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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
// A class to emulate GLES2 over command buffers.
#include "gpu/command_buffer/client/gles2_implementation.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <GLES3/gl3.h>
#include <GLES3/gl31.h>
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <array>
#include <map>
#include <memory>
#include <set>
#include <sstream>
#include <string>
#include "base/atomic_sequence_num.h"
#include "base/atomicops.h"
#include "base/bits.h"
#include "base/compiler_specific.h"
#include "base/containers/heap_array.h"
#include "base/containers/span.h"
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/numerics/ostream_operators.h"
#include "base/numerics/safe_math.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/system/sys_info.h"
#include "base/time/time.h"
#include "base/trace_event/memory_allocator_dump.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/process_memory_dump.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/nacl/common/buildflags.h"
#include "gpu/command_buffer/client/buffer_tracker.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/client/program_info_manager.h"
#include "gpu/command_buffer/client/query_tracker.h"
#include "gpu/command_buffer/client/readback_buffer_shadow_tracker.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/client/transfer_buffer_cmd_copy_helpers.h"
#include "gpu/command_buffer/client/vertex_array_object_manager.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/id_allocator.h"
#include "gpu/command_buffer/common/swap_buffers_complete_params.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gl/gpu_preference.h"
#if !defined(__native_client__) && !BUILDFLAG(IS_MINIMAL_TOOLCHAIN)
#include "ui/gfx/color_space.h" // nogncheck
#include "ui/gfx/ipc/color/gfx_param_traits.h" // nogncheck
#endif
#if defined(GPU_CLIENT_DEBUG)
#define GPU_CLIENT_SINGLE_THREAD_CHECK() \
DeferErrorCallbacks deferrer(this); \
SingleThreadChecker checker(this);
#else // !defined(GPU_CLIENT_DEBUG)
#define GPU_CLIENT_SINGLE_THREAD_CHECK() DeferErrorCallbacks deferrer(this);
#endif // defined(GPU_CLIENT_DEBUG)
// Check that destination pointers point to initialized memory.
// When the context is lost, calling GL function has no effect so if destination
// pointers point to initialized memory it can often lead to crash bugs. eg.
//
// GLsizei len;
// glGetShaderSource(shader, max_size, &len, buffer);
// std::string src(buffer, buffer + len); // len can be uninitialized here!!!
//
// Because this check is not official GL this check happens only on Chrome code,
// not Pepper.
//
// If it was up to us we'd just always write to the destination but the OpenGL
// spec defines the behavior of OpenGL functions, not us. :-(
#if defined(__native_client__) || BUILDFLAG(IS_MINIMAL_TOOLCHAIN)
#define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v)
#define GPU_CLIENT_DCHECK(v)
#elif defined(GPU_DCHECK)
#define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v)
#define GPU_CLIENT_DCHECK(v) GPU_DCHECK(v)
#elif defined(DCHECK)
#define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v)
#define GPU_CLIENT_DCHECK(v) DCHECK(v)
#else
#define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v)
#define GPU_CLIENT_DCHECK(v) ASSERT(v)
#endif
#define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \
GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT( \
ptr && \
(ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
#define GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(type, ptr) \
GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT( \
!ptr || \
(ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
namespace gpu {
namespace gles2 {
namespace {
void CopyRectToBuffer(const void* pixels,
uint32_t height,
uint32_t unpadded_row_size,
uint32_t pixels_padded_row_size,
void* buffer,
uint32_t buffer_padded_row_size) {
if (height == 0)
return;
const int8_t* source = static_cast<const int8_t*>(pixels);
int8_t* dest = static_cast<int8_t*>(buffer);
if (pixels_padded_row_size != buffer_padded_row_size) {
for (uint32_t ii = 0; ii < height; ++ii) {
memcpy(dest, source, unpadded_row_size);
dest += buffer_padded_row_size;
source += pixels_padded_row_size;
}
} else {
uint32_t size = (height - 1) * pixels_padded_row_size + unpadded_row_size;
memcpy(dest, source, size);
}
}
static base::AtomicSequenceNumber g_flush_id;
uint32_t GenerateNextFlushId() {
return static_cast<uint32_t>(g_flush_id.GetNext());
}
bool IsReadbackUsage(GLenum usage) {
return usage == GL_STREAM_READ || usage == GL_DYNAMIC_READ ||
usage == GL_STATIC_READ;
}
void UpdateProgramInfo(base::span<const uint8_t>& data,
ProgramInfoManager* manager,
ProgramInfoManager::ProgramInfoType type) {
DCHECK(data.size() > sizeof(cmds::GLES2ReturnProgramInfo));
const cmds::GLES2ReturnProgramInfo* return_program_info =
reinterpret_cast<const cmds::GLES2ReturnProgramInfo*>(data.data());
uint32_t program = return_program_info->program_client_id;
base::span<const int8_t> info(
reinterpret_cast<const int8_t*>(return_program_info->deserialized_buffer),
data.size() - sizeof(cmds::GLES2ReturnProgramInfo));
manager->UpdateProgramInfo(program, info, type);
}
} // anonymous namespace
GLES2Implementation::GLStaticState::GLStaticState() = default;
GLES2Implementation::GLStaticState::~GLStaticState() = default;
GLES2Implementation::DeferErrorCallbacks::DeferErrorCallbacks(
GLES2Implementation* gles2_implementation)
: gles2_implementation_(*gles2_implementation) {
DCHECK_EQ(false, gles2_implementation_.deferring_error_callbacks_);
gles2_implementation_.deferring_error_callbacks_ = true;
}
GLES2Implementation::DeferErrorCallbacks::~DeferErrorCallbacks() {
DCHECK_EQ(true, gles2_implementation_.deferring_error_callbacks_);
gles2_implementation_.deferring_error_callbacks_ = false;
gles2_implementation_.CallDeferredErrorCallbacks();
}
GLES2Implementation::DeferredErrorCallback::DeferredErrorCallback(
std::string message,
int32_t id)
: message(std::move(message)), id(id) {}
GLES2Implementation::SingleThreadChecker::SingleThreadChecker(
GLES2Implementation* gles2_implementation)
: gles2_implementation_(gles2_implementation) {
CHECK_EQ(0, gles2_implementation_->use_count_);
++gles2_implementation_->use_count_;
}
GLES2Implementation::SingleThreadChecker::~SingleThreadChecker() {
--gles2_implementation_->use_count_;
CHECK_EQ(0, gles2_implementation_->use_count_);
}
GLES2Implementation::GLES2Implementation(
GLES2CmdHelper* helper,
scoped_refptr<ShareGroup> share_group,
TransferBufferInterface* transfer_buffer,
bool bind_generates_resource,
bool lose_context_when_out_of_memory,
bool support_client_side_arrays,
GpuControl* gpu_control)
: ImplementationBase(helper, transfer_buffer, gpu_control),
helper_(helper),
chromium_framebuffer_multisample_(kUnknownExtensionStatus),
gl_capabilities_(gpu_control->GetGLCapabilities()),
pack_alignment_(4),
pack_row_length_(0),
pack_skip_pixels_(0),
pack_skip_rows_(0),
unpack_alignment_(4),
unpack_row_length_(0),
unpack_image_height_(0),
unpack_skip_rows_(0),
unpack_skip_pixels_(0),
unpack_skip_images_(0),
active_texture_unit_(0),
bound_framebuffer_(0),
bound_read_framebuffer_(0),
bound_renderbuffer_(0),
current_program_(0),
bound_array_buffer_(0),
bound_atomic_counter_buffer_(0),
bound_copy_read_buffer_(0),
bound_copy_write_buffer_(0),
bound_dispatch_indirect_buffer_(0),
bound_draw_indirect_buffer_(0),
bound_pixel_pack_buffer_(0),
bound_pixel_unpack_buffer_(0),
bound_shader_storage_buffer_(0),
bound_transform_feedback_buffer_(0),
bound_uniform_buffer_(0),
bound_pixel_pack_transfer_buffer_id_(0),
bound_pixel_unpack_transfer_buffer_id_(0),
error_bits_(0),
lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
support_client_side_arrays_(support_client_side_arrays),
use_count_(0),
flush_id_(0),
max_extra_transfer_buffer_size_(0),
current_trace_stack_(0),
aggressively_free_resources_(false),
cached_extension_string_(nullptr) {
DCHECK(helper);
std::stringstream ss;
ss << std::hex << this;
this_in_hex_ = ss.str();
share_group_ =
(share_group ? std::move(share_group)
: new ShareGroup(
bind_generates_resource,
gpu_control_->GetCommandBufferID().GetUnsafeValue()));
DCHECK(share_group_->bind_generates_resource() == bind_generates_resource);
memset(&reserved_ids_, 0, sizeof(reserved_ids_));
}
gpu::ContextResult GLES2Implementation::Initialize(
const SharedMemoryLimits& limits) {
TRACE_EVENT0("gpu", "GLES2Implementation::Initialize");
auto result = ImplementationBase::Initialize(limits);
if (result != gpu::ContextResult::kSuccess) {
return result;
}
max_extra_transfer_buffer_size_ = limits.max_mapped_memory_for_texture_upload;
GLStaticState::ShaderPrecisionMap* shader_precisions =
&static_state_.shader_precisions;
gl_capabilities_.VisitPrecisions(
[shader_precisions](GLenum shader, GLenum type,
GLCapabilities::ShaderPrecision* result) {
const GLStaticState::ShaderPrecisionKey key(shader, type);
cmds::GetShaderPrecisionFormat::Result cached_result = {
true, result->min_range, result->max_range, result->precision};
shader_precisions->insert(std::make_pair(key, cached_result));
});
util_.set_num_compressed_texture_formats(
gl_capabilities_.num_compressed_texture_formats);
util_.set_num_shader_binary_formats(
gl_capabilities_.num_shader_binary_formats);
texture_units_ = base::HeapArray<internal::TextureUnit>::WithSize(
gl_capabilities_.max_combined_texture_image_units);
buffer_tracker_ = std::make_unique<BufferTracker>(mapped_memory_.get());
readback_buffer_shadow_tracker_ =
std::make_unique<ReadbackBufferShadowTracker>(mapped_memory_.get(),
helper_);
for (int i = 0; i < static_cast<int>(IdNamespaces::kNumIdNamespaces); ++i)
id_allocators_[i] = std::make_unique<IdAllocator>();
if (support_client_side_arrays_) {
GetIdHandler(SharedIdNamespaces::kBuffers)
->MakeIds(this, kClientSideArrayId, std::size(reserved_ids_),
&reserved_ids_[0]);
}
vertex_array_object_manager_ = std::make_unique<VertexArrayObjectManager>(
gl_capabilities_.max_vertex_attribs, reserved_ids_[0], reserved_ids_[1],
support_client_side_arrays_);
// GL_BIND_GENERATES_RESOURCE_CHROMIUM state must be the same
// on Client & Service.
if (gl_capabilities_.bind_generates_resource_chromium !=
(share_group_->bind_generates_resource() ? 1 : 0)) {
SetGLError(GL_INVALID_OPERATION, "Initialize",
"Service bind_generates_resource mismatch.");
LOG(ERROR) << "ContextResult::kFatalFailure: "
<< "bind_generates_resource mismatch";
return gpu::ContextResult::kFatalFailure;
}
return gpu::ContextResult::kSuccess;
}
GLES2Implementation::~GLES2Implementation() {
// Assure no DeferErrorCallbacks instances are loose in the wild.
CHECK(!deferring_error_callbacks_);
// Make sure the queries are finished otherwise we'll delete the
// shared memory (mapped_memory_) which will free the memory used
// by the queries. The GPU process when validating that memory is still
// shared will fail and abort (ie, it will stop running).
WaitForCmd();
query_tracker_.reset();
// GLES2Implementation::Initialize() could fail before allocating
// reserved_ids_, so we need delete them carefully.
if (support_client_side_arrays_ && reserved_ids_[0]) {
DeleteBuffers(std::size(reserved_ids_), &reserved_ids_[0]);
}
// Release remaining BufferRange mem; This is when a MapBufferRange() is
// called but not the UnmapBuffer() pair.
ClearMappedBufferRangeMap();
// Release remaining BufferMap mem; This is when a MapBufferSubData() is
// called but not the UnmapBufferSubData() pair.
ClearMappedBufferMap();
// Release remaining TextureMap mem; This is when a MapTexSubImage2D() is
// called but not the UnmapTexSubImage2D() pair.
ClearMappedTextureMap();
// Release any per-context data in share group.
share_group_->FreeContext(this);
buffer_tracker_.reset();
readback_buffer_shadow_tracker_.reset();
// Make sure the commands make it the service.
WaitForCmd();
}
GLES2CmdHelper* GLES2Implementation::helper() const {
return helper_;
}
IdHandlerInterface* GLES2Implementation::GetIdHandler(
SharedIdNamespaces namespace_id) const {
return share_group_->GetIdHandler(namespace_id);
}
RangeIdHandlerInterface* GLES2Implementation::GetRangeIdHandler(
int namespace_id) const {
return share_group_->GetRangeIdHandler(namespace_id);
}
IdAllocator* GLES2Implementation::GetIdAllocator(
IdNamespaces namespace_id) const {
return id_allocators_[static_cast<int>(namespace_id)].get();
}
void GLES2Implementation::OnGpuControlLostContext() {
// This should never occur more than once.
DCHECK(!lost_context_callback_run_);
lost_context_callback_run_ = true;
share_group_->Lose();
if (!lost_context_callback_.is_null()) {
std::move(lost_context_callback_).Run();
}
}
void GLES2Implementation::OnGpuControlLostContextMaybeReentrant() {
// Queries for lost context state should immediately reflect reality,
// but don't call out to clients yet to avoid them re-entering this
// class.
share_group_->Lose();
}
void GLES2Implementation::OnGpuControlErrorMessage(const char* message,
int32_t id) {
SendErrorMessage(message, id);
}
void GLES2Implementation::OnGpuSwitched(
gl::GpuPreference active_gpu_heuristic) {
gpu_switched_ = true;
active_gpu_heuristic_ = active_gpu_heuristic;
}
GLboolean GLES2Implementation::DidGpuSwitch(gl::GpuPreference* active_gpu) {
if (gpu_switched_) {
*active_gpu = active_gpu_heuristic_;
}
GLboolean result = gpu_switched_ ? GL_TRUE : GL_FALSE;
gpu_switched_ = false;
return result;
}
void GLES2Implementation::SendErrorMessage(std::string message, int32_t id) {
if (error_message_callback_.is_null())
return;
if (deferring_error_callbacks_) {
deferred_error_callbacks_.emplace_back(std::move(message), id);
return;
}
error_message_callback_.Run(message.c_str(), id);
}
void GLES2Implementation::CallDeferredErrorCallbacks() {
if (deferred_error_callbacks_.empty())
return;
if (error_message_callback_.is_null()) {
// User probably cleared this out.
deferred_error_callbacks_.clear();
return;
}
std::deque<DeferredErrorCallback> local_callbacks;
std::swap(deferred_error_callbacks_, local_callbacks);
for (const auto& c : local_callbacks) {
error_message_callback_.Run(c.message.c_str(), c.id);
}
}
void GLES2Implementation::OnGpuControlReturnData(
base::span<const uint8_t> data) {
DCHECK(data.size() > sizeof(cmds::GLES2ReturnDataHeader));
const cmds::GLES2ReturnDataHeader& gles2ReturnDataHeader =
*reinterpret_cast<const cmds::GLES2ReturnDataHeader*>(data.data());
switch (gles2ReturnDataHeader.return_data_type) {
case GLES2ReturnDataType::kES2ProgramInfo: {
UpdateProgramInfo(data, share_group_->program_info_manager(),
ProgramInfoManager::kES2);
} break;
case GLES2ReturnDataType::kES3UniformBlocks: {
UpdateProgramInfo(data, share_group_->program_info_manager(),
ProgramInfoManager::kES3UniformBlocks);
} break;
case GLES2ReturnDataType::kES3TransformFeedbackVaryings: {
UpdateProgramInfo(data, share_group_->program_info_manager(),
ProgramInfoManager::kES3TransformFeedbackVaryings);
} break;
case GLES2ReturnDataType::kES3Uniforms: {
UpdateProgramInfo(data, share_group_->program_info_manager(),
ProgramInfoManager::kES3Uniformsiv);
} break;
default:
NOTREACHED();
}
}
void GLES2Implementation::FreeSharedMemory(void* mem) {
mapped_memory_->FreePendingToken(mem, helper_->InsertToken());
}
GLuint GLES2Implementation::CreateGpuFenceCHROMIUM() {
GLuint client_id = GetIdAllocator(IdNamespaces::kGpuFences)
->AllocateIDAtOrAbove(last_gpu_fence_id_ + 1);
// Out of paranoia, don't allow IDs to wrap around to avoid potential
// collisions on reuse. The space of 2^32 IDs is enough for over a year of
// allocating two per frame at 60fps. TODO(crbug.com/40552536): Revisit if
// this is an issue, for example by deferring ID release if they would be
// reissued too soon.
CHECK(client_id > last_gpu_fence_id_) << "ID wrap prevented";
last_gpu_fence_id_ = client_id;
helper_->CreateGpuFenceINTERNAL(client_id);
GPU_CLIENT_LOG("returned " << client_id);
CheckGLError();
return client_id;
}
GLuint GLES2Implementation::CreateClientGpuFenceCHROMIUM(
ClientGpuFence source) {
GLuint client_id = GetIdAllocator(IdNamespaces::kGpuFences)
->AllocateIDAtOrAbove(last_gpu_fence_id_ + 1);
// See CreateGpuFenceCHROMIUM comment re wraparound.
CHECK(client_id > last_gpu_fence_id_) << "ID wrap prevented";
last_gpu_fence_id_ = client_id;
// Create the service-side GpuFenceEntry via gpu_control. This is guaranteed
// to arrive before any future GL helper_ commands on this stream, so it's
// safe to use the client_id generated here in following commands such as
// WaitGpuFenceCHROMIUM without explicit flushing.
gpu_control_->CreateGpuFence(client_id, source);
GPU_CLIENT_LOG("returned " << client_id);
CheckGLError();
return client_id;
}
void GLES2Implementation::DestroyGpuFenceCHROMIUMHelper(GLuint client_id) {
if (GetIdAllocator(IdNamespaces::kGpuFences)->InUse(client_id)) {
GetIdAllocator(IdNamespaces::kGpuFences)->FreeID(client_id);
helper_->DestroyGpuFenceCHROMIUM(client_id);
} else {
SetGLError(GL_INVALID_VALUE, "glDestroyGpuFenceCHROMIUM",
"id not created by this context.");
}
}
void GLES2Implementation::SetAggressivelyFreeResources(
bool aggressively_free_resources) {
TRACE_EVENT1("gpu", "GLES2Implementation::SetAggressivelyFreeResources",
"aggressively_free_resources", aggressively_free_resources);
aggressively_free_resources_ = aggressively_free_resources;
if (aggressively_free_resources_ && helper_->HaveRingBuffer()) {
// Ensure that we clean up as much cache memory as possible and fully flush.
FlushDriverCachesCHROMIUM();
// Flush will delete transfer buffer resources if
// |aggressively_free_resources_| is true.
Flush();
} else {
ShallowFlushCHROMIUM();
}
}
bool GLES2Implementation::IsExtensionAvailable(const char* ext) {
const char* extensions =
reinterpret_cast<const char*>(GetStringHelper(GL_EXTENSIONS));
if (!extensions)
return false;
int length = strlen(ext);
while (true) {
int n = strcspn(extensions, " ");
if (n == length && 0 == strncmp(ext, extensions, length)) {
return true;
}
if ('\0' == extensions[n]) {
return false;
}
extensions += n + 1;
}
}
bool GLES2Implementation::IsExtensionAvailableHelper(const char* extension,
ExtensionStatus* status) {
switch (*status) {
case kAvailableExtensionStatus:
return true;
case kUnavailableExtensionStatus:
return false;
default: {
bool available = IsExtensionAvailable(extension);
*status =
available ? kAvailableExtensionStatus : kUnavailableExtensionStatus;
return available;
}
}
}
bool GLES2Implementation::IsChromiumFramebufferMultisampleAvailable() {
return IsExtensionAvailableHelper("GL_CHROMIUM_framebuffer_multisample",
&chromium_framebuffer_multisample_);
}
const std::string& GLES2Implementation::GetLogPrefix() const {
const std::string& prefix(debug_marker_manager_.GetMarker());
return prefix.empty() ? this_in_hex_ : prefix;
}
GLenum GLES2Implementation::GetError() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetError()");
GLenum err = GetGLError();
GPU_CLIENT_LOG("returned " << GLES2Util::GetStringError(err));
return err;
}
GLenum GLES2Implementation::GetGLError() {
TRACE_EVENT0("gpu", "GLES2::GetGLError");
// Check the GL error first, then our wrapped error.
typedef cmds::GetError::Result Result;
auto result = GetResultAs<Result>();
// If we couldn't allocate a result the context is lost.
if (!result) {
return GL_NO_ERROR;
}
*result = GL_NO_ERROR;
helper_->GetError(GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return GL_NO_ERROR;
}
GLenum error = *result;
if (error == GL_NO_ERROR) {
error = GetClientSideGLError();
} else {
// There was an error, clear the corresponding wrapped error.
error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error);
}
return error;
}
#if defined(GL_CLIENT_FAIL_GL_ERRORS)
void GLES2Implementation::FailGLError(GLenum error) {
if (error != GL_NO_ERROR) {
NOTREACHED() << "Error";
}
}
// NOTE: Calling GetGLError overwrites data in the result buffer.
void GLES2Implementation::CheckGLError() {
FailGLError(GetGLError());
}
#endif // defined(GPU_CLIENT_FAIL_GL_ERRORS)
void GLES2Implementation::SetGLError(GLenum error,
const char* function_name,
const char* msg) {
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] Client Synthesized Error: "
<< GLES2Util::GetStringError(error) << ": "
<< function_name << ": " << msg);
FailGLError(error);
if (msg) {
last_error_ = msg;
}
if (!error_message_callback_.is_null()) {
std::string temp(GLES2Util::GetStringError(error) + " : " + function_name +
": " + (msg ? msg : ""));
SendErrorMessage(temp.c_str(), 0);
}
error_bits_ |= GLES2Util::GLErrorToErrorBit(error);
if (error == GL_OUT_OF_MEMORY && lose_context_when_out_of_memory_) {
helper_->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_UNKNOWN_CONTEXT_RESET_ARB);
}
}
void GLES2Implementation::SetGLErrorInvalidEnum(const char* function_name,
GLenum value,
const char* label) {
SetGLError(
GL_INVALID_ENUM, function_name,
(std::string(label) + " was " + GLES2Util::GetStringEnum(value)).c_str());
}
void GLES2Implementation::Disable(GLenum cap) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDisable("
<< GLES2Util::GetStringCapability(cap) << ")");
bool changed = false;
if (!state_.SetCapabilityState(cap, false, &changed) || changed) {
helper_->Disable(cap);
}
CheckGLError();
}
void GLES2Implementation::DisableiOES(GLenum target, GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDisableiOES("
<< GLES2Util::GetStringEnum(target) << ", " << index
<< ")");
if (index == 0u && target == GL_BLEND) {
bool changed = false;
DCHECK(target == GL_BLEND);
if (!state_.SetCapabilityState(target, false, &changed) || changed) {
helper_->DisableiOES(target, index);
}
} else {
helper_->DisableiOES(target, index);
}
CheckGLError();
}
void GLES2Implementation::Enable(GLenum cap) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnable("
<< GLES2Util::GetStringCapability(cap) << ")");
bool changed = false;
if (!state_.SetCapabilityState(cap, true, &changed) || changed) {
helper_->Enable(cap);
}
CheckGLError();
}
void GLES2Implementation::EnableiOES(GLenum target, GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnableiOES("
<< GLES2Util::GetStringEnum(target) << ", " << index
<< ")");
if (index == 0u && target == GL_BLEND) {
bool changed = false;
DCHECK(target == GL_BLEND);
if (!state_.SetCapabilityState(target, true, &changed) || changed) {
helper_->EnableiOES(target, index);
}
} else {
helper_->EnableiOES(target, index);
}
CheckGLError();
}
GLboolean GLES2Implementation::IsEnabled(GLenum cap) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsEnabled("
<< GLES2Util::GetStringCapability(cap) << ")");
bool state = false;
if (!state_.GetEnabled(cap, &state)) {
typedef cmds::IsEnabled::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return GL_FALSE;
}
*result = 0;
helper_->IsEnabled(cap, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return GL_FALSE;
}
state = (*result) != 0;
}
GPU_CLIENT_LOG("returned " << state);
CheckGLError();
return state;
}
GLboolean GLES2Implementation::IsEnablediOES(GLenum target, GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsEnablediOES("
<< GLES2Util::GetStringCapability(target) << ", " << index
<< ")");
bool state = false;
typedef cmds::IsEnabled::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
*result = 0;
helper_->IsEnablediOES(target, index, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return GL_FALSE;
}
state = (*result) != 0;
}
GPU_CLIENT_LOG("returned " << state);
CheckGLError();
return state;
}
bool GLES2Implementation::GetHelper(GLenum pname, GLint* params) {
// TODO(zmo): For all the BINDING points, there is a possibility where
// resources are shared among multiple contexts, that the cached points
// are invalid. It is not a problem for now, but once we allow resource
// sharing in WebGL, we need to implement a mechanism to allow correct
// client side binding points tracking. crbug.com/465562.
// ES2 parameters.
switch (pname) {
case GL_ACTIVE_TEXTURE:
*params = active_texture_unit_ + GL_TEXTURE0;
return true;
case GL_ARRAY_BUFFER_BINDING:
*params = bound_array_buffer_;
return true;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
*params = vertex_array_object_manager_->bound_element_array_buffer();
return true;
case GL_FRAMEBUFFER_BINDING:
*params = bound_framebuffer_;
return true;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
*params = gl_capabilities_.max_combined_texture_image_units;
return true;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
*params = gl_capabilities_.max_cube_map_texture_size;
return true;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = gl_capabilities_.max_fragment_uniform_vectors;
return true;
case GL_MAX_RENDERBUFFER_SIZE:
*params = gl_capabilities_.max_renderbuffer_size;
return true;
case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = gl_capabilities_.max_texture_image_units;
return true;
case GL_MAX_TEXTURE_SIZE:
*params = gl_capabilities_.max_texture_size;
return true;
case GL_MAX_VARYING_VECTORS:
*params = gl_capabilities_.max_varying_vectors;
return true;
case GL_MAX_VERTEX_ATTRIBS:
*params = gl_capabilities_.max_vertex_attribs;
return true;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
*params = gl_capabilities_.max_vertex_texture_image_units;
return true;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = gl_capabilities_.max_vertex_uniform_vectors;
return true;
case GL_MAX_VIEWPORT_DIMS:
if (gl_capabilities_.max_viewport_width > 0 &&
gl_capabilities_.max_viewport_height > 0) {
params[0] = gl_capabilities_.max_viewport_width;
params[1] = gl_capabilities_.max_viewport_height;
return true;
}
// If they are not cached on the client side yet, query the service side.
return false;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = gl_capabilities_.num_compressed_texture_formats;
return true;
case GL_NUM_SHADER_BINARY_FORMATS:
*params = gl_capabilities_.num_shader_binary_formats;
return true;
case GL_RENDERBUFFER_BINDING:
*params = bound_renderbuffer_;
return true;
case GL_TEXTURE_BINDING_2D:
*params = texture_units_[active_texture_unit_].bound_texture_2d;
return true;
case GL_TEXTURE_BINDING_CUBE_MAP:
*params = texture_units_[active_texture_unit_].bound_texture_cube_map;
return true;
// Non-standard parameters.
