1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913
|
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
#include <stddef.h>
#include <stdint.h>
#include <array>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/compiler_specific.h"
#include "base/containers/heap_array.h"
#include "base/containers/queue.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/trace_event/memory_dump_provider.h"
#include "gpu/command_buffer/client/buffer_tracker.h"
#include "gpu/command_buffer/client/client_context_state.h"
#include "gpu/command_buffer/client/client_transfer_cache.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_impl_export.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/gpu_control_client.h"
#include "gpu/command_buffer/client/implementation_base.h"
#include "gpu/command_buffer/client/logging.h"
#include "gpu/command_buffer/client/mapped_memory.h"
#include "gpu/command_buffer/client/query_tracker.h"
#include "gpu/command_buffer/client/readback_buffer_shadow_tracker.h"
#include "gpu/command_buffer/client/ref_counted.h"
#include "gpu/command_buffer/client/share_group.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/common/debug_marker_manager.h"
namespace gpu {
class IdAllocator;
namespace gles2 {
class GLES2CmdHelper;
class VertexArrayObjectManager;
class ReadbackBufferShadowTracker;
namespace internal {
struct TextureUnit {
TextureUnit() = default;
// texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
GLuint bound_texture_2d = 0;
// texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
// glBindTexture
GLuint bound_texture_cube_map = 0;
// texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
// glBindTexture
GLuint bound_texture_external_oes = 0;
// texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with
// glBindTexture
GLuint bound_texture_rectangle_arb = 0;
};
} // namespace internal
// This class emulates GLES2 over command buffers. It can be used by a client
// program so that the program does not need deal with shared memory and command
// buffer management. See gl2_lib.h. Note that there is a performance gain to
// be had by changing your code to use command buffers directly by using the
// GLES2CmdHelper but that entails changing your code to use and deal with
// shared memory and synchronization issues.
class GLES2_IMPL_EXPORT GLES2Implementation : public GLES2Interface,
public ImplementationBase,
public QueryTrackerClient {
public:
// Stores GL state that never changes.
struct GLES2_IMPL_EXPORT GLStaticState {
GLStaticState();
~GLStaticState();
typedef std::pair<GLenum, GLenum> ShaderPrecisionKey;
typedef std::map<ShaderPrecisionKey,
cmds::GetShaderPrecisionFormat::Result>
ShaderPrecisionMap;
ShaderPrecisionMap shader_precisions;
};
// GL names for the buffers used to emulate client side buffers.
static const GLuint kClientSideArrayId = 0xFEDCBA98u;
static const GLuint kClientSideElementArrayId = 0xFEDCBA99u;
GLES2Implementation(GLES2CmdHelper* helper,
scoped_refptr<ShareGroup> share_group,
TransferBufferInterface* transfer_buffer,
bool bind_generates_resource,
bool lose_context_when_out_of_memory,
bool support_client_side_arrays,
GpuControl* gpu_control);
GLES2Implementation(const GLES2Implementation&) = delete;
GLES2Implementation& operator=(const GLES2Implementation&) = delete;
~GLES2Implementation() override;
gpu::ContextResult Initialize(const SharedMemoryLimits& limits);
// The GLES2CmdHelper being used by this GLES2Implementation. You can use
// this to issue cmds at a lower level for certain kinds of optimization.
GLES2CmdHelper* helper() const;
// GLES2Interface implementation
void FreeSharedMemory(void*) override;
GLboolean DidGpuSwitch(gl::GpuPreference* active_gpu) final;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/gles2_implementation_autogen.h"
// ContextSupport implementation.
