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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/gpu/in_process_gpu_thread.h"
#include "base/command_line.h"
#include "base/feature_list.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/child/child_process.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/gpu/content_gpu_client.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/service/gpu_init.h"
#include "media/gpu/buildflags.h"
#if BUILDFLAG(USE_VAAPI)
#include "media/gpu/vaapi/vaapi_wrapper.h"
#endif
#if BUILDFLAG(IS_ANDROID)
#include "base/android/jni_android.h"
#endif
#if BUILDFLAG(IS_IOS) && !BUILDFLAG(IS_IOS_TVOS)
#include "gpu/ipc/common/ios/be_layer_hierarchy_transport.h"
#endif
namespace content {
namespace {
BASE_FEATURE(kInProcessGpuUseIOThread,
"InProcessGpuUseIOThread",
base::FEATURE_DISABLED_BY_DEFAULT);
} // namespace
#if BUILDFLAG(IS_IOS) && !BUILDFLAG(IS_IOS_TVOS)
class InProcessGpuThread::BELayerHierarchyTransportImpl
: public gpu::BELayerHierarchyTransport {
public:
BELayerHierarchyTransportImpl() {
gpu::BELayerHierarchyTransport::SetInstance(this);
}
~BELayerHierarchyTransportImpl() override {
gpu::BELayerHierarchyTransport::SetInstance(nullptr);
}
void ForwardBELayerHierarchyToBrowser(
gpu::SurfaceHandle surface_handle,
xpc_object_t ipc_representation) override {
// Nothing to do.
}
};
#endif
InProcessGpuThread::InProcessGpuThread(
const InProcessChildThreadParams& params,
const gpu::GpuPreferences& gpu_preferences)
: base::Thread("Chrome_InProcGpuThread"),
params_(params),
gpu_process_(nullptr),
gpu_preferences_(gpu_preferences) {}
InProcessGpuThread::~InProcessGpuThread() {
Stop();
}
void InProcessGpuThread::Init() {
base::ThreadType io_thread_type = base::ThreadType::kDefault;
// In single-process mode, we never enter the sandbox, so run the post-sandbox
// code now.
content::ContentGpuClient* client = GetContentClient()->gpu();
if (client) {
client->PostSandboxInitialized();
}
#if BUILDFLAG(IS_ANDROID)
// Call AttachCurrentThreadWithName, before any other AttachCurrentThread()
// calls. The latter causes Java VM to assign Thread-??? to the thread name.
// Please note calls to AttachCurrentThreadWithName after AttachCurrentThread
// will not change the thread name kept in Java VM.
base::android::AttachCurrentThreadWithName(thread_name());
// Up the priority of the |io_thread_| on Android.
io_thread_type = base::ThreadType::kDisplayCritical;
#endif
#if BUILDFLAG(IS_IOS) && !BUILDFLAG(IS_IOS_TVOS)
be_layer_transport_ =
std::make_unique<InProcessGpuThread::BELayerHierarchyTransportImpl>();
#endif
if (base::FeatureList::IsEnabled(kInProcessGpuUseIOThread)) {
gpu_process_ = std::make_unique<ChildProcess>(params_.child_io_runner());
} else {
gpu_process_ = std::make_unique<ChildProcess>(io_thread_type);
}
auto gpu_init = std::make_unique<gpu::GpuInit>();
gpu_init->InitializeInProcess(base::CommandLine::ForCurrentProcess(),
gpu_preferences_);
#if BUILDFLAG(USE_VAAPI)
media::VaapiWrapper::PreSandboxInitialization();
#endif
GetContentClient()->SetGpuInfo(gpu_init->gpu_info());
// The process object takes ownership of the thread object, so do not
// save and delete the pointer.
GpuChildThread* child_thread =
new GpuChildThread(params_, std::move(gpu_init));
// Since we are in the browser process, use the thread start time as the
// process start time.
child_thread->Init(base::TimeTicks::Now());
gpu_process_->set_main_thread(child_thread);
}
void InProcessGpuThread::CleanUp() {
SetThreadWasQuitProperly(true);
gpu_process_.reset();
}
base::Thread* CreateInProcessGpuThread(
const InProcessChildThreadParams& params,
const gpu::GpuPreferences& gpu_preferences) {
return new InProcessGpuThread(params, gpu_preferences);
}
} // namespace content
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