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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string_view>
#include <unordered_map>
#include <utility>
#include "base/containers/contains.h"
#include "base/containers/flat_set.h"
#include "base/containers/heap_array.h"
#include "base/containers/queue.h"
#include "base/containers/span.h"
#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/hash/legacy_hash.h"
#include "base/logging.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_macros.h"
#include "base/notimplemented.h"
#include "base/numerics/safe_math.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/debug_marker_manager.h"
#include "gpu/command_buffer/common/gles2_cmd_copy_texture_chromium_utils.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/decoder_client.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_clear_framebuffer.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_tex_image.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h"
#include "gpu/command_buffer/service/gles2_cmd_validation.h"
#include "gpu/command_buffer/service/gles2_external_framebuffer.h"
#include "gpu/command_buffer/service/gles2_query_manager.h"
#include "gpu/command_buffer/service/gpu_fence_manager.h"
#include "gpu/command_buffer/service/gpu_state_tracer.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/multi_draw_manager.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/sampler_manager.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/shader_translator.h"
#include "gpu/command_buffer/service/shared_image/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/transform_feedback_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_preferences.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_memory_buffer_handle.h"
#include "ui/gfx/overlay_plane_data.h"
#include "ui/gfx/overlay_priority_hint.h"
#include "ui/gfx/video_types.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_enums.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/gpu_preference.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/gpu_switching_observer.h"
#include "ui/gl/gpu_timing.h"
#include "ui/gl/init/create_gr_gl_interface.h"
#include "ui/gl/scoped_make_current.h"
// Note: this undefs far and near so include this after other Windows headers.
#include "third_party/angle/src/image_util/loadimage.h"
namespace gpu {
namespace gles2 {
namespace {
const char kOESDerivativeExtension[] = "GL_OES_standard_derivatives";
const char kOESFboRenderMipmapExtension[] = "GL_OES_fbo_render_mipmap";
const char kEXTFragDepthExtension[] = "GL_EXT_frag_depth";
const char kEXTDrawBuffersExtension[] = "GL_EXT_draw_buffers";
const char kEXTShaderTextureLodExtension[] = "GL_EXT_shader_texture_lod";
const char kWEBGLMultiDrawExtension[] = "GL_WEBGL_multi_draw";
const char kWEBGLDrawInstancedBaseVertexBaseInstanceExtension[] =
"GL_WEBGL_draw_instanced_base_vertex_base_instance";
const char kWEBGLMultiDrawInstancedBaseVertexBaseInstanceExtension[] =
"GL_WEBGL_multi_draw_instanced_base_vertex_base_instance";
template <typename MANAGER_TYPE, typename OBJECT_TYPE>
GLuint GetClientId(const MANAGER_TYPE* manager, const OBJECT_TYPE* object) {
DCHECK(manager);
GLuint client_id = 0;
if (object) {
manager->GetClientId(object->service_id(), &client_id);
}
return client_id;
}
template <typename OBJECT_TYPE>
GLuint GetServiceId(const OBJECT_TYPE* object) {
return object ? object->service_id() : 0;
}
struct Vec4f {
explicit Vec4f(const Vec4& data) {
data.GetValues(v);
}
GLfloat v[4];
};
struct TexSubCoord3D {
TexSubCoord3D(int _xoffset, int _yoffset, int _zoffset,
int _width, int _height, int _depth)
: xoffset(_xoffset),
yoffset(_yoffset),
zoffset(_zoffset),
width(_width),
height(_height),
depth(_depth) {}
int xoffset;
int yoffset;
int zoffset;
int width;
int height;
int depth;
};
// Check if all |ref| bits are set in |bits|.
bool AllBitsSet(GLbitfield bits, GLbitfield ref) {
DCHECK_NE(0u, ref);
return ((bits & ref) == ref);
}
// Check if any of |ref| bits are set in |bits|.
bool AnyBitsSet(GLbitfield bits, GLbitfield ref) {
DCHECK_NE(0u, ref);
return ((bits & ref) != 0);
}
// Check if any bits are set in |bits| other than the bits in |ref|.
bool AnyOtherBitsSet(GLbitfield bits, GLbitfield ref) {
DCHECK_NE(0u, ref);
GLbitfield mask = ~ref;
return ((bits & mask) != 0);
}
void GL_APIENTRY GLDebugMessageCallback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const GLvoid* user_param) {
Logger* error_logger = static_cast<Logger*>(const_cast<void*>(user_param));
LogGLDebugMessage(source, type, id, severity, length, message, error_logger);
}
} // namespace
class GLES2DecoderImpl;
// Local versions of the SET_GL_ERROR macros
#define LOCAL_SET_GL_ERROR(error, function_name, msg) \
ERRORSTATE_SET_GL_ERROR(error_state_.get(), error, function_name, msg)
#define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state_.get(), function_name, \
static_cast<uint32_t>(value), label)
#define LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name) \
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state_.get(), function_name)
#define LOCAL_PEEK_GL_ERROR(function_name) \
ERRORSTATE_PEEK_GL_ERROR(error_state_.get(), function_name)
#define LOCAL_CLEAR_REAL_GL_ERRORS(function_name) \
ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state_.get(), function_name)
#define LOCAL_PERFORMANCE_WARNING(msg) \
PerformanceWarning(__FILE__, __LINE__, msg)
#define LOCAL_RENDER_WARNING(msg) \
RenderWarning(__FILE__, __LINE__, msg)
// Check that certain assumptions the code makes are true. There are places in
// the code where shared memory is passed direclty to GL. Example, glUniformiv,
// glShaderSource. The command buffer code assumes GLint and GLsizei (and maybe
// a few others) are 32bits. If they are not 32bits the code will have to change
// to call those GL functions with service side memory and then copy the results
// to shared memory, converting the sizes.
static_assert(sizeof(GLint) == sizeof(uint32_t), // NOLINT
"GLint should be the same size as uint32_t");
static_assert(sizeof(GLsizei) == sizeof(uint32_t), // NOLINT
"GLsizei should be the same size as uint32_t");
static_assert(sizeof(GLfloat) == sizeof(float), // NOLINT
"GLfloat should be the same size as float");
// TODO(kbr): the use of this anonymous namespace core dumps the
// linker on Mac OS X 10.6 when the symbol ordering file is used
// namespace {
// Return true if a character belongs to the ASCII subset as defined in
// GLSL ES 1.0 spec section 3.1.
static bool CharacterIsValidForGLES(unsigned char c) {
// Printing characters are valid except " $ ` @ \ ' DEL.
if (c >= 32 && c <= 126 &&
c != '"' &&
c != '$' &&
c != '`' &&
c != '@' &&
c != '\\' &&
c != '\'') {
return true;
}
// Horizontal tab, line feed, vertical tab, form feed, carriage return
// are also valid.
if (c >= 9 && c <= 13) {
return true;
}
return false;
}
static bool StringIsValidForGLES(const std::string& str) {
return str.length() == 0 || std::ranges::all_of(str, CharacterIsValidForGLES);
}
DisallowedFeatures::DisallowedFeatures() = default;
DisallowedFeatures::~DisallowedFeatures() = default;
DisallowedFeatures::DisallowedFeatures(const DisallowedFeatures&) = default;
// This class prevents any GL errors that occur when it is in scope from
// being reported to the client.
class ScopedGLErrorSuppressor {
public:
explicit ScopedGLErrorSuppressor(
const char* function_name, ErrorState* error_state);
ScopedGLErrorSuppressor(const ScopedGLErrorSuppressor&) = delete;
ScopedGLErrorSuppressor& operator=(const ScopedGLErrorSuppressor&) = delete;
~ScopedGLErrorSuppressor();
private:
const char* function_name_;
raw_ptr<ErrorState> error_state_;
};
// Temporarily changes a decoder's bound texture and restore it when this
// object goes out of scope. Also temporarily switches to using active texture
// unit zero in case the client has changed that to something invalid.
class ScopedTextureBinder {
public:
explicit ScopedTextureBinder(ContextState* state,
ErrorState* error_state,
GLuint id,
GLenum target);
ScopedTextureBinder(const ScopedTextureBinder&) = delete;
ScopedTextureBinder& operator=(const ScopedTextureBinder&) = delete;
~ScopedTextureBinder();
private:
raw_ptr<ContextState> state_;
raw_ptr<ErrorState> error_state_;
GLenum target_;
};
// Temporarily changes a decoder's bound frame buffer and restore it when this
// object goes out of scope.
class ScopedFramebufferBinder {
public:
explicit ScopedFramebufferBinder(GLES2DecoderImpl* decoder, GLuint id);
ScopedFramebufferBinder(const ScopedFramebufferBinder&) = delete;
ScopedFramebufferBinder& operator=(const ScopedFramebufferBinder&) = delete;
~ScopedFramebufferBinder();
private:
raw_ptr<GLES2DecoderImpl> decoder_;
};
// Temporarily create and bind a single sample copy of the currently bound
// framebuffer using CopyTexImage2D. This is useful as a workaround for drivers
// that have broken implementations of ReadPixels on multisampled framebuffers.
// See http://crbug.com/890002
class ScopedFramebufferCopyBinder {
public:
explicit ScopedFramebufferCopyBinder(GLES2DecoderImpl* decoder,
GLint x = 0,
GLint y = 0,
GLint width = 0,
GLint height = 0);
ScopedFramebufferCopyBinder(const ScopedFramebufferCopyBinder&) = delete;
ScopedFramebufferCopyBinder& operator=(const ScopedFramebufferCopyBinder&) =
delete;
~ScopedFramebufferCopyBinder();
private:
raw_ptr<GLES2DecoderImpl> decoder_;
std::unique_ptr<ScopedFramebufferBinder> framebuffer_binder_;
GLuint temp_texture_;
GLuint temp_framebuffer_;
};
// Temporarily changes a decoder's PIXEL_UNPACK_BUFFER to 0 and set pixel unpack
// params to default, and restore them when this object goes out of scope.
class ScopedPixelUnpackState {
public:
explicit ScopedPixelUnpackState(ContextState* state);
ScopedPixelUnpackState(const ScopedPixelUnpackState&) = delete;
ScopedPixelUnpackState& operator=(const ScopedPixelUnpackState&) = delete;
~ScopedPixelUnpackState();
private:
raw_ptr<ContextState> state_;
};
// Encapsulates an OpenGL texture.
class BackTexture {
public:
explicit BackTexture(GLES2DecoderImpl* decoder);
BackTexture(const BackTexture&) = delete;
BackTexture& operator=(const BackTexture&) = delete;
~BackTexture();
// Create a new render texture.
void Create();
// Set the initial size and format of a render texture or resize it.
bool AllocateStorage(const gfx::Size& size, GLenum format, bool zero);
// Copy the contents of the currently bound frame buffer.
void Copy();
// Destroy the render texture. This must be explicitly called before
// destroying this object.
void Destroy();
// Invalidate the texture. This can be used when a context is lost and it is
// not possible to make it current in order to free the resource.
void Invalidate();
// The bind point for the texture.
GLenum Target();
scoped_refptr<TextureRef> texture_ref() { return texture_ref_; }
GLuint id() const {
return texture_ref_ ? texture_ref_->service_id() : 0;
}
gfx::Size size() const {
return size_;
}
gl::GLApi* api() const;
private:
MemoryTypeTracker memory_tracker_;
size_t bytes_allocated_;
gfx::Size size_;
raw_ptr<GLES2DecoderImpl> decoder_;
scoped_refptr<TextureRef> texture_ref_;
};
// Encapsulates an OpenGL frame buffer.
class BackFramebuffer {
public:
explicit BackFramebuffer(GLES2DecoderImpl* decoder);
BackFramebuffer(const BackFramebuffer&) = delete;
BackFramebuffer& operator=(const BackFramebuffer&) = delete;
~BackFramebuffer();
// Create a new frame buffer.
void Create();
// Attach a color render buffer to a frame buffer.
void AttachRenderTexture(BackTexture* texture);
// Destroy the frame buffer. This must be explicitly called before destroying
// this object.
void Destroy();
// Invalidate the frame buffer. This can be used when a context is lost and it
// is not possible to make it current in order to free the resource.
void Invalidate();
// See glCheckFramebufferStatusEXT.
GLenum CheckStatus();
GLuint id() const {
return id_;
}
gl::GLApi* api() const;
private:
raw_ptr<GLES2DecoderImpl> decoder_;
GLuint id_;
};
struct FenceCallback {
FenceCallback() : fence(gl::GLFence::Create()) { DCHECK(fence); }
FenceCallback(FenceCallback&&) = default;
FenceCallback& operator=(FenceCallback&&) = default;
std::vector<base::OnceClosure> callbacks;
std::unique_ptr<gl::GLFence> fence;
};
// For ensuring that client-side glRenderbufferStorageMultisampleEXT
// calls go down the correct code path.
enum ForcedMultisampleMode {
kForceExtMultisampledRenderToTexture,
kDoNotForce
};
// } // anonymous namespace.
// static
const unsigned int GLES2Decoder::kDefaultStencilMask =
static_cast<unsigned int>(-1);
bool GLES2Decoder::GetServiceTextureId(uint32_t client_texture_id,
uint32_t* service_texture_id) {
return false;
}
uint32_t GLES2Decoder::GetAndClearBackbufferClearBitsForTest() {
return 0;
}
GLES2Decoder::GLES2Decoder(DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter)
: CommonDecoder(client, command_buffer_service), outputter_(outputter) {
DCHECK(outputter_);
}
GLES2Decoder::~GLES2Decoder() = default;
bool GLES2Decoder::initialized() const {
return initialized_;
}
TextureBase* GLES2Decoder::GetTextureBase(uint32_t client_id) {
return nullptr;
}
void GLES2Decoder::SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) {}
void GLES2Decoder::BeginDecoding() {}
void GLES2Decoder::EndDecoding() {}
std::string_view GLES2Decoder::GetLogPrefix() {
return GetLogger()->GetLogPrefix();
}
void GLES2Decoder::SetLogCommands(bool log_commands) {
log_commands_ = log_commands;
}
Outputter* GLES2Decoder::outputter() const {
return outputter_;
}
int GLES2Decoder::GetRasterDecoderId() const {
NOTREACHED();
}
// This class implements GLES2Decoder so we don't have to expose all the GLES2
// cmd stuff to outside this class.
class GLES2DecoderImpl : public GLES2Decoder,
public ErrorStateClient,
public ui::GpuSwitchingObserver {
public:
GLES2DecoderImpl(DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group);
GLES2DecoderImpl(const GLES2DecoderImpl&) = delete;
GLES2DecoderImpl& operator=(const GLES2DecoderImpl&) = delete;
~GLES2DecoderImpl() override;
error::Error DoCommands(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) override;
template <bool DebugImpl>
error::Error DoCommandsImpl(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed);
// Overridden from GLES2Decoder.
base::WeakPtr<DecoderContext> AsWeakPtr() override;
gpu::ContextResult Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper) override;
void Destroy(bool have_context) override;
void SetSurface(const scoped_refptr<gl::GLSurface>& surface) override;
void ReleaseSurface() override;
void SetDefaultFramebufferSharedImage(const Mailbox& mailbox,
int samples,
bool preserve,
bool needs_depth,
bool needs_stencil) override;
bool ResizeOffscreenFramebuffer(const gfx::Size& size);
bool MakeCurrent() override;
gl::GLApi* api() const { return state_.api(); }
GLES2Util* GetGLES2Util() override { return &util_; }
gl::GLContext* GetGLContext() override { return context_.get(); }
gl::GLSurface* GetGLSurface() override { return surface_.get(); }
ContextGroup* GetContextGroup() override { return group_.get(); }
const FeatureInfo* GetFeatureInfo() const override {
return feature_info_.get();
}
Capabilities GetCapabilities() override;
GLCapabilities GetGLCapabilities() override;
void RestoreState(const ContextState* prev_state) override;
void RestoreActiveTexture() const override { state_.RestoreActiveTexture(); }
void RestoreAllTextureUnitAndSamplerBindings(
const ContextState* prev_state) const override {
state_.RestoreAllTextureUnitAndSamplerBindings(prev_state);
}
void RestoreActiveTextureUnitBinding(unsigned int target) const override {
state_.RestoreActiveTextureUnitBinding(target);
}
void RestoreBufferBindings() const override {
state_.RestoreBufferBindings();
}
void RestoreGlobalState() const override {
state_.RestoreGlobalState(nullptr);
}
void RestoreProgramBindings() const override {
state_.RestoreProgramSettings(nullptr, false);
}
void RestoreTextureUnitBindings(unsigned unit) const override {
state_.RestoreTextureUnitBindings(unit, nullptr);
}
void RestoreVertexAttribArray(unsigned index) override {
RestoreStateForAttrib(index, true);
}
void RestoreBufferBinding(unsigned int target) override;
void RestoreFramebufferBindings() const override;
void RestoreRenderbufferBindings() override;
void RestoreTextureState(unsigned service_id) override;
void ClearDeviceWindowRectangles() const;
void RestoreDeviceWindowRectangles() const override;
void ClearAllAttributes() const override;
void RestoreAllAttributes() const override;
QueryManager* GetQueryManager() override { return query_manager_.get(); }
void SetQueryCallback(unsigned int query_client_id,
base::OnceClosure callback) override;
void CancelAllQueries() override;
GpuFenceManager* GetGpuFenceManager() override {
return gpu_fence_manager_.get();
}
FramebufferManager* GetFramebufferManager() override {
return framebuffer_manager_.get();
}
TransformFeedbackManager* GetTransformFeedbackManager() override {
return transform_feedback_manager_.get();
}
VertexArrayManager* GetVertexArrayManager() override {
return vertex_array_manager_.get();
}
bool HasPendingQueries() const override;
void ProcessPendingQueries(bool did_finish) override;
bool HasMoreIdleWork() const override;
void PerformIdleWork() override;
bool HasPollingWork() const override;
void PerformPollingWork() override;
void WaitForReadPixels(base::OnceClosure callback) override;
Logger* GetLogger() override;
void BeginDecoding() override;
void EndDecoding() override;
ErrorState* GetErrorState() override;
const ContextState* GetContextState() override { return &state_; }
scoped_refptr<ShaderTranslatorInterface> GetTranslator(GLenum type) override;
scoped_refptr<ShaderTranslatorInterface> GetOrCreateTranslator(GLenum type);
void SetIgnoreCachedStateForTest(bool ignore) override;
void SetForceShaderNameHashingForTest(bool force) override;
uint32_t GetAndClearBackbufferClearBitsForTest() override;
void ProcessFinishedAsyncTransfers();
bool GetServiceTextureId(uint32_t client_texture_id,
uint32_t* service_texture_id) override;
TextureBase* GetTextureBase(uint32_t client_id) override;
void SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) override;
// Implements GpuSwitchingObserver.
void OnGpuSwitched(gl::GpuPreference active_gpu_heuristic) override;
// Restores the current state to the user's settings.
void RestoreCurrentFramebufferBindings();
// Sets DEPTH_TEST, STENCIL_TEST and color mask for the current framebuffer.
void ApplyDirtyState();
// These check the state of the currently bound framebuffer or the
// backbuffer if no framebuffer is bound.
// Check with all attached and enabled color attachments.
bool BoundFramebufferAllowsChangesToAlphaChannel();
bool BoundFramebufferHasDepthAttachment();
bool BoundFramebufferHasStencilAttachment();
// Overriden from ErrorStateClient.
void OnContextLostError() override;
void OnOutOfMemoryError() override;
// Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound.
void EnsureRenderbufferBound();
// Helpers to facilitate calling into compatible extensions.
void RenderbufferStorageMultisampleWithWorkaround(GLenum target,
GLsizei samples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode);
void RenderbufferStorageMultisampleHelper(GLenum target,
GLsizei samples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode);
void RenderbufferStorageMultisampleHelperAMD(GLenum target,
GLsizei samples,
GLsizei storageSamples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode);
bool RegenerateRenderbufferIfNeeded(Renderbuffer* renderbuffer);
void SetCopyTextureResourceManagerForTest(
CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager)
override {
copy_texture_chromium_.reset(copy_texture_resource_manager);
}
void SetCopyTexImageBlitterForTest(
CopyTexImageResourceManager* copy_tex_image_blit) override {
copy_tex_image_blit_.reset(copy_tex_image_blit);
}
// ServiceFontManager::Client implementation.
scoped_refptr<gpu::Buffer> GetShmBuffer(uint32_t shm_id);
private:
friend class ScopedFramebufferBinder;
friend class ScopedResolvedFramebufferBinder;
friend class ScopedFramebufferCopyBinder;
friend class BackFramebuffer;
friend class BackTexture;
enum FramebufferOperation {
kFramebufferDiscard,
kFramebufferInvalidate,
kFramebufferInvalidateSub
};
enum class BindIndexedBufferFunctionType {
kBindBufferBase,
kBindBufferRange
};
// Helper class to ensure that GLES2DecoderImpl::Destroy() is always called
// unless we specifically call OnSuccess().
class DestroyOnFailure {
public:
DestroyOnFailure(GLES2DecoderImpl* decoder) : decoder_(decoder) {}
~DestroyOnFailure() {
if (!success_)
decoder_->Destroy(has_context_);
}
void OnSuccess() { success_ = true; }
void LoseContext() { has_context_ = false; }
private:
raw_ptr<GLES2DecoderImpl> decoder_ = nullptr;
bool success_ = false;
bool has_context_ = true;
};
const char* GetCommandName(unsigned int command_id) const;
// Initialize or re-initialize the shader translator.
bool InitializeShaderTranslator();
void DestroyShaderTranslator();
GLint ComputeMaxSamples();
void UpdateCapabilities();
// Helpers for the glGen and glDelete functions.
bool GenTexturesHelper(GLsizei n, const GLuint* client_ids);
void DeleteTexturesHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenBuffersHelper(GLsizei n, const GLuint* client_ids);
void DeleteBuffersHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenFramebuffersHelper(GLsizei n, const GLuint* client_ids);
void DeleteFramebuffersHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenRenderbuffersHelper(GLsizei n, const GLuint* client_ids);
void DeleteRenderbuffersHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenQueriesEXTHelper(GLsizei n, const GLuint* client_ids);
void DeleteQueriesEXTHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenVertexArraysOESHelper(GLsizei n, const GLuint* client_ids);
void DeleteVertexArraysOESHelper(GLsizei n,
const volatile GLuint* client_ids);
bool GenSamplersHelper(GLsizei n, const GLuint* client_ids);
void DeleteSamplersHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenTransformFeedbacksHelper(GLsizei n, const GLuint* client_ids);
void DeleteTransformFeedbacksHelper(GLsizei n,
const volatile GLuint* client_ids);
void DeleteSyncHelper(GLuint sync);
bool UnmapBufferHelper(Buffer* buffer, GLenum target);
// Workarounds
void OnFboChanged() const;
void OnUseFramebuffer() const;
void UpdateFramebufferSRGB(Framebuffer* framebuffer);
// TODO(gman): Cache these pointers?
BufferManager* buffer_manager() {
return group_->buffer_manager();
}
RenderbufferManager* renderbuffer_manager() {
return group_->renderbuffer_manager();
}
FramebufferManager* framebuffer_manager() {
return framebuffer_manager_.get();
}
ProgramManager* program_manager() {
return group_->program_manager();
}
SamplerManager* sampler_manager() {
return group_->sampler_manager();
}
ShaderManager* shader_manager() {
return group_->shader_manager();
}
ShaderTranslatorCache* shader_translator_cache() {
return group_->shader_translator_cache();
}
const TextureManager* texture_manager() const {
return group_->texture_manager();
}
TextureManager* texture_manager() {
return group_->texture_manager();
}
VertexArrayManager* vertex_array_manager() {
return vertex_array_manager_.get();
}
MemoryTracker* memory_tracker() {
return group_->memory_tracker();
}
const gl::GLVersionInfo& gl_version_info() {
return feature_info_->gl_version_info();
}
// Creates a Texture for the given texture.
TextureRef* CreateTexture(
GLuint client_id, GLuint service_id) {
return texture_manager()->CreateTexture(client_id, service_id);
}
// Gets the texture info for the given texture. Returns nullptr if none
// exists.
TextureRef* GetTexture(GLuint client_id) const {
return texture_manager()->GetTexture(client_id);
}
// Deletes the texture info for the given texture.
void RemoveTexture(GLuint client_id) {
texture_manager()->RemoveTexture(client_id);
}
// Creates a Sampler for the given sampler.
Sampler* CreateSampler(
GLuint client_id, GLuint service_id) {
return sampler_manager()->CreateSampler(client_id, service_id);
}
// Gets the sampler info for the given sampler. Returns nullptr if none
// exists.
Sampler* GetSampler(GLuint client_id) {
return sampler_manager()->GetSampler(client_id);
}
// Deletes the sampler info for the given sampler.
void RemoveSampler(GLuint client_id) {
sampler_manager()->RemoveSampler(client_id);
}
// Creates a TransformFeedback for the given transformfeedback.
TransformFeedback* CreateTransformFeedback(
GLuint client_id, GLuint service_id) {
return transform_feedback_manager_->CreateTransformFeedback(
client_id, service_id);
}
// Gets the TransformFeedback info for the given transformfeedback.
// Returns nullptr if none exists.
TransformFeedback* GetTransformFeedback(GLuint client_id) {
return transform_feedback_manager_->GetTransformFeedback(client_id);
}
// Deletes the TransformFeedback info for the given transformfeedback.
void RemoveTransformFeedback(GLuint client_id) {
transform_feedback_manager_->RemoveTransformFeedback(client_id);
}
// Get the size (in pixels) of the currently bound frame buffer (either FBO
// or regular back buffer).
gfx::Size GetBoundReadFramebufferSize();
gfx::Size GetBoundDrawFramebufferSize();
// Get the service side ID for the bound read framebuffer.
// If it's back buffer, 0 is returned.
GLuint GetBoundReadFramebufferServiceId();
// Get the service side ID for the bound draw framebuffer.
// If it's back buffer, 0 is returned.
GLuint GetBoundDrawFramebufferServiceId() const;
// Get the format/type of the currently bound frame buffer (either FBO or
// regular back buffer).
// If the color image is a renderbuffer, returns 0 for type.
GLenum GetBoundReadFramebufferTextureType();
GLenum GetBoundReadFramebufferInternalFormat();
// Get the i-th draw buffer's internal format/type from the bound framebuffer.
// If no framebuffer is bound, or no image is attached, or the DrawBuffers
// setting for that image is GL_NONE, return 0.
GLenum GetBoundColorDrawBufferType(GLint drawbuffer_i);
GLenum GetBoundColorDrawBufferInternalFormat(GLint drawbuffer_i);
GLsizei GetBoundFramebufferSamples(GLenum target);
// Return 0 if no depth attachment.
GLenum GetBoundFramebufferDepthFormat(GLenum target);
// Return 0 if no stencil attachment.
GLenum GetBoundFramebufferStencilFormat(GLenum target);
void MarkDrawBufferAsCleared(GLenum buffer, GLint drawbuffer_i);
// Wrapper for CompressedTexImage{2|3}D commands.
error::Error DoCompressedTexImage(
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei image_size,
const void* data,
ContextState::Dimension dimension);
// Wrapper for CompressedTexSubImage{2|3}D.
error::Error DoCompressedTexSubImage(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data,
ContextState::Dimension dimension);
// Validate if |format| is valid for CopyTex{Sub}Image functions.
// If not, generate a GL error and return false.
bool ValidateCopyTexFormat(const char* func_name, GLenum internal_format,
GLenum read_format, GLenum read_type);
// Wrapper for CopyTexImage2D.
void DoCopyTexImage2D(
GLenum target,
GLint level,
GLenum internal_format,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
// Wrapper for CopyTexSubImage2D.
void DoCopyTexSubImage2D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
// Wrapper for CopyTexSubImage3D.
void DoCopyTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
// Wrapper for glCopyBufferSubData.
void DoCopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size);
void DoCopyTextureCHROMIUM(GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum internal_format,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
void DoCopySubTextureCHROMIUM(GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
// Helper for DoTexStorage2DEXT and DoTexStorage3D.
void TexStorageImpl(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
ContextState::Dimension dimension,
const char* function_name);
// Wrapper for TexStorage2DEXT.
void DoTexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height);
// Wrapper for TexStorage3D.
void DoTexStorage3D(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth);
void DoTexStorage2DImageCHROMIUM(GLenum target,
GLenum internal_format,
GLenum buffer_usage,
GLsizei width,
GLsizei height);
void DoCreateAndTexStorage2DSharedImageINTERNAL(
GLuint client_id,
const volatile GLbyte* mailbox);
void DoBeginSharedImageAccessDirectCHROMIUM(GLuint client_id, GLenum mode);
void DoEndSharedImageAccessDirectCHROMIUM(GLuint client_id);
void DoCopySharedImageINTERNAL(GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
const volatile GLbyte* mailboxes);
void DoCopySharedImageToTextureINTERNAL(GLuint texture,
GLenum target,
GLuint internal_format,
GLenum type,
GLint src_x,
GLint src_y,
GLsizei width,
GLsizei height,
GLboolean is_dst_origin_top_left,
const volatile GLbyte* src_mailbox);
void DoTraceEndCHROMIUM(void);
void DoDrawBuffersEXT(GLsizei count, const volatile GLenum* bufs);
void DoLoseContextCHROMIUM(GLenum current, GLenum other);
void DoFlushDriverCachesCHROMIUM(void);
void DoFlushMappedBufferRange(
GLenum target, GLintptr offset, GLsizeiptr size);
// Wrappers for ANGLE_shader_pixel_local_storage.
void DoFramebufferMemorylessPixelLocalStorageANGLE(GLint plane,
GLenum internalformat);
void DoFramebufferTexturePixelLocalStorageANGLE(GLint plane,
GLuint backingtexture,
GLint level,
GLint layer);
void DoFramebufferPixelLocalClearValuefvANGLE(GLint plane,
const volatile GLfloat* value);
void DoFramebufferPixelLocalClearValueivANGLE(GLint plane,
const volatile GLint* value);
void DoFramebufferPixelLocalClearValueuivANGLE(GLint plane,
const volatile GLuint* value);
void DoBeginPixelLocalStorageANGLE(GLsizei n, const volatile GLenum* loadops);
void DoEndPixelLocalStorageANGLE(GLsizei n, const volatile GLenum* storeops);
void DoPixelLocalStorageBarrierANGLE();
void DoFramebufferPixelLocalStorageInterruptANGLE();
void DoFramebufferPixelLocalStorageRestoreANGLE();
void DoGetFramebufferPixelLocalStorageParameterfvANGLE(GLint plane,
GLenum pname,
GLfloat* params,
GLsizei params_size);
void DoGetFramebufferPixelLocalStorageParameterivANGLE(GLint plane,
GLenum pname,
GLint* params,
GLsizei params_size);
// Creates a Program for the given program.
Program* CreateProgram(GLuint client_id, GLuint service_id) {
return program_manager()->CreateProgram(client_id, service_id);
}
// Gets the program info for the given program. Returns nullptr if none
// exists.
Program* GetProgram(GLuint client_id) {
return program_manager()->GetProgram(client_id);
}
#if defined(NDEBUG)
void LogClientServiceMapping(
const char* /* function_name */,
GLuint /* client_id */,
GLuint /* service_id */) {
}
template<typename T>
void LogClientServiceForInfo(
T* /* info */, GLuint /* client_id */, const char* /* function_name */) {
}
#else
void LogClientServiceMapping(
const char* function_name, GLuint client_id, GLuint service_id) {
if (service_logging_) {
VLOG(1) << "[" << logger_.GetLogPrefix() << "] " << function_name
<< ": client_id = " << client_id
<< ", service_id = " << service_id;
}
}
template<typename T>
void LogClientServiceForInfo(
T* info, GLuint client_id, const char* function_name) {
if (info) {
LogClientServiceMapping(function_name, client_id, info->service_id());
}
}
#endif
// Gets the program info for the given program. If it's not a program
// generates a GL error. Returns nullptr if not program.
Program* GetProgramInfoNotShader(
GLuint client_id, const char* function_name) {
Program* program = GetProgram(client_id);
if (!program) {
if (GetShader(client_id)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "shader passed for program");
} else {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "unknown program");
}
}
LogClientServiceForInfo(program, client_id, function_name);
return program;
}
// Creates a Shader for the given shader.
Shader* CreateShader(
GLuint client_id,
GLuint service_id,
GLenum shader_type) {
return shader_manager()->CreateShader(
client_id, service_id, shader_type);
}
// Gets the shader info for the given shader. Returns nullptr if none exists.
Shader* GetShader(GLuint client_id) {
return shader_manager()->GetShader(client_id);
}
// Gets the shader info for the given shader. If it's not a shader generates a
// GL error. Returns nullptr if not shader.
Shader* GetShaderInfoNotProgram(
GLuint client_id, const char* function_name) {
Shader* shader = GetShader(client_id);
if (!shader) {
if (GetProgram(client_id)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "program passed for shader");
} else {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "unknown shader");
}
}
LogClientServiceForInfo(shader, client_id, function_name);
return shader;
}
// Creates a buffer info for the given buffer.
void CreateBuffer(GLuint client_id, GLuint service_id) {
return buffer_manager()->CreateBuffer(client_id, service_id);
}
// Gets the buffer info for the given buffer.
Buffer* GetBuffer(GLuint client_id) {
Buffer* buffer = buffer_manager()->GetBuffer(client_id);
return buffer;
}
// Creates a framebuffer info for the given framebuffer.
void CreateFramebuffer(GLuint client_id, GLuint service_id) {
return framebuffer_manager()->CreateFramebuffer(client_id, service_id);
}
// Gets the framebuffer info for the given framebuffer.
Framebuffer* GetFramebuffer(GLuint client_id) {
return framebuffer_manager()->GetFramebuffer(client_id);
}
// Removes the framebuffer info for the given framebuffer.
void RemoveFramebuffer(GLuint client_id) {
framebuffer_manager()->RemoveFramebuffer(client_id);
}
// Creates a renderbuffer info for the given renderbuffer.
void CreateRenderbuffer(GLuint client_id, GLuint service_id) {
return renderbuffer_manager()->CreateRenderbuffer(
client_id, service_id);
}
// Gets the renderbuffer info for the given renderbuffer.
Renderbuffer* GetRenderbuffer(GLuint client_id) {
return renderbuffer_manager()->GetRenderbuffer(client_id);
}
// Removes the renderbuffer info for the given renderbuffer.
void RemoveRenderbuffer(GLuint client_id) {
renderbuffer_manager()->RemoveRenderbuffer(client_id);
}
// Gets the vertex attrib manager for the given vertex array.
VertexAttribManager* GetVertexAttribManager(GLuint client_id) {
VertexAttribManager* info =
vertex_array_manager()->GetVertexAttribManager(client_id);
return info;
}
// Removes the vertex attrib manager for the given vertex array.
void RemoveVertexAttribManager(GLuint client_id) {
vertex_array_manager()->RemoveVertexAttribManager(client_id);
}
// Creates a vertex attrib manager for the given vertex array.
scoped_refptr<VertexAttribManager> CreateVertexAttribManager(
GLuint client_id,
GLuint service_id,
bool client_visible) {
return vertex_array_manager()->CreateVertexAttribManager(
client_id, service_id, group_->max_vertex_attribs(), client_visible,
feature_info_->IsWebGL2OrES3Context());
}
void DoBindAttribLocation(GLuint client_id,
GLuint index,
const std::string& name);
error::Error DoBindFragDataLocation(GLuint program_id,
GLuint colorName,
const std::string& name);
error::Error DoBindFragDataLocationIndexed(GLuint program_id,
GLuint colorName,
GLuint index,
const std::string& name);
void DoBindUniformLocationCHROMIUM(GLuint client_id,
GLint location,
const std::string& name);
error::Error GetAttribLocationHelper(GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str);
error::Error GetUniformLocationHelper(GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str);
error::Error GetFragDataLocationHelper(GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str);
error::Error GetFragDataIndexHelper(GLuint program_id,
uint32_t index_shm_id,
uint32_t index_shm_offset,
const std::string& name_str);
// Wrapper for glShaderSource.
void DoShaderSource(
GLuint client_id, GLsizei count, const char** data, const GLint* length);
// Wrapper for glTransformFeedbackVaryings.
void DoTransformFeedbackVaryings(
GLuint client_program_id, GLsizei count, const char* const* varyings,
GLenum buffer_mode);
// Clear any textures used by the current program.
bool ClearUnclearedTextures();
// Clears any uncleared attachments attached to the given frame buffer.
// Returns false if there was a generated GL error.
void ClearUnclearedAttachments(GLenum target, Framebuffer* framebuffer);
// overridden from GLES2Decoder
bool ClearLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height) override;
// Helper function for ClearLevel that attempts to clear using a glClear call
// to a temporary FBO, rather than using glTexSubImage2D.
bool ClearLevelUsingGL(Texture* texture,
uint32_t channels,
unsigned target,
int level,
int xoffset,
int yoffset,
int width,
int height);
// overridden from GLES2Decoder
bool ClearCompressedTextureLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height) override;
bool ClearCompressedTextureLevel3D(Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height,
int depth) override;
bool IsCompressedTextureFormat(unsigned format) override;
// overridden from GLES2Decoder
bool ClearLevel3D(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int width,
int height,
int depth) override;
// Restore all GL state that affects clearing.
void RestoreClearState();
// Remembers the state of some capabilities.
// Returns: true if glEnable/glDisable should actually be called.
bool SetCapabilityState(GLenum cap, bool enabled);
// Check that the currently bound read framebuffer's color image
// isn't the target texture of the glCopyTex{Sub}Image{2D|3D}.
bool FormsTextureCopyingFeedbackLoop(
TextureRef* texture,
GLint level,
GLint layer);
// Check if a framebuffer meets our requirements.
