1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Use the <code>chrome.bluetoothSocket</code> API to send and receive data
// to Bluetooth devices using RFCOMM and L2CAP connections.
namespace bluetoothSocket {
// The socket properties specified in the $ref:create or $ref:update
// function. Each property is optional. If a property value is not specified,
// a default value is used when calling $ref:create, or the existing value is
// preserved when calling $ref:update.
dictionary SocketProperties {
// Flag indicating whether the socket is left open when the event page of
// the application is unloaded (see <a
// href="http://developer.chrome.com/apps/app_lifecycle.html">Manage App
// Lifecycle</a>). The default value is <code>false.</code> When the
// application is loaded, any sockets previously opened with persistent=true
// can be fetched with $ref:getSockets.
boolean? persistent;
// An application-defined string associated with the socket.
DOMString? name;
// The size of the buffer used to receive data. The default value is 4096.
long? bufferSize;
};
// Result of <code>create</code> call.
dictionary CreateInfo {
// The ID of the newly created socket. Note that socket IDs created
// from this API are not compatible with socket IDs created from other APIs,
// such as the <code>$(ref:sockets.tcp)</code> API.
long socketId;
};
// Callback from the <code>create</code> method.
// |createInfo| : The result of the socket creation.
callback CreateCallback = void (CreateInfo createInfo);
// Callback from the <code>update</code> method.
callback UpdateCallback = void ();
// Callback from the <code>setPaused</code> method.
callback SetPausedCallback = void ();
// Options that may be passed to the <code>listenUsingRfcomm</code> and
// <code>listenUsingL2cap</code> methods. Each property is optional with a
// default being used if not specified.
dictionary ListenOptions {
// The RFCOMM Channel used by <code>listenUsingRfcomm</code>. If specified,
// this channel must not be previously in use or the method call will fail.
// When not specified, an unused channel will be automatically allocated.
long? channel;
// The L2CAP PSM used by <code>listenUsingL2cap</code>. If specified, this
// PSM must not be previously in use or the method call with fail. When
// not specified, an unused PSM will be automatically allocated.
long? psm;
// Length of the socket's listen queue. The default value depends on the
// operating system's host subsystem.
long? backlog;
};
// Callback from the <code>listenUsingRfcomm</code> and
// <code>listenUsingL2cap</code> methods.
callback ListenCallback = void ();
// Callback from the <code>connect</code> method.
callback ConnectCallback = void ();
// Callback from the <code>disconnect</code> method.
callback DisconnectCallback = void ();
// Callback from the <code>close</code> method.
callback CloseCallback = void ();
// Callback from the <code>send</code> method.
// |bytesSent| : The number of bytes sent.
callback SendCallback = void (long bytesSent);
// Result of the <code>getInfo</code> method.
dictionary SocketInfo {
// The socket identifier.
long socketId;
// Flag indicating if the socket remains open when the event page of the
// application is unloaded (see <code>SocketProperties.persistent</code>).
// The default value is "false".
boolean persistent;
// Application-defined string associated with the socket.
DOMString? name;
// The size of the buffer used to receive data. If no buffer size has been
// specified explictly, the value is not provided.
long? bufferSize;
// Flag indicating whether a connected socket blocks its peer from sending
// more data, or whether connection requests on a listening socket are
// dispatched through the <code>onAccept</code> event or queued up in the
// listen queue backlog.
// See <code>setPaused</code>. The default value is "false".
boolean paused;
// Flag indicating whether the socket is connected to a remote peer.
boolean connected;
// If the underlying socket is connected, contains the Bluetooth address of
// the device it is connected to.
DOMString? address;
// If the underlying socket is connected, contains information about the
// service UUID it is connected to, otherwise if the underlying socket is
// listening, contains information about the service UUID it is listening
// on.
DOMString? uuid;
};
// Callback from the <code>getInfo</code> method.
// |socketInfo| : Object containing the socket information.
callback GetInfoCallback = void (SocketInfo socketInfo);
// Callback from the <code>getSockets</code> method.
// |socketInfos| : Array of object containing socket information.
callback GetSocketsCallback = void (SocketInfo[] sockets);
// Data from an <code>onAccept</code> event.
dictionary AcceptInfo {
// The server socket identifier.
long socketId;
// The client socket identifier, i.e. the socket identifier of the newly
// established connection. This socket identifier should be used only with
// functions from the <code>chrome.bluetoothSocket</code> namespace. Note
// the client socket is initially paused and must be explictly un-paused by
// the application to start receiving data.
long clientSocketId;
};
enum AcceptError {
// A system error occurred and the connection may be unrecoverable.
system_error,
// The socket is not listening.
not_listening
};
// Data from an <code>onAcceptError</code> event.
dictionary AcceptErrorInfo {
// The server socket identifier.
long socketId;
// The error message.
DOMString errorMessage;
// An error code indicating what went wrong.
AcceptError error;
};
// Data from an <code>onReceive</code> event.
dictionary ReceiveInfo {
// The socket identifier.
long socketId;
// The data received, with a maxium size of <code>bufferSize</code>.
