1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "google_apis/gcm/engine/heartbeat_manager.h"
#include <utility>
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/location.h"
#include "base/power_monitor/power_monitor.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "google_apis/gcm/protocol/mcs.pb.h"
#include "net/base/network_change_notifier.h"
namespace gcm {
namespace {
// The default heartbeat when on a mobile or unknown network .
const int kCellHeartbeatDefaultMs = 1000 * 60 * 28; // 28 minutes.
// The default heartbeat when on WiFi (also used for ethernet).
const int kWifiHeartbeatDefaultMs = 1000 * 60 * 15; // 15 minutes.
// The default heartbeat ack interval.
const int kHeartbeatAckDefaultMs = 1000 * 60 * 1; // 1 minute.
// Minimum allowed client default heartbeat interval.
const int kMinClientHeartbeatIntervalMs = 1000 * 30; // 30 seconds.
// Minimum time spent sleeping before we force a new heartbeat.
const int kMinSuspendTimeMs = 1000 * 10; // 10 seconds.
#if BUILDFLAG(IS_LINUX)
// The period at which to check if the heartbeat time has passed. Used to
// protect against platforms where the timer is delayed by the system being
// suspended. Only needed on linux because the other OSes provide a standard
// way to be notified of system suspend and resume events.
const int kHeartbeatMissedCheckMs = 1000 * 60 * 5; // 5 minutes.
#endif // BUILDFLAG(IS_LINUX)
} // namespace
HeartbeatManager::HeartbeatManager(
scoped_refptr<base::SequencedTaskRunner> io_task_runner,
scoped_refptr<base::SequencedTaskRunner> maybe_power_wrapped_io_task_runner)
: waiting_for_ack_(false),
heartbeat_interval_ms_(0),
server_interval_ms_(0),
client_interval_ms_(0),
io_task_runner_(std::move(io_task_runner)),
heartbeat_timer_(new base::RetainingOneShotTimer()) {
DCHECK(io_task_runner_);
DCHECK(io_task_runner_->RunsTasksInCurrentSequence());
// Set the heartbeat timer task runner to |maybe_power_wrapped_io_task_runner|
// so that a delayed task posted to it can wake the system up from sleep to
// perform the task.
heartbeat_timer_->SetTaskRunner(
std::move(maybe_power_wrapped_io_task_runner));
}
HeartbeatManager::~HeartbeatManager() {
// Stop listening for system suspend and resume events.
base::PowerMonitor::GetInstance()->RemovePowerSuspendObserver(this);
}
void HeartbeatManager::Start(
const base::RepeatingClosure& send_heartbeat_callback,
const ReconnectCallback& trigger_reconnect_callback) {
DCHECK(!send_heartbeat_callback.is_null());
DCHECK(!trigger_reconnect_callback.is_null());
send_heartbeat_callback_ = send_heartbeat_callback;
trigger_reconnect_callback_ = trigger_reconnect_callback;
// Listen for system suspend and resume events.
base::PowerMonitor::GetInstance()->AddPowerSuspendObserver(this);
// Calculated the heartbeat interval just before we start the timer.
UpdateHeartbeatInterval();
// Kicks off the timer.
waiting_for_ack_ = false;
RestartTimer();
}
void HeartbeatManager::Stop() {
heartbeat_expected_time_ = base::Time();
heartbeat_interval_ms_ = 0;
heartbeat_timer_->Stop();
waiting_for_ack_ = false;
base::PowerMonitor::GetInstance()->RemovePowerSuspendObserver(this);
}
void HeartbeatManager::OnHeartbeatAcked() {
if (!heartbeat_timer_->IsRunning())
return;
DCHECK(!send_heartbeat_callback_.is_null());
DCHECK(!trigger_reconnect_callback_.is_null());
waiting_for_ack_ = false;
RestartTimer();
}
void HeartbeatManager::UpdateHeartbeatConfig(
const mcs_proto::HeartbeatConfig& config) {
if (!config.IsInitialized() ||
!config.has_interval_ms() ||
config.interval_ms() <= 0) {
return;
}
DVLOG(1) << "Updating server heartbeat interval to " << config.interval_ms();
server_interval_ms_ = config.interval_ms();
// Make sure heartbeat interval is recalculated when new server interval is
// available.
UpdateHeartbeatInterval();
}
base::TimeTicks HeartbeatManager::GetNextHeartbeatTime() const {
if (heartbeat_timer_->IsRunning())
return heartbeat_timer_->desired_run_time();
else
return base::TimeTicks();
}
void HeartbeatManager::UpdateHeartbeatTimer(
std::unique_ptr<base::RetainingOneShotTimer> timer) {
bool was_running = heartbeat_timer_->IsRunning();
base::TimeDelta remaining_delay =
heartbeat_timer_->desired_run_time() - base::TimeTicks::Now();
base::RepeatingClosure timer_task = heartbeat_timer_->user_task();
heartbeat_timer_->Stop();
heartbeat_timer_ = std::move(timer);
if (was_running)
heartbeat_timer_->Start(FROM_HERE, remaining_delay, timer_task);
}
void HeartbeatManager::OnSuspend() {
// The system is going to sleep. Record the time, so on resume we know how
// much time the machine was suspended.
suspend_time_ = base::Time::Now();
}
void HeartbeatManager::OnResume() {
// The system just resumed from sleep. It's likely that the connection to
// MCS was silently lost during that time, even if a heartbeat is not yet
// due. Force a heartbeat to detect if the connection is still good.
base::TimeDelta elapsed = base::Time::Now() - suspend_time_;
// Make sure a minimum amount of time has passed before forcing a heartbeat to
// avoid any tight loop scenarios.