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*params = texture_units_[active_texture_unit_].bound_texture_external_oes;
return true;
case GL_TEXTURE_BINDING_RECTANGLE_ARB:
*params =
texture_units_[active_texture_unit_].bound_texture_rectangle_arb;
return true;
case GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM:
*params = bound_pixel_pack_transfer_buffer_id_;
return true;
case GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM:
*params = bound_pixel_unpack_transfer_buffer_id_;
return true;
case GL_READ_FRAMEBUFFER_BINDING:
if (gl_capabilities_.major_version >= 3 ||
IsChromiumFramebufferMultisampleAvailable()) {
*params = bound_read_framebuffer_;
return true;
}
break;
case GL_TIMESTAMP_EXT:
// We convert all GPU timestamps to CPU time.
*params = base::saturated_cast<GLint>(
(base::TimeTicks::Now() - base::TimeTicks()).InMicroseconds() *
base::Time::kNanosecondsPerMicrosecond);
return true;
case GL_GPU_DISJOINT_EXT:
*params = static_cast<GLint>(query_tracker_->CheckAndResetDisjoint());
return true;
case GL_UNPACK_ALIGNMENT:
*params = unpack_alignment_;
return true;
case GL_VIEWPORT:
if (state_.viewport_width > 0 && state_.viewport_height > 0 &&
gl_capabilities_.max_viewport_width > 0 &&
gl_capabilities_.max_viewport_height > 0) {
params[0] = state_.viewport_x;
params[1] = state_.viewport_y;
params[2] = std::min(state_.viewport_width,
gl_capabilities_.max_viewport_width);
params[3] = std::min(state_.viewport_height,
gl_capabilities_.max_viewport_height);
return true;
}
// If they haven't been cached on the client side, go to service side
// to query the underlying driver.
return false;
// Non-cached parameters.
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_ALPHA_BITS:
case GL_BLEND:
case GL_BLEND_COLOR:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_DST_RGB:
case GL_BLEND_EQUATION_ALPHA:
case GL_BLEND_EQUATION_RGB:
case GL_BLEND_SRC_ALPHA:
case GL_BLEND_SRC_RGB:
case GL_BLUE_BITS:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_COMPRESSED_TEXTURE_FORMATS:
case GL_CULL_FACE:
case GL_CULL_FACE_MODE:
case GL_CURRENT_PROGRAM:
case GL_DEPTH_BITS:
case GL_DEPTH_CLEAR_VALUE:
case GL_DEPTH_FUNC:
case GL_DEPTH_RANGE:
case GL_DEPTH_TEST:
case GL_DEPTH_WRITEMASK:
case GL_DITHER:
case GL_FRONT_FACE:
case GL_GENERATE_MIPMAP_HINT:
case GL_GREEN_BITS:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_LINE_WIDTH:
case GL_PACK_ALIGNMENT:
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_FILL:
case GL_POLYGON_OFFSET_UNITS:
case GL_RED_BITS:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLE_COVERAGE:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_SAMPLES:
case GL_SCISSOR_BOX:
case GL_SCISSOR_TEST:
case GL_SHADER_BINARY_FORMATS:
case GL_SHADER_COMPILER:
case GL_STENCIL_BACK_FAIL:
case GL_STENCIL_BACK_FUNC:
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
case GL_STENCIL_BACK_REF:
case GL_STENCIL_BACK_VALUE_MASK:
case GL_STENCIL_BACK_WRITEMASK:
case GL_STENCIL_BITS:
case GL_STENCIL_CLEAR_VALUE:
case GL_STENCIL_FAIL:
case GL_STENCIL_FUNC:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_REF:
case GL_STENCIL_TEST:
case GL_STENCIL_VALUE_MASK:
case GL_STENCIL_WRITEMASK:
case GL_SUBPIXEL_BITS:
return false;
default:
break;
}
if (gl_capabilities_.major_version < 3) {
return false;
}
// ES3 parameters.
switch (pname) {
case GL_COPY_READ_BUFFER_BINDING:
*params = bound_copy_read_buffer_;
return true;
case GL_COPY_WRITE_BUFFER_BINDING:
*params = bound_copy_write_buffer_;
return true;
case GL_MAJOR_VERSION:
*params = gl_capabilities_.major_version;
return true;
case GL_MAX_3D_TEXTURE_SIZE:
*params = gl_capabilities_.max_3d_texture_size;
return true;
case GL_MAX_ARRAY_TEXTURE_LAYERS:
*params = gl_capabilities_.max_array_texture_layers;
return true;
case GL_MAX_COLOR_ATTACHMENTS:
*params = gl_capabilities_.max_color_attachments;
return true;
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
*params = static_cast<GLint>(
gl_capabilities_.max_combined_fragment_uniform_components);
return true;
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
*params = gl_capabilities_.max_combined_uniform_blocks;
return true;
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
*params = static_cast<GLint>(
gl_capabilities_.max_combined_vertex_uniform_components);
return true;
case GL_MAX_DRAW_BUFFERS:
*params = gl_capabilities_.max_draw_buffers;
return true;
case GL_MAX_ELEMENT_INDEX:
*params = static_cast<GLint>(gl_capabilities_.max_element_index);
return true;
case GL_MAX_ELEMENTS_INDICES:
*params = gl_capabilities_.max_elements_indices;
return true;
case GL_MAX_ELEMENTS_VERTICES:
*params = gl_capabilities_.max_elements_vertices;
return true;
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
*params = gl_capabilities_.max_fragment_input_components;
return true;
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
*params = gl_capabilities_.max_fragment_uniform_blocks;
return true;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = gl_capabilities_.max_fragment_uniform_components;
return true;
case GL_MAX_PROGRAM_TEXEL_OFFSET:
*params = gl_capabilities_.max_program_texel_offset;
return true;
case GL_MAX_SAMPLES:
*params = gl_capabilities_.max_samples;
return true;
case GL_MAX_SERVER_WAIT_TIMEOUT:
*params = static_cast<GLint>(gl_capabilities_.max_server_wait_timeout);
return true;
case GL_MAX_TEXTURE_LOD_BIAS:
*params = static_cast<GLint>(gl_capabilities_.max_texture_lod_bias);
return true;
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
*params = gl_capabilities_.max_transform_feedback_interleaved_components;
return true;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
*params = gl_capabilities_.max_transform_feedback_separate_attribs;
return true;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
*params = gl_capabilities_.max_transform_feedback_separate_components;
return true;
case GL_MAX_UNIFORM_BLOCK_SIZE:
*params = static_cast<GLint>(gl_capabilities_.max_uniform_block_size);
return true;
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
*params = gl_capabilities_.max_uniform_buffer_bindings;
return true;
case GL_MAX_VARYING_COMPONENTS:
*params = gl_capabilities_.max_varying_components;
return true;
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
*params = gl_capabilities_.max_vertex_output_components;
return true;
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
*params = gl_capabilities_.max_vertex_uniform_blocks;
return true;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
*params = gl_capabilities_.max_vertex_uniform_components;
return true;
case GL_MIN_PROGRAM_TEXEL_OFFSET:
*params = gl_capabilities_.min_program_texel_offset;
return true;
case GL_MINOR_VERSION:
*params = gl_capabilities_.minor_version;
return true;
case GL_NUM_EXTENSIONS:
UpdateCachedExtensionsIfNeeded();
*params = cached_extensions_.size();
return true;
case GL_NUM_PROGRAM_BINARY_FORMATS:
*params = gl_capabilities_.num_program_binary_formats;
return true;
case GL_PACK_SKIP_PIXELS:
*params = pack_skip_pixels_;
return true;
case GL_PACK_SKIP_ROWS:
*params = pack_skip_rows_;
return true;
case GL_PIXEL_PACK_BUFFER_BINDING:
*params = bound_pixel_pack_buffer_;
return true;
case GL_PIXEL_UNPACK_BUFFER_BINDING:
*params = bound_pixel_unpack_buffer_;
return true;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
*params = bound_transform_feedback_buffer_;
return true;
case GL_UNIFORM_BUFFER_BINDING:
*params = bound_uniform_buffer_;
return true;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
*params = gl_capabilities_.uniform_buffer_offset_alignment;
return true;
case GL_UNPACK_SKIP_IMAGES:
*params = unpack_skip_images_;
return true;
case GL_UNPACK_SKIP_PIXELS:
*params = unpack_skip_pixels_;
return true;
case GL_UNPACK_SKIP_ROWS:
*params = unpack_skip_rows_;
return true;
// Non-cached ES3 parameters.
case GL_DRAW_BUFFER0:
case GL_DRAW_BUFFER1:
case GL_DRAW_BUFFER2:
case GL_DRAW_BUFFER3:
case GL_DRAW_BUFFER4:
case GL_DRAW_BUFFER5:
case GL_DRAW_BUFFER6:
case GL_DRAW_BUFFER7:
case GL_DRAW_BUFFER8:
case GL_DRAW_BUFFER9:
case GL_DRAW_BUFFER10:
case GL_DRAW_BUFFER11:
case GL_DRAW_BUFFER12:
case GL_DRAW_BUFFER13:
case GL_DRAW_BUFFER14:
case GL_DRAW_BUFFER15:
case GL_DRAW_FRAMEBUFFER_BINDING:
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
case GL_PACK_ROW_LENGTH:
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
case GL_PROGRAM_BINARY_FORMATS:
case GL_RASTERIZER_DISCARD:
case GL_READ_BUFFER:
case GL_READ_FRAMEBUFFER_BINDING:
case GL_SAMPLER_BINDING:
case GL_TEXTURE_BINDING_2D_ARRAY:
case GL_TEXTURE_BINDING_3D:
case GL_TRANSFORM_FEEDBACK_BINDING:
case GL_TRANSFORM_FEEDBACK_ACTIVE:
case GL_TRANSFORM_FEEDBACK_PAUSED:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_START:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_ROW_LENGTH:
case GL_VERTEX_ARRAY_BINDING:
return false;
default:
break;
}
if (gl_capabilities_.minor_version < 1) {
return false;
}
// ES31 parameters.
switch (pname) {
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
*params = gl_capabilities_.max_atomic_counter_buffer_bindings;
return true;
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
*params = gl_capabilities_.max_shader_storage_buffer_bindings;
return true;
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
*params = bound_atomic_counter_buffer_;
return true;
case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
*params = bound_dispatch_indirect_buffer_;
return true;
case GL_DRAW_INDIRECT_BUFFER_BINDING:
*params = bound_draw_indirect_buffer_;
return true;
case GL_SHADER_STORAGE_BUFFER_BINDING:
*params = bound_shader_storage_buffer_;
return true;
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
*params = gl_capabilities_.shader_storage_buffer_offset_alignment;
return true;
// Non-cached ES31 parameters.
case GL_ATOMIC_COUNTER_BUFFER_SIZE:
case GL_ATOMIC_COUNTER_BUFFER_START:
case GL_SHADER_STORAGE_BUFFER_SIZE:
case GL_SHADER_STORAGE_BUFFER_START:
return false;
default:
return false;
}
}
bool GLES2Implementation::GetBooleanvHelper(GLenum pname, GLboolean* params) {
// TODO(gman): Make this handle pnames that return more than 1 value.
GLint value;
if (!GetHelper(pname, &value)) {
return false;
}
*params = static_cast<GLboolean>(value);
return true;
}
bool GLES2Implementation::GetBooleani_vHelper(GLenum pname,
GLuint index,
GLboolean* data) {
// TODO(zmo): Implement client side caching.
return false;
}
bool GLES2Implementation::GetFloatvHelper(GLenum pname, GLfloat* params) {
// TODO(gman): Make this handle pnames that return more than 1 value.
switch (pname) {
case GL_MAX_TEXTURE_LOD_BIAS:
*params = gl_capabilities_.max_texture_lod_bias;
return true;
default:
break;
}
GLint value;
if (!GetHelper(pname, &value)) {
return false;
}
*params = static_cast<GLfloat>(value);
return true;
}
bool GLES2Implementation::GetInteger64vHelper(GLenum pname, GLint64* params) {
switch (pname) {
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
*params = gl_capabilities_.max_combined_fragment_uniform_components;
return true;
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
*params = gl_capabilities_.max_combined_vertex_uniform_components;
return true;
case GL_MAX_ELEMENT_INDEX:
*params = gl_capabilities_.max_element_index;
return true;
case GL_MAX_SERVER_WAIT_TIMEOUT:
*params = gl_capabilities_.max_server_wait_timeout;
return true;
case GL_MAX_UNIFORM_BLOCK_SIZE:
*params = gl_capabilities_.max_uniform_block_size;
return true;
case GL_TIMESTAMP_EXT:
// We convert all GPU timestamps to CPU time.
*params = (base::TimeTicks::Now() - base::TimeTicks()).InMicroseconds() *
base::Time::kNanosecondsPerMicrosecond;
return true;
default:
break;
}
GLint value;
if (!GetHelper(pname, &value)) {
return false;
}
*params = static_cast<GLint64>(value);
return true;
}
bool GLES2Implementation::GetIntegervHelper(GLenum pname, GLint* params) {
return GetHelper(pname, params);
}
bool GLES2Implementation::GetIntegeri_vHelper(GLenum pname,
GLuint index,
GLint* data) {
// TODO(zmo): Implement client side caching.
return false;
}
bool GLES2Implementation::GetInteger64i_vHelper(GLenum pname,
GLuint index,
GLint64* data) {
// TODO(zmo): Implement client side caching.
return false;
}
bool GLES2Implementation::GetInternalformativHelper(GLenum target,
GLenum format,
GLenum pname,
GLsizei bufSize,
GLint* params) {
// TODO(zmo): Implement the client side caching.
return false;
}
bool GLES2Implementation::GetSyncivHelper(GLsync sync,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* values) {
GLint value = 0;
switch (pname) {
case GL_OBJECT_TYPE:
value = GL_SYNC_FENCE;
break;
case GL_SYNC_CONDITION:
value = GL_SYNC_GPU_COMMANDS_COMPLETE;
break;
case GL_SYNC_FLAGS:
value = 0;
break;
default:
return false;
}
if (bufsize > 0) {
DCHECK(values);
*values = value;
}
if (length) {
*length = 1;
}
return true;
}
bool GLES2Implementation::GetQueryObjectValueHelper(const char* function_name,
GLuint id,
GLenum pname,
GLuint64* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] GetQueryObjectValueHelper(" << id
<< ", " << GLES2Util::GetStringQueryObjectParameter(pname)
<< ", " << static_cast<const void*>(params) << ")");
QueryTracker::Query* query = query_tracker_->GetQuery(id);
if (!query) {
SetGLError(GL_INVALID_OPERATION, function_name, "unknown query id");
return false;
}
if (query->Active()) {
SetGLError(GL_INVALID_OPERATION, function_name,
"query active. Did you call glEndQueryEXT?");
return false;
}
if (query->NeverUsed()) {
SetGLError(GL_INVALID_OPERATION, function_name,
"Never used. Did you call glBeginQueryEXT?");
return false;
}
bool valid_value = false;
const bool flush_if_pending =
pname != GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT;
switch (pname) {
case GL_QUERY_RESULT_EXT:
if (!query->CheckResultsAvailable(helper_, flush_if_pending)) {
helper_->WaitForToken(query->token());
if (!query->CheckResultsAvailable(helper_, flush_if_pending)) {
FinishHelper();
CHECK(query->CheckResultsAvailable(helper_, flush_if_pending));
}
}
*params = query->GetResult();
valid_value = true;
break;
case GL_QUERY_RESULT_AVAILABLE_EXT:
*params = query->CheckResultsAvailable(helper_, flush_if_pending);
valid_value = true;
break;
case GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT:
*params = query->CheckResultsAvailable(helper_, flush_if_pending);
valid_value = true;
break;
default:
SetGLErrorInvalidEnum(function_name, pname, "pname");
break;
}
GPU_CLIENT_LOG(" " << *params);
CheckGLError();
return valid_value;
}
GLuint GLES2Implementation::GetMaxValueInBufferCHROMIUMHelper(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) {
typedef cmds::GetMaxValueInBufferCHROMIUM::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return 0;
}
*result = 0;
helper_->GetMaxValueInBufferCHROMIUM(buffer_id, count, type, offset,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return 0;
}
return *result;
}
GLuint GLES2Implementation::GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetMaxValueInBufferCHROMIUM("
<< buffer_id << ", " << count << ", "
<< GLES2Util::GetStringGetMaxIndexType(type) << ", "
<< offset << ")");
GLuint result =
GetMaxValueInBufferCHROMIUMHelper(buffer_id, count, type, offset);
GPU_CLIENT_LOG("returned " << result);
CheckGLError();
return result;
}
void GLES2Implementation::RestoreElementAndArrayBuffers(bool restore) {
if (restore) {
RestoreArrayBuffer(restore);
// Restore the element array binding.
// We only need to restore it if it wasn't a client side array.
if (vertex_array_object_manager_->bound_element_array_buffer() == 0) {
helper_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}
}
void GLES2Implementation::RestoreArrayBuffer(bool restore) {
if (restore) {
// Restore the user's current binding.
helper_->BindBuffer(GL_ARRAY_BUFFER, bound_array_buffer_);
}
}
void GLES2Implementation::DrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawElements("
<< GLES2Util::GetStringDrawMode(mode) << ", " << count
<< ", " << GLES2Util::GetStringIndexType(type) << ", "
<< static_cast<const void*>(indices) << ")");
DrawElementsImpl(mode, count, type, indices, "glDrawElements");
}
void GLES2Implementation::DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawRangeElements("
<< GLES2Util::GetStringDrawMode(mode) << ", " << start
<< ", " << end << ", " << count << ", "
<< GLES2Util::GetStringIndexType(type) << ", "
<< static_cast<const void*>(indices) << ")");
if (end < start) {
SetGLError(GL_INVALID_VALUE, "glDrawRangeElements", "end < start");
return;
}
DrawElementsImpl(mode, count, type, indices, "glDrawRangeElements");
}
void GLES2Implementation::DrawElementsImpl(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
const char* func_name) {
if (count < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "count < 0");
return;
}
bool simulated = false;
GLuint offset = ToGLuint(indices);
if (count > 0) {
if (vertex_array_object_manager_->bound_element_array_buffer() != 0 &&
!ValidateOffset(func_name, reinterpret_cast<GLintptr>(indices))) {
return;
}
if (!vertex_array_object_manager_->SetupSimulatedIndexAndClientSideBuffers(
func_name, this, helper_, count, type, 0, indices, &offset,
&simulated)) {
return;
}
}
helper_->DrawElements(mode, count, type, offset);
RestoreElementAndArrayBuffers(simulated);
CheckGLError();
}
void GLES2Implementation::DrawElementsIndirect(GLenum mode,
GLenum type,
const void* offset) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawElementsIndirect("
<< GLES2Util::GetStringDrawMode(mode) << ", "
<< GLES2Util::GetStringIndexType(type) << ", " << offset
<< ")");
if (!ValidateOffset("glDrawElementsIndirect",
reinterpret_cast<GLintptr>(offset))) {
return;
}
// This is for WebGL 2.0 Compute which doesn't support client side arrays
if (vertex_array_object_manager_->bound_element_array_buffer() == 0) {
SetGLError(GL_INVALID_OPERATION, "glDrawElementsIndirect",
"No element array buffer");
return;
}
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glDrawElementsIndirect",
"Missing array buffer for vertex attribute");
return;
}
helper_->DrawElementsIndirect(mode, type, ToGLuint(offset));
CheckGLError();
}
void GLES2Implementation::Flush() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFlush()");
flush_id_ = GenerateNextFlushId();
// Insert the cmd to call glFlush
helper_->Flush();
FlushHelper();
}
// InterfaceBase implementation.
void GLES2Implementation::GenSyncTokenCHROMIUM(GLbyte* sync_token) {
ImplementationBase::GenSyncToken(sync_token);
}
void GLES2Implementation::GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) {
ImplementationBase::GenUnverifiedSyncToken(sync_token);
}
void GLES2Implementation::VerifySyncTokensCHROMIUM(GLbyte** sync_tokens,
GLsizei count) {
ImplementationBase::VerifySyncTokens(sync_tokens, count);
}
void GLES2Implementation::WaitSyncTokenCHROMIUM(const GLbyte* sync_token) {
ImplementationBase::WaitSyncToken(sync_token);
}
void GLES2Implementation::ShallowFlushCHROMIUM() {
IssueShallowFlush();
}
// ImplementationBase implementation.
void GLES2Implementation::IssueShallowFlush() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glShallowFlushCHROMIUM()");
flush_id_ = GenerateNextFlushId();
FlushHelper();
}
void GLES2Implementation::FlushHelper() {
// Flush our command buffer
// (tell the service to execute up to the flush cmd.)
helper_->CommandBufferHelper::Flush();
if (aggressively_free_resources_)
FreeEverything();
}
void GLES2Implementation::OrderingBarrierCHROMIUM() {
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glOrderingBarrierCHROMIUM");
// Flush command buffer at the GPU channel level. May be implemented as
// Flush().
helper_->CommandBufferHelper::OrderingBarrier();
}
void GLES2Implementation::Finish() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
flush_id_ = GenerateNextFlushId();
FinishHelper();
}
void GLES2Implementation::ShallowFinishCHROMIUM() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
TRACE_EVENT0("gpu", "GLES2::ShallowFinishCHROMIUM");
flush_id_ = GenerateNextFlushId();
// Flush our command buffer (tell the service to execute up to the flush cmd
// and don't return until it completes).
helper_->CommandBufferHelper::Finish();
if (aggressively_free_resources_)
FreeEverything();
}
void GLES2Implementation::FinishHelper() {
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFinish()");
TRACE_EVENT0("gpu", "GLES2::Finish");
// Insert the cmd to call glFinish
helper_->Finish();
// Finish our command buffer
// (tell the service to execute up to the Finish cmd and wait for it to
// execute.)
