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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "gpu/command_buffer/service/buffer_manager.h"
#include <stdint.h>
#include <limits>
#include <memory>
#include "base/check_op.h"
#include "base/containers/heap_array.h"
#include "base/format_macros.h"
#include "base/notreached.h"
#include "base/numerics/checked_math.h"
#include "base/strings/stringprintf.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/transform_feedback_manager.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/trace_util.h"
namespace gpu {
namespace gles2 {
namespace {
static const GLsizeiptr kDefaultMaxBufferSize = 1u << 30; // 1GB
}
BufferManager::BufferManager(scoped_refptr<MemoryTracker> memory_tracker,
FeatureInfo* feature_info)
: memory_type_tracker_(new MemoryTypeTracker(std::move(memory_tracker))),
feature_info_(feature_info),
max_buffer_size_(kDefaultMaxBufferSize),
allow_buffers_on_multiple_targets_(false),
allow_fixed_attribs_(false),
buffer_count_(0),
primitive_restart_fixed_index_(0),
lost_context_(false),
use_client_side_arrays_for_stream_buffers_(
feature_info ? feature_info->workarounds()
.use_client_side_arrays_for_stream_buffers
: false) {
// When created from InProcessCommandBuffer, we won't have a |memory_tracker_|
// so don't register a dump provider.
if (memory_type_tracker_->memory_tracker()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "gpu::BufferManager",
base::SingleThreadTaskRunner::GetCurrentDefault());
}
}
BufferManager::~BufferManager() {
DCHECK(buffers_.empty());
CHECK_EQ(buffer_count_, 0u);
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
void BufferManager::MarkContextLost() {
lost_context_ = true;
}
void BufferManager::Destroy() {
buffers_.clear();
DCHECK_EQ(0u, memory_type_tracker_->GetMemRepresented());
}
void BufferManager::CreateBuffer(GLuint client_id, GLuint service_id) {
scoped_refptr<Buffer> buffer(new Buffer(this, service_id));
std::pair<BufferMap::iterator, bool> result =
buffers_.insert(std::make_pair(client_id, buffer));
DCHECK(result.second);
}
Buffer* BufferManager::GetBuffer(
GLuint client_id) {
BufferMap::iterator it = buffers_.find(client_id);
return it != buffers_.end() ? it->second.get() : nullptr;
}
void BufferManager::RemoveBuffer(GLuint client_id) {
BufferMap::iterator it = buffers_.find(client_id);
if (it != buffers_.end()) {
Buffer* buffer = it->second.get();
buffer->MarkAsDeleted();
buffers_.erase(it);
}
}
void BufferManager::StartTracking(Buffer* /* buffer */) {
++buffer_count_;
}
void BufferManager::StopTracking(Buffer* buffer) {
memory_type_tracker_->TrackMemFree(buffer->size());
--buffer_count_;
}
Buffer::MappedRange::MappedRange(
GLintptr offset, GLsizeiptr size, GLenum access, void* pointer,
scoped_refptr<gpu::Buffer> shm, unsigned int shm_offset)
: offset(offset),
size(size),
access(access),
pointer(pointer),
shm(shm),
shm_offset(shm_offset) {
DCHECK(pointer);
DCHECK(shm.get() && GetShmPointer());
}
Buffer::MappedRange::~MappedRange() = default;
void* Buffer::MappedRange::GetShmPointer() const {
DCHECK(shm.get());
return shm->GetDataAddress(shm_offset, static_cast<unsigned int>(size));
}
Buffer::Buffer(BufferManager* manager, GLuint service_id)
: manager_(manager),
size_(0),
deleted_(false),
is_client_side_array_(false),
service_id_(service_id),
initial_target_(0),
usage_(GL_STATIC_DRAW) {
manager_->StartTracking(this);
}
Buffer::~Buffer() {
if (manager_) {
if (!manager_->lost_context_) {
GLuint id = service_id();
glDeleteBuffersARB(1, &id);