// Generates |gl_error| if the framebuffer is incomplete.
bool CheckFramebufferValid(
Framebuffer* framebuffer,
GLenum target,
GLenum gl_error,
const char* func_name);
bool CheckBoundDrawFramebufferValid(const char* func_name,
bool check_float_blending = false);
// Generates |gl_error| if the bound read fbo is incomplete.
bool CheckBoundReadFramebufferValid(const char* func_name, GLenum gl_error);
// This is only used by DoBlitFramebufferCHROMIUM which operates read/draw
// framebuffer at the same time.
bool CheckBoundFramebufferValid(const char* func_name);
// Checks if the current program exists and is valid. If not generates the
// appropriate GL error. Returns true if the current program is in a usable
// state.
bool CheckCurrentProgram(const char* function_name);
// Checks if the current program exists and is valid and that location is not
// -1. If the current program is not valid generates the appropriate GL
// error. Returns true if the current program is in a usable state and
// location is not -1.
bool CheckCurrentProgramForUniform(GLint location, const char* function_name);
// Helper for CheckDrawingFeedbackLoops. Returns true if the attachment is
// the same one where it samples from during drawing.
bool CheckDrawingFeedbackLoopsHelper(
const Framebuffer::Attachment* attachment,
TextureRef* texture_ref,
const char* function_name);
bool SupportsDrawBuffers() const;
// Checks if a draw buffer's format and its corresponding fragment shader
// output's type are compatible, i.e., a signed integer typed variable is
// incompatible with a float or unsigned integer buffer.
// If incompaticle, generates an INVALID_OPERATION to avoid undefined buffer
// contents and return false.
// Otherwise, filter out the draw buffers that are not written to but are not
// NONE through DrawBuffers, to be on the safe side. Return true.
bool ValidateAndAdjustDrawBuffers(const char* function_name);
// Filter out the draw buffers that have no images attached but are not NONE
// through DrawBuffers, to be on the safe side.
void AdjustDrawBuffers();
// Checks if all active uniform blocks in the current program are backed by
// a buffer of sufficient size.
// If not, generates an INVALID_OPERATION to avoid undefined behavior in
// shader execution and return false.
bool ValidateUniformBlockBackings(const char* function_name);
// Checks if |api_type| is valid for the given uniform
// If the api type is not valid generates the appropriate GL
// error. Returns true if |api_type| is valid for the uniform
bool CheckUniformForApiType(const Program::UniformInfo* info,
const char* function_name,
UniformApiType api_type);
// Gets the type of a uniform for a location in the current program. Sets GL
// errors if the current program is not valid. Returns true if the current
// program is valid and the location exists. Adjusts count so it
// does not overflow the uniform.
bool PrepForSetUniformByLocation(GLint fake_location,
const char* function_name,
UniformApiType api_type,
GLint* real_location,
GLenum* type,
GLsizei* count);
// Gets the service id for any simulated backbuffer fbo.
GLuint GetBackbufferServiceId() const;
// Helper for glGetBooleanv, glGetFloatv and glGetIntegerv. Returns
// false if pname is unhandled.
bool GetHelper(GLenum pname, GLint* params, GLsizei* num_written);
// Helper for glGetVertexAttrib
void GetVertexAttribHelper(
const VertexAttrib* attrib, GLenum pname, GLint* param);
// Wrapper for glActiveTexture
void DoActiveTexture(GLenum texture_unit);
// Wrapper for glAttachShader
void DoAttachShader(GLuint client_program_id, GLint client_shader_id);
// Wrapper for glBindBuffer since we need to track the current targets.
void DoBindBuffer(GLenum target, GLuint buffer);
// Wrapper for glBindBufferBase since we need to track the current targets.
void DoBindBufferBase(GLenum target, GLuint index, GLuint buffer);
// Wrapper for glBindBufferRange since we need to track the current targets.
void DoBindBufferRange(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size);
// Helper for DoBindBufferBase and DoBindBufferRange.
void BindIndexedBufferImpl(GLenum target, GLuint index, GLuint buffer,
GLintptr offset, GLsizeiptr size,
BindIndexedBufferFunctionType function_type,
const char* function_name);
// Wrapper for glBindFramebuffer since we need to track the current targets.
void DoBindFramebuffer(GLenum target, GLuint framebuffer);
// Wrapper for glBindRenderbuffer since we need to track the current targets.
void DoBindRenderbuffer(GLenum target, GLuint renderbuffer);
// Updates any targets to which `client_id` is bound to be bound to `texture`.
void UpdateTextureBinding(GLenum target,
GLuint client_id,
TextureRef* texture_ref);
// Wrapper for glBindTexture since we need to track the current targets.
void DoBindTexture(GLenum target, GLuint texture);
// Wrapper for glBindSampler since we need to track the current targets.
void DoBindSampler(GLuint unit, GLuint sampler);
// Wrapper for glBindTransformFeedback since we need to emulate ES3 behaviors
// for BindBufferRange on Desktop GL lower than 4.2.
void DoBindTransformFeedback(GLenum target, GLuint transform_feedback);
// Wrapper for glBeginTransformFeedback.
void DoBeginTransformFeedback(GLenum primitive_mode);
// Wrapper for glEndTransformFeedback.
void DoEndTransformFeedback();
// Wrapper for glPauseTransformFeedback.
void DoPauseTransformFeedback();
// Wrapper for glResumeTransformFeedback.
void DoResumeTransformFeedback();
// Wrapper for glBindVertexArrayOES
void DoBindVertexArrayOES(GLuint array);
void EmulateVertexArrayState();
// Wrapper for glBlitFramebufferCHROMIUM.
void DoBlitFramebufferCHROMIUM(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
// Wrapper for glBufferSubData.
void DoBufferSubData(
GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
// Wrapper for glCheckFramebufferStatus
GLenum DoCheckFramebufferStatus(GLenum target);
// Wrapper for glClear*()
error::Error DoClear(GLbitfield mask);
void DoClearBufferiv(GLenum buffer,
GLint drawbuffer,
const volatile GLint* value);
void DoClearBufferuiv(GLenum buffer,
GLint drawbuffer,
const volatile GLuint* value);
void DoClearBufferfv(GLenum buffer,
GLint drawbuffer,
const volatile GLfloat* value);
void DoClearBufferfi(
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
// Wrappers for various state.
void DoDepthRangef(GLclampf znear, GLclampf zfar);
void DoSampleCoverage(GLclampf value, GLboolean invert);
// Wrapper for glCompileShader.
void DoCompileShader(GLuint shader);
// Wrapper for glDetachShader
void DoDetachShader(GLuint client_program_id, GLint client_shader_id);
// Wrapper for glDisable
void DoDisable(GLenum cap);
// Wrapper for glDisableiOES
void DoDisableiOES(GLenum target, GLuint index);
// Wrapper for glDisableVertexAttribArray.
void DoDisableVertexAttribArray(GLuint index);
// Wrapper for glDiscardFramebufferEXT, since we need to track undefined
// attachments.
void DoDiscardFramebufferEXT(GLenum target,
GLsizei count,
const volatile GLenum* attachments);
void DoInvalidateFramebuffer(GLenum target,
GLsizei count,
const volatile GLenum* attachments);
void DoInvalidateSubFramebuffer(GLenum target,
GLsizei count,
const volatile GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
// Helper for DoDiscardFramebufferEXT, DoInvalidate{Sub}Framebuffer.
void InvalidateFramebufferImpl(GLenum target,
GLsizei count,
const volatile GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
const char* function_name,
FramebufferOperation op);
// Wrapper for glEnable
void DoEnable(GLenum cap);
// Wrapper for glEnableiOES
void DoEnableiOES(GLenum target, GLuint index);
// Wrapper for glEnableVertexAttribArray.
void DoEnableVertexAttribArray(GLuint index);
// Wrapper for glFinish.
void DoFinish();
// Wrapper for glFlush.
void DoFlush();
// Wrapper for glFramebufferParameteri.
void DoFramebufferParameteri(GLenum target, GLenum pname, GLint param);
// Wrapper for glFramebufferRenderbufffer.
void DoFramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
// Wrapper for glFramebufferTexture2D.
void DoFramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
// Wrapper for glFramebufferTexture2DMultisampleEXT.
void DoFramebufferTexture2DMultisample(
GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level, GLsizei samples);
// Common implementation for both DoFramebufferTexture2D wrappers.
void DoFramebufferTexture2DCommon(const char* name,
GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level, GLsizei samples);
// Wrapper for glFramebufferTextureLayer.
void DoFramebufferTextureLayer(
GLenum target, GLenum attachment, GLuint texture, GLint level,
GLint layer);
// Wrapper for glFramebufferTextureLayer.
void DoFramebufferTextureMultiviewOVR(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint base_view_index,
GLsizei num_views);
// Wrapper for glGenerateMipmap
void DoGenerateMipmap(GLenum target);
// Helper for DoGetBooleanv, Floatv, and Intergerv to adjust pname
// to account for different pname values defined in different extension
// variants.
GLenum AdjustGetPname(GLenum pname);
// Wrapper for DoGetBooleanv.
void DoGetBooleanv(GLenum pname, GLboolean* params, GLsizei params_size);
// Wrapper for DoGetFloatv.
void DoGetFloatv(GLenum pname, GLfloat* params, GLsizei params_size);
// Wrapper for glGetFramebufferAttachmentParameteriv.
void DoGetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrapper for glGetInteger64v.
void DoGetInteger64v(GLenum pname, GLint64* params, GLsizei params_size);
// Wrapper for glGetIntegerv.
void DoGetIntegerv(GLenum pname, GLint* params, GLsizei params_size);
// Helper for DoGetBooleani_v, DoGetIntegeri_v and DoGetInteger64i_v.
template <typename TYPE>
void GetIndexedIntegerImpl(
const char* function_name, GLenum target, GLuint index, TYPE* data);
// Wrapper for glGetBooleani_v.
void DoGetBooleani_v(GLenum target,
GLuint index,
GLboolean* params,
GLsizei params_size);
// Wrapper for glGetIntegeri_v.
void DoGetIntegeri_v(GLenum target,
GLuint index,
GLint* params,
GLsizei params_size);
// Wrapper for glGetInteger64i_v.
void DoGetInteger64i_v(GLenum target,
GLuint index,
GLint64* params,
GLsizei params_size);
// Gets the max value in a range in a buffer.
GLuint DoGetMaxValueInBufferCHROMIUM(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset);
// Wrapper for glGetBufferParameteri64v.
void DoGetBufferParameteri64v(GLenum target,
GLenum pname,
GLint64* params,
GLsizei params_size);
// Wrapper for glGetBufferParameteriv.
void DoGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrapper for glGetProgramiv.
void DoGetProgramiv(GLuint program_id,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrapper for glRenderbufferParameteriv.
void DoGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrappers for glGetSamplerParameter.
void DoGetSamplerParameterfv(GLuint client_id,
GLenum pname,
GLfloat* params,
GLsizei params_size);
void DoGetSamplerParameteriv(GLuint client_id,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrapper for glGetShaderiv
void DoGetShaderiv(GLuint shader,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrapper for glGetSynciv.
void DoGetSynciv(GLuint sync_id,
GLenum pname,
GLsizei num_values,
GLsizei* length,
GLint* values);
// Helper for DoGetTexParameter{f|i}v.
void GetTexParameterImpl(
GLenum target, GLenum pname, GLfloat* fparams, GLint* iparams,
const char* function_name);
// Wrappers for glGetTexParameter.
void DoGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params,
GLsizei params_size);
void DoGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size);
// Wrappers for glGetVertexAttrib.
template <typename T>
void DoGetVertexAttribImpl(GLuint index, GLenum pname, T* params);
void DoGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params,
GLsizei params_size);
void DoGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params,
GLsizei params_size);
void DoGetVertexAttribIiv(GLuint index,
GLenum pname,
GLint* params,
GLsizei params_size);
void DoGetVertexAttribIuiv(GLuint index,
GLenum pname,
GLuint* params,
GLsizei params_size);
// Wrappers for glIsXXX functions.
bool DoIsEnabled(GLenum cap);
bool DoIsBuffer(GLuint client_id);
bool DoIsFramebuffer(GLuint client_id);
bool DoIsProgram(GLuint client_id);
bool DoIsRenderbuffer(GLuint client_id);
bool DoIsShader(GLuint client_id);
bool DoIsTexture(GLuint client_id);
bool DoIsSampler(GLuint client_id);
bool DoIsTransformFeedback(GLuint client_id);
bool DoIsVertexArrayOES(GLuint client_id);
bool DoIsSync(GLuint client_id);
bool DoIsEnablediOES(GLenum target, GLuint index);
void DoLineWidth(GLfloat width);
// Wrapper for glLinkProgram
void DoLinkProgram(GLuint program);
void DoMultiDrawBeginCHROMIUM(GLsizei drawcount);
void DoMultiDrawEndCHROMIUM();
// Wrapper for glReadBuffer
void DoReadBuffer(GLenum src);
// Wrapper for glRenderbufferStorage.
void DoRenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
// Handler for glRenderbufferStorageMultisampleCHROMIUM.
void DoRenderbufferStorageMultisampleCHROMIUM(
GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height);
// Handler for glRenderbufferStorageMultisampleAdvancedAMD.
void DoRenderbufferStorageMultisampleAdvancedAMD(GLenum target,
GLsizei samples,
GLsizei storageSamples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// Handler for glRenderbufferStorageMultisampleEXT
// (multisampled_render_to_texture).
void DoRenderbufferStorageMultisampleEXT(
GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height);
// Wrapper for glFenceSync.
GLsync DoFenceSync(GLenum condition, GLbitfield flags);
GLsizei InternalFormatSampleCountsHelper(
GLenum target,
GLenum format,
std::vector<GLint>* out_sample_counts);
// Common validation for multisample extensions.
bool ValidateRenderbufferStorageMultisample(GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// validation for multisample AMD extension.
bool ValidateRenderbufferStorageMultisampleAMD(GLsizei samples,
GLsizei storageSamples,
GLenum internalformat,
GLsizei width,
GLsizei height);
// Wrapper for glReleaseShaderCompiler.
void DoReleaseShaderCompiler();
// Wrappers for glSamplerParameter functions.
void DoSamplerParameterf(GLuint client_id, GLenum pname, GLfloat param);
void DoSamplerParameteri(GLuint client_id, GLenum pname, GLint param);
void DoSamplerParameterfv(GLuint client_id,
GLenum pname,
const volatile GLfloat* params);
void DoSamplerParameteriv(GLuint client_id,
GLenum pname,
const volatile GLint* params);
// Wrappers for glTexParameter functions.
void DoTexParameterf(GLenum target, GLenum pname, GLfloat param);
void DoTexParameteri(GLenum target, GLenum pname, GLint param);
void DoTexParameterfv(GLenum target,
GLenum pname,
const volatile GLfloat* params);
void DoTexParameteriv(GLenum target,
GLenum pname,
const volatile GLint* params);
// Wrappers for glUniform1i and glUniform1iv as according to the GLES2
// spec only these 2 functions can be used to set sampler uniforms.
void DoUniform1i(GLint fake_location, GLint v0);
void DoUniform1iv(GLint fake_location,
GLsizei count,
const volatile GLint* value);
void DoUniform2iv(GLint fake_location,
GLsizei count,
const volatile GLint* value);
void DoUniform3iv(GLint fake_location,
GLsizei count,
const volatile GLint* value);
void DoUniform4iv(GLint fake_location,
GLsizei count,
const volatile GLint* value);
void DoUniform1ui(GLint fake_location, GLuint v0);
void DoUniform1uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value);
void DoUniform2uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value);
void DoUniform3uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value);
void DoUniform4uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value);
// Wrappers for glUniformfv because some drivers don't correctly accept
// bool uniforms.
void DoUniform1fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value);
void DoUniform2fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value);
void DoUniform3fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value);
void DoUniform4fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value);
void DoUniformMatrix2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix2x3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix2x4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix3x2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix3x4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix4x2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
void DoUniformMatrix4x3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
template <typename T>
bool SetVertexAttribValue(
const char* function_name, GLuint index, const T* value);
// Wrappers for glVertexAttrib??
void DoVertexAttrib1f(GLuint index, GLfloat v0);
void DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1);
void DoVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
void DoVertexAttrib4f(
GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void DoVertexAttrib1fv(GLuint index, const volatile GLfloat* v);
void DoVertexAttrib2fv(GLuint index, const volatile GLfloat* v);
void DoVertexAttrib3fv(GLuint index, const volatile GLfloat* v);
void DoVertexAttrib4fv(GLuint index, const volatile GLfloat* v);
void DoVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
void DoVertexAttribI4iv(GLuint index, const volatile GLint* v);
void DoVertexAttribI4ui(
GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void DoVertexAttribI4uiv(GLuint index, const volatile GLuint* v);
// Wrapper for glViewport
void DoViewport(GLint x, GLint y, GLsizei width, GLsizei height);
// Wrapper for glScissor
void DoScissor(GLint x, GLint y, GLsizei width, GLsizei height);
// Wrapper for glUseProgram
void DoUseProgram(GLuint program);
// Wrapper for glValidateProgram.
void DoValidateProgram(GLuint program_client_id);
void DoInsertEventMarkerEXT(GLsizei length, const GLchar* marker);
void DoPushGroupMarkerEXT(GLsizei length, const GLchar* group);
void DoPopGroupMarkerEXT(void);
// Wrapper for ContextVisibilityHintCHROMIUM.
void DoContextVisibilityHintCHROMIUM(GLboolean visibility);
// Gets the number of values that will be returned by glGetXXX. Returns
// false if pname is unknown.
bool GetNumValuesReturnedForGLGet(GLenum pname, GLsizei* num_values);
// Checks if every attribute's type set by vertexAttrib API match
// the type of corresponding attribute in vertex shader.
bool AttribsTypeMatch();
// Verifies that front/back stencil settings match, per WebGL specification:
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.11
bool ValidateStencilStateForDraw(const char* function_name);
// Checks if the current program and vertex attributes are valid for drawing.
bool IsDrawValid(const char* function_name,
GLuint max_vertex_accessed,
bool instanced,
GLsizei primcount,
GLint basevertex,
GLuint baseinstance);
// Returns true if successful, simulated will be true if attrib0 was
// simulated.
void RestoreStateForAttrib(GLuint attrib, bool restore_array_binding);
void DoWindowRectanglesEXT(GLenum mode, GLsizei n, const volatile GLint* box);
void DoSetReadbackBufferShadowAllocationINTERNAL(GLuint buffer_id,
GLuint shm_id,
GLuint shm_offset,
GLuint size);
// Returns false if a GL error occurred. textures_set is always modified
// appropriately to indicate whether textures were set, even on failure.
bool PrepareTexturesForRender(bool* textures_set, const char* function_name);
void RestoreStateForTextures();
// Having extra base vertex and base instance parameters and run-time if else
// for heavily called DoMultiDrawArrays/DoMultiDrawElements caused
// performance regression, thus use non-type template draw functions
enum class DrawArraysOption { Default = 0, UseBaseInstance };
enum class DrawElementsOption { Default = 0, UseBaseVertexBaseInstance };
template <DrawArraysOption option>
bool CheckMultiDrawArraysVertices(const char* function_name,
bool instanced,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* primcounts,
const GLuint* baseinstances,
GLsizei drawcount,
GLuint* total_max_vertex_accessed,
GLsizei* total_max_primcount);
template <DrawElementsOption option>
bool CheckMultiDrawElementsVertices(const char* function_name,
bool instanced,
const GLsizei* counts,
GLenum type,
const int32_t* offsets,
const GLsizei* primcounts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount,
Buffer* element_array_buffer,
GLuint* total_max_vertex_accessed,
GLsizei* total_max_primcount);
bool CheckTransformFeedback(const char* function_name,
bool instanced,
GLenum mode,
const GLsizei* counts,
const GLsizei* primcounts,
GLsizei drawcount,
GLsizei* transform_feedback_vertices);
// Handle MultiDrawArrays and MultiDrawElements for both instanced and
// non-instanced cases (primcount is always 1 for non-instanced).
// (basevertex and baseinstance are always 0 for non-basevertex-baseinstance
// draws)
template <DrawArraysOption option>
error::Error DoMultiDrawArrays(const char* function_name,
bool instanced,
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* primcounts,
const GLuint* baseinstances,
GLsizei drawcount);
template <DrawElementsOption option>
error::Error DoMultiDrawElements(const char* function_name,
bool instanced,
GLenum mode,
const GLsizei* counts,
GLenum type,
const int32_t* offsets,
const GLsizei* primcounts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount);
GLenum GetBindTargetForSamplerType(GLenum type) {
switch (type) {
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_SHADOW:
case GL_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_2D:
return GL_TEXTURE_2D;
case GL_SAMPLER_CUBE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
return GL_TEXTURE_CUBE_MAP;
case GL_SAMPLER_EXTERNAL_OES:
return GL_TEXTURE_EXTERNAL_OES;
case GL_SAMPLER_2D_RECT_ANGLE:
return GL_TEXTURE_RECTANGLE_ANGLE;
case GL_SAMPLER_3D:
case GL_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_3D:
return GL_TEXTURE_3D;
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return GL_TEXTURE_2D_ARRAY;
default:
NOTREACHED();
}
}
// Gets the framebuffer info for a particular target.
Framebuffer* GetFramebufferInfoForTarget(GLenum target) const {
Framebuffer* framebuffer = nullptr;
switch (target) {
case GL_FRAMEBUFFER:
case GL_DRAW_FRAMEBUFFER:
framebuffer = framebuffer_state_.bound_draw_framebuffer.get();
break;
case GL_READ_FRAMEBUFFER:
framebuffer = framebuffer_state_.bound_read_framebuffer.get();
break;
default:
NOTREACHED();
}
return framebuffer;
}
Renderbuffer* GetRenderbufferInfoForTarget(
GLenum target) {
Renderbuffer* renderbuffer = nullptr;
switch (target) {
case GL_RENDERBUFFER:
renderbuffer = state_.bound_renderbuffer.get();
break;
default:
NOTREACHED();
}
return renderbuffer;
}
// Validates the program and location for a glGetUniform call and returns
// a SizeResult setup to receive the result. Returns true if glGetUniform
// should be called.
template <class T>
bool GetUniformSetup(GLuint program,
GLint fake_location,
uint32_t shm_id,
uint32_t shm_offset,
error::Error* error,
GLint* real_location,
GLuint* service_id,
SizedResult<T>** result,
GLenum* result_type,
GLsizei* result_size);
bool WasContextLost() const override;
bool WasContextLostByRobustnessExtension() const override;
void MarkContextLost(error::ContextLostReason reason) override;
bool CheckResetStatus() override;
bool ValidateCompressedTexDimensions(
const char* function_name, GLenum target, GLint level,
GLsizei width, GLsizei height, GLsizei depth, GLenum format);
bool ValidateCompressedTexFuncData(const char* function_name,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei size,
const GLvoid* data);
bool ValidateCompressedTexSubDimensions(
const char* function_name,
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Texture* texture);
bool ValidateCopyTextureCHROMIUMTextures(const char* function_name,
GLenum dest_target,
TextureRef* source_texture_ref,
TextureRef* dest_texture_ref);
bool CanUseCopyTextureCHROMIUMInternalFormat(GLenum dest_internal_format);
void CopySubTextureHelper(const char* function_name,
GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
void RenderWarning(const char* filename, int line, const std::string& msg);
void PerformanceWarning(
const char* filename, int line, const std::string& msg);
const FeatureInfo::FeatureFlags& features() const {
return feature_info_->feature_flags();
}
const GpuDriverBugWorkarounds& workarounds() const {
return feature_info_->workarounds();
}
// Whether the back buffer exposed to the client has an alpha channel. Note
// that this is potentially different from whether the implementation of the
// back buffer has an alpha channel.
bool ClientExposedBackBufferHasAlpha() const {
if (back_buffer_draw_buffer_ == GL_NONE)
return false;
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->HasAlpha();
}
if (offscreen_target_frame_buffer_.get()) {
return false;
}
return (back_buffer_color_format_ == GL_RGBA ||
back_buffer_color_format_ == GL_RGBA8);
}
// Set remaining commands to process to 0 to force DoCommands to return
// and allow context preemption and GPU watchdog checks in CommandExecutor().
void ExitCommandProcessingEarly() override;
void ProcessPendingReadPixels(bool did_finish);
void FinishReadPixels(GLsizei width,
GLsizei height,
GLsizei format,
GLsizei type,
uint32_t pixels_shm_id,
uint32_t pixels_shm_offset,
uint32_t result_shm_id,
uint32_t result_shm_offset,
GLint pack_alignment,
GLenum read_format,
GLuint buffer);
// Checks to see if the inserted fence has completed.
void ProcessDescheduleUntilFinished();
// If |texture_manager_version_| doesn't match the current version, then this
// will rebind all external textures to match their current service_id.
void RestoreAllExternalTextureBindingsIfNeeded() override;
const SamplerState& GetSamplerStateForTextureUnit(GLenum target, GLuint unit);
// Helper method to call glClear workaround.
void ClearFramebufferForWorkaround(GLbitfield mask);
bool SupportsSeparateFramebufferBinds() const {
return (feature_info_->feature_flags().chromium_framebuffer_multisample ||
feature_info_->IsWebGL2OrES3Context());
}
GLenum GetDrawFramebufferTarget() const {
return SupportsSeparateFramebufferBinds() ?
GL_DRAW_FRAMEBUFFER : GL_FRAMEBUFFER;
}
GLenum GetReadFramebufferTarget() const {
return SupportsSeparateFramebufferBinds() ?
GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
}
Framebuffer* GetBoundDrawFramebuffer() const {
return framebuffer_state_.bound_draw_framebuffer.get();
}
Framebuffer* GetBoundReadFramebuffer() const {
GLenum target = GetReadFramebufferTarget();
return GetFramebufferInfoForTarget(target);
}
bool InitializeCopyTexImageBlitter(const char* function_name);
bool InitializeCopyTextureCHROMIUM(const char* function_name);
void UnbindTexture(TextureRef* texture_ref,
bool supports_separate_framebuffer_binds);
void ReadBackBuffersIntoShadowCopies(
base::flat_set<scoped_refptr<Buffer>> buffers_to_shadow_copy);
// Compiles the given shader and exits command processing early.
void CompileShaderAndExitCommandProcessingEarly(Shader* shader);
// Notify the watchdog thread of progress, preventing time-outs when a
// command takes a long time. May be no-op when using in-process command
// buffer.
void ReportProgress();
// Generate a member function prototype for each command in an automated and
// typesafe way.
#define GLES2_CMD_OP(name) \
Error Handle##name(uint32_t immediate_data_size, const volatile void* data);
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
// The GL context this decoder renders to on behalf of the client.
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<gl::GLContext> context_;
// The ContextGroup for this decoder uses to track resources.
scoped_refptr<ContextGroup> group_;
DebugMarkerManager debug_marker_manager_;
Logger logger_;
std::unique_ptr<ErrorState> error_state_;
// All the state for this context.
ContextState state_;
std::unique_ptr<TransformFeedbackManager> transform_feedback_manager_;
// Current width and height of the offscreen frame buffer.
gfx::Size offscreen_size_;
// Util to help with GL.
GLES2Util util_;
// The buffer we bind to attrib 0 since OpenGL requires it (ES does not).
GLuint attrib_0_buffer_id_;
// The value currently in attrib_0.
Vec4 attrib_0_value_;
// Whether or not the attrib_0 buffer holds the attrib_0_value.
bool attrib_0_buffer_matches_value_;
// The size of attrib 0.
GLsizei attrib_0_size_;
// The buffer used to simulate GL_FIXED attribs.
GLuint fixed_attrib_buffer_id_;
// The size of fiixed attrib buffer.
GLsizei fixed_attrib_buffer_size_;
// The offscreen frame buffer that the client renders to.
std::unique_ptr<BackFramebuffer> offscreen_target_frame_buffer_;
std::unique_ptr<BackTexture> offscreen_target_color_texture_;
std::unique_ptr<GLES2ExternalFramebuffer> external_default_framebuffer_;
// The format of the texture or renderbuffer backing the offscreen
// framebuffer.
GLenum offscreen_target_color_format_;
GLint max_offscreen_framebuffer_size_;
std::unique_ptr<FramebufferManager> framebuffer_manager_;
std::unique_ptr<GLES2QueryManager> query_manager_;
std::unique_ptr<GpuFenceManager> gpu_fence_manager_;
std::unique_ptr<MultiDrawManager> multi_draw_manager_;
std::unique_ptr<VertexArrayManager> vertex_array_manager_;
base::flat_set<scoped_refptr<Buffer>> writes_submitted_but_not_completed_;
// The format of the back buffer_
GLenum back_buffer_color_format_;
bool back_buffer_has_depth_;
bool back_buffer_has_stencil_;
// Tracks read buffer and draw buffer for backbuffer, whether it's onscreen
// or offscreen.
// TODO(zmo): when ES3 APIs are exposed to Nacl, make sure read_buffer_
// setting is set correctly when SwapBuffers().
GLenum back_buffer_read_buffer_;
GLenum back_buffer_draw_buffer_;
bool surfaceless_;
// Backbuffer attachments that are currently undefined.
uint32_t backbuffer_needs_clear_bits_;
// The current decoder error communicates the decoder error through command
// processing functions that do not return the error value. Should be set only
// if not returning an error.
error::Error current_decoder_error_;
bool has_fragment_precision_high_ = false;
scoped_refptr<ShaderTranslatorInterface> vertex_translator_;
scoped_refptr<ShaderTranslatorInterface> fragment_translator_;
// Cached from ContextGroup
raw_ptr<const Validators, DanglingUntriaged> validators_;
scoped_refptr<FeatureInfo> feature_info_;
int frame_number_;
// Number of commands remaining to be processed in DoCommands().
int commands_to_process_;
bool context_was_lost_;
bool reset_by_robustness_extension_;
bool supports_async_swap_;
// These flags are used to override the state of the shared feature_info_
// member. Because the same FeatureInfo instance may be shared among many
// contexts, the assumptions on the availablity of extensions in WebGL
// contexts may be broken. These flags override the shared state to preserve
// WebGL semantics.
bool derivatives_explicitly_enabled_;
bool fbo_render_mipmap_explicitly_enabled_;
bool frag_depth_explicitly_enabled_;
bool draw_buffers_explicitly_enabled_;
bool shader_texture_lod_explicitly_enabled_;
bool multi_draw_explicitly_enabled_;
bool draw_instanced_base_vertex_base_instance_explicitly_enabled_;
bool multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_;
bool arb_texture_rectangle_enabled_;
bool oes_egl_image_external_enabled_;
bool nv_egl_stream_consumer_external_enabled_;
bool compile_shader_always_succeeds_;
// An optional behaviour to lose the context and group when OOM.
bool lose_context_when_out_of_memory_;
// Log extra info.
bool service_logging_;
std::unique_ptr<CopyTexImageResourceManager> copy_tex_image_blit_;
std::unique_ptr<CopyTextureCHROMIUMResourceManager> copy_texture_chromium_;
std::unique_ptr<ClearFramebufferResourceManager> clear_framebuffer_blit_;
// Cached values of the currently assigned viewport dimensions.
GLsizei viewport_max_width_;
GLsizei viewport_max_height_;
// Cached value for the number of stencil bits for the default framebuffer.
GLint num_stencil_bits_;
// States related to each manager.
DecoderTextureState texture_state_;
DecoderFramebufferState framebuffer_state_;
std::unique_ptr<GPUTracer> gpu_tracer_;
std::unique_ptr<GPUStateTracer> gpu_state_tracer_;
raw_ptr<const unsigned char> gpu_decoder_category_;
int gpu_trace_level_;
bool gpu_trace_commands_;
bool gpu_debug_commands_;
base::queue<FenceCallback> pending_readpixel_fences_;
// After a second fence is inserted, both the GpuChannelMessageQueue and
// CommandExecutor are descheduled. Once the first fence has completed, both
// get rescheduled.
std::vector<std::unique_ptr<gl::GLFence>> deschedule_until_finished_fences_;
// Used to validate multisample renderbuffers if needed
typedef std::unordered_map<GLenum, GLuint> TextureMap;
TextureMap validation_textures_;
GLuint validation_fbo_multisample_;
GLuint validation_fbo_;
typedef gpu::gles2::GLES2Decoder::Error (GLES2DecoderImpl::*CmdHandler)(
uint32_t immediate_data_size,
const volatile void* data);
// A struct to hold info about each command.
struct CommandInfo {
CmdHandler cmd_handler;
uint8_t arg_flags; // How to handle the arguments for this command
uint8_t cmd_flags; // How to handle this command
uint16_t arg_count; // How many arguments are expected for this command.
};
// A table of CommandInfo for all the commands.
static const CommandInfo command_info[kNumCommands - kFirstGLES2Command];
// Most recent generation of the TextureManager. If this no longer matches
// the current generation when our context becomes current, then we'll rebind
// all the textures to stay up to date with Texture::service_id() changes.
uint32_t texture_manager_service_id_generation_;
bool force_shader_name_hashing_for_test = false;
GLfloat line_width_range_[2] = {0.0, 1.0};
SamplerState default_sampler_state_;
base::WeakPtrFactory<GLES2DecoderImpl> weak_ptr_factory_{this};
};
constexpr GLES2DecoderImpl::CommandInfo GLES2DecoderImpl::command_info[] = {
#define GLES2_CMD_OP(name) \
{ \
&GLES2DecoderImpl::Handle##name, cmds::name::kArgFlags, \
cmds::name::cmd_flags, \
sizeof(cmds::name) / sizeof(CommandBufferEntry) - 1, \
} \
, /* NOLINT */
GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
};
ScopedGLErrorSuppressor::ScopedGLErrorSuppressor(
const char* function_name, ErrorState* error_state)
: function_name_(function_name),
error_state_(error_state) {
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state_, function_name_);
}
ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() {
ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state_, function_name_);
}
static void RestoreCurrentTextureBindings(ContextState* state,
GLenum target,
GLuint texture_unit) {
DCHECK(!state->texture_units.empty());
DCHECK_LT(texture_unit, state->texture_units.size());
TextureUnit& info = state->texture_units[texture_unit];
GLuint last_id;
TextureRef* texture_ref = info.GetInfoForTarget(target);
if (texture_ref) {
last_id = texture_ref->service_id();
} else {
last_id = 0;
}
state->api()->glBindTextureFn(target, last_id);
}
ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
ErrorState* error_state,
GLuint id,
GLenum target)
: state_(state), error_state_(error_state), target_(target) {
ScopedGLErrorSuppressor suppressor("ScopedTextureBinder::ctor", error_state_);
// TODO(apatrick): Check if there are any other states that need to be reset
// before binding a new texture.
auto* api = state->api();
api->glActiveTextureFn(GL_TEXTURE0);
api->glBindTextureFn(target, id);
}
ScopedTextureBinder::~ScopedTextureBinder() {
ScopedGLErrorSuppressor suppressor("ScopedTextureBinder::dtor", error_state_);
RestoreCurrentTextureBindings(state_, target_, 0);
state_->RestoreActiveTexture();
}
ScopedFramebufferBinder::ScopedFramebufferBinder(GLES2DecoderImpl* decoder,
GLuint id)
: decoder_(decoder) {
ScopedGLErrorSuppressor suppressor("ScopedFramebufferBinder::ctor",
decoder_->error_state_.get());
decoder->api()->glBindFramebufferEXTFn(GL_FRAMEBUFFER, id);
decoder->OnFboChanged();
}
ScopedFramebufferBinder::~ScopedFramebufferBinder() {
ScopedGLErrorSuppressor suppressor("ScopedFramebufferBinder::dtor",
decoder_->error_state_.get());
decoder_->RestoreCurrentFramebufferBindings();
}
ScopedFramebufferCopyBinder::ScopedFramebufferCopyBinder(
GLES2DecoderImpl* decoder,
GLint x,
GLint y,
GLint width,
GLint height)
: decoder_(decoder) {
const Framebuffer::Attachment* attachment =
decoder->framebuffer_state_.bound_read_framebuffer.get()
->GetReadBufferAttachment();
DCHECK(attachment);
auto* api = decoder_->api();
api->glGenTexturesFn(1, &temp_texture_);
ScopedTextureBinder texture_binder(&decoder->state_,
decoder->error_state_.get(), temp_texture_,
GL_TEXTURE_2D);
if (width == 0 || height == 0) {
// Copy the whole framebuffer if a rectangle isn't specified.
api->glCopyTexImage2DFn(GL_TEXTURE_2D, 0, attachment->internal_format(), 0,
0, attachment->width(), attachment->height(), 0);
} else {
api->glCopyTexImage2DFn(GL_TEXTURE_2D, 0, attachment->internal_format(), x,
y, width, height, 0);
}
api->glGenFramebuffersEXTFn(1, &temp_framebuffer_);
framebuffer_binder_ =
std::make_unique<ScopedFramebufferBinder>(decoder, temp_framebuffer_);
api->glFramebufferTexture2DEXTFn(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, temp_texture_, 0);
api->glReadBufferFn(GL_COLOR_ATTACHMENT0);
}
ScopedFramebufferCopyBinder::~ScopedFramebufferCopyBinder() {
auto* api = decoder_->api();
framebuffer_binder_.reset();
api->glDeleteFramebuffersEXTFn(1, &temp_framebuffer_);
api->glDeleteTexturesFn(1, &temp_texture_);
api->glReadBufferFn(
decoder_->framebuffer_state_.bound_read_framebuffer.get()->read_buffer());
}
ScopedPixelUnpackState::ScopedPixelUnpackState(ContextState* state)
: state_(state) {
DCHECK(state_);
state_->PushTextureUnpackState();
}
ScopedPixelUnpackState::~ScopedPixelUnpackState() {
state_->RestoreUnpackState();
}
BackTexture::BackTexture(GLES2DecoderImpl* decoder)
: memory_tracker_(decoder->memory_tracker()),
bytes_allocated_(0),
decoder_(decoder) {}
BackTexture::~BackTexture() {
// This does not destroy the render texture because that would require that
// the associated GL context was current. Just check that it was explicitly
// destroyed.