void SetAggressivelyFreeResources(bool aggressively_free_resources) override;
uint64_t ShareGroupTracingGUID() const override;
void SetErrorMessageCallback(
base::RepeatingCallback<void(const char*, int32_t)> callback) override;
bool ThreadSafeShallowLockDiscardableTexture(uint32_t texture_id) override;
void CompleteLockDiscardableTexureOnContextThread(
uint32_t texture_id) override;
bool ThreadsafeDiscardableTextureIsDeletedForTracing(
uint32_t texture_id) override;
void* MapTransferCacheEntry(uint32_t serialized_size) override;
void UnmapAndCreateTransferCacheEntry(uint32_t type, uint32_t id) override;
bool ThreadsafeLockTransferCacheEntry(uint32_t type, uint32_t id) override;
void UnlockTransferCacheEntries(
const std::vector<std::pair<uint32_t, uint32_t>>& entries) override;
void DeleteTransferCacheEntry(uint32_t type, uint32_t id) override;
unsigned int GetTransferBufferFreeSize() const override;
bool IsJpegDecodeAccelerationSupported() const override;
bool IsWebPDecodeAccelerationSupported() const override;
bool CanDecodeWithHardwareAcceleration(
const cc::ImageHeaderMetadata* image_metadata) const override;
// InterfaceBase implementation.
void GenSyncTokenCHROMIUM(GLbyte* sync_token) override;
void GenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token) override;
void VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) override;
void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override;
void ShallowFlushCHROMIUM() override;
void GetProgramInfoCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
GLint GetAttribLocationHelper(GLuint program, const char* name);
GLint GetUniformLocationHelper(GLuint program, const char* name);
GLint GetFragDataIndexEXTHelper(GLuint program, const char* name);
GLint GetFragDataLocationHelper(GLuint program, const char* name);
// Writes the result bucket into a buffer pointed by name and of maximum size
// buffsize. If length is !null, it receives the number of characters written
// (excluding the final \0). This is a helper function for GetActive*Helper
// functions that return names.
void GetResultNameHelper(GLsizei bufsize, GLsizei* length, char* name);
bool GetActiveAttribHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
bool GetActiveUniformHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
void GetUniformBlocksCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
void GetUniformsES3CHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
GLuint GetUniformBlockIndexHelper(GLuint program, const char* name);
bool GetActiveUniformBlockNameHelper(
GLuint program, GLuint index, GLsizei bufsize,
GLsizei* length, char* name);
bool GetActiveUniformBlockivHelper(
GLuint program, GLuint index, GLenum pname, GLint* params);
void GetTransformFeedbackVaryingsCHROMIUMHelper(GLuint program,
std::vector<int8_t>* result);
bool GetTransformFeedbackVaryingHelper(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
GLint* size, GLenum* type, char* name);
bool GetUniformIndicesHelper(
GLuint program, GLsizei count, const char* const* names, GLuint* indices);
bool GetActiveUniformsivHelper(
GLuint program, GLsizei count, const GLuint* indices,
GLenum pname, GLint* params);
bool GetSyncivHelper(
GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length,
GLint* values);
bool GetQueryObjectValueHelper(
const char* function_name, GLuint id, GLenum pname, GLuint64* params);
bool GetProgramInterfaceivHelper(
GLuint program, GLenum program_interface, GLenum pname, GLint* params);
GLuint GetProgramResourceIndexHelper(
GLuint program, GLenum program_interface, const char* name);
bool GetProgramResourceNameHelper(
GLuint program, GLenum program_interface, GLuint index, GLsizei bufsize,
GLsizei* length, char* name);
bool GetProgramResourceivHelper(
GLuint program, GLenum program_interface, GLuint index,
GLsizei prop_count, const GLenum* props, GLsizei bufsize, GLsizei* length,
GLint* params);
GLint GetProgramResourceLocationHelper(
GLuint program, GLenum program_interface, const char* name);
const GLCapabilities& gl_capabilities() const { return gl_capabilities_; }
const scoped_refptr<ShareGroup>& share_group() const { return share_group_; }
GpuControl* gpu_control() {
return gpu_control_;
}
ShareGroupContextData* share_group_context_data() {
return &share_group_context_data_;
}
// QueryTrackerClient implementation.
void IssueBeginQuery(GLenum target,
GLuint id,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) override;
void IssueEndQuery(GLenum target, GLuint submit_count) override;
void IssueQueryCounter(GLuint id,
GLenum target,
uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset,
GLuint submit_count) override;
void IssueSetDisjointValueSync(uint32_t sync_data_shm_id,
uint32_t sync_data_shm_offset) override;
GLenum GetClientSideGLError() override;
CommandBufferHelper* cmd_buffer_helper() override;
void SetGLError(GLenum error,
const char* function_name,
const char* msg) override;
CommandBuffer* command_buffer() const;
private:
friend class GLES2ImplementationTest;
friend class VertexArrayObjectManager;
friend class QueryTracker;
using IdNamespaces = id_namespaces::IdNamespaces;
// Used to track whether an extension is available
enum ExtensionStatus {
kAvailableExtensionStatus,
kUnavailableExtensionStatus,
kUnknownExtensionStatus
};
enum Dimension {
k2D,
k3D,
};
// Base class for mapped resources.