}
RemoveMappedRange();
manager_->StopTracking(this);
manager_ = nullptr;
}
}
void Buffer::OnBind(GLenum target, bool indexed) {
if (target == GL_TRANSFORM_FEEDBACK_BUFFER && indexed) {
++transform_feedback_indexed_binding_count_;
} else if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
++non_transform_feedback_binding_count_;
}
// Note that the transform feedback generic (non-indexed) binding point does
// not count as a transform feedback indexed binding point *or* a non-
// transform- feedback binding point, so no reference counts need to change in
// that case. See https://crbug.com/853978
}
void Buffer::OnUnbind(GLenum target, bool indexed) {
if (target == GL_TRANSFORM_FEEDBACK_BUFFER && indexed) {
--transform_feedback_indexed_binding_count_;
} else if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
--non_transform_feedback_binding_count_;
}
DCHECK(transform_feedback_indexed_binding_count_ >= 0);
DCHECK(non_transform_feedback_binding_count_ >= 0);
}
const GLvoid* Buffer::StageShadow(bool use_shadow,
GLsizeiptr size,
const GLvoid* data) {
shadow_.clear();
if (use_shadow) {
if (data) {
shadow_.insert(shadow_.begin(),
static_cast<const uint8_t*>(data),
static_cast<const uint8_t*>(data) + size);
} else {
shadow_.resize(size);
memset(shadow_.data(), 0, static_cast<size_t>(size));
}
return shadow_.data();
} else {
return data;
}
}
void Buffer::SetInfo(GLsizeiptr size,
GLenum usage,
bool use_shadow,
bool is_client_side_array) {
usage_ = usage;
is_client_side_array_ = is_client_side_array;
ClearCache();
// Shadow must have been setup already.
DCHECK_EQ(shadow_.size(), static_cast<size_t>(use_shadow ? size : 0u));
size_ = size;
mapped_range_.reset(nullptr);
readback_shm_ = nullptr;
readback_shm_offset_ = 0;
}
bool Buffer::CheckRange(GLintptr offset, GLsizeiptr size) const {
if (offset < 0 || offset > std::numeric_limits<int32_t>::max() ||
size < 0 || size > std::numeric_limits<int32_t>::max()) {
return false;
}
int32_t max;
return base::CheckAdd(offset, size).AssignIfValid(&max) && max <= size_;
}
void Buffer::SetRange(GLintptr offset, GLsizeiptr size, const GLvoid * data) {
DCHECK(CheckRange(offset, size));
if (!shadow_.empty()) {
DCHECK_LE(static_cast<size_t>(offset + size), shadow_.size());
memcpy(shadow_.data() + offset, data, size);
ClearCache();
}
}
const void* Buffer::GetRange(GLintptr offset, GLsizeiptr size) const {
if (shadow_.empty()) {
return nullptr;
}
if (!CheckRange(offset, size)) {
return nullptr;
}
DCHECK_LE(static_cast<size_t>(offset + size), shadow_.size());
return shadow_.data() + offset;
}
void Buffer::ClearCache() {
range_set_.clear();
}
template <typename T>
GLuint GetMaxValue(const void* data, GLuint offset, GLsizei count,
GLuint primitive_restart_index) {
GLuint max_value = 0;
const T* element =
reinterpret_cast<const T*>(static_cast<const int8_t*>(data) + offset);
const T* end = element + count;
for (; element < end; ++element) {
if (*element > max_value) {
if (*element == primitive_restart_index) {
continue;
}
max_value = *element;
}
}
return max_value;
}
bool Buffer::GetMaxValueForRange(
GLuint offset, GLsizei count, GLenum type, bool primitive_restart_enabled,
GLuint* max_value) {
GLuint primitive_restart_index = 0;
if (primitive_restart_enabled) {
switch (type) {
case GL_UNSIGNED_BYTE:
primitive_restart_index = 0xFF;
break;
case GL_UNSIGNED_SHORT:
primitive_restart_index = 0xFFFF;
break;
case GL_UNSIGNED_INT:
primitive_restart_index = 0xFFFFFFFF;
break;
default:
NOTREACHED(); // should never get here by validation.