DCHECK_EQ(id(), 0u);
}
inline gl::GLApi* BackTexture::api() const {
return decoder_->api();
}
void BackTexture::Create() {
DCHECK_EQ(id(), 0u);
ScopedGLErrorSuppressor suppressor("BackTexture::Create",
decoder_->error_state_.get());
GLuint id;
api()->glGenTexturesFn(1, &id);
GLenum target = Target();
ScopedTextureBinder binder(&decoder_->state_, decoder_->error_state_.get(),
id, target);
// No client id is necessary because this texture will never be directly
// accessed by a client, only indirectly via a mailbox.
texture_ref_ = TextureRef::Create(decoder_->texture_manager(), 0, id);
decoder_->texture_manager()->SetTarget(texture_ref_.get(), target);
decoder_->texture_manager()->SetParameteri(
"BackTexture::Create", decoder_->error_state_.get(), texture_ref_.get(),
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
decoder_->texture_manager()->SetParameteri(
"BackTexture::Create", decoder_->error_state_.get(), texture_ref_.get(),
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
decoder_->texture_manager()->SetParameteri(
"BackTexture::Create", decoder_->error_state_.get(), texture_ref_.get(),
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
decoder_->texture_manager()->SetParameteri(
"BackTexture::Create", decoder_->error_state_.get(), texture_ref_.get(),
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
bool BackTexture::AllocateStorage(
const gfx::Size& size, GLenum format, bool zero) {
DCHECK_NE(id(), 0u);
ScopedGLErrorSuppressor suppressor("BackTexture::AllocateStorage",
decoder_->error_state_.get());
ScopedTextureBinder binder(&decoder_->state_, decoder_->error_state_.get(),
id(), Target());
uint32_t image_size = 0;
GLES2Util::ComputeImageDataSizes(size.width(), size.height(), 1, format,
GL_UNSIGNED_BYTE, 8, &image_size, nullptr,
nullptr);
size_ = size;
{
// Add extra scope to destroy zero_data and the object it owns right
// after its usage.
base::HeapArray<char> zero_data;
if (zero) {
zero_data = base::HeapArray<char>::WithSize(image_size);
}
api()->glTexImage2DFn(Target(),
0, // mip level
format, size.width(), size.height(),
0, // border
format, GL_UNSIGNED_BYTE, zero_data.data());
}
decoder_->texture_manager()->SetLevelInfo(
texture_ref_.get(), Target(),
0, // level
GL_RGBA, size.width(), size.height(),
1, // depth
0, // border
GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(size));
const bool success = api()->glGetErrorFn() == GL_NO_ERROR;
if (success) {
memory_tracker_.TrackMemFree(bytes_allocated_);
bytes_allocated_ = image_size;
memory_tracker_.TrackMemAlloc(bytes_allocated_);
}
return success;
}
void BackTexture::Copy() {
DCHECK_NE(id(), 0u);
ScopedGLErrorSuppressor suppressor("BackTexture::Copy",
decoder_->error_state_.get());
ScopedTextureBinder binder(&decoder_->state_, decoder_->error_state_.get(),
id(), Target());
api()->glCopyTexSubImage2DFn(Target(),
0, // level
0, 0, 0, 0, size_.width(), size_.height());
}
void BackTexture::Destroy() {
if (texture_ref_) {
ScopedGLErrorSuppressor suppressor("BackTexture::Destroy",
decoder_->error_state_.get());
texture_ref_ = nullptr;
}
memory_tracker_.TrackMemFree(bytes_allocated_);
bytes_allocated_ = 0;
}
void BackTexture::Invalidate() {
if (texture_ref_) {
texture_ref_->ForceContextLost();
texture_ref_ = nullptr;
}
memory_tracker_.TrackMemFree(bytes_allocated_);
bytes_allocated_ = 0;
}
GLenum BackTexture::Target() {
return GL_TEXTURE_2D;
}
BackFramebuffer::BackFramebuffer(GLES2DecoderImpl* decoder)
: decoder_(decoder),
id_(0) {
}
BackFramebuffer::~BackFramebuffer() {
// This does not destroy the frame buffer because that would require that
// the associated GL context was current. Just check that it was explicitly
// destroyed.
DCHECK_EQ(id_, 0u);
}
inline gl::GLApi* BackFramebuffer::api() const {
return decoder_->api();
}
void BackFramebuffer::Create() {
ScopedGLErrorSuppressor suppressor("BackFramebuffer::Create",
decoder_->error_state_.get());
Destroy();
api()->glGenFramebuffersEXTFn(1, &id_);
}
void BackFramebuffer::AttachRenderTexture(BackTexture* texture) {
DCHECK_NE(id_, 0u);
ScopedGLErrorSuppressor suppressor("BackFramebuffer::AttachRenderTexture",
decoder_->error_state_.get());
ScopedFramebufferBinder binder(decoder_, id_);
GLuint attach_id = texture ? texture->id() : 0;
api()->glFramebufferTexture2DEXTFn(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture->Target(), attach_id, 0);
}
void BackFramebuffer::Destroy() {
if (id_ != 0) {
ScopedGLErrorSuppressor suppressor("BackFramebuffer::Destroy",
decoder_->error_state_.get());
api()->glDeleteFramebuffersEXTFn(1, &id_);
id_ = 0;
}
}
void BackFramebuffer::Invalidate() {
id_ = 0;
}
GLenum BackFramebuffer::CheckStatus() {
DCHECK_NE(id_, 0u);
ScopedGLErrorSuppressor suppressor("BackFramebuffer::CheckStatus",
decoder_->error_state_.get());
ScopedFramebufferBinder binder(decoder_, id_);
return api()->glCheckFramebufferStatusEXTFn(GL_FRAMEBUFFER);
}
GLES2Decoder* GLES2Decoder::Create(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group) {
if (group->use_passthrough_cmd_decoder()) {
return new GLES2DecoderPassthroughImpl(client, command_buffer_service,
outputter, group);
}
// Allow linux to run fuzzers.
#if BUILDFLAG(ENABLE_VALIDATING_COMMAND_DECODER) || BUILDFLAG(IS_LINUX)
return new GLES2DecoderImpl(client, command_buffer_service, outputter, group);
#else
LOG(FATAL) << "Validating command decoder is not supported.";
#endif
}
GLES2DecoderImpl::GLES2DecoderImpl(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group)
: GLES2Decoder(client, command_buffer_service, outputter),
group_(group),
logger_(&debug_marker_manager_,
base::BindRepeating(&DecoderClient::OnConsoleMessage,
base::Unretained(client),
0),
group->gpu_preferences().disable_gl_error_limit),
error_state_(ErrorState::Create(this, &logger_)),
state_(group_->feature_info()),
attrib_0_buffer_id_(0),
attrib_0_buffer_matches_value_(true),
attrib_0_size_(0),
fixed_attrib_buffer_id_(0),
fixed_attrib_buffer_size_(0),
offscreen_target_color_format_(0),
max_offscreen_framebuffer_size_(0),
back_buffer_color_format_(0),
back_buffer_has_depth_(false),
back_buffer_has_stencil_(false),
back_buffer_read_buffer_(GL_BACK),
back_buffer_draw_buffer_(GL_BACK),
surfaceless_(false),
backbuffer_needs_clear_bits_(0),
current_decoder_error_(error::kNoError),
validators_(group_->feature_info()->validators()),
feature_info_(group_->feature_info()),
frame_number_(0),
context_was_lost_(false),
reset_by_robustness_extension_(false),
supports_async_swap_(false),
derivatives_explicitly_enabled_(false),
fbo_render_mipmap_explicitly_enabled_(false),
frag_depth_explicitly_enabled_(false),
draw_buffers_explicitly_enabled_(false),
shader_texture_lod_explicitly_enabled_(false),
multi_draw_explicitly_enabled_(false),
draw_instanced_base_vertex_base_instance_explicitly_enabled_(false),
multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_(false),
arb_texture_rectangle_enabled_(false),
oes_egl_image_external_enabled_(false),
nv_egl_stream_consumer_external_enabled_(false),
compile_shader_always_succeeds_(false),
lose_context_when_out_of_memory_(false),
service_logging_(
group_->gpu_preferences().enable_gpu_service_logging_gpu),
viewport_max_width_(0),
viewport_max_height_(0),
num_stencil_bits_(0),
texture_state_(group_->feature_info()->workarounds()),
gpu_decoder_category_(TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(
TRACE_DISABLED_BY_DEFAULT("gpu.decoder"))),
gpu_trace_level_(2),
gpu_trace_commands_(false),
gpu_debug_commands_(false),
validation_fbo_multisample_(0),
validation_fbo_(0),
texture_manager_service_id_generation_(0) {
DCHECK(client);
DCHECK(group);
}
GLES2DecoderImpl::~GLES2DecoderImpl() = default;
base::WeakPtr<DecoderContext> GLES2DecoderImpl::AsWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
gpu::ContextResult GLES2DecoderImpl::Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::Initialize");
DCHECK(context->IsCurrent(surface.get()));
DCHECK(!context_.get());
state_.set_api(gl::g_current_gl_context);
surfaceless_ = surface->IsSurfaceless() && !offscreen;
set_initialized();
// At this point we are partially initialized and must Destroy() in any
// failure case.
DestroyOnFailure destroy_on_failure(this);
gpu_state_tracer_ = GPUStateTracer::Create(&state_);
if (group_->gpu_preferences().enable_gpu_debugging)
set_debug(true);
if (group_->gpu_preferences().enable_gpu_command_logging)
SetLogCommands(true);
compile_shader_always_succeeds_ =
group_->gpu_preferences().compile_shader_always_succeeds;
// Take ownership of the context and surface. The surface can be replaced with
// SetSurface.
context_ = context;
surface_ = surface;
// Create GPU Tracer for timing values.
gpu_tracer_ = std::make_unique<GPUTracer>(this);
if (workarounds().disable_timestamp_queries) {
// Forcing time elapsed query for any GPU Timing Client forces it for all
// clients in the context.
GetGLContext()->CreateGPUTimingClient()->ForceTimeElapsedQuery();
}
// Save the loseContextWhenOutOfMemory context creation attribute.
lose_context_when_out_of_memory_ =
attrib_helper.lose_context_when_out_of_memory;
// If the failIfMajorPerformanceCaveat context creation attribute was true
// and we are using a software renderer, fail.
if (attrib_helper.fail_if_major_perf_caveat &&
feature_info_->feature_flags().is_software_webgl) {
// Must not destroy ContextGroup if it is not initialized.
group_ = nullptr;
LOG(ERROR) << "ContextResult::kFatalFailure: "
"fail_if_major_perf_caveat + software gl";
return gpu::ContextResult::kFatalFailure;
}
// Only create ES 3.1 contexts with the passthrough cmd decoder.
if (attrib_helper.context_type == CONTEXT_TYPE_OPENGLES31_FOR_TESTING) {
// Must not destroy ContextGroup if it is not initialized.
group_ = nullptr;
LOG(ERROR) << "ContextResult::kFatalFailure: "
"ES 3.1 is not supported on validating command decoder.";
return gpu::ContextResult::kFatalFailure;
}
auto result =
group_->Initialize(this, attrib_helper.context_type, disallowed_features);
if (result != gpu::ContextResult::kSuccess) {
// Must not destroy ContextGroup if it is not initialized.
group_ = nullptr;
return result;
}
CHECK_GL_ERROR();
// In theory |needs_emulation| needs to be true on Desktop GL 4.1 or lower.
// However, we set it to true everywhere, not to trust drivers to handle
// out-of-bounds buffer accesses.
bool needs_emulation = true;
transform_feedback_manager_ = std::make_unique<TransformFeedbackManager>(
group_->max_transform_feedback_separate_attribs(), needs_emulation);
// Register this object as a GPU switching observer.
if (feature_info_->IsWebGLContext()) {
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
}
if (feature_info_->IsWebGL2OrES3Context()) {
// Verified in ContextGroup.
DCHECK(feature_info_->IsES3Capable());
feature_info_->EnableES3Validators();
frag_depth_explicitly_enabled_ = true;
draw_buffers_explicitly_enabled_ = true;
// TODO(zmo): Look into shader_texture_lod_explicitly_enabled_ situation.
// Create a fake default transform feedback and bind to it.
GLuint default_transform_feedback = 0;
api()->glGenTransformFeedbacksFn(1, &default_transform_feedback);
state_.default_transform_feedback =
transform_feedback_manager_->CreateTransformFeedback(
0, default_transform_feedback);
api()->glBindTransformFeedbackFn(GL_TRANSFORM_FEEDBACK,
default_transform_feedback);
state_.bound_transform_feedback = state_.default_transform_feedback.get();
state_.bound_transform_feedback->SetIsBound(true);
}
state_.indexed_uniform_buffer_bindings =
base::MakeRefCounted<gles2::IndexedBufferBindingHost>(
group_->max_uniform_buffer_bindings(), GL_UNIFORM_BUFFER,
needs_emulation,
workarounds().round_down_uniform_bind_buffer_range_size);
state_.indexed_uniform_buffer_bindings->SetIsBound(true);
state_.InitGenericAttribs(group_->max_vertex_attribs());
vertex_array_manager_ = std::make_unique<VertexArrayManager>();
GLuint default_vertex_attrib_service_id = 0;
if (features().native_vertex_array_object) {
api()->glGenVertexArraysOESFn(1, &default_vertex_attrib_service_id);
api()->glBindVertexArrayOESFn(default_vertex_attrib_service_id);
}
state_.default_vertex_attrib_manager =
CreateVertexAttribManager(0, default_vertex_attrib_service_id, false);
state_.default_vertex_attrib_manager->Initialize(
group_->max_vertex_attribs());
// vertex_attrib_manager is set to default_vertex_attrib_manager by this call
DoBindVertexArrayOES(0);
framebuffer_manager_ = std::make_unique<FramebufferManager>(
group_->max_draw_buffers(), group_->max_color_attachments(),
group_->framebuffer_completeness_cache());
group_->texture_manager()->AddFramebufferManager(framebuffer_manager_.get());
query_manager_ =
std::make_unique<GLES2QueryManager>(this, feature_info_.get());
gpu_fence_manager_ = std::make_unique<GpuFenceManager>();
multi_draw_manager_ = std::make_unique<MultiDrawManager>(
MultiDrawManager::IndexStorageType::Offset);
util_.set_num_compressed_texture_formats(
validators_->compressed_texture_format.GetValues().size());
api()->glGenBuffersARBFn(1, &attrib_0_buffer_id_);
api()->glBindBufferFn(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
api()->glVertexAttribPointerFn(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
api()->glBindBufferFn(GL_ARRAY_BUFFER, 0);
api()->glGenBuffersARBFn(1, &fixed_attrib_buffer_id_);
state_.texture_units.resize(group_->max_texture_units());
state_.sampler_units.resize(group_->max_texture_units());
for (uint32_t tt = 0; tt < state_.texture_units.size(); ++tt) {
api()->glActiveTextureFn(GL_TEXTURE0 + tt);
// We want the last bind to be 2D.
TextureRef* ref;
if (features().oes_egl_image_external ||
features().nv_egl_stream_consumer_external) {
ref = texture_manager()->GetDefaultTextureInfo(
GL_TEXTURE_EXTERNAL_OES);
state_.texture_units[tt].bound_texture_external_oes = ref;
api()->glBindTextureFn(GL_TEXTURE_EXTERNAL_OES,
ref ? ref->service_id() : 0);
}
if (features().arb_texture_rectangle) {
ref =
texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_RECTANGLE_ANGLE);
state_.texture_units[tt].bound_texture_rectangle_arb = ref;
api()->glBindTextureFn(GL_TEXTURE_RECTANGLE_ANGLE,
ref ? ref->service_id() : 0);
}
ref = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
state_.texture_units[tt].bound_texture_cube_map = ref;
api()->glBindTextureFn(GL_TEXTURE_CUBE_MAP, ref ? ref->service_id() : 0);
ref = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
state_.texture_units[tt].bound_texture_2d = ref;
api()->glBindTextureFn(GL_TEXTURE_2D, ref ? ref->service_id() : 0);
}
api()->glActiveTextureFn(GL_TEXTURE0);
CHECK_GL_ERROR();
// cache ALPHA_BITS result for re-use with clear behaviour
GLint alpha_bits = 0;
if (offscreen) {
offscreen_target_color_format_ =
workarounds().disable_gl_rgb_format ? GL_RGBA : GL_RGB;
max_offscreen_framebuffer_size_ =
std::min(renderbuffer_manager()->max_renderbuffer_size(),
texture_manager()->MaxSizeForTarget(GL_TEXTURE_2D));
// Use 64x64 instead of 1x1 to handle minimum framebuffer size
// requirement on some platforms: b/265847440.
gfx::Size initial_size = gfx::Size(64, 64);
state_.viewport_width = initial_size.width();
state_.viewport_height = initial_size.height();
} else {
api()->glBindFramebufferEXTFn(GL_FRAMEBUFFER, GetBackbufferServiceId());
// These are NOT if the back buffer has these proprorties. They are
// if we want the command buffer to enforce them regardless of what
// the real backbuffer is assuming the real back buffer gives us more than
// we ask for. In other words, if we ask for RGB and we get RGBA then we'll
// make it appear RGB. If on the other hand we ask for RGBA nd get RGB we
// can't do anything about that.
if (!surfaceless_) {
GLint depth_bits = 0;
GLint stencil_bits = 0;
api()->glGetIntegervFn(GL_ALPHA_BITS, &alpha_bits);
api()->glGetIntegervFn(GL_DEPTH_BITS, &depth_bits);
api()->glGetIntegervFn(GL_STENCIL_BITS, &stencil_bits);
back_buffer_color_format_ = alpha_bits > 0 ? GL_RGBA : GL_RGB;
back_buffer_has_depth_ = depth_bits > 0;
back_buffer_has_stencil_ = stencil_bits > 0;
num_stencil_bits_ = stencil_bits;
} else {
num_stencil_bits_ = 0;
}
state_.viewport_width = surface->GetSize().width();
state_.viewport_height = surface->GetSize().height();
}
GLint range[2] = {0, 0};
GLint precision = 0;
QueryShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, range,
&precision);
has_fragment_precision_high_ =
PrecisionMeetsSpecForHighpFloat(range[0], range[1], precision);
GLint viewport_params[4] = {};
api()->glGetIntegervFn(GL_MAX_VIEWPORT_DIMS, viewport_params);
viewport_max_width_ = viewport_params[0];
viewport_max_height_ = viewport_params[1];
api()->glGetFloatvFn(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range_);
state_.SetLineWidthBounds(line_width_range_[0], line_width_range_[1]);
if (feature_info_->feature_flags().ext_window_rectangles) {
GLint max_window_rectangles = -1;
api()->glGetIntegervFn(GL_MAX_WINDOW_RECTANGLES_EXT,
&max_window_rectangles);
state_.SetMaxWindowRectangles(max_window_rectangles);
}
state_.scissor_width = state_.viewport_width;
state_.scissor_height = state_.viewport_height;
// Set all the default state because some GL drivers get it wrong.
state_.InitCapabilities(nullptr);
state_.InitState(nullptr);
// Default state must be set before offscreen resources can be created.
if (offscreen) {
// Create the target frame buffer. This is the one that the client renders
// directly to.
offscreen_target_frame_buffer_ = std::make_unique<BackFramebuffer>(this);
offscreen_target_frame_buffer_->Create();
offscreen_target_color_texture_ = std::make_unique<BackTexture>(this);
offscreen_target_color_texture_->Create();
// Allocate the render buffers at their initial size and check the status
// of the frame buffers is okay.
if (!ResizeOffscreenFramebuffer(
gfx::Size(state_.viewport_width, state_.viewport_height))) {
LOG(ERROR) << "ContextResult::kFatalFailure: "
"Could not allocate offscreen buffer storage.";
return gpu::ContextResult::kFatalFailure;
}
}
api()->glActiveTextureFn(GL_TEXTURE0 + state_.active_texture_unit);
DoBindBuffer(GL_ARRAY_BUFFER, 0);
DoBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
DoBindFramebuffer(GL_FRAMEBUFFER, 0);
DoBindRenderbuffer(GL_RENDERBUFFER, 0);
UpdateFramebufferSRGB(nullptr);
bool call_gl_clear = !surfaceless_ && !offscreen;
// Temporary workaround for Android WebView because this clear ignores the
// clip and corrupts that external UI of the App. Not calling glClear is ok
// because the system already clears the buffer before each draw. Proper
// fix might be setting the scissor clip properly before initialize. See
// crbug.com/259023 for details.
call_gl_clear = surface_->GetHandle();
if (call_gl_clear) {
// On configs where we report no alpha, if the underlying surface has
// alpha, clear the surface alpha to 1.0 to be correct on ReadPixels/etc.
bool clear_alpha = back_buffer_color_format_ == GL_RGB && alpha_bits > 0;
if (clear_alpha) {
api()->glClearColorFn(0.0f, 0.0f, 0.0f, 1.0f);
}
// Clear the backbuffer.
api()->glClearFn(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
// Restore alpha clear value if we changed it.
if (clear_alpha) {
api()->glClearColorFn(0.0f, 0.0f, 0.0f, 0.0f);
}
}
supports_async_swap_ = surface->SupportsAsyncSwap();
if (workarounds().unbind_fbo_on_context_switch) {
context_->SetUnbindFboOnMakeCurrent();
}
if (workarounds().gl_clear_broken) {
DCHECK(!clear_framebuffer_blit_.get());
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glClearWorkaroundInit");
clear_framebuffer_blit_ =
std::make_unique<ClearFramebufferResourceManager>(this);
if (LOCAL_PEEK_GL_ERROR("glClearWorkaroundInit") != GL_NO_ERROR) {
LOG(ERROR) << "ContextResult::kFatalFailure: "
"glClearWorkaroundInit failed";
return gpu::ContextResult::kFatalFailure;
}
}
if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
// If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
// See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
// https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
DoEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
}
if (group_->gpu_preferences().enable_gpu_driver_debug_logging &&
feature_info_->feature_flags().khr_debug) {
InitializeGLDebugLogging(true, GLDebugMessageCallback, &logger_);
}
if (CheckResetStatus()) {
// If the context was lost at any point before or during initialization, the
// values queried from the driver could be bogus, and potentially
// inconsistent between various ContextStates on the same underlying real GL
// context. Make sure to report the failure early, to not allow virtualized
// context switches in that case.
LOG(ERROR)
<< " GLES2DecoderImpl: Context reset detected after initialization.";
group_->LoseContexts(error::kUnknown);
destroy_on_failure.LoseContext();
return gpu::ContextResult::kTransientFailure;
}
destroy_on_failure.OnSuccess();
return gpu::ContextResult::kSuccess;
}
Capabilities GLES2DecoderImpl::GetCapabilities() {
DCHECK(initialized());
Capabilities caps;
DoGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.max_texture_size, 1);
if (workarounds().webgl_or_caps_max_texture_size) {
caps.max_texture_size =
std::min(caps.max_texture_size,
feature_info_->workarounds().webgl_or_caps_max_texture_size);
}
caps.egl_image_external =
feature_info_->feature_flags().oes_egl_image_external;
caps.egl_image_external_essl3 =
feature_info_->feature_flags().oes_egl_image_external_essl3;
caps.texture_format_bgra8888 =
feature_info_->feature_flags().ext_texture_format_bgra8888;
caps.texture_format_etc1_npot =
feature_info_->feature_flags().oes_compressed_etc1_rgb8_texture &&
!workarounds().etc1_power_of_two_only;
caps.sync_query = feature_info_->feature_flags().chromium_sync_query;
// Only query the kEnableMSAAOnNewIntelGPUs feature flag if the host device
// is affected by the experiment.
bool eligible_for_experiment =
workarounds().msaa_is_slow && !workarounds().msaa_is_slow_2;
caps.msaa_is_slow =
eligible_for_experiment
? !base::FeatureList::IsEnabled(features::kEnableMSAAOnNewIntelGPUs)
: workarounds().msaa_is_slow;
caps.avoid_stencil_buffers = workarounds().avoid_stencil_buffers;
caps.texture_rg = feature_info_->feature_flags().ext_texture_rg;
caps.texture_norm16 = feature_info_->feature_flags().ext_texture_norm16;
caps.texture_half_float_linear =
feature_info_->oes_texture_half_float_linear_available();
caps.image_ycbcr_420v =
feature_info_->feature_flags().chromium_image_ycbcr_420v;
caps.image_ar30 = feature_info_->feature_flags().chromium_image_ar30;
caps.image_ab30 = feature_info_->feature_flags().chromium_image_ab30;
caps.image_ycbcr_p010 =
feature_info_->feature_flags().chromium_image_ycbcr_p010;
caps.max_copy_texture_chromium_size =
workarounds().max_copy_texture_chromium_size;
caps.render_buffer_format_bgra8888 =
feature_info_->feature_flags().ext_render_buffer_format_bgra8888;
caps.gpu_rasterization = false;
if (workarounds().broken_egl_image_ref_counting &&
group_->gpu_preferences().enable_threaded_texture_mailboxes) {
caps.disable_2d_canvas_copy_on_write = true;
}
caps.chromium_gpu_fence = feature_info_->feature_flags().chromium_gpu_fence;
caps.mesa_framebuffer_flip_y =
feature_info_->feature_flags().mesa_framebuffer_flip_y;
caps.gpu_memory_buffer_formats =
feature_info_->feature_flags().gpu_memory_buffer_formats;
caps.angle_rgbx_internal_format =
feature_info_->feature_flags().angle_rgbx_internal_format;
// Technically, YUV readback is handled on the client side, but enable it here
// so that clients can use this to detect support.
caps.supports_yuv_readback = true;
return caps;
}
GLCapabilities GLES2DecoderImpl::GetGLCapabilities() {
CHECK(initialized());
GLCapabilities caps;
caps.VisitPrecisions([](GLenum shader, GLenum type,
GLCapabilities::ShaderPrecision* shader_precision) {
GLint range[2] = {0, 0};
GLint precision = 0;
QueryShaderPrecisionFormat(shader, type, range, &precision);
shader_precision->min_range = range[0];
shader_precision->max_range = range[1];
shader_precision->precision = precision;
});
if (feature_info_->IsWebGL2OrES3Context()) {
// TODO(zmo): once we switch to MANGLE, we should query version numbers.
caps.major_version = 3;
caps.minor_version = 0;
}
DoGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.max_texture_size, 1);
if (workarounds().webgl_or_caps_max_texture_size) {
caps.max_texture_size =
std::min(caps.max_texture_size,
feature_info_->workarounds().webgl_or_caps_max_texture_size);
}
DoGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
&caps.max_combined_texture_image_units, 1);
DoGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &caps.max_cube_map_texture_size,
1);
DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&caps.max_fragment_uniform_vectors, 1);
DoGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &caps.max_renderbuffer_size, 1);
DoGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &caps.max_texture_image_units, 1);
DoGetIntegerv(GL_MAX_VARYING_VECTORS, &caps.max_varying_vectors, 1);
DoGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps.max_vertex_attribs, 1);
DoGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
&caps.max_vertex_texture_image_units, 1);
DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &caps.max_vertex_uniform_vectors,
1);
{
GLint dims[2] = {0, 0};
DoGetIntegerv(GL_MAX_VIEWPORT_DIMS, dims, 2);
caps.max_viewport_width = dims[0];
caps.max_viewport_height = dims[1];
}
DoGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,
&caps.num_compressed_texture_formats, 1);
DoGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &caps.num_shader_binary_formats,
1);
DoGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM,
&caps.bind_generates_resource_chromium, 1);
if (feature_info_->IsWebGL2OrES3Context()) {
// TODO(zmo): Note that some parameter values could be more than 32-bit,
// but for now we clamp them to 32-bit max.
DoGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &caps.max_3d_texture_size, 1);
DoGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &caps.max_array_texture_layers,
1);
DoGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &caps.max_color_attachments, 1);
DoGetInteger64v(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
&caps.max_combined_fragment_uniform_components, 1);
DoGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS,
&caps.max_combined_uniform_blocks, 1);
DoGetInteger64v(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
&caps.max_combined_vertex_uniform_components, 1);
DoGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.max_draw_buffers, 1);
DoGetInteger64v(GL_MAX_ELEMENT_INDEX, &caps.max_element_index, 1);
DoGetIntegerv(GL_MAX_ELEMENTS_INDICES, &caps.max_elements_indices, 1);
DoGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &caps.max_elements_vertices, 1);
DoGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
&caps.max_fragment_input_components, 1);
DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
&caps.max_fragment_uniform_blocks, 1);
DoGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
&caps.max_fragment_uniform_components, 1);
DoGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps.max_program_texel_offset,
1);
DoGetInteger64v(GL_MAX_SERVER_WAIT_TIMEOUT, &caps.max_server_wait_timeout,
1);
// Work around Linux NVIDIA driver bug where GL_TIMEOUT_IGNORED is
// returned.
if (caps.max_server_wait_timeout < 0) {
caps.max_server_wait_timeout = 0;
}
DoGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps.max_texture_lod_bias, 1);
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
&caps.max_transform_feedback_interleaved_components, 1);
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
&caps.max_transform_feedback_separate_attribs, 1);
DoGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
&caps.max_transform_feedback_separate_components, 1);
DoGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &caps.max_uniform_block_size, 1);
DoGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS,
&caps.max_uniform_buffer_bindings, 1);
DoGetIntegerv(GL_MAX_VARYING_COMPONENTS, &caps.max_varying_components, 1);
DoGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
&caps.max_vertex_output_components, 1);
DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &caps.max_vertex_uniform_blocks,
1);
DoGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS,
&caps.max_vertex_uniform_components, 1);
DoGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps.min_program_texel_offset,
1);
// TODO(vmiura): Remove GL_NUM_PROGRAM_BINARY_FORMATS.
DoGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS,
&caps.num_program_binary_formats, 1);
DoGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&caps.uniform_buffer_offset_alignment, 1);
}
if (feature_info_->feature_flags().multisampled_render_to_texture ||
feature_info_->feature_flags().chromium_framebuffer_multisample ||
feature_info_->IsWebGL2OrES3Context()) {
caps.max_samples = ComputeMaxSamples();
}
caps.occlusion_query_boolean =
feature_info_->feature_flags().occlusion_query_boolean;
caps.timer_queries = query_manager_->GPUTimingAvailable();
caps.sync_query = feature_info_->feature_flags().chromium_sync_query;
return caps;
}
GLint GLES2DecoderImpl::ComputeMaxSamples() {
GLint max_samples = 0;
DoGetIntegerv(GL_MAX_SAMPLES, &max_samples, 1);
if (feature_info_->IsWebGLContext() &&
feature_info_->feature_flags().nv_internalformat_sample_query) {
std::vector<GLint> temp;
auto minWithSamplesForFormat = [&](GLenum internalformat) {
temp.clear();
InternalFormatSampleCountsHelper(GL_RENDERBUFFER, internalformat, &temp);
max_samples = std::min(max_samples, temp[0]);
};
// OpenGL ES 3.0.5, section 4.4.2.2: "Implementations must support creation
// of renderbuffers in these required formats with up to the value of
// MAX_SAMPLES multisamples, with the exception of signed and unsigned
// integer formats."
// OpenGL ES 3.0.5, section 3.8.3.1
minWithSamplesForFormat(GL_RGBA8);
minWithSamplesForFormat(GL_SRGB8_ALPHA8);
minWithSamplesForFormat(GL_RGB10_A2);
minWithSamplesForFormat(GL_RGBA4);
minWithSamplesForFormat(GL_RGB5_A1);
minWithSamplesForFormat(GL_RGB8);
minWithSamplesForFormat(GL_RGB565);
minWithSamplesForFormat(GL_RG8);
minWithSamplesForFormat(GL_R8);
}
return max_samples;
}
void GLES2DecoderImpl::UpdateCapabilities() {
util_.set_num_compressed_texture_formats(
validators_->compressed_texture_format.GetValues().size());
util_.set_num_shader_binary_formats(
validators_->shader_binary_format.GetValues().size());
}
bool GLES2DecoderImpl::InitializeShaderTranslator() {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::InitializeShaderTranslator");
if (feature_info_->disable_shader_translator()) {
return true;
}
if (vertex_translator_ || fragment_translator_) {
DCHECK(vertex_translator_ && fragment_translator_);
return true;
}
ShBuiltInResources resources;
sh::InitBuiltInResources(&resources);
resources.MaxVertexAttribs = group_->max_vertex_attribs();
resources.MaxVertexUniformVectors =
group_->max_vertex_uniform_vectors();
resources.MaxVaryingVectors = group_->max_varying_vectors();
resources.MaxVertexTextureImageUnits =
group_->max_vertex_texture_image_units();
resources.MaxCombinedTextureImageUnits = group_->max_texture_units();
resources.MaxTextureImageUnits = group_->max_texture_image_units();
resources.MaxFragmentUniformVectors =
group_->max_fragment_uniform_vectors();
resources.MaxDrawBuffers = group_->max_draw_buffers();
resources.MaxExpressionComplexity = 256;
resources.MaxCallStackDepth = 256;
resources.MaxDualSourceDrawBuffers = group_->max_dual_source_draw_buffers();
if (!feature_info_->IsWebGL1OrES2Context()) {
resources.MaxVertexOutputVectors =
group_->max_vertex_output_components() / 4;
resources.MaxFragmentInputVectors =
group_->max_fragment_input_components() / 4;
resources.MaxProgramTexelOffset = group_->max_program_texel_offset();
resources.MinProgramTexelOffset = group_->min_program_texel_offset();
}
resources.FragmentPrecisionHigh = has_fragment_precision_high_;
resources.EXT_YUV_target = features().ext_yuv_target ? 1 : 0;
ShShaderSpec shader_spec;
switch (feature_info_->context_type()) {
case CONTEXT_TYPE_WEBGL1:
shader_spec = SH_WEBGL_SPEC;
resources.OES_standard_derivatives = derivatives_explicitly_enabled_;
resources.ARB_texture_rectangle =
(features().arb_texture_rectangle && arb_texture_rectangle_enabled_)
? 1
: 0;
resources.OES_EGL_image_external =
(features().oes_egl_image_external && oes_egl_image_external_enabled_)
? 1
: 0;
resources.NV_EGL_stream_consumer_external =
(features().nv_egl_stream_consumer_external &&
nv_egl_stream_consumer_external_enabled_)
? 1
: 0;
resources.EXT_frag_depth = frag_depth_explicitly_enabled_;
resources.EXT_draw_buffers = draw_buffers_explicitly_enabled_;
if (!draw_buffers_explicitly_enabled_)
resources.MaxDrawBuffers = 1;
resources.EXT_shader_texture_lod = shader_texture_lod_explicitly_enabled_;
resources.NV_draw_buffers =
draw_buffers_explicitly_enabled_ && features().nv_draw_buffers;
break;
case CONTEXT_TYPE_WEBGL2:
shader_spec = SH_WEBGL2_SPEC;
resources.ARB_texture_rectangle =
(features().arb_texture_rectangle && arb_texture_rectangle_enabled_)
? 1
: 0;
resources.OES_EGL_image_external =
(features().oes_egl_image_external && oes_egl_image_external_enabled_)
? 1
: 0;
resources.NV_EGL_stream_consumer_external =
(features().nv_egl_stream_consumer_external &&
nv_egl_stream_consumer_external_enabled_)
? 1
: 0;
break;
case CONTEXT_TYPE_OPENGLES2:
shader_spec = SH_GLES2_SPEC;
resources.OES_standard_derivatives =
features().oes_standard_derivatives ? 1 : 0;
resources.ARB_texture_rectangle =
features().arb_texture_rectangle ? 1 : 0;
resources.OES_EGL_image_external =
features().oes_egl_image_external ? 1 : 0;
resources.NV_EGL_stream_consumer_external =
features().nv_egl_stream_consumer_external ? 1 : 0;
resources.EXT_draw_buffers =
features().ext_draw_buffers ? 1 : 0;
resources.EXT_frag_depth =
features().ext_frag_depth ? 1 : 0;
resources.EXT_shader_texture_lod =
features().ext_shader_texture_lod ? 1 : 0;
resources.NV_draw_buffers =
features().nv_draw_buffers ? 1 : 0;
resources.EXT_blend_func_extended =
features().ext_blend_func_extended ? 1 : 0;
break;
case CONTEXT_TYPE_OPENGLES3:
shader_spec = SH_GLES3_SPEC;
resources.ARB_texture_rectangle =
features().arb_texture_rectangle ? 1 : 0;
resources.OES_EGL_image_external =
features().oes_egl_image_external ? 1 : 0;
resources.NV_EGL_stream_consumer_external =
features().nv_egl_stream_consumer_external ? 1 : 0;
resources.EXT_blend_func_extended =
features().ext_blend_func_extended ? 1 : 0;
break;
default:
NOTREACHED();
}
if (shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) {
resources.ANGLE_multi_draw =
multi_draw_explicitly_enabled_ && features().webgl_multi_draw;
}
if (shader_spec == SH_WEBGL2_SPEC) {
// The gl_BaseVertex/BaseInstance shader builtins is disabled in ANGLE for
// WebGL As they are removed in
// https://github.com/KhronosGroup/WebGL/pull/3278
// To re-enable the shader
// builtins add back SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE to
// ShCompileOptions in ANGLE
resources.ANGLE_base_vertex_base_instance_shader_builtin =
(draw_instanced_base_vertex_base_instance_explicitly_enabled_ &&
features().webgl_draw_instanced_base_vertex_base_instance) ||
(multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_ &&
features().webgl_multi_draw_instanced_base_vertex_base_instance);
}
if (((shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) &&
features().enable_shader_name_hashing) ||
force_shader_name_hashing_for_test) {
// TODO(crbug.com/40601370): In theory, it should be OK to change this
// hash. However, in practice, this seems to cause some tests to fail. See
// https://crbug.com/963889.
resources.HashFunction = +[](const char* data, size_t size) {
return base::legacy::CityHash64(base::as_bytes(base::span(data, size)));
};
} else {
resources.HashFunction = nullptr;
}
ShCompileOptions driver_bug_workarounds{};
if (workarounds().init_gl_position_in_vertex_shader)
driver_bug_workarounds.initGLPosition = true;
if (workarounds().scalarize_vec_and_mat_constructor_args)
driver_bug_workarounds.scalarizeVecAndMatConstructorArgs = true;
if (workarounds().dont_use_loops_to_initialize_variables)
driver_bug_workarounds.dontUseLoopsToInitializeVariables = true;
if (workarounds().remove_dynamic_indexing_of_swizzled_vector)
driver_bug_workarounds.removeDynamicIndexingOfSwizzledVector = true;
// Initialize uninitialized locals by default
driver_bug_workarounds.initializeUninitializedLocals = true;
vertex_translator_ = shader_translator_cache()->GetTranslator(
GL_VERTEX_SHADER, shader_spec, &resources, SH_ESSL_OUTPUT,
driver_bug_workarounds);
if (!vertex_translator_.get()) {
LOG(ERROR) << "Could not initialize vertex shader translator.";
Destroy(true);
return false;
}
fragment_translator_ = shader_translator_cache()->GetTranslator(
GL_FRAGMENT_SHADER, shader_spec, &resources, SH_ESSL_OUTPUT,
driver_bug_workarounds);
if (!fragment_translator_.get()) {
LOG(ERROR) << "Could not initialize fragment shader translator.";
Destroy(true);
return false;
}
return true;
}
void GLES2DecoderImpl::DestroyShaderTranslator() {
vertex_translator_ = nullptr;
fragment_translator_ = nullptr;
}
bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetBuffer(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenBuffersARBFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateBuffer(client_ids[ii], service_ids[ii]);
}
return true;
}
bool GLES2DecoderImpl::GenFramebuffersHelper(
GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetFramebuffer(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenFramebuffersEXTFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateFramebuffer(client_ids[ii], service_ids[ii]);
}
return true;
}
bool GLES2DecoderImpl::GenRenderbuffersHelper(
GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetRenderbuffer(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenRenderbuffersEXTFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateRenderbuffer(client_ids[ii], service_ids[ii]);
}
return true;
}
bool GLES2DecoderImpl::GenTexturesHelper(GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetTexture(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenTexturesFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateTexture(client_ids[ii], service_ids[ii]);
}
return true;
}
bool GLES2DecoderImpl::GenSamplersHelper(GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetSampler(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenSamplersFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateSampler(client_ids[ii], service_ids[ii]);
}
return true;
}
bool GLES2DecoderImpl::GenTransformFeedbacksHelper(
GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetTransformFeedback(client_ids[ii])) {
return false;
}
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenTransformFeedbacksFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateTransformFeedback(client_ids[ii], service_ids[ii]);
}
return true;
}
void GLES2DecoderImpl::DeleteBuffersHelper(GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
Buffer* buffer = GetBuffer(client_id);
if (buffer && !buffer->IsDeleted()) {
if (buffer->GetMappedRange()) {
// The buffer is not guaranteed to still be bound to any binding point,
// even though it is mapped. If it is not bound, we will need to bind
// it temporarily in order to unmap it.
