File: disk_cache_proto.proto

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (69 lines) | stat: -rw-r--r-- 1,847 bytes parent folder | download | duplicates (22)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
syntax = "proto2";
option optimize_for = LITE_RUNTIME;

message ShaderVariableProto {
  optional uint32 type = 1;
  optional uint32 precision = 2;
  optional string name = 3;
  optional string mapped_name = 4;
  optional uint32 array_size = 5;
  optional bool static_use = 6;
  repeated ShaderVariableProto fields = 7;
  optional string struct_name = 8;
}

message ShaderAttributeProto {
  optional ShaderVariableProto basic = 1;
  optional int32 location = 2;
}

message ShaderUniformProto {
  optional ShaderVariableProto basic = 1;
}

message ShaderVaryingProto {
  optional ShaderVariableProto basic = 1;
  optional int32 interpolation = 2;
  optional bool is_invariant = 3;
}

message ShaderOutputVariableProto {
  optional ShaderVariableProto basic = 1;
  optional int32 location = 2;
}

message ShaderInterfaceBlockFieldProto {
  optional ShaderVariableProto basic = 1;
  optional bool is_row_major_layout = 2;
}

message ShaderInterfaceBlockProto {
  optional string name = 1;
  optional string mapped_name = 2;
  optional string instance_name = 3;
  optional uint32 array_size = 4;
  optional int32 layout = 5;
  optional bool is_row_major_layout = 6;
  optional bool static_use = 7;
  repeated ShaderInterfaceBlockFieldProto fields = 8;
}

message ShaderProto {
  optional bytes sha = 1;
  repeated ShaderAttributeProto attribs = 2;
  repeated ShaderUniformProto uniforms = 3;
  repeated ShaderVaryingProto varyings = 4;
  repeated ShaderOutputVariableProto output_variables = 5;
  repeated ShaderInterfaceBlockProto interface_blocks = 6;
}

message GpuProgramProto {
  optional bytes sha = 1;
  optional uint32 format = 2;
  optional bytes program = 3;
  optional bool program_is_compressed = 6;
  optional uint32 program_decompressed_length = 7;

  optional ShaderProto vertex_shader = 4;
  optional ShaderProto fragment_shader = 5;
}