File: gles2_cmd_copy_tex_image.h

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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEX_IMAGE_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEX_IMAGE_H_

#include <array>

#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/gpu_gles2_export.h"

namespace gpu {
class DecoderContext;

namespace gles2 {

// This class encapsulates the resources required to implement the
// glCopyTexImage and glCopyTexSubImage commands.  These commands somtimes
// require a blit.
class GPU_GLES2_EXPORT CopyTexImageResourceManager {
 public:
  explicit CopyTexImageResourceManager(const gles2::FeatureInfo* feature_info);

  CopyTexImageResourceManager(const CopyTexImageResourceManager&) = delete;
  CopyTexImageResourceManager& operator=(const CopyTexImageResourceManager&) =
      delete;

  virtual ~CopyTexImageResourceManager();

  virtual void Initialize(const DecoderContext* decoder);
  virtual void Destroy();

  virtual void DoCopyTexImage2DToLUMACompatibilityTexture(
      const DecoderContext* decoder,
      GLuint dest_texture,
      GLenum dest_texture_target,
      GLenum dest_target,
      GLenum luma_format,
      GLenum luma_type,
      GLint level,
      GLenum internal_format,
      GLint x,
      GLint y,
      GLsizei width,
      GLsizei height,
      GLuint source_framebuffer,
      GLenum source_framebuffer_internal_format);

  virtual void DoCopyTexSubImageToLUMACompatibilityTexture(
      const DecoderContext* decoder,
      GLuint dest_texture,
      GLenum dest_texture_target,
      GLenum dest_target,
      GLenum luma_format,
      GLenum luma_type,
      GLint level,
      GLint xoffset,
      GLint yoffset,
      GLint zoffset,
      GLint x,
      GLint y,
      GLsizei width,
      GLsizei height,
      GLuint source_framebuffer,
      GLenum source_framebuffer_internal_format);

  static bool CopyTexImageRequiresBlit(const gles2::FeatureInfo* feature_info,
                                       GLenum dest_texture_format);

 private:
  scoped_refptr<const gles2::FeatureInfo> feature_info_;

  bool initialized_ = false;

  GLuint blit_program_ = 0;

  std::array<GLuint, 2> scratch_textures_ = {{0, 0}};
  GLuint scratch_fbo_ = 0;

  GLuint vao_ = 0;
};

}  // namespace gles2
}  // namespace gpu

#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_COPY_TEX_IMAGE_H_