GLenum target = buffer->initial_target();
Buffer* currently_bound =
buffer_manager()->GetBufferInfoForTarget(&state_, target);
if (currently_bound != buffer) {
api()->glBindBufferFn(target, buffer->service_id());
}
UnmapBufferHelper(buffer, target);
if (currently_bound != buffer) {
api()->glBindBufferFn(
target, currently_bound ? currently_bound->service_id() : 0);
}
}
state_.RemoveBoundBuffer(buffer);
buffer_manager()->RemoveBuffer(client_id);
}
}
}
void GLES2DecoderImpl::DeleteFramebuffersHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
Framebuffer* framebuffer = GetFramebuffer(client_id);
if (framebuffer && !framebuffer->IsDeleted()) {
if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) {
GLenum target = GetDrawFramebufferTarget();
// Unbind attachments on FBO before deletion.
if (workarounds().unbind_attachments_on_bound_render_fbo_delete)
framebuffer->DoUnbindGLAttachmentsForWorkaround(target);
api()->glBindFramebufferEXTFn(target, GetBackbufferServiceId());
state_.UpdateWindowRectanglesForBoundDrawFramebufferClientID(0);
framebuffer_state_.bound_draw_framebuffer = nullptr;
framebuffer_state_.clear_state_dirty = true;
}
if (framebuffer == framebuffer_state_.bound_read_framebuffer.get()) {
framebuffer_state_.bound_read_framebuffer = nullptr;
GLenum target = GetReadFramebufferTarget();
api()->glBindFramebufferEXTFn(target, GetBackbufferServiceId());
}
OnFboChanged();
RemoveFramebuffer(client_id);
}
}
}
void GLES2DecoderImpl::DeleteRenderbuffersHelper(
GLsizei n,
const volatile GLuint* client_ids) {
bool supports_separate_framebuffer_binds =
features().chromium_framebuffer_multisample;
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
Renderbuffer* renderbuffer = GetRenderbuffer(client_id);
if (renderbuffer && !renderbuffer->IsDeleted()) {
if (state_.bound_renderbuffer.get() == renderbuffer) {
state_.bound_renderbuffer = nullptr;
}
// Unbind from current framebuffers.
if (supports_separate_framebuffer_binds) {
if (framebuffer_state_.bound_read_framebuffer.get()) {
framebuffer_state_.bound_read_framebuffer->UnbindRenderbuffer(
GL_READ_FRAMEBUFFER, renderbuffer);
}
if (framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.bound_draw_framebuffer->UnbindRenderbuffer(
GL_DRAW_FRAMEBUFFER, renderbuffer);
}
} else {
if (framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.bound_draw_framebuffer
->UnbindRenderbuffer(GL_FRAMEBUFFER, renderbuffer);
}
}
framebuffer_state_.clear_state_dirty = true;
RemoveRenderbuffer(client_id);
}
}
}
void GLES2DecoderImpl::DeleteTexturesHelper(GLsizei n,
const volatile GLuint* client_ids) {
bool supports_separate_framebuffer_binds = SupportsSeparateFramebufferBinds();
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
TextureRef* texture_ref = GetTexture(client_id);
if (texture_ref) {
UnbindTexture(texture_ref, supports_separate_framebuffer_binds);
RemoveTexture(client_id);
}
}
}
void GLES2DecoderImpl::DeleteSamplersHelper(GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
Sampler* sampler = GetSampler(client_id);
if (sampler && !sampler->IsDeleted()) {
// Unbind from current sampler units.
state_.UnbindSampler(sampler);
RemoveSampler(client_id);
}
}
}
void GLES2DecoderImpl::DeleteTransformFeedbacksHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
TransformFeedback* transform_feedback = GetTransformFeedback(client_id);
if (transform_feedback) {
if (transform_feedback->active()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glDeleteTransformFeedbacks",
"Deleting transform feedback is active");
return;
}
if (state_.bound_transform_feedback.get() == transform_feedback) {
// Bind to the default transform feedback.
DCHECK(state_.default_transform_feedback.get());
state_.default_transform_feedback->DoBindTransformFeedback(
GL_TRANSFORM_FEEDBACK, state_.bound_transform_feedback.get(),
state_.bound_transform_feedback_buffer.get());
state_.bound_transform_feedback =
state_.default_transform_feedback.get();
}
RemoveTransformFeedback(client_id);
}
}
}
void GLES2DecoderImpl::DeleteSyncHelper(GLuint sync) {
GLsync service_id = 0;
if (group_->GetSyncServiceId(sync, &service_id)) {
api()->glDeleteSyncFn(service_id);
group_->RemoveSyncId(sync);
} else if (sync != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glDeleteSync", "unknown sync");
}
}
bool GLES2DecoderImpl::MakeCurrent() {
if (!context_.get())
return false;
if (WasContextLost()) {
LOG(ERROR) << " GLES2DecoderImpl: Trying to make lost context current.";
return false;
}
if (!context_->MakeCurrent(surface_.get())) {
LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent.";
MarkContextLost(error::kMakeCurrentFailed);
group_->LoseContexts(error::kUnknown);
return false;
}
DCHECK_EQ(api(), gl::g_current_gl_context);
if (CheckResetStatus()) {
LOG(ERROR)
<< " GLES2DecoderImpl: Context reset detected after MakeCurrent.";
group_->LoseContexts(error::kUnknown);
return false;
}
ProcessFinishedAsyncTransfers();
// Rebind the FBO if it was unbound by the context.
if (workarounds().unbind_fbo_on_context_switch)
RestoreFramebufferBindings();
framebuffer_state_.clear_state_dirty = true;
state_.stencil_state_changed_since_validation = true;
// Rebind textures if the service ids may have changed.
RestoreAllExternalTextureBindingsIfNeeded();
return true;
}
void GLES2DecoderImpl::ProcessFinishedAsyncTransfers() {
ProcessPendingReadPixels(false);
}
static void RebindCurrentFramebuffer(gl::GLApi* api,
GLenum target,
Framebuffer* framebuffer,
GLuint back_buffer_service_id) {
GLuint framebuffer_id = framebuffer ? framebuffer->service_id() : 0;
if (framebuffer_id == 0) {
framebuffer_id = back_buffer_service_id;
}
api->glBindFramebufferEXTFn(target, framebuffer_id);
}
void GLES2DecoderImpl::RestoreCurrentFramebufferBindings() {
framebuffer_state_.clear_state_dirty = true;
if (!SupportsSeparateFramebufferBinds()) {
RebindCurrentFramebuffer(api(), GL_FRAMEBUFFER,
framebuffer_state_.bound_draw_framebuffer.get(),
GetBackbufferServiceId());
} else {
RebindCurrentFramebuffer(api(), GL_READ_FRAMEBUFFER,
framebuffer_state_.bound_read_framebuffer.get(),
GetBackbufferServiceId());
RebindCurrentFramebuffer(api(), GL_DRAW_FRAMEBUFFER,
framebuffer_state_.bound_draw_framebuffer.get(),
GetBackbufferServiceId());
}
OnFboChanged();
}
bool GLES2DecoderImpl::CheckFramebufferValid(
Framebuffer* framebuffer,
GLenum target,
GLenum gl_error,
const char* func_name) {
if (!framebuffer) {
if (surfaceless_)
return false;
if (backbuffer_needs_clear_bits_) {
api()->glClearColorFn(0, 0, 0, 1.0f);
state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
api()->glClearStencilFn(0);
state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
api()->glClearDepthFn(1.0f);
state_.SetDeviceDepthMask(GL_TRUE);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
ClearDeviceWindowRectangles();
bool reset_draw_buffer = false;
if ((backbuffer_needs_clear_bits_ & GL_COLOR_BUFFER_BIT) != 0 &&
back_buffer_draw_buffer_ == GL_NONE) {
reset_draw_buffer = true;
GLenum buf = GL_BACK;
if (GetBackbufferServiceId() != 0) // emulated backbuffer
buf = GL_COLOR_ATTACHMENT0;
api()->glDrawBuffersARBFn(1, &buf);
}
if (workarounds().gl_clear_broken) {
ClearFramebufferForWorkaround(backbuffer_needs_clear_bits_);
} else {
api()->glClearFn(backbuffer_needs_clear_bits_);
}
if (reset_draw_buffer) {
GLenum buf = GL_NONE;
api()->glDrawBuffersARBFn(1, &buf);
}
backbuffer_needs_clear_bits_ = 0;
RestoreClearState();
}
return true;
}
if (!framebuffer_manager()->IsComplete(framebuffer)) {
GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get());
if (completeness != GL_FRAMEBUFFER_COMPLETE) {
LOCAL_SET_GL_ERROR(gl_error, func_name, "framebuffer incomplete");
return false;
}
if (framebuffer->GetStatus(texture_manager(), target) !=
GL_FRAMEBUFFER_COMPLETE) {
LOCAL_SET_GL_ERROR(
gl_error, func_name, "framebuffer incomplete (check)");
return false;
}
framebuffer_manager()->MarkAsComplete(framebuffer);
}
// Are all the attachments cleared?
if (renderbuffer_manager()->HaveUnclearedRenderbuffers() ||
texture_manager()->HaveUnclearedMips()) {
if (!framebuffer->IsCleared()) {
ClearUnclearedAttachments(target, framebuffer);
}
}
return true;
}
bool GLES2DecoderImpl::CheckBoundDrawFramebufferValid(
const char* func_name,
bool check_float_blending) {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
bool valid = CheckFramebufferValid(
framebuffer, GetDrawFramebufferTarget(),
GL_INVALID_FRAMEBUFFER_OPERATION, func_name);
if (!valid)
return false;
if (check_float_blending) {
// only is true when called by DoMultiDrawArrays or DoMultiDrawElements
if (framebuffer && state_.GetEnabled(GL_BLEND) &&
!features().ext_float_blend) {
if (framebuffer->HasActiveFloat32ColorAttachment()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"GL_BLEND with floating-point color attachments "
"requires the EXT_float_blend extension");
return false;
}
}
}
if (!SupportsSeparateFramebufferBinds())
OnUseFramebuffer();
UpdateFramebufferSRGB(framebuffer);
return true;
}
void GLES2DecoderImpl::UpdateFramebufferSRGB(Framebuffer* framebuffer) {
// Manually set the value of FRAMEBUFFER_SRGB based on the state that was set
// by the client.
bool needs_enable_disable_framebuffer_srgb = false;
bool enable_framebuffer_srgb = true;
if (feature_info_->feature_flags().ext_srgb_write_control) {
needs_enable_disable_framebuffer_srgb = true;
enable_framebuffer_srgb &= state_.GetEnabled(GL_FRAMEBUFFER_SRGB_EXT);
}
if (needs_enable_disable_framebuffer_srgb)
state_.EnableDisableFramebufferSRGB(enable_framebuffer_srgb);
}
bool GLES2DecoderImpl::CheckBoundReadFramebufferValid(
const char* func_name, GLenum gl_error) {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
bool valid = CheckFramebufferValid(
framebuffer, GetReadFramebufferTarget(), gl_error, func_name);
return valid;
}
bool GLES2DecoderImpl::CheckBoundFramebufferValid(const char* func_name) {
GLenum gl_error = GL_INVALID_FRAMEBUFFER_OPERATION;
Framebuffer* draw_framebuffer = GetBoundDrawFramebuffer();
bool valid = CheckFramebufferValid(
draw_framebuffer, GetDrawFramebufferTarget(), gl_error, func_name);
Framebuffer* read_framebuffer = GetBoundReadFramebuffer();
valid = valid && CheckFramebufferValid(
read_framebuffer, GetReadFramebufferTarget(), gl_error, func_name);
return valid;
}
bool GLES2DecoderImpl::FormsTextureCopyingFeedbackLoop(
TextureRef* texture, GLint level, GLint layer) {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (!framebuffer)
return false;
const Framebuffer::Attachment* attachment =
framebuffer->GetReadBufferAttachment();
if (!attachment)
return false;
return attachment->FormsFeedbackLoop(texture, level, layer);
}
gfx::Size GLES2DecoderImpl::GetBoundReadFramebufferSize() {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer) {
return framebuffer->GetFramebufferValidSize();
} else if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetSize();
} else if (offscreen_target_frame_buffer_.get()) {
return offscreen_size_;
} else {
return surface_->GetSize();
}
}
gfx::Size GLES2DecoderImpl::GetBoundDrawFramebufferSize() {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer) {
return framebuffer->GetFramebufferValidSize();
} else if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetSize();
} else if (offscreen_target_frame_buffer_.get()) {
return offscreen_size_;
} else {
return surface_->GetSize();
}
}
GLuint GLES2DecoderImpl::GetBoundReadFramebufferServiceId() {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer) {
return framebuffer->service_id();
}
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetFramebufferId();
}
if (surface_.get()) {
return surface_->GetBackingFramebufferObject();
}
return 0;
}
GLuint GLES2DecoderImpl::GetBoundDrawFramebufferServiceId() const {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer) {
return framebuffer->service_id();
}
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetFramebufferId();
}
if (offscreen_target_frame_buffer_.get()) {
return offscreen_target_frame_buffer_->id();
}
if (surface_.get()) {
return surface_->GetBackingFramebufferObject();
}
return 0;
}
GLenum GLES2DecoderImpl::GetBoundReadFramebufferTextureType() {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer) {
return framebuffer->GetReadBufferTextureType();
} else { // Back buffer.
if (back_buffer_read_buffer_ == GL_NONE)
return 0;
return GL_UNSIGNED_BYTE;
}
}
GLenum GLES2DecoderImpl::GetBoundReadFramebufferInternalFormat() {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer) {
return framebuffer->GetReadBufferInternalFormat();
} else { // Back buffer.
if (back_buffer_read_buffer_ == GL_NONE)
return 0;
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetColorFormat();
}
if (offscreen_target_frame_buffer_.get()) {
return offscreen_target_color_format_;
}
return back_buffer_color_format_;
}
}
GLenum GLES2DecoderImpl::GetBoundColorDrawBufferType(GLint drawbuffer_i) {
DCHECK(drawbuffer_i >= 0 &&
drawbuffer_i < static_cast<GLint>(group_->max_draw_buffers()));
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (!framebuffer) {
return 0;
}
GLenum drawbuffer = static_cast<GLenum>(GL_DRAW_BUFFER0 + drawbuffer_i);
if (framebuffer->GetDrawBuffer(drawbuffer) == GL_NONE) {
return 0;
}
GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer_i);
const Framebuffer::Attachment* buffer =
framebuffer->GetAttachment(attachment);
if (!buffer) {
return 0;
}
return buffer->texture_type();
}
GLenum GLES2DecoderImpl::GetBoundColorDrawBufferInternalFormat(
GLint drawbuffer_i) {
DCHECK(drawbuffer_i >= 0 &&
drawbuffer_i < static_cast<GLint>(group_->max_draw_buffers()));
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (!framebuffer) {
return 0;
}
GLenum drawbuffer = static_cast<GLenum>(GL_DRAW_BUFFER0 + drawbuffer_i);
if (framebuffer->GetDrawBuffer(drawbuffer) == GL_NONE) {
return 0;
}
GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer_i);
const Framebuffer::Attachment* buffer =
framebuffer->GetAttachment(attachment);
if (!buffer) {
return 0;
}
return buffer->internal_format();
}
GLsizei GLES2DecoderImpl::GetBoundFramebufferSamples(GLenum target) {
DCHECK(target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER ||
target == GL_FRAMEBUFFER);
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (framebuffer) {
return framebuffer->GetSamples();
} else { // Back buffer.
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetSamplesCount();
}
return 0;
}
}
GLenum GLES2DecoderImpl::GetBoundFramebufferDepthFormat(
GLenum target) {
DCHECK(target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER ||
target == GL_FRAMEBUFFER);
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (framebuffer) {
return framebuffer->GetDepthFormat();
} else { // Back buffer.
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetDepthFormat();
}
if (offscreen_target_frame_buffer_.get()) {
return 0;
}
if (back_buffer_has_depth_)
return GL_DEPTH;
return 0;
}
}
GLenum GLES2DecoderImpl::GetBoundFramebufferStencilFormat(
GLenum target) {
DCHECK(target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER ||
target == GL_FRAMEBUFFER);
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (framebuffer) {
return framebuffer->GetStencilFormat();
} else { // Back buffer.
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->GetStencilFormat();
}
if (offscreen_target_frame_buffer_.get()) {
return 0;
}
if (back_buffer_has_stencil_)
return GL_STENCIL;
return 0;
}
}
void GLES2DecoderImpl::MarkDrawBufferAsCleared(
GLenum buffer, GLint drawbuffer_i) {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (!framebuffer)
return;
GLenum attachment = 0;
switch (buffer) {
case GL_COLOR:
DCHECK(drawbuffer_i >= 0 &&
drawbuffer_i < static_cast<GLint>(group_->max_draw_buffers()));
attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + drawbuffer_i);
break;
case GL_DEPTH:
attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL:
attachment = GL_STENCIL_ATTACHMENT;
break;
default:
// Caller is responsible for breaking GL_DEPTH_STENCIL into GL_DEPTH and
// GL_STENCIL.
NOTREACHED();
}
framebuffer->MarkAttachmentAsCleared(
renderbuffer_manager(), texture_manager(), attachment, true);
}
Logger* GLES2DecoderImpl::GetLogger() {
return &logger_;
}
void GLES2DecoderImpl::BeginDecoding() {
gpu_tracer_->BeginDecoding();
gpu_trace_commands_ = gpu_tracer_->IsTracing() && *gpu_decoder_category_;
gpu_debug_commands_ = log_commands() || debug() || gpu_trace_commands_;
query_manager_->ProcessFrameBeginUpdates();
query_manager_->BeginProcessingCommands();
}
void GLES2DecoderImpl::EndDecoding() {
gpu_tracer_->EndDecoding();
query_manager_->EndProcessingCommands();
}
ErrorState* GLES2DecoderImpl::GetErrorState() {
return error_state_.get();
}
bool GLES2DecoderImpl::GetServiceTextureId(uint32_t client_texture_id,
uint32_t* service_texture_id) {
TextureRef* texture_ref = texture_manager()->GetTexture(client_texture_id);
if (texture_ref) {
*service_texture_id = texture_ref->service_id();
return true;
}
return false;
}
TextureBase* GLES2DecoderImpl::GetTextureBase(uint32_t client_id) {
TextureRef* texture_ref = texture_manager()->GetTexture(client_id);
return texture_ref ? texture_ref->texture() : nullptr;
}
void GLES2DecoderImpl::SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) {
TextureRef* texture_ref = texture_manager()->GetTexture(client_id);
texture_manager()->SetLevelInfo(texture_ref, texture_ref->texture()->target(),
level, internal_format, width, height, depth,
0 /* border */, format, type, cleared_rect);
}
void GLES2DecoderImpl::OnGpuSwitched(gl::GpuPreference active_gpu_heuristic) {
// Send OnGpuSwitched notification to renderer process via decoder client.
client()->OnGpuSwitched(active_gpu_heuristic);
}
void GLES2DecoderImpl::Destroy(bool have_context) {
if (!initialized())
return;
DCHECK(!have_context || context_->IsCurrent(nullptr));
if (external_default_framebuffer_) {
external_default_framebuffer_->Destroy(have_context);
external_default_framebuffer_.reset();
}
if (have_context) {
if (copy_tex_image_blit_.get()) {
copy_tex_image_blit_->Destroy();
copy_tex_image_blit_.reset();
}
if (copy_texture_chromium_.get()) {
copy_texture_chromium_->Destroy();
copy_texture_chromium_.reset();
}
if (clear_framebuffer_blit_.get()) {
clear_framebuffer_blit_->Destroy();
clear_framebuffer_blit_.reset();
}
if (state_.current_program.get()) {
program_manager()->UnuseProgram(shader_manager(),
state_.current_program.get());
}
if (attrib_0_buffer_id_) {
api()->glDeleteBuffersARBFn(1, &attrib_0_buffer_id_);
}
if (fixed_attrib_buffer_id_) {
api()->glDeleteBuffersARBFn(1, &fixed_attrib_buffer_id_);
}
if (validation_fbo_) {
api()->glDeleteFramebuffersEXTFn(1, &validation_fbo_multisample_);
api()->glDeleteFramebuffersEXTFn(1, &validation_fbo_);
}
while (!validation_textures_.empty()) {
GLuint tex;
tex = validation_textures_.begin()->second;
api()->glDeleteTexturesFn(1, &tex);
validation_textures_.erase(validation_textures_.begin());
}
if (offscreen_target_frame_buffer_.get())
offscreen_target_frame_buffer_->Destroy();
if (offscreen_target_color_texture_.get())
offscreen_target_color_texture_->Destroy();
} else {
if (offscreen_target_frame_buffer_.get())
offscreen_target_frame_buffer_->Invalidate();
if (offscreen_target_color_texture_.get())
offscreen_target_color_texture_->Invalidate();
for (auto& fence : deschedule_until_finished_fences_) {
fence->Invalidate();
}
if (group_ && group_->texture_manager())
group_->texture_manager()->MarkContextLost();
state_.MarkContextLost();
}
deschedule_until_finished_fences_.clear();
ReportProgress();
// Unbind everything.
state_.vertex_attrib_manager = nullptr;
state_.default_vertex_attrib_manager = nullptr;
state_.texture_units.clear();
state_.sampler_units.clear();
state_.bound_array_buffer = nullptr;
state_.bound_copy_read_buffer = nullptr;
state_.bound_copy_write_buffer = nullptr;
state_.bound_pixel_pack_buffer = nullptr;
state_.bound_pixel_unpack_buffer = nullptr;
state_.bound_transform_feedback_buffer = nullptr;
state_.bound_uniform_buffer = nullptr;
framebuffer_state_.bound_read_framebuffer = nullptr;
framebuffer_state_.bound_draw_framebuffer = nullptr;
state_.current_draw_framebuffer_client_id = 0;
state_.bound_renderbuffer = nullptr;
state_.bound_transform_feedback = nullptr;
state_.default_transform_feedback = nullptr;
state_.indexed_uniform_buffer_bindings = nullptr;
// Current program must be cleared after calling ProgramManager::UnuseProgram.
// Otherwise, we can leak objects. http://crbug.com/258772.
// state_.current_program must be reset before group_ is reset because
// the later deletes the ProgramManager object that referred by
// state_.current_program object.
state_.current_program = nullptr;
copy_tex_image_blit_.reset();
copy_texture_chromium_.reset();
clear_framebuffer_blit_.reset();
ReportProgress();
if (framebuffer_manager_.get()) {
framebuffer_manager_->Destroy(have_context);
if (group_->texture_manager())
group_->texture_manager()->RemoveFramebufferManager(
framebuffer_manager_.get());
framebuffer_manager_.reset();
}
multi_draw_manager_.reset();
if (query_manager_.get()) {
query_manager_->Destroy(have_context);
query_manager_.reset();
}
if (gpu_fence_manager_.get()) {
gpu_fence_manager_->Destroy(have_context);
gpu_fence_manager_.reset();
}
if (vertex_array_manager_ .get()) {
vertex_array_manager_->Destroy(have_context);
vertex_array_manager_.reset();
}
if (transform_feedback_manager_.get()) {
if (!have_context) {
transform_feedback_manager_->MarkContextLost();
}
transform_feedback_manager_->Destroy();
transform_feedback_manager_.reset();
}
ReportProgress();
offscreen_target_frame_buffer_.reset();
offscreen_target_color_texture_.reset();
// Release all fences now, because some fence types need the context to be
// current on destruction.
pending_readpixel_fences_ = base::queue<FenceCallback>();
// Need to release these before releasing |group_| which may own the
// ShaderTranslatorCache.
DestroyShaderTranslator();
ReportProgress();
// Destroy the GPU Tracer which may own some in process GPU Timings.
if (gpu_tracer_) {
gpu_tracer_->Destroy(have_context);
gpu_tracer_.reset();
}
// Unregister this object as a GPU switching observer.
if (feature_info_->IsWebGLContext()) {
ui::GpuSwitchingManager::GetInstance()->RemoveObserver(this);
}
if (group_.get()) {
group_->Destroy(this, have_context);
group_ = nullptr;
}
if (context_.get()) {
context_->ReleaseCurrent(nullptr);
context_ = nullptr;
}
surface_ = nullptr;
}
void GLES2DecoderImpl::SetSurface(const scoped_refptr<gl::GLSurface>& surface) {
DCHECK(context_->IsCurrent(nullptr));
DCHECK(surface);
surface_ = surface;
RestoreCurrentFramebufferBindings();
}
void GLES2DecoderImpl::ReleaseSurface() {
if (!context_.get())
return;
if (WasContextLost()) {
DLOG(ERROR) << " GLES2DecoderImpl: Trying to release lost context.";
return;
}
context_->ReleaseCurrent(surface_.get());
surface_ = nullptr;
}
void GLES2DecoderImpl::SetDefaultFramebufferSharedImage(const Mailbox& mailbox,
int samples,
bool preserve,
bool needs_depth,
bool needs_stencil) {
if (!external_default_framebuffer_) {
external_default_framebuffer_ = std::make_unique<GLES2ExternalFramebuffer>(
/*passthrough=*/false, *group_->feature_info(),
group_->shared_image_representation_factory());
}
if (!external_default_framebuffer_->AttachSharedImage(
mailbox, samples, preserve, needs_depth, needs_stencil)) {
return;
}
RestoreCurrentFramebufferBindings();
}
error::Error GLES2DecoderImpl::HandleCreateGpuFenceINTERNAL(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::CreateGpuFenceINTERNAL& c =
*static_cast<const volatile gles2::cmds::CreateGpuFenceINTERNAL*>(
cmd_data);
if (!features().chromium_gpu_fence) {
return error::kUnknownCommand;
}
GLuint gpu_fence_id = static_cast<GLuint>(c.gpu_fence_id);
if (!GetGpuFenceManager()->CreateGpuFence(gpu_fence_id))
return error::kInvalidArguments;
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleWaitGpuFenceCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::WaitGpuFenceCHROMIUM& c =
*static_cast<const volatile gles2::cmds::WaitGpuFenceCHROMIUM*>(cmd_data);
if (!features().chromium_gpu_fence) {
return error::kUnknownCommand;
}
GLuint gpu_fence_id = static_cast<GLuint>(c.gpu_fence_id);
if (!GetGpuFenceManager()->GpuFenceServerWait(gpu_fence_id))
return error::kInvalidArguments;
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleDestroyGpuFenceCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DestroyGpuFenceCHROMIUM& c =
*static_cast<const volatile gles2::cmds::DestroyGpuFenceCHROMIUM*>(
cmd_data);
if (!features().chromium_gpu_fence) {
return error::kUnknownCommand;
}
GLuint gpu_fence_id = static_cast<GLuint>(c.gpu_fence_id);
if (!GetGpuFenceManager()->RemoveGpuFence(gpu_fence_id))
return error::kInvalidArguments;
return error::kNoError;
}
bool GLES2DecoderImpl::ResizeOffscreenFramebuffer(const gfx::Size& size) {
bool is_offscreen = !!offscreen_target_frame_buffer_.get();
if (!is_offscreen) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFramebuffer called "
<< " with an onscreen framebuffer.";
return false;
}
if (offscreen_size_ == size)
return true;
offscreen_size_ = size;
int w = offscreen_size_.width();
int h = offscreen_size_.height();
if (w < 0 || h < 0 || w > max_offscreen_framebuffer_size_ ||
h > max_offscreen_framebuffer_size_) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFramebuffer failed "
<< "to allocate storage due to excessive dimensions.";
return false;
}
// Reallocate the offscreen target buffers.
DCHECK(offscreen_target_color_format_);
if (!offscreen_target_color_texture_->AllocateStorage(
offscreen_size_, offscreen_target_color_format_, false)) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFramebuffer failed "
<< "to allocate storage for offscreen target color texture.";
return false;
}
// Attach the offscreen target buffers to the target frame buffer.
offscreen_target_frame_buffer_->AttachRenderTexture(
offscreen_target_color_texture_.get());
if (offscreen_target_frame_buffer_->CheckStatus() !=
GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR) << "GLES2DecoderImpl::ResizeOffscreenFramebuffer failed "
<< "because offscreen FBO was incomplete.";
return false;
}
// Clear the target frame buffer.
{
ScopedFramebufferBinder binder(this, offscreen_target_frame_buffer_->id());
api()->glClearColorFn(0, 0, 0, 1.0f);
state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
api()->glClearStencilFn(0);
state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
api()->glClearDepthFn(0);
state_.SetDeviceDepthMask(GL_TRUE);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
ClearDeviceWindowRectangles();
api()->glClearFn(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
RestoreClearState();
}
return true;
}
const char* GLES2DecoderImpl::GetCommandName(unsigned int command_id) const {
if (command_id >= kFirstGLES2Command && command_id < kNumCommands) {
return gles2::GetCommandName(static_cast<CommandId>(command_id));
}
return GetCommonCommandName(static_cast<cmd::CommandId>(command_id));
}
// Decode multiple commands, and call the corresponding GL functions.
// NOTE: 'buffer' is a pointer to the command buffer. As such, it could be
// changed by a (malicious) client at any time, so if validation has to happen,
// it should operate on a copy of them.
// NOTE: This is duplicating code from AsyncAPIInterface::DoCommands() in the
// interest of performance in this critical execution loop.
template <bool DebugImpl>
error::Error GLES2DecoderImpl::DoCommandsImpl(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
DCHECK(entries_processed);
commands_to_process_ = num_commands;
error::Error result = error::kNoError;
const volatile CommandBufferEntry* cmd_data =
static_cast<const volatile CommandBufferEntry*>(buffer);
int process_pos = 0;
unsigned int command = 0;
while (process_pos < num_entries && result == error::kNoError &&
commands_to_process_--) {
const unsigned int size = cmd_data->value_header.size;
command = cmd_data->value_header.command;
if (size == 0) {
result = error::kInvalidSize;
break;
}
if (static_cast<int>(size) + process_pos > num_entries) {
result = error::kOutOfBounds;
break;
}
if (DebugImpl && log_commands()) {
LOG(ERROR) << "[" << logger_.GetLogPrefix() << "]"
<< "cmd: " << GetCommandName(command);
}
const unsigned int arg_count = size - 1;
unsigned int command_index = command - kFirstGLES2Command;
if (command_index < std::size(command_info)) {
const CommandInfo& info = command_info[command_index];
unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
(info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
bool doing_gpu_trace = false;
if (DebugImpl && gpu_trace_commands_) {
if (CMD_FLAG_GET_TRACE_LEVEL(info.cmd_flags) <= gpu_trace_level_) {
doing_gpu_trace = true;
gpu_tracer_->Begin(TRACE_DISABLED_BY_DEFAULT("gpu.decoder"),
GetCommandName(command), kTraceDecoder);
}
}
uint32_t immediate_data_size = (arg_count - info_arg_count) *
sizeof(CommandBufferEntry); // NOLINT
result = (this->*info.cmd_handler)(immediate_data_size, cmd_data);
if (DebugImpl && doing_gpu_trace)
gpu_tracer_->End(kTraceDecoder);
if (DebugImpl && debug() && !WasContextLost()) {
GLenum error;
while ((error = api()->glGetErrorFn()) != GL_NO_ERROR) {
LOG(ERROR) << "[" << logger_.GetLogPrefix() << "] "
<< "GL ERROR: " << GLES2Util::GetStringEnum(error)
<< " : " << GetCommandName(command);
LOCAL_SET_GL_ERROR(error, "DoCommand", "GL error from driver");
}
}
} else {
result = error::kInvalidArguments;
}
} else {
result = DoCommonCommand(command, arg_count, cmd_data);
}
if (result == error::kNoError &&
current_decoder_error_ != error::kNoError) {
result = current_decoder_error_;
current_decoder_error_ = error::kNoError;
}
if (result != error::kDeferCommandUntilLater) {
process_pos += size;
cmd_data += size;
}
}
*entries_processed = process_pos;
if (error::IsError(result)) {
LOG(ERROR) << "Error: " << result << " for Command "
<< GetCommandName(command);
}
return result;
}
error::Error GLES2DecoderImpl::DoCommands(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
if (gpu_debug_commands_) {
return DoCommandsImpl<true>(
num_commands, buffer, num_entries, entries_processed);
} else {
return DoCommandsImpl<false>(
num_commands, buffer, num_entries, entries_processed);
}
}
void GLES2DecoderImpl::ExitCommandProcessingEarly() {
commands_to_process_ = 0;
}
void GLES2DecoderImpl::DoFinish() {
api()->glFinishFn();
ProcessPendingReadPixels(true);
ProcessPendingQueries(true);
}
void GLES2DecoderImpl::DoFlush() {
api()->glFlushFn();
ProcessPendingQueries(false);
}
void GLES2DecoderImpl::DoActiveTexture(GLenum texture_unit) {
GLuint texture_index = texture_unit - GL_TEXTURE0;
if (texture_index >= state_.texture_units.size()) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(
"glActiveTexture", texture_unit, "texture_unit");
return;
}
state_.active_texture_unit = texture_index;
api()->glActiveTextureFn(texture_unit);
}
void GLES2DecoderImpl::DoBindBuffer(GLenum target, GLuint client_id) {
Buffer* buffer = nullptr;
GLuint service_id = 0;
if (client_id != 0) {
buffer = GetBuffer(client_id);
if (!buffer) {
if (!group_->bind_generates_resource()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindBuffer",
"id not generated by glGenBuffers");
return;
}
// It's a new id so make a buffer buffer for it.
api()->glGenBuffersARBFn(1, &service_id);
CreateBuffer(client_id, service_id);
buffer = GetBuffer(client_id);
}
}
LogClientServiceForInfo(buffer, client_id, "glBindBuffer");
if (buffer) {
if (!buffer_manager()->SetTarget(buffer, target)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glBindBuffer", "buffer bound to more than 1 target");
return;
}
service_id = buffer->service_id();
}
state_.SetBoundBuffer(target, buffer);
api()->glBindBufferFn(target, service_id);
}
void GLES2DecoderImpl::BindIndexedBufferImpl(
GLenum target, GLuint index, GLuint client_id,
GLintptr offset, GLsizeiptr size,
BindIndexedBufferFunctionType function_type, const char* function_name) {
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER: {
if (index >= group_->max_transform_feedback_separate_attribs()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"index out of range");
return;
}
DCHECK(state_.bound_transform_feedback.get());
if (state_.bound_transform_feedback->active()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"bound transform feedback is active");
return;
}
break;
}
case GL_UNIFORM_BUFFER: {
if (index >= group_->max_uniform_buffer_bindings()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"index out of range");
return;
}
break;
}
default:
NOTREACHED();
}
if (function_type == BindIndexedBufferFunctionType::kBindBufferRange) {
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
if ((size % 4 != 0) || (offset % 4 != 0)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"size or offset are not multiples of 4");
return;
}
break;
case GL_UNIFORM_BUFFER: {
if (offset % group_->uniform_buffer_offset_alignment() != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"offset is not a multiple of UNIFORM_BUFFER_OFFSET_ALIGNMENT");
return;
}
break;
}
default:
NOTREACHED();
}
if (client_id != 0) {
if (size <= 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "size <= 0");
return;
}
if (offset < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "offset < 0");
return;
}
}
}
Buffer* buffer = nullptr;
GLuint service_id = 0;
if (client_id != 0) {
buffer = GetBuffer(client_id);
if (!buffer) {
if (!group_->bind_generates_resource()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"id not generated by glGenBuffers");
return;
}
// It's a new id so make a buffer for it.
api()->glGenBuffersARBFn(1, &service_id);
CreateBuffer(client_id, service_id);
buffer = GetBuffer(client_id);
DCHECK(buffer);
}
if (!buffer_manager()->SetTarget(buffer, target)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"buffer bound to more than 1 target");
return;
}
service_id = buffer->service_id();
}
LogClientServiceForInfo(buffer, client_id, function_name);
scoped_refptr<IndexedBufferBindingHost> bindings;
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER:
bindings = state_.bound_transform_feedback.get();
break;
case GL_UNIFORM_BUFFER:
bindings = state_.indexed_uniform_buffer_bindings.get();
break;
default:
NOTREACHED();
}
DCHECK(bindings);
switch (function_type) {
case BindIndexedBufferFunctionType::kBindBufferBase:
bindings->DoBindBufferBase(index, buffer);
break;
case BindIndexedBufferFunctionType::kBindBufferRange:
bindings->DoBindBufferRange(index, buffer, offset, size);
break;
default:
NOTREACHED();
}
state_.SetBoundBuffer(target, buffer);
}
void GLES2DecoderImpl::DoBindBufferBase(GLenum target, GLuint index,
GLuint client_id) {
BindIndexedBufferImpl(target, index, client_id, 0, 0,
BindIndexedBufferFunctionType::kBindBufferBase,
"glBindBufferBase");
}
void GLES2DecoderImpl::DoBindBufferRange(GLenum target, GLuint index,
GLuint client_id,
GLintptr offset,
GLsizeiptr size) {
BindIndexedBufferImpl(target, index, client_id, offset, size,
BindIndexedBufferFunctionType::kBindBufferRange,
"glBindBufferRange");
}
bool GLES2DecoderImpl::BoundFramebufferAllowsChangesToAlphaChannel() {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer)
return framebuffer->HasAlphaMRT();
if (back_buffer_draw_buffer_ == GL_NONE)
return false;
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->HasAlpha();
}
if (offscreen_target_frame_buffer_.get()) {
return false;
}
return (back_buffer_color_format_ == GL_RGBA ||
back_buffer_color_format_ == GL_RGBA8);
}
bool GLES2DecoderImpl::BoundFramebufferHasDepthAttachment() {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer) {
return framebuffer->HasDepthAttachment();
}
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->HasDepth();
}
if (offscreen_target_frame_buffer_.get()) {
return false;
}
return back_buffer_has_depth_;
}
bool GLES2DecoderImpl::BoundFramebufferHasStencilAttachment() {
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer) {
return framebuffer->HasStencilAttachment();
}
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached()) {
return external_default_framebuffer_->HasStencil();
}
if (offscreen_target_frame_buffer_.get()) {
return false;
}
return back_buffer_has_stencil_;
}
void GLES2DecoderImpl::ApplyDirtyState() {
if (framebuffer_state_.clear_state_dirty) {
bool allows_alpha_change = BoundFramebufferAllowsChangesToAlphaChannel();
state_.SetDeviceColorMask(state_.color_mask_red, state_.color_mask_green,
state_.color_mask_blue,
state_.color_mask_alpha && allows_alpha_change);
bool have_depth = BoundFramebufferHasDepthAttachment();
state_.SetDeviceDepthMask(state_.depth_mask && have_depth);
bool have_stencil = BoundFramebufferHasStencilAttachment();
state_.SetDeviceStencilMaskSeparate(
GL_FRONT, have_stencil ? state_.stencil_front_writemask : 0);
state_.SetDeviceStencilMaskSeparate(
GL_BACK, have_stencil ? state_.stencil_back_writemask : 0);
state_.SetDeviceCapabilityState(
GL_DEPTH_TEST, state_.enable_flags.depth_test && have_depth);
state_.SetDeviceCapabilityState(
GL_STENCIL_TEST, state_.enable_flags.stencil_test && have_stencil);
framebuffer_state_.clear_state_dirty = false;
}
}
GLuint GLES2DecoderImpl::GetBackbufferServiceId() const {
if (external_default_framebuffer_ &&
external_default_framebuffer_->IsSharedImageAttached())
return external_default_framebuffer_->GetFramebufferId();
return (offscreen_target_frame_buffer_.get())
? offscreen_target_frame_buffer_->id()
: (surface_.get() ? surface_->GetBackingFramebufferObject() : 0);
}
void GLES2DecoderImpl::RestoreState(const ContextState* prev_state) {
TRACE_EVENT1("gpu", "GLES2DecoderImpl::RestoreState",
"context", logger_.GetLogPrefix());
// Restore the Framebuffer first because of bugs in Intel drivers.