helper_->CommandBufferHelper::Finish();
if (aggressively_free_resources_)
FreeEverything();
}
GLuint GLES2Implementation::GetLastFlushIdCHROMIUM() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetLastFlushIdCHROMIUM()");
return flush_id_;
}
void GLES2Implementation::BindAttribLocation(GLuint program,
GLuint index,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindAttribLocation(" << program
<< ", " << index << ", " << name << ")");
SetBucketAsString(kResultBucketId, name);
helper_->BindAttribLocationBucket(program, index, kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
CheckGLError();
}
void GLES2Implementation::BindFragDataLocationEXT(GLuint program,
GLuint colorName,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindFragDataLocationEXT("
<< program << ", " << colorName << ", " << name << ")");
SetBucketAsString(kResultBucketId, name);
helper_->BindFragDataLocationEXTBucket(program, colorName, kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
CheckGLError();
}
void GLES2Implementation::BindFragDataLocationIndexedEXT(GLuint program,
GLuint colorName,
GLuint index,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindFragDataLocationEXT("
<< program << ", " << colorName << ", " << index << ", "
<< name << ")");
SetBucketAsString(kResultBucketId, name);
helper_->BindFragDataLocationIndexedEXTBucket(program, colorName, index,
kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
CheckGLError();
}
void GLES2Implementation::BindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindUniformLocationCHROMIUM("
<< program << ", " << location << ", " << name << ")");
SetBucketAsString(kResultBucketId, name);
helper_->BindUniformLocationCHROMIUMBucket(program, location,
kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
CheckGLError();
}
void GLES2Implementation::GetVertexAttribPointerv(GLuint index,
GLenum pname,
void** ptr) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribPointer(" << index
<< ", " << GLES2Util::GetStringVertexPointer(pname) << ", "
<< static_cast<void*>(ptr) << ")");
GPU_CLIENT_LOG_CODE_BLOCK(int32_t num_results = 1);
if (!vertex_array_object_manager_->GetAttribPointer(index, pname, ptr)) {
TRACE_EVENT0("gpu", "GLES2::GetVertexAttribPointerv");
typedef cmds::GetVertexAttribPointerv::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetVertexAttribPointerv(index, pname, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(ptr);
GPU_CLIENT_LOG_CODE_BLOCK(num_results = result->GetNumResults());
}
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < num_results; ++i) {
GPU_CLIENT_LOG(" " << i << ": " << ptr[i]);
}
});
CheckGLError();
}
bool GLES2Implementation::DeleteProgramHelper(GLuint program) {
if (!GetIdHandler(SharedIdNamespaces::kProgramsAndShaders)
->FreeIds(this, 1, &program,
&GLES2Implementation::DeleteProgramStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteProgram",
"id not created by this context.");
return false;
}
if (program == current_program_) {
current_program_ = 0;
}
return true;
}
void GLES2Implementation::DeleteProgramStub(GLsizei n, const GLuint* programs) {
DCHECK_EQ(1, n);
share_group_->program_info_manager()->DeleteInfo(programs[0]);
helper_->DeleteProgram(programs[0]);
}
bool GLES2Implementation::DeleteShaderHelper(GLuint shader) {
if (!GetIdHandler(SharedIdNamespaces::kProgramsAndShaders)
->FreeIds(this, 1, &shader,
&GLES2Implementation::DeleteShaderStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteShader",
"id not created by this context.");
return false;
}
return true;
}
void GLES2Implementation::DeleteShaderStub(GLsizei n, const GLuint* shaders) {
DCHECK_EQ(1, n);
share_group_->program_info_manager()->DeleteInfo(shaders[0]);
helper_->DeleteShader(shaders[0]);
}
void GLES2Implementation::DeleteSyncHelper(GLsync sync) {
GLuint sync_uint = ToGLuint(sync);
if (!GetIdHandler(SharedIdNamespaces::kSyncs)
->FreeIds(this, 1, &sync_uint,
&GLES2Implementation::DeleteSyncStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteSync",
"id not created by this context.");
}
}
void GLES2Implementation::DeleteSyncStub(GLsizei n, const GLuint* syncs) {
DCHECK_EQ(1, n);
helper_->DeleteSync(syncs[0]);
}
GLint GLES2Implementation::GetAttribLocationHelper(GLuint program,
const char* name) {
typedef cmds::GetAttribLocation::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return -1;
}
*result = -1;
helper_->GetAttribLocation(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return -1;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLint GLES2Implementation::GetAttribLocation(GLuint program, const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetAttribLocation(" << program
<< ", " << name << ")");
TRACE_EVENT0("gpu", "GLES2::GetAttribLocation");
GLint loc = share_group_->program_info_manager()->GetAttribLocation(
this, program, name);
GPU_CLIENT_LOG("returned " << loc);
CheckGLError();
return loc;
}
GLint GLES2Implementation::GetUniformLocationHelper(GLuint program,
const char* name) {
typedef cmds::GetUniformLocation::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return -1;
}
*result = -1;
helper_->GetUniformLocation(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return -1;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLint GLES2Implementation::GetUniformLocation(GLuint program,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformLocation(" << program
<< ", " << name << ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformLocation");
GLint loc = share_group_->program_info_manager()->GetUniformLocation(
this, program, name);
GPU_CLIENT_LOG("returned " << loc);
CheckGLError();
return loc;
}
bool GLES2Implementation::GetUniformIndicesHelper(GLuint program,
GLsizei count,
const char* const* names,
GLuint* indices) {
if (!PackStringsToBucket(count, names, nullptr, "glGetUniformIndices")) {
return false;
}
typedef cmds::GetUniformIndices::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
result->SetNumResults(0);
helper_->GetUniformIndices(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
if (result->GetNumResults() != count) {
return false;
}
result->CopyResult(indices);
return true;
}
void GLES2Implementation::GetUniformIndices(GLuint program,
GLsizei count,
const char* const* names,
GLuint* indices) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformIndices(" << program
<< ", " << count << ", " << names << ", " << indices
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformIndices");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glGetUniformIndices", "count < 0");
return;
}
if (count == 0) {
return;
}
bool success = share_group_->program_info_manager()->GetUniformIndices(
this, program, count, names, indices);
if (success) {
GPU_CLIENT_LOG_CODE_BLOCK({
for (GLsizei ii = 0; ii < count; ++ii) {
GPU_CLIENT_LOG(" " << ii << ": " << indices[ii]);
}
});
}
CheckGLError();
}
bool GLES2Implementation::GetProgramivHelper(GLuint program,
GLenum pname,
GLint* params) {
bool got_value = share_group_->program_info_manager()->GetProgramiv(
this, program, pname, params);
GPU_CLIENT_LOG_CODE_BLOCK({
if (got_value) {
GPU_CLIENT_LOG(" 0: " << *params);
}
});
return got_value;
}
GLint GLES2Implementation::GetFragDataIndexEXTHelper(GLuint program,
const char* name) {
typedef cmds::GetFragDataIndexEXT::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return -1;
}
*result = -1;
helper_->GetFragDataIndexEXT(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return -1;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLint GLES2Implementation::GetFragDataIndexEXT(GLuint program,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetFragDataIndexEXT(" << program
<< ", " << name << ")");
TRACE_EVENT0("gpu", "GLES2::GetFragDataIndexEXT");
GLint loc = share_group_->program_info_manager()->GetFragDataIndex(
this, program, name);
GPU_CLIENT_LOG("returned " << loc);
CheckGLError();
return loc;
}
GLint GLES2Implementation::GetFragDataLocationHelper(GLuint program,
const char* name) {
typedef cmds::GetFragDataLocation::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return -1;
}
*result = -1;
helper_->GetFragDataLocation(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return -1;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLint GLES2Implementation::GetFragDataLocation(GLuint program,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetFragDataLocation(" << program
<< ", " << name << ")");
TRACE_EVENT0("gpu", "GLES2::GetFragDataLocation");
GLint loc = share_group_->program_info_manager()->GetFragDataLocation(
this, program, name);
GPU_CLIENT_LOG("returned " << loc);
CheckGLError();
return loc;
}
GLuint GLES2Implementation::GetUniformBlockIndexHelper(GLuint program,
const char* name) {
typedef cmds::GetUniformBlockIndex::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return GL_INVALID_INDEX;
}
*result = GL_INVALID_INDEX;
helper_->GetUniformBlockIndex(program, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return GL_INVALID_INDEX;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLuint GLES2Implementation::GetUniformBlockIndex(GLuint program,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformBlockIndex(" << program
<< ", " << name << ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformBlockIndex");
GLuint index = share_group_->program_info_manager()->GetUniformBlockIndex(
this, program, name);
GPU_CLIENT_LOG("returned " << index);
CheckGLError();
return index;
}
bool GLES2Implementation::GetProgramInterfaceivHelper(GLuint program,
GLenum program_interface,
GLenum pname,
GLint* params) {
bool success = share_group_->program_info_manager()->GetProgramInterfaceiv(
this, program, program_interface, pname, params);
GPU_CLIENT_LOG_CODE_BLOCK({
if (success) {
GPU_CLIENT_LOG(" 0: " << *params);
}
});
return success;
}
GLuint GLES2Implementation::GetProgramResourceIndexHelper(
GLuint program,
GLenum program_interface,
const char* name) {
typedef cmds::GetProgramResourceIndex::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return GL_INVALID_INDEX;
}
*result = GL_INVALID_INDEX;
helper_->GetProgramResourceIndex(program, program_interface, kResultBucketId,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return GL_INVALID_INDEX;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLuint GLES2Implementation::GetProgramResourceIndex(
GLuint program,
GLenum program_interface,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetProgramResourceIndex("
<< program << ", " << program_interface << ", " << name
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetProgramResourceIndex");
GLuint index = share_group_->program_info_manager()->GetProgramResourceIndex(
this, program, program_interface, name);
GPU_CLIENT_LOG("returned " << index);
CheckGLError();
return index;
}
bool GLES2Implementation::GetProgramResourceNameHelper(GLuint program,
GLenum program_interface,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) {
DCHECK_LE(0, bufsize);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
bool success = false;
{
// The Result pointer must be scoped to this block because it can be
// invalidated below if getting result name causes the transfer buffer to be
// reallocated.
typedef cmds::GetProgramResourceName::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
// Set as failed so if the command fails we'll recover.
*result = 0;
helper_->GetProgramResourceName(program, program_interface, index,
kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
success = !!*result;
}
if (success) {
GetResultNameHelper(bufsize, length, name);
}
return success;
}
void GLES2Implementation::GetProgramResourceName(GLuint program,
GLenum program_interface,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetProgramResourceName("
<< program << ", " << program_interface << ", " << index
<< ", " << bufsize << ", " << static_cast<void*>(length)
<< ", " << static_cast<void*>(name) << ")");
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetProgramResourceName", "bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetProgramResourceName");
bool success = share_group_->program_info_manager()->GetProgramResourceName(
this, program, program_interface, index, bufsize, length, name);
if (success && name) {
GPU_CLIENT_LOG(" name: " << name);
}
CheckGLError();
}
bool GLES2Implementation::GetProgramResourceivHelper(GLuint program,
GLenum program_interface,
GLuint index,
GLsizei prop_count,
const GLenum* props,
GLsizei bufsize,
GLsizei* length,
GLint* params) {
DCHECK_LE(0, prop_count);
DCHECK_LE(0, bufsize);
base::CheckedNumeric<uint32_t> bytes = prop_count;
bytes *= sizeof(GLenum);
if (!bytes.IsValid()) {
SetGLError(GL_INVALID_VALUE, "glGetProgramResourceiv", "count overflow");
return false;
}
SetBucketContents(kResultBucketId, props, bytes.ValueOrDefault(0));
typedef cmds::GetProgramResourceiv::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
result->SetNumResults(0);
helper_->GetProgramResourceiv(program, program_interface, index,
kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
if (length) {
*length = result->GetNumResults();
}
if (result->GetNumResults() > 0) {
if (params) {
result->CopyResult(params);
}
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
return true;
}
return false;
}
void GLES2Implementation::GetProgramResourceiv(GLuint program,
GLenum program_interface,
GLuint index,
GLsizei prop_count,
const GLenum* props,
GLsizei bufsize,
GLsizei* length,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetProgramResourceiv(" << program
<< ", " << program_interface << ", " << index << ", "
<< prop_count << ", " << static_cast<const void*>(props)
<< ", " << bufsize << ", " << static_cast<void*>(length)
<< ", " << static_cast<void*>(params) << ")");
if (prop_count < 0) {
SetGLError(GL_INVALID_VALUE, "glGetProgramResourceiv", "prop_count < 0");
return;
}
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetProgramResourceiv", "bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetProgramResourceiv");
GLsizei param_count = 0;
bool success = share_group_->program_info_manager()->GetProgramResourceiv(
this, program, program_interface, index, prop_count, props, bufsize,
¶m_count, params);
if (length) {
*length = param_count;
}
if (success && params) {
GPU_CLIENT_LOG_CODE_BLOCK({
for (GLsizei ii = 0; ii < param_count; ++ii) {
GPU_CLIENT_LOG(" " << ii << ": " << params[ii]);
}
});
}
CheckGLError();
}
GLint GLES2Implementation::GetProgramResourceLocationHelper(
GLuint program,
GLenum program_interface,
const char* name) {
typedef cmds::GetProgramResourceLocation::Result Result;
SetBucketAsCString(kResultBucketId, name);
auto result = GetResultAs<Result>();
if (!result) {
return -1;
}
*result = -1;
helper_->GetProgramResourceLocation(program, program_interface,
kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return -1;
}
helper_->SetBucketSize(kResultBucketId, 0);
return *result;
}
GLint GLES2Implementation::GetProgramResourceLocation(
GLuint program,
GLenum program_interface,
const char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetProgramResourceLocation("
<< program << ", " << program_interface << ", " << name
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetProgramResourceLocation");
GLint location =
share_group_->program_info_manager()->GetProgramResourceLocation(
this, program, program_interface, name);
GPU_CLIENT_LOG("returned " << location);
CheckGLError();
return location;
}
void GLES2Implementation::LinkProgram(GLuint program) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glLinkProgram(" << program << ")");
helper_->LinkProgram(program);
share_group_->program_info_manager()->CreateInfo(program);
CheckGLError();
}
void GLES2Implementation::ShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glShaderBinary(" << n << ", "
<< static_cast<const void*>(shaders) << ", "
<< GLES2Util::GetStringEnum(binaryformat) << ", "
<< static_cast<const void*>(binary) << ", " << length
<< ")");
if (n < 0) {
SetGLError(GL_INVALID_VALUE, "glShaderBinary", "n < 0.");
return;
}
if (length < 0) {
SetGLError(GL_INVALID_VALUE, "glShaderBinary", "length < 0.");
return;
}
// TODO(gman): ShaderBinary should use buckets.
unsigned int shader_id_size = n * sizeof(*shaders);
ScopedTransferBufferArray<GLint> buffer(shader_id_size + length, helper_,
transfer_buffer_);
if (!buffer.valid() || buffer.num_elements() != shader_id_size + length) {
SetGLError(GL_OUT_OF_MEMORY, "glShaderBinary", "out of memory.");
return;
}
void* shader_ids = buffer.elements();
void* shader_data = buffer.elements() + shader_id_size;
memcpy(shader_ids, shaders, shader_id_size);
memcpy(shader_data, binary, length);
helper_->ShaderBinary(n, buffer.shm_id(), buffer.offset(), binaryformat,
buffer.shm_id(), buffer.offset() + shader_id_size,
length);
CheckGLError();
}
void GLES2Implementation::PixelStorei(GLenum pname, GLint param) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPixelStorei("
<< GLES2Util::GetStringPixelStore(pname) << ", " << param
<< ")");
// We have to validate before caching these parameters because we use them
// to compute image sizes on the client side.
switch (pname) {
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8) {
SetGLError(GL_INVALID_VALUE, "glPixelStorei", "invalid param");
return;
}
break;
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_IMAGES:
if (gl_capabilities_.major_version < 3) {
SetGLError(GL_INVALID_ENUM, "glPixelStorei", "invalid pname");
return;
}
if (param < 0) {
SetGLError(GL_INVALID_VALUE, "glPixelStorei", "invalid param");
return;
}
break;
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
// These parameters are always enabled in ES2 by EXT_unpack_subimage.
if (param < 0) {
SetGLError(GL_INVALID_VALUE, "glPixelStorei", "invalid param");
return;
}
break;
default:
SetGLError(GL_INVALID_ENUM, "glPixelStorei", "invalid pname");
return;
}
// Do not send SKIP parameters to the service side.
// Handle them on the client side.
switch (pname) {
case GL_PACK_ALIGNMENT:
pack_alignment_ = param;
break;
case GL_PACK_ROW_LENGTH:
pack_row_length_ = param;
break;
case GL_PACK_SKIP_PIXELS:
pack_skip_pixels_ = param;
return;
case GL_PACK_SKIP_ROWS:
pack_skip_rows_ = param;
return;
case GL_UNPACK_ALIGNMENT:
unpack_alignment_ = param;
break;
case GL_UNPACK_ROW_LENGTH:
unpack_row_length_ = param;
if (gl_capabilities_.major_version < 3) {
// In ES2 with EXT_unpack_subimage, it's handled on the client side
// and there is no need to send it to the service side.
return;
}
break;
case GL_UNPACK_IMAGE_HEIGHT:
unpack_image_height_ = param;
break;
case GL_UNPACK_SKIP_ROWS:
unpack_skip_rows_ = param;
return;
case GL_UNPACK_SKIP_PIXELS:
unpack_skip_pixels_ = param;
return;
case GL_UNPACK_SKIP_IMAGES:
unpack_skip_images_ = param;
return;
default:
NOTREACHED();
}
helper_->PixelStorei(pname, param);
CheckGLError();
}
void GLES2Implementation::VertexAttribIPointer(GLuint index,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribIPointer(" << index
<< ", " << size << ", "
<< GLES2Util::GetStringVertexAttribIType(type) << ", "
<< stride << ", " << ptr << ")");
// Record the info on the client side.
if (!vertex_array_object_manager_->SetAttribPointer(
bound_array_buffer_, index, size, type, GL_FALSE, stride, ptr,
GL_TRUE)) {
SetGLError(GL_INVALID_OPERATION, "glVertexAttribIPointer",
"client side arrays are not allowed in vertex array objects.");
return;
}
if (!support_client_side_arrays_ || bound_array_buffer_ != 0) {
// Only report NON client side buffers to the service.
if (!ValidateOffset("glVertexAttribIPointer",
reinterpret_cast<GLintptr>(ptr))) {
return;
}
helper_->VertexAttribIPointer(index, size, type, stride, ToGLuint(ptr));
}
CheckGLError();
}
void GLES2Implementation::VertexAttribPointer(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribPointer(" << index
<< ", " << size << ", "
<< GLES2Util::GetStringVertexAttribType(type) << ", "
<< GLES2Util::GetStringBool(normalized) << ", " << stride
<< ", " << ptr << ")");
// Record the info on the client side.
if (!vertex_array_object_manager_->SetAttribPointer(
bound_array_buffer_, index, size, type, normalized, stride, ptr,
GL_FALSE)) {
SetGLError(GL_INVALID_OPERATION, "glVertexAttribPointer",
"client side arrays are not allowed in vertex array objects.");
return;
}
if (!support_client_side_arrays_ || bound_array_buffer_ != 0) {
// Only report NON client side buffers to the service.
if (!ValidateOffset("glVertexAttribPointer",
reinterpret_cast<GLintptr>(ptr))) {
return;
}
helper_->VertexAttribPointer(index, size, type, normalized, stride,
ToGLuint(ptr));
}
CheckGLError();
}
void GLES2Implementation::VertexAttribDivisorANGLE(GLuint index,
GLuint divisor) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttribDivisorANGLE("
<< index << ", " << divisor << ") ");
// Record the info on the client side.
vertex_array_object_manager_->SetAttribDivisor(index, divisor);
helper_->VertexAttribDivisorANGLE(index, divisor);
CheckGLError();
}
void GLES2Implementation::BufferDataHelper(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
if (!ValidateSize("glBufferData", size))
return;
#if defined(MEMORY_SANITIZER) && !BUILDFLAG(IS_NACL)
// Do not upload uninitialized data. Even if it's not a bug, it can cause a
// bogus MSan report during a readback later. This is because MSan doesn't
// understand shared memory and would assume we were reading back the same
// unintialized data.
if (data)
__msan_check_mem_is_initialized(data, size);
#endif
GLuint buffer_id;
if (GetBoundPixelTransferBuffer(target, "glBufferData", &buffer_id)) {
if (!buffer_id) {
return;
}
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffer_id);
if (buffer)
RemoveTransferBuffer(buffer);
// Create new buffer.
buffer = buffer_tracker_->CreateBuffer(buffer_id, size);
DCHECK(buffer);
if (buffer->address() && data)
memcpy(buffer->address(), data, size);
return;
}
if (IsReadbackUsage(usage)) {
GLuint id = GetBoundBufferHelper(target);
readback_buffer_shadow_tracker_->GetOrCreateBuffer(id, size);
}
RemoveMappedBufferRangeByTarget(target);
// If there is no data just send BufferData
if (size == 0 || !data) {
helper_->BufferData(target, size, 0, 0, usage);
return;
}
// See if we can send all at once.
ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_);
if (!buffer.valid()) {
return;
}
if (buffer.size() >= static_cast<unsigned int>(size)) {
memcpy(buffer.address(), data, size);
helper_->BufferData(target, size, buffer.shm_id(), buffer.offset(), usage);
return;
}
// Make the buffer with BufferData then send via BufferSubData
helper_->BufferData(target, size, 0, 0, usage);
BufferSubDataHelperImpl(target, 0, size, data, &buffer);
CheckGLError();
}
void GLES2Implementation::BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferData("
<< GLES2Util::GetStringBufferTarget(target) << ", " << size
<< ", " << static_cast<const void*>(data) << ", "
<< GLES2Util::GetStringBufferUsage(usage) << ")");
BufferDataHelper(target, size, data, usage);
CheckGLError();
}
void GLES2Implementation::BufferSubDataHelper(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
if (size == 0) {
return;
}
if (!ValidateSize("glBufferSubData", size) ||
!ValidateOffset("glBufferSubData", offset)) {
return;
}
GLuint buffer_id;
if (GetBoundPixelTransferBuffer(target, "glBufferSubData", &buffer_id)) {
if (!buffer_id) {
return;
}
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffer_id);
if (!buffer) {
SetGLError(GL_INVALID_VALUE, "glBufferSubData", "unknown buffer");
return;
}
int32_t end = 0;
int32_t buffer_size = buffer->size();
if (!base::CheckAdd(offset, size).AssignIfValid(&end) ||
end > buffer_size) {
SetGLError(GL_INVALID_VALUE, "glBufferSubData", "out of range");
return;
}
if (buffer->address() && data)
memcpy(static_cast<uint8_t*>(buffer->address()) + offset, data, size);
return;
}
ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_);
BufferSubDataHelperImpl(target, offset, size, data, &buffer);
}
void GLES2Implementation::BufferSubDataHelperImpl(
GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data,
ScopedTransferBufferPtr* buffer) {
DCHECK(buffer);
DCHECK_GT(size, 0);
auto DoBufferSubData = [&](const std::array<uint32_t, 1>&,
uint32_t copy_offset, uint32_t) {
helper_->BufferSubData(target, offset + copy_offset, buffer->size(),
buffer->shm_id(), buffer->offset());
InvalidateReadbackBufferShadowDataCHROMIUM(GetBoundBufferHelper(target));
};
if (!TransferArraysAndExecute(size, buffer, DoBufferSubData,
static_cast<const int8_t*>(data))) {
SetGLError(GL_OUT_OF_MEMORY, "glBufferSubData", "out of memory");
}
}
void GLES2Implementation::BufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBufferSubData("
<< GLES2Util::GetStringBufferTarget(target) << ", "
<< offset << ", " << size << ", "
<< static_cast<const void*>(data) << ")");
BufferSubDataHelper(target, offset, size, data);
CheckGLError();
}
void GLES2Implementation::MultiDrawArraysWEBGLHelper(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size = ComputeCombinedCopySize(drawcount, firsts, counts);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 2>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawArraysCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], buffer.shm_id(),
buffer.offset() + offsets[1], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, firsts,
counts)) {
SetGLError(GL_OUT_OF_MEMORY, "glMultiDrawArraysWEBGL", "out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::MultiDrawArraysInstancedWEBGLHelper(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instance_counts,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size =
ComputeCombinedCopySize(drawcount, firsts, counts, instance_counts);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 3>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawArraysInstancedCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], buffer.shm_id(),
buffer.offset() + offsets[1], buffer.shm_id(),
buffer.offset() + offsets[2], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, firsts, counts,
instance_counts)) {
SetGLError(GL_OUT_OF_MEMORY, "glMultiDrawArraysInstancedWEBGL",
"out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::MultiDrawArraysInstancedBaseInstanceWEBGLHelper(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instance_counts,
const GLuint* baseinstances,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size = ComputeCombinedCopySize(
drawcount, firsts, counts, instance_counts, baseinstances);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 4>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawArraysInstancedBaseInstanceCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], buffer.shm_id(),
buffer.offset() + offsets[1], buffer.shm_id(),
buffer.offset() + offsets[2], buffer.shm_id(),
buffer.offset() + offsets[3], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, firsts, counts,
instance_counts, baseinstances)) {
SetGLError(GL_OUT_OF_MEMORY, "glMultiDrawArraysInstancedBaseInstanceWEBGL",
"out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::MultiDrawElementsWEBGLHelper(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size = ComputeCombinedCopySize(drawcount, counts, offsets);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 2>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawElementsCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], type,
buffer.shm_id(), buffer.offset() + offsets[1], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, counts,
offsets)) {
SetGLError(GL_OUT_OF_MEMORY, "glMultiDrawElementsWEBGL", "out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::MultiDrawElementsInstancedWEBGLHelper(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instance_counts,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size =
ComputeCombinedCopySize(drawcount, counts, offsets, instance_counts);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 3>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawElementsInstancedCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], type,
buffer.shm_id(), buffer.offset() + offsets[1], buffer.shm_id(),
buffer.offset() + offsets[2], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, counts,
offsets, instance_counts)) {
SetGLError(GL_OUT_OF_MEMORY, "glMultiDrawElementsInstancedWEBGL",
"out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::
MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGLHelper(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instance_counts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount) {
DCHECK_GT(drawcount, 0);
uint32_t buffer_size = ComputeCombinedCopySize(
drawcount, counts, offsets, instance_counts, basevertices, baseinstances);
ScopedTransferBufferPtr buffer(buffer_size, helper_, transfer_buffer_);
helper_->MultiDrawBeginCHROMIUM(drawcount);
auto DoMultiDraw = [&](const std::array<uint32_t, 5>& offsets, uint32_t,
uint32_t copy_count) {
helper_->MultiDrawElementsInstancedBaseVertexBaseInstanceCHROMIUM(
mode, buffer.shm_id(), buffer.offset() + offsets[0], type,
buffer.shm_id(), buffer.offset() + offsets[1], buffer.shm_id(),
buffer.offset() + offsets[2], buffer.shm_id(),
buffer.offset() + offsets[3], buffer.shm_id(),
buffer.offset() + offsets[4], copy_count);
};
if (!TransferArraysAndExecute(drawcount, &buffer, DoMultiDraw, counts,
offsets, instance_counts, basevertices,
baseinstances)) {
SetGLError(GL_OUT_OF_MEMORY,
"glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL",
"out of memory");
}
helper_->MultiDrawEndCHROMIUM();
}
void GLES2Implementation::MultiDrawArraysWEBGL(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMultiDrawArraysWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << firsts
<< ", " << counts << ", " << drawcount << ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawArraysWEBGL", "drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawArraysWEBGL",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawArraysWEBGLHelper(mode, firsts, counts, drawcount);
CheckGLError();
}
void GLES2Implementation::MultiDrawArraysInstancedWEBGL(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instance_counts,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMultiDrawArraysInstancedWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << firsts
<< ", " << counts << ", " << instance_counts << ", "
<< drawcount << ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawArraysWEBGLInstanced",
"drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawArraysWEBGLInstanced",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawArraysInstancedWEBGLHelper(mode, firsts, counts, instance_counts,
drawcount);
CheckGLError();
}
void GLES2Implementation::MultiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instance_counts,
const GLuint* baseinstances,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix()
<< "] glMultiDrawArraysInstancedBaseInstanceWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << firsts
<< ", " << counts << ", " << instance_counts << ", "
<< baseinstances << ", " << drawcount << ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawArraysInstancedBaseInstanceWEBGL",
"drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION,
"glMultiDrawArraysInstancedBaseInstanceWEBGL",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawArraysInstancedBaseInstanceWEBGLHelper(
mode, firsts, counts, instance_counts, baseinstances, drawcount);
CheckGLError();
}
void GLES2Implementation::MultiDrawElementsWEBGL(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMultiDrawElementsWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << counts
<< ", " << GLES2Util::GetStringIndexType(type) << ", "
<< offsets << ", " << drawcount << ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawElementsWEBGL", "drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->bound_element_array_buffer() == 0) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawElementsWEBGL",
"No element array buffer");
return;
}
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawElementsWEBGL",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawElementsWEBGLHelper(mode, counts, type, offsets, drawcount);
CheckGLError();
}
void GLES2Implementation::MultiDrawElementsInstancedWEBGL(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instance_counts,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMultiDrawElementsInstancedWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << counts
<< ", " << GLES2Util::GetStringIndexType(type) << ", "
<< offsets << ", " << instance_counts << ", " << drawcount
<< ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawElementsInstancedWEBGL",
"drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->bound_element_array_buffer() == 0) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawElementsInstancedWEBGL",
"No element array buffer");
return;
}
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glMultiDrawElementsInstancedWEBGL",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawElementsInstancedWEBGLHelper(mode, counts, type, offsets,
instance_counts, drawcount);
CheckGLError();
}
void GLES2Implementation::MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instance_counts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix()
<< "] glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL("
<< GLES2Util::GetStringDrawMode(mode) << ", " << counts << ", "
<< GLES2Util::GetStringIndexType(type) << ", " << offsets << ", "
<< instance_counts << ", " << basevertices << ", " << baseinstances
<< drawcount << ")");
if (drawcount < 0) {
SetGLError(GL_INVALID_VALUE, "glMultiDrawElementsInstancedWEBGL",
"drawcount < 0");
return;
}
if (drawcount == 0) {
return;
}
// This is for an extension for WebGL which doesn't support client side arrays
if (vertex_array_object_manager_->bound_element_array_buffer() == 0) {
SetGLError(GL_INVALID_OPERATION,
"glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL",
"No element array buffer");
return;
}
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION,
"glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL",
"Missing array buffer for vertex attribute");
return;
}
MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGLHelper(
mode, counts, type, offsets, instance_counts, basevertices, baseinstances,
drawcount);
CheckGLError();
}
void GLES2Implementation::RemoveTransferBuffer(BufferTracker::Buffer* buffer) {
int32_t token = buffer->last_usage_token();
if (token) {
if (helper_->HasTokenPassed(token))
buffer_tracker_->Free(buffer);
else
buffer_tracker_->FreePendingToken(buffer, token);
} else {
buffer_tracker_->Free(buffer);
}
buffer_tracker_->RemoveBuffer(buffer->id());
}
bool GLES2Implementation::GetBoundPixelTransferBuffer(GLenum target,
const char* function_name,
GLuint* buffer_id) {
*buffer_id = 0;
switch (target) {
case GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM:
*buffer_id = bound_pixel_pack_transfer_buffer_id_;
break;
case GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM:
*buffer_id = bound_pixel_unpack_transfer_buffer_id_;
break;
default:
// Unknown target
return false;
}
if (!*buffer_id) {
SetGLError(GL_INVALID_OPERATION, function_name, "no buffer bound");
}
return true;
}
BufferTracker::Buffer* GLES2Implementation::GetBoundPixelTransferBufferIfValid(
GLuint buffer_id,
const char* function_name,
GLuint offset,
GLsizei size) {
DCHECK(buffer_id);
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffer_id);
if (!buffer) {
SetGLError(GL_INVALID_OPERATION, function_name, "invalid buffer");
return nullptr;
}
if (buffer->mapped()) {
SetGLError(GL_INVALID_OPERATION, function_name, "buffer mapped");
return nullptr;
}
base::CheckedNumeric<uint32_t> buffer_offset = buffer->shm_offset();
buffer_offset += offset;
if (!buffer_offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, function_name, "offset to large");
return nullptr;
}
base::CheckedNumeric<uint32_t> required_size = offset;
required_size += size;
if (!required_size.IsValid() ||
buffer->size() < required_size.ValueOrDefault(0)) {
SetGLError(GL_INVALID_VALUE, function_name, "unpack size to large");
return nullptr;
}
return buffer;
}
void GLES2Implementation::InvalidateReadbackBufferShadowDataCHROMIUM(
GLuint buffer_id) {
readback_buffer_shadow_tracker_->OnBufferWrite(buffer_id);
}
void GLES2Implementation::CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei image_size,
const void* data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glCompressedTexImage2D("
<< GLES2Util::GetStringTextureTarget(target) << ", " << level << ", "
<< GLES2Util::GetStringCompressedTextureFormat(internalformat) << ", "
<< width << ", " << height << ", " << border << ", " << image_size
<< ", " << static_cast<const void*>(data) << ")");
if (width < 0 || height < 0 || level < 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexImage2D", "dimension < 0");
return;
}
if (border != 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexImage2D", "border != 0");
return;
}
// If there's a pixel unpack buffer bound use it when issuing
// CompressedTexImage2D.
if (bound_pixel_unpack_transfer_buffer_id_) {
GLuint offset = ToGLuint(data);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, "glCompressedTexImage2D",
offset, image_size);
if (buffer && buffer->shm_id() != -1) {
helper_->CompressedTexImage2D(target, level, internalformat, width,
height, image_size, buffer->shm_id(),
buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
}
return;
}
if (bound_pixel_unpack_buffer_) {
helper_->CompressedTexImage2D(target, level, internalformat, width, height,
image_size, 0, ToGLuint(data));
} else if (data) {
SetBucketContents(kResultBucketId, data, image_size);
helper_->CompressedTexImage2DBucket(target, level, internalformat, width,
height, kResultBucketId);
// Free the bucket. This is not required but it does free up the memory.