struct MappedResource {
MappedResource(GLenum _access, int _shm_id, void* mem, unsigned int offset)
: access(_access),
shm_id(_shm_id),
shm_memory(mem),
shm_offset(offset) {}
// access mode. Currently only GL_WRITE_ONLY is valid
GLenum access;
// Shared memory ID for buffer.
int shm_id;
// Address of shared memory
raw_ptr<void> shm_memory;
// Offset of shared memory
unsigned int shm_offset;
};
// Used to track mapped textures.
struct MappedTexture : public MappedResource {
MappedTexture(
GLenum access,
int shm_id,
void* shm_mem,
unsigned int shm_offset,
GLenum _target,
GLint _level,
GLint _xoffset,
GLint _yoffset,
GLsizei _width,
GLsizei _height,
GLenum _format,
GLenum _type)
: MappedResource(access, shm_id, shm_mem, shm_offset),
target(_target),
level(_level),
xoffset(_xoffset),
yoffset(_yoffset),
width(_width),
height(_height),
format(_format),
type(_type) {
}
// These match the arguments to TexSubImage2D.
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
};
// Used to track mapped buffers.
struct MappedBuffer : public MappedResource {
MappedBuffer(
GLenum access,
int shm_id,
void* shm_mem,
unsigned int shm_offset,
GLenum _target,
GLintptr _offset,
GLsizeiptr _size)
: MappedResource(access, shm_id, shm_mem, shm_offset),
target(_target),
offset(_offset),
size(_size) {
}
// These match the arguments to BufferSubData.
GLenum target;
GLintptr offset;
GLsizeiptr size;
};
// Prevents problematic reentrancy during error callbacks.
class DeferErrorCallbacks {
STACK_ALLOCATED();
public:
explicit DeferErrorCallbacks(GLES2Implementation* gles2_implementation);
~DeferErrorCallbacks();
private:
// not using raw_ptr<> here for performance reasons. A CHECK() in
// ~GLES2Implementation() assures lifetime invariants instead.
GLES2Implementation& gles2_implementation_;
};
struct DeferredErrorCallback {
// This takes std::string by value and uses std::move in the
// implementation, allowing the compiler to achieve zero copies
// when passing in a temporary.
DeferredErrorCallback(std::string message, int32_t id);
std::string message;
int32_t id = 0;
};
// Checks for single threaded access.
class SingleThreadChecker {
public:
explicit SingleThreadChecker(GLES2Implementation* gles2_implementation);
~SingleThreadChecker();
private:
raw_ptr<GLES2Implementation> gles2_implementation_;
};
// ImplementationBase implementation.
void IssueShallowFlush() override;
// GpuControlClient implementation.
void OnGpuControlLostContext() final;
void OnGpuControlLostContextMaybeReentrant() final;
void OnGpuControlErrorMessage(const char* message, int32_t id) final;
void OnGpuSwitched(gl::GpuPreference active_gpu_heuristic) final;
void OnGpuControlReturnData(base::span<const uint8_t> data) final;
void SendErrorMessage(std::string message, int32_t id);
void CallDeferredErrorCallbacks();
bool IsChromiumFramebufferMultisampleAvailable();
bool IsExtensionAvailableHelper(
const char* extension, ExtensionStatus* status);
// Gets the GLError through our wrapper.
