1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291
|
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#include <stddef.h>
#include <stdint.h>
#include <limits>
#include <string>
#include "base/check.h"
#include "base/numerics/safe_math.h"
#include "gpu/command_buffer/common/gles2_utils_export.h"
namespace gpu {
namespace gles2 {
// A 32-bit and 64-bit compatible way of converting a pointer to a
// 32-bit usigned integer, suitable to be stored in a GLuint.
inline uint32_t ToGLuint(const void* ptr) {
return static_cast<uint32_t>(reinterpret_cast<size_t>(ptr));
}
// Returns the address of the first byte after a struct.
template <typename T>
const volatile void* AddressAfterStruct(const volatile T& pod) {
return reinterpret_cast<const volatile uint8_t*>(&pod) + sizeof(pod);
}
// Returns the address of the frst byte after the struct or nullptr if size >
// immediate_data_size.
template <typename RETURN_TYPE, typename COMMAND_TYPE>
RETURN_TYPE GetImmediateDataAs(const volatile COMMAND_TYPE& pod,
uint32_t size,
uint32_t immediate_data_size) {
return (size <= immediate_data_size)
? static_cast<RETURN_TYPE>(
const_cast<volatile void*>(AddressAfterStruct(pod)))
: nullptr;
}
struct GLES2_UTILS_EXPORT PixelStoreParams {
PixelStoreParams()
: alignment(4),
row_length(0),
image_height(0),
skip_pixels(0),
skip_rows(0),
skip_images(0) {
}
int32_t alignment;
int32_t row_length;
int32_t image_height;
int32_t skip_pixels;
int32_t skip_rows;
int32_t skip_images;
};
// Utilties for GLES2 support.
class GLES2_UTILS_EXPORT GLES2Util {
public:
static const int kNumFaces = 6;
// Bits returned by GetChannelsForFormat
enum ChannelBits {
kRed = 0x1,
kGreen = 0x2,
kBlue = 0x4,
kAlpha = 0x8,
kDepth = 0x10000,
kStencil = 0x20000,
kRGB = kRed | kGreen | kBlue,
kRGBA = kRGB | kAlpha
};
struct EnumToString {
uint32_t value;
const char* name;
};
GLES2Util()
: num_compressed_texture_formats_(0),
num_shader_binary_formats_(0) {
}
int num_compressed_texture_formats() const {
return num_compressed_texture_formats_;
}
void set_num_compressed_texture_formats(int num_compressed_texture_formats) {
num_compressed_texture_formats_ = num_compressed_texture_formats;
}
int num_shader_binary_formats() const {
return num_shader_binary_formats_;
}
void set_num_shader_binary_formats(int num_shader_binary_formats) {
num_shader_binary_formats_ = num_shader_binary_formats;
}
// Gets the number of values a particular id will return when a glGet
// function is called. If 0 is returned the id is invalid.
int GLGetNumValuesReturned(int id) const;
static uint32_t ElementsPerGroup(int format, int type);
// Computes the size of a single group of elements from a format and type pair
static uint32_t ComputeImageGroupSize(int format, int type);
// Computes the size of an image row including alignment padding
static bool ComputeImagePaddedRowSize(
int width, int format, int type, int alignment,
uint32_t* padded_row_size);
// Computes the size of image data for TexImage2D and TexSubImage2D.
// Optionally the unpadded and padded row sizes can be returned.
static bool ComputeImageDataSizes(
int width, int height, int depth, int format, int type,
int alignment, uint32_t* size, uint32_t* opt_unpadded_row_size,
uint32_t* opt_padded_row_size);
// Similar to the above function, but taking into consideration all ES3
// pixel pack/unpack parameters.
// Optionally the skipped bytes in the beginning can be returned.
// Note the returned |size| does NOT include |skip_size|.
// TODO(zmo): merging ComputeImageDataSize and ComputeImageDataSizeES3.
static bool ComputeImageDataSizesES3(
int width, int height, int depth, int format, int type,
const PixelStoreParams& params,
uint32_t* size, uint32_t* opt_unpadded_row_size,
uint32_t* opt_padded_row_size, uint32_t* opt_skip_size,
uint32_t* opt_padding);
static uint32_t RenderbufferBytesPerPixel(int format);
static uint8_t StencilBitsPerPixel(int format);
// Return the element's number of bytes.
// For example, GL_FLOAT_MAT3 returns sizeof(GLfloat).
static uint32_t GetElementSizeForUniformType(int type);
// Return the number of elements.
