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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_BROWSER_USER_SCRIPT_LOADER_H_
#define EXTENSIONS_BROWSER_USER_SCRIPT_LOADER_H_
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string_view>
#include "base/compiler_specific.h"
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "content/public/browser/render_process_host_creation_observer.h"
#include "extensions/common/mojom/host_id.mojom.h"
#include "extensions/common/user_script.h"
namespace base {
class ReadOnlySharedMemoryRegion;
}
namespace content {
class BrowserContext;
class RenderProcessHost;
}
class EmbedderUserScriptLoader;
namespace extensions {
// Manages one "logical unit" of user scripts in shared memory by constructing a
// new shared memory region when the set of scripts changes. Also notifies
// renderers of new shared memory region when new renderers appear, or when
// script reloading completes. Script loading lives on the UI thread. Instances
// of this class are embedded within classes with names ending in
// UserScriptManager. These "manager" classes implement the strategy for which
// scripts to load/unload on this logical unit of scripts.
class UserScriptLoader : public content::RenderProcessHostCreationObserver {
public:
using LoadScriptsCallback =
base::OnceCallback<void(UserScriptList,
base::ReadOnlySharedMemoryRegion shared_memory)>;
using ScriptsLoadedCallback =
base::OnceCallback<void(UserScriptLoader* loader,
const std::optional<std::string>& error)>;
class Observer {
public:
virtual void OnScriptsLoaded(UserScriptLoader* loader,
content::BrowserContext* browser_context) = 0;
virtual void OnUserScriptLoaderDestroyed(UserScriptLoader* loader) = 0;
};
// Parses the includes out of `script` and returns them in `includes`.
static bool ParseMetadataHeader(std::string_view script_text,
UserScript* script);
UserScriptLoader(content::BrowserContext* browser_context,
const mojom::HostID& host_id);
UserScriptLoader(const UserScriptLoader&) = delete;
UserScriptLoader& operator=(const UserScriptLoader&) = delete;
~UserScriptLoader() override;
// Add `scripts` to the set of scripts managed by this loader. If provided,
// `callback` is called when `scripts` have been loaded.
void AddScripts(UserScriptList scripts, ScriptsLoadedCallback callback);
// Add `scripts` to the set of scripts managed by this loader.
// The fetch of the content of the script starts URL request
// to the associated render specified by
// |render_process_id, render_frame_id|.
// TODO(hanxi): The renderer information doesn't really belong in this base
// class, but it's not an easy fix.
virtual void AddScripts(UserScriptList scripts,
int render_process_id,
int render_frame_id,
ScriptsLoadedCallback callback);
// Removes scripts with ids specified in `scripts` from the set of scripts
// managed by this loader and calls `callback` once these scripts have been
// removed, if specified.
// TODO(lazyboy): Likely we can make `scripts` a std::vector, but
// WebViewContentScriptManager makes this non-trivial.
void RemoveScripts(const std::set<std::string>& script_ids,
ScriptsLoadedCallback callback);
// Returns true if the scripts for this loader's HostID have been loaded.
bool HasLoadedScripts() const;
// Returns true if we have any scripts ready.
bool initial_load_complete() const { return shared_memory_.IsValid(); }
const mojom::HostID& host_id() const { return host_id_; }
// Pickle user scripts and return pointer to the shared memory.
static base::ReadOnlySharedMemoryRegion Serialize(
const extensions::UserScriptList& scripts);
// Adds or removes observers.
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Manually attempts a load for this loader, and optionally adds a callback to
// `queued_load_callbacks_`, to be called when the next load has completed.
// Only used for tests which manually trigger loads.
void StartLoadForTesting(ScriptsLoadedCallback callback);
protected:
// Allows the derived classes to have different ways to load user scripts.
// This may not be synchronous with the calls to Add/Remove/Clear scripts.
virtual void LoadScripts(UserScriptList user_scripts,
const std::set<std::string>& added_script_ids,
LoadScriptsCallback callback) = 0;
// Sets the flag if the initial set of hosts has finished loading; if it's
// set to be true, calls AttempLoad() to bootstrap.
void SetReady(bool ready);
content::BrowserContext* browser_context() const { return browser_context_; }
private:
friend class ::EmbedderUserScriptLoader;
// content::RenderProcessHostCreationObserver:
void OnRenderProcessHostCreated(
content::RenderProcessHost* process_host) override;
// Returns whether or not it is possible that calls to AddScripts(),
// RemoveScripts(), and/or ClearScripts() have caused any real change in the
// set of scripts to be loaded.
bool ScriptsMayHaveChanged() const;
// Attempts to initiate a load. `callback` is added to
// `queued_load_callbacks_`, to be called when the next load completes. If no
// scripts will be changed then `callback` will be called immediately.
void AttemptLoad(ScriptsLoadedCallback callback);
// Initiates procedure to start loading scripts on the file thread.
void StartLoad();
// Called once we have finished loading the scripts on the file thread.
void OnScriptsLoaded(UserScriptList user_scripts,
base::ReadOnlySharedMemoryRegion shared_memory);
enum class SendUpdateResult {
// This result indicates that no IPCs have been sent to the renderer
// process. This may for example happen when the process hasn't fully
// launched yet.
kNoActionTaken,
// This result indicates that an IPC has been send to the renderer process
// to notify it about the new scripts. After this result some follow-up
// action may need to be taken by callers of `SendUpdate` (such as notifying
// `ScriptInjectionTracker` after all the browser-side state has been
// updated).
kRendererHasBeenNotified,
};
// Sends the renderer process a new set of user scripts for this
// UserScriptLoader's host. Be sure to update the `ScriptInjectionTracker` if
// the renderer was updated.
[[nodiscard]] SendUpdateResult SendUpdate(
content::RenderProcessHost* process,
const base::ReadOnlySharedMemoryRegion& shared_memory);
bool is_loading() const {
// `loaded_scripts_` is reset when loading.
return !loaded_scripts_.has_value();
}
// Contains the scripts that were found the last time scripts were updated.
base::ReadOnlySharedMemoryRegion shared_memory_;
// List of scripts that are currently loaded. This is null when a load is in
// progress.
std::optional<UserScriptList> loaded_scripts_;
// The mutually-exclusive information about sets of scripts that were added or
// removed since the last script load. These maps are keyed by script ids.
// Note that we only need a script's id for removal.
std::map<std::string, std::unique_ptr<UserScript>> added_scripts_map_;
std::set<std::string> removed_script_ids_;
// If the initial set of hosts has finished loading.
bool ready_;
// If list of user scripts is modified while we're loading it, we note
// that we're currently mid-load and then start over again once the load
// finishes. This boolean tracks whether another load is pending.
bool queued_load_;
// The browser_context for which the scripts managed here are installed.
raw_ptr<content::BrowserContext> browser_context_;
// ID of the host that owns these scripts, if any. This is only set to a
// non-empty value for declarative user script shared memory regions.
mojom::HostID host_id_;
// The associated observers.
base::ObserverList<Observer>::Unchecked observers_;
// A list of callbacks associated with script updates that are queued for the
// next script load (if one is already in progress). These callbacks are moved
// to `loading_callbacks_` once a new script load starts.
std::list<ScriptsLoadedCallback> queued_load_callbacks_;
// A list of callbacks associated with script updates that will be applied in
// the current script load. These callbacks are called once scripts have
// finished loading and IPC messages to renderers have been sent.
std::list<ScriptsLoadedCallback> loading_callbacks_;
base::WeakPtrFactory<UserScriptLoader> weak_factory_{this};
};
} // namespace extensions
#endif // EXTENSIONS_BROWSER_USER_SCRIPT_LOADER_H_
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