}
}
Range range(offset, count, type, primitive_restart_enabled);
RangeToMaxValueMap::iterator it = range_set_.find(range);
if (it != range_set_.end()) {
*max_value = it->second;
return true;
}
// Optimization. If:
// - primitive restart is enabled
// - we don't have an entry in the range set for these parameters
// for the situation when primitive restart is enabled
// - we do have an entry in the range set for these parameters for
// the situation when primitive restart is disabled
// - this entry is less than the primitive restart index
// Then we can repurpose this entry for the situation when primitive
// restart is enabled. Otherwise, we need to compute the max index
// from scratch.
if (primitive_restart_enabled) {
Range disabled_range(offset, count, type, false);
it = range_set_.find(disabled_range);
if (it != range_set_.end() && it->second < primitive_restart_index) {
// This reuses the max value for the case where primitive
// restart is enabled.
range_set_.insert(std::make_pair(range, it->second));
*max_value = it->second;
return true;
}
}
uint32_t size;
if (!base::CheckAdd(
offset,
base::CheckMul(count, GLES2Util::GetGLTypeSizeForBuffers(type)))
.AssignIfValid(&size)) {
return false;
}
if (size > static_cast<uint32_t>(size_)) {
return false;
}
if (shadow_.empty()) {
return false;
}
// Scan the range for the max value and store
GLuint max_v = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
max_v = GetMaxValue<uint8_t>(shadow_.data(), offset, count,
primitive_restart_index);
break;
case GL_UNSIGNED_SHORT:
// Check we are not accessing an odd byte for a 2 byte value.
if ((offset & 1) != 0) {
return false;
}
max_v = GetMaxValue<uint16_t>(shadow_.data(), offset, count,
primitive_restart_index);
break;
case GL_UNSIGNED_INT:
// Check we are not accessing a non aligned address for a 4 byte value.
if ((offset & 3) != 0) {
return false;
}
max_v = GetMaxValue<uint32_t>(shadow_.data(), offset, count,
primitive_restart_index);
break;
default:
NOTREACHED(); // should never get here by validation.
}
range_set_.insert(std::make_pair(range, max_v));
*max_value = max_v;
return true;
}
void Buffer::SetMappedRange(GLintptr offset, GLsizeiptr size, GLenum access,
void* pointer, scoped_refptr<gpu::Buffer> shm,
unsigned int shm_offset) {
mapped_range_ = std::make_unique<MappedRange>(offset, size, access, pointer,
shm, shm_offset);
}
void Buffer::RemoveMappedRange() {
mapped_range_.reset(nullptr);
}
void Buffer::SetReadbackShadowAllocation(scoped_refptr<gpu::Buffer> shm,
uint32_t shm_offset) {
DCHECK(shm);
readback_shm_ = std::move(shm);
readback_shm_offset_ = shm_offset;
}
scoped_refptr<gpu::Buffer> Buffer::TakeReadbackShadowAllocation(void** data) {
DCHECK(readback_shm_);
*data = readback_shm_->GetDataAddress(readback_shm_offset_, size_);
readback_shm_offset_ = 0;
return std::move(readback_shm_);
}
bool BufferManager::GetClientId(GLuint service_id, GLuint* client_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (BufferMap::const_iterator it = buffers_.begin();
it != buffers_.end(); ++it) {
if (it->second->service_id() == service_id) {
*client_id = it->first;
return true;
}
}
return false;
}
bool BufferManager::IsUsageClientSideArray(GLenum usage) {
return usage == GL_STREAM_DRAW && use_client_side_arrays_for_stream_buffers_;
}
bool BufferManager::UseNonZeroSizeForClientSideArrayBuffer() {
return feature_info_.get() &&
feature_info_->workarounds()
.use_non_zero_size_for_client_side_stream_buffers;
}
bool BufferManager::UseShadowBuffer(GLenum target, GLenum usage) {
const bool is_client_side_array = IsUsageClientSideArray(usage);
// TODO(zmo): Don't shadow buffer data on ES3. crbug.com/491002.