// If the |send_heartbeat_callback_| is null, it means the heartbeat manager
// hasn't been started, so do nothing.
if (elapsed > base::Milliseconds(kMinSuspendTimeMs) &&
!send_heartbeat_callback_.is_null())
OnHeartbeatTriggered();
}
void HeartbeatManager::OnHeartbeatTriggered() {
// Reset the weak pointers used for heartbeat checks.
weak_ptr_factory_.InvalidateWeakPtrs();
if (waiting_for_ack_) {
LOG(WARNING) << "Lost connection to MCS, reconnecting.";
ResetConnection(ConnectionFactory::HEARTBEAT_FAILURE);
return;
}
waiting_for_ack_ = true;
RestartTimer();
send_heartbeat_callback_.Run();
}
void HeartbeatManager::RestartTimer() {
int interval_ms = heartbeat_interval_ms_;
if (waiting_for_ack_) {
interval_ms = kHeartbeatAckDefaultMs;
DVLOG(1) << "Resetting timer for ack within " << interval_ms << " ms.";
} else {
DVLOG(1) << "Sending next heartbeat in " << interval_ms << " ms.";
}
heartbeat_expected_time_ =
base::Time::Now() + base::Milliseconds(interval_ms);
heartbeat_timer_->Start(
FROM_HERE, base::Milliseconds(interval_ms),
base::BindRepeating(&HeartbeatManager::OnHeartbeatTriggered,
weak_ptr_factory_.GetWeakPtr()));
#if BUILDFLAG(IS_LINUX)
// Windows, Mac, Android, iOS, and Chrome OS all provide a way to be notified
// when the system is suspending or resuming. The only one that does not is
// Linux so we need to poll to check for missed heartbeats.
io_task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&HeartbeatManager::CheckForMissedHeartbeat,
weak_ptr_factory_.GetWeakPtr()),
base::Milliseconds(kHeartbeatMissedCheckMs));
#endif // BUILDFLAG(IS_LINUX)
}
void HeartbeatManager::CheckForMissedHeartbeat() {
// If there's no heartbeat pending, return without doing anything.
if (heartbeat_expected_time_.is_null())
return;
// If the heartbeat has been missed, manually trigger it.
if (base::Time::Now() > heartbeat_expected_time_) {
OnHeartbeatTriggered();
return;
}
#if BUILDFLAG(IS_LINUX)
// Otherwise check again later.
io_task_runner_->PostDelayedTask(
FROM_HERE,
base::BindOnce(&HeartbeatManager::CheckForMissedHeartbeat,
weak_ptr_factory_.GetWeakPtr()),
base::Milliseconds(kHeartbeatMissedCheckMs));
#endif // BUILDFLAG(IS_LINUX)
}
void HeartbeatManager::UpdateHeartbeatInterval() {
// Server interval takes precedence over client interval, even if the latter
// is less.
if (server_interval_ms_ != 0) {
// If a server interval is set, it overrides any local one.
heartbeat_interval_ms_ = server_interval_ms_;
} else if (HasClientHeartbeatInterval() &&
(client_interval_ms_ < heartbeat_interval_ms_ ||
heartbeat_interval_ms_ == 0)) {
// Client interval might have been adjusted up, which should only take
// effect during a reconnection.
heartbeat_interval_ms_ = client_interval_ms_;
} else if (heartbeat_interval_ms_ == 0) {
// If interval is still 0, recalculate it based on network type.
heartbeat_interval_ms_ = GetDefaultHeartbeatInterval();
}
DCHECK_GT(heartbeat_interval_ms_, 0);
}
int HeartbeatManager::GetDefaultHeartbeatInterval() {
// For unknown connections, use the longer cellular heartbeat interval.
int heartbeat_interval_ms = kCellHeartbeatDefaultMs;
if (net::NetworkChangeNotifier::GetConnectionType() ==
net::NetworkChangeNotifier::CONNECTION_WIFI ||
net::NetworkChangeNotifier::GetConnectionType() ==
net::NetworkChangeNotifier::CONNECTION_ETHERNET) {
heartbeat_interval_ms = kWifiHeartbeatDefaultMs;
}
return heartbeat_interval_ms;
}
int HeartbeatManager::GetMaxClientHeartbeatIntervalMs() {
return GetDefaultHeartbeatInterval();
}
int HeartbeatManager::GetMinClientHeartbeatIntervalMs() {
// Returning a constant. This should be adjusted for connection type, like the
// default/max interval.
return kMinClientHeartbeatIntervalMs;
}
void HeartbeatManager::SetClientHeartbeatIntervalMs(int interval_ms) {
if ((interval_ms != 0 && !IsValidClientHeartbeatInterval(interval_ms)) ||
interval_ms == client_interval_ms_) {
return;
}
client_interval_ms_ = interval_ms;
// Only reset connection if the new heartbeat interval is shorter. If it is
// longer, the connection will reset itself at some point and interval will be
// fixed.
if (client_interval_ms_ > 0 && client_interval_ms_ < heartbeat_interval_ms_) {
ResetConnection(ConnectionFactory::NEW_HEARTBEAT_INTERVAL);
}
}
int HeartbeatManager::GetClientHeartbeatIntervalMs() {
return client_interval_ms_;
}
bool HeartbeatManager::HasClientHeartbeatInterval() {
return client_interval_ms_ != 0;
}
bool HeartbeatManager::IsValidClientHeartbeatInterval(int interval) {
int max_heartbeat_interval = GetDefaultHeartbeatInterval();
return kMinClientHeartbeatIntervalMs <= interval &&
interval <= max_heartbeat_interval;
}
void HeartbeatManager::ResetConnection(
ConnectionFactory::ConnectionResetReason reason) {
Stop();
trigger_reconnect_callback_.Run(reason);
}
} // namespace gcm
|