GLenum GetGLError();
// Sets our wrapper for the GLError.
void SetGLErrorInvalidEnum(
const char* function_name, GLenum value, const char* label);
// Returns the last error and clears it. Useful for debugging.
const std::string& GetLastError() {
return last_error_;
}
void AllocateShadowCopiesForReadback();
static void BufferShadowWrittenCallback(
const ReadbackBufferShadowTracker::BufferList& buffers,
uint64_t serial);
// Returns true if id is reserved.
bool IsBufferReservedId(GLuint id);
bool IsFramebufferReservedId(GLuint id) { return false; }
bool IsRenderbufferReservedId(GLuint id) { return false; }
bool IsTextureReservedId(GLuint id) { return false; }
bool IsVertexArrayReservedId(GLuint id) { return false; }
bool IsProgramReservedId(GLuint id) { return false; }
bool IsSamplerReservedId(GLuint id) { return false; }
bool IsTransformFeedbackReservedId(GLuint id) { return false; }
bool UpdateIndexedBufferState(GLenum target,
GLuint index,
GLuint buffer_id,
const char* function_name);
void BindBufferHelper(GLenum target, GLuint buffer);
void BindBufferBaseHelper(GLenum target, GLuint index, GLuint buffer);
void BindBufferRangeHelper(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size);
void BindFramebufferHelper(GLenum target, GLuint framebuffer);
void BindRenderbufferHelper(GLenum target, GLuint renderbuffer);
void BindSamplerHelper(GLuint unit, GLuint sampler);
void BindTextureHelper(GLenum target, GLuint texture);
void BindTransformFeedbackHelper(GLenum target, GLuint transformfeedback);
void BindVertexArrayOESHelper(GLuint array);
void UseProgramHelper(GLuint program);
void BindBufferStub(GLenum target, GLuint buffer);
void BindBufferBaseStub(GLenum target, GLuint index, GLuint buffer);
void BindBufferRangeStub(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size);
void BindRenderbufferStub(GLenum target, GLuint renderbuffer);
void BindTextureStub(GLenum target, GLuint texture);
void GenBuffersHelper(GLsizei n, const GLuint* buffers);
void GenFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
void GenRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
void GenTexturesHelper(GLsizei n, const GLuint* textures);
void GenVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
void GenQueriesEXTHelper(GLsizei n, const GLuint* queries);
void GenSamplersHelper(GLsizei n, const GLuint* samplers);
void GenTransformFeedbacksHelper(GLsizei n, const GLuint* transformfeedbacks);
void DeleteBuffersHelper(GLsizei n, const GLuint* buffers);
void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
void DeleteTexturesHelper(GLsizei n, const GLuint* textures);
void UnbindTexturesHelper(GLsizei n, const GLuint* textures);
bool DeleteProgramHelper(GLuint program);
bool DeleteShaderHelper(GLuint shader);
void DeleteQueriesEXTHelper(GLsizei n, const GLuint* queries);
void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
void DeleteSamplersHelper(GLsizei n, const GLuint* samplers);
void DeleteTransformFeedbacksHelper(
GLsizei n, const GLuint* transformfeedbacks);
void DeleteSyncHelper(GLsync sync);
void DeleteBuffersStub(GLsizei n, const GLuint* buffers);
void DeleteRenderbuffersStub(GLsizei n, const GLuint* renderbuffers);
void DeleteTexturesStub(GLsizei n, const GLuint* textures);
void DeleteProgramStub(GLsizei n, const GLuint* programs);
void DeleteShaderStub(GLsizei n, const GLuint* shaders);
void DeleteSamplersStub(GLsizei n, const GLuint* samplers);
void DeleteSyncStub(GLsizei n, const GLuint* syncs);
void DestroyGpuFenceCHROMIUMHelper(GLuint client_id);
void BufferDataHelper(
GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BufferSubDataHelper(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void BufferSubDataHelperImpl(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data,
ScopedTransferBufferPtr* buffer);
void MultiDrawArraysWEBGLHelper(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
GLsizei drawcount);
void MultiDrawArraysInstancedWEBGLHelper(GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instanceCounts,
GLsizei drawcount);
void MultiDrawArraysInstancedBaseInstanceWEBGLHelper(
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* instanceCounts,
const GLuint* baseInstances,
GLsizei drawcount);
void MultiDrawElementsWEBGLHelper(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
GLsizei drawcount);
void MultiDrawElementsInstancedWEBGLHelper(GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instanceCounts,
GLsizei drawcount);
void MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGLHelper(
GLenum mode,
const GLsizei* counts,
GLenum type,
const GLsizei* offsets,
const GLsizei* instanceCounts,
const GLint* baseVertices,
const GLuint* baseInstances,
GLsizei drawcount);
// Helper for GetVertexAttrib
bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32_t* param);
GLuint GetMaxValueInBufferCHROMIUMHelper(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset);
void WaitAllAsyncTexImage2DCHROMIUMHelper();
void RestoreElementAndArrayBuffers(bool restore);
void RestoreArrayBuffer(bool restrore);
// The pixels pointer should already account for unpack skip
// images/rows/pixels.
