));
}
}
void TestGLES2Interface::WaitSyncTokenCHROMIUM(const GLbyte* sync_token) {
gpu::SyncToken sync_token_data;
if (sync_token)
memcpy(&sync_token_data, sync_token, sizeof(sync_token_data));
if (sync_token_data.release_count() >
last_waited_sync_token_.release_count()) {
last_waited_sync_token_ = sync_token_data;
}
}
void TestGLES2Interface::BeginQueryEXT(GLenum target, GLuint id) {}
void TestGLES2Interface::EndQueryEXT(GLenum target) {
if (times_end_query_succeeds_ >= 0) {
if (!times_end_query_succeeds_) {
LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB);
}
--times_end_query_succeeds_;
}
}
void TestGLES2Interface::GetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) {
// If the context is lost, behave as if result is available.
if (pname == GL_QUERY_RESULT_AVAILABLE_EXT ||
pname == GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT) {
*params = 1;
}
}
GLuint TestGLES2Interface::CreateAndTexStorage2DSharedImageCHROMIUM(
const GLbyte* mailbox) {
GLuint texture_id;
GenTextures(1, &texture_id);
return texture_id;
}
void TestGLES2Interface::LoseContextCHROMIUM(GLenum current, GLenum other) {
if (context_lost_)
return;
context_lost_ = true;
if (!context_lost_callback_.is_null())
std::move(context_lost_callback_).Run();
for (size_t i = 0; i < shared_contexts_.size(); ++i)
shared_contexts_[i]->LoseContextCHROMIUM(current, other);
shared_contexts_.clear();
}
GLenum TestGLES2Interface::GetGraphicsResetStatusKHR() {
if (IsContextLost())
return GL_UNKNOWN_CONTEXT_RESET_KHR;
return GL_NO_ERROR;
}
void TestGLES2Interface::ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) {
// Zero-initialize the destination buffer to appease MSAN. Note that we don't
// support non-default alignment or ES3 pixel store parameters, but that's ok
// since this is test-only code and MSAN will catch any uninitialized access.
uint32_t pixels_size = 0;
gpu::gles2::GLES2Util::ComputeImageDataSizes(
width, height, /*depth=*/1, format, type, /*alignment=*/4, &pixels_size,
/*opt_unpadded_row_size=*/nullptr, /*opt_padded_row_size=*/nullptr);
memset(pixels, 0, pixels_size);
}
void TestGLES2Interface::set_support_texture_half_float_linear(bool support) {
test_capabilities_.texture_half_float_linear = support;
}
void TestGLES2Interface::set_support_texture_norm16(bool support) {
test_capabilities_.texture_norm16 = support;
}
void TestGLES2Interface::set_gpu_rasterization(bool gpu_rasterization) {
test_capabilities_.gpu_rasterization = gpu_rasterization;
}
void TestGLES2Interface::set_max_texture_size(int size) {
test_gl_capabilities_.max_texture_size = size;
test_capabilities_.max_texture_size = size;
}
void TestGLES2Interface::set_supports_gpu_memory_buffer_format(
gfx::BufferFormat format,
bool support) {
if (support) {
test_capabilities_.gpu_memory_buffer_formats.Put(format);
} else {
test_capabilities_.gpu_memory_buffer_formats.Remove(format);
}
}
void TestGLES2Interface::set_supports_texture_rg(bool support) {
test_capabilities_.texture_rg = support;
}
size_t TestGLES2Interface::NumTextures() const {
return textures_.size();
}
GLuint TestGLES2Interface::NextTextureId() {
GLuint texture_id = next_texture_id_++;
DCHECK(texture_id < (1 << 16));
texture_id |= context_id_ << 16;
return texture_id;
}
void TestGLES2Interface::RetireTextureId(GLuint id) {
unsigned context_id = id >> 16;
unsigned texture_id = id & 0xffff;
DCHECK(texture_id);
DCHECK_LT(texture_id, next_texture_id_);
DCHECK_EQ(context_id, context_id_);
}
GLuint TestGLES2Interface::NextBufferId() {
GLuint buffer_id = next_buffer_id_++;
DCHECK(buffer_id < (1 << 16));
buffer_id |= context_id_ << 16;
return buffer_id;
}
void TestGLES2Interface::RetireBufferId(GLuint id) {
unsigned context_id = id >> 16;
unsigned buffer_id = id & 0xffff;
DCHECK(buffer_id);
DCHECK_LT(buffer_id, next_buffer_id_);
DCHECK_EQ(context_id, context_id_);
}
GLuint TestGLES2Interface::NextImageId() {
GLuint image_id = next_image_id_++;
DCHECK(image_id < (1 << 16));
image_id |= context_id_ << 16;
return image_id;
}
void TestGLES2Interface::RetireImageId(GLuint id) {
unsigned context_id = id >> 16;
unsigned image_id = id & 0xffff;
DCHECK(image_id);
DCHECK_LT(image_id, next_image_id_);
DCHECK_EQ(context_id, context_id_);
}
GLuint TestGLES2Interface::NextFramebufferId() {
GLuint id = next_framebuffer_id_++;
DCHECK(id < (1 << 16));
id |= context_id_ << 16;
framebuffer_set_.insert(id);
return id;
}
void TestGLES2Interface::RetireFramebufferId(GLuint id) {
DCHECK(base::Contains(framebuffer_set_, id));
framebuffer_set_.erase(id);
}
GLuint TestGLES2Interface::NextRenderbufferId() {
GLuint id = next_renderbuffer_id_++;
DCHECK(id < (1 << 16));
id |= context_id_ << 16;
renderbuffer_set_.insert(id);
return id;
}
void TestGLES2Interface::RetireRenderbufferId(GLuint id) {
DCHECK(base::Contains(renderbuffer_set_, id));
renderbuffer_set_.erase(id);
}
size_t TestGLES2Interface::NumFramebuffers() const {
return framebuffer_set_.size();
}
size_t TestGLES2Interface::NumRenderbuffers() const {
return renderbuffer_set_.size();
}
TestGLES2Interface::Buffer::Buffer() : target(0) {}
TestGLES2Interface::Buffer::~Buffer() = default;
} // namespace viz
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