return (target == GL_ELEMENT_ARRAY_BUFFER ||
allow_buffers_on_multiple_targets_ || is_client_side_array);
}
void BufferManager::SetInfo(Buffer* buffer,
GLenum target,
GLsizeiptr size,
GLenum usage,
bool use_shadow) {
DCHECK(buffer);
memory_type_tracker_->TrackMemFree(buffer->size());
buffer->SetInfo(size, usage, use_shadow, IsUsageClientSideArray(usage));
memory_type_tracker_->TrackMemAlloc(buffer->size());
}
void BufferManager::ValidateAndDoBufferData(ContextState* context_state,
ErrorState* error_state,
GLenum target,
GLsizeiptr size,
const GLvoid* data,
GLenum usage) {
if (!feature_info_->validators()->buffer_target.IsValid(target)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, "glBufferData", target, "target");
return;
}
if (!feature_info_->validators()->buffer_usage.IsValid(usage)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, "glBufferData", usage, "usage");
return;
}
if (size < 0) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, "glBufferData", "size < 0");
return;
}
if (size > max_buffer_size_) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, "glBufferData",
"cannot allocate more than 1GB.");
return;
}
Buffer* buffer = GetBufferInfoForTarget(context_state, target);
if (!buffer) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, "glBufferData", "unknown buffer");
return;
}
if (buffer->IsBoundForTransformFeedbackAndOther()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, "glBufferData",
"buffer is bound for transform feedback and other use simultaneously");
return;
}
if (context_state->bound_transform_feedback &&
context_state->bound_transform_feedback->active() &&
!context_state->bound_transform_feedback->paused() &&
buffer->IsBoundForTransformFeedback()) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, "glBufferData",
"buffer is bound for transform feedback that is "
"currently active and not paused");
return;
}
DoBufferData(error_state, buffer, target, size, usage, data);
if (context_state->bound_transform_feedback.get()) {
// buffer size might have changed, and on Desktop GL lower than 4.2,
// we might need to reset transform feedback buffer range.
context_state->bound_transform_feedback->OnBufferData(buffer);
}
}
void BufferManager::DoBufferData(
ErrorState* error_state,
Buffer* buffer,
GLenum target,
GLsizeiptr size,
GLenum usage,
const GLvoid* data) {
// Stage the shadow buffer first if we are using a shadow buffer so that we
// validate what we store internally.
const bool use_shadow = UseShadowBuffer(buffer->initial_target(), usage);
data = buffer->StageShadow(use_shadow, size, data);
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, "glBufferData");
if (IsUsageClientSideArray(usage)) {
GLsizei empty_size = UseNonZeroSizeForClientSideArrayBuffer() ? 1 : 0;
glBufferData(target, empty_size, nullptr, usage);
} else {
if (data || !size) {
glBufferData(target, size, data, usage);
} else {
auto zero = base::HeapArray<char>::WithSize(size);
glBufferData(target, size, zero.data(), usage);
}
}
GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, "glBufferData");
if (error != GL_NO_ERROR) {
DCHECK_EQ(static_cast<GLenum>(GL_OUT_OF_MEMORY), error);
size = 0;
// TODO(zmo): This doesn't seem correct. There might be shadow data from
// a previous successful BufferData() call.
buffer->StageShadow(false, 0, nullptr); // Also clear the shadow.