// Intel drivers incorrectly clip the viewport settings to
// the size of the current framebuffer object.
RestoreFramebufferBindings();
state_.RestoreState(prev_state);
}
void GLES2DecoderImpl::RestoreBufferBinding(unsigned int target) {
if (target == GL_PIXEL_PACK_BUFFER) {
state_.UpdatePackParameters();
} else if (target == GL_PIXEL_UNPACK_BUFFER) {
state_.UpdateUnpackParameters();
}
Buffer* bound_buffer =
buffer_manager()->GetBufferInfoForTarget(&state_, target);
api()->glBindBufferFn(target, bound_buffer ? bound_buffer->service_id() : 0);
}
void GLES2DecoderImpl::RestoreFramebufferBindings() const {
GLuint service_id =
framebuffer_state_.bound_draw_framebuffer.get()
? framebuffer_state_.bound_draw_framebuffer->service_id()
: GetBackbufferServiceId();
if (!SupportsSeparateFramebufferBinds()) {
api()->glBindFramebufferEXTFn(GL_FRAMEBUFFER, service_id);
} else {
api()->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER, service_id);
service_id = framebuffer_state_.bound_read_framebuffer.get()
? framebuffer_state_.bound_read_framebuffer->service_id()
: GetBackbufferServiceId();
api()->glBindFramebufferEXTFn(GL_READ_FRAMEBUFFER, service_id);
}
OnFboChanged();
}
void GLES2DecoderImpl::RestoreRenderbufferBindings() {
state_.RestoreRenderbufferBindings();
}
void GLES2DecoderImpl::RestoreTextureState(unsigned service_id) {
Texture* texture = texture_manager()->GetTextureForServiceId(service_id);
if (texture) {
GLenum target = texture->target();
api()->glBindTextureFn(target, service_id);
api()->glTexParameteriFn(target, GL_TEXTURE_WRAP_S, texture->wrap_s());
api()->glTexParameteriFn(target, GL_TEXTURE_WRAP_T, texture->wrap_t());
api()->glTexParameteriFn(target, GL_TEXTURE_MIN_FILTER,
texture->min_filter());
api()->glTexParameteriFn(target, GL_TEXTURE_MAG_FILTER,
texture->mag_filter());
if (feature_info_->IsWebGL2OrES3Context()) {
api()->glTexParameteriFn(target, GL_TEXTURE_BASE_LEVEL,
texture->base_level());
}
RestoreTextureUnitBindings(state_.active_texture_unit);
}
}
void GLES2DecoderImpl::ClearDeviceWindowRectangles() const {
if (!feature_info_->feature_flags().ext_window_rectangles) {
return;
}
api()->glWindowRectanglesEXTFn(GL_EXCLUSIVE_EXT, 0, nullptr);
}
void GLES2DecoderImpl::RestoreDeviceWindowRectangles() const {
state_.UpdateWindowRectangles();
}
void GLES2DecoderImpl::ClearAllAttributes() const {
// Must use native VAO 0, as RestoreAllAttributes can't fully restore
// other VAOs.
if (feature_info_->feature_flags().native_vertex_array_object)
api()->glBindVertexArrayOESFn(0);
for (uint32_t i = 0; i < group_->max_vertex_attribs(); ++i) {
if (i != 0) // Never disable attribute 0
state_.vertex_attrib_manager->SetDriverVertexAttribEnabled(i, false);
if (features().angle_instanced_arrays)
api()->glVertexAttribDivisorANGLEFn(i, 0);
}
}
void GLES2DecoderImpl::RestoreAllAttributes() const {
state_.RestoreVertexAttribs(nullptr);
}
void GLES2DecoderImpl::SetIgnoreCachedStateForTest(bool ignore) {
state_.SetIgnoreCachedStateForTest(ignore);
}
void GLES2DecoderImpl::SetForceShaderNameHashingForTest(bool force) {
force_shader_name_hashing_for_test = force;
}
// Added specifically for testing backbuffer_needs_clear_bits unittests.
uint32_t GLES2DecoderImpl::GetAndClearBackbufferClearBitsForTest() {
uint32_t clear_bits = backbuffer_needs_clear_bits_;
backbuffer_needs_clear_bits_ = 0;
return clear_bits;
}
void GLES2DecoderImpl::OnFboChanged() const {
state_.fbo_binding_for_scissor_workaround_dirty = true;
state_.stencil_state_changed_since_validation = true;
if (workarounds().flush_on_framebuffer_change)
api()->glFlushFn();
}
// Called after the FBO is checked for completeness.
void GLES2DecoderImpl::OnUseFramebuffer() const {
if (!state_.fbo_binding_for_scissor_workaround_dirty)
return;
state_.fbo_binding_for_scissor_workaround_dirty = false;
if (workarounds().force_update_scissor_state_when_binding_fbo0 &&
GetBoundDrawFramebufferServiceId() == 0) {
// The theory is that FBO0 keeps some internal (in HW regs maybe?) scissor
// test state, but the driver forgets to update it with GL_SCISSOR_TEST
// when FBO0 gets bound. (So it stuck with whatever state we last switched
// from it.)
// If the internal scissor test state was enabled, it does update its
// internal scissor rect with GL_SCISSOR_BOX though.
if (state_.enable_flags.cached_scissor_test) {
// The driver early outs if the new state matches previous state so some
// shake up is needed.
api()->glDisableFn(GL_SCISSOR_TEST);
api()->glEnableFn(GL_SCISSOR_TEST);
} else {
// Ditto.
api()->glEnableFn(GL_SCISSOR_TEST);
api()->glDisableFn(GL_SCISSOR_TEST);
}
}
}
void GLES2DecoderImpl::DoBindFramebuffer(GLenum target, GLuint client_id) {
Framebuffer* framebuffer = nullptr;
GLuint service_id = 0;
if (client_id != 0) {
framebuffer = GetFramebuffer(client_id);
if (!framebuffer) {
if (!group_->bind_generates_resource()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindFramebuffer",
"id not generated by glGenFramebuffers");
return;
}
// It's a new id so make a framebuffer framebuffer for it.
api()->glGenFramebuffersEXTFn(1, &service_id);
CreateFramebuffer(client_id, service_id);
framebuffer = GetFramebuffer(client_id);
} else {
service_id = framebuffer->service_id();
}
framebuffer->MarkAsValid();
}
LogClientServiceForInfo(framebuffer, client_id, "glBindFramebuffer");
if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
framebuffer_state_.bound_draw_framebuffer = framebuffer;
state_.UpdateWindowRectanglesForBoundDrawFramebufferClientID(client_id);
}
// vmiura: This looks like dup code
if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) {
framebuffer_state_.bound_read_framebuffer = framebuffer;
}
framebuffer_state_.clear_state_dirty = true;
// If we are rendering to the backbuffer get the FBO id for any simulated
// backbuffer.
if (framebuffer == nullptr) {
service_id = GetBackbufferServiceId();
}
api()->glBindFramebufferEXTFn(target, service_id);
OnFboChanged();
}
void GLES2DecoderImpl::DoBindRenderbuffer(GLenum target, GLuint client_id) {
DCHECK_EQ(target, (GLenum)GL_RENDERBUFFER);
Renderbuffer* renderbuffer = nullptr;
GLuint service_id = 0;
if (client_id != 0) {
renderbuffer = GetRenderbuffer(client_id);
if (!renderbuffer) {
if (!group_->bind_generates_resource()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindRenderbuffer",
"id not generated by glGenRenderbuffers");
return;
}
// It's a new id so make a renderbuffer for it.
api()->glGenRenderbuffersEXTFn(1, &service_id);
CreateRenderbuffer(client_id, service_id);
renderbuffer = GetRenderbuffer(client_id);
} else {
service_id = renderbuffer->service_id();
}
renderbuffer->MarkAsValid();
}
LogClientServiceForInfo(renderbuffer, client_id, "glBindRenderbuffer");
state_.bound_renderbuffer = renderbuffer;
state_.bound_renderbuffer_valid = true;
api()->glBindRenderbufferEXTFn(GL_RENDERBUFFER, service_id);
}
void GLES2DecoderImpl::UpdateTextureBinding(GLenum target,
GLuint client_id,
TextureRef* texture) {
CHECK(texture);
size_t last_active_unit_index = state_.active_texture_unit;
for (size_t curr_unit_index = 0;
curr_unit_index < state_.texture_units.size(); curr_unit_index++) {
auto curr_unit = state_.texture_units[curr_unit_index];
auto* curr_texture = curr_unit.GetInfoForTarget(target);
if (!curr_texture) {
continue;
}
if (curr_texture->client_id() != client_id) {
continue;
}
// `target` is bound to `client_id` in this unit, so we need to update the
// service-side binding.
// First update the active texture unit if needed.
if (last_active_unit_index != curr_unit_index) {
api()->glActiveTextureFn(
static_cast<GLenum>(GL_TEXTURE0 + curr_unit_index));
last_active_unit_index = curr_unit_index;
}
// Now update the texture binding.
api()->glBindTextureFn(target, texture->service_id());
curr_unit.SetInfoForTarget(target, texture);
}
// Reset the active texture unit if it was changed.
if (last_active_unit_index != state_.active_texture_unit) {
api()->glActiveTextureFn(
static_cast<GLenum>(GL_TEXTURE0 + state_.active_texture_unit));
}
}
void GLES2DecoderImpl::DoBindTexture(GLenum target, GLuint client_id) {
TextureRef* texture_ref = nullptr;
GLuint service_id = 0;
if (client_id != 0) {
texture_ref = GetTexture(client_id);
if (!texture_ref) {
if (!group_->bind_generates_resource()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindTexture",
"id not generated by glGenTextures");
return;
}
// It's a new id so make a texture texture for it.
api()->glGenTexturesFn(1, &service_id);
DCHECK_NE(0u, service_id);
CreateTexture(client_id, service_id);
texture_ref = GetTexture(client_id);
}
} else {
texture_ref = texture_manager()->GetDefaultTextureInfo(target);
}
// Check the texture exists
if (texture_ref) {
Texture* texture = texture_ref->texture();
// Check that we are not trying to bind it to a different target.
if (texture->target() != 0 && texture->target() != target) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindTexture",
"texture bound to more than 1 target.");
return;
}
LogClientServiceForInfo(texture, client_id, "glBindTexture");
api()->glBindTextureFn(target, texture->service_id());
if (texture->target() == 0) {
texture_manager()->SetTarget(texture_ref, target);
}
} else {
api()->glBindTextureFn(target, 0);
}
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
unit.bind_target = target;
unit.SetInfoForTarget(target, texture_ref);
}
void GLES2DecoderImpl::DoBindSampler(GLuint unit, GLuint client_id) {
if (unit >= group_->max_texture_units()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glBindSampler", "unit out of bounds");
return;
}
Sampler* sampler = nullptr;
if (client_id != 0) {
sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBindSampler",
"id not generated by glGenSamplers");
return;
}
}
// Check the sampler exists
if (sampler) {
LogClientServiceForInfo(sampler, client_id, "glBindSampler");
api()->glBindSamplerFn(unit, sampler->service_id());
} else {
api()->glBindSamplerFn(unit, 0);
}
state_.sampler_units[unit] = sampler;
}
void GLES2DecoderImpl::DoBindTransformFeedback(
GLenum target, GLuint client_id) {
const char* function_name = "glBindTransformFeedback";
TransformFeedback* transform_feedback = nullptr;
if (client_id != 0) {
transform_feedback = GetTransformFeedback(client_id);
if (!transform_feedback) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"id not generated by glGenTransformFeedbacks");
return;
}
} else {
transform_feedback = state_.default_transform_feedback.get();
}
DCHECK(transform_feedback);
if (transform_feedback == state_.bound_transform_feedback.get())
return;
if (state_.bound_transform_feedback->active() &&
!state_.bound_transform_feedback->paused()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"currently bound transform feedback is active");
return;
}
LogClientServiceForInfo(transform_feedback, client_id, function_name);
transform_feedback->DoBindTransformFeedback(
target, state_.bound_transform_feedback.get(),
state_.bound_transform_feedback_buffer.get());
state_.bound_transform_feedback = transform_feedback;
}
void GLES2DecoderImpl::DoBeginTransformFeedback(GLenum primitive_mode) {
const char* function_name = "glBeginTransformFeedback";
TransformFeedback* transform_feedback = state_.bound_transform_feedback.get();
DCHECK(transform_feedback);
if (transform_feedback->active()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"transform feedback is already active");
return;
}
if (!CheckCurrentProgram(function_name)) {
return;
}
Program* program = state_.current_program.get();
DCHECK(program);
size_t required_buffer_count =
program->effective_transform_feedback_varyings().size();
if (required_buffer_count == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"no active transform feedback varyings");
return;
}
if (required_buffer_count > 1 &&
GL_INTERLEAVED_ATTRIBS ==
program->effective_transform_feedback_buffer_mode()) {
required_buffer_count = 1;
}
for (size_t ii = 0; ii < required_buffer_count; ++ii) {
Buffer* buffer = transform_feedback->GetBufferBinding(ii);
if (!buffer) {
std::string msg = base::StringPrintf("missing buffer bound at index %i",
static_cast<int>(ii));
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, msg.c_str());
return;
}
if (buffer->GetMappedRange()) {
std::string msg = base::StringPrintf(
"bound buffer bound at index %i is mapped", static_cast<int>(ii));
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, msg.c_str());
return;
}
if (buffer->IsDoubleBoundForTransformFeedback()) {
std::string msg = base::StringPrintf(
"buffer at index %i is bound for multiple transform feedback outputs",
static_cast<int>(ii));
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, msg.c_str());
return;
}
}
transform_feedback->DoBeginTransformFeedback(primitive_mode);
DCHECK(transform_feedback->active());
}
void GLES2DecoderImpl::DoEndTransformFeedback() {
const char* function_name = "glEndTransformFeedback";
DCHECK(state_.bound_transform_feedback.get());
if (!state_.bound_transform_feedback->active()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"transform feedback is not active");
return;
}
// TODO(zmo): Validate binding points.
state_.bound_transform_feedback->DoEndTransformFeedback();
}
void GLES2DecoderImpl::DoPauseTransformFeedback() {
DCHECK(state_.bound_transform_feedback.get());
if (!state_.bound_transform_feedback->active() ||
state_.bound_transform_feedback->paused()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glPauseTransformFeedback",
"transform feedback is not active or already paused");
return;
}
state_.bound_transform_feedback->DoPauseTransformFeedback();
}
void GLES2DecoderImpl::DoResumeTransformFeedback() {
DCHECK(state_.bound_transform_feedback.get());
if (!state_.bound_transform_feedback->active() ||
!state_.bound_transform_feedback->paused()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glResumeTransformFeedback",
"transform feedback is not active or not paused");
return;
}
state_.bound_transform_feedback->DoResumeTransformFeedback();
}
void GLES2DecoderImpl::DoDisableVertexAttribArray(GLuint index) {
if (state_.vertex_attrib_manager->Enable(index, false)) {
state_.vertex_attrib_manager->SetDriverVertexAttribEnabled(index, false);
} else {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glDisableVertexAttribArray", "index out of range");
}
}
void GLES2DecoderImpl::InvalidateFramebufferImpl(
GLenum target,
GLsizei count,
const volatile GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
const char* function_name,
FramebufferOperation op) {
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
// Because of performance issues, no-op if the format of the attachment is
// DEPTH_STENCIL and only one part is intended to be invalidated.
bool has_depth_stencil_format = framebuffer &&
framebuffer->HasDepthStencilFormatAttachment();
bool invalidate_depth = false;
bool invalidate_stencil = false;
auto validated_attachments = base::HeapArray<GLenum>::Uninit(count + 1);
GLsizei validated_count = 0;
// Validates the attachments. If one of them fails, the whole command fails.
GLenum thresh0 = GL_COLOR_ATTACHMENT0 + group_->max_color_attachments();
GLenum thresh1 = GL_COLOR_ATTACHMENT15;
for (GLsizei i = 0; i < count; ++i) {
GLenum attachment = attachments[i];
if (framebuffer) {
if (attachment >= thresh0 && attachment <= thresh1) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "invalid attachment");
return;
}
if (!validators_->attachment.IsValid(attachment)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, attachment,
"attachments");
return;
}
if (has_depth_stencil_format) {
switch (attachment) {
case GL_DEPTH_ATTACHMENT:
invalidate_depth = true;
continue;
case GL_STENCIL_ATTACHMENT:
invalidate_stencil = true;
continue;
case GL_DEPTH_STENCIL_ATTACHMENT:
invalidate_depth = true;
invalidate_stencil = true;
continue;
}
}
} else {
if (!validators_->backbuffer_attachment.IsValid(attachment)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, attachment,
"attachments");
return;
}
}
validated_attachments[validated_count++] = attachment;
}
if (invalidate_depth && invalidate_stencil) {
// We do not use GL_DEPTH_STENCIL_ATTACHMENT here because
// it is not a valid token for glDiscardFramebufferEXT.
validated_attachments[validated_count++] = GL_DEPTH_ATTACHMENT;
validated_attachments[validated_count++] = GL_STENCIL_ATTACHMENT;
}
// If the default framebuffer is bound but we are still rendering to an
// FBO, translate attachment names that refer to default framebuffer
// channels to corresponding framebuffer attachments.
auto translated_attachments =
base::HeapArray<GLenum>::Uninit(validated_count);
for (GLsizei i = 0; i < validated_count; ++i) {
GLenum attachment = validated_attachments[i];
if (!framebuffer && GetBackbufferServiceId()) {
switch (attachment) {
case GL_COLOR_EXT:
attachment = GL_COLOR_ATTACHMENT0;
break;
case GL_DEPTH_EXT:
attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL_EXT:
attachment = GL_STENCIL_ATTACHMENT;
break;
default:
NOTREACHED();
}
}
translated_attachments[i] = attachment;
}
bool dirty = false;
switch (op) {
case kFramebufferDiscard:
if (gl_version_info().is_es3) {
api()->glInvalidateFramebufferFn(target, validated_count,
translated_attachments.data());
} else {
api()->glDiscardFramebufferEXTFn(target, validated_count,
translated_attachments.data());
}
dirty = true;
break;
case kFramebufferInvalidate:
api()->glInvalidateFramebufferFn(target, validated_count,
translated_attachments.data());
dirty = true;
break;
case kFramebufferInvalidateSub:
// Make it an no-op because we don't have a mechanism to mark partial
// pixels uncleared yet.
// TODO(zmo): Revisit this.
break;
}
if (!dirty)
return;
// Marks each one of them as not cleared.
for (GLsizei i = 0; i < validated_count; ++i) {
if (framebuffer) {
if (validated_attachments[i] == GL_DEPTH_STENCIL_ATTACHMENT) {
framebuffer->MarkAttachmentAsCleared(renderbuffer_manager(),
texture_manager(),
GL_DEPTH_ATTACHMENT,
false);
framebuffer->MarkAttachmentAsCleared(renderbuffer_manager(),
texture_manager(),
GL_STENCIL_ATTACHMENT,
false);
} else {
framebuffer->MarkAttachmentAsCleared(renderbuffer_manager(),
texture_manager(),
validated_attachments[i],
false);
}
} else {
switch (validated_attachments[i]) {
case GL_COLOR_EXT:
backbuffer_needs_clear_bits_ |= GL_COLOR_BUFFER_BIT;
break;
case GL_DEPTH_EXT:
backbuffer_needs_clear_bits_ |= GL_DEPTH_BUFFER_BIT;
break;
case GL_STENCIL_EXT:
backbuffer_needs_clear_bits_ |= GL_STENCIL_BUFFER_BIT;
break;
default:
NOTREACHED();
}
}
}
}
void GLES2DecoderImpl::DoDiscardFramebufferEXT(
GLenum target,
GLsizei count,
const volatile GLenum* attachments) {
if (workarounds().disable_discard_framebuffer)
return;
const GLsizei kWidthNotUsed = 1;
const GLsizei kHeightNotUsed = 1;
InvalidateFramebufferImpl(
target, count, attachments, 0, 0, kWidthNotUsed, kHeightNotUsed,
"glDiscardFramebufferEXT", kFramebufferDiscard);
}
void GLES2DecoderImpl::DoInvalidateFramebuffer(
GLenum target,
GLsizei count,
const volatile GLenum* attachments) {
const GLsizei kWidthNotUsed = 1;
const GLsizei kHeightNotUsed = 1;
InvalidateFramebufferImpl(
target, count, attachments, 0, 0, kWidthNotUsed, kHeightNotUsed,
"glInvalidateFramebuffer", kFramebufferInvalidate);
}
void GLES2DecoderImpl::DoInvalidateSubFramebuffer(
GLenum target,
GLsizei count,
const volatile GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
InvalidateFramebufferImpl(
target, count, attachments, x, y, width, height,
"glInvalidateSubFramebuffer", kFramebufferInvalidateSub);
}
void GLES2DecoderImpl::DoEnableVertexAttribArray(GLuint index) {
if (state_.vertex_attrib_manager->Enable(index, true)) {
state_.vertex_attrib_manager->SetDriverVertexAttribEnabled(index, true);
} else {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glEnableVertexAttribArray", "index out of range");
}
}
void GLES2DecoderImpl::DoGenerateMipmap(GLenum target) {
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref ||
!texture_manager()->CanGenerateMipmaps(texture_ref)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGenerateMipmap", "Can not generate mips");
return;
}
Texture* tex = texture_ref->texture();
GLint base_level = tex->base_level();
if (target == GL_TEXTURE_CUBE_MAP) {
for (int i = 0; i < 6; ++i) {
GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
if (!texture_manager()->ClearTextureLevel(this, texture_ref, face,
base_level)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, "glGenerateMipmap", "dimensions too big");
return;
}
}
} else {
if (!texture_manager()->ClearTextureLevel(this, texture_ref, target,
base_level)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, "glGenerateMipmap", "dimensions too big");
return;
}
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glGenerateMipmap");
api()->glGenerateMipmapEXTFn(target);
GLenum error = LOCAL_PEEK_GL_ERROR("glGenerateMipmap");
if (error == GL_NO_ERROR) {
texture_manager()->MarkMipmapsGenerated(texture_ref);
}
}
bool GLES2DecoderImpl::GetHelper(
GLenum pname, GLint* params, GLsizei* num_written) {
DCHECK(num_written);
switch (pname) {
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
*num_written = 1;
{
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer &&
framebuffer->IsPossiblyComplete(feature_info_.get()) !=
GL_FRAMEBUFFER_COMPLETE) {
// Here we avoid querying the driver framebuffer status because the
// above should cover most cases. This is an effort to reduce crashes
// on MacOSX. See crbug.com/662802.
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetIntegerv", "incomplete framebuffer");
if (params) {
*params = 0;
}
return true;
}
}
if (params) {
api()->glGetIntegervFn(pname, params);
if (*params == GL_HALF_FLOAT && feature_info_->IsWebGL1OrES2Context()) {
*params = GL_HALF_FLOAT_OES;
}
if (*params == GL_SRGB_ALPHA_EXT) {
*params = GL_RGBA;
}
if (*params == GL_SRGB_EXT) {
*params = GL_RGB;
}
}
return true;
default:
break;
}
if (feature_info_->IsWebGL2OrES3Context()) {
switch (pname) {
case GL_MAX_VARYING_COMPONENTS:
// We can just delegate this query to the driver.
*num_written = 1;
break;
case GL_READ_BUFFER:
*num_written = 1;
if (params) {
Framebuffer* framebuffer = GetBoundReadFramebuffer();
GLenum read_buffer;
if (framebuffer) {
read_buffer = framebuffer->read_buffer();
} else {
read_buffer = back_buffer_read_buffer_;
}
*params = static_cast<GLint>(read_buffer);
}
return true;
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*num_written = 1;
if (params) {
*params =
static_cast<GLint>(state_.bound_transform_feedback->active());
}
return true;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*num_written = 1;
if (params) {
*params =
static_cast<GLint>(state_.bound_transform_feedback->paused());
}
return true;
case GL_WINDOW_RECTANGLE_EXT:
*num_written = 4;
// This is only used for glGetIntegeri_v and similar, so params will
// always be null - the only path here is through
// GetNumValuesReturnedForGLGet.
DCHECK(!params);
return true;
}
}
switch (pname) {
case GL_MAX_VIEWPORT_DIMS:
*num_written = 2;
if (offscreen_target_frame_buffer_.get()) {
if (params) {
params[0] = renderbuffer_manager()->max_renderbuffer_size();
params[1] = renderbuffer_manager()->max_renderbuffer_size();
}
return true;
}
break;
case GL_MAX_SAMPLES:
*num_written = 1;
if (params) {
params[0] = renderbuffer_manager()->max_samples();
}
return true;
case GL_MAX_RENDERBUFFER_SIZE:
*num_written = 1;
if (params) {
params[0] = renderbuffer_manager()->max_renderbuffer_size();
}
return true;
case GL_MAX_TEXTURE_SIZE:
*num_written = 1;
if (params) {
params[0] = texture_manager()->MaxSizeForTarget(GL_TEXTURE_2D);
}
return true;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
*num_written = 1;
if (params) {
params[0] = texture_manager()->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP);
}
return true;
case GL_MAX_3D_TEXTURE_SIZE:
*num_written = 1;
if (params) {
params[0] = texture_manager()->MaxSizeForTarget(GL_TEXTURE_3D);
}
return true;
case GL_MAX_ARRAY_TEXTURE_LAYERS:
*num_written = 1;
if (params) {
params[0] = texture_manager()->max_array_texture_layers();
}
return true;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
*num_written = 1;
if (params) {
params[0] = group_->max_color_attachments();
}
return true;
case GL_MAX_DRAW_BUFFERS:
*num_written = 1;
if (params) {
params[0] = group_->max_draw_buffers();
}
return true;
case GL_ALPHA_BITS:
*num_written = 1;
if (params) {
GLint v = 0;
Framebuffer* framebuffer = GetBoundDrawFramebuffer();
if (framebuffer) {
if (framebuffer->HasAlphaMRT() &&
framebuffer->HasSameInternalFormatsMRT()) {
api()->glGetIntegervFn(GL_ALPHA_BITS, &v);
}
} else {
v = (ClientExposedBackBufferHasAlpha() ? 8 : 0);
}
params[0] = v;
}
return true;
case GL_DEPTH_BITS:
*num_written = 1;
if (params) {
GLint v = 0;
api()->glGetIntegervFn(GL_DEPTH_BITS, &v);
params[0] = BoundFramebufferHasDepthAttachment() ? v : 0;
}
return true;
case GL_RED_BITS:
case GL_GREEN_BITS:
case GL_BLUE_BITS:
*num_written = 1;
if (params) {
GLint v = 0;
api()->glGetIntegervFn(pname, &v);
params[0] = v;
}
return true;
case GL_STENCIL_BITS:
*num_written = 1;
if (params) {
GLint v = 0;
api()->glGetIntegervFn(GL_STENCIL_BITS, &v);
params[0] = BoundFramebufferHasStencilAttachment() ? v : 0;
}
return true;
case GL_COMPRESSED_TEXTURE_FORMATS:
*num_written = validators_->compressed_texture_format.GetValues().size();
if (params) {
for (GLint ii = 0; ii < *num_written; ++ii) {
params[ii] = validators_->compressed_texture_format.GetValues()[ii];
}
}
return true;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*num_written = 1;
if (params) {
*params = validators_->compressed_texture_format.GetValues().size();
}
return true;
case GL_NUM_SHADER_BINARY_FORMATS:
*num_written = 1;
if (params) {
*params = validators_->shader_binary_format.GetValues().size();
}
return true;
case GL_SHADER_BINARY_FORMATS:
*num_written = validators_->shader_binary_format.GetValues().size();
if (params) {
for (GLint ii = 0; ii < *num_written; ++ii) {
params[ii] = validators_->shader_binary_format.GetValues()[ii];
}
}
return true;
case GL_SHADER_COMPILER:
*num_written = 1;
if (params) {
*params = GL_TRUE;
}
return true;
case GL_ARRAY_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_array_buffer.get());
}
return true;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(),
state_.vertex_attrib_manager->element_array_buffer());
}
return true;
case GL_COPY_READ_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_copy_read_buffer.get());
}
return true;
case GL_COPY_WRITE_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_copy_write_buffer.get());
}
return true;
case GL_PIXEL_PACK_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_pixel_pack_buffer.get());
}
return true;
case GL_PIXEL_UNPACK_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_pixel_unpack_buffer.get());
}
return true;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_transform_feedback_buffer.get());
}
return true;
case GL_UNIFORM_BUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(
buffer_manager(), state_.bound_uniform_buffer.get());
}
return true;
case GL_FRAMEBUFFER_BINDING:
// case GL_DRAW_FRAMEBUFFER_BINDING_EXT: (same as GL_FRAMEBUFFER_BINDING)
*num_written = 1;
if (params) {
*params = GetClientId(
framebuffer_manager(),
GetFramebufferInfoForTarget(GL_FRAMEBUFFER));
}
return true;
case GL_READ_FRAMEBUFFER_BINDING:
*num_written = 1;
if (params) {
*params = GetClientId(framebuffer_manager(),
GetFramebufferInfoForTarget(GL_READ_FRAMEBUFFER));
}
return true;
case GL_RENDERBUFFER_BINDING:
*num_written = 1;
if (params) {
Renderbuffer* renderbuffer =
GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (renderbuffer) {
*params = renderbuffer->client_id();
} else {
*params = 0;
}
}
return true;
case GL_CURRENT_PROGRAM:
*num_written = 1;
if (params) {
*params = GetClientId(program_manager(), state_.current_program.get());
}
return true;
case GL_VERTEX_ARRAY_BINDING_OES:
*num_written = 1;
if (params) {
if (state_.vertex_attrib_manager.get() !=
state_.default_vertex_attrib_manager.get()) {
GLuint client_id = 0;
vertex_array_manager_->GetClientId(
state_.vertex_attrib_manager->service_id(), &client_id);
*params = client_id;
} else {
*params = 0;
}
}
return true;
case GL_TEXTURE_BINDING_2D:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_2d.get()) {
*params = unit.bound_texture_2d->client_id();
} else {
*params = 0;
}
}
return true;
case GL_TEXTURE_BINDING_CUBE_MAP:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_cube_map.get()) {
*params = unit.bound_texture_cube_map->client_id();
} else {
*params = 0;
}
}
return true;
case GL_TEXTURE_BINDING_EXTERNAL_OES:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_external_oes.get()) {
*params = unit.bound_texture_external_oes->client_id();
} else {
*params = 0;
}
}
return true;
case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_rectangle_arb.get()) {
*params = unit.bound_texture_rectangle_arb->client_id();
} else {
*params = 0;
}
}
return true;
case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
*num_written = 1;
if (params) {
params[0] = group_->bind_generates_resource() ? 1 : 0;
}
return true;
case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT:
*num_written = 1;
if (params) {
params[0] = group_->max_dual_source_draw_buffers();
}
return true;
case GL_MAJOR_VERSION:
*num_written = 1;
if (params) {
// TODO(zmo): once we switch to MANGLE, we should query version numbers.
params[0] = 3;
}
return true;
case GL_MINOR_VERSION:
// TODO(zmo): once we switch to MANGLE, we should query version numbers.
*num_written = 1;
if (params) {
params[0] = 0;
}
return true;
case GL_NUM_EXTENSIONS:
// TODO(vmiura): Should the command buffer support this?
*num_written = 1;
if (params) {
params[0] = 0;
}
return true;
case GL_GPU_DISJOINT_EXT:
// TODO(vmiura): Should the command buffer support this?
*num_written = 1;
if (params) {
params[0] = 0;
}
return true;
case GL_TIMESTAMP_EXT:
// TODO(vmiura): Should the command buffer support this?