// and we don't have to wait for the result so from the client's perspective
// it's cheap.
helper_->SetBucketSize(kResultBucketId, 0);
} else {
helper_->CompressedTexImage2D(target, level, internalformat, width, height,
image_size, 0, 0);
}
CheckGLError();
}
void GLES2Implementation::CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei image_size,
const void* data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glCompressedTexSubImage2D("
<< GLES2Util::GetStringTextureTarget(target) << ", " << level << ", "
<< xoffset << ", " << yoffset << ", " << width << ", " << height
<< ", " << GLES2Util::GetStringCompressedTextureFormat(format) << ", "
<< image_size << ", " << static_cast<const void*>(data) << ")");
if (width < 0 || height < 0 || level < 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage2D", "dimension < 0");
return;
}
// If there's a pixel unpack buffer bound use it when issuing
// CompressedTexSubImage2D.
if (bound_pixel_unpack_transfer_buffer_id_) {
GLuint offset = ToGLuint(data);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, "glCompressedTexSubImage2D",
offset, image_size);
if (buffer && buffer->shm_id() != -1) {
helper_->CompressedTexSubImage2D(
target, level, xoffset, yoffset, width, height, format, image_size,
buffer->shm_id(), buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
if (bound_pixel_unpack_buffer_) {
helper_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, image_size, 0,
ToGLuint(data));
} else if (data) {
SetBucketContents(kResultBucketId, data, image_size);
helper_->CompressedTexSubImage2DBucket(target, level, xoffset, yoffset,
width, height, format,
kResultBucketId);
// Free the bucket. This is not required but it does free up the memory.
// and we don't have to wait for the result so from the client's perspective
// it's cheap.
helper_->SetBucketSize(kResultBucketId, 0);
} else {
helper_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, image_size, 0, 0);
}
CheckGLError();
}
void GLES2Implementation::CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei image_size,
const void* data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glCompressedTexImage3D("
<< GLES2Util::GetStringTexture3DTarget(target) << ", " << level
<< ", " << GLES2Util::GetStringCompressedTextureFormat(internalformat)
<< ", " << width << ", " << height << ", " << depth << ", " << border
<< ", " << image_size << ", " << static_cast<const void*>(data)
<< ")");
if (width < 0 || height < 0 || depth < 0 || level < 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexImage3D", "dimension < 0");
return;
}
if (border != 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexImage3D", "border != 0");
return;
}
// If there's a pixel unpack buffer bound use it when issuing
// CompressedTexImage3D.
if (bound_pixel_unpack_transfer_buffer_id_) {
GLuint offset = ToGLuint(data);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, "glCompressedTexImage3D",
offset, image_size);
if (buffer && buffer->shm_id() != -1) {
helper_->CompressedTexImage3D(target, level, internalformat, width,
height, depth, image_size, buffer->shm_id(),
buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
}
return;
}
if (bound_pixel_unpack_buffer_) {
helper_->CompressedTexImage3D(target, level, internalformat, width, height,
depth, image_size, 0, ToGLuint(data));
} else if (data) {
SetBucketContents(kResultBucketId, data, image_size);
helper_->CompressedTexImage3DBucket(target, level, internalformat, width,
height, depth, kResultBucketId);
// Free the bucket. This is not required but it does free up the memory.
// and we don't have to wait for the result so from the client's perspective
// it's cheap.
helper_->SetBucketSize(kResultBucketId, 0);
} else {
helper_->CompressedTexImage3D(target, level, internalformat, width, height,
depth, image_size, 0, 0);
}
CheckGLError();
}
void GLES2Implementation::CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei image_size,
const void* data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glCompressedTexSubImage3D("
<< GLES2Util::GetStringTextureTarget(target) << ", " << level << ", "
<< xoffset << ", " << yoffset << ", " << zoffset << ", " << width
<< ", " << height << ", " << depth << ", "
<< GLES2Util::GetStringCompressedTextureFormat(format) << ", "
<< image_size << ", " << static_cast<const void*>(data) << ")");
if (width < 0 || height < 0 || depth < 0 || level < 0) {
SetGLError(GL_INVALID_VALUE, "glCompressedTexSubImage3D", "dimension < 0");
return;
}
// If there's a pixel unpack buffer bound use it when issuing
// CompressedTexSubImage3D.
if (bound_pixel_unpack_transfer_buffer_id_) {
GLuint offset = ToGLuint(data);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, "glCompressedTexSubImage3D",
offset, image_size);
if (buffer && buffer->shm_id() != -1) {
helper_->CompressedTexSubImage3D(
target, level, xoffset, yoffset, zoffset, width, height, depth,
format, image_size, buffer->shm_id(), buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
if (bound_pixel_unpack_buffer_) {
helper_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, image_size,
0, ToGLuint(data));
} else if (data) {
SetBucketContents(kResultBucketId, data, image_size);
helper_->CompressedTexSubImage3DBucket(target, level, xoffset, yoffset,
zoffset, width, height, depth,
format, kResultBucketId);
// Free the bucket. This is not required but it does free up the memory.
// and we don't have to wait for the result so from the client's perspective
// it's cheap.
helper_->SetBucketSize(kResultBucketId, 0);
} else {
helper_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, image_size,
0, 0);
}
CheckGLError();
}
PixelStoreParams GLES2Implementation::GetUnpackParameters(Dimension dimension) {
PixelStoreParams params;
params.alignment = unpack_alignment_;
params.row_length = unpack_row_length_;
params.skip_pixels = unpack_skip_pixels_;
params.skip_rows = unpack_skip_rows_;
if (dimension == k3D) {
params.image_height = unpack_image_height_;
params.skip_images = unpack_skip_images_;
}
return params;
}
void GLES2Implementation::TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
const char* func_name = "glTexImage2D";
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glTexImage2D("
<< GLES2Util::GetStringTextureTarget(target) << ", " << level << ", "
<< GLES2Util::GetStringTextureInternalFormat(internalformat) << ", "
<< width << ", " << height << ", " << border << ", "
<< GLES2Util::GetStringTextureFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< static_cast<const void*>(pixels) << ")");
if (level < 0 || height < 0 || width < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "dimension < 0");
return;
}
if (border != 0) {
SetGLError(GL_INVALID_VALUE, func_name, "border != 0");
return;
}
if ((bound_pixel_unpack_buffer_ || pixels) &&
(unpack_skip_pixels_ + width >
(unpack_row_length_ ? unpack_row_length_ : width))) {
// This is WebGL 2 specific constraints, but we do it for all ES3 contexts.
SetGLError(GL_INVALID_OPERATION, func_name,
"invalid unpack params combination");
return;
}
uint32_t size;
uint32_t unpadded_row_size;
uint32_t padded_row_size;
uint32_t skip_size;
PixelStoreParams params = GetUnpackParameters(k2D);
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, 1, format, type, params, &size, &unpadded_row_size,
&padded_row_size, &skip_size, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
if (bound_pixel_unpack_buffer_) {
base::CheckedNumeric<uint32_t> offset = ToGLuint(pixels);
offset += skip_size;
if (!offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, func_name, "skip size too large");
return;
}
helper_->TexImage2D(target, level, internalformat, width, height, format,
type, 0, offset.ValueOrDefault(0));
CheckGLError();
return;
}
// If there's a pixel unpack buffer bound use it when issuing TexImage2D.
if (bound_pixel_unpack_transfer_buffer_id_) {
if (unpack_row_length_ > 0 || unpack_image_height_ > 0 ||
unpack_skip_pixels_ > 0 || unpack_skip_rows_ > 0 ||
unpack_skip_images_ > 0) {
SetGLError(GL_INVALID_OPERATION, func_name,
"No ES3 pack parameters with pixel unpack transfer buffer.");
return;
}
DCHECK_EQ(0u, skip_size);
GLuint offset = ToGLuint(pixels);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, func_name, offset, size);
if (buffer && buffer->shm_id() != -1) {
helper_->TexImage2D(target, level, internalformat, width, height, format,
type, buffer->shm_id(),
buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
// If there's no data just issue TexImage2D
if (!pixels || width == 0 || height == 0) {
helper_->TexImage2D(target, level, internalformat, width, height, format,
type, 0, 0);
CheckGLError();
return;
}
// Compute the advance bytes per row on the service side.
// Note |size| is recomputed here if needed.
uint32_t service_padded_row_size;
if (unpack_row_length_ > 0 && unpack_row_length_ != width) {
// All parameters have been applied to the data that are sent to the
// service side except UNPACK_ALIGNMENT.
PixelStoreParams service_params;
service_params.alignment = unpack_alignment_;
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, 1, format, type, service_params, &size, nullptr,
&service_padded_row_size, nullptr, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
} else {
service_padded_row_size = padded_row_size;
}
// advance pixels pointer past the skip rows and skip pixels
pixels = reinterpret_cast<const int8_t*>(pixels) + skip_size;
// Check if we can send it all at once.
int32_t shm_id = 0;
uint32_t shm_offset = 0;
void* buffer_pointer = nullptr;
ScopedTransferBufferPtr transfer_alloc(size, helper_, transfer_buffer_);
ScopedMappedMemoryPtr mapped_alloc(0, helper_, mapped_memory_.get());
if (transfer_alloc.valid() && transfer_alloc.size() >= size) {
shm_id = transfer_alloc.shm_id();
shm_offset = transfer_alloc.offset();
buffer_pointer = transfer_alloc.address();
} else if (size < max_extra_transfer_buffer_size_) {
mapped_alloc.Reset(size);
if (mapped_alloc.valid()) {
transfer_alloc.Discard();
mapped_alloc.SetFlushAfterRelease(true);
shm_id = mapped_alloc.shm_id();
shm_offset = mapped_alloc.offset();
buffer_pointer = mapped_alloc.address();
}
}
if (buffer_pointer) {
CopyRectToBuffer(pixels, height, unpadded_row_size, padded_row_size,
buffer_pointer, service_padded_row_size);
helper_->TexImage2D(target, level, internalformat, width, height, format,
type, shm_id, shm_offset);
CheckGLError();
return;
}
// No, so send it using TexSubImage2D.
helper_->TexImage2D(target, level, internalformat, width, height, format,
type, 0, 0);
TexSubImage2DImpl(target, level, 0, 0, width, height, format, type,
unpadded_row_size, pixels, padded_row_size, GL_TRUE,
&transfer_alloc, service_padded_row_size);
CheckGLError();
}
void GLES2Implementation::TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
const char* func_name = "glTexImage3D";
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glTexImage3D("
<< GLES2Util::GetStringTextureTarget(target) << ", " << level << ", "
<< GLES2Util::GetStringTextureInternalFormat(internalformat) << ", "
<< width << ", " << height << ", " << depth << ", " << border << ", "
<< GLES2Util::GetStringTextureFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< static_cast<const void*>(pixels) << ")");
if (level < 0 || height < 0 || width < 0 || depth < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "dimension < 0");
return;
}
if (border != 0) {
SetGLError(GL_INVALID_VALUE, func_name, "border != 0");
return;
}
if ((bound_pixel_unpack_buffer_ || pixels) &&
((unpack_skip_pixels_ + width >
(unpack_row_length_ ? unpack_row_length_ : width)) ||
(unpack_skip_rows_ + height >
(unpack_image_height_ ? unpack_image_height_ : height)))) {
// This is WebGL 2 specific constraints, but we do it for all ES3 contexts.
SetGLError(GL_INVALID_OPERATION, func_name,
"invalid unpack params combination");
return;
}
uint32_t size;
uint32_t unpadded_row_size;
uint32_t padded_row_size;
uint32_t skip_size;
PixelStoreParams params = GetUnpackParameters(k3D);
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, depth, format, type, params, &size, &unpadded_row_size,
&padded_row_size, &skip_size, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
if (bound_pixel_unpack_buffer_) {
base::CheckedNumeric<uint32_t> offset = ToGLuint(pixels);
offset += skip_size;
if (!offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, func_name, "skip size too large");
return;
}
helper_->TexImage3D(target, level, internalformat, width, height, depth,
format, type, 0, offset.ValueOrDefault(0));
CheckGLError();
return;
}
// If there's a pixel unpack buffer bound use it when issuing TexImage3D.
if (bound_pixel_unpack_transfer_buffer_id_) {
if (unpack_row_length_ > 0 || unpack_image_height_ > 0 ||
unpack_skip_pixels_ > 0 || unpack_skip_rows_ > 0 ||
unpack_skip_images_ > 0) {
SetGLError(GL_INVALID_OPERATION, func_name,
"No ES3 pack parameters with pixel unpack transfer buffer.");
return;
}
DCHECK_EQ(0u, skip_size);
GLuint offset = ToGLuint(pixels);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, func_name, offset, size);
if (buffer && buffer->shm_id() != -1) {
helper_->TexImage3D(target, level, internalformat, width, height, depth,
format, type, buffer->shm_id(),
buffer->shm_offset() + offset);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
// If there's no data just issue TexImage3D
if (!pixels || width == 0 || height == 0 || depth == 0) {
helper_->TexImage3D(target, level, internalformat, width, height, depth,
format, type, 0, 0);
CheckGLError();
return;
}
// Compute the advance bytes per row on the service side.
// Note |size| is recomputed here if needed.
uint32_t service_padded_row_size;
if ((unpack_row_length_ > 0 && unpack_row_length_ != width) ||
(unpack_image_height_ > 0 && unpack_image_height_ != height)) {
// All parameters have been applied to the data that are sent to the
// service side except UNPACK_ALIGNMENT.
PixelStoreParams service_params;
service_params.alignment = unpack_alignment_;
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, depth, format, type, service_params, &size, nullptr,
&service_padded_row_size, nullptr, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
} else {
service_padded_row_size = padded_row_size;
}
uint32_t src_height =
unpack_image_height_ > 0 ? unpack_image_height_ : height;
// advance pixels pointer past the skip images/rows/pixels
pixels = reinterpret_cast<const int8_t*>(pixels) + skip_size;
// Check if we can send it all at once.
int32_t shm_id = 0;
uint32_t shm_offset = 0;
void* buffer_pointer = nullptr;
ScopedTransferBufferPtr transfer_alloc(size, helper_, transfer_buffer_);
ScopedMappedMemoryPtr mapped_alloc(0, helper_, mapped_memory_.get());
if (transfer_alloc.valid() && transfer_alloc.size() >= size) {
shm_id = transfer_alloc.shm_id();
shm_offset = transfer_alloc.offset();
buffer_pointer = transfer_alloc.address();
} else if (size < max_extra_transfer_buffer_size_) {
mapped_alloc.Reset(size);
if (mapped_alloc.valid()) {
transfer_alloc.Discard();
mapped_alloc.SetFlushAfterRelease(true);
shm_id = mapped_alloc.shm_id();
shm_offset = mapped_alloc.offset();
buffer_pointer = mapped_alloc.address();
}
}
if (buffer_pointer) {
for (GLsizei z = 0; z < depth; ++z) {
CopyRectToBuffer(pixels, height, unpadded_row_size, padded_row_size,
buffer_pointer, service_padded_row_size);
pixels = reinterpret_cast<const int8_t*>(pixels) +
padded_row_size * src_height;
buffer_pointer = reinterpret_cast<int8_t*>(buffer_pointer) +
service_padded_row_size * height;
}
helper_->TexImage3D(target, level, internalformat, width, height, depth,
format, type, shm_id, shm_offset);
CheckGLError();
return;
}
// No, so send it using TexSubImage3D.
helper_->TexImage3D(target, level, internalformat, width, height, depth,
format, type, 0, 0);
TexSubImage3DImpl(target, level, 0, 0, 0, width, height, depth, format, type,
unpadded_row_size, pixels, padded_row_size, GL_TRUE,
&transfer_alloc, service_padded_row_size);
CheckGLError();
}
void GLES2Implementation::TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) {
const char* func_name = "glTexSubImage2D";
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexSubImage2D("
<< GLES2Util::GetStringTextureTarget(target) << ", "
<< level << ", " << xoffset << ", " << yoffset << ", "
<< width << ", " << height << ", "
<< GLES2Util::GetStringTextureFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< static_cast<const void*>(pixels) << ")");
if (level < 0 || height < 0 || width < 0 || xoffset < 0 || yoffset < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "dimension < 0");
return;
}
if (unpack_skip_pixels_ + width >
(unpack_row_length_ ? unpack_row_length_ : width)) {
// This is WebGL 2 specific constraints, but we do it for all ES3 contexts.
SetGLError(GL_INVALID_OPERATION, func_name,
"invalid unpack params combination");
return;
}
uint32_t size;
uint32_t unpadded_row_size;
uint32_t padded_row_size;
uint32_t skip_size;
PixelStoreParams params = GetUnpackParameters(k2D);
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, 1, format, type, params, &size, &unpadded_row_size,
&padded_row_size, &skip_size, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size to large");
return;
}
if (bound_pixel_unpack_buffer_) {
base::CheckedNumeric<uint32_t> offset = ToGLuint(pixels);
offset += skip_size;
if (!offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, func_name, "skip size too large");
return;
}
helper_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, 0, offset.ValueOrDefault(0), false);
CheckGLError();
return;
}
// If there's a pixel unpack buffer bound use it when issuing TexSubImage2D.
if (bound_pixel_unpack_transfer_buffer_id_) {
if (unpack_row_length_ > 0 || unpack_image_height_ > 0 ||
unpack_skip_pixels_ > 0 || unpack_skip_rows_ > 0 ||
unpack_skip_images_ > 0) {
SetGLError(GL_INVALID_OPERATION, func_name,
"No ES3 pack parameters with pixel unpack transfer buffer.");
return;
}
DCHECK_EQ(0u, skip_size);
GLuint offset = ToGLuint(pixels);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, func_name, offset, size);
if (buffer && buffer->shm_id() != -1) {
helper_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, buffer->shm_id(),
buffer->shm_offset() + offset, false);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
if (width == 0 || height == 0) {
// No need to worry about pixel data.
helper_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, 0, 0, false);
CheckGLError();
return;
}
// Compute the advance bytes per row on the service side.
// Note |size| is recomputed here if needed.
uint32_t service_padded_row_size;
if (unpack_row_length_ > 0 && unpack_row_length_ != width) {
// All parameters have been applied to the data that are sent to the
// service side except UNPACK_ALIGNMENT.
PixelStoreParams service_params;
service_params.alignment = unpack_alignment_;
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, 1, format, type, service_params, &size, nullptr,
&service_padded_row_size, nullptr, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
} else {
service_padded_row_size = padded_row_size;
}
// advance pixels pointer past the skip rows and skip pixels
pixels = reinterpret_cast<const int8_t*>(pixels) + skip_size;
ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_);
base::CheckedNumeric<GLint> checked_xoffset = xoffset;
checked_xoffset += width;
if (!checked_xoffset.IsValid()) {
SetGLError(GL_INVALID_VALUE, "TexSubImage2D", "xoffset + width overflows");
return;
}
base::CheckedNumeric<GLint> checked_yoffset = yoffset;
checked_yoffset += height;
if (!checked_yoffset.IsValid()) {
SetGLError(GL_INVALID_VALUE, "TexSubImage2D", "yoffset + height overflows");
return;
}
TexSubImage2DImpl(target, level, xoffset, yoffset, width, height, format,
type, unpadded_row_size, pixels, padded_row_size, GL_FALSE,
&buffer, service_padded_row_size);
CheckGLError();
}
void GLES2Implementation::TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) {
const char* func_name = "glTexSubImage3D";
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexSubImage3D("
<< GLES2Util::GetStringTextureTarget(target) << ", "
<< level << ", " << xoffset << ", " << yoffset << ", "
<< zoffset << ", " << width << ", " << height << ", "
<< depth << ", "
<< GLES2Util::GetStringTextureFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< static_cast<const void*>(pixels) << ")");
if (level < 0 || height < 0 || width < 0 || depth < 0 || xoffset < 0 ||
yoffset < 0 || zoffset < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "dimension < 0");
return;
}
if ((unpack_skip_pixels_ + width >
(unpack_row_length_ ? unpack_row_length_ : width)) ||
(unpack_skip_rows_ + height >
(unpack_image_height_ ? unpack_image_height_ : height))) {
// This is WebGL 2 specific constraints, but we do it for all ES3 contexts.
SetGLError(GL_INVALID_OPERATION, func_name,
"invalid unpack params combination");
return;
}
uint32_t size;
uint32_t unpadded_row_size;
uint32_t padded_row_size;
uint32_t skip_size;
PixelStoreParams params = GetUnpackParameters(k3D);
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, depth, format, type, params, &size, &unpadded_row_size,
&padded_row_size, &skip_size, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size to large");
return;
}
if (bound_pixel_unpack_buffer_) {
base::CheckedNumeric<uint32_t> offset = ToGLuint(pixels);
offset += skip_size;
if (!offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, func_name, "skip size too large");
return;
}
helper_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, 0,
offset.ValueOrDefault(0), false);
CheckGLError();
return;
}
// If there's a pixel unpack buffer bound use it when issuing TexSubImage2D.
if (bound_pixel_unpack_transfer_buffer_id_) {
if (unpack_row_length_ > 0 || unpack_image_height_ > 0 ||
unpack_skip_pixels_ > 0 || unpack_skip_rows_ > 0 ||
unpack_skip_images_ > 0) {
SetGLError(GL_INVALID_OPERATION, func_name,
"No ES3 pack parameters with pixel unpack transfer buffer.");
return;
}
DCHECK_EQ(0u, skip_size);
GLuint offset = ToGLuint(pixels);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_unpack_transfer_buffer_id_, func_name, offset, size);
if (buffer && buffer->shm_id() != -1) {
helper_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, buffer->shm_id(),
buffer->shm_offset() + offset, false);
buffer->set_last_usage_token(helper_->InsertToken());
CheckGLError();
}
return;
}
if (width == 0 || height == 0 || depth == 0) {
// No need to worry about pixel data.
helper_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, 0, 0, false);
CheckGLError();
return;
}
// Compute the advance bytes per row on the service side
// Note |size| is recomputed here if needed.
uint32_t service_padded_row_size;
if ((unpack_row_length_ > 0 && unpack_row_length_ != width) ||
(unpack_image_height_ > 0 && unpack_image_height_ != height)) {
PixelStoreParams service_params;
service_params.alignment = unpack_alignment_;
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, depth, format, type, service_params, &size, nullptr,
&service_padded_row_size, nullptr, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "image size too large");
return;
}
} else {
service_padded_row_size = padded_row_size;
}
// advance pixels pointer past the skip images/rows/pixels
pixels = reinterpret_cast<const int8_t*>(pixels) + skip_size;
ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_);
base::CheckedNumeric<GLint> checked_xoffset = xoffset;
checked_xoffset += width;
if (!checked_xoffset.IsValid()) {
SetGLError(GL_INVALID_VALUE, "TexSubImage3D", "xoffset + width overflows");
return;
}
base::CheckedNumeric<GLint> checked_yoffset = yoffset;
checked_yoffset += height;
if (!checked_yoffset.IsValid()) {
SetGLError(GL_INVALID_VALUE, "TexSubImage3D", "yoffset + height overflows");
return;
}
base::CheckedNumeric<GLint> checked_zoffset = zoffset;
checked_zoffset += depth;
if (!checked_zoffset.IsValid()) {
SetGLError(GL_INVALID_VALUE, "TexSubImage3D", "zoffset + depth overflows");
return;
}
TexSubImage3DImpl(target, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, unpadded_row_size, pixels,
padded_row_size, GL_FALSE, &buffer,
service_padded_row_size);
CheckGLError();
}
static GLint ComputeNumRowsThatFitInBuffer(uint32_t padded_row_size,
uint32_t unpadded_row_size,
unsigned int size,
GLsizei remaining_rows) {
DCHECK_GE(unpadded_row_size, 0u);
if (padded_row_size == 0) {
return 1;
}
GLint num_rows = size / padded_row_size;
if (num_rows + 1 == remaining_rows &&
size - num_rows * padded_row_size >= unpadded_row_size) {
num_rows++;
}
return num_rows;
}
void GLES2Implementation::TexSubImage2DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size) {
DCHECK(buffer);
DCHECK_GE(level, 0);
DCHECK_GT(height, 0);
DCHECK_GT(width, 0);
DCHECK_GE(xoffset, 0);
DCHECK_GE(yoffset, 0);
const int8_t* source = reinterpret_cast<const int8_t*>(pixels);
// Transfer by rows.
while (height) {
unsigned int desired_size =
buffer_padded_row_size * (height - 1) + unpadded_row_size;
if (!buffer->valid() || buffer->size() == 0) {
buffer->Reset(desired_size);
if (!buffer->valid()) {
return;
}
}
GLint num_rows = ComputeNumRowsThatFitInBuffer(
buffer_padded_row_size, unpadded_row_size, buffer->size(), height);
num_rows = std::min(num_rows, height);
CopyRectToBuffer(source, num_rows, unpadded_row_size,
pixels_padded_row_size, buffer->address(),
buffer_padded_row_size);
helper_->TexSubImage2D(target, level, xoffset, yoffset, width, num_rows,
format, type, buffer->shm_id(), buffer->offset(),
internal);
buffer->Release();
yoffset += num_rows;
source += num_rows * pixels_padded_row_size;
height -= num_rows;
}
}
void GLES2Implementation::TexSubImage3DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size) {
DCHECK(buffer);
DCHECK_GE(level, 0);
DCHECK_GT(width, 0);
DCHECK_GT(height, 0);
DCHECK_GT(depth, 0);
DCHECK_GE(xoffset, 0);
DCHECK_GE(yoffset, 0);
DCHECK_GE(zoffset, 0);
const int8_t* source = reinterpret_cast<const int8_t*>(pixels);
GLsizei total_rows = height * depth;
GLint row_index = 0, depth_index = 0;
while (total_rows) {
// Each time, we either copy one or more images, or copy one or more rows
// within a single image, depending on the buffer size limit.