return;
}
SetInfo(buffer, target, size, usage, use_shadow);
}
void BufferManager::ValidateAndDoBufferSubData(ContextState* context_state,
ErrorState* error_state,
GLenum target,
GLintptr offset,
GLsizeiptr size,
const GLvoid* data) {
Buffer* buffer = RequestBufferAccess(context_state, error_state, target,
offset, size, "glBufferSubData");
if (!buffer) {
return;
}
if (context_state->bound_transform_feedback &&
context_state->bound_transform_feedback->active() &&
!context_state->bound_transform_feedback->paused() &&
buffer->IsBoundForTransformFeedback()) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION,
"glBufferSubData",
"buffer is bound for transform feedback that is "
"currently active and not paused");
return;
}
DoBufferSubData(buffer, target, offset, size, data);
}
void BufferManager::DoBufferSubData(
Buffer* buffer, GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid* data) {
buffer->SetRange(offset, size, data);
if (!buffer->IsClientSideArray()) {
glBufferSubData(target, offset, size, data);
}
}
void BufferManager::ValidateAndDoCopyBufferSubData(ContextState* context_state,
ErrorState* error_state,
GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size) {
const char* func_name = "glCopyBufferSubData";
Buffer* readbuffer = RequestBufferAccess(
context_state, error_state, readtarget, readoffset, size, func_name);
if (!readbuffer)
return;
Buffer* writebuffer = RequestBufferAccess(
context_state, error_state, writetarget, writeoffset, size, func_name);
if (!writebuffer)
return;
if (readbuffer == writebuffer &&
((writeoffset >= readoffset && writeoffset < readoffset + size) ||
(readoffset >= writeoffset && readoffset < writeoffset + size))) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, func_name,
"read/write ranges overlap");
return;
}
if (!allow_buffers_on_multiple_targets_) {
if ((readbuffer->initial_target() == GL_ELEMENT_ARRAY_BUFFER &&
writebuffer->initial_target() != GL_ELEMENT_ARRAY_BUFFER) ||
(writebuffer->initial_target() == GL_ELEMENT_ARRAY_BUFFER &&
readbuffer->initial_target() != GL_ELEMENT_ARRAY_BUFFER)) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, func_name,
"copying between ELEMENT_ARRAY_BUFFER and another buffer type");
return;
}
}
DoCopyBufferSubData(readbuffer, readtarget, readoffset,
writebuffer, writetarget, writeoffset, size);
}
void BufferManager::DoCopyBufferSubData(
Buffer* readbuffer,
GLenum readtarget,
GLintptr readoffset,
Buffer* writebuffer,
GLenum writetarget,
GLintptr writeoffset,
GLsizeiptr size) {
DCHECK(readbuffer);
DCHECK(writebuffer);
if (writebuffer->shadowed()) {
const void* data = readbuffer->GetRange(readoffset, size);
DCHECK(data);
writebuffer->SetRange(writeoffset, size, data);
}
glCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size);
}
void BufferManager::ValidateAndDoGetBufferParameteri64v(
ContextState* context_state,
ErrorState* error_state,
GLenum target,
GLenum pname,
GLint64* params) {
Buffer* buffer = GetBufferInfoForTarget(context_state, target);
if (!buffer) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION,
"glGetBufferParameteri64v",
"no buffer bound for target");
return;
}
switch (pname) {
case GL_BUFFER_SIZE:
*params = buffer->size();
break;
case GL_BUFFER_MAP_LENGTH:
{
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
*params = mapped_range ? mapped_range->size : 0;
break;
}
case GL_BUFFER_MAP_OFFSET:
{
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
*params = mapped_range ? mapped_range->offset : 0;
break;
}
default:
NOTREACHED();
}
}
void BufferManager::ValidateAndDoGetBufferParameteriv(
ContextState* context_state,
ErrorState* error_state,
GLenum target,
GLenum pname,
GLint* params) {
Buffer* buffer = GetBufferInfoForTarget(context_state, target);
if (!buffer) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION,
"glGetBufferParameteriv",
"no buffer bound for target");
return;
}
switch (pname) {
case GL_BUFFER_SIZE:
*params = buffer->size();
break;
case GL_BUFFER_USAGE:
*params = buffer->usage();
break;
case GL_BUFFER_ACCESS_FLAGS:
{
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
*params = mapped_range ? mapped_range->access : 0;
break;
}
case GL_BUFFER_MAPPED:
*params = buffer->GetMappedRange() == nullptr ? false : true;
break;
default:
NOTREACHED();
}
}
bool BufferManager::SetTarget(Buffer* buffer, GLenum target) {
if (!allow_buffers_on_multiple_targets_) {
// After being bound to ELEMENT_ARRAY_BUFFER target, a buffer cannot be
// bound to any other targets except for COPY_READ/WRITE_BUFFER target;
// After being bound to non ELEMENT_ARRAY_BUFFER target, a buffer cannot
// be bound to ELEMENT_ARRAY_BUFFER target.
switch (buffer->initial_target()) {
case GL_ELEMENT_ARRAY_BUFFER:
switch (target) {
case GL_ARRAY_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
return false;
default:
break;
}
break;
case GL_ARRAY_BUFFER:
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
if (target == GL_ELEMENT_ARRAY_BUFFER) {
return false;
}
break;
default:
break;
}
}
if (buffer->initial_target() == 0)
buffer->set_initial_target(target);
return true;
}
// Since one BufferManager can be shared by multiple decoders, ContextState is
// passed in each time and not just passed in during initialization.