*num_written = 1;
if (params) {
params[0] = 0;
}
return true;
case GL_TEXTURE_BINDING_2D_ARRAY:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_2d_array.get()) {
*params = unit.bound_texture_2d_array->client_id();
} else {
*params = 0;
}
}
return true;
case GL_TEXTURE_BINDING_3D:
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
if (unit.bound_texture_3d.get()) {
*params = unit.bound_texture_3d->client_id();
} else {
*params = 0;
}
}
return true;
case GL_SAMPLER_BINDING:
*num_written = 1;
if (params) {
DCHECK_LT(state_.active_texture_unit, state_.sampler_units.size());
Sampler* sampler =
state_.sampler_units[state_.active_texture_unit].get();
*params = sampler ? sampler->client_id() : 0;
#if DCHECK_IS_ON()
if (sampler) {
GLint bound_sampler = 0;
glGetIntegerv(GL_SAMPLER_BINDING, &bound_sampler);
DCHECK_EQ(static_cast<GLuint>(bound_sampler), sampler->service_id());
}
#endif
}
return true;
case GL_TRANSFORM_FEEDBACK_BINDING:
*num_written = 1;
if (params) {
*params = state_.bound_transform_feedback->client_id();
}
return true;
case GL_NUM_PROGRAM_BINARY_FORMATS:
*num_written = 1;
if (params) {
*params = 0;
}
return true;
case GL_PROGRAM_BINARY_FORMATS:
*num_written = 0;
return true;
default:
if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) {
*num_written = 1;
if (params) {
if (pname < GL_DRAW_BUFFER0 + group_->max_draw_buffers()) {
Framebuffer* framebuffer =
GetFramebufferInfoForTarget(GL_FRAMEBUFFER);
if (framebuffer) {
*params = framebuffer->GetDrawBuffer(pname);
} else { // backbuffer
if (pname == GL_DRAW_BUFFER0) {
*params = back_buffer_draw_buffer_;
} else {
*params = GL_NONE;
}
}
} else {
*params = GL_NONE;
}
}
return true;
}
*num_written = util_.GLGetNumValuesReturned(pname);
if (*num_written)
break;
return false;
}
if (params) {
DCHECK(*num_written);
pname = AdjustGetPname(pname);
api()->glGetIntegervFn(pname, params);
}
return true;
}
bool GLES2DecoderImpl::GetNumValuesReturnedForGLGet(
GLenum pname, GLsizei* num_values) {
*num_values = 0;
if (state_.GetStateAsGLint(pname, nullptr, num_values)) {
return true;
}
return GetHelper(pname, nullptr, num_values);
}
GLenum GLES2DecoderImpl::AdjustGetPname(GLenum pname) {
if (GL_MAX_SAMPLES == pname &&
features().use_img_for_multisampled_render_to_texture) {
return GL_MAX_SAMPLES_IMG;
}
return pname;
}
void GLES2DecoderImpl::DoGetBooleanv(GLenum pname,
GLboolean* params,
GLsizei params_size) {
DCHECK(params);
auto values = base::HeapArray<GLint>::WithSize(params_size);
DoGetIntegerv(pname, values.data(), params_size);
for (GLsizei ii = 0; ii < params_size; ++ii) {
params[ii] = static_cast<GLboolean>(values[ii]);
}
}
void GLES2DecoderImpl::DoGetFloatv(GLenum pname,
GLfloat* params,
GLsizei params_size) {
DCHECK(params);
GLsizei num_written = 0;
if (state_.GetStateAsGLfloat(pname, params, &num_written)) {
DCHECK_EQ(num_written, params_size);
return;
}
switch (pname) {
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
DCHECK_EQ(params_size, util_.GLGetNumValuesReturned(pname));
pname = AdjustGetPname(pname);
api()->glGetFloatvFn(pname, params);
return;
}
auto values = base::HeapArray<GLint>::WithSize(params_size);
DoGetIntegerv(pname, values.data(), params_size);
for (GLsizei ii = 0; ii < params_size; ++ii) {
params[ii] = static_cast<GLfloat>(values[ii]);
}
}
void GLES2DecoderImpl::DoGetInteger64v(GLenum pname,
GLint64* params,
GLsizei params_size) {
DCHECK(params);
if (feature_info_->IsWebGL2OrES3Context()) {
switch (pname) {
case GL_MAX_ELEMENT_INDEX: {
DCHECK_EQ(params_size, 1);
if (gl_version_info().IsAtLeastGLES(3, 0)) {
api()->glGetInteger64vFn(GL_MAX_ELEMENT_INDEX, params);
} else {
// Assume that desktop GL implementations can generally support
// 32-bit indices.
if (params) {
*params = std::numeric_limits<unsigned int>::max();
}
}
return;
}
}
}
auto values = base::HeapArray<GLint>::WithSize(params_size);
DoGetIntegerv(pname, values.data(), params_size);
for (GLsizei ii = 0; ii < params_size; ++ii) {
params[ii] = static_cast<GLint64>(values[ii]);
}
}
void GLES2DecoderImpl::DoGetIntegerv(GLenum pname,
GLint* params,
GLsizei params_size) {
DCHECK(params);
GLsizei num_written = 0;
if (state_.GetStateAsGLint(pname, params, &num_written) ||
GetHelper(pname, params, &num_written)) {
DCHECK_EQ(num_written, params_size);
return;
}
NOTREACHED() << "Unhandled enum " << pname;
}
template <typename TYPE>
void GLES2DecoderImpl::GetIndexedIntegerImpl(
const char* function_name, GLenum target, GLuint index, TYPE* data) {
DCHECK(data);
if (features().ext_window_rectangles && target == GL_WINDOW_RECTANGLE_EXT) {
if (index >= state_.GetMaxWindowRectangles()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"window rectangle index out of bounds");
}
// This must be queried from the state tracker because the driver state is
// "wrong" if the bound framebuffer is 0 (backbuffer).
state_.GetWindowRectangle(index, data);
return;
}
scoped_refptr<IndexedBufferBindingHost> bindings;
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
if (index >= group_->max_transform_feedback_separate_attribs()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid index");
return;
}
bindings = state_.bound_transform_feedback.get();
break;
case GL_UNIFORM_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_START:
if (index >= group_->max_uniform_buffer_bindings()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid index");
return;
}
bindings = state_.indexed_uniform_buffer_bindings.get();
break;
case GL_BLEND_SRC_RGB:
case GL_BLEND_SRC_ALPHA:
case GL_BLEND_DST_RGB:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_EQUATION_RGB:
case GL_BLEND_EQUATION_ALPHA:
case GL_COLOR_WRITEMASK:
// Note (crbug.com/1058744): not implemented for validating command
// decoder
break;
default:
NOTREACHED();
}
DCHECK(bindings);
switch (target) {
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_BINDING:
{
Buffer* buffer = bindings->GetBufferBinding(index);
*data = static_cast<TYPE>(buffer ? buffer->service_id() : 0);
}
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_SIZE:
*data = static_cast<TYPE>(bindings->GetBufferSize(index));
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_UNIFORM_BUFFER_START:
*data = static_cast<TYPE>(bindings->GetBufferStart(index));
break;
case GL_BLEND_SRC_RGB:
case GL_BLEND_SRC_ALPHA:
case GL_BLEND_DST_RGB:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_EQUATION_RGB:
case GL_BLEND_EQUATION_ALPHA:
case GL_COLOR_WRITEMASK:
// Note (crbug.com/1058744): not implemented for validating command
// decoder
break;
default:
NOTREACHED();
}
}
void GLES2DecoderImpl::DoGetBooleani_v(GLenum target,
GLuint index,
GLboolean* params,
GLsizei params_size) {
GetIndexedIntegerImpl<GLboolean>("glGetBooleani_v", target, index, params);
}
void GLES2DecoderImpl::DoGetIntegeri_v(GLenum target,
GLuint index,
GLint* params,
GLsizei params_size) {
GetIndexedIntegerImpl<GLint>("glGetIntegeri_v", target, index, params);
}
void GLES2DecoderImpl::DoGetInteger64i_v(GLenum target,
GLuint index,
GLint64* params,
GLsizei params_size) {
GetIndexedIntegerImpl<GLint64>("glGetInteger64i_v", target, index, params);
}
void GLES2DecoderImpl::DoGetProgramiv(GLuint program_id,
GLenum pname,
GLint* params,
GLsizei params_size) {
Program* program = GetProgramInfoNotShader(program_id, "glGetProgramiv");
if (!program) {
return;
}
program->GetProgramiv(pname, params);
}
void GLES2DecoderImpl::DoGetSynciv(GLuint sync_id,
GLenum pname,
GLsizei num_values,
GLsizei* length,
GLint* values) {
GLsync service_sync = 0;
if (!group_->GetSyncServiceId(sync_id, &service_sync)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glGetSynciv", "invalid sync id");
return;
}
api()->glGetSyncivFn(service_sync, pname, num_values, nullptr, values);
}
void GLES2DecoderImpl::DoGetBufferParameteri64v(GLenum target,
GLenum pname,
GLint64* params,
GLsizei params_size) {
// Just delegate it. Some validation is actually done before this.
buffer_manager()->ValidateAndDoGetBufferParameteri64v(
&state_, error_state_.get(), target, pname, params);
}
void GLES2DecoderImpl::DoGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size) {
// Just delegate it. Some validation is actually done before this.
buffer_manager()->ValidateAndDoGetBufferParameteriv(
&state_, error_state_.get(), target, pname, params);
}
void GLES2DecoderImpl::DoBindAttribLocation(GLuint program_id,
GLuint index,
const std::string& name) {
if (!StringIsValidForGLES(name)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glBindAttribLocation", "Invalid character");
return;
}
if (ProgramManager::HasBuiltInPrefix(name)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glBindAttribLocation", "reserved prefix");
return;
}
if (index >= group_->max_vertex_attribs()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glBindAttribLocation", "index out of range");
return;
}
Program* program = GetProgramInfoNotShader(
program_id, "glBindAttribLocation");
if (!program) {
return;
}
// At this point, the program's shaders may not be translated yet,
// therefore, we may not find the hashed attribute name.
// glBindAttribLocation call with original name is useless.
// So instead, we simply cache the binding, and then call
// Program::ExecuteBindAttribLocationCalls() right before link.
program->SetAttribLocationBinding(name, static_cast<GLint>(index));
}
error::Error GLES2DecoderImpl::HandleBindAttribLocationBucket(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::BindAttribLocationBucket& c =
*static_cast<const volatile gles2::cmds::BindAttribLocationBucket*>(
cmd_data);
GLuint program = static_cast<GLuint>(c.program);
GLuint index = static_cast<GLuint>(c.index);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
DoBindAttribLocation(program, index, name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::DoBindFragDataLocation(GLuint program_id,
GLuint colorName,
const std::string& name) {
const char kFunctionName[] = "glBindFragDataLocationEXT";
if (!StringIsValidForGLES(name)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, "invalid character");
return error::kNoError;
}
if (ProgramManager::HasBuiltInPrefix(name)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName, "reserved prefix");
return error::kNoError;
}
if (colorName >= group_->max_draw_buffers()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName,
"colorName out of range");
return error::kNoError;
}
Program* program = GetProgramInfoNotShader(program_id, kFunctionName);
if (!program) {
return error::kNoError;
}
program->SetProgramOutputLocationBinding(name, colorName);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleBindFragDataLocationEXTBucket(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!features().ext_blend_func_extended) {
return error::kUnknownCommand;
}
const volatile gles2::cmds::BindFragDataLocationEXTBucket& c =
*static_cast<const volatile gles2::cmds::BindFragDataLocationEXTBucket*>(
cmd_data);
GLuint program = static_cast<GLuint>(c.program);
GLuint colorNumber = static_cast<GLuint>(c.colorNumber);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return DoBindFragDataLocation(program, colorNumber, name_str);
}
error::Error GLES2DecoderImpl::DoBindFragDataLocationIndexed(
GLuint program_id,
GLuint colorName,
GLuint index,
const std::string& name) {
const char kFunctionName[] = "glBindFragDataLocationIndexEXT";
if (!StringIsValidForGLES(name)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, "invalid character");
return error::kNoError;
}
if (ProgramManager::HasBuiltInPrefix(name)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName, "reserved prefix");
return error::kNoError;
}
if (index != 0 && index != 1) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, "index out of range");
return error::kNoError;
}
if ((index == 0 && colorName >= group_->max_draw_buffers()) ||
(index == 1 && colorName >= group_->max_dual_source_draw_buffers())) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName,
"colorName out of range for the color index");
return error::kNoError;
}
Program* program = GetProgramInfoNotShader(program_id, kFunctionName);
if (!program) {
return error::kNoError;
}
program->SetProgramOutputLocationIndexedBinding(name, colorName, index);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleBindFragDataLocationIndexedEXTBucket(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!features().ext_blend_func_extended) {
return error::kUnknownCommand;
}
const volatile gles2::cmds::BindFragDataLocationIndexedEXTBucket& c =
*static_cast<
const volatile gles2::cmds::BindFragDataLocationIndexedEXTBucket*>(
cmd_data);
GLuint program = static_cast<GLuint>(c.program);
GLuint colorNumber = static_cast<GLuint>(c.colorNumber);
GLuint index = static_cast<GLuint>(c.index);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return DoBindFragDataLocationIndexed(program, colorNumber, index, name_str);
}
void GLES2DecoderImpl::DoBindUniformLocationCHROMIUM(GLuint program_id,
GLint location,
const std::string& name) {
if (!StringIsValidForGLES(name)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glBindUniformLocationCHROMIUM", "Invalid character");
return;
}
if (ProgramManager::HasBuiltInPrefix(name)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glBindUniformLocationCHROMIUM", "reserved prefix");
return;
}
if (location < 0 ||
static_cast<uint32_t>(location) >=
(group_->max_fragment_uniform_vectors() +
group_->max_vertex_uniform_vectors()) *
4) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glBindUniformLocationCHROMIUM", "location out of range");
return;
}
Program* program = GetProgramInfoNotShader(
program_id, "glBindUniformLocationCHROMIUM");
if (!program) {
return;
}
if (!program->SetUniformLocationBinding(name, location)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glBindUniformLocationCHROMIUM", "location out of range");
}
}
error::Error GLES2DecoderImpl::HandleBindUniformLocationCHROMIUMBucket(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::BindUniformLocationCHROMIUMBucket& c =
*static_cast<
const volatile gles2::cmds::BindUniformLocationCHROMIUMBucket*>(
cmd_data);
GLuint program = static_cast<GLuint>(c.program);
GLint location = static_cast<GLint>(c.location);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
DoBindUniformLocationCHROMIUM(program, location, name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleDeleteShader(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DeleteShader& c =
*static_cast<const volatile gles2::cmds::DeleteShader*>(cmd_data);
GLuint client_id = c.shader;
if (client_id) {
Shader* shader = GetShader(client_id);
if (shader) {
if (!shader->IsDeleted()) {
shader_manager()->Delete(shader);
}
} else {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glDeleteShader", "unknown shader");
}
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleDeleteProgram(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DeleteProgram& c =
*static_cast<const volatile gles2::cmds::DeleteProgram*>(cmd_data);
GLuint client_id = c.program;
if (client_id) {
Program* program = GetProgram(client_id);
if (program) {
if (!program->IsDeleted()) {
program_manager()->MarkAsDeleted(shader_manager(), program);
}
} else {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glDeleteProgram", "unknown program");
}
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::DoClear(GLbitfield mask) {
const char* func_name = "glClear";
if (mask &
~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid mask");
return error::kNoError;
}
if (CheckBoundDrawFramebufferValid(func_name)) {
ApplyDirtyState();
if (workarounds().gl_clear_broken) {
if (!BoundFramebufferHasDepthAttachment())
mask &= ~GL_DEPTH_BUFFER_BIT;
if (!BoundFramebufferHasStencilAttachment())
mask &= ~GL_STENCIL_BUFFER_BIT;
ClearFramebufferForWorkaround(mask);
return error::kNoError;
}
if (mask & GL_COLOR_BUFFER_BIT) {
Framebuffer* framebuffer =
framebuffer_state_.bound_draw_framebuffer.get();
if (framebuffer && framebuffer->ContainsActiveIntegerAttachments()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"can't be called on integer buffers");
return error::kNoError;
}
}
AdjustDrawBuffers();
api()->glClearFn(mask);
}
return error::kNoError;
}
void GLES2DecoderImpl::DoClearBufferiv(GLenum buffer,
GLint drawbuffer,
const volatile GLint* value) {
const char* func_name = "glClearBufferiv";
if (!CheckBoundDrawFramebufferValid(func_name))
return;
ApplyDirtyState();
if (buffer == GL_COLOR) {
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
GLenum internal_format =
GetBoundColorDrawBufferInternalFormat(drawbuffer);
if (!GLES2Util::IsSignedIntegerFormat(internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"can only be called on signed integer buffers");
return;
}
} else {
DCHECK(buffer == GL_STENCIL);
if (drawbuffer != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
if (!BoundFramebufferHasStencilAttachment()) {
return;
}
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
api()->glClearBufferivFn(buffer, drawbuffer, const_cast<const GLint*>(value));
}
void GLES2DecoderImpl::DoClearBufferuiv(GLenum buffer,
GLint drawbuffer,
const volatile GLuint* value) {
const char* func_name = "glClearBufferuiv";
if (!CheckBoundDrawFramebufferValid(func_name))
return;
ApplyDirtyState();
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
GLenum internal_format =
GetBoundColorDrawBufferInternalFormat(drawbuffer);
if (!GLES2Util::IsUnsignedIntegerFormat(internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"can only be called on unsigned integer buffers");
return;
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
api()->glClearBufferuivFn(buffer, drawbuffer,
const_cast<const GLuint*>(value));
}
void GLES2DecoderImpl::DoClearBufferfv(GLenum buffer,
GLint drawbuffer,
const volatile GLfloat* value) {
const char* func_name = "glClearBufferfv";
if (!CheckBoundDrawFramebufferValid(func_name))
return;
ApplyDirtyState();
if (buffer == GL_COLOR) {
if (drawbuffer < 0 ||
drawbuffer >= static_cast<GLint>(group_->max_draw_buffers())) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
GLenum internal_format =
GetBoundColorDrawBufferInternalFormat(drawbuffer);
if (GLES2Util::IsIntegerFormat(internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"can only be called on float buffers");
return;
}
} else {
DCHECK(buffer == GL_DEPTH);
if (drawbuffer != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
if (!BoundFramebufferHasDepthAttachment()) {
return;
}
}
MarkDrawBufferAsCleared(buffer, drawbuffer);
api()->glClearBufferfvFn(buffer, drawbuffer,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoClearBufferfi(
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
const char* func_name = "glClearBufferfi";
if (!CheckBoundDrawFramebufferValid(func_name))
return;
ApplyDirtyState();
if (drawbuffer != 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, func_name, "invalid drawBuffer");
return;
}
if (!BoundFramebufferHasDepthAttachment() &&
!BoundFramebufferHasStencilAttachment()) {
return;
}
MarkDrawBufferAsCleared(GL_DEPTH, drawbuffer);
MarkDrawBufferAsCleared(GL_STENCIL, drawbuffer);
api()->glClearBufferfiFn(buffer, drawbuffer, depth, stencil);
}
void GLES2DecoderImpl::DoFramebufferParameteri(GLenum target,
GLenum pname,
GLint param) {
const char* func_name = "glFramebufferParameteri";
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (!framebuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no framebuffer bound");
return;
}
api()->glFramebufferParameteriFn(target, pname, param);
}
void GLES2DecoderImpl::DoFramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint client_renderbuffer_id) {
const char* func_name = "glFramebufferRenderbuffer";
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (!framebuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no framebuffer bound");
return;
}
GLuint service_id = 0;
Renderbuffer* renderbuffer = nullptr;
if (client_renderbuffer_id) {
renderbuffer = GetRenderbuffer(client_renderbuffer_id);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"unknown renderbuffer");
return;
}
if (!renderbuffer->IsValid()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"renderbuffer never bound or deleted");
return;
}
service_id = renderbuffer->service_id();
}
std::vector<GLenum> attachments;
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
attachments.push_back(GL_DEPTH_ATTACHMENT);
attachments.push_back(GL_STENCIL_ATTACHMENT);
} else {
attachments.push_back(attachment);
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(func_name);
for (GLenum attachment_point : attachments) {
api()->glFramebufferRenderbufferEXTFn(target, attachment_point,
renderbuffertarget, service_id);
GLenum error = LOCAL_PEEK_GL_ERROR(func_name);
if (error == GL_NO_ERROR) {
framebuffer->AttachRenderbuffer(attachment_point, renderbuffer);
}
}
if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.clear_state_dirty = true;
}
OnFboChanged();
}
void GLES2DecoderImpl::DoDisable(GLenum cap) {
if (SetCapabilityState(cap, false)) {
if (cap == GL_PRIMITIVE_RESTART_FIXED_INDEX &&
feature_info_->feature_flags().emulate_primitive_restart_fixed_index) {
// Enable and Disable PRIMITIVE_RESTART only before and after
// DrawElements* for old desktop GL.
return;
}
if (cap == GL_FRAMEBUFFER_SRGB_EXT) {
// Enable and Disable GL_FRAMEBUFFER_SRGB_EXT is done manually in
// CheckBoundDrawFramebufferValid.
return;
}
api()->glDisableFn(cap);
}
}
void GLES2DecoderImpl::DoDisableiOES(GLenum target, GLuint index) {
api()->glDisableiOESFn(target, index);
}
void GLES2DecoderImpl::DoEnable(GLenum cap) {
if (SetCapabilityState(cap, true)) {
if (cap == GL_PRIMITIVE_RESTART_FIXED_INDEX &&
feature_info_->feature_flags().emulate_primitive_restart_fixed_index) {
// Enable and Disable PRIMITIVE_RESTART only before and after
// DrawElements* for old desktop GL.
return;
}
if (cap == GL_FRAMEBUFFER_SRGB_EXT) {
// Enable and Disable GL_FRAMEBUFFER_SRGB_EXT is done manually in
// CheckBoundDrawFramebufferValid.
return;
}
api()->glEnableFn(cap);
}
}
void GLES2DecoderImpl::DoEnableiOES(GLenum target, GLuint index) {
api()->glEnableiOESFn(target, index);
}
void GLES2DecoderImpl::DoDepthRangef(GLclampf znear, GLclampf zfar) {
state_.z_near = std::clamp(znear, 0.0f, 1.0f);
state_.z_far = std::clamp(zfar, 0.0f, 1.0f);
api()->glDepthRangeFn(znear, zfar);
}
void GLES2DecoderImpl::DoSampleCoverage(GLclampf value, GLboolean invert) {
state_.sample_coverage_value = std::clamp(value, 0.0f, 1.0f);
state_.sample_coverage_invert = (invert != 0);
api()->glSampleCoverageFn(state_.sample_coverage_value, invert);
}
// Assumes framebuffer is complete.
void GLES2DecoderImpl::ClearUnclearedAttachments(
GLenum target, Framebuffer* framebuffer) {
// Clear textures that we can't use glClear first. These textures will be
// marked as cleared after the call and no longer be part of the following
// code.
framebuffer->ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures(
this, texture_manager());
bool cleared_int_renderbuffers = false;
Framebuffer* draw_framebuffer = GetBoundDrawFramebuffer();
if (framebuffer->HasUnclearedIntRenderbufferAttachments()) {
if (target == GL_READ_FRAMEBUFFER && draw_framebuffer != framebuffer) {
// TODO(zmo): There is no guarantee that an FBO that is complete on the
// READ attachment will be complete as a DRAW attachment.
api()->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER,
framebuffer->service_id());
}
state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
ClearDeviceWindowRectangles();
// TODO(zmo): Assume DrawBuffers() does not affect ClearBuffer().
framebuffer->ClearUnclearedIntRenderbufferAttachments(
renderbuffer_manager());
cleared_int_renderbuffers = true;
}
GLbitfield clear_bits = 0;
bool reset_draw_buffers = false;
if (framebuffer->HasUnclearedColorAttachments()) {
// We should always use alpha == 0 here, because 1) some draw buffers may
// have alpha and some may not; 2) we won't have the same situation as the
// back buffer where alpha channel exists but is not requested.
api()->glClearColorFn(0.0f, 0.0f, 0.0f, 0.0f);
state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
clear_bits |= GL_COLOR_BUFFER_BIT;
if (SupportsDrawBuffers()) {
reset_draw_buffers =
framebuffer->PrepareDrawBuffersForClearingUninitializedAttachments();
}
}
if (framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)) {
api()->glClearStencilFn(0);
state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
clear_bits |= GL_STENCIL_BUFFER_BIT;
}
if (framebuffer->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)) {
api()->glClearDepthFn(1.0f);
state_.SetDeviceDepthMask(GL_TRUE);
clear_bits |= GL_DEPTH_BUFFER_BIT;
}
if (clear_bits) {
if (!cleared_int_renderbuffers &&
target == GL_READ_FRAMEBUFFER && draw_framebuffer != framebuffer) {
// TODO(zmo): There is no guarantee that an FBO that is complete on the
// READ attachment will be complete as a DRAW attachment.
api()->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER,
framebuffer->service_id());
}
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
ClearDeviceWindowRectangles();
if (workarounds().gl_clear_broken) {
ClearFramebufferForWorkaround(clear_bits);
} else {
api()->glClearFn(clear_bits);
}
}
if (cleared_int_renderbuffers || clear_bits) {
if (reset_draw_buffers)
framebuffer->RestoreDrawBuffers();
RestoreClearState();
if (target == GL_READ_FRAMEBUFFER && draw_framebuffer != framebuffer) {
GLuint service_id = draw_framebuffer ? draw_framebuffer->service_id() :
GetBackbufferServiceId();
api()->glBindFramebufferEXTFn(GL_DRAW_FRAMEBUFFER, service_id);
}
}
framebuffer_manager()->MarkAttachmentsAsCleared(
framebuffer, renderbuffer_manager(), texture_manager());
}
void GLES2DecoderImpl::RestoreClearState() {
framebuffer_state_.clear_state_dirty = true;
api()->glClearColorFn(state_.color_clear_red, state_.color_clear_green,
state_.color_clear_blue, state_.color_clear_alpha);
api()->glClearStencilFn(state_.stencil_clear);
api()->glClearDepthFn(state_.depth_clear);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST,
state_.enable_flags.scissor_test);
RestoreDeviceWindowRectangles();
api()->glScissorFn(state_.scissor_x, state_.scissor_y, state_.scissor_width,
state_.scissor_height);
}
GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) {
Framebuffer* framebuffer =
GetFramebufferInfoForTarget(target);
if (!framebuffer) {
return GL_FRAMEBUFFER_COMPLETE;
}
GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get());
if (completeness != GL_FRAMEBUFFER_COMPLETE) {
return completeness;
}
return framebuffer->GetStatus(texture_manager(), target);
}
void GLES2DecoderImpl::DoFramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget,
GLuint client_texture_id, GLint level) {
DoFramebufferTexture2DCommon(
"glFramebufferTexture2D", target, attachment,
textarget, client_texture_id, level, 0);
}
void GLES2DecoderImpl::DoFramebufferTexture2DMultisample(
GLenum target, GLenum attachment, GLenum textarget,
GLuint client_texture_id, GLint level, GLsizei samples) {
DoFramebufferTexture2DCommon(
"glFramebufferTexture2DMultisample", target, attachment,
textarget, client_texture_id, level, samples);
}
void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
const char* name, GLenum target, GLenum attachment, GLenum textarget,
GLuint client_texture_id, GLint level, GLsizei samples) {
if (samples > renderbuffer_manager()->max_samples()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glFramebufferTexture2DMultisample", "samples too large");
return;
}
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (!framebuffer) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
name, "no framebuffer bound.");
return;
}
GLuint service_id = 0;
TextureRef* texture_ref = nullptr;
if (client_texture_id) {
texture_ref = GetTexture(client_texture_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
name, "unknown texture_ref");
return;
}
GLenum texture_target = texture_ref->texture()->target();
if (texture_target != GLES2Util::GLFaceTargetToTextureTarget(textarget)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
name, "Attachment textarget doesn't match texture target");
return;
}
service_id = texture_ref->service_id();
}
bool valid_target = false;
if (texture_ref) {
valid_target = texture_manager()->ValidForTextureTarget(
texture_ref->texture(), level, 0, 0, 1);
} else {
valid_target = texture_manager()->ValidForTarget(textarget, level, 0, 0, 1);
}
if ((level > 0 && !feature_info_->IsWebGL2OrES3Context() &&
!(fbo_render_mipmap_explicitly_enabled_ &&
feature_info_->feature_flags().oes_fbo_render_mipmap)) ||
!valid_target) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
name, "level out of range");
return;
}
std::vector<GLenum> attachments;
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
attachments.push_back(GL_DEPTH_ATTACHMENT);
attachments.push_back(GL_STENCIL_ATTACHMENT);
} else {
attachments.push_back(attachment);
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(name);
for (size_t ii = 0; ii < attachments.size(); ++ii) {
if (0 == samples) {
api()->glFramebufferTexture2DEXTFn(target, attachments[ii], textarget,
service_id, level);
} else {
api()->glFramebufferTexture2DMultisampleEXTFn(
target, attachments[ii], textarget, service_id, level, samples);
}
GLenum error = LOCAL_PEEK_GL_ERROR(name);
if (error == GL_NO_ERROR) {
framebuffer->AttachTexture(attachments[ii], texture_ref, textarget, level,
samples);
}
}
if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.clear_state_dirty = true;
}
OnFboChanged();
}
void GLES2DecoderImpl::DoFramebufferTextureLayer(
GLenum target, GLenum attachment, GLuint client_texture_id,
GLint level, GLint layer) {
const char* function_name = "glFramebufferTextureLayer";
TextureRef* texture_ref = nullptr;
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (!framebuffer) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "no framebuffer bound.");
return;
}
GLuint service_id = 0;
GLenum texture_target = 0;
if (client_texture_id) {
texture_ref = GetTexture(client_texture_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "unknown texture");
return;
}
service_id = texture_ref->service_id();
texture_target = texture_ref->texture()->target();
switch (texture_target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"texture is neither TEXTURE_3D nor TEXTURE_2D_ARRAY");
return;
}
if (!texture_manager()->ValidForTextureTarget(texture_ref->texture(), level,
0, 0, layer)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "invalid level or layer");
return;
}
}
api()->glFramebufferTextureLayerFn(target, attachment, service_id, level,
layer);
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
framebuffer->AttachTextureLayer(
GL_DEPTH_ATTACHMENT, texture_ref, texture_target, level, layer);
framebuffer->AttachTextureLayer(
GL_STENCIL_ATTACHMENT, texture_ref, texture_target, level, layer);
} else {
framebuffer->AttachTextureLayer(
attachment, texture_ref, texture_target, level, layer);
}
if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.clear_state_dirty = true;
}
}
void GLES2DecoderImpl::DoFramebufferTextureMultiviewOVR(
GLenum target,
GLenum attachment,
GLuint client_texture_id,
GLint level,
GLint base_view_index,
GLsizei num_views) {
// This is only supported in passthrough command buffer.
NOTREACHED();
}
void GLES2DecoderImpl::DoGetFramebufferAttachmentParameteriv(
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params,
GLsizei params_size) {
const char kFunctionName[] = "glGetFramebufferAttachmentParameteriv";
Framebuffer* framebuffer = GetFramebufferInfoForTarget(target);
if (!framebuffer) {
if (!feature_info_->IsWebGL2OrES3Context()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"no framebuffer bound");
return;
}
if (!validators_->backbuffer_attachment.IsValid(attachment)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"invalid attachment for backbuffer");
return;
}
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = static_cast<GLint>(GL_FRAMEBUFFER_DEFAULT);
return;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
// Delegate to underlying driver.
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, kFunctionName,
"invalid pname for backbuffer");
return;
}
if (GetBackbufferServiceId() != 0) { // Emulated backbuffer.
switch (attachment) {
case GL_BACK:
attachment = GL_COLOR_ATTACHMENT0;
break;
case GL_DEPTH:
attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL:
attachment = GL_STENCIL_ATTACHMENT;
break;
default:
NOTREACHED();
}
}
} else {
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
const Framebuffer::Attachment* depth =
framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
const Framebuffer::Attachment* stencil =
framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT);
if ((!depth && !stencil) ||
(depth && stencil && depth->IsSameAttachment(stencil))) {
attachment = GL_DEPTH_ATTACHMENT;
} else {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"depth and stencil attachment mismatch");
return;
}
}
}
if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT &&
features().use_img_for_multisampled_render_to_texture) {
pname = GL_TEXTURE_SAMPLES_IMG;
}
if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
DCHECK(framebuffer);
// If we query from the driver, it will be service ID; however, we need to
// return the client ID here.
const Framebuffer::Attachment* attachment_object =
framebuffer->GetAttachment(attachment);
*params = attachment_object ? attachment_object->object_name() : 0;
return;
}
api()->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname,
params);
// We didn't perform a full error check before gl call.
LOCAL_PEEK_GL_ERROR(kFunctionName);
}
void GLES2DecoderImpl::DoGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size) {
Renderbuffer* renderbuffer =
GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glGetRenderbufferParameteriv", "no renderbuffer bound");
return;
}
EnsureRenderbufferBound();
switch (pname) {
case GL_RENDERBUFFER_INTERNAL_FORMAT:
*params = renderbuffer->internal_format();
break;
case GL_RENDERBUFFER_WIDTH:
*params = renderbuffer->width();
break;
case GL_RENDERBUFFER_HEIGHT:
*params = renderbuffer->height();
break;
case GL_RENDERBUFFER_SAMPLES_EXT:
if (features().use_img_for_multisampled_render_to_texture) {
api()->glGetRenderbufferParameterivEXTFn(
target, GL_RENDERBUFFER_SAMPLES_IMG, params);
} else {
api()->glGetRenderbufferParameterivEXTFn(
target, GL_RENDERBUFFER_SAMPLES_EXT, params);
}
break;
default:
api()->glGetRenderbufferParameterivEXTFn(target, pname, params);
break;
}
}
void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
const char* func_name = "glBlitFramebufferCHROMIUM";
if (!CheckFramebufferValid(GetBoundDrawFramebuffer(),
GetDrawFramebufferTarget(),
GL_INVALID_FRAMEBUFFER_OPERATION, func_name)) {
return;
}
// We need to get this before checking if the read framebuffer is valid.
// Checking the read framebuffer may clear attachments which would mark the
// draw framebuffer as incomplete. Framebuffer::GetFramebufferValidSize()
// requires the framebuffer to be complete.
gfx::Size draw_size = GetBoundDrawFramebufferSize();
if (!CheckFramebufferValid(GetBoundReadFramebuffer(),
GetReadFramebufferTarget(),
GL_INVALID_FRAMEBUFFER_OPERATION, func_name)) {
return;
}
if (GetBoundFramebufferSamples(GL_DRAW_FRAMEBUFFER) > 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"destination framebuffer is multisampled");
return;
}
GLsizei read_buffer_samples = GetBoundFramebufferSamples(GL_READ_FRAMEBUFFER);
if (read_buffer_samples > 0 &&
(srcX0 != dstX0 || srcY0 != dstY0 || srcX1 != dstX1 || srcY1 != dstY1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"src framebuffer is multisampled, but src/dst regions are different");
return;
}
// If color/depth/stencil buffer have no image, we can remove corresponding
// bitfield from mask and return early if mask equals to 0.
// But validations should be done against the original mask.
GLbitfield mask_blit = mask;
// Detect that designated read/depth/stencil buffer in read framebuffer miss
// image, and the corresponding buffers in draw framebuffer have image.
bool read_framebuffer_miss_image = false;
// Check whether read framebuffer and draw framebuffer have identical image
// TODO(yunchao): consider doing something like CheckFramebufferStatus().