GLsizei max_rows;
unsigned int desired_size;
if (row_index > 0) {
// We are in the middle of an image. Send the remaining of the image.
max_rows = height - row_index;
if (total_rows <= height) {
// Last image, so last row is unpadded.
desired_size =
buffer_padded_row_size * (max_rows - 1) + unpadded_row_size;
} else {
desired_size = buffer_padded_row_size * max_rows;
}
} else {
// Send all the remaining data if possible.
max_rows = total_rows;
desired_size =
buffer_padded_row_size * (max_rows - 1) + unpadded_row_size;
}
if (!buffer->valid() || buffer->size() == 0) {
buffer->Reset(desired_size);
if (!buffer->valid()) {
return;
}
}
GLint num_rows = ComputeNumRowsThatFitInBuffer(
buffer_padded_row_size, unpadded_row_size, buffer->size(), total_rows);
num_rows = std::min(num_rows, max_rows);
GLint num_images = num_rows / height;
GLsizei my_height, my_depth;
if (num_images > 0) {
num_rows = num_images * height;
my_height = height;
my_depth = num_images;
} else {
my_height = num_rows;
my_depth = 1;
}
if (num_images > 0) {
int8_t* buffer_pointer = reinterpret_cast<int8_t*>(buffer->address());
uint32_t src_height =
unpack_image_height_ > 0 ? unpack_image_height_ : height;
uint32_t image_size_dst = buffer_padded_row_size * height;
uint32_t image_size_src = pixels_padded_row_size * src_height;
for (GLint ii = 0; ii < num_images; ++ii) {
CopyRectToBuffer(source + ii * image_size_src, my_height,
unpadded_row_size, pixels_padded_row_size,
buffer_pointer + ii * image_size_dst,
buffer_padded_row_size);
}
} else {
CopyRectToBuffer(source, my_height, unpadded_row_size,
pixels_padded_row_size, buffer->address(),
buffer_padded_row_size);
}
helper_->TexSubImage3D(target, level, xoffset, yoffset + row_index,
zoffset + depth_index, width, my_height, my_depth,
format, type, buffer->shm_id(), buffer->offset(),
internal);
buffer->Release();
total_rows -= num_rows;
if (total_rows > 0) {
GLint num_image_paddings;
if (num_images > 0) {
DCHECK_EQ(row_index, 0);
depth_index += num_images;
num_image_paddings = num_images;
} else {
row_index = (row_index + my_height) % height;
num_image_paddings = 0;
if (my_height > 0 && row_index == 0) {
depth_index++;
num_image_paddings++;
}
}
source += num_rows * pixels_padded_row_size;
if (unpack_image_height_ > height && num_image_paddings > 0) {
source += num_image_paddings * (unpack_image_height_ - height) *
pixels_padded_row_size;
}
}
}
}
void GLES2Implementation::GetResultNameHelper(GLsizei bufsize,
GLsizei* length,
char* name) {
// Length of string (without final \0) that we will write to the buffer.
GLsizei max_length = 0;
if (name && (bufsize > 0)) {
std::vector<int8_t> str;
GetBucketContents(kResultBucketId, &str);
if (!str.empty()) {
DCHECK_LE(str.size(), static_cast<size_t>(INT_MAX));
// Note: both bufsize and str.size() count/include the terminating \0.
max_length = std::min(bufsize, static_cast<GLsizei>(str.size())) - 1;
}
memcpy(name, str.data(), max_length);
name[max_length] = '\0';
}
if (length) {
*length = max_length;
}
}
bool GLES2Implementation::GetActiveAttribHelper(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
typedef cmds::GetActiveAttrib::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
// Set as failed so if the command fails we'll recover.
result->success = false;
helper_->GetActiveAttrib(program, index, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
bool success = !!result->success;
if (success) {
if (size) {
*size = result->size;
}
if (type) {
*type = result->type;
}
// Note: this can invalidate |result|.
GetResultNameHelper(bufsize, length, name);
}
return success;
}
void GLES2Implementation::GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveAttrib(" << program
<< ", " << index << ", " << bufsize << ", "
<< static_cast<const void*>(length) << ", "
<< static_cast<const void*>(size) << ", "
<< static_cast<const void*>(type) << ", "
<< static_cast<const void*>(name) << ", ");
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetActiveAttrib", "bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetActiveAttrib");
bool success = share_group_->program_info_manager()->GetActiveAttrib(
this, program, index, bufsize, length, size, type, name);
if (success) {
if (size) {
GPU_CLIENT_LOG(" size: " << *size);
}
if (type) {
GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type));
}
if (name) {
GPU_CLIENT_LOG(" name: " << name);
}
}
CheckGLError();
}
bool GLES2Implementation::GetActiveUniformHelper(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
typedef cmds::GetActiveUniform::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
// Set as failed so if the command fails we'll recover.
result->success = false;
helper_->GetActiveUniform(program, index, kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
bool success = !!result->success;
if (success) {
if (size) {
*size = result->size;
}
if (type) {
*type = result->type;
}
// Note: this can invalidate |result|.
GetResultNameHelper(bufsize, length, name);
}
return success;
}
void GLES2Implementation::GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveUniform(" << program
<< ", " << index << ", " << bufsize << ", "
<< static_cast<const void*>(length) << ", "
<< static_cast<const void*>(size) << ", "
<< static_cast<const void*>(type) << ", "
<< static_cast<const void*>(name) << ", ");
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetActiveUniform", "bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetActiveUniform");
bool success = share_group_->program_info_manager()->GetActiveUniform(
this, program, index, bufsize, length, size, type, name);
if (success) {
if (size) {
GPU_CLIENT_LOG(" size: " << *size);
}
if (type) {
GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type));
}
if (name) {
GPU_CLIENT_LOG(" name: " << name);
}
}
CheckGLError();
}
bool GLES2Implementation::GetActiveUniformBlockNameHelper(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) {
DCHECK_LE(0, bufsize);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
typedef cmds::GetActiveUniformBlockName::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
// Set as failed so if the command fails we'll recover.
*result = 0;
helper_->GetActiveUniformBlockName(program, index, kResultBucketId,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return false;
}
bool success = !!result;
if (success) {
// Note: this can invalidate |result|.
GetResultNameHelper(bufsize, length, name);
}
return success;
}
void GLES2Implementation::GetActiveUniformBlockName(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveUniformBlockName("
<< program << ", " << index << ", " << bufsize << ", "
<< static_cast<const void*>(length) << ", "
<< static_cast<const void*>(name) << ")");
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetActiveUniformBlockName", "bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetActiveUniformBlockName");
bool success =
share_group_->program_info_manager()->GetActiveUniformBlockName(
this, program, index, bufsize, length, name);
if (success) {
if (name) {
GPU_CLIENT_LOG(" name: " << name);
}
}
CheckGLError();
}
bool GLES2Implementation::GetActiveUniformBlockivHelper(GLuint program,
GLuint index,
GLenum pname,
GLint* params) {
typedef cmds::GetActiveUniformBlockiv::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
result->SetNumResults(0);
helper_->GetActiveUniformBlockiv(program, index, pname, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
if (result->GetNumResults() > 0) {
if (params) {
result->CopyResult(params);
}
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
return true;
}
return false;
}
void GLES2Implementation::GetActiveUniformBlockiv(GLuint program,
GLuint index,
GLenum pname,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveUniformBlockiv("
<< program << ", " << index << ", "
<< GLES2Util::GetStringUniformBlockParameter(pname) << ", "
<< static_cast<const void*>(params) << ")");
TRACE_EVENT0("gpu", "GLES2::GetActiveUniformBlockiv");
bool success = share_group_->program_info_manager()->GetActiveUniformBlockiv(
this, program, index, pname, params);
if (success) {
if (params) {
// TODO(zmo): For GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, there will
// be more than one value returned in params.
GPU_CLIENT_LOG(" params: " << params[0]);
}
}
CheckGLError();
}
bool GLES2Implementation::GetActiveUniformsivHelper(GLuint program,
GLsizei count,
const GLuint* indices,
GLenum pname,
GLint* params) {
base::CheckedNumeric<uint32_t> bytes = count;
bytes *= sizeof(GLuint);
if (!bytes.IsValid()) {
SetGLError(GL_INVALID_VALUE, "glGetActiveUniformsiv", "count overflow");
return false;
}
SetBucketContents(kResultBucketId, indices, bytes.ValueOrDefault(0));
typedef cmds::GetActiveUniformsiv::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
result->SetNumResults(0);
helper_->GetActiveUniformsiv(program, kResultBucketId, pname,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return false;
}
bool success = result->GetNumResults() == count;
if (success) {
if (params) {
result->CopyResult(params);
}
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
helper_->SetBucketSize(kResultBucketId, 0);
return success;
}
void GLES2Implementation::GetActiveUniformsiv(GLuint program,
GLsizei count,
const GLuint* indices,
GLenum pname,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetActiveUniformsiv(" << program
<< ", " << count << ", "
<< static_cast<const void*>(indices) << ", "
<< GLES2Util::GetStringUniformParameter(pname) << ", "
<< static_cast<const void*>(params) << ")");
TRACE_EVENT0("gpu", "GLES2::GetActiveUniformsiv");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glGetActiveUniformsiv", "count < 0");
return;
}
bool success = share_group_->program_info_manager()->GetActiveUniformsiv(
this, program, count, indices, pname, params);
if (success) {
if (params) {
GPU_CLIENT_LOG_CODE_BLOCK({
for (GLsizei ii = 0; ii < count; ++ii) {
GPU_CLIENT_LOG(" " << ii << ": " << params[ii]);
}
});
}
}
CheckGLError();
}
void GLES2Implementation::GetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetAttachedShaders(" << program
<< ", " << maxcount << ", "
<< static_cast<const void*>(count) << ", "
<< static_cast<const void*>(shaders) << ", ");
if (maxcount < 0) {
SetGLError(GL_INVALID_VALUE, "glGetAttachedShaders", "maxcount < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetAttachedShaders");
typedef cmds::GetAttachedShaders::Result Result;
uint32_t checked_size = 0;
if (!Result::ComputeSize(maxcount).AssignIfValid(&checked_size)) {
SetGLError(GL_OUT_OF_MEMORY, "glGetAttachedShaders",
"allocation too large");
return;
}
Result* result = static_cast<Result*>(transfer_buffer_->Alloc(checked_size));
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetAttachedShaders(program, transfer_buffer_->GetShmId(),
transfer_buffer_->GetOffset(result),
checked_size);
int32_t token = helper_->InsertToken();
if (!WaitForCmd()) {
return;
}
if (count) {
*count = result->GetNumResults();
}
result->CopyResult(shaders);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
transfer_buffer_->FreePendingToken(result, token);
CheckGLError();
}
void GLES2Implementation::GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetShaderPrecisionFormat("
<< GLES2Util::GetStringShaderType(shadertype) << ", "
<< GLES2Util::GetStringShaderPrecision(precisiontype)
<< ", " << static_cast<const void*>(range) << ", "
<< static_cast<const void*>(precision) << ", ");
TRACE_EVENT0("gpu", "GLES2::GetShaderPrecisionFormat");
typedef cmds::GetShaderPrecisionFormat::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
GLStaticState::ShaderPrecisionKey key(shadertype, precisiontype);
GLStaticState::ShaderPrecisionMap::iterator i =
static_state_.shader_precisions.find(key);
if (i != static_state_.shader_precisions.end()) {
*result = i->second;
} else {
result->success = false;
helper_->GetShaderPrecisionFormat(shadertype, precisiontype,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return;
}
if (result->success)
static_state_.shader_precisions[key] = *result;
}
if (result->success) {
if (range) {
range[0] = result->min_range;
range[1] = result->max_range;
GPU_CLIENT_LOG(" min_range: " << range[0]);
GPU_CLIENT_LOG(" min_range: " << range[1]);
}
if (precision) {
precision[0] = result->precision;
GPU_CLIENT_LOG(" min_range: " << precision[0]);
}
}
}
CheckGLError();
}
const GLubyte* GLES2Implementation::GetStringHelper(GLenum name) {
if (name == GL_EXTENSIONS && cached_extension_string_) {
return reinterpret_cast<const GLubyte*>(cached_extension_string_);
}
const char* result = nullptr;
// Clears the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetString(name, kResultBucketId);
std::string str;
if (GetBucketAsString(kResultBucketId, &str)) {
// Adds extensions implemented on client side only.
if (name == GL_EXTENSIONS) {
str += std::string(str.empty() ? "" : " ") +
"GL_CHROMIUM_map_sub "
"GL_CHROMIUM_ordering_barrier "
"GL_CHROMIUM_sync_point "
"GL_EXT_unpack_subimage";
}
// Because of WebGL the extensions can change. We have to cache each unique
// result since we don't know when the client will stop referring to a
// previous one it queries.
// TODO: Here we could save memory by defining RequestExtensions
// invalidating the GL_EXTENSIONS string. http://crbug.com/586414
const std::string& cache = *gl_strings_.insert(str).first;
result = cache.c_str();
if (name == GL_EXTENSIONS) {
cached_extension_string_ = result;
std::vector<std::string> extensions =
base::SplitString(cache, base::kWhitespaceASCII,
base::TRIM_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
for (const std::string& extension : extensions) {
cached_extensions_.push_back(
gl_strings_.insert(extension).first->c_str());
}
}
}
return reinterpret_cast<const GLubyte*>(result);
}
const GLubyte* GLES2Implementation::GetString(GLenum name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetString("
<< GLES2Util::GetStringStringType(name) << ")");
TRACE_EVENT0("gpu", "GLES2::GetString");
const GLubyte* result = GetStringHelper(name);
GPU_CLIENT_LOG(" returned " << reinterpret_cast<const char*>(result));
CheckGLError();
return result;
}
const GLubyte* GLES2Implementation::GetStringi(GLenum name, GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetStringi("
<< GLES2Util::GetStringStringType(name) << "," << index
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetStringi");
UpdateCachedExtensionsIfNeeded();
if (name != GL_EXTENSIONS) {
SetGLError(GL_INVALID_ENUM, "glGetStringi", "name");
return nullptr;
}
if (index >= cached_extensions_.size()) {
SetGLError(GL_INVALID_VALUE, "glGetStringi", "index too large");
return nullptr;
}
const char* result = cached_extensions_[index];
GPU_CLIENT_LOG(" returned " << result);
CheckGLError();
return reinterpret_cast<const GLubyte*>(result);
}
bool GLES2Implementation::GetTransformFeedbackVaryingHelper(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
typedef cmds::GetTransformFeedbackVarying::Result Result;
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
// Set as failed so if the command fails we'll recover.
result->success = false;
helper_->GetTransformFeedbackVarying(program, index, kResultBucketId,
GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return false;
}
if (result->success) {
if (size) {
*size = result->size;
}
if (type) {
*type = result->type;
}
// Note: this can invalidate |result|.
GetResultNameHelper(bufsize, length, name);
}
return result->success != 0;
}
void GLES2Implementation::GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetTransformFeedbackVarying("
<< program << ", " << index << ", " << bufsize << ", "
<< static_cast<const void*>(length) << ", "
<< static_cast<const void*>(size) << ", "
<< static_cast<const void*>(type) << ", "
<< static_cast<const void*>(name) << ", ");
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetTransformFeedbackVarying",
"bufsize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2::GetTransformFeedbackVarying");
bool success =
share_group_->program_info_manager()->GetTransformFeedbackVarying(
this, program, index, bufsize, length, size, type, name);
if (success) {
if (size) {
GPU_CLIENT_LOG(" size: " << *size);
}
if (type) {
GPU_CLIENT_LOG(" type: " << GLES2Util::GetStringEnum(*type));
}
if (name) {
GPU_CLIENT_LOG(" name: " << name);
}
}
CheckGLError();
}
void GLES2Implementation::GetUniformfv(GLuint program,
GLint location,
GLfloat* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformfv(" << program << ", "
<< location << ", " << static_cast<const void*>(params)
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformfv");
typedef cmds::GetUniformfv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetUniformfv(program, location, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::GetUniformiv(GLuint program,
GLint location,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformiv(" << program << ", "
<< location << ", " << static_cast<const void*>(params)
<< ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformiv");
typedef cmds::GetUniformiv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetUniformiv(program, location, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::GetUniformuiv(GLuint program,
GLint location,
GLuint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetUniformuiv(" << program
<< ", " << location << ", "
<< static_cast<const void*>(params) << ")");
TRACE_EVENT0("gpu", "GLES2::GetUniformuiv");
typedef cmds::GetUniformuiv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetUniformuiv(program, location, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::WritePixelsYUVINTERNAL(
const GLbyte* mailbox,
GLuint src_size_plane1,
GLuint src_size_plane2,
GLuint src_size_plane3,
GLuint src_size_plane4,
GLuint src_width,
GLuint src_height,
GLuint src_plane_config,
GLuint src_subsampling,
GLuint src_datatype,
GLuint src_row_bytes_plane1,
GLuint src_row_bytes_plane2,
GLuint src_row_bytes_plane3,
GLuint src_row_bytes_plane4,
const void* src_pixels_plane1,
const void* src_pixels_plane2,
const void* src_pixels_plane3,
const void* src_pixels_plane4) {
CHECK(mailbox);
// We have the following stored at offsets from `shm_address`:
// 0: stores the destination mailbox,
// pixels_offset_plane1: stores source pixels for plane 1,
// pixels_offset_plane2: stores source pixels for plane 2,
// pixels_offset_plane3: stores source pixels for plane 3,
// pixels_offset_plane4: stores source pixels for plane 4
const int kMaxPlanes = 4;
std::array<GLuint, kMaxPlanes> src_sizes = {
src_size_plane1,
src_size_plane2,
src_size_plane3,
src_size_plane4,
};
std::array<const void*, kMaxPlanes> src_pixels = {
src_pixels_plane1,
src_pixels_plane2,
src_pixels_plane3,
src_pixels_plane4,
};
GLuint total_size =
base::bits::AlignUp(sizeof(gpu::Mailbox), sizeof(uint64_t));
for (int plane = 0; plane < kMaxPlanes; plane++) {
if (!src_pixels[plane]) {
// If pixels don't exist for a plane, we've copied all planes of src
// image.
CHECK_EQ(src_sizes[plane], 0u);
break;
}
total_size += base::bits::AlignUp(src_sizes[plane],
static_cast<GLuint>(sizeof(uint64_t)));
}
ScopedMappedMemoryPtr scoped_shared_memory(total_size, helper(),
mapped_memory_.get());
if (!scoped_shared_memory.valid()) {
SetGLError(GL_INVALID_OPERATION, "WritePixelsYUV", "size too big");
return;
}
GLint shm_id = scoped_shared_memory.shm_id();
GLuint shm_offset = scoped_shared_memory.offset();
void* address = scoped_shared_memory.address();
// Copy the mailbox at `address`.
GLuint mailbox_offset = 0;
memcpy(static_cast<uint8_t*>(address), mailbox, sizeof(gpu::Mailbox));
std::array<GLuint, kMaxPlanes> pixel_offsets = {};
// Calculate first plane offset based on mailbox.
pixel_offsets[0] =
mailbox_offset + static_cast<GLuint>(base::bits::AlignUp(
sizeof(gpu::Mailbox), sizeof(uint64_t)));
CHECK(src_pixels[0]);
memcpy(static_cast<uint8_t*>(address) + pixel_offsets[0], src_pixels[0],
src_sizes[0]);
for (int plane = 1; plane < kMaxPlanes; plane++) {
if (!src_pixels[plane]) {
// If pixels don't exist for a plane, we've copied all planes of src
// image.
break;
}
// Calculate the offset based on previous plane offset and previous plane
// size, and copy pixels for current plane starting at current plane
// offset.
pixel_offsets[plane] =
pixel_offsets[plane - 1] +
base::bits::AlignUp(src_sizes[plane - 1],
static_cast<GLuint>(sizeof(uint64_t)));
memcpy(static_cast<uint8_t*>(address) + pixel_offsets[plane],
src_pixels[plane], src_sizes[plane]);
}
helper_->WritePixelsYUVINTERNAL(
src_width, src_height, src_row_bytes_plane1, src_row_bytes_plane2,
src_row_bytes_plane3, src_row_bytes_plane4, src_plane_config,
src_subsampling, src_datatype, shm_id, shm_offset, pixel_offsets[0],
pixel_offsets[1], pixel_offsets[2], pixel_offsets[3]);
}
GLboolean GLES2Implementation::ReadbackARGBImagePixelsINTERNAL(
const GLbyte* mailbox,
const void* dst_sk_color_space,
GLuint dst_color_space_size,
GLuint dst_size,
GLuint dst_width,
GLuint dst_height,
GLuint dst_sk_color_type,
GLuint dst_sk_alpha_type,
GLuint dst_row_bytes,
GLint src_x,
GLint src_y,
GLint plane_index,
void* pixels) {
DCHECK(mailbox);
// We can't use GetResultAs<>() to store our result because it uses
// TransferBuffer under the hood and this function is potentially
// asynchronous. Instead, store the result at the beginning of the shared
// memory we allocate to transfer pixels.
// We have the following stored at offsets from `shm_address`:
// 0: stores ReadbackARGBImagePixelsINTERNAL::Result,
// color_space_offset: stores destination SkColorSpace,
// mailbox_offset: stores the gpu::Mailbox,
// pixels_offset: stores the pixels
GLuint color_space_offset = base::bits::AlignUp(
sizeof(cmds::ReadbackARGBImagePixelsINTERNAL::Result), sizeof(uint64_t));
// Add the size of the SkColorSpace while maintaining 8-byte alignment.
GLuint mailbox_offset = color_space_offset;
if (dst_sk_color_space) {
mailbox_offset =
base::bits::AlignUp(color_space_offset + dst_color_space_size,
static_cast<GLuint>(sizeof(uint64_t)));
}
// Add the size of the mailbox while maintaining 8-byte alignment.
GLuint pixels_offset = base::bits::AlignUp(
mailbox_offset + sizeof(gpu::Mailbox), sizeof(uint64_t));
GLuint total_size =
pixels_offset +
base::bits::AlignUp(dst_size, static_cast<GLuint>(sizeof(uint64_t)));
ScopedMappedMemoryPtr scoped_shared_memory(total_size, helper(),
mapped_memory_.get());
if (!scoped_shared_memory.valid()) {
return GL_FALSE;
}
GLint shm_id = scoped_shared_memory.shm_id();
GLuint shm_offset = scoped_shared_memory.offset();
void* shm_address = scoped_shared_memory.address();
// Readback success/failure result is stored at the beginning of the shared
// memory region. Client is responsible for initialization so we do so here.
auto* readback_result =
static_cast<cmds::ReadbackARGBImagePixelsINTERNAL::Result*>(shm_address);
*readback_result = 0;
if (dst_sk_color_space) {
// Copy destination color space to the destination color space offset.
memcpy(static_cast<uint8_t*>(shm_address) + color_space_offset,
dst_sk_color_space, dst_color_space_size);
}
// Copy shared image mailbox to the mailbox offset.
memcpy(static_cast<uint8_t*>(shm_address) + mailbox_offset, mailbox,
sizeof(gpu::Mailbox));
helper_->ReadbackARGBImagePixelsINTERNAL(
src_x, src_y, plane_index, dst_width, dst_height, dst_row_bytes,
dst_sk_color_type, dst_sk_alpha_type, shm_id, shm_offset,
color_space_offset, pixels_offset, mailbox_offset);
if (!WaitForCmd()) {
return GL_FALSE;
}
if (!*readback_result) {
return GL_FALSE;
}
// We need to use `RelaxedAtomicWriteMemcpy` because we might be writing into
// memory observed by JS at the same time.
auto dst = base::span(static_cast<uint8_t*>(pixels), dst_size);
auto src =
base::span(static_cast<uint8_t*>(shm_address) + pixels_offset, dst_size);
base::subtle::RelaxedAtomicWriteMemcpy(dst, src);
return GL_TRUE;
}
void GLES2Implementation::ReadPixels(GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) {
const char* func_name = "glReadPixels";
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glReadPixels(" << xoffset << ", "
<< yoffset << ", " << width << ", " << height << ", "
<< GLES2Util::GetStringReadPixelFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< static_cast<const void*>(pixels) << ")");
if (width < 0 || height < 0) {
SetGLError(GL_INVALID_VALUE, func_name, "dimensions < 0");
return;
}
if (pack_skip_pixels_ + width >
(pack_row_length_ ? pack_row_length_ : width)) {
// This is WebGL 2 specific constraints, but we do it for all ES3 contexts.
