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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_TEST_TEST_GLES2_INTERFACE_H_
#define COMPONENTS_VIZ_TEST_TEST_GLES2_INTERFACE_H_
#include <stddef.h>
#include <limits>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include "base/compiler_specific.h"
#include "base/containers/contains.h"
#include "base/containers/flat_map.h"
#include "base/containers/heap_array.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface_stub.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/geometry/rect.h"
namespace viz {
class TestContextSupport;
class TestGLES2Interface : public gpu::gles2::GLES2InterfaceStub {
public:
TestGLES2Interface();
~TestGLES2Interface() override;
// Overridden from gpu::gles2::GLES2Interface
void GenTextures(GLsizei n, GLuint* textures) override;
void GenBuffers(GLsizei n, GLuint* buffers) override;
void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
void GenQueriesEXT(GLsizei n, GLuint* queries) override;
void DeleteTextures(GLsizei n, const GLuint* textures) override;
void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
GLuint CreateShader(GLenum type) override;
GLuint CreateProgram() override;
void BindTexture(GLenum target, GLuint texture) override;
void GetIntegerv(GLenum pname, GLint* params) override;
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
void GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) override;
GLenum CheckFramebufferStatus(GLenum target) override;
void UseProgram(GLuint program) override;
void Flush() override;
void Finish() override;
void ShallowFinishCHROMIUM() override;
void BindBuffer(GLenum target, GLuint buffer) override;
void BindRenderbuffer(GLenum target, GLuint buffer) override;
void BindFramebuffer(GLenum target, GLuint buffer) override;
void PixelStorei(GLenum pname, GLint param) override;
void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
GLboolean UnmapBufferCHROMIUM(GLuint target) override;
void BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) override;
void BeginQueryEXT(GLenum target, GLuint id) override;
void EndQueryEXT(GLenum target) override;
void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
GLuint CreateAndTexStorage2DSharedImageCHROMIUM(
const GLbyte* mailbox) override;
void LoseContextCHROMIUM(GLenum current, GLenum other) override;
GLenum GetGraphicsResetStatusKHR() override;
void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) override;
// Overridden from gpu::InterfaceBase
void GenSyncTokenCHROMIUM(GLbyte* sync_token) override;
void GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) override;
void VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) override;
void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override;
size_t NumTextures() const;
size_t NumUsedTextures() const { return used_textures_.size(); }
bool UsedTexture(int texture) const {
return base::Contains(used_textures_, texture);
}
void ResetUsedTextures() { used_textures_.clear(); }
size_t NumFramebuffers() const;
size_t NumRenderbuffers() const;
bool IsContextLost() { return context_lost_; }
void set_test_support(TestContextSupport* test_support) {
test_support_ = test_support;
}
const gpu::Capabilities& test_capabilities() const {
return test_capabilities_;
}
const gpu::SyncToken& last_waited_sync_token() const {
return last_waited_sync_token_;
}
void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
void set_support_texture_half_float_linear(bool support);
void set_support_texture_norm16(bool support);
void set_gpu_rasterization(bool gpu_rasterization);
void set_max_texture_size(int size);
void set_supports_gpu_memory_buffer_format(gfx::BufferFormat format,
bool support);
void set_supports_texture_rg(bool support);
// When set, MapBufferCHROMIUM will return NULL after this many times.
void set_times_map_buffer_chromium_succeeds(int times) {
times_map_buffer_chromium_succeeds_ = times;
}
virtual GLuint NextTextureId();
virtual void RetireTextureId(GLuint id);
virtual GLuint NextBufferId();
virtual void RetireBufferId(GLuint id);
virtual GLuint NextImageId();
virtual void RetireImageId(GLuint id);
virtual GLuint NextFramebufferId();
virtual void RetireFramebufferId(GLuint id);
virtual GLuint NextRenderbufferId();
virtual void RetireRenderbufferId(GLuint id);
void set_context_lost_callback(base::OnceClosure callback) {
context_lost_callback_ = std::move(callback);
}
enum UpdateType { NO_UPDATE = 0, PREPARE_TEXTURE, POST_SUB_BUFFER };
gfx::Rect update_rect() const { return update_rect_; }
UpdateType last_update_type() { return last_update_type_; }
protected:
struct Buffer {
Buffer();
Buffer(const Buffer&) = delete;
Buffer& operator=(const Buffer&) = delete;
~Buffer();
GLenum target;
base::HeapArray<uint8_t> pixels;
};
unsigned context_id_;
gpu::Capabilities test_capabilities_;
gpu::GLCapabilities test_gl_capabilities_;
int times_end_query_succeeds_ = -1;
bool context_lost_ = false;
int times_map_buffer_chromium_succeeds_ = -1;
base::OnceClosure context_lost_callback_;
std::unordered_set<unsigned> used_textures_;
unsigned next_program_id_ = 1000;
std::unordered_set<unsigned> program_set_;
unsigned next_shader_id_ = 2000;
std::unordered_set<unsigned> shader_set_;
unsigned next_framebuffer_id_ = 1;
std::unordered_set<unsigned> framebuffer_set_;
unsigned current_framebuffer_ = 0;
std::vector<raw_ptr<TestGLES2Interface, VectorExperimental>> shared_contexts_;
raw_ptr<TestContextSupport> test_support_ = nullptr;
gfx::Rect update_rect_;
UpdateType last_update_type_ = NO_UPDATE;
GLuint64 next_insert_fence_sync_ = 1;
gpu::SyncToken last_waited_sync_token_;
int unpack_alignment_ = 4;
base::flat_map<unsigned, unsigned> bound_buffer_;
unsigned next_buffer_id_ = 1;
unsigned next_image_id_ = 1;
unsigned next_texture_id_ = 1;
unsigned next_renderbuffer_id_ = 1;
std::unordered_map<unsigned, std::unique_ptr<Buffer>> buffers_;
std::unordered_set<unsigned> textures_;
std::unordered_set<unsigned> renderbuffer_set_;
base::WeakPtrFactory<TestGLES2Interface> weak_ptr_factory_{this};
};
} // namespace viz
#endif // COMPONENTS_VIZ_TEST_TEST_GLES2_INTERFACE_H_
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