// We cache the validation results, and if read_framebuffer doesn't change,
// draw_framebuffer doesn't change, then use the cached status.
enum FeedbackLoopState {
FeedbackLoopTrue,
FeedbackLoopFalse,
FeedbackLoopUnknown
};
FeedbackLoopState is_feedback_loop = FeedbackLoopUnknown;
Framebuffer* read_framebuffer =
framebuffer_state_.bound_read_framebuffer.get();
Framebuffer* draw_framebuffer =
framebuffer_state_.bound_draw_framebuffer.get();
// If both read framebuffer and draw framebuffer are default framebuffer,
// They always have identical image. Otherwise, if one of read framebuffer
// and draw framebuffe is default framebuffer, but the other is fbo, they
// always have no identical image.
if (!read_framebuffer && !draw_framebuffer) {
is_feedback_loop = FeedbackLoopTrue;
} else if (!read_framebuffer || !draw_framebuffer) {
is_feedback_loop = FeedbackLoopFalse;
if (read_framebuffer) {
if (((mask & GL_COLOR_BUFFER_BIT) != 0 &&
!GetBoundReadFramebufferInternalFormat()) ||
((mask & GL_DEPTH_BUFFER_BIT) != 0 &&
!read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT) &&
BoundFramebufferHasDepthAttachment()) ||
((mask & GL_STENCIL_BUFFER_BIT) != 0 &&
!read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT) &&
BoundFramebufferHasStencilAttachment())) {
read_framebuffer_miss_image = true;
}
}
} else {
DCHECK(read_framebuffer && draw_framebuffer);
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
const Framebuffer::Attachment* depth_buffer_read =
read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
const Framebuffer::Attachment* depth_buffer_draw =
draw_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
if (!depth_buffer_draw || !depth_buffer_read) {
mask_blit &= ~GL_DEPTH_BUFFER_BIT;
if (depth_buffer_draw) {
read_framebuffer_miss_image = true;
}
} else if (depth_buffer_draw->IsSameAttachment(depth_buffer_read)) {
is_feedback_loop = FeedbackLoopTrue;
}
}
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
const Framebuffer::Attachment* stencil_buffer_read =
read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT);
const Framebuffer::Attachment* stencil_buffer_draw =
draw_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT);
if (!stencil_buffer_draw || !stencil_buffer_read) {
mask_blit &= ~GL_STENCIL_BUFFER_BIT;
if (stencil_buffer_draw) {
read_framebuffer_miss_image = true;
}
} else if (stencil_buffer_draw->IsSameAttachment(stencil_buffer_read)) {
is_feedback_loop = FeedbackLoopTrue;
}
}
}
GLenum src_internal_format = GetBoundReadFramebufferInternalFormat();
GLenum src_type = GetBoundReadFramebufferTextureType();
bool read_buffer_has_srgb = GLES2Util::GetColorEncodingFromInternalFormat(
src_internal_format) == GL_SRGB;
bool draw_buffers_has_srgb = false;
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
bool is_src_signed_int =
GLES2Util::IsSignedIntegerFormat(src_internal_format);
bool is_src_unsigned_int =
GLES2Util::IsUnsignedIntegerFormat(src_internal_format);
DCHECK(!is_src_signed_int || !is_src_unsigned_int);
if ((is_src_signed_int || is_src_unsigned_int) && filter == GL_LINEAR) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"invalid filter for integer format");
return;
}
GLenum src_sized_format =
GLES2Util::ConvertToSizedFormat(src_internal_format, src_type);
DCHECK(read_framebuffer || (is_feedback_loop != FeedbackLoopUnknown));
const Framebuffer::Attachment* read_buffer =
is_feedback_loop == FeedbackLoopUnknown ?
read_framebuffer->GetReadBufferAttachment() : nullptr;
bool draw_buffer_has_image = false;
for (uint32_t ii = 0; ii < group_->max_draw_buffers(); ++ii) {
GLenum dst_format = GetBoundColorDrawBufferInternalFormat(
static_cast<GLint>(ii));
GLenum dst_type = GetBoundColorDrawBufferType(static_cast<GLint>(ii));
if (dst_format == 0)
continue;
draw_buffer_has_image = true;
if (!src_internal_format) {
read_framebuffer_miss_image = true;
}
if (GLES2Util::GetColorEncodingFromInternalFormat(dst_format) == GL_SRGB)
draw_buffers_has_srgb = true;
if (read_buffer_samples > 0 &&
(src_sized_format !=
GLES2Util::ConvertToSizedFormat(dst_format, dst_type))) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"src and dst formats differ for color");
return;
}
bool is_dst_signed_int = GLES2Util::IsSignedIntegerFormat(dst_format);
bool is_dst_unsigned_int = GLES2Util::IsUnsignedIntegerFormat(dst_format);
DCHECK(!is_dst_signed_int || !is_dst_unsigned_int);
if (is_src_signed_int != is_dst_signed_int ||
is_src_unsigned_int != is_dst_unsigned_int) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"incompatible src/dst color formats");
return;
}
// Check whether draw buffers have identical color image with read buffer
if (is_feedback_loop == FeedbackLoopUnknown) {
GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + ii);
DCHECK(draw_framebuffer);
const Framebuffer::Attachment* draw_buffer =
draw_framebuffer->GetAttachment(attachment);
if (!draw_buffer || !read_buffer) {
continue;
}
if (draw_buffer->IsSameAttachment(read_buffer)) {
is_feedback_loop = FeedbackLoopTrue;
break;
}
}
}
if (draw_framebuffer && !draw_buffer_has_image)
mask_blit &= ~GL_COLOR_BUFFER_BIT;
}
if (is_feedback_loop == FeedbackLoopTrue) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"source buffer and destination buffers are identical");
return;
}
if (read_framebuffer_miss_image == true) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"The designated attachment point(s) in read framebuffer miss image");
return;
}
if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
if (filter != GL_NEAREST) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"invalid filter for depth/stencil");
return;
}
}
mask = mask_blit;
if (!mask)
return;
if (((mask & GL_DEPTH_BUFFER_BIT) != 0 &&
(GetBoundFramebufferDepthFormat(GL_READ_FRAMEBUFFER) !=
GetBoundFramebufferDepthFormat(GL_DRAW_FRAMEBUFFER))) ||
((mask & GL_STENCIL_BUFFER_BIT) != 0 &&
((GetBoundFramebufferStencilFormat(GL_READ_FRAMEBUFFER) !=
GetBoundFramebufferStencilFormat(GL_DRAW_FRAMEBUFFER))))) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"src and dst formats differ for depth/stencil");
return;
}
base::CheckedNumeric<GLint> src_width_temp = srcX1;
src_width_temp -= srcX0;
base::CheckedNumeric<GLint> src_height_temp = srcY1;
src_height_temp -= srcY0;
base::CheckedNumeric<GLint> dst_width_temp = dstX1;
dst_width_temp -= dstX0;
base::CheckedNumeric<GLint> dst_height_temp = dstY1;
dst_height_temp -= dstY0;
if (!src_width_temp.Abs().IsValid() || !src_height_temp.Abs().IsValid() ||
!dst_width_temp.Abs().IsValid() || !dst_height_temp.Abs().IsValid()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name,
"the width or height of src or dst region overflowed");
return;
}
if (workarounds().adjust_src_dst_region_for_blitframebuffer) {
gfx::Size read_size = GetBoundReadFramebufferSize();
GLint src_x = srcX1 > srcX0 ? srcX0 : srcX1;
GLint src_y = srcY1 > srcY0 ? srcY0 : srcY1;
unsigned int src_width = base::checked_cast<unsigned int>(
src_width_temp.Abs().ValueOrDefault(0));
unsigned int src_height = base::checked_cast<unsigned int>(
src_height_temp.Abs().ValueOrDefault(0));
GLint dst_x = dstX1 > dstX0 ? dstX0 : dstX1;
GLint dst_y = dstY1 > dstY0 ? dstY0 : dstY1;
unsigned int dst_width = base::checked_cast<unsigned int>(
dst_width_temp.Abs().ValueOrDefault(0));
unsigned int dst_height = base::checked_cast<unsigned int>(
dst_height_temp.Abs().ValueOrDefault(0));
if (dst_width == 0 || src_width == 0 || dst_height == 0 ||
src_height == 0) {
return;
}
gfx::Rect src_bounds(0, 0, read_size.width(), read_size.height());
gfx::Rect src_region(src_x, src_y, src_width, src_height);
gfx::Rect dst_bounds(0, 0, draw_size.width(), draw_size.height());
gfx::Rect dst_region(dst_x, dst_y, dst_width, dst_height);
if (gfx::IntersectRects(dst_bounds, dst_region).IsEmpty()) {
return;
}
bool x_flipped = ((srcX1 > srcX0) && (dstX1 < dstX0)) ||
((srcX1 < srcX0) && (dstX1 > dstX0));
bool y_flipped = ((srcY1 > srcY0) && (dstY1 < dstY0)) ||
((srcY1 < srcY0) && (dstY1 > dstY0));
if (!dst_bounds.Contains(dst_region)) {
// dst_region is not within dst_bounds. We want to adjust it to a
// reasonable size. This is done by halving the dst_region until it is at
// most twice the size of the framebuffer. We cut it in half instead
// of arbitrarily shrinking it to fit so that we don't end up with
// non-power-of-two scale factors which could mess up pixel interpolation.
// Naively clipping the dst rect and then proportionally sizing the
// src rect yields incorrect results.
unsigned int dst_x_halvings = 0;
unsigned int dst_y_halvings = 0;
int dst_origin_x = dst_x;
int dst_origin_y = dst_y;
int dst_clipped_width = dst_region.width();
while (dst_clipped_width > 2 * dst_bounds.width()) {
dst_clipped_width = dst_clipped_width >> 1;
dst_x_halvings++;
}
int dst_clipped_height = dst_region.height();
while (dst_clipped_height > 2 * dst_bounds.height()) {
dst_clipped_height = dst_clipped_height >> 1;
dst_y_halvings++;
}
// Before this block, we check that the two rectangles intersect.
// Now, compute the location of a new region origin such that we use the
// scaled dimensions but the new region has the same intersection as the
// original region.
int left = dst_region.x();
int right = dst_region.right();
int top = dst_region.y();
int bottom = dst_region.bottom();
if (left >= 0 && left < dst_bounds.width()) {
// Left edge is in-bounds
dst_origin_x = dst_x;
} else if (right > 0 && right <= dst_bounds.width()) {
// Right edge is in-bounds
dst_origin_x = right - dst_clipped_width;
} else {
// Region completely spans bounds
dst_origin_x = dst_x;
}
if (top >= 0 && top < dst_bounds.height()) {
// Top edge is in-bounds
dst_origin_y = dst_y;
} else if (bottom > 0 && bottom <= dst_bounds.height()) {
// Bottom edge is in-bounds
dst_origin_y = bottom - dst_clipped_height;
} else {
// Region completely spans bounds
dst_origin_y = dst_y;
}
dst_region.SetRect(dst_origin_x, dst_origin_y, dst_clipped_width,
dst_clipped_height);
// Offsets from the bottom left corner of the original region to
// the bottom left corner of the clipped region.
// This value (after it is scaled) is the respective offset we will apply
// to the src origin.
base::CheckedNumeric<unsigned int> checked_xoffset(dst_region.x() -
dst_x);
base::CheckedNumeric<unsigned int> checked_yoffset(dst_region.y() -
dst_y);
// if X/Y is reversed, use the top/right out-of-bounds region to compute
// the origin offset instead of the left/bottom out-of-bounds region
if (x_flipped) {
checked_xoffset = (dst_x + dst_width - dst_region.right());
}
if (y_flipped) {
checked_yoffset = (dst_y + dst_height - dst_region.bottom());
}
// These offsets should never overflow.
unsigned int xoffset, yoffset;
if (!checked_xoffset.AssignIfValid(&xoffset) ||
!checked_yoffset.AssignIfValid(&yoffset)) {
NOTREACHED();
}
// Adjust the src region by the same factor
src_region.SetRect(src_x + (xoffset >> dst_x_halvings),
src_y + (yoffset >> dst_y_halvings),
src_region.width() >> dst_x_halvings,
src_region.height() >> dst_y_halvings);
// If the src was scaled to 0, set it to 1 so the src is non-empty.
if (src_region.width() == 0) {
src_region.set_width(1);
}
if (src_region.height() == 0) {
src_region.set_height(1);
}
}
if (!src_bounds.Contains(src_region)) {
// If pixels lying outside the read framebuffer, adjust src region
// and dst region to appropriate in-bounds regions respectively.
src_region.Intersect(src_bounds);
GLuint src_real_width = src_region.width();
GLuint src_real_height = src_region.height();
GLuint xoffset = src_region.x() - src_x;
GLuint yoffset = src_region.y() - src_y;
// if X/Y is reversed, use the top/right out-of-bounds region for mapping
// to dst region, instead of left/bottom out-of-bounds region for mapping.
if (x_flipped) {
xoffset = src_x + src_width - src_region.x() - src_region.width();
}
if (y_flipped) {
yoffset = src_y + src_height - src_region.y() - src_region.height();
}
GLfloat dst_mapping_width =
static_cast<GLfloat>(src_real_width) * dst_width / src_width;
GLfloat dst_mapping_height =
static_cast<GLfloat>(src_real_height) * dst_height / src_height;
GLfloat dst_mapping_xoffset =
static_cast<GLfloat>(xoffset) * dst_width / src_width;
GLfloat dst_mapping_yoffset =
static_cast<GLfloat>(yoffset) * dst_height / src_height;
GLuint dst_mapping_x0 =
std::round(dst_x + dst_mapping_xoffset);
GLuint dst_mapping_y0 =
std::round(dst_y + dst_mapping_yoffset);
GLuint dst_mapping_x1 =
std::round(dst_x + dst_mapping_xoffset + dst_mapping_width);
GLuint dst_mapping_y1 =
std::round(dst_y + dst_mapping_yoffset + dst_mapping_height);
dst_region.SetRect(dst_mapping_x0, dst_mapping_y0,
dst_mapping_x1 - dst_mapping_x0,
dst_mapping_y1 - dst_mapping_y0);
}
// Set the src and dst endpoints. If they were previously flipped,
// set them as flipped.
srcX0 = srcX0 < srcX1 ? src_region.x() : src_region.right();
srcY0 = srcY0 < srcY1 ? src_region.y() : src_region.bottom();
srcX1 = srcX0 < srcX1 ? src_region.right() : src_region.x();
srcY1 = srcY0 < srcY1 ? src_region.bottom() : src_region.y();
dstX0 = dstX0 < dstX1 ? dst_region.x() : dst_region.right();
dstY0 = dstY0 < dstY1 ? dst_region.y() : dst_region.bottom();
dstX1 = dstX0 < dstX1 ? dst_region.right() : dst_region.x();
dstY1 = dstY0 < dstY1 ? dst_region.bottom() : dst_region.y();
}
bool enable_srgb =
(read_buffer_has_srgb || draw_buffers_has_srgb) &&
((mask & GL_COLOR_BUFFER_BIT) != 0);
if (enable_srgb && feature_info_->feature_flags().ext_srgb_write_control) {
state_.EnableDisableFramebufferSRGB(enable_srgb);
}
api()->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
dstY1, mask, filter);
}
void GLES2DecoderImpl::UnbindTexture(TextureRef* texture_ref,
bool supports_separate_framebuffer_binds) {
Texture* texture = texture_ref->texture();
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state_.clear_state_dirty = true;
}
// Unbind texture_ref from texture_ref units.
state_.UnbindTexture(texture_ref);
// Unbind from current framebuffers.
if (supports_separate_framebuffer_binds) {
if (framebuffer_state_.bound_read_framebuffer.get()) {
framebuffer_state_.bound_read_framebuffer->UnbindTexture(
GL_READ_FRAMEBUFFER, texture_ref);
}
if (framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.bound_draw_framebuffer->UnbindTexture(
GL_DRAW_FRAMEBUFFER, texture_ref);
}
} else {
if (framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.bound_draw_framebuffer->UnbindTexture(GL_FRAMEBUFFER,
texture_ref);
}
}
}
void GLES2DecoderImpl::EnsureRenderbufferBound() {
if (!state_.bound_renderbuffer_valid) {
state_.bound_renderbuffer_valid = true;
api()->glBindRenderbufferEXTFn(GL_RENDERBUFFER,
state_.bound_renderbuffer.get()
? state_.bound_renderbuffer->service_id()
: 0);
}
}
void GLES2DecoderImpl::RenderbufferStorageMultisampleWithWorkaround(
GLenum target,
GLsizei samples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode) {
RegenerateRenderbufferIfNeeded(state_.bound_renderbuffer.get());
EnsureRenderbufferBound();
RenderbufferStorageMultisampleHelper(target, samples, internal_format, width,
height, mode);
}
void GLES2DecoderImpl::RenderbufferStorageMultisampleHelper(
GLenum target,
GLsizei samples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode) {
if (samples == 0) {
api()->glRenderbufferStorageEXTFn(target, internal_format, width, height);
return;
}
// TODO(sievers): This could be resolved at the GL binding level, but the
// binding process is currently a bit too 'brute force'.
// Note that when this is called via the
// RenderbufferStorageMultisampleEXT handler,
// kForceExtMultisampledRenderToTexture is passed in order to
// prevent the core ES 3.0 multisampling code path from being used.
if (mode == kForceExtMultisampledRenderToTexture) {
api()->glRenderbufferStorageMultisampleEXTFn(
target, samples, internal_format, width, height);
} else {
api()->glRenderbufferStorageMultisampleFn(target, samples, internal_format,
width, height);
}
}
void GLES2DecoderImpl::RenderbufferStorageMultisampleHelperAMD(
GLenum target,
GLsizei samples,
GLsizei storageSamples,
GLenum internal_format,
GLsizei width,
GLsizei height,
ForcedMultisampleMode mode) {
api()->glRenderbufferStorageMultisampleAdvancedAMDFn(
target, samples, storageSamples, internal_format, width, height);
}
bool GLES2DecoderImpl::RegenerateRenderbufferIfNeeded(
Renderbuffer* renderbuffer) {
if (!renderbuffer->RegenerateAndBindBackingObjectIfNeeded(workarounds())) {
return false;
}
if (renderbuffer != state_.bound_renderbuffer.get()) {
// The renderbuffer bound in the driver has changed to the new
// renderbuffer->service_id(). If that isn't state_.bound_renderbuffer,
// then state_.bound_renderbuffer is no longer bound in the driver.
state_.bound_renderbuffer_valid = false;
}
return true;
}
bool GLES2DecoderImpl::ValidateRenderbufferStorageMultisample(
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
// Must check against the internal format's maximum number of samples
// first in order to generate the correct INVALID_OPERATION rather than
// INVALID_VALUE, below.
if (feature_info_->IsES3Capable() &&
!GLES2Util::IsIntegerFormat(internalformat)) {
std::vector<GLint> sample_counts;
GLsizei num_sample_counts = InternalFormatSampleCountsHelper(
GL_RENDERBUFFER, internalformat, &sample_counts);
// SwiftShader reports 0 samples for GL_DEPTH24_STENCIL8; be robust to this.
if (num_sample_counts > 0) {
if (samples > sample_counts[0]) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glRenderbufferStorageMultisample",
"samples out of range for internalformat");
return false;
}
}
}
if (samples > renderbuffer_manager()->max_samples()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glRenderbufferStorageMultisample", "samples too large");
return false;
}
if (width > renderbuffer_manager()->max_renderbuffer_size() ||
height > renderbuffer_manager()->max_renderbuffer_size()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glRenderbufferStorageMultisample", "dimensions too large");
return false;
}
uint32_t estimated_size = 0;
if (!renderbuffer_manager()->ComputeEstimatedRenderbufferSize(
width, height, samples, internalformat, &estimated_size)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY,
"glRenderbufferStorageMultisample", "dimensions too large");
return false;
}
return true;
}
bool GLES2DecoderImpl::ValidateRenderbufferStorageMultisampleAMD(
GLsizei samples,
GLsizei storageSamples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
if (samples > renderbuffer_manager()->max_samples()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRenderbufferStorageMultisample",
"samples too large");
return false;
}
if (width > renderbuffer_manager()->max_renderbuffer_size() ||
height > renderbuffer_manager()->max_renderbuffer_size()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRenderbufferStorageMultisample",
"dimensions too large");
return false;
}
uint32_t estimated_size = 0;
if (!renderbuffer_manager()->ComputeEstimatedRenderbufferSize(
width, height, samples, internalformat, &estimated_size)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glRenderbufferStorageMultisample",
"dimensions too large");
return false;
}
return true;
}
void GLES2DecoderImpl::DoRenderbufferStorageMultisampleCHROMIUM(
GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height) {
Renderbuffer* renderbuffer = GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glRenderbufferStorageMultisampleCHROMIUM",
"no renderbuffer bound");
return;
}
if (!ValidateRenderbufferStorageMultisample(
samples, internalformat, width, height)) {
return;
}
GLenum impl_format =
renderbuffer_manager()->InternalRenderbufferFormatToImplFormat(
internalformat);
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(
"glRenderbufferStorageMultisampleCHROMIUM");
RenderbufferStorageMultisampleWithWorkaround(target, samples, impl_format,
width, height, kDoNotForce);
GLenum error =
LOCAL_PEEK_GL_ERROR("glRenderbufferStorageMultisampleCHROMIUM");
if (error == GL_NO_ERROR) {
renderbuffer_manager()->SetInfoAndInvalidate(renderbuffer, samples,
internalformat, width, height);
}
}
void GLES2DecoderImpl::DoRenderbufferStorageMultisampleAdvancedAMD(
GLenum target,
GLsizei samples,
GLsizei storageSamples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
Renderbuffer* renderbuffer = GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glRenderbufferStorageMultisampleAdvancedAMD",
"no renderbuffer bound");
return;
}
if (!ValidateRenderbufferStorageMultisampleAMD(
samples, storageSamples, internalformat, width, height)) {
return;
}
GLenum impl_format =
renderbuffer_manager()->InternalRenderbufferFormatToImplFormat(
internalformat);
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(
"glRenderbufferStorageMultisampleAdvancedAMD");
RenderbufferStorageMultisampleHelperAMD(
target, samples, storageSamples, impl_format, width, height, kDoNotForce);
GLenum error =
LOCAL_PEEK_GL_ERROR("glRenderbufferStorageMultisampleAdvancedAMD");
if (error == GL_NO_ERROR) {
renderbuffer_manager()->SetInfoAndInvalidate(renderbuffer, samples,
internalformat, width, height);
}
}
// This is the handler for multisampled_render_to_texture extensions.
void GLES2DecoderImpl::DoRenderbufferStorageMultisampleEXT(
GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height) {
Renderbuffer* renderbuffer = GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glRenderbufferStorageMultisampleEXT",
"no renderbuffer bound");
return;
}
if (!ValidateRenderbufferStorageMultisample(
samples, internalformat, width, height)) {
return;
}
GLenum impl_format =
renderbuffer_manager()->InternalRenderbufferFormatToImplFormat(
internalformat);
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glRenderbufferStorageMultisampleEXT");
RenderbufferStorageMultisampleWithWorkaround(
target, samples, impl_format, width, height,
kForceExtMultisampledRenderToTexture);
GLenum error = LOCAL_PEEK_GL_ERROR("glRenderbufferStorageMultisampleEXT");
if (error == GL_NO_ERROR) {
renderbuffer_manager()->SetInfoAndInvalidate(renderbuffer, samples,
internalformat, width, height);
}
}
void GLES2DecoderImpl::DoReleaseShaderCompiler() {
DestroyShaderTranslator();
}
void GLES2DecoderImpl::DoRenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
Renderbuffer* renderbuffer =
GetRenderbufferInfoForTarget(GL_RENDERBUFFER);
if (!renderbuffer) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glRenderbufferStorage", "no renderbuffer bound");
return;
}
if (width > renderbuffer_manager()->max_renderbuffer_size() ||
height > renderbuffer_manager()->max_renderbuffer_size()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glRenderbufferStorage", "dimensions too large");
return;
}
uint32_t estimated_size = 0;
if (!renderbuffer_manager()->ComputeEstimatedRenderbufferSize(
width, height, 1, internalformat, &estimated_size)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, "glRenderbufferStorage", "dimensions too large");
return;
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glRenderbufferStorage");
RenderbufferStorageMultisampleWithWorkaround(
target, 0,
renderbuffer_manager()->InternalRenderbufferFormatToImplFormat(
internalformat),
width, height, kDoNotForce);
GLenum error = LOCAL_PEEK_GL_ERROR("glRenderbufferStorage");
if (error == GL_NO_ERROR) {
renderbuffer_manager()->SetInfoAndInvalidate(renderbuffer, 0,
internalformat, width, height);
}
}
void GLES2DecoderImpl::DoLineWidth(GLfloat width) {
api()->glLineWidthFn(
std::clamp(width, line_width_range_[0], line_width_range_[1]));
}
void GLES2DecoderImpl::DoLinkProgram(GLuint program_id) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoLinkProgram");
Program* program = GetProgramInfoNotShader(
program_id, "glLinkProgram");
if (!program) {
return;
}
LogClientServiceForInfo(program, program_id, "glLinkProgram");
if (program->Link(shader_manager(),
client())) {
if (features().webgl_multi_draw)
program_manager()->UpdateDrawIDUniformLocation(program);
if (features().webgl_draw_instanced_base_vertex_base_instance ||
features().webgl_multi_draw_instanced_base_vertex_base_instance) {
program_manager()->UpdateBaseVertexUniformLocation(program);
program_manager()->UpdateBaseInstanceUniformLocation(program);
}
}
// LinkProgram can be very slow. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
}
void GLES2DecoderImpl::DoReadBuffer(GLenum src) {
Framebuffer* framebuffer = GetFramebufferInfoForTarget(GL_READ_FRAMEBUFFER);
if (framebuffer) {
if (src == GL_BACK) {
LOCAL_SET_GL_ERROR(
GL_INVALID_ENUM, "glReadBuffer",
"invalid src for a named framebuffer");
return;
}
framebuffer->set_read_buffer(src);
} else {
if (src != GL_NONE && src != GL_BACK) {
LOCAL_SET_GL_ERROR(
GL_INVALID_ENUM, "glReadBuffer",
"invalid src for the default framebuffer");
return;
}
back_buffer_read_buffer_ = src;
if (GetBackbufferServiceId() && src == GL_BACK)
src = GL_COLOR_ATTACHMENT0;
}
api()->glReadBufferFn(src);
}
void GLES2DecoderImpl::DoSamplerParameterf(
GLuint client_id, GLenum pname, GLfloat param) {
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glSamplerParameterf", "unknown sampler");
return;
}
sampler_manager()->SetParameterf("glSamplerParameterf", error_state_.get(),
sampler, pname, param);
}
void GLES2DecoderImpl::DoSamplerParameteri(
GLuint client_id, GLenum pname, GLint param) {
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glSamplerParameteri", "unknown sampler");
return;
}
sampler_manager()->SetParameteri("glSamplerParameteri", error_state_.get(),
sampler, pname, param);
}
void GLES2DecoderImpl::DoSamplerParameterfv(GLuint client_id,
GLenum pname,
const volatile GLfloat* params) {
DCHECK(params);
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glSamplerParameterfv", "unknown sampler");
return;
}
sampler_manager()->SetParameterf("glSamplerParameterfv", error_state_.get(),
sampler, pname, params[0]);
}
void GLES2DecoderImpl::DoSamplerParameteriv(GLuint client_id,
GLenum pname,
const volatile GLint* params) {
DCHECK(params);
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glSamplerParameteriv", "unknown sampler");
return;
}
sampler_manager()->SetParameteri("glSamplerParameteriv", error_state_.get(),
sampler, pname, params[0]);
}
void GLES2DecoderImpl::DoTexParameterf(
GLenum target, GLenum pname, GLfloat param) {
TextureRef* texture = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameterf", "unknown texture");
return;
}
texture_manager()->SetParameterf("glTexParameterf", error_state_.get(),
texture, pname, param);
}
void GLES2DecoderImpl::DoTexParameteri(
GLenum target, GLenum pname, GLint param) {
TextureRef* texture = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameteri", "unknown texture");
return;
}
texture_manager()->SetParameteri("glTexParameteri", error_state_.get(),
texture, pname, param);
}
void GLES2DecoderImpl::DoTexParameterfv(GLenum target,
GLenum pname,
const volatile GLfloat* params) {
TextureRef* texture = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameterfv", "unknown texture");
return;
}
texture_manager()->SetParameterf("glTexParameterfv", error_state_.get(),
texture, pname, *params);
}
void GLES2DecoderImpl::DoTexParameteriv(GLenum target,
GLenum pname,
const volatile GLint* params) {
TextureRef* texture = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glTexParameteriv", "unknown texture");
return;
}
texture_manager()->SetParameteri("glTexParameteriv", error_state_.get(),
texture, pname, *params);
}
bool GLES2DecoderImpl::CheckCurrentProgram(const char* function_name) {
if (!state_.current_program.get()) {
// The program does not exist.
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "no program in use");
return false;
}
if (!state_.current_program->InUse()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "program not linked");
return false;
}
return true;
}
bool GLES2DecoderImpl::CheckCurrentProgramForUniform(
GLint location, const char* function_name) {
if (!CheckCurrentProgram(function_name)) {
return false;
}
return !state_.current_program->IsInactiveUniformLocationByFakeLocation(
location);
}
bool GLES2DecoderImpl::CheckDrawingFeedbackLoopsHelper(
const Framebuffer::Attachment* attachment,
TextureRef* texture_ref,
const char* function_name) {
if (attachment && attachment->IsTexture(texture_ref)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name,
"Source and destination textures of the draw are the same.");
return true;
}
return false;
}
bool GLES2DecoderImpl::SupportsDrawBuffers() const {
return feature_info_->IsWebGL1OrES2Context() ?
feature_info_->feature_flags().ext_draw_buffers : true;
}
bool GLES2DecoderImpl::ValidateAndAdjustDrawBuffers(const char* func_name) {
if (state_.GetEnabled(GL_RASTERIZER_DISCARD)) {
return true;
}
if (!SupportsDrawBuffers()) {
return true;
}
Framebuffer* framebuffer = framebuffer_state_.bound_draw_framebuffer.get();
if (!state_.current_program.get() || !framebuffer) {
return true;
}
if (!state_.color_mask_red && !state_.color_mask_green &&
!state_.color_mask_blue && !state_.color_mask_alpha) {
return true;
}
uint32_t fragment_output_type_mask =
state_.current_program->fragment_output_type_mask();
uint32_t fragment_output_written_mask =
state_.current_program->fragment_output_written_mask();
if (!framebuffer->ValidateAndAdjustDrawBuffers(
fragment_output_type_mask, fragment_output_written_mask)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"buffer format and fragment output variable type incompatible");
return false;
}
return true;
}
void GLES2DecoderImpl::AdjustDrawBuffers() {
if (!SupportsDrawBuffers()) {
return;
}
Framebuffer* framebuffer = framebuffer_state_.bound_draw_framebuffer.get();
if (framebuffer) {
framebuffer->AdjustDrawBuffers();
}
}
bool GLES2DecoderImpl::ValidateUniformBlockBackings(const char* func_name) {
DCHECK(feature_info_->IsWebGL2OrES3Context());
if (!state_.current_program.get())
return true;
int32_t max_index = -1;
for (auto info : state_.current_program->uniform_block_size_info()) {
int32_t index = static_cast<int32_t>(info.binding);
if (index > max_index)
max_index = index;
}
if (max_index < 0)
return true;
std::vector<GLsizeiptr> uniform_block_sizes(max_index + 1);
for (int32_t ii = 0; ii <= max_index; ++ii)
uniform_block_sizes[ii] = 0;
for (auto info : state_.current_program->uniform_block_size_info()) {
uint32_t index = info.binding;
uniform_block_sizes[index] = static_cast<GLsizeiptr>(info.data_size);
}
return buffer_manager()->RequestBuffersAccess(
error_state_.get(), state_.indexed_uniform_buffer_bindings.get(),
uniform_block_sizes, 1, func_name, "uniform buffers");
}
bool GLES2DecoderImpl::CheckUniformForApiType(const Program::UniformInfo* info,
const char* function_name,
UniformApiType api_type) {
DCHECK(info);
if ((api_type & info->accepts_api_type) == UniformApiType::kUniformNone) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"wrong uniform function for type");
return false;
}
return true;
}
bool GLES2DecoderImpl::PrepForSetUniformByLocation(GLint fake_location,
const char* function_name,
UniformApiType api_type,
GLint* real_location,
GLenum* type,
GLsizei* count) {
DCHECK(type);
DCHECK(count);
DCHECK(real_location);
if (!CheckCurrentProgramForUniform(fake_location, function_name)) {
return false;
}
GLint array_index = -1;
const Program::UniformInfo* info =
state_.current_program->GetUniformInfoByFakeLocation(
fake_location, real_location, &array_index);
if (!info) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "unknown location");
return false;
}
if (!CheckUniformForApiType(info, function_name, api_type)) {
return false;
}
if (*count > 1 && !info->is_array) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "count > 1 for non-array");
return false;
}
*count = std::min(info->size - array_index, *count);
if (*count <= 0) {
return false;
}
*type = info->type;
return true;
}
void GLES2DecoderImpl::DoUniform1i(GLint fake_location, GLint v0) {
GLenum type = 0;
GLsizei count = 1;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform1i",
UniformApiType::kUniform1i, &real_location,
&type, &count)) {
return;
}
if (!state_.current_program->SetSamplers(
state_.texture_units.size(), fake_location, 1, &v0)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUniform1i", "texture unit out of range");
return;
}
api()->glUniform1iFn(real_location, v0);
}
void GLES2DecoderImpl::DoUniform1iv(GLint fake_location,
GLsizei count,
const volatile GLint* values) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform1iv",
UniformApiType::kUniform1i, &real_location,
&type, &count)) {
return;
}
auto values_copy = std::make_unique<GLint[]>(count);
GLint* safe_values = values_copy.get();
std::copy(values, values + count, safe_values);
if (type == GL_SAMPLER_2D || type == GL_SAMPLER_2D_RECT_ANGLE ||
type == GL_SAMPLER_CUBE || type == GL_SAMPLER_EXTERNAL_OES) {
if (!state_.current_program->SetSamplers(
state_.texture_units.size(), fake_location, count, safe_values)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUniform1iv", "texture unit out of range");
return;
}
}
api()->glUniform1ivFn(real_location, count, safe_values);
}
void GLES2DecoderImpl::DoUniform1uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform1uiv",
UniformApiType::kUniform1ui, &real_location,
&type, &count)) {
return;
}
api()->glUniform1uivFn(real_location, count,
const_cast<const GLuint*>(value));
}
void GLES2DecoderImpl::DoUniform1fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform1fv",
UniformApiType::kUniform1f, &real_location,
&type, &count)) {
return;
}
if (type == GL_BOOL) {
auto temp = base::HeapArray<GLint>::Uninit(count);
for (GLsizei ii = 0; ii < count; ++ii) {
temp[ii] = static_cast<GLint>(value[ii] != 0.0f);
}
api()->glUniform1ivFn(real_location, count, temp.data());
} else {
api()->glUniform1fvFn(real_location, count,
const_cast<const GLfloat*>(value));
}
}
void GLES2DecoderImpl::DoUniform2fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform2fv",
UniformApiType::kUniform2f, &real_location,
&type, &count)) {
return;
}
if (type == GL_BOOL_VEC2) {
GLsizei num_values = count * 2;
auto temp = base::HeapArray<GLint>::Uninit(num_values);
for (GLsizei ii = 0; ii < num_values; ++ii) {
temp[ii] = static_cast<GLint>(value[ii] != 0.0f);
}
api()->glUniform2ivFn(real_location, count, temp.data());
} else {
api()->glUniform2fvFn(real_location, count,
const_cast<const GLfloat*>(value));
}
}
void GLES2DecoderImpl::DoUniform3fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform3fv",
UniformApiType::kUniform3f, &real_location,
&type, &count)) {
return;
}
if (type == GL_BOOL_VEC3) {
GLsizei num_values = count * 3;
auto temp = base::HeapArray<GLint>::Uninit(num_values);
for (GLsizei ii = 0; ii < num_values; ++ii) {
temp[ii] = static_cast<GLint>(value[ii] != 0.0f);
}
api()->glUniform3ivFn(real_location, count, temp.data());
} else {
api()->glUniform3fvFn(real_location, count,
const_cast<const GLfloat*>(value));
}
}
void GLES2DecoderImpl::DoUniform4fv(GLint fake_location,
GLsizei count,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform4fv",
UniformApiType::kUniform4f, &real_location,
&type, &count)) {
return;
}
if (type == GL_BOOL_VEC4) {
GLsizei num_values = count * 4;
auto temp = base::HeapArray<GLint>::Uninit(num_values);
for (GLsizei ii = 0; ii < num_values; ++ii) {
temp[ii] = static_cast<GLint>(value[ii] != 0.0f);
}
api()->glUniform4ivFn(real_location, count, temp.data());
} else {
api()->glUniform4fvFn(real_location, count,
const_cast<const GLfloat*>(value));
}
}
void GLES2DecoderImpl::DoUniform2iv(GLint fake_location,
GLsizei count,
const volatile GLint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform2iv",
UniformApiType::kUniform2i, &real_location,
&type, &count)) {
return;
}
api()->glUniform2ivFn(real_location, count, const_cast<const GLint*>(value));
}
void GLES2DecoderImpl::DoUniform2uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform2uiv",
UniformApiType::kUniform2ui, &real_location,
&type, &count)) {
return;
}
api()->glUniform2uivFn(real_location, count,
const_cast<const GLuint*>(value));
}
void GLES2DecoderImpl::DoUniform3iv(GLint fake_location,
GLsizei count,
const volatile GLint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform3iv",
UniformApiType::kUniform3i, &real_location,
&type, &count)) {
return;
}
api()->glUniform3ivFn(real_location, count, const_cast<const GLint*>(value));
}
void GLES2DecoderImpl::DoUniform3uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform3uiv",
UniformApiType::kUniform3ui, &real_location,
&type, &count)) {
return;
}
api()->glUniform3uivFn(real_location, count,
const_cast<const GLuint*>(value));
}
void GLES2DecoderImpl::DoUniform4iv(GLint fake_location,
GLsizei count,
const volatile GLint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform4iv",
UniformApiType::kUniform4i, &real_location,
&type, &count)) {
return;
}
api()->glUniform4ivFn(real_location, count, const_cast<const GLint*>(value));
}
void GLES2DecoderImpl::DoUniform4uiv(GLint fake_location,
GLsizei count,
const volatile GLuint* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniform4uiv",
UniformApiType::kUniform4ui, &real_location,
&type, &count)) {
return;
}
api()->glUniform4uivFn(real_location, count,
const_cast<const GLuint*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (transpose && !feature_info_->IsWebGL2OrES3Context()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUniformMatrix2fv", "transpose not FALSE");
return;
}
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix2fv",
UniformApiType::kUniformMatrix2f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix2fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (transpose && !feature_info_->IsWebGL2OrES3Context()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUniformMatrix3fv", "transpose not FALSE");
return;
}
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix3fv",
UniformApiType::kUniformMatrix3f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix3fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (transpose && !feature_info_->IsWebGL2OrES3Context()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUniformMatrix4fv", "transpose not FALSE");
return;
}
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix4fv",
UniformApiType::kUniformMatrix4f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix4fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix2x3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix2x3fv",
UniformApiType::kUniformMatrix2x3f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix2x3fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix2x4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix2x4fv",
UniformApiType::kUniformMatrix2x4f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix2x4fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix3x2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix3x2fv",
UniformApiType::kUniformMatrix3x2f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix3x2fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix3x4fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix3x4fv",
UniformApiType::kUniformMatrix3x4f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix3x4fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix4x2fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix4x2fv",
UniformApiType::kUniformMatrix4x2f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix4x2fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUniformMatrix4x3fv(GLint fake_location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value) {
GLenum type = 0;
GLint real_location = -1;
if (!PrepForSetUniformByLocation(fake_location, "glUniformMatrix4x3fv",
UniformApiType::kUniformMatrix4x3f,
&real_location, &type, &count)) {
return;
}
api()->glUniformMatrix4x3fvFn(real_location, count, transpose,
const_cast<const GLfloat*>(value));
}
void GLES2DecoderImpl::DoUseProgram(GLuint program_id) {
const char* function_name = "glUseProgram";
GLuint service_id = 0;
Program* program = nullptr;
if (program_id) {
program = GetProgramInfoNotShader(program_id, function_name);
if (!program) {
return;
}
if (!program->IsValid()) {
// Program was not linked successfully. (ie, glLinkProgram)
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "program not linked");
return;
}
service_id = program->service_id();
}
if (state_.bound_transform_feedback.get() &&
state_.bound_transform_feedback->active() &&
!state_.bound_transform_feedback->paused()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"transformfeedback is active and not paused");
return;
}
if (program == state_.current_program.get())
return;
if (state_.current_program.get()) {
program_manager()->UnuseProgram(shader_manager(),
state_.current_program.get());
}
state_.current_program = program;
LogClientServiceMapping(function_name, program_id, service_id);
api()->glUseProgramFn(service_id);
if (state_.current_program.get()) {
program_manager()->UseProgram(state_.current_program.get());
}
}
void GLES2DecoderImpl::RenderWarning(
const char* filename, int line, const std::string& msg) {
logger_.LogMessage(filename, line, std::string("RENDER WARNING: ") + msg);
}
void GLES2DecoderImpl::PerformanceWarning(
const char* filename, int line, const std::string& msg) {
logger_.LogMessage(filename, line,
std::string("PERFORMANCE WARNING: ") + msg);
}
void GLES2DecoderImpl::DoCopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size) {
// Just delegate it. Some validation is actually done before this.
buffer_manager()->ValidateAndDoCopyBufferSubData(
&state_, error_state_.get(), readtarget, writetarget, readoffset,
writeoffset, size);
}
bool GLES2DecoderImpl::PrepareTexturesForRender(bool* textures_set,
const char* function_name) {
DCHECK(state_.current_program.get());
*textures_set = false;
const Program::SamplerIndices& sampler_indices =
state_.current_program->sampler_indices();
for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
const Program::UniformInfo* uniform_info =
state_.current_program->GetUniformInfo(sampler_indices[ii]);
DCHECK(uniform_info);
for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) {
GLuint texture_unit_index = uniform_info->texture_units[jj];
if (texture_unit_index < state_.texture_units.size()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureRef* texture_ref =
texture_unit.GetInfoForSamplerType(uniform_info->type);
// Find if the texture is also a depth or stencil attachment
// Regardless of whether depth/stencil writes and masks are enabled
// If so, there's a drawing feedback loop.