Buffer* BufferManager::GetBufferInfoForTarget(
ContextState* state, GLenum target) const {
switch (target) {
case GL_ARRAY_BUFFER:
return state->bound_array_buffer.get();
case GL_ELEMENT_ARRAY_BUFFER:
return state->vertex_attrib_manager->element_array_buffer();
case GL_COPY_READ_BUFFER:
return state->bound_copy_read_buffer.get();
case GL_COPY_WRITE_BUFFER:
return state->bound_copy_write_buffer.get();
case GL_PIXEL_PACK_BUFFER:
return state->bound_pixel_pack_buffer.get();
case GL_PIXEL_UNPACK_BUFFER:
return state->bound_pixel_unpack_buffer.get();
case GL_TRANSFORM_FEEDBACK_BUFFER:
return state->bound_transform_feedback_buffer.get();
case GL_UNIFORM_BUFFER:
return state->bound_uniform_buffer.get();
default:
NOTREACHED();
}
}
void BufferManager::SetPrimitiveRestartFixedIndexIfNecessary(GLenum type) {
GLuint index = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
index = 0xFF;
break;
case GL_UNSIGNED_SHORT:
index = 0xFFFF;
break;
case GL_UNSIGNED_INT:
index = 0xFFFFFFFF;
break;
default:
NOTREACHED(); // should never get here by validation.
}
if (primitive_restart_fixed_index_ != index) {
glPrimitiveRestartIndex(index);
primitive_restart_fixed_index_ = index;
}
}
bool BufferManager::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
using base::trace_event::MemoryAllocatorDump;
using base::trace_event::MemoryDumpLevelOfDetail;
const uint64_t context_group_tracing_id =
memory_type_tracker_->memory_tracker()
? memory_type_tracker_->memory_tracker()->ContextGroupTracingId()
: 0;
if (args.level_of_detail == MemoryDumpLevelOfDetail::kBackground) {
std::string dump_name = base::StringPrintf(
"gpu/gl/buffers/context_group_0x%" PRIX64 "", context_group_tracing_id);
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, mem_represented());
// Early out, no need for more detail in a BACKGROUND dump.
return true;
}
for (const auto& buffer_entry : buffers_) {
const auto& client_buffer_id = buffer_entry.first;
const auto& buffer = buffer_entry.second;
std::string dump_name = base::StringPrintf(
"gpu/gl/buffers/context_group_0x%" PRIX64 "/buffer_0x%" PRIX32,
context_group_tracing_id, client_buffer_id);
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes,
static_cast<uint64_t>(buffer->size()));
auto* mapped_range = buffer->GetMappedRange();
if (!mapped_range)
continue;
auto shared_memory_guid = mapped_range->shm->backing()->GetGUID();
if (!shared_memory_guid.is_empty()) {
pmd->CreateSharedMemoryOwnershipEdge(dump->guid(), shared_memory_guid,
0 /* importance */);
} else {
auto guid = gl::GetGLBufferGUIDForTracing(context_group_tracing_id,
client_buffer_id);
pmd->CreateSharedGlobalAllocatorDump(guid);
pmd->AddOwnershipEdge(dump->guid(), guid);
}
}
return true;
}
Buffer* BufferManager::RequestBufferAccess(ContextState* context_state,
ErrorState* error_state,
GLenum target,
GLintptr offset,
GLsizeiptr size,
const char* func_name) {
DCHECK(context_state);
Buffer* buffer = GetBufferInfoForTarget(context_state, target);
if (!RequestBufferAccess(error_state, buffer, func_name,
"bound to target 0x%04x", target)) {
return nullptr;
}
if (!buffer->CheckRange(offset, size)) {
std::string msg = base::StringPrintf(
"bound to target 0x%04x : offset/size out of range", target);
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, func_name,
msg.c_str());
return nullptr;
}
return buffer;
}
Buffer* BufferManager::RequestBufferAccess(ContextState* context_state,
ErrorState* error_state,
GLenum target,
const char* func_name) {
DCHECK(context_state);
Buffer* buffer = GetBufferInfoForTarget(context_state, target);
return RequestBufferAccess(error_state, buffer, func_name,
"bound to target 0x%04x", target)
