1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213
|
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains the implementation of the RingBuffer class.
#include "gpu/command_buffer/client/ring_buffer.h"
#include <stdint.h>
#include <algorithm>
#include <ostream>
#include "base/check_op.h"
#include "base/notreached.h"
#include "base/numerics/safe_conversions.h"
#include "gpu/command_buffer/client/cmd_buffer_helper.h"
namespace gpu {
RingBuffer::RingBuffer(scoped_refptr<gpu::Buffer> buffer,
uint32_t alignment,
Offset base_offset,
CommandBufferHelper* helper)
: helper_(helper),
buffer_(buffer),
base_offset_(base_offset),
size_(buffer->size() - base_offset),
alignment_(alignment),
base_(static_cast<int8_t*>(buffer->memory())) {}
RingBuffer::~RingBuffer() {
DCHECK_EQ(num_used_blocks_, 0u);
for (const auto& block : blocks_)
DCHECK(block.state != IN_USE);
}
void RingBuffer::FreeOldestBlock() {
DCHECK(!blocks_.empty()) << "no free blocks";
Block& block = blocks_.front();
DCHECK(block.state != IN_USE)
<< "attempt to allocate more than maximum memory";
if (block.state == FREE_PENDING_TOKEN) {
helper_->WaitForToken(block.token);
}
in_use_offset_ += block.size;
if (in_use_offset_ == size_) {
in_use_offset_ = 0;
}
// If they match then the entire buffer is free.
if (in_use_offset_ == free_offset_) {
in_use_offset_ = 0;
free_offset_ = 0;
}
blocks_.pop_front();
}
void* RingBuffer::Alloc(uint32_t size) {
DCHECK_LE(size, size_) << "attempt to allocate more than maximum memory";
// Similarly to malloc, an allocation of 0 allocates at least 1 byte, to
// return different pointers every time.
if (size == 0) size = 1;
// Allocate rounded to alignment size so that the offsets are always
// memory-aligned.
size = RoundToAlignment(size);
DCHECK_LE(size, size_)
<< "attempt to allocate more than maximum memory after rounding";
// Wait until there is enough room.
while (size > GetLargestFreeSizeNoWaitingInternal()) {
FreeOldestBlock();
}
if (size + free_offset_ > size_) {
// Add padding to fill space before wrapping around
blocks_.push_back(Block(free_offset_, size_ - free_offset_, PADDING));
free_offset_ = 0;
}
Offset offset = free_offset_;
blocks_.push_back(Block(offset, size, IN_USE));
num_used_blocks_++;
free_offset_ += size;
if (free_offset_ == size_) {
free_offset_ = 0;
}
return GetPointer(offset + base_offset_);
}
void RingBuffer::FreePendingToken(void* pointer, uint32_t token) {
Offset offset = GetOffset(pointer);
offset -= base_offset_;
DCHECK(!blocks_.empty()) << "no allocations to free";
for (Container::reverse_iterator it = blocks_.rbegin();
it != blocks_.rend();
++it) {
Block& block = *it;
if (block.offset == offset) {
DCHECK(block.state == IN_USE)
<< "block that corresponds to offset already freed";
block.token = token;
block.state = FREE_PENDING_TOKEN;
num_used_blocks_--;
return;
}
}
NOTREACHED() << "attempt to free non-existant block";
}
void RingBuffer::DiscardBlock(void* pointer) {
Offset offset = GetOffset(pointer);
offset -= base_offset_;
DCHECK(!blocks_.empty()) << "no allocations to discard";
for (Container::reverse_iterator it = blocks_.rbegin();
it != blocks_.rend();
++it) {
Block& block = *it;
if (block.offset == offset) {
DCHECK(block.state != PADDING)
<< "block that corresponds to offset already discarded";
if (block.state == IN_USE)
num_used_blocks_--;
block.state = PADDING;
// Remove block if it were in the back along with any extra padding.
while (!blocks_.empty() && blocks_.back().state == PADDING) {
free_offset_= blocks_.back().offset;
blocks_.pop_back();
}
// Remove blocks if it were in the front along with extra padding.
while (!blocks_.empty() && blocks_.front().state == PADDING) {
blocks_.pop_front();
if (blocks_.empty())
break;
in_use_offset_ = blocks_.front().offset;
}
// In the special case when there are no blocks, we should be reset it.
if (blocks_.empty()) {
in_use_offset_ = 0;
free_offset_ = 0;
}
return;
}
}
NOTREACHED() << "attempt to discard non-existant block";
}
uint32_t RingBuffer::GetLargestFreeSizeNoWaiting() {
uint32_t size = GetLargestFreeSizeNoWaitingInternal();
DCHECK_EQ(size, RoundToAlignment(size));
return size;
}
uint32_t RingBuffer::GetLargestFreeSizeNoWaitingInternal() {
while (!blocks_.empty()) {
Block& block = blocks_.front();
if (!helper_->HasTokenPassed(block.token) || block.state == IN_USE) break;
FreeOldestBlock();
}
if (free_offset_ == in_use_offset_) {
if (blocks_.empty()) {
// The entire buffer is free.
DCHECK_EQ(free_offset_, 0u);
return size_;
} else {
// The entire buffer is in use.
return 0;
}
} else if (free_offset_ > in_use_offset_) {
// It's free from free_offset_ to size_ and from 0 to in_use_offset_
return std::max(size_ - free_offset_, in_use_offset_);
} else {
// It's free from free_offset_ -> in_use_offset_;
return in_use_offset_ - free_offset_;
}
}
uint32_t RingBuffer::GetTotalFreeSizeNoWaiting() {
uint32_t largest_free_size = GetLargestFreeSizeNoWaitingInternal();
if (free_offset_ > in_use_offset_) {
// It's free from free_offset_ to size_ and from 0 to in_use_offset_.
return size_ - free_offset_ + in_use_offset_;
} else {
return largest_free_size;
}
}
void RingBuffer::ShrinkLastBlock(uint32_t new_size) {
if (blocks_.empty())
return;
auto& block = blocks_.back();
DCHECK_LT(new_size, block.size);
DCHECK_EQ(block.state, IN_USE);
// Can't shrink to size 0, see comments in Alloc.
new_size = std::max(new_size, 1u);
// Allocate rounded to alignment size so that the offsets are always
// memory-aligned.
new_size = RoundToAlignment(new_size);
if (new_size == block.size)
return;
free_offset_ = block.offset + new_size;
block.size = new_size;
}
} // namespace gpu
|