SetGLError(GL_INVALID_OPERATION, func_name,
"invalid pack params combination");
return;
}
// glReadPixel pads the size of each row of pixels by an amount specified by
// glPixelStorei. So, we have to take that into account both in the fact that
// the pixels returned from the ReadPixel command will include that padding
// and that when we copy the results to the user's buffer we need to not
// write those padding bytes but leave them as they are.
TRACE_EVENT0("gpu", "GLES2::ReadPixels");
typedef cmds::ReadPixels::Result Result;
uint32_t size;
uint32_t unpadded_row_size;
uint32_t padded_row_size;
uint32_t skip_size;
PixelStoreParams params;
params.alignment = pack_alignment_;
params.row_length = pack_row_length_;
params.skip_pixels = pack_skip_pixels_;
params.skip_rows = pack_skip_rows_;
if (!GLES2Util::ComputeImageDataSizesES3(
width, height, 1, format, type, params, &size, &unpadded_row_size,
&padded_row_size, &skip_size, nullptr)) {
SetGLError(GL_INVALID_VALUE, func_name, "size too large.");
return;
}
if (bound_pixel_pack_buffer_) {
base::CheckedNumeric<GLuint> offset = ToGLuint(pixels);
offset += skip_size;
if (!offset.IsValid()) {
SetGLError(GL_INVALID_VALUE, func_name, "skip size too large.");
return;
}
helper_->ReadPixels(xoffset, yoffset, width, height, format, type, 0,
offset.ValueOrDefault(0), 0, 0, false);
InvalidateReadbackBufferShadowDataCHROMIUM(bound_pixel_pack_buffer_);
CheckGLError();
return;
}
uint32_t service_padded_row_size = 0;
if (pack_row_length_ > 0 && pack_row_length_ != width) {
if (!GLES2Util::ComputeImagePaddedRowSize(
width, format, type, pack_alignment_, &service_padded_row_size)) {
SetGLError(GL_INVALID_VALUE, func_name, "size too large.");
return;
}
} else {
service_padded_row_size = padded_row_size;
}
if (bound_pixel_pack_transfer_buffer_id_) {
if (pack_row_length_ > 0 || pack_skip_pixels_ > 0 || pack_skip_rows_ > 0) {
SetGLError(GL_INVALID_OPERATION, func_name,
"No ES3 pack parameters with pixel pack transfer buffer.");
return;
}
DCHECK_EQ(0u, skip_size);
GLuint offset = ToGLuint(pixels);
BufferTracker::Buffer* buffer = GetBoundPixelTransferBufferIfValid(
bound_pixel_pack_transfer_buffer_id_, func_name, offset, size);
if (buffer && buffer->shm_id() != -1) {
helper_->ReadPixels(xoffset, yoffset, width, height, format, type,
buffer->shm_id(), buffer->shm_offset() + offset, 0, 0,
true);
CheckGLError();
}
return;
}
if (!pixels) {
SetGLError(GL_INVALID_OPERATION, func_name, "pixels = NULL");
return;
}
int8_t* dest = reinterpret_cast<int8_t*>(pixels);
// Advance pixels pointer past the skip rows and skip pixels
dest += skip_size;
// Transfer by rows.
// The max rows we can transfer.
GLsizei remaining_rows = height;
GLint y_index = yoffset;
uint32_t group_size = GLES2Util::ComputeImageGroupSize(format, type);
uint32_t skip_row_bytes = 0;
if (xoffset < 0) {
skip_row_bytes = static_cast<uint32_t>(-xoffset) * group_size;
}
do {
// Even if height == 0, we still need to trigger the service side handling
// in case invalid args are passed in and a GL errro needs to be generated.
GLsizei desired_size =
remaining_rows == 0 ? 0
: service_padded_row_size * (remaining_rows - 1) +
unpadded_row_size;
ScopedTransferBufferPtr buffer(desired_size, helper_, transfer_buffer_);
if (!buffer.valid()) {
break;
}
GLint num_rows = ComputeNumRowsThatFitInBuffer(
service_padded_row_size, unpadded_row_size, buffer.size(),
remaining_rows);
// NOTE: We must look up the address of the result area AFTER allocation
// of the transfer buffer since the transfer buffer may be reallocated.
auto result = GetResultAs<Result>();
if (!result) {
break;
}
result->success = 0; // mark as failed.
result->row_length = 0;
result->num_rows = 0;
helper_->ReadPixels(xoffset, y_index, width, num_rows, format, type,
buffer.shm_id(), buffer.offset(), GetResultShmId(),
result.offset(), false);
if (!WaitForCmd()) {
break;
}
// If it was not marked as successful exit.
if (!result->success) {
break;
}
if (remaining_rows == 0) {
break;
}
const uint8_t* src = static_cast<const uint8_t*>(buffer.address());
if (padded_row_size == unpadded_row_size &&
(pack_row_length_ == 0 || pack_row_length_ == width) &&
result->row_length == width && result->num_rows == num_rows) {
// The pixels are tightly packed.
uint32_t copy_size = unpadded_row_size * num_rows;
memcpy(dest, src, copy_size);
dest += copy_size;
} else if (result->row_length > 0 && result->num_rows > 0) {
uint32_t copy_row_size = result->row_length * group_size;
uint32_t copy_last_row_size = copy_row_size;
if (copy_row_size + skip_row_bytes > padded_row_size) {
// We need to avoid writing into next row in case the leading pixels
// are out-of-bounds and they need to be left untouched.
copy_row_size = padded_row_size - skip_row_bytes;
}
// We have to copy 1 row at a time to avoid writing padding bytes.
GLint copied_rows = 0;
for (GLint yy = 0; yy < num_rows; ++yy) {
if (y_index + yy >= 0 && copied_rows < result->num_rows) {
if (yy + 1 == num_rows && remaining_rows == num_rows) {
memcpy(dest + skip_row_bytes, src + skip_row_bytes,
copy_last_row_size);
} else {
memcpy(dest + skip_row_bytes, src + skip_row_bytes, copy_row_size);
}
++copied_rows;
}
dest += padded_row_size;
src += service_padded_row_size;
}
DCHECK_EQ(result->num_rows, copied_rows);
}
y_index += num_rows;
remaining_rows -= num_rows;
} while (remaining_rows);
CheckGLError();
}
void GLES2Implementation::ActiveTexture(GLenum texture) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glActiveTexture("
<< GLES2Util::GetStringEnum(texture) << ")");
GLuint texture_index = texture - GL_TEXTURE0;
if (texture_index >=
static_cast<GLuint>(gl_capabilities_.max_combined_texture_image_units)) {
SetGLErrorInvalidEnum("glActiveTexture", texture, "texture");
return;
}
active_texture_unit_ = texture_index;
helper_->ActiveTexture(texture);
CheckGLError();
}
void GLES2Implementation::GenBuffersHelper(GLsizei /* n */,
const GLuint* /* buffers */) {}
void GLES2Implementation::GenFramebuffersHelper(
GLsizei /* n */,
const GLuint* /* framebuffers */) {}
void GLES2Implementation::GenRenderbuffersHelper(
GLsizei /* n */,
const GLuint* /* renderbuffers */) {}
void GLES2Implementation::GenTexturesHelper(GLsizei /* n */,
const GLuint* /* textures */) {}
void GLES2Implementation::GenVertexArraysOESHelper(GLsizei n,
const GLuint* arrays) {
vertex_array_object_manager_->GenVertexArrays(n, arrays);
}
void GLES2Implementation::GenQueriesEXTHelper(GLsizei /* n */,
const GLuint* /* queries */) {}
void GLES2Implementation::GenSamplersHelper(GLsizei /* n */,
const GLuint* /* samplers */) {}
void GLES2Implementation::GenTransformFeedbacksHelper(
GLsizei /* n */,
const GLuint* /* transformfeedbacks */) {}
// NOTE #1: On old versions of OpenGL, calling glBindXXX with an unused id
// generates a new resource. On newer versions of OpenGL they don't. The code
// related to binding below will need to change if we switch to the new OpenGL
// model. Specifically it assumes a bind will succeed which is always true in
// the old model but possibly not true in the new model if another context has
// deleted the resource.
// NOTE #2: There is a bug in some BindXXXHelpers, that IDs might be marked as
// used even when Bind has failed. However, the bug is minor compared to the
// overhead & duplicated checking in client side.
void GLES2Implementation::BindBufferHelper(GLenum target, GLuint buffer_id) {
// TODO(gman): See note #1 above.
bool changed = false;
switch (target) {
case GL_ARRAY_BUFFER:
if (bound_array_buffer_ != buffer_id) {
bound_array_buffer_ = buffer_id;
changed = true;
}
break;
case GL_ATOMIC_COUNTER_BUFFER:
if (bound_atomic_counter_buffer_ != buffer_id) {
bound_atomic_counter_buffer_ = buffer_id;
changed = true;
}
break;
case GL_COPY_READ_BUFFER:
if (bound_copy_read_buffer_ != buffer_id) {
bound_copy_read_buffer_ = buffer_id;
changed = true;
}
break;
case GL_COPY_WRITE_BUFFER:
if (bound_copy_write_buffer_ != buffer_id) {
bound_copy_write_buffer_ = buffer_id;
changed = true;
}
break;
case GL_DISPATCH_INDIRECT_BUFFER:
if (bound_dispatch_indirect_buffer_ != buffer_id) {
bound_dispatch_indirect_buffer_ = buffer_id;
changed = true;
}
break;
case GL_DRAW_INDIRECT_BUFFER:
if (bound_draw_indirect_buffer_ != buffer_id) {
bound_draw_indirect_buffer_ = buffer_id;
changed = true;
}
break;
case GL_ELEMENT_ARRAY_BUFFER:
changed = vertex_array_object_manager_->BindElementArray(buffer_id);
break;
case GL_PIXEL_PACK_BUFFER:
if (bound_pixel_pack_buffer_ != buffer_id) {
bound_pixel_pack_buffer_ = buffer_id;
changed = true;
}
break;
case GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM:
bound_pixel_pack_transfer_buffer_id_ = buffer_id;
break;
case GL_PIXEL_UNPACK_BUFFER:
if (bound_pixel_unpack_buffer_ != buffer_id) {
bound_pixel_unpack_buffer_ = buffer_id;
changed = true;
}
break;
case GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM:
bound_pixel_unpack_transfer_buffer_id_ = buffer_id;
break;
case GL_SHADER_STORAGE_BUFFER:
if (bound_shader_storage_buffer_ != buffer_id) {
bound_shader_storage_buffer_ = buffer_id;
changed = true;
}
break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (bound_transform_feedback_buffer_ != buffer_id) {
bound_transform_feedback_buffer_ = buffer_id;
changed = true;
}
break;
case GL_UNIFORM_BUFFER:
if (bound_uniform_buffer_ != buffer_id) {
bound_uniform_buffer_ = buffer_id;
changed = true;
}
break;
default:
changed = true;
break;
}
// TODO(gman): See note #2 above.
if (changed) {
GetIdHandler(SharedIdNamespaces::kBuffers)
->MarkAsUsedForBind(this, target, buffer_id,
&GLES2Implementation::BindBufferStub);
}
}
void GLES2Implementation::BindBufferStub(GLenum target, GLuint buffer) {
helper_->BindBuffer(target, buffer);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::OrderingBarrier();
}
bool GLES2Implementation::UpdateIndexedBufferState(GLenum target,
GLuint index,
GLuint buffer_id,
const char* function_name) {
switch (target) {
case GL_ATOMIC_COUNTER_BUFFER:
if (index >= static_cast<GLuint>(
gl_capabilities_.max_atomic_counter_buffer_bindings)) {
SetGLError(GL_INVALID_VALUE, function_name, "index out of range");
return false;
}
bound_atomic_counter_buffer_ = buffer_id;
break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (index >=
static_cast<GLuint>(
gl_capabilities_.max_transform_feedback_separate_attribs)) {
SetGLError(GL_INVALID_VALUE, function_name, "index out of range");
return false;
}
bound_transform_feedback_buffer_ = buffer_id;
break;
case GL_SHADER_STORAGE_BUFFER:
if (index >= static_cast<GLuint>(
gl_capabilities_.max_shader_storage_buffer_bindings)) {
SetGLError(GL_INVALID_VALUE, function_name, "index out of range");
return false;
}
bound_shader_storage_buffer_ = buffer_id;
break;
case GL_UNIFORM_BUFFER:
if (index >=
static_cast<GLuint>(gl_capabilities_.max_uniform_buffer_bindings)) {
SetGLError(GL_INVALID_VALUE, function_name, "index out of range");
return false;
}
bound_uniform_buffer_ = buffer_id;
break;
default:
SetGLError(GL_INVALID_ENUM, function_name, "invalid target");
return false;
}
return true;
}
void GLES2Implementation::BindBufferBaseHelper(GLenum target,
GLuint index,
GLuint buffer_id) {
// TODO(zmo): See note #1 above.
// TODO(zmo): See note #2 above.
if (UpdateIndexedBufferState(target, index, buffer_id, "glBindBufferBase")) {
GetIdHandler(SharedIdNamespaces::kBuffers)
->MarkAsUsedForBind(this, target, index, buffer_id,
&GLES2Implementation::BindBufferBaseStub);
}
}
void GLES2Implementation::BindBufferBaseStub(GLenum target,
GLuint index,
GLuint buffer) {
helper_->BindBufferBase(target, index, buffer);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::Flush();
}
void GLES2Implementation::BindBufferRangeHelper(GLenum target,
GLuint index,
GLuint buffer_id,
GLintptr offset,
GLsizeiptr size) {
// TODO(zmo): See note #1 above.
// TODO(zmo): See note #2 above.
if (UpdateIndexedBufferState(target, index, buffer_id, "glBindBufferRange")) {
GetIdHandler(SharedIdNamespaces::kBuffers)
->MarkAsUsedForBind(this, target, index, buffer_id, offset, size,
&GLES2Implementation::BindBufferRangeStub);
}
}
void GLES2Implementation::BindBufferRangeStub(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) {
helper_->BindBufferRange(target, index, buffer, offset, size);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::Flush();
}
void GLES2Implementation::BindFramebufferHelper(GLenum target,
GLuint framebuffer) {
// TODO(gman): See note #1 above.
bool changed = false;
switch (target) {
case GL_FRAMEBUFFER:
if (bound_framebuffer_ != framebuffer ||
bound_read_framebuffer_ != framebuffer) {
bound_framebuffer_ = framebuffer;
bound_read_framebuffer_ = framebuffer;
changed = true;
}
break;
case GL_READ_FRAMEBUFFER:
#if EXPENSIVE_DCHECKS_ARE_ON()
DCHECK(gl_capabilities_.major_version >= 3 ||
IsChromiumFramebufferMultisampleAvailable());
#endif
if (bound_read_framebuffer_ != framebuffer) {
bound_read_framebuffer_ = framebuffer;
changed = true;
}
break;
case GL_DRAW_FRAMEBUFFER:
#if EXPENSIVE_DCHECKS_ARE_ON()
DCHECK(gl_capabilities_.major_version >= 3 ||
IsChromiumFramebufferMultisampleAvailable());
#endif
if (bound_framebuffer_ != framebuffer) {
bound_framebuffer_ = framebuffer;
changed = true;
}
break;
default:
SetGLErrorInvalidEnum("glBindFramebuffer", target, "target");
return;
}
if (changed) {
if (framebuffer != 0)
GetIdAllocator(IdNamespaces::kFramebuffers)->MarkAsUsed(framebuffer);
helper_->BindFramebuffer(target, framebuffer);
}
}
void GLES2Implementation::BindRenderbufferHelper(GLenum target,
GLuint renderbuffer) {
// TODO(gman): See note #1 above.
bool changed = false;
switch (target) {
case GL_RENDERBUFFER:
if (bound_renderbuffer_ != renderbuffer) {
bound_renderbuffer_ = renderbuffer;
changed = true;
}
break;
default:
changed = true;
break;
}
// TODO(zmo): See note #2 above.
if (changed) {
GetIdHandler(SharedIdNamespaces::kRenderbuffers)
->MarkAsUsedForBind(this, target, renderbuffer,
&GLES2Implementation::BindRenderbufferStub);
}
}
void GLES2Implementation::BindRenderbufferStub(GLenum target,
GLuint renderbuffer) {
helper_->BindRenderbuffer(target, renderbuffer);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::OrderingBarrier();
}
void GLES2Implementation::BindSamplerHelper(GLuint unit, GLuint sampler) {
helper_->BindSampler(unit, sampler);
}
void GLES2Implementation::BindTextureHelper(GLenum target, GLuint texture) {
// TODO(gman): See note #1 above.
bool changed = false;
internal::TextureUnit& unit = texture_units_[active_texture_unit_];
switch (target) {
case GL_TEXTURE_2D:
if (unit.bound_texture_2d != texture) {
unit.bound_texture_2d = texture;
changed = true;
}
break;
case GL_TEXTURE_CUBE_MAP:
if (unit.bound_texture_cube_map != texture) {
unit.bound_texture_cube_map = texture;
changed = true;
}
break;
case GL_TEXTURE_EXTERNAL_OES:
if (unit.bound_texture_external_oes != texture) {
unit.bound_texture_external_oes = texture;
changed = true;
}
break;
case GL_TEXTURE_RECTANGLE_ARB:
if (unit.bound_texture_rectangle_arb != texture) {
unit.bound_texture_rectangle_arb = texture;
changed = true;
}
break;
default:
changed = true;
break;
}
// TODO(gman): See note #2 above.
if (changed) {
GetIdHandler(SharedIdNamespaces::kTextures)
->MarkAsUsedForBind(this, target, texture,
&GLES2Implementation::BindTextureStub);
}
}
void GLES2Implementation::BindTextureStub(GLenum target, GLuint texture) {
helper_->BindTexture(target, texture);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::OrderingBarrier();
}
void GLES2Implementation::BindTransformFeedbackHelper(
GLenum target,
GLuint transformfeedback) {
helper_->BindTransformFeedback(target, transformfeedback);
}
void GLES2Implementation::BindVertexArrayOESHelper(GLuint array) {
bool changed = false;
if (vertex_array_object_manager_->BindVertexArray(array, &changed)) {
if (changed) {
// Unlike other BindXXXHelpers we don't call MarkAsUsedForBind
// because unlike other resources VertexArrayObject ids must
// be generated by GenVertexArrays. A random id to Bind will not
// generate a new object.
helper_->BindVertexArrayOES(array);
}
} else {
SetGLError(GL_INVALID_OPERATION, "glBindVertexArrayOES",
"id was not generated with glGenVertexArrayOES");
}
}
void GLES2Implementation::UseProgramHelper(GLuint program) {
if (current_program_ != program) {
current_program_ = program;
helper_->UseProgram(program);
}
}
bool GLES2Implementation::IsBufferReservedId(GLuint id) {
return vertex_array_object_manager_->IsReservedId(id);
}
void GLES2Implementation::DeleteBuffersHelper(GLsizei n,
const GLuint* buffers) {
if (!GetIdHandler(SharedIdNamespaces::kBuffers)
->FreeIds(this, n, buffers,
&GLES2Implementation::DeleteBuffersStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteBuffers",
"id not created by this context.");
return;
}
for (GLsizei ii = 0; ii < n; ++ii) {
if (buffers[ii] == bound_array_buffer_) {
bound_array_buffer_ = 0;
}
if (buffers[ii] == bound_atomic_counter_buffer_) {
bound_atomic_counter_buffer_ = 0;
}
if (buffers[ii] == bound_copy_read_buffer_) {
bound_copy_read_buffer_ = 0;
}
if (buffers[ii] == bound_copy_write_buffer_) {
bound_copy_write_buffer_ = 0;
}
if (buffers[ii] == bound_dispatch_indirect_buffer_) {
bound_dispatch_indirect_buffer_ = 0;
}
if (buffers[ii] == bound_draw_indirect_buffer_) {
bound_draw_indirect_buffer_ = 0;
}
if (buffers[ii] == bound_pixel_pack_buffer_) {
bound_pixel_pack_buffer_ = 0;
}
if (buffers[ii] == bound_pixel_unpack_buffer_) {
bound_pixel_unpack_buffer_ = 0;
}
if (buffers[ii] == bound_shader_storage_buffer_) {
bound_shader_storage_buffer_ = 0;
}
if (buffers[ii] == bound_transform_feedback_buffer_) {
bound_transform_feedback_buffer_ = 0;
}
if (buffers[ii] == bound_uniform_buffer_) {
bound_uniform_buffer_ = 0;
}
vertex_array_object_manager_->UnbindBuffer(buffers[ii]);
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffers[ii]);
if (buffer)
RemoveTransferBuffer(buffer);
readback_buffer_shadow_tracker_->RemoveBuffer(buffers[ii]);
if (buffers[ii] == bound_pixel_unpack_transfer_buffer_id_) {
bound_pixel_unpack_transfer_buffer_id_ = 0;
}
RemoveMappedBufferRangeById(buffers[ii]);
}
}
void GLES2Implementation::DeleteBuffersStub(GLsizei n, const GLuint* buffers) {
helper_->DeleteBuffersImmediate(n, buffers);
}
void GLES2Implementation::DeleteFramebuffersHelper(GLsizei n,
const GLuint* framebuffers) {
helper_->DeleteFramebuffersImmediate(n, framebuffers);
IdAllocator* id_allocator = GetIdAllocator(IdNamespaces::kFramebuffers);
for (GLsizei ii = 0; ii < n; ++ii) {
id_allocator->FreeID(framebuffers[ii]);
if (framebuffers[ii] == bound_framebuffer_) {
bound_framebuffer_ = 0;
}
if (framebuffers[ii] == bound_read_framebuffer_) {
bound_read_framebuffer_ = 0;
}
}
}
void GLES2Implementation::DeleteRenderbuffersHelper(
GLsizei n,
const GLuint* renderbuffers) {
if (!GetIdHandler(SharedIdNamespaces::kRenderbuffers)
->FreeIds(this, n, renderbuffers,
&GLES2Implementation::DeleteRenderbuffersStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteRenderbuffers",
"id not created by this context.");
return;
}
for (GLsizei ii = 0; ii < n; ++ii) {
if (renderbuffers[ii] == bound_renderbuffer_) {
bound_renderbuffer_ = 0;
}
}
}
void GLES2Implementation::DeleteRenderbuffersStub(GLsizei n,
const GLuint* renderbuffers) {
helper_->DeleteRenderbuffersImmediate(n, renderbuffers);
}
void GLES2Implementation::DeleteTexturesHelper(GLsizei n,
const GLuint* textures) {
if (!GetIdHandler(SharedIdNamespaces::kTextures)
->FreeIds(this, n, textures,
&GLES2Implementation::DeleteTexturesStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteTextures",
"id not created by this context.");
return;
}
for (GLsizei ii = 0; ii < n; ++ii) {
share_group_->discardable_texture_manager()->FreeTexture(textures[ii]);
}
UnbindTexturesHelper(n, textures);
}
void GLES2Implementation::UnbindTexturesHelper(GLsizei n,
const GLuint* textures) {
for (GLsizei ii = 0; ii < n; ++ii) {
for (GLint tt = 0; tt < gl_capabilities_.max_combined_texture_image_units;
++tt) {
internal::TextureUnit& unit = texture_units_[tt];
if (textures[ii] == unit.bound_texture_2d) {
unit.bound_texture_2d = 0;
}
if (textures[ii] == unit.bound_texture_cube_map) {
unit.bound_texture_cube_map = 0;
}
if (textures[ii] == unit.bound_texture_external_oes) {
unit.bound_texture_external_oes = 0;
}
if (textures[ii] == unit.bound_texture_rectangle_arb) {
unit.bound_texture_rectangle_arb = 0;
}
}
}
}
void GLES2Implementation::DeleteTexturesStub(GLsizei n,
const GLuint* textures) {
helper_->DeleteTexturesImmediate(n, textures);
}
void GLES2Implementation::DeleteVertexArraysOESHelper(GLsizei n,
const GLuint* arrays) {
vertex_array_object_manager_->DeleteVertexArrays(n, arrays);
helper_->DeleteVertexArraysOESImmediate(n, arrays);
IdAllocator* id_allocator = GetIdAllocator(IdNamespaces::kVertexArrays);
for (GLsizei ii = 0; ii < n; ++ii)
id_allocator->FreeID(arrays[ii]);
}
void GLES2Implementation::DeleteSamplersStub(GLsizei n,
const GLuint* samplers) {
helper_->DeleteSamplersImmediate(n, samplers);
}
void GLES2Implementation::DeleteSamplersHelper(GLsizei n,
const GLuint* samplers) {
if (!GetIdHandler(SharedIdNamespaces::kSamplers)
->FreeIds(this, n, samplers,
&GLES2Implementation::DeleteSamplersStub)) {
SetGLError(GL_INVALID_VALUE, "glDeleteSamplers",
"id not created by this context.");
return;
}
}
void GLES2Implementation::DeleteTransformFeedbacksHelper(
GLsizei n,
const GLuint* transformfeedbacks) {
helper_->DeleteTransformFeedbacksImmediate(n, transformfeedbacks);
IdAllocator* id_allocator = GetIdAllocator(IdNamespaces::kTransformFeedbacks);
for (GLsizei ii = 0; ii < n; ++ii)
id_allocator->FreeID(transformfeedbacks[ii]);
}
void GLES2Implementation::DisableVertexAttribArray(GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDisableVertexAttribArray("
<< index << ")");
vertex_array_object_manager_->SetAttribEnable(index, false);
helper_->DisableVertexAttribArray(index);
CheckGLError();
}
void GLES2Implementation::EnableVertexAttribArray(GLuint index) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnableVertexAttribArray("
<< index << ")");
vertex_array_object_manager_->SetAttribEnable(index, true);
helper_->EnableVertexAttribArray(index);
CheckGLError();
}
void GLES2Implementation::DrawArrays(GLenum mode, GLint first, GLsizei count) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawArrays("
<< GLES2Util::GetStringDrawMode(mode) << ", " << first
<< ", " << count << ")");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawArrays", "count < 0");
return;
}
bool simulated = false;
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
GLsizei num_elements;
if (!base::CheckAdd(first, count).AssignIfValid(&num_elements)) {
SetGLError(GL_INVALID_VALUE, "glDrawArrays", "first+count overflow");
return;
}
if (!vertex_array_object_manager_->SetupSimulatedClientSideBuffers(
"glDrawArrays", this, helper_, num_elements, 0, &simulated)) {
return;
}
}
helper_->DrawArrays(mode, first, count);
RestoreArrayBuffer(simulated);
CheckGLError();
}
void GLES2Implementation::DrawArraysIndirect(GLenum mode, const void* offset) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawArraysIndirect("
<< GLES2Util::GetStringDrawMode(mode) << ", " << offset
<< ")");
if (!ValidateOffset("glDrawArraysIndirect",
reinterpret_cast<GLintptr>(offset))) {
return;
}
// This is for WebGL 2.0 Compute which doesn't support client side arrays
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
SetGLError(GL_INVALID_OPERATION, "glDrawArraysIndirect",
"Missing array buffer for vertex attribute");
return;
}
helper_->DrawArraysIndirect(mode, ToGLuint(offset));
CheckGLError();
}
void GLES2Implementation::GetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribfv(" << index
<< ", " << GLES2Util::GetStringVertexAttribute(pname)
<< ", " << static_cast<const void*>(params) << ")");
uint32_t value = 0;
if (vertex_array_object_manager_->GetVertexAttrib(index, pname, &value)) {
*params = static_cast<GLfloat>(value);
return;
}
TRACE_EVENT0("gpu", "GLES2::GetVertexAttribfv");
typedef cmds::GetVertexAttribfv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetVertexAttribfv(index, pname, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::GetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribiv(" << index
<< ", " << GLES2Util::GetStringVertexAttribute(pname)
<< ", " << static_cast<const void*>(params) << ")");
uint32_t value = 0;
if (vertex_array_object_manager_->GetVertexAttrib(index, pname, &value)) {
*params = static_cast<GLint>(value);
return;
}
TRACE_EVENT0("gpu", "GLES2::GetVertexAttribiv");
typedef cmds::GetVertexAttribiv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetVertexAttribiv(index, pname, GetResultShmId(), result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::GetVertexAttribIiv(GLuint index,
GLenum pname,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribIiv(" << index
<< ", " << GLES2Util::GetStringVertexAttribute(pname)
<< ", " << static_cast<const void*>(params) << ")");
uint32_t value = 0;
if (vertex_array_object_manager_->GetVertexAttrib(index, pname, &value)) {
*params = static_cast<GLint>(value);
return;
}
TRACE_EVENT0("gpu", "GLES2::GetVertexAttribIiv");
typedef cmds::GetVertexAttribiv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetVertexAttribIiv(index, pname, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
void GLES2Implementation::GetVertexAttribIuiv(GLuint index,
GLenum pname,
GLuint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetVertexAttribIuiv(" << index
<< ", " << GLES2Util::GetStringVertexAttribute(pname)
<< ", " << static_cast<const void*>(params) << ")");
uint32_t value = 0;
if (vertex_array_object_manager_->GetVertexAttrib(index, pname, &value)) {
*params = static_cast<GLuint>(value);
return;
}
TRACE_EVENT0("gpu", "GLES2::GetVertexAttribIuiv");
typedef cmds::GetVertexAttribiv::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetVertexAttribIuiv(index, pname, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return;
}
result->CopyResult(params);
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
}
CheckGLError();
}
GLenum GLES2Implementation::GetGraphicsResetStatusKHR() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetGraphicsResetStatusKHR()");
// If any context (including ourselves) has seen itself become lost,
// then it will have told the ShareGroup, so just report its status.