? buffer
: nullptr;
}
bool BufferManager::RequestBufferAccess(ErrorState* error_state,
Buffer* buffer,
const char* func_name,
const char* error_message_format,
...) {
DCHECK(error_state);
va_list varargs;
va_start(varargs, error_message_format);
bool result = RequestBufferAccessV(error_state, buffer, func_name,
error_message_format, varargs);
va_end(varargs);
return result;
}
bool BufferManager::RequestBufferAccess(ErrorState* error_state,
Buffer* buffer,
GLintptr offset,
GLsizeiptr size,
const char* func_name,
const char* error_message) {
if (!RequestBufferAccess(error_state, buffer, func_name, error_message)) {
return false;
}
if (!buffer->CheckRange(offset, size)) {
std::string msg = base::StringPrintf(
"%s : offset/size out of range", error_message);
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, func_name, msg.c_str());
return false;
}
return true;
}
bool BufferManager::RequestBuffersAccess(
ErrorState* error_state,
const IndexedBufferBindingHost* bindings,
const std::vector<GLsizeiptr>& variable_sizes,
GLsizei count,
const char* func_name,
const char* message_tag) {
DCHECK(error_state);
DCHECK(bindings);
for (size_t ii = 0; ii < variable_sizes.size(); ++ii) {
if (variable_sizes[ii] == 0)
continue;
Buffer* buffer = bindings->GetBufferBinding(ii);
if (!buffer) {
std::string msg = base::StringPrintf(
"%s : no buffer bound at index %zu", message_tag, ii);
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, func_name, msg.c_str());
return false;
}
if (buffer->GetMappedRange()) {
std::string msg = base::StringPrintf(
"%s : buffer is mapped at index %zu", message_tag, ii);
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, func_name, msg.c_str());
return false;
}
if (buffer->IsBoundForTransformFeedbackAndOther()) {
std::string msg = base::StringPrintf(
"%s : buffer at index %zu is bound for transform feedback and other "
"use simultaneously",
message_tag, ii);
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, func_name,
msg.c_str());
return false;
}
GLsizeiptr size = bindings->GetEffectiveBufferSize(ii);
GLsizeiptr required_size;
if (!base::CheckMul(variable_sizes[ii], count)
.AssignIfValid(&required_size) ||
size < required_size) {
std::string msg = base::StringPrintf(
"%s : buffer or buffer range at index %zu not large enough",
message_tag, ii);
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, func_name, msg.c_str());
return false;
}
}
return true;
}
bool BufferManager::RequestBufferAccessV(ErrorState* error_state,
Buffer* buffer,
const char* func_name,
const char* error_message_format,
va_list varargs) {
DCHECK(error_state);
if (!buffer || buffer->IsDeleted()) {
std::string message_tag = base::StringPrintV(error_message_format, varargs);
std::string msg = base::StringPrintf("%s : no buffer", message_tag.c_str());
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, func_name,
msg.c_str());
return false;
}
if (buffer->GetMappedRange()) {
std::string message_tag = base::StringPrintV(error_message_format, varargs);
std::string msg = base::StringPrintf("%s : buffer is mapped",
message_tag.c_str());
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, func_name,
msg.c_str());
return false;
}
if (buffer->IsBoundForTransformFeedbackAndOther()) {
std::string message_tag = base::StringPrintV(error_message_format, varargs);
std::string msg = base::StringPrintf(
"%s : buffer is bound for transform feedback and other use "
"simultaneously",
message_tag.c_str());
ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, func_name,
msg.c_str());
return false;
}
return true;
}
} // namespace gles2
} // namespace gpu
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