ArrayBuffer data;
};
enum ReceiveError {
// The connection was disconnected.
disconnected,
// A system error occurred and the connection may be unrecoverable.
system_error,
// The socket has not been connected.
not_connected
};
// Data from an <code>onReceiveError</code> event.
dictionary ReceiveErrorInfo {
// The socket identifier.
long socketId;
// The error message.
DOMString errorMessage;
// An error code indicating what went wrong.
ReceiveError error;
};
// These functions all report failures via chrome.runtime.lastError.
interface Functions {
// Creates a Bluetooth socket.
// |properties| : The socket properties (optional).
// |callback| : Called when the socket has been created.
static void create(
optional SocketProperties properties,
CreateCallback callback);
// Updates the socket properties.
// |socketId| : The socket identifier.
// |properties| : The properties to update.
// |callback| : Called when the properties are updated.
static void update(
long socketId,
SocketProperties properties,
optional UpdateCallback callback);
// Enables or disables a connected socket from receiving messages from its
// peer, or a listening socket from accepting new connections. The default
// value is "false". Pausing a connected socket is typically used by an
// application to throttle data sent by its peer. When a connected socket
// is paused, no <code>onReceive</code>event is raised. When a socket is
// connected and un-paused, <code>onReceive</code> events are raised again
// when messages are received. When a listening socket is paused, new
// connections are accepted until its backlog is full then additional
// connection requests are refused. <code>onAccept</code> events are raised
// only when the socket is un-paused.
static void setPaused(
long socketId,
boolean paused,
optional SetPausedCallback callback);
// Listen for connections using the RFCOMM protocol.
// |socketId| : The socket identifier.
// |uuid| : Service UUID to listen on.
// |options| : Optional additional options for the service.
// |callback| : Called when listen operation completes.
static void listenUsingRfcomm(
long socketId,
DOMString uuid,
optional ListenOptions options,
ListenCallback callback);
// Listen for connections using the L2CAP protocol.
// |socketId| : The socket identifier.
// |uuid| : Service UUID to listen on.
// |options| : Optional additional options for the service.
// |callback| : Called when listen operation completes.
static void listenUsingL2cap(
long socketId,
DOMString uuid,
optional ListenOptions options,
ListenCallback callback);
// Connects the socket to a remote Bluetooth device. When the
// <code>connect</code> operation completes successfully,
// <code>onReceive</code> events are raised when data is received from the
// peer. If a network error occur while the runtime is receiving packets,
// a <code>onReceiveError</code> event is raised, at which point no more
// <code>onReceive</code> event will be raised for this socket until the
// <code>setPaused(false)</code> method is called.
// |socketId| : The socket identifier.
// |address| : The address of the Bluetooth device.
// |uuid| : The UUID of the service to connect to.
// |callback| : Called when the connect attempt is complete.
static void connect(
long socketId,
DOMString address,
DOMString uuid,
ConnectCallback callback);
// Disconnects the socket. The socket identifier remains valid.
// |socketId| : The socket identifier.
// |callback| : Called when the disconnect attempt is complete.
static void disconnect(
long socketId,
optional DisconnectCallback callback);
// Disconnects and destroys the socket. Each socket created should be
// closed after use. The socket id is no longer valid as soon at the
// function is called. However, the socket is guaranteed to be closed only
// when the callback is invoked.
// |socketId| : The socket identifier.
// |callback| : Called when the <code>close</code> operation completes.
static void close(
long socketId,
optional CloseCallback callback);
// Sends data on the given Bluetooth socket.
// |socketId| : The socket identifier.
// |data| : The data to send.
// |callback| : Called with the number of bytes sent.
static void send(
long socketId,
ArrayBuffer data,
optional SendCallback callback);
// Retrieves the state of the given socket.
// |socketId| : The socket identifier.
// |callback| : Called when the socket state is available.
static void getInfo(
long socketId,
GetInfoCallback callback);
// Retrieves the list of currently opened sockets owned by the application.
// |callback| : Called when the list of sockets is available.
static void getSockets(GetSocketsCallback callback);
};
interface Events {
// Event raised when a connection has been established for a given socket.
// |info| : The event data.
static void onAccept(AcceptInfo info);
// Event raised when a network error occurred while the runtime was waiting
// for new connections on the given socket. Once this event is raised, the
// socket is set to <code>paused</code> and no more <code>onAccept</code>
// events are raised for this socket.
// |info| : The event data.
static void onAcceptError(AcceptErrorInfo info);
// Event raised when data has been received for a given socket.
// |info| : The event data.
static void onReceive(ReceiveInfo info);
// Event raised when a network error occured while the runtime was waiting
// for data on the socket. Once this event is raised, the socket is set to
// <code>paused</code> and no more <code>onReceive</code> events are raised
// for this socket.
// |info| : The event data.
static void onReceiveError(ReceiveErrorInfo info);
};
};
|