if (share_group_->IsLost())
return GL_UNKNOWN_CONTEXT_RESET_KHR;
return GL_NO_ERROR;
}
GLboolean GLES2Implementation::EnableFeatureCHROMIUM(const char* feature) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glEnableFeatureCHROMIUM("
<< feature << ")");
TRACE_EVENT0("gpu", "GLES2::EnableFeatureCHROMIUM");
typedef cmds::EnableFeatureCHROMIUM::Result Result;
SetBucketAsCString(kResultBucketId, feature);
auto result = GetResultAs<Result>();
if (!result) {
return false;
}
*result = 0;
helper_->EnableFeatureCHROMIUM(kResultBucketId, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return false;
}
helper_->SetBucketSize(kResultBucketId, 0);
GPU_CLIENT_LOG(" returned " << GLES2Util::GetStringBool(*result));
return *result != 0;
}
void* GLES2Implementation::MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapBufferSubDataCHROMIUM("
<< target << ", " << offset << ", " << size << ", "
<< GLES2Util::GetStringEnum(access) << ")");
// NOTE: target is NOT checked because the service will check it
// and we don't know what targets are valid.
if (access != GL_WRITE_ONLY) {
SetGLErrorInvalidEnum("glMapBufferSubDataCHROMIUM", access, "access");
return nullptr;
}
if (!ValidateSize("glMapBufferSubDataCHROMIUM", size) ||
!ValidateOffset("glMapBufferSubDataCHROMIUM", offset)) {
return nullptr;
}
int32_t shm_id;
unsigned int shm_offset;
void* mem = mapped_memory_->Alloc(size, &shm_id, &shm_offset);
if (!mem) {
SetGLError(GL_OUT_OF_MEMORY, "glMapBufferSubDataCHROMIUM", "out of memory");
return nullptr;
}
std::pair<MappedBufferMap::iterator, bool> result = mapped_buffers_.insert(
std::make_pair(mem, MappedBuffer(access, shm_id, mem, shm_offset, target,
offset, size)));
DCHECK(result.second);
GPU_CLIENT_LOG(" returned " << mem);
return mem;
}
void GLES2Implementation::UnmapBufferSubDataCHROMIUM(const void* mem) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUnmapBufferSubDataCHROMIUM("
<< mem << ")");
MappedBufferMap::iterator it = mapped_buffers_.find(mem);
if (it == mapped_buffers_.end()) {
SetGLError(GL_INVALID_VALUE, "UnmapBufferSubDataCHROMIUM",
"buffer not mapped");
return;
}
const MappedBuffer& mb = it->second;
helper_->BufferSubData(mb.target, mb.offset, mb.size, mb.shm_id,
mb.shm_offset);
InvalidateReadbackBufferShadowDataCHROMIUM(GetBoundBufferHelper(mb.target));
mapped_memory_->FreePendingToken(mb.shm_memory, helper_->InsertToken());
mapped_buffers_.erase(it);
CheckGLError();
}
GLuint GLES2Implementation::GetBoundBufferHelper(GLenum target) {
GLenum binding = GLES2Util::MapBufferTargetToBindingEnum(target);
GLint id = 0;
bool cached = GetHelper(binding, &id);
DCHECK(cached);
return static_cast<GLuint>(id);
}
void GLES2Implementation::RemoveMappedBufferRangeByTarget(GLenum target) {
GLuint buffer = GetBoundBufferHelper(target);
RemoveMappedBufferRangeById(buffer);
}
void GLES2Implementation::RemoveMappedBufferRangeById(GLuint buffer) {
if (buffer > 0) {
auto iter = mapped_buffer_range_map_.find(buffer);
if (iter != mapped_buffer_range_map_.end() && iter->second.shm_memory) {
mapped_memory_->FreePendingToken(iter->second.shm_memory,
helper_->InsertToken());
mapped_buffer_range_map_.erase(iter);
}
}
}
void GLES2Implementation::ClearMappedBufferRangeMap() {
for (auto& buffer_range : mapped_buffer_range_map_) {
if (buffer_range.second.shm_memory) {
mapped_memory_->FreePendingToken(buffer_range.second.shm_memory,
helper_->InsertToken());
}
}
mapped_buffer_range_map_.clear();
}
void GLES2Implementation::ClearMappedBufferMap() {
for (auto& buffer : mapped_buffers_) {
if (buffer.second.shm_memory) {
mapped_memory_->FreePendingToken(buffer.second.shm_memory,
helper_->InsertToken());
}
}
mapped_buffers_.clear();
}
void GLES2Implementation::ClearMappedTextureMap() {
for (auto& texture : mapped_textures_) {
if (texture.second.shm_memory) {
mapped_memory_->FreePendingToken(texture.second.shm_memory,
helper_->InsertToken());
}
}
mapped_textures_.clear();
}
void* GLES2Implementation::MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr size,
GLbitfield access) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapBufferRange("
<< GLES2Util::GetStringEnum(target) << ", " << offset
<< ", " << size << ", " << access << ")");
if (!ValidateSize("glMapBufferRange", size) ||
!ValidateOffset("glMapBufferRange", offset)) {
return nullptr;
}
GLuint buffer = GetBoundBufferHelper(target);
void* mem = nullptr;
// Early return if we have a valid shadow copy for readback
if (access == GL_MAP_READ_BIT) {
// This will return an incorrect result if the client does the following:
// * Writes into a buffer
// * Issues query (GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM)
// * Writes into the buffer using transform feedback (but doesn't issue
// InvalidateReadbackBufferShadowDataCHROMIUM correctly)
// * Waits on the query
// * Reads from the buffer (may return results from before the transfom
// feedback operation).
// Therefore, if (and only if) a client uses the
// GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM query, it must also correctly
// use InvalidateReadbackBufferShadowDataCHROMIUM. WebGL (at the time of
// this writing) is expected to be the only client which uses
// GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM.
if (auto* buffer_object =
readback_buffer_shadow_tracker_->GetBuffer(buffer)) {
mem = buffer_object->MapReadbackShm(offset, size);
if (!mem) {
// (If there's no valid shadow copy, warn and fall back to usual logic.)
SendErrorMessage(
"performance warning: READ-usage buffer was read back without "
"waiting on a fence. This caused a graphics pipeline stall.",
0);
}
}
}
// Usual, round-trip path if we're not doing a shadow-copy readback
int32_t shm_id = 0;
unsigned int shm_offset = 0;
if (!mem) {
mem = mapped_memory_->Alloc(size, &shm_id, &shm_offset);
auto result = GetResultAs<cmds::MapBufferRange::Result>();
if (!mem || !result) {
SetGLError(GL_OUT_OF_MEMORY, "glMapBufferRange", "out of memory");
return nullptr;
}
*result = 0;
helper_->MapBufferRange(target, offset, size, access, shm_id, shm_offset,
GetResultShmId(), result.offset());
// TODO(zmo): For write only mode with MAP_INVALID_*_BIT, we should
// consider an early return without WaitForCmd(). crbug.com/465804.
if (!WaitForCmd()) {
return nullptr;
}
if (*result) {
const GLbitfield kInvalidateBits =
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
if ((access & kInvalidateBits) != 0) {
// We do not read back from the buffer, therefore, we set the client
// side memory to zero to avoid uninitialized data.
memset(mem, 0, size);
}
} else {
mapped_memory_->Free(mem);
mem = nullptr;
}
}
// Track this mapping regardless of which path was taken above.
if (mem) {
DCHECK_NE(0u, buffer);
// glMapBufferRange fails on an already mapped buffer.
DCHECK(mapped_buffer_range_map_.find(buffer) ==
mapped_buffer_range_map_.end());
auto iter = mapped_buffer_range_map_.insert(std::make_pair(
buffer,
MappedBuffer(access, shm_id, mem, shm_offset, target, offset, size)));
DCHECK(iter.second);
}
GPU_CLIENT_LOG(" returned " << mem);
CheckGLError();
return mem;
}
GLboolean GLES2Implementation::UnmapBuffer(GLenum target) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUnmapBuffer("
<< GLES2Util::GetStringEnum(target) << ")");
switch (target) {
case GL_ARRAY_BUFFER:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_DISPATCH_INDIRECT_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_SHADER_STORAGE_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
break;
default:
SetGLError(GL_INVALID_ENUM, "glUnmapBuffer", "invalid target");
return GL_FALSE;
}
GLuint buffer = GetBoundBufferHelper(target);
if (buffer == 0) {
SetGLError(GL_INVALID_OPERATION, "glUnmapBuffer", "no buffer bound");
return GL_FALSE;
}
auto iter = mapped_buffer_range_map_.find(buffer);
if (iter == mapped_buffer_range_map_.end()) {
SetGLError(GL_INVALID_OPERATION, "glUnmapBuffer", "buffer is unmapped");
return GL_FALSE;
}
bool was_mapped_by_readback_tracker = false;
if (auto* buffer_object =
readback_buffer_shadow_tracker_->GetBuffer(buffer)) {
was_mapped_by_readback_tracker = buffer_object->UnmapReadbackShm();
}
if (!was_mapped_by_readback_tracker) {
helper_->UnmapBuffer(target);
InvalidateReadbackBufferShadowDataCHROMIUM(GetBoundBufferHelper(target));
}
RemoveMappedBufferRangeById(buffer);
// TODO(zmo): There is a rare situation that data might be corrupted and
// GL_FALSE should be returned. We lose context on that sitatuon, so we
// don't have to WaitForCmd().
GPU_CLIENT_LOG(" returned " << GL_TRUE);
CheckGLError();
return GL_TRUE;
}
void* GLES2Implementation::MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapTexSubImage2DCHROMIUM("
<< target << ", " << level << ", " << xoffset << ", "
<< yoffset << ", " << width << ", " << height << ", "
<< GLES2Util::GetStringTextureFormat(format) << ", "
<< GLES2Util::GetStringPixelType(type) << ", "
<< GLES2Util::GetStringEnum(access) << ")");
if (access != GL_WRITE_ONLY) {
SetGLErrorInvalidEnum("glMapTexSubImage2DCHROMIUM", access, "access");
return nullptr;
}
// NOTE: target is NOT checked because the service will check it
// and we don't know what targets are valid.
if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) {
SetGLError(GL_INVALID_VALUE, "glMapTexSubImage2DCHROMIUM",
"bad dimensions");
return nullptr;
}
uint32_t size;
if (!GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
unpack_alignment_, &size, nullptr,
nullptr)) {
SetGLError(GL_INVALID_VALUE, "glMapTexSubImage2DCHROMIUM",
"image size too large");
return nullptr;
}
int32_t shm_id;
unsigned int shm_offset;
void* mem = mapped_memory_->Alloc(size, &shm_id, &shm_offset);
if (!mem) {
SetGLError(GL_OUT_OF_MEMORY, "glMapTexSubImage2DCHROMIUM", "out of memory");
return nullptr;
}
std::pair<MappedTextureMap::iterator, bool> result =
mapped_textures_.insert(std::make_pair(
mem, MappedTexture(access, shm_id, mem, shm_offset, target, level,
xoffset, yoffset, width, height, format, type)));
DCHECK(result.second);
GPU_CLIENT_LOG(" returned " << mem);
return mem;
}
void GLES2Implementation::UnmapTexSubImage2DCHROMIUM(const void* mem) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUnmapTexSubImage2DCHROMIUM("
<< mem << ")");
MappedTextureMap::iterator it = mapped_textures_.find(mem);
if (it == mapped_textures_.end()) {
SetGLError(GL_INVALID_VALUE, "UnmapTexSubImage2DCHROMIUM",
"texture not mapped");
return;
}
const MappedTexture& mt = it->second;
helper_->TexSubImage2D(mt.target, mt.level, mt.xoffset, mt.yoffset, mt.width,
mt.height, mt.format, mt.type, mt.shm_id,
mt.shm_offset, GL_FALSE);
mapped_memory_->FreePendingToken(mt.shm_memory, helper_->InsertToken());
mapped_textures_.erase(it);
CheckGLError();
}
const GLchar* GLES2Implementation::GetRequestableExtensionsCHROMIUM() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix()
<< "] glGetRequestableExtensionsCHROMIUM()");
TRACE_EVENT0("gpu",
"GLES2Implementation::GetRequestableExtensionsCHROMIUM()");
const char* result = nullptr;
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetRequestableExtensionsCHROMIUM(kResultBucketId);
std::string str;
if (GetBucketAsString(kResultBucketId, &str)) {
// The set of requestable extensions shrinks as we enable
// them. Because we don't know when the client will stop referring
// to a previous one it queries (see GetString) we need to cache
// the unique results.
// TODO: Here we could save memory by defining RequestExtensions
// invalidating the GL_EXTENSIONS string. http://crbug.com/586414
result = gl_strings_.insert(str).first->c_str();
}
GPU_CLIENT_LOG(" returned " << result);
return reinterpret_cast<const GLchar*>(result);
}
// TODO(gman): Remove this command. It's here for WebGL but is incompatible
// with VirtualGL contexts.
void GLES2Implementation::RequestExtensionCHROMIUM(const char* extension) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRequestExtensionCHROMIUM("
<< extension << ")");
InvalidateCachedExtensions();
SetBucketAsCString(kResultBucketId, extension);
helper_->RequestExtensionCHROMIUM(kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
struct ExtensionCheck {
const char* extension;
raw_ptr<ExtensionStatus> status;
};
const auto checks = std::to_array<ExtensionCheck>({
{
"GL_CHROMIUM_framebuffer_multisample",
&chromium_framebuffer_multisample_,
},
});
for (const ExtensionCheck& check : checks) {
if (*check.status == kUnavailableExtensionStatus &&
!strcmp(extension, check.extension)) {
*check.status = kUnknownExtensionStatus;
}
}
}
void GLES2Implementation::GetProgramInfoCHROMIUMHelper(
GLuint program,
std::vector<int8_t>* result) {
DCHECK(result);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetProgramInfoCHROMIUM(program, kResultBucketId);
GetBucketContents(kResultBucketId, result);
}
void GLES2Implementation::GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glProgramInfoCHROMIUM",
"bufsize less than 0.");
return;
}
if (size == nullptr) {
SetGLError(GL_INVALID_VALUE, "glProgramInfoCHROMIUM", "size is null.");
return;
}
// Make sure they've set size to 0 else the value will be undefined on
// lost context.
DCHECK_EQ(0, *size);
std::vector<int8_t> result;
GetProgramInfoCHROMIUMHelper(program, &result);
if (result.empty()) {
return;
}
*size = result.size();
if (!info) {
return;
}
if (static_cast<size_t>(bufsize) < result.size()) {
SetGLError(GL_INVALID_OPERATION, "glProgramInfoCHROMIUM",
"bufsize is too small for result.");
return;
}
memcpy(info, &result[0], result.size());
}
void GLES2Implementation::GetUniformBlocksCHROMIUMHelper(
GLuint program,
std::vector<int8_t>* result) {
DCHECK(result);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetUniformBlocksCHROMIUM(program, kResultBucketId);
GetBucketContents(kResultBucketId, result);
}
void GLES2Implementation::GetUniformBlocksCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetUniformBlocksCHROMIUM",
"bufsize less than 0.");
return;
}
if (size == nullptr) {
SetGLError(GL_INVALID_VALUE, "glGetUniformBlocksCHROMIUM", "size is null.");
return;
}
// Make sure they've set size to 0 else the value will be undefined on
// lost context.
DCHECK_EQ(0, *size);
std::vector<int8_t> result;
GetUniformBlocksCHROMIUMHelper(program, &result);
if (result.empty()) {
return;
}
*size = result.size();
if (!info) {
return;
}
if (static_cast<size_t>(bufsize) < result.size()) {
SetGLError(GL_INVALID_OPERATION, "glGetUniformBlocksCHROMIUM",
"bufsize is too small for result.");
return;
}
memcpy(info, &result[0], result.size());
}
void GLES2Implementation::GetUniformsES3CHROMIUMHelper(
GLuint program,
std::vector<int8_t>* result) {
DCHECK(result);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetUniformsES3CHROMIUM(program, kResultBucketId);
GetBucketContents(kResultBucketId, result);
}
void GLES2Implementation::GetUniformsES3CHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetUniformsES3CHROMIUM",
"bufsize less than 0.");
return;
}
if (size == nullptr) {
SetGLError(GL_INVALID_VALUE, "glGetUniformsES3CHROMIUM", "size is null.");
return;
}
// Make sure they've set size to 0 else the value will be undefined on
// lost context.
DCHECK_EQ(0, *size);
std::vector<int8_t> result;
GetUniformsES3CHROMIUMHelper(program, &result);
if (result.empty()) {
return;
}
*size = result.size();
if (!info) {
return;
}
if (static_cast<size_t>(bufsize) < result.size()) {
SetGLError(GL_INVALID_OPERATION, "glGetUniformsES3CHROMIUM",
"bufsize is too small for result.");
return;
}
memcpy(info, &result[0], result.size());
}
void GLES2Implementation::GetTransformFeedbackVaryingsCHROMIUMHelper(
GLuint program,
std::vector<int8_t>* result) {
DCHECK(result);
// Clear the bucket so if the command fails nothing will be in it.
helper_->SetBucketSize(kResultBucketId, 0);
helper_->GetTransformFeedbackVaryingsCHROMIUM(program, kResultBucketId);
GetBucketContents(kResultBucketId, result);
}
void GLES2Implementation::GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
if (bufsize < 0) {
SetGLError(GL_INVALID_VALUE, "glGetTransformFeedbackVaryingsCHROMIUM",
"bufsize less than 0.");
return;
}
if (size == nullptr) {
SetGLError(GL_INVALID_VALUE, "glGetTransformFeedbackVaryingsCHROMIUM",
"size is null.");
return;
}
// Make sure they've set size to 0 else the value will be undefined on
// lost context.
DCHECK_EQ(0, *size);
std::vector<int8_t> result;
GetTransformFeedbackVaryingsCHROMIUMHelper(program, &result);
if (result.empty()) {
return;
}
*size = result.size();
if (!info) {
return;
}
if (static_cast<size_t>(bufsize) < result.size()) {
SetGLError(GL_INVALID_OPERATION, "glGetTransformFeedbackVaryingsCHROMIUM",
"bufsize is too small for result.");
return;
}
memcpy(info, &result[0], result.size());
}
void GLES2Implementation::DeleteQueriesEXTHelper(GLsizei n,
const GLuint* queries) {
IdAllocator* id_allocator = GetIdAllocator(IdNamespaces::kQueries);
for (GLsizei ii = 0; ii < n; ++ii) {
query_tracker_->RemoveQuery(queries[ii]);
id_allocator->FreeID(queries[ii]);
}
helper_->DeleteQueriesEXTImmediate(n, queries);
}
GLboolean GLES2Implementation::IsQueryEXT(GLuint id) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] IsQueryEXT(" << id << ")");
// TODO(gman): To be spec compliant IDs from other contexts sharing
// resources need to return true here even though you can't share
// queries across contexts?
return query_tracker_->GetQuery(id) != nullptr;
}
void GLES2Implementation::BeginQueryEXT(GLenum target, GLuint id) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] BeginQueryEXT("
<< GLES2Util::GetStringQueryTarget(target) << ", " << id
<< ")");
switch (target) {
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
case GL_GET_ERROR_QUERY_CHROMIUM:
case GL_PROGRAM_COMPLETION_QUERY_CHROMIUM:
break;
case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM:
case GL_COMMANDS_COMPLETED_CHROMIUM:
if (!gl_capabilities_.sync_query) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for commands completed queries");
return;
}
break;
case GL_SAMPLES_PASSED_ARB:
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for occlusion queries");
return;
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
if (!gl_capabilities_.occlusion_query_boolean) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for boolean occlusion queries");
return;
}
break;
case GL_TIME_ELAPSED_EXT:
if (!gl_capabilities_.timer_queries) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for timing queries");
return;
}
break;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
if (gl_capabilities_.major_version >= 3) {
break;
}
[[fallthrough]];
default:
SetGLError(GL_INVALID_ENUM, "glBeginQueryEXT", "unknown query target");
return;
}
// if any outstanding queries INV_OP
if (query_tracker_->GetCurrentQuery(target)) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT",
"query already in progress");
return;
}
if (id == 0) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT", "id is 0");
return;
}
if (!GetIdAllocator(IdNamespaces::kQueries)->InUse(id)) {
SetGLError(GL_INVALID_OPERATION, "glBeginQueryEXT", "invalid id");
return;
}
// Extra setups some targets might need.
switch (target) {
case GL_TIME_ELAPSED_EXT:
if (!query_tracker_->SetDisjointSync(this)) {
SetGLError(GL_OUT_OF_MEMORY, "glBeginQueryEXT",
"buffer allocation failed");
return;
}
break;
default:
break;
}
if (query_tracker_->BeginQuery(id, target, this))
CheckGLError();
if (target == GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM) {
AllocateShadowCopiesForReadback();
}
}
void GLES2Implementation::AllocateShadowCopiesForReadback() {
for (auto buffer : readback_buffer_shadow_tracker_->GetUnfencedBufferList()) {
if (!buffer) {
continue;
}
int32_t shm_id = 0;
uint32_t shm_offset = 0;
bool already_allocated = false;
uint32_t size = buffer->Alloc(&shm_id, &shm_offset, &already_allocated);
if (already_allocated) {
SendErrorMessage(
"performance warning: READ-usage buffer was written, then "
"fenced, but written again before being read back. This discarded "
"the shadow copy that was created to accelerate readback.",
0);
}
helper_->SetReadbackBufferShadowAllocationINTERNAL(buffer->id(), shm_id,
shm_offset, size);
}
}
void GLES2Implementation::BufferShadowWrittenCallback(
const ReadbackBufferShadowTracker::BufferList& buffers,
uint64_t serial) {
for (const auto& buffer : buffers) {
if (buffer) {
buffer->UpdateSerialTo(serial);
}
}
}
void GLES2Implementation::EndQueryEXT(GLenum target) {
QueryTracker::Query* query = nullptr;
{
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] EndQueryEXT("
<< GLES2Util::GetStringQueryTarget(target) << ")");
query = query_tracker_->GetCurrentQuery(target);
if (!query_tracker_->EndQuery(target, this)) {
return;
}
CheckGLError();
} // GPU_CLIENT_SINGLE_THREAD_CHECK ends here
if (target == GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM) {
DCHECK(query);
auto serial = readback_buffer_shadow_tracker_->buffer_shadow_serial();
readback_buffer_shadow_tracker_->IncrementSerial();
auto buffers = readback_buffer_shadow_tracker_->TakeUnfencedBufferList();
query->SetCompletedCallback(
base::BindOnce(&GLES2Implementation::BufferShadowWrittenCallback,
std::move(buffers), serial));
}
}
void GLES2Implementation::QueryCounterEXT(GLuint id, GLenum target) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] QueryCounterEXT(" << id << ", "
<< GLES2Util::GetStringQueryTarget(target) << ")");
switch (target) {
case GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM:
break;
case GL_TIMESTAMP_EXT:
if (!gl_capabilities_.timer_queries) {
SetGLError(GL_INVALID_OPERATION, "glQueryCounterEXT",
"not enabled for timing queries");
return;
}
break;
default:
SetGLError(GL_INVALID_ENUM, "glQueryCounterEXT", "unknown query target");
return;
}
if (id == 0) {
SetGLError(GL_INVALID_OPERATION, "glQueryCounterEXT", "id is 0");
return;
}
if (!GetIdAllocator(IdNamespaces::kQueries)->InUse(id)) {
SetGLError(GL_INVALID_OPERATION, "glQueryCounterEXT", "invalid id");
return;
}
// Extra setups some targets might need.
switch (target) {
case GL_TIMESTAMP_EXT:
if (!query_tracker_->SetDisjointSync(this)) {
SetGLError(GL_OUT_OF_MEMORY, "glQueryCounterEXT",
"buffer allocation failed");
return;
}
break;
default:
break;
}
if (query_tracker_->QueryCounter(id, target, this))
CheckGLError();
}
void GLES2Implementation::GetQueryivEXT(GLenum target,
GLenum pname,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] GetQueryivEXT("
<< GLES2Util::GetStringQueryTarget(target) << ", "
<< GLES2Util::GetStringQueryParameter(pname) << ", "
<< static_cast<const void*>(params) << ")");
if (pname == GL_QUERY_COUNTER_BITS_EXT) {
switch (target) {
case GL_TIMESTAMP_EXT:
// Overall reliable driver support for timestamps is limited, so we
// disable the timestamp portion of this extension to encourage use of
// the better supported time elapsed queries.