// For example, GL_FLOAT_MAT3 returns 9.
static uint32_t GetElementCountForUniformType(int type);
static uint32_t GetGLTypeSizeForTextures(uint32_t type);
static uint32_t GetGLTypeSizeForBuffers(uint32_t type);
static uint32_t GetGroupSizeForBufferType(uint32_t count, uint32_t type);
static uint32_t GLErrorToErrorBit(uint32_t gl_error);
static uint32_t GLErrorBitToGLError(uint32_t error_bit);
static uint32_t IndexToGLFaceTarget(int index);
static size_t GLTargetToFaceIndex(uint32_t target);
static uint32_t GLFaceTargetToTextureTarget(uint32_t target);
static uint32_t GetGLReadPixelsImplementationFormat(uint32_t internal_format,
uint32_t texture_type,
bool supports_bgra);
static uint32_t GetGLReadPixelsImplementationType(
uint32_t internal_format, uint32_t texture_type);
// Returns a bitmask for the channels the given format supports.
// See ChannelBits.
static uint32_t GetChannelsForFormat(int format);
// Returns a bitmask for the channels the given attachment type needs.
static uint32_t GetChannelsNeededForAttachmentType(
int type, uint32_t max_color_attachments);
// Return true if value is neither a power of two nor zero.
static bool IsNPOT(uint32_t value) {
return (value & (value - 1)) != 0;
}
// Return true if value is a power of two or zero.
static bool IsPOT(uint32_t value) {
return (value & (value - 1)) == 0;
}
static std::string GetStringEnum(uint32_t value);
static std::string GetStringBool(uint32_t value);
static std::string GetStringError(uint32_t value);
static uint32_t CalcClearBufferivDataCount(int buffer);
static uint32_t CalcClearBufferfvDataCount(int buffer);
static uint32_t CalcClearBufferuivDataCount(int buffer);
constexpr static uint32_t
CalcFramebufferPixelLocalClearValueufvANGLEDataCount(int plane) {
return 4;
}
constexpr static uint32_t
CalcFramebufferPixelLocalClearValueuivANGLEDataCount(int plane) {
return 4;
}
constexpr static uint32_t
CalcFramebufferPixelLocalClearValueuuivANGLEDataCount(int plane) {
return 4;
}
static void MapUint64ToTwoUint32(
uint64_t v64, uint32_t* v32_0, uint32_t* v32_1);
static uint64_t MapTwoUint32ToUint64(uint32_t v32_0, uint32_t v32_1);
static uint32_t MapBufferTargetToBindingEnum(uint32_t target);
static bool IsUnsignedIntegerFormat(uint32_t internal_format);
static bool IsSignedIntegerFormat(uint32_t internal_format);
static bool IsIntegerFormat(uint32_t internal_format);
static bool IsFloatFormat(uint32_t internal_format);
static bool IsFloat32Format(uint32_t internal_format);
static uint32_t ConvertToSizedFormat(uint32_t format, uint32_t type);
static bool IsSizedColorFormat(uint32_t internal_format);
// Infer color encoding from internalformat
static int GetColorEncodingFromInternalFormat(uint32_t internalformat);
static void GetColorFormatComponentSizes(
uint32_t internal_format, uint32_t type, int* r, int* g, int* b, int* a);
// Computes the data size for certain gl commands like glUniform.
template <typename VALUE_TYPE, unsigned int ELEMENTS_PER_UNIT>
static bool ComputeDataSize(uint32_t count, uint32_t* dst) {
constexpr uint32_t element_size = sizeof(VALUE_TYPE) * ELEMENTS_PER_UNIT;
return base::CheckMul(count, element_size).AssignIfValid(dst);
}
#include "gpu/command_buffer/common/gles2_cmd_utils_autogen.h"
private:
static std::string GetQualifiedEnumString(
const EnumToString* table, size_t count, uint32_t value);
static bool ComputeImageRowSizeHelper(int width,
uint32_t bytes_per_group,
int alignment,
uint32_t* rt_unpadded_row_size,
uint32_t* rt_padded_row_size,
uint32_t* rt_padding);
int num_compressed_texture_formats_;
int num_shader_binary_formats_;
};
class GLES2_UTILS_EXPORT GLSLArrayName {
public:
explicit GLSLArrayName(const std::string& name);
GLSLArrayName(const GLSLArrayName&) = delete;
GLSLArrayName& operator=(const GLSLArrayName&) = delete;
// Returns true if the string is an array reference.
bool IsArrayName() const { return element_index_ >= 0; }
// Returns the name with the possible last array index specifier removed.
std::string base_name() const {
DCHECK(IsArrayName());
return base_name_;
}
// Returns the element index of a name which references an array element.
int element_index() const {
DCHECK(IsArrayName());
return element_index_;
}
private:
std::string base_name_;
int element_index_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
|