void TexSubImage2DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size);
void TexSubImage3DImpl(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
uint32_t unpadded_row_size,
const void* pixels,
uint32_t pixels_padded_row_size,
GLboolean internal,
ScopedTransferBufferPtr* buffer,
uint32_t buffer_padded_row_size);
// Helpers for query functions.
bool GetHelper(GLenum pname, GLint* params);
GLuint GetBoundBufferHelper(GLenum target);
bool GetBooleanvHelper(GLenum pname, GLboolean* params);
bool GetBooleani_vHelper(GLenum pname, GLuint index, GLboolean* data);
bool GetBufferParameteri64vHelper(
GLenum target, GLenum pname, GLint64* params);
bool GetBufferParameterivHelper(GLenum target, GLenum pname, GLint* params);
bool GetFloatvHelper(GLenum pname, GLfloat* params);
bool GetFramebufferAttachmentParameterivHelper(
GLenum target, GLenum attachment, GLenum pname, GLint* params);
bool GetFramebufferPixelLocalStorageParameterfvANGLEHelper(GLint plane,
GLenum pname,
GLfloat* params);
bool GetFramebufferPixelLocalStorageParameterivANGLEHelper(GLint plane,
GLenum pname,
GLint* params);
bool GetInteger64vHelper(GLenum pname, GLint64* params);
bool GetIntegervHelper(GLenum pname, GLint* params);
bool GetIntegeri_vHelper(GLenum pname, GLuint index, GLint* data);
bool GetInteger64i_vHelper(GLenum pname, GLuint index, GLint64* data);
bool GetInternalformativHelper(
GLenum target, GLenum format, GLenum pname, GLsizei bufSize,
GLint* params);
bool GetProgramivHelper(GLuint program, GLenum pname, GLint* params);
bool GetSamplerParameterfvHelper(
GLuint sampler, GLenum pname, GLfloat* params);
bool GetSamplerParameterivHelper(
GLuint sampler, GLenum pname, GLint* params);
bool GetRenderbufferParameterivHelper(
GLenum target, GLenum pname, GLint* params);
bool GetShaderivHelper(GLuint shader, GLenum pname, GLint* params);
bool GetTexParameterfvHelper(GLenum target, GLenum pname, GLfloat* params);
bool GetTexParameterivHelper(GLenum target, GLenum pname, GLint* params);
const GLubyte* GetStringHelper(GLenum name);
bool IsExtensionAvailable(const char* ext);
// Caches certain capabilties state. Return true if cached.
bool SetCapabilityState(GLenum cap, bool enabled);
IdHandlerInterface* GetIdHandler(SharedIdNamespaces id_namespace) const;
RangeIdHandlerInterface* GetRangeIdHandler(int id_namespace) const;
// IdAllocators for objects that can't be shared among contexts.
IdAllocator* GetIdAllocator(IdNamespaces id_namespace) const;
void FinishHelper();
void FlushHelper();
void RunIfContextNotLost(base::OnceClosure callback);
// Validate if an offset is valid, i.e., non-negative and fit into 32-bit.
// If not, generate an approriate error, and return false.
bool ValidateOffset(const char* func, GLintptr offset);
// Validate if a size is valid, i.e., non-negative and fit into 32-bit.
// If not, generate an approriate error, and return false.
bool ValidateSize(const char* func, GLsizeiptr offset);
// Remove the transfer buffer from the buffer tracker. For buffers used
// asynchronously the memory is free:ed if the upload has completed. For
// other buffers, the memory is either free:ed immediately or free:ed pending
// a token.
void RemoveTransferBuffer(BufferTracker::Buffer* buffer);
bool GetBoundPixelTransferBuffer(
GLenum target, const char* function_name, GLuint* buffer_id);
BufferTracker::Buffer* GetBoundPixelTransferBufferIfValid(
GLuint buffer_id,
const char* function_name, GLuint offset, GLsizei size);
void OnBufferWrite(GLenum target);
// Pack 2D arrays of char into a bucket.