// TODO(crbug.com/40254878): Check the underlying driver's capability
// instead of disabling it directly.
*params = 0;
break;
case GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM:
case GL_TIME_ELAPSED_EXT:
// We convert all queries to CPU time so we support 64 bits.
*params = 64;
break;
default:
SetGLErrorInvalidEnum("glGetQueryivEXT", target, "target");
break;
}
return;
} else if (pname != GL_CURRENT_QUERY_EXT) {
SetGLErrorInvalidEnum("glGetQueryivEXT", pname, "pname");
return;
}
QueryTracker::Query* query = query_tracker_->GetCurrentQuery(target);
*params = query ? query->id() : 0;
GPU_CLIENT_LOG(" " << *params);
CheckGLError();
}
void GLES2Implementation::GetQueryObjectivEXT(GLuint id,
GLenum pname,
GLint* params) {
GLuint64 result = 0;
if (GetQueryObjectValueHelper("glGetQueryObjectivEXT", id, pname, &result))
*params = base::saturated_cast<GLint>(result);
}
void GLES2Implementation::GetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) {
GLuint64 result = 0;
if (GetQueryObjectValueHelper("glGetQueryObjectuivEXT", id, pname, &result))
*params = base::saturated_cast<GLuint>(result);
}
void GLES2Implementation::GetQueryObjecti64vEXT(GLuint id,
GLenum pname,
GLint64* params) {
GLuint64 result = 0;
if (GetQueryObjectValueHelper("glGetQueryObjectiv64vEXT", id, pname, &result))
*params = base::saturated_cast<GLint64>(result);
}
void GLES2Implementation::GetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params) {
GLuint64 result = 0;
if (GetQueryObjectValueHelper("glGetQueryObjectui64vEXT", id, pname, &result))
*params = result;
}
void GLES2Implementation::SetDisjointValueSyncCHROMIUM() {
query_tracker_->SetDisjointSync(this);
}
void GLES2Implementation::DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawArraysInstancedANGLE("
<< GLES2Util::GetStringDrawMode(mode) << ", " << first
<< ", " << count << ", " << primcount << ")");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedANGLE", "count < 0");
return;
}
if (primcount < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedANGLE", "primcount < 0");
return;
}
if (primcount == 0) {
return;
}
bool simulated = false;
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
GLsizei num_elements;
if (!base::CheckAdd(first, count).AssignIfValid(&num_elements)) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedANGLE",
"first+count overflow");
return;
}
if (!vertex_array_object_manager_->SetupSimulatedClientSideBuffers(
"glDrawArraysInstancedANGLE", this, helper_, num_elements,
primcount, &simulated)) {
return;
}
}
helper_->DrawArraysInstancedANGLE(mode, first, count, primcount);
RestoreArrayBuffer(simulated);
CheckGLError();
}
void GLES2Implementation::DrawArraysInstancedBaseInstanceANGLE(
GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount,
GLuint baseinstance) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG(
"[" << GetLogPrefix() << "] glDrawArraysInstancedBaseInstanceANGLE("
<< GLES2Util::GetStringDrawMode(mode) << ", " << first << ", "
<< count << ", " << primcount << ", " << baseinstance << ")");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedBaseInstanceANGLE",
"count < 0");
return;
}
if (primcount < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedBaseInstanceANGLE",
"primcount < 0");
return;
}
if (primcount == 0) {
return;
}
bool simulated = false;
if (vertex_array_object_manager_->SupportsClientSideBuffers()) {
GLsizei num_elements;
if (!base::CheckAdd(first, count).AssignIfValid(&num_elements)) {
SetGLError(GL_INVALID_VALUE, "glDrawArraysInstancedBaseInstanceANGLE",
"first+count overflow");
return;
}
// Client side buffer is not used by WebGL so leave it as is.
if (!vertex_array_object_manager_->SetupSimulatedClientSideBuffers(
"glDrawArraysInstancedBaseInstanceANGLE", this, helper_,
num_elements, primcount, &simulated)) {
return;
}
}
helper_->DrawArraysInstancedBaseInstanceANGLE(mode, first, count, primcount,
baseinstance);
RestoreArrayBuffer(simulated);
CheckGLError();
}
void GLES2Implementation::DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDrawElementsInstancedANGLE("
<< GLES2Util::GetStringDrawMode(mode) << ", " << count
<< ", " << GLES2Util::GetStringIndexType(type) << ", "
<< static_cast<const void*>(indices) << ", " << primcount
<< ")");
if (count < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawElementsInstancedANGLE",
"count less than 0.");
return;
}
if (primcount < 0) {
SetGLError(GL_INVALID_VALUE, "glDrawElementsInstancedANGLE",
"primcount < 0");
return;
}
GLuint offset = 0;
bool simulated = false;
if (count > 0 && primcount > 0) {
if (vertex_array_object_manager_->bound_element_array_buffer() != 0 &&
!ValidateOffset("glDrawElementsInstancedANGLE",
reinterpret_cast<GLintptr>(indices))) {
return;
}
if (!vertex_array_object_manager_->SetupSimulatedIndexAndClientSideBuffers(
"glDrawElementsInstancedANGLE", this, helper_, count, type,
primcount, indices, &offset, &simulated)) {
return;
}
}
helper_->DrawElementsInstancedANGLE(mode, count, type, offset, primcount);
RestoreElementAndArrayBuffers(simulated);
CheckGLError();
}
void GLES2Implementation::DrawElementsInstancedBaseVertexBaseInstanceANGLE(
GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount,
GLint basevertex,
GLuint baseinstance) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix()
<< "] glDrawElementsInstancedBaseVertexBaseInstanceANGLE("
<< GLES2Util::GetStringDrawMode(mode) << ", " << count
<< ", " << GLES2Util::GetStringIndexType(type) << ", "
<< static_cast<const void*>(indices) << ", " << primcount
<< ", " << basevertex << ", " << baseinstance << ")");
if (count < 0) {
SetGLError(GL_INVALID_VALUE,
"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
"count less than 0.");
return;
}
if (primcount < 0) {
SetGLError(GL_INVALID_VALUE,
"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
"primcount < 0");
return;
}
GLuint offset = 0;
bool simulated = false;
if (count > 0 && primcount > 0) {
if (vertex_array_object_manager_->bound_element_array_buffer() != 0 &&
!ValidateOffset("glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
reinterpret_cast<GLintptr>(indices))) {
return;
}
// Client side buffer is not used by WebGL so leave it as is.
if (!vertex_array_object_manager_->SetupSimulatedIndexAndClientSideBuffers(
"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", this, helper_,
count, type, primcount, indices, &offset, &simulated)) {
return;
}
}
helper_->DrawElementsInstancedBaseVertexBaseInstanceANGLE(
mode, count, type, offset, primcount, basevertex, baseinstance);
RestoreElementAndArrayBuffers(simulated);
CheckGLError();
}
GLuint GLES2Implementation::CreateAndTexStorage2DSharedImageCHROMIUM(
const GLbyte* mailbox_data) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix()
<< "] CreateAndTexStorage2DSharedImageCHROMIUM("
<< static_cast<const void*>(mailbox_data) << ")");
const Mailbox& mailbox = *reinterpret_cast<const Mailbox*>(mailbox_data);
DCHECK(mailbox.Verify()) << "CreateAndTexStorage2DSharedImageCHROMIUM was "
"passed an invalid mailbox.";
GLuint client_id;
GetIdHandler(SharedIdNamespaces::kTextures)->MakeIds(this, 0, 1, &client_id);
helper_->CreateAndTexStorage2DSharedImageINTERNALImmediate(client_id,
mailbox_data);
if (share_group_->bind_generates_resource())
helper_->CommandBufferHelper::OrderingBarrier();
CheckGLError();
return client_id;
}
void GLES2Implementation::PushGroupMarkerEXT(GLsizei length,
const GLchar* marker) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPushGroupMarkerEXT(" << length
<< ", " << marker << ")");
if (!marker) {
marker = "";
}
SetBucketAsString(kResultBucketId, (length ? std::string(marker, length)
: std::string(marker)));
helper_->PushGroupMarkerEXT(kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
debug_marker_manager_.PushGroup(length ? std::string(marker, length)
: std::string(marker));
}
void GLES2Implementation::InsertEventMarkerEXT(GLsizei length,
const GLchar* marker) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glInsertEventMarkerEXT(" << length
<< ", " << marker << ")");
if (!marker) {
marker = "";
}
SetBucketAsString(kResultBucketId, (length ? std::string(marker, length)
: std::string(marker)));
helper_->InsertEventMarkerEXT(kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
debug_marker_manager_.SetMarker(length ? std::string(marker, length)
: std::string(marker));
}
void GLES2Implementation::PopGroupMarkerEXT() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPopGroupMarkerEXT()");
helper_->PopGroupMarkerEXT();
debug_marker_manager_.PopGroup();
}
void GLES2Implementation::TraceBeginCHROMIUM(const char* category_name,
const char* trace_name) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTraceBeginCHROMIUM("
<< category_name << ", " << trace_name << ")");
static constexpr size_t kMaxStrLen = 256;
DCHECK_LE(strlen(category_name), kMaxStrLen);
DCHECK_LE(strlen(trace_name), kMaxStrLen);
SetBucketAsCString(kResultBucketId, category_name);
SetBucketAsCString(kResultBucketId + 1, trace_name);
helper_->TraceBeginCHROMIUM(kResultBucketId, kResultBucketId + 1);
helper_->SetBucketSize(kResultBucketId, 0);
helper_->SetBucketSize(kResultBucketId + 1, 0);
current_trace_stack_++;
}
void GLES2Implementation::TraceEndCHROMIUM() {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTraceEndCHROMIUM("
<< ")");
if (current_trace_stack_ == 0) {
SetGLError(GL_INVALID_OPERATION, "glTraceEndCHROMIUM",
"missing begin trace");
return;
}
helper_->TraceEndCHROMIUM();
current_trace_stack_--;
}
void* GLES2Implementation::MapBufferCHROMIUM(GLuint target, GLenum access) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glMapBufferCHROMIUM(" << target
<< ", " << GLES2Util::GetStringEnum(access) << ")");
switch (target) {
case GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM:
if (access != GL_READ_ONLY) {
SetGLError(GL_INVALID_ENUM, "glMapBufferCHROMIUM", "bad access mode");
return nullptr;
}
break;
default:
SetGLError(GL_INVALID_ENUM, "glMapBufferCHROMIUM", "invalid target");
return nullptr;
}
GLuint buffer_id;
GetBoundPixelTransferBuffer(target, "glMapBufferCHROMIUM", &buffer_id);
if (!buffer_id) {
return nullptr;
}
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffer_id);
if (!buffer) {
SetGLError(GL_INVALID_OPERATION, "glMapBufferCHROMIUM", "invalid buffer");
return nullptr;
}
if (buffer->mapped()) {
SetGLError(GL_INVALID_OPERATION, "glMapBufferCHROMIUM", "already mapped");
return nullptr;
}
// Here we wait for previous transfer operations to be finished.
if (buffer->last_usage_token()) {
helper_->WaitForToken(buffer->last_usage_token());
buffer->set_last_usage_token(0);
}
buffer->set_mapped(true);
GPU_CLIENT_LOG(" returned " << buffer->address());
CheckGLError();
return buffer->address();
}
GLboolean GLES2Implementation::UnmapBufferCHROMIUM(GLuint target) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUnmapBufferCHROMIUM(" << target
<< ")");
GLuint buffer_id;
if (!GetBoundPixelTransferBuffer(target, "glMapBufferCHROMIUM", &buffer_id)) {
SetGLError(GL_INVALID_ENUM, "glUnmapBufferCHROMIUM", "invalid target");
}
if (!buffer_id) {
return false;
}
BufferTracker::Buffer* buffer = buffer_tracker_->GetBuffer(buffer_id);
if (!buffer) {
SetGLError(GL_INVALID_OPERATION, "glUnmapBufferCHROMIUM", "invalid buffer");
return false;
}
if (!buffer->mapped()) {
SetGLError(GL_INVALID_OPERATION, "glUnmapBufferCHROMIUM", "not mapped");
return false;
}
buffer->set_mapped(false);
CheckGLError();
return true;
}
uint64_t GLES2Implementation::ShareGroupTracingGUID() const {
return share_group_->TracingGUID();
}
void GLES2Implementation::SetErrorMessageCallback(
base::RepeatingCallback<void(const char*, int32_t)> callback) {
error_message_callback_ = std::move(callback);
}
bool GLES2Implementation::ThreadSafeShallowLockDiscardableTexture(
uint32_t texture_id) {
ClientDiscardableTextureManager* manager =
share_group()->discardable_texture_manager();
return manager->TextureIsValid(texture_id) &&
manager->LockTexture(texture_id);
}
void GLES2Implementation::CompleteLockDiscardableTexureOnContextThread(
uint32_t texture_id) {
helper_->LockDiscardableTextureCHROMIUM(texture_id);
}
bool GLES2Implementation::ThreadsafeDiscardableTextureIsDeletedForTracing(
uint32_t texture_id) {
ClientDiscardableTextureManager* manager =
share_group()->discardable_texture_manager();
return manager->TextureIsDeletedForTracing(texture_id);
}
void* GLES2Implementation::MapTransferCacheEntry(uint32_t serialized_size) {
NOTREACHED();
}
void GLES2Implementation::UnmapAndCreateTransferCacheEntry(uint32_t type,
uint32_t id) {
NOTREACHED();
}
bool GLES2Implementation::ThreadsafeLockTransferCacheEntry(uint32_t type,
uint32_t id) {
NOTREACHED();
}
void GLES2Implementation::UnlockTransferCacheEntries(
const std::vector<std::pair<uint32_t, uint32_t>>& entries) {
NOTREACHED();
}
void GLES2Implementation::DeleteTransferCacheEntry(uint32_t type, uint32_t id) {
NOTREACHED();
}
unsigned int GLES2Implementation::GetTransferBufferFreeSize() const {
NOTREACHED();
}
bool GLES2Implementation::IsJpegDecodeAccelerationSupported() const {
NOTREACHED();
}
bool GLES2Implementation::IsWebPDecodeAccelerationSupported() const {
NOTREACHED();
}
bool GLES2Implementation::CanDecodeWithHardwareAcceleration(
const cc::ImageHeaderMetadata* image_metadata) const {
NOTREACHED();
}
bool GLES2Implementation::ValidateSize(const char* func, GLsizeiptr size) {
if (size < 0) {
SetGLError(GL_INVALID_VALUE, func, "size < 0");
return false;
}
if (!base::IsValueInRangeForNumericType<int32_t>(size)) {
SetGLError(GL_INVALID_OPERATION, func, "size more than 32-bit");
return false;
}
return true;
}
bool GLES2Implementation::ValidateOffset(const char* func, GLintptr offset) {
if (offset < 0) {
SetGLError(GL_INVALID_VALUE, func, "offset < 0");
return false;
}
if (!base::IsValueInRangeForNumericType<int32_t>(offset)) {
SetGLError(GL_INVALID_OPERATION, func, "offset more than 32-bit");
return false;
}
return true;
}
bool GLES2Implementation::GetSamplerParameterfvHelper(GLuint /* sampler */,
GLenum /* pname */,
GLfloat* /* params */) {
// TODO(zmo): Implement client side caching.
return false;
}
bool GLES2Implementation::GetSamplerParameterivHelper(GLuint /* sampler */,
GLenum /* pname */,
GLint* /* params */) {
// TODO(zmo): Implement client side caching.
return false;
}
bool GLES2Implementation::PackStringsToBucket(GLsizei count,
const char* const* str,
const GLint* length,
const char* func_name) {
DCHECK_LE(0, count);
// Compute the total size.
base::CheckedNumeric<uint32_t> total_size = count;
total_size += 1;
total_size *= sizeof(GLint);
uint32_t header_size = 0;
if (!total_size.AssignIfValid(&header_size)) {
SetGLError(GL_INVALID_VALUE, func_name, "overflow");
return false;
}
std::vector<GLint> header(count + 1);
header[0] = static_cast<GLint>(count);
for (GLsizei ii = 0; ii < count; ++ii) {
GLint len = 0;
if (str[ii]) {
len = (length && length[ii] >= 0)
? length[ii]
: base::checked_cast<GLint>(strlen(str[ii]));
}
total_size += len;
total_size += 1; // NULL at the end of each char array.
header[ii + 1] = len;
}
// Pack data into a bucket on the service.
uint32_t validated_size = 0;
if (!total_size.AssignIfValid(&validated_size)) {
SetGLError(GL_INVALID_VALUE, func_name, "overflow");
return false;
}
helper_->SetBucketSize(kResultBucketId, validated_size);
uint32_t offset = 0;
for (GLsizei ii = 0; ii <= count; ++ii) {
const char* src =
(ii == 0) ? reinterpret_cast<const char*>(&header[0]) : str[ii - 1];
uint32_t size = (ii == 0) ? header_size : header[ii];
if (ii > 0) {
size += 1; // NULL in the end.
}
while (size) {
ScopedTransferBufferPtr buffer(size, helper_, transfer_buffer_);
if (!buffer.valid() || buffer.size() == 0) {
SetGLError(GL_OUT_OF_MEMORY, func_name, "too large");
return false;
}
uint32_t copy_size = buffer.size();
if (ii > 0 && buffer.size() == size)
--copy_size;
if (copy_size)
memcpy(buffer.address(), src, copy_size);
if (copy_size < buffer.size()) {
// Append NULL in the end.
DCHECK(copy_size + 1 == buffer.size());
reinterpret_cast<char*>(buffer.address())[copy_size] = 0;
}
helper_->SetBucketData(kResultBucketId, offset, buffer.size(),
buffer.shm_id(), buffer.offset());
offset += buffer.size();
src += buffer.size();
size -= buffer.size();
}
}
DCHECK_EQ(total_size.ValueOrDefault(0), offset);
return true;
}
void GLES2Implementation::UniformBlockBinding(GLuint program,
GLuint index,
GLuint binding) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformBlockBinding(" << program
<< ", " << index << ", " << binding << ")");
share_group_->program_info_manager()->UniformBlockBinding(this, program,
index, binding);
helper_->UniformBlockBinding(program, index, binding);
CheckGLError();
}
GLenum GLES2Implementation::ClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glClientWaitSync(" << sync << ", "
<< flags << ", " << timeout << ")");
typedef cmds::ClientWaitSync::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
Result localResult;
{
auto result = GetResultAs<Result>();
if (!result) {
SetGLError(GL_OUT_OF_MEMORY, "ClientWaitSync", "");
return GL_WAIT_FAILED;
}
*result = GL_WAIT_FAILED;
helper_->ClientWaitSync(ToGLuint(sync), flags, timeout, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return GL_WAIT_FAILED;
}
localResult = *result;
GPU_CLIENT_LOG("returned " << localResult);
}
CheckGLError();
return localResult;
}
void GLES2Implementation::CopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCopyBufferSubData("
<< GLES2Util::GetStringBufferTarget(readtarget) << ", "
<< GLES2Util::GetStringBufferTarget(writetarget) << ", "
<< readoffset << ", " << writeoffset << ", " << size
<< ")");
if (readoffset < 0) {
SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "readoffset < 0");
return;
}
if (writeoffset < 0) {
SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "writeoffset < 0");
return;
}
if (size < 0) {
SetGLError(GL_INVALID_VALUE, "glCopyBufferSubData", "size < 0");
return;
}
helper_->CopyBufferSubData(readtarget, writetarget, readoffset, writeoffset,
size);
InvalidateReadbackBufferShadowDataCHROMIUM(GetBoundBufferHelper(writetarget));
CheckGLError();
}
void GLES2Implementation::WaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glWaitSync(" << sync << ", "
<< flags << ", " << timeout << ")");
helper_->WaitSync(ToGLuint(sync), flags, timeout);
CheckGLError();
}
void GLES2Implementation::GetInternalformativ(GLenum target,
GLenum format,
GLenum pname,
GLsizei buf_size,
GLint* params) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params);
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetInternalformativ("
<< GLES2Util::GetStringRenderBufferTarget(target) << ", "
<< GLES2Util::GetStringRenderBufferFormat(format) << ", "
<< GLES2Util::GetStringInternalFormatParameter(pname)
<< ", " << buf_size << ", "
<< static_cast<const void*>(params) << ")");
if (buf_size < 0) {
SetGLError(GL_INVALID_VALUE, "glGetInternalformativ", "bufSize < 0");
return;
}
TRACE_EVENT0("gpu", "GLES2Implementation::GetInternalformativ");
if (GetInternalformativHelper(target, format, pname, buf_size, params)) {
return;
}
typedef cmds::GetInternalformativ::Result Result;
// Limit scope of result to avoid overlap with CheckGLError()
{
auto result = GetResultAs<Result>();
if (!result) {
return;
}
result->SetNumResults(0);
helper_->GetInternalformativ(target, format, pname, GetResultShmId(),
result.offset());
if (!WaitForCmd()) {
return;
}
GPU_CLIENT_LOG_CODE_BLOCK({
for (int32_t i = 0; i < result->GetNumResults(); ++i) {
GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]);
}
});
if (buf_size > 0 && params) {
GLint* data = result->GetData();
if (buf_size >= result->GetNumResults()) {
buf_size = result->GetNumResults();
}
for (GLsizei ii = 0; ii < buf_size; ++ii) {
params[ii] = data[ii];
}
}
}
CheckGLError();
}
void GLES2Implementation::InitializeDiscardableTextureCHROMIUM(
GLuint texture_id) {
ClientDiscardableTextureManager* manager =
share_group()->discardable_texture_manager();
if (manager->TextureIsValid(texture_id)) {
SetGLError(GL_INVALID_VALUE, "glInitializeDiscardableTextureCHROMIUM",
"Texture ID already initialized");
return;
}
ClientDiscardableHandle handle =
manager->InitializeTexture(helper_->command_buffer(), texture_id);
if (!handle.IsValid())
return;
helper_->InitializeDiscardableTextureCHROMIUM(texture_id, handle.shm_id(),
handle.byte_offset());
}
void GLES2Implementation::UnlockDiscardableTextureCHROMIUM(GLuint texture_id) {
ClientDiscardableTextureManager* manager =
share_group()->discardable_texture_manager();
if (!manager->TextureIsValid(texture_id)) {
SetGLError(GL_INVALID_VALUE, "glUnlockDiscardableTextureCHROMIUM",
"Texture ID not initialized");
return;
}
// |should_unbind_texture| will be set to true if the texture has been fully
// unlocked. In this case, ensure the texture is unbound.
bool should_unbind_texture = false;
manager->UnlockTexture(texture_id, &should_unbind_texture);
if (should_unbind_texture)
UnbindTexturesHelper(1, &texture_id);
helper_->UnlockDiscardableTextureCHROMIUM(texture_id);
}
bool GLES2Implementation::LockDiscardableTextureCHROMIUM(GLuint texture_id) {
ClientDiscardableTextureManager* manager =
share_group()->discardable_texture_manager();
if (!manager->TextureIsValid(texture_id)) {
SetGLError(GL_INVALID_VALUE, "glLockDiscardableTextureCHROMIUM",
"Texture ID not initialized");
return false;
}
if (!manager->LockTexture(texture_id)) {
// Failure to lock means that this texture has been deleted on the service
// side. Delete it here as well.
DeleteTexturesHelper(1, &texture_id);
return false;
}
helper_->LockDiscardableTextureCHROMIUM(texture_id);
return true;
}
void GLES2Implementation::UpdateCachedExtensionsIfNeeded() {
if (cached_extension_string_) {
return;
}
GetStringHelper(GL_EXTENSIONS);
}
void GLES2Implementation::InvalidateCachedExtensions() {
cached_extension_string_ = nullptr;
cached_extensions_.clear();
}
void GLES2Implementation::Viewport(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glViewport(" << x << ", " << y
<< ", " << width << ", " << height << ")");
if (width < 0 || height < 0) {
SetGLError(GL_INVALID_VALUE, "glViewport", "negative width/height");
return;
}
state_.SetViewport(x, y, width, height);
helper_->Viewport(x, y, width, height);
CheckGLError();
}
void GLES2Implementation::IssueBeginQuery(GLenum target,
GLuint id,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) {
helper_->BeginQueryEXT(target, id, sync_data_shm_id, sync_data_shm_offset);
}
void GLES2Implementation::IssueEndQuery(GLenum target, GLuint submit_count) {
helper_->EndQueryEXT(target, submit_count);
}
void GLES2Implementation::IssueQueryCounter(GLuint id,
GLenum target,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset,
GLuint submit_count) {
helper_->QueryCounterEXT(id, target, sync_data_shm_id, sync_data_shm_offset,
submit_count);
}
void GLES2Implementation::IssueSetDisjointValueSync(
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) {
helper_->SetDisjointValueSyncCHROMIUM(sync_data_shm_id, sync_data_shm_offset);
}
GLenum GLES2Implementation::GetClientSideGLError() {
if (error_bits_ == 0) {
return GL_NO_ERROR;
}
GLenum error = GL_NO_ERROR;
for (uint32_t mask = 1; mask != 0; mask = mask << 1) {
if ((error_bits_ & mask) != 0) {
error = GLES2Util::GLErrorBitToGLError(mask);
break;
}
}
error_bits_ &= ~GLES2Util::GLErrorToErrorBit(error);
return error;
}
CommandBufferHelper* GLES2Implementation::cmd_buffer_helper() {
return helper_;
}
CommandBuffer* GLES2Implementation::command_buffer() const {
return helper_->command_buffer();
}
void GLES2Implementation::SetActiveURLCHROMIUM(const char* url) {
DCHECK(url);
GPU_CLIENT_SINGLE_THREAD_CHECK();
GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glSetActiveURLCHROMIUM(" << url);
if (last_active_url_ == url)
return;
last_active_url_ = url;
static constexpr uint32_t kMaxStrLen = 1024;
size_t len = strlen(url);
if (len == 0)
return;
SetBucketContents(kResultBucketId, url,
base::CheckMin(len, kMaxStrLen).ValueOrDie());
helper_->SetActiveURLCHROMIUM(kResultBucketId);
helper_->SetBucketSize(kResultBucketId, 0);
}
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/gles2_implementation_impl_autogen.h"
} // namespace gles2
} // namespace gpu
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