// Helper function for ShaderSource(), TransformFeedbackVaryings(), etc.
bool PackStringsToBucket(GLsizei count,
const char* const* str,
const GLint* length,
const char* func_name);
const std::string& GetLogPrefix() const;
// Set to 1 to have the client fail when a GL error is generated.
// This helps find bugs in the renderer since the debugger stops on the error.
#if DCHECK_IS_ON()
#if 0
#define GL_CLIENT_FAIL_GL_ERRORS
#endif
#endif
#if defined(GL_CLIENT_FAIL_GL_ERRORS)
void CheckGLError();
void FailGLError(GLenum error);
#else
void CheckGLError() { }
void FailGLError(GLenum /* error */) { }
#endif
void RemoveMappedBufferRangeByTarget(GLenum target);
void RemoveMappedBufferRangeById(GLuint buffer);
void ClearMappedBufferRangeMap();
void ClearMappedBufferMap();
void ClearMappedTextureMap();
void DrawElementsImpl(GLenum mode, GLsizei count, GLenum type,
const void* indices, const char* func_name);
void UpdateCachedExtensionsIfNeeded();
void InvalidateCachedExtensions();
PixelStoreParams GetUnpackParameters(Dimension dimension);
GLES2Util util_;
raw_ptr<GLES2CmdHelper> helper_;
std::string last_error_;
DebugMarkerManager debug_marker_manager_;
std::string this_in_hex_;
ExtensionStatus chromium_framebuffer_multisample_;
GLStaticState static_state_;
ClientContextState state_;
// GLES specific capabilities.
GLCapabilities gl_capabilities_;
// pack alignment as last set by glPixelStorei
GLint pack_alignment_;
// pack row length as last set by glPixelStorei
GLint pack_row_length_;
// pack skip pixels as last set by glPixelStorei
GLint pack_skip_pixels_;
// pack skip rows as last set by glPixelStorei
GLint pack_skip_rows_;
// unpack alignment as last set by glPixelStorei
GLint unpack_alignment_;
// unpack row length as last set by glPixelStorei
GLint unpack_row_length_;
// unpack image height as last set by glPixelStorei
GLint unpack_image_height_;
// unpack skip rows as last set by glPixelStorei
GLint unpack_skip_rows_;
// unpack skip pixels as last set by glPixelStorei
GLint unpack_skip_pixels_;
// unpack skip images as last set by glPixelStorei
GLint unpack_skip_images_;
base::HeapArray<internal::TextureUnit> texture_units_;
// 0 to gl_state_.max_combined_texture_image_units.
GLuint active_texture_unit_;
GLuint bound_framebuffer_;
GLuint bound_read_framebuffer_;
GLuint bound_renderbuffer_;
// The program in use by glUseProgram
GLuint current_program_;
GLuint bound_array_buffer_;
GLuint bound_atomic_counter_buffer_;
GLuint bound_copy_read_buffer_;
GLuint bound_copy_write_buffer_;
GLuint bound_dispatch_indirect_buffer_;
GLuint bound_draw_indirect_buffer_;
GLuint bound_pixel_pack_buffer_;
GLuint bound_pixel_unpack_buffer_;
GLuint bound_shader_storage_buffer_;
GLuint bound_transform_feedback_buffer_;
GLuint bound_uniform_buffer_;
// We don't cache the currently bound transform feedback buffer, because
// it is part of the current transform feedback object. Caching the transform
// feedback object state correctly requires predicting if a call to
// glBeginTransformFeedback will succeed or fail, which in turn requires
// caching a whole bunch of other states such as the transform feedback
// varyings of the current program.
// The currently bound pixel transfer buffers.
GLuint bound_pixel_pack_transfer_buffer_id_;
GLuint bound_pixel_unpack_transfer_buffer_id_;
// Client side management for vertex array objects. Needed to correctly
// track client side arrays.
std::unique_ptr<VertexArrayObjectManager> vertex_array_object_manager_;
GLuint reserved_ids_[2];
// Current GL error bits.
uint32_t error_bits_;
LogSettings log_settings_;
// When true, the context is lost when a GL_OUT_OF_MEMORY error occurs.
const bool lose_context_when_out_of_memory_;
// Whether or not to support client side arrays.
const bool support_client_side_arrays_;
// Used to check for single threaded access.
int use_count_;
// Changed every time a flush or finish occurs.
uint32_t flush_id_;
// Avoid recycling of client-allocated GpuFence IDs by saving the
// last-allocated one and requesting the next one to be higher than that.
// This will wrap around as needed, but the space should be plenty big enough
// to avoid collisions.
uint32_t last_gpu_fence_id_ = 0;
// Maximum amount of extra memory from the mapped memory pool to use when
// needing to transfer something exceeding the default transfer buffer.
uint32_t max_extra_transfer_buffer_size_;
// Set of strings returned from glGetString. We need to cache these because
// the pointer passed back to the client has to remain valid for eternity.
std::set<std::string> gl_strings_;
typedef std::map<const void*, MappedBuffer> MappedBufferMap;
MappedBufferMap mapped_buffers_;
// TODO(zmo): Consolidate |mapped_buffers_| and |mapped_buffer_range_map_|.
typedef std::unordered_map<GLuint, MappedBuffer> MappedBufferRangeMap;
MappedBufferRangeMap mapped_buffer_range_map_;
typedef std::map<const void*, MappedTexture> MappedTextureMap;
MappedTextureMap mapped_textures_;
scoped_refptr<ShareGroup> share_group_;
ShareGroupContextData share_group_context_data_;
std::array<std::unique_ptr<IdAllocator>,
static_cast<int>(IdNamespaces::kNumIdNamespaces)>
id_allocators_;
std::unique_ptr<BufferTracker> buffer_tracker_;
std::unique_ptr<ReadbackBufferShadowTracker> readback_buffer_shadow_tracker_;
std::optional<ScopedMappedMemoryPtr> font_mapped_buffer_;
std::optional<ScopedTransferBufferPtr> raster_mapped_buffer_;
base::RepeatingCallback<void(const char*, int32_t)> error_message_callback_;
bool deferring_error_callbacks_ = false;
std::deque<DeferredErrorCallback> deferred_error_callbacks_;
int current_trace_stack_;
// Flag to indicate whether the implementation can retain resources, or
// whether it should aggressively free them.
bool aggressively_free_resources_;
// Result of last GetString(GL_EXTENSIONS), used to keep
// GetString(GL_EXTENSIONS), GetStringi(GL_EXTENSIONS, index) and
// GetIntegerv(GL_NUM_EXTENSIONS) in sync. This points to gl_strings, valid
// forever.
const char* cached_extension_string_;
// Populated if cached_extension_string_ != nullptr. These point to
// gl_strings, valid forever.
std::vector<const char*> cached_extensions_;
std::string last_active_url_;
bool gpu_switched_ = false;
gl::GpuPreference active_gpu_heuristic_ = gl::GpuPreference::kDefault;
base::WeakPtrFactory<GLES2Implementation> weak_ptr_factory_{this};
};
inline bool GLES2Implementation::GetBufferParameteri64vHelper(
GLenum /* target */, GLenum /* pname */, GLint64* /* params */) {
return false;
}
inline bool GLES2Implementation::GetBufferParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
GLint* /* params */) {
return false;
}
inline bool
GLES2Implementation::GetFramebufferPixelLocalStorageParameterfvANGLEHelper(
GLint /* plane */,
GLenum /* pname */,
GLfloat* /* params */) {
return false;
}
inline bool
GLES2Implementation::GetFramebufferPixelLocalStorageParameterivANGLEHelper(
GLint /* plane */,
GLenum /* pname */,
GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetRenderbufferParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetShaderivHelper(
GLuint /* shader */, GLenum /* pname */, GLint* /* params */) {
return false;
}
inline bool GLES2Implementation::GetTexParameterfvHelper(
GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) {
return false;
}
inline bool GLES2Implementation::GetTexParameterivHelper(
GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
return false;
}
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
|