Framebuffer* framebuffer =
GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER);
if (framebuffer) {
if (CheckDrawingFeedbackLoopsHelper(
framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT), texture_ref,
function_name)) {
return false;
}
if (CheckDrawingFeedbackLoopsHelper(
framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT),
texture_ref, function_name)) {
return false;
}
}
GLenum textarget = GetBindTargetForSamplerType(uniform_info->type);
const SamplerState& sampler_state = GetSamplerStateForTextureUnit(
uniform_info->type, texture_unit_index);
if (!texture_ref ||
!texture_manager()->CanRenderWithSampler(
texture_ref, sampler_state)) {
*textures_set = true;
api()->glActiveTextureFn(GL_TEXTURE0 + texture_unit_index);
api()->glBindTextureFn(textarget, texture_manager()->black_texture_id(
uniform_info->type));
if (!texture_ref) {
LOCAL_RENDER_WARNING(
std::string("there is no texture bound to the unit ") +
base::NumberToString(texture_unit_index));
} else {
LOCAL_RENDER_WARNING(
std::string("texture bound to texture unit ") +
base::NumberToString(texture_unit_index) +
" is not renderable. It might be non-power-of-2 or have"
" incompatible texture filtering (maybe)?");
}
continue;
} else if (!texture_ref->texture()->CompatibleWithSamplerUniformType(
uniform_info->type, sampler_state)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name,
(std::string("Texture bound to texture unit ") +
base::NumberToString(texture_unit_index) +
" with internal format " +
GLES2Util::GetStringEnum(
texture_ref->texture()->GetInternalFormatOfBaseLevel()) +
" is not compatible with sampler type " +
GLES2Util::GetStringEnum(uniform_info->type))
.c_str());
return false;
}
// Find if the texture is also a color attachment
// If so, there's a drawing feedback loop.
if (framebuffer) {
for (GLsizei kk = 0; kk <= framebuffer->last_color_attachment_id();
++kk) {
GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + kk);
if (CheckDrawingFeedbackLoopsHelper(
framebuffer->GetAttachment(attachment), texture_ref,
function_name)) {
return false;
}
}
}
}
// else: should this be an error?
}
}
return true;
}
void GLES2DecoderImpl::RestoreStateForTextures() {
DCHECK(state_.current_program.get());
const Program::SamplerIndices& sampler_indices =
state_.current_program->sampler_indices();
for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
const Program::UniformInfo* uniform_info =
state_.current_program->GetUniformInfo(sampler_indices[ii]);
DCHECK(uniform_info);
for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) {
GLuint texture_unit_index = uniform_info->texture_units[jj];
if (texture_unit_index < state_.texture_units.size()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureRef* texture_ref =
texture_unit.GetInfoForSamplerType(uniform_info->type);
const SamplerState& sampler_state = GetSamplerStateForTextureUnit(
uniform_info->type, texture_unit_index);
if (!texture_ref ||
!texture_manager()->CanRenderWithSampler(
texture_ref, sampler_state)) {
api()->glActiveTextureFn(GL_TEXTURE0 + texture_unit_index);
// Get the texture_ref info that was previously bound here.
texture_ref =
texture_unit.GetInfoForTarget(texture_unit.bind_target);
api()->glBindTextureFn(texture_unit.bind_target,
texture_ref ? texture_ref->service_id() : 0);
continue;
}
}
}
}
// Set the active texture back to whatever the user had it as.
api()->glActiveTextureFn(GL_TEXTURE0 + state_.active_texture_unit);
}
bool GLES2DecoderImpl::ClearUnclearedTextures() {
// Only check if there are some uncleared textures.
if (!texture_manager()->HaveUnsafeTextures()) {
return true;
}
// 1: Check all textures we are about to render with.
if (state_.current_program.get()) {
const Program::SamplerIndices& sampler_indices =
state_.current_program->sampler_indices();
for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
const Program::UniformInfo* uniform_info =
state_.current_program->GetUniformInfo(sampler_indices[ii]);
DCHECK(uniform_info);
for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) {
GLuint texture_unit_index = uniform_info->texture_units[jj];
if (texture_unit_index < state_.texture_units.size()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureRef* texture_ref =
texture_unit.GetInfoForSamplerType(uniform_info->type);
if (texture_ref && !texture_ref->texture()->SafeToRenderFrom()) {
if (!texture_manager()->ClearRenderableLevels(this, texture_ref)) {
return false;
}
}
}
}
}
}
return true;
}
bool GLES2DecoderImpl::ValidateStencilStateForDraw(const char* function_name) {
if (!state_.stencil_state_changed_since_validation) {
return true;
}
GLenum stencil_format = GetBoundFramebufferStencilFormat(GL_DRAW_FRAMEBUFFER);
uint8_t stencil_bits = GLES2Util::StencilBitsPerPixel(stencil_format);
if (state_.enable_flags.stencil_test && stencil_bits > 0) {
DCHECK_LE(stencil_bits, 8U);
GLuint max_stencil_value = (1 << stencil_bits) - 1;
GLint max_stencil_ref = static_cast<GLint>(max_stencil_value);
bool different_refs =
std::clamp(state_.stencil_front_ref, 0, max_stencil_ref) !=
std::clamp(state_.stencil_back_ref, 0, max_stencil_ref);
bool different_writemasks =
(state_.stencil_front_writemask & max_stencil_value) !=
(state_.stencil_back_writemask & max_stencil_value);
bool different_value_masks =
(state_.stencil_front_mask & max_stencil_value) !=
(state_.stencil_back_mask & max_stencil_value);
if (different_refs || different_writemasks || different_value_masks) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"Front/back stencil settings do not match.");
return false;
}
}
state_.stencil_state_changed_since_validation = false;
return true;
}
bool GLES2DecoderImpl::IsDrawValid(const char* function_name,
GLuint max_vertex_accessed,
bool instanced,
GLsizei primcount,
GLint basevertex,
GLuint baseinstance) {
DCHECK(instanced || primcount == 1);
// NOTE: We specifically do not check current_program->IsValid() because
// it could never be invalid since glUseProgram would have failed. While
// glLinkProgram could later mark the program as invalid the previous
// valid program will still function if it is still the current program.
if (!state_.current_program.get()) {
// The program does not exist.
// But GL says no ERROR.
LOCAL_RENDER_WARNING("Drawing with no current shader program.");
return false;
}
// Perform extra stencil validation on ANGLE/D3D, and for all WebGL contexts.
if (!feature_info_->feature_flags().separate_stencil_ref_mask_writemask) {
if (!ValidateStencilStateForDraw(function_name)) {
return false;
}
}
if (!state_.vertex_attrib_manager->ValidateBindings(
function_name, this, feature_info_.get(), buffer_manager(),
state_.current_program.get(), max_vertex_accessed, instanced,
primcount, basevertex, baseinstance)) {
return false;
}
if (workarounds().disallow_large_instanced_draw) {
const GLsizei kMaxInstancedDrawPrimitiveCount = 0x4000000;
if (primcount > kMaxInstancedDrawPrimitiveCount) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, function_name,
"Instanced draw primcount too large for this platform");
return false;
}
}
return true;
}
void GLES2DecoderImpl::RestoreStateForAttrib(
GLuint attrib_index, bool restore_array_binding) {
const VertexAttrib* attrib =
state_.vertex_attrib_manager->GetVertexAttrib(attrib_index);
if (restore_array_binding) {
const void* ptr = reinterpret_cast<const void*>(attrib->offset());
Buffer* buffer = attrib->buffer();
api()->glBindBufferFn(GL_ARRAY_BUFFER, buffer ? buffer->service_id() : 0);
api()->glVertexAttribPointerFn(attrib_index, attrib->size(), attrib->type(),
attrib->normalized(), attrib->gl_stride(),
ptr);
}
// Attrib divisors should only be non-zero when the ANGLE_instanced_arrays
// extension is available
DCHECK(attrib->divisor() == 0 ||
feature_info_->feature_flags().angle_instanced_arrays);
if (feature_info_->feature_flags().angle_instanced_arrays)
api()->glVertexAttribDivisorANGLEFn(attrib_index, attrib->divisor());
api()->glBindBufferFn(GL_ARRAY_BUFFER,
state_.bound_array_buffer.get()
? state_.bound_array_buffer->service_id()
: 0);
// Restore the vertex attrib array enable-state according to
// the VertexAttrib enabled_in_driver value (which really represents the
// state of the virtual context - not the driver - notably, above the
// vertex array object emulation layer).
if (attrib->enabled_in_driver()) {
api()->glEnableVertexAttribArrayFn(attrib_index);
} else {
api()->glDisableVertexAttribArrayFn(attrib_index);
}
}
bool GLES2DecoderImpl::AttribsTypeMatch() {
if (!state_.current_program.get())
return true;
const std::vector<uint32_t>& shader_attrib_active_mask =
state_.current_program->vertex_input_active_mask();
const std::vector<uint32_t>& shader_attrib_type_mask =
state_.current_program->vertex_input_base_type_mask();
const std::vector<uint32_t>& generic_vertex_attrib_type_mask =
state_.generic_attrib_base_type_mask();
const std::vector<uint32_t>& vertex_attrib_array_enabled_mask =
state_.vertex_attrib_manager->attrib_enabled_mask();
const std::vector<uint32_t>& vertex_attrib_array_type_mask =
state_.vertex_attrib_manager->attrib_base_type_mask();
DCHECK_EQ(shader_attrib_active_mask.size(),
shader_attrib_type_mask.size());
DCHECK_EQ(shader_attrib_active_mask.size(),
generic_vertex_attrib_type_mask.size());
DCHECK_EQ(shader_attrib_active_mask.size(),
vertex_attrib_array_enabled_mask.size());
DCHECK_EQ(shader_attrib_active_mask.size(),
vertex_attrib_array_type_mask.size());
for (size_t ii = 0; ii < shader_attrib_active_mask.size(); ++ii) {
uint32_t vertex_attrib_source_type_mask =
(~vertex_attrib_array_enabled_mask[ii] &
generic_vertex_attrib_type_mask[ii]) |
(vertex_attrib_array_enabled_mask[ii] &
vertex_attrib_array_type_mask[ii]);
if ((shader_attrib_type_mask[ii] & shader_attrib_active_mask[ii]) !=
(vertex_attrib_source_type_mask & shader_attrib_active_mask[ii])) {
return false;
}
}
return true;
}
template <GLES2DecoderImpl::DrawArraysOption option>
ALWAYS_INLINE bool GLES2DecoderImpl::CheckMultiDrawArraysVertices(
const char* function_name,
bool instanced,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* primcounts,
const GLuint* baseinstances,
GLsizei drawcount,
GLuint* total_max_vertex_accessed,
GLsizei* total_max_primcount) {
if (option == DrawArraysOption::Default) {
DCHECK_EQ(baseinstances, nullptr);
}
DCHECK_GE(drawcount, 0);
for (GLsizei draw_id = 0; draw_id < drawcount; ++draw_id) {
GLint first = firsts[draw_id];
GLsizei count = counts[draw_id];
GLsizei primcount = instanced ? primcounts[draw_id] : 1;
GLuint baseinstance = (option == DrawArraysOption::UseBaseInstance)
? baseinstances[draw_id]
: 0;
// We have to check this here because the prototype for glDrawArrays
// is GLint not GLsizei.
if (first < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "first < 0");
return false;
}
if (count < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "count < 0");
return false;
}
if (primcount < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "primcount < 0");
return false;
}
if (count == 0 || primcount == 0) {
LOCAL_RENDER_WARNING("Render count or primcount is 0.");
continue;
}
base::CheckedNumeric<GLuint> checked_max_vertex = first;
checked_max_vertex += count - 1;
// first and count-1 are both a non-negative int, so their sum fits an
// unsigned int.
GLuint max_vertex_accessed = 0;
if (!checked_max_vertex.AssignIfValid(&max_vertex_accessed)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"first + count overflow");
return false;
}
if (!IsDrawValid(function_name, max_vertex_accessed, instanced, primcount,
0, baseinstance)) {
return false;
}
*total_max_vertex_accessed =
std::max(*total_max_vertex_accessed, max_vertex_accessed);
*total_max_primcount = std::max(*total_max_primcount, primcount);
}
return true;
}
ALWAYS_INLINE bool GLES2DecoderImpl::CheckTransformFeedback(
const char* function_name,
bool instanced,
GLenum mode,
const GLsizei* counts,
const GLsizei* primcounts,
GLsizei drawcount,
GLsizei* vertices_drawn) {
DCHECK(state_.bound_transform_feedback.get());
if (state_.bound_transform_feedback->active() &&
!state_.bound_transform_feedback->paused()) {
if (mode != state_.bound_transform_feedback->primitive_mode()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name,
"mode differs from active transformfeedback's primitiveMode");
return false;
}
for (GLsizei draw_id = 0; draw_id < drawcount; ++draw_id) {
GLsizei count = counts[draw_id];
GLsizei primcount = instanced ? primcounts[draw_id] : 1;
bool valid = state_.bound_transform_feedback->GetVerticesNeededForDraw(
mode, count, primcount, *vertices_drawn, vertices_drawn);
if (!valid) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"integer overflow calculating number of vertices "
"for transform feedback");
return false;
}
}
if (!buffer_manager()->RequestBuffersAccess(
error_state_.get(), state_.bound_transform_feedback.get(),
state_.current_program->GetTransformFeedbackVaryingSizes(),
*vertices_drawn, function_name, "transformfeedback buffers")) {
return false;
}
}
return true;
}
template <GLES2DecoderImpl::DrawArraysOption option>
ALWAYS_INLINE error::Error GLES2DecoderImpl::DoMultiDrawArrays(
const char* function_name,
bool instanced,
GLenum mode,
const GLint* firsts,
const GLsizei* counts,
const GLsizei* primcounts,
const GLuint* baseinstances,
GLsizei drawcount) {
if (option == DrawArraysOption::Default) {
DCHECK_EQ(baseinstances, nullptr);
}
if (!validators_->draw_mode.IsValid(mode)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, mode, "mode");
return error::kNoError;
}
if (drawcount < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "drawcount < 0");
return error::kNoError;
}
if (!CheckBoundDrawFramebufferValid(function_name, true)) {
return error::kNoError;
}
GLuint total_max_vertex_accessed = 0;
GLsizei total_max_primcount = 0;
if (!CheckMultiDrawArraysVertices<option>(
function_name, instanced, firsts, counts, primcounts, baseinstances,
drawcount, &total_max_vertex_accessed, &total_max_primcount)) {
return error::kNoError;
}
if (total_max_primcount == 0) {
return error::kNoError;
}
GLsizei transform_feedback_vertices = 0;
if (feature_info_->IsWebGL2OrES3Context()) {
if (!AttribsTypeMatch()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"vertexAttrib function must match shader attrib type");
return error::kNoError;
}
if (!CheckTransformFeedback(function_name, instanced, mode, counts,
primcounts, drawcount,
&transform_feedback_vertices)) {
return error::kNoError;
}
if (!ValidateUniformBlockBackings(function_name)) {
return error::kNoError;
}
}
if (!ClearUnclearedTextures()) {
// TODO(enga): Can this be GL_OUT_OF_MEMORY?
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "out of memory");
return error::kNoError;
}
// The branch with fixed attrib is not meant to be used
// normally but just to pass OpenGL ES 2 conformance where there's no
// basevertex and baseinstance support.
{
bool textures_set;
if (!PrepareTexturesForRender(&textures_set, function_name)) {
return error::kNoError;
}
ApplyDirtyState();
if (!ValidateAndAdjustDrawBuffers(function_name)) {
return error::kNoError;
}
GLint draw_id_location = state_.current_program->draw_id_uniform_location();
GLint base_instance_location =
state_.current_program->base_instance_uniform_location();
for (GLsizei draw_id = 0; draw_id < drawcount; ++draw_id) {
GLint first = firsts[draw_id];
GLsizei count = counts[draw_id];
GLsizei primcount = instanced ? primcounts[draw_id] : 1;
if (count == 0 || primcount == 0) {
continue;
}
if (draw_id_location >= 0) {
api()->glUniform1iFn(draw_id_location, draw_id);
}
if (!instanced) {
api()->glDrawArraysFn(mode, first, count);
} else {
if (option != DrawArraysOption::UseBaseInstance) {
api()->glDrawArraysInstancedANGLEFn(mode, first, count, primcount);
} else {
GLuint baseinstance = baseinstances[draw_id];
if (base_instance_location >= 0) {
api()->glUniform1iFn(base_instance_location, baseinstance);
}
api()->glDrawArraysInstancedBaseInstanceANGLEFn(
mode, first, count, primcount, baseinstance);
}
}
}
if (state_.bound_transform_feedback.get()) {
state_.bound_transform_feedback->OnVerticesDrawn(
transform_feedback_vertices);
}
if (textures_set) {
RestoreStateForTextures();
}
// only reset base vertex and base instance shader variable when it's
// possibly non-zero
if (option == DrawArraysOption::UseBaseInstance) {
if (base_instance_location >= 0) {
api()->glUniform1iFn(base_instance_location, 0);
}
}
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleDrawArrays(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile cmds::DrawArrays& c =
*static_cast<const volatile cmds::DrawArrays*>(cmd_data);
GLint first = static_cast<GLint>(c.first);
GLsizei count = static_cast<GLsizei>(c.count);
return DoMultiDrawArrays<DrawArraysOption::Default>(
"glDrawArrays", false, static_cast<GLenum>(c.mode), &first, &count,
nullptr, nullptr, 1);
}
error::Error GLES2DecoderImpl::HandleDrawArraysInstancedANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DrawArraysInstancedANGLE& c =
*static_cast<const volatile gles2::cmds::DrawArraysInstancedANGLE*>(
cmd_data);
if (!features().angle_instanced_arrays)
return error::kUnknownCommand;
GLint first = static_cast<GLint>(c.first);
GLsizei count = static_cast<GLsizei>(c.count);
GLsizei primcount = static_cast<GLsizei>(c.primcount);
return DoMultiDrawArrays<DrawArraysOption::Default>(
"glDrawArraysInstancedANGLE", true, static_cast<GLenum>(c.mode), &first,
&count, &primcount, nullptr, 1);
}
error::Error GLES2DecoderImpl::HandleDrawArraysInstancedBaseInstanceANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DrawArraysInstancedBaseInstanceANGLE& c =
*static_cast<
const volatile gles2::cmds::DrawArraysInstancedBaseInstanceANGLE*>(
cmd_data);
if (!features().angle_instanced_arrays)
return error::kUnknownCommand;
if (!features().webgl_draw_instanced_base_vertex_base_instance &&
!features().webgl_multi_draw_instanced_base_vertex_base_instance)
return error::kUnknownCommand;
GLint first = static_cast<GLint>(c.first);
GLsizei count = static_cast<GLsizei>(c.count);
GLsizei primcount = static_cast<GLsizei>(c.primcount);
GLuint baseInstances = static_cast<GLuint>(c.baseinstance);
return DoMultiDrawArrays<DrawArraysOption::UseBaseInstance>(
"glDrawArraysInstancedBaseInstanceANGLE", true,
static_cast<GLenum>(c.mode), &first, &count, &primcount, &baseInstances,
1);
}
template <GLES2DecoderImpl::DrawElementsOption option>
ALWAYS_INLINE bool GLES2DecoderImpl::CheckMultiDrawElementsVertices(
const char* function_name,
bool instanced,
const GLsizei* counts,
GLenum type,
const int32_t* offsets,
const GLsizei* primcounts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount,
Buffer* element_array_buffer,
GLuint* total_max_vertex_accessed,
GLsizei* total_max_primcount) {
if (option == DrawElementsOption::Default) {
DCHECK_EQ(basevertices, nullptr);
DCHECK_EQ(baseinstances, nullptr);
}
DCHECK_GE(drawcount, 0);
for (GLsizei draw_id = 0; draw_id < drawcount; ++draw_id) {
GLsizei count = counts[draw_id];
GLsizei offset = offsets[draw_id];
GLsizei primcount = instanced ? primcounts[draw_id] : 1;
GLint basevertex = (option == DrawElementsOption::UseBaseVertexBaseInstance)
? basevertices[draw_id]
: 0;
GLint baseinstance =
(option == DrawElementsOption::UseBaseVertexBaseInstance)
? baseinstances[draw_id]
: 0;
if (count < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "count < 0");
return false;
}
if (offset < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "offset < 0");
return false;
}
if (primcount < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "primcount < 0");
return false;
}
if (count == 0 || primcount == 0) {
continue;
}
GLuint max_vertex_accessed;
if (!element_array_buffer->GetMaxValueForRange(
offset, count, type,
state_.enable_flags.primitive_restart_fixed_index,
&max_vertex_accessed)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"range out of bounds for buffer");
return false;
}
if (!IsDrawValid(function_name, max_vertex_accessed, instanced, primcount,
basevertex, baseinstance)) {
return false;
}
*total_max_vertex_accessed =
std::max(*total_max_vertex_accessed, max_vertex_accessed + basevertex);
*total_max_primcount = std::max(*total_max_primcount, primcount);
}
return true;
}
template <GLES2DecoderImpl::DrawElementsOption option>
ALWAYS_INLINE error::Error GLES2DecoderImpl::DoMultiDrawElements(
const char* function_name,
bool instanced,
GLenum mode,
const GLsizei* counts,
GLenum type,
const int32_t* offsets,
const GLsizei* primcounts,
const GLint* basevertices,
const GLuint* baseinstances,
GLsizei drawcount) {
if (option == DrawElementsOption::Default) {
DCHECK_EQ(basevertices, nullptr);
DCHECK_EQ(baseinstances, nullptr);
}
if (!validators_->draw_mode.IsValid(mode)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, mode, "mode");
return error::kNoError;
}
if (!validators_->index_type.IsValid(type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, type, "type");
return error::kNoError;
}
if (drawcount < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "drawcount < 0");
return error::kNoError;
}
if (!CheckBoundDrawFramebufferValid(function_name, true)) {
return error::kNoError;
}
Buffer* element_array_buffer = buffer_manager()->RequestBufferAccess(
&state_, error_state_.get(), GL_ELEMENT_ARRAY_BUFFER, function_name);
if (!element_array_buffer) {
return error::kNoError;
}
if (state_.bound_transform_feedback.get() &&
state_.bound_transform_feedback->active() &&
!state_.bound_transform_feedback->paused()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"transformfeedback is active and not paused");
return error::kNoError;
}
GLuint total_max_vertex_accessed = 0;
GLsizei total_max_primcount = 0;
if (!CheckMultiDrawElementsVertices<option>(
function_name, instanced, counts, type, offsets, primcounts,
basevertices, baseinstances, drawcount, element_array_buffer,
&total_max_vertex_accessed, &total_max_primcount)) {
return error::kNoError;
}
if (total_max_primcount == 0) {
return error::kNoError;
}
if (feature_info_->IsWebGL2OrES3Context()) {
if (!AttribsTypeMatch()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"vertexAttrib function must match shader attrib type");
return error::kNoError;
}
if (!ValidateUniformBlockBackings(function_name)) {
return error::kNoError;
}
}
if (!ClearUnclearedTextures()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "out of memory");
return error::kNoError;
}
// The branch with fixed attrib is not meant to be used
// normally But just to pass OpenGL ES 2 conformance where there's no
// basevertex and baseinstance support.
{
bool textures_set;
if (!PrepareTexturesForRender(&textures_set, function_name)) {
return error::kNoError;
}
ApplyDirtyState();
// TODO(gman): Refactor to hide these details in BufferManager or
// VertexAttribManager.
bool used_client_side_array = false;
if (element_array_buffer->IsClientSideArray()) {
used_client_side_array = true;
api()->glBindBufferFn(GL_ELEMENT_ARRAY_BUFFER, 0);
}
if (!ValidateAndAdjustDrawBuffers(function_name)) {
return error::kNoError;
}
if (state_.enable_flags.primitive_restart_fixed_index &&
feature_info_->feature_flags().emulate_primitive_restart_fixed_index) {
api()->glEnableFn(GL_PRIMITIVE_RESTART);
buffer_manager()->SetPrimitiveRestartFixedIndexIfNecessary(type);
}
GLint draw_id_location = state_.current_program->draw_id_uniform_location();
GLint base_vertex_location =
state_.current_program->base_vertex_uniform_location();
GLint base_instance_location =
state_.current_program->base_instance_uniform_location();
for (GLsizei draw_id = 0; draw_id < drawcount; ++draw_id) {
GLsizei count = counts[draw_id];
GLsizei offset = offsets[draw_id];
GLsizei primcount = instanced ? primcounts[draw_id] : 1;
if (count == 0 || primcount == 0) {
continue;
}
const GLvoid* indices = reinterpret_cast<const GLvoid*>(offset);
if (used_client_side_array) {
indices = element_array_buffer->GetRange(offset, 0);
}
if (draw_id_location >= 0) {
api()->glUniform1iFn(draw_id_location, draw_id);
}
if (!instanced) {
api()->glDrawElementsFn(mode, count, type, indices);
} else {
if (option == DrawElementsOption::Default) {
api()->glDrawElementsInstancedANGLEFn(mode, count, type, indices,
primcount);
} else {
GLint basevertex = basevertices[draw_id];
GLuint baseinstance = baseinstances[draw_id];
if (base_vertex_location >= 0) {
api()->glUniform1iFn(base_vertex_location, basevertex);
}
if (base_instance_location >= 0) {
api()->glUniform1iFn(base_instance_location, baseinstance);
}
api()->glDrawElementsInstancedBaseVertexBaseInstanceANGLEFn(
mode, count, type, indices, primcount, basevertex, baseinstance);
}
}
}
if (state_.enable_flags.primitive_restart_fixed_index &&
feature_info_->feature_flags().emulate_primitive_restart_fixed_index) {
api()->glDisableFn(GL_PRIMITIVE_RESTART);
}
if (used_client_side_array) {
api()->glBindBufferFn(GL_ELEMENT_ARRAY_BUFFER,
element_array_buffer->service_id());
}
if (textures_set) {
RestoreStateForTextures();
}
// only reset base vertex and base instance shader variable when it's
// possibly non-zero
if (option == DrawElementsOption::UseBaseVertexBaseInstance) {
if (base_vertex_location >= 0) {
api()->glUniform1iFn(base_vertex_location, 0);
}
if (base_instance_location >= 0) {
api()->glUniform1iFn(base_instance_location, 0);
}
}
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleDrawElements(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DrawElements& c =
*static_cast<const volatile gles2::cmds::DrawElements*>(cmd_data);
GLsizei count = static_cast<GLsizei>(c.count);
int32_t offset = static_cast<int32_t>(c.index_offset);
return DoMultiDrawElements<DrawElementsOption::Default>(
"glDrawElements", false, static_cast<GLenum>(c.mode), &count,
static_cast<GLenum>(c.type), &offset, nullptr, nullptr, nullptr, 1);
}
error::Error GLES2DecoderImpl::HandleDrawElementsInstancedANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DrawElementsInstancedANGLE& c =
*static_cast<const volatile gles2::cmds::DrawElementsInstancedANGLE*>(
cmd_data);
if (!features().angle_instanced_arrays)
return error::kUnknownCommand;
GLsizei count = static_cast<GLsizei>(c.count);
int32_t offset = static_cast<int32_t>(c.index_offset);
GLsizei primcount = static_cast<GLsizei>(c.primcount);
return DoMultiDrawElements<DrawElementsOption::Default>(
"glDrawElementsInstancedANGLE", true, static_cast<GLenum>(c.mode), &count,
static_cast<GLenum>(c.type), &offset, &primcount, nullptr, nullptr, 1);
}
error::Error
GLES2DecoderImpl::HandleDrawElementsInstancedBaseVertexBaseInstanceANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::DrawElementsInstancedBaseVertexBaseInstanceANGLE&
c = *static_cast<const volatile gles2::cmds::
DrawElementsInstancedBaseVertexBaseInstanceANGLE*>(
cmd_data);
if (!features().angle_instanced_arrays)
return error::kUnknownCommand;
GLsizei count = static_cast<GLsizei>(c.count);
int32_t offset = static_cast<int32_t>(c.index_offset);
GLsizei primcount = static_cast<GLsizei>(c.primcount);
GLint basevertex = static_cast<GLsizei>(c.basevertex);
GLuint baseinstance = static_cast<GLsizei>(c.baseinstance);
return DoMultiDrawElements<DrawElementsOption::UseBaseVertexBaseInstance>(
"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", true,
static_cast<GLenum>(c.mode), &count, static_cast<GLenum>(c.type), &offset,
&primcount, &basevertex, &baseinstance, 1);
}
void GLES2DecoderImpl::DoMultiDrawBeginCHROMIUM(GLsizei drawcount) {
if (!multi_draw_manager_->Begin(drawcount)) {
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kInnocent);
}
}
void GLES2DecoderImpl::DoMultiDrawEndCHROMIUM() {
MultiDrawManager::ResultData result;
if (!multi_draw_manager_->End(&result)) {
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kInnocent);
return;
}
switch (result.draw_function) {
case MultiDrawManager::DrawFunction::DrawArrays:
DoMultiDrawArrays<DrawArraysOption::Default>(
"glMultiDrawArraysWEBGL", false, result.mode, result.firsts.data(),
result.counts.data(), nullptr, nullptr, result.drawcount);
break;
case MultiDrawManager::DrawFunction::DrawArraysInstanced:
DoMultiDrawArrays<DrawArraysOption::Default>(
"glMultiDrawArraysInstancedWEBGL", true, result.mode,
result.firsts.data(), result.counts.data(),
result.instance_counts.data(), nullptr, result.drawcount);
break;
case MultiDrawManager::DrawFunction::DrawArraysInstancedBaseInstance:
DoMultiDrawArrays<DrawArraysOption::UseBaseInstance>(
"glMultiDrawArraysInstancedBaseInstanceWEBGL", true, result.mode,
result.firsts.data(), result.counts.data(),
result.instance_counts.data(), result.baseinstances.data(),
result.drawcount);
break;
case MultiDrawManager::DrawFunction::DrawElements:
DoMultiDrawElements<DrawElementsOption::Default>(
"glMultiDrawElementsWEBGL", false, result.mode, result.counts.data(),
result.type, result.offsets.data(), nullptr, nullptr, nullptr,
result.drawcount);
break;
case MultiDrawManager::DrawFunction::DrawElementsInstanced:
DoMultiDrawElements<DrawElementsOption::Default>(
"glMultiDrawElementsInstancedWEBGL", true, result.mode,
result.counts.data(), result.type, result.offsets.data(),
result.instance_counts.data(), nullptr, nullptr, result.drawcount);
break;
case MultiDrawManager::DrawFunction::
DrawElementsInstancedBaseVertexBaseInstance:
DoMultiDrawElements<DrawElementsOption::UseBaseVertexBaseInstance>(
"glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL", true,
result.mode, result.counts.data(), result.type, result.offsets.data(),
result.instance_counts.data(), result.basevertices.data(),
result.baseinstances.data(), result.drawcount);
break;
default:
NOTREACHED();
}
}
error::Error GLES2DecoderImpl::HandleMultiDrawArraysCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::MultiDrawArraysCHROMIUM& c =
*static_cast<const volatile gles2::cmds::MultiDrawArraysCHROMIUM*>(
cmd_data);
if (!features().webgl_multi_draw) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t firsts_size, counts_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLint)).AssignIfValid(&firsts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
const GLint* firsts = GetSharedMemoryAs<const GLint*>(
c.firsts_shm_id, c.firsts_shm_offset, firsts_size);
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
if (firsts == nullptr) {
return error::kOutOfBounds;
}
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawArrays(mode, firsts, counts, drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleMultiDrawArraysInstancedCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::MultiDrawArraysInstancedCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::MultiDrawArraysInstancedCHROMIUM*>(
cmd_data);
if (!features().webgl_multi_draw) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t firsts_size, counts_size, instance_counts_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLint)).AssignIfValid(&firsts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&instance_counts_size)) {
return error::kOutOfBounds;
}
const GLint* firsts = GetSharedMemoryAs<const GLint*>(
c.firsts_shm_id, c.firsts_shm_offset, firsts_size);
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
const GLsizei* instance_counts = GetSharedMemoryAs<const GLsizei*>(
c.instance_counts_shm_id, c.instance_counts_shm_offset,
instance_counts_size);
if (firsts == nullptr) {
return error::kOutOfBounds;
}
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (instance_counts == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawArraysInstanced(
mode, firsts, counts, instance_counts, drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
error::Error
GLES2DecoderImpl::HandleMultiDrawArraysInstancedBaseInstanceCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::MultiDrawArraysInstancedBaseInstanceCHROMIUM& c =
*static_cast<const volatile gles2::cmds::
MultiDrawArraysInstancedBaseInstanceCHROMIUM*>(cmd_data);
if (!features().webgl_multi_draw_instanced_base_vertex_base_instance) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t firsts_size, counts_size, instance_counts_size, baseinstances_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLint)).AssignIfValid(&firsts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&instance_counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLuint)).AssignIfValid(&baseinstances_size)) {
return error::kOutOfBounds;
}
const GLint* firsts = GetSharedMemoryAs<const GLint*>(
c.firsts_shm_id, c.firsts_shm_offset, firsts_size);
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
const GLsizei* instance_counts = GetSharedMemoryAs<const GLsizei*>(
c.instance_counts_shm_id, c.instance_counts_shm_offset,
instance_counts_size);
const GLuint* baseinstances_counts = GetSharedMemoryAs<const GLuint*>(
c.baseinstances_shm_id, c.baseinstances_shm_offset, baseinstances_size);
if (firsts == nullptr) {
return error::kOutOfBounds;
}
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (instance_counts == nullptr) {
return error::kOutOfBounds;
}
if (baseinstances_counts == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawArraysInstancedBaseInstance(
mode, firsts, counts, instance_counts, baseinstances_counts,
drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleMultiDrawElementsCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::MultiDrawElementsCHROMIUM& c =
*static_cast<const volatile gles2::cmds::MultiDrawElementsCHROMIUM*>(
cmd_data);
if (!features().webgl_multi_draw) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLenum type = static_cast<GLenum>(c.type);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t counts_size, offsets_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&offsets_size)) {
return error::kOutOfBounds;
}
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
const GLsizei* offsets = GetSharedMemoryAs<const GLsizei*>(
c.offsets_shm_id, c.offsets_shm_offset, offsets_size);
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (offsets == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawElements(mode, counts, type, offsets,
drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleMultiDrawElementsInstancedCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::MultiDrawElementsInstancedCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::MultiDrawElementsInstancedCHROMIUM*>(
cmd_data);
if (!features().webgl_multi_draw) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLenum type = static_cast<GLenum>(c.type);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t counts_size, offsets_size, instance_counts_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&offsets_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&instance_counts_size)) {
return error::kOutOfBounds;
}
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
const GLsizei* offsets = GetSharedMemoryAs<const GLsizei*>(
c.offsets_shm_id, c.offsets_shm_offset, offsets_size);
const GLsizei* instance_counts = GetSharedMemoryAs<const GLsizei*>(
c.instance_counts_shm_id, c.instance_counts_shm_offset,
instance_counts_size);
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (offsets == nullptr) {
return error::kOutOfBounds;
}
if (instance_counts == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawElementsInstanced(
mode, counts, type, offsets, instance_counts, drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::
HandleMultiDrawElementsInstancedBaseVertexBaseInstanceCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::
MultiDrawElementsInstancedBaseVertexBaseInstanceCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::
MultiDrawElementsInstancedBaseVertexBaseInstanceCHROMIUM*>(
cmd_data);
if (!features().webgl_multi_draw_instanced_base_vertex_base_instance) {
return error::kUnknownCommand;
}
GLenum mode = static_cast<GLenum>(c.mode);
GLenum type = static_cast<GLenum>(c.type);
GLsizei drawcount = static_cast<GLsizei>(c.drawcount);
uint32_t counts_size, offsets_size, instance_counts_size, basevertices_size,
baseinstances_size;
base::CheckedNumeric<uint32_t> checked_size(drawcount);
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&offsets_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLsizei)).AssignIfValid(&instance_counts_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLint)).AssignIfValid(&basevertices_size)) {
return error::kOutOfBounds;
}
if (!(checked_size * sizeof(GLuint)).AssignIfValid(&baseinstances_size)) {
return error::kOutOfBounds;
}
const GLsizei* counts = GetSharedMemoryAs<const GLsizei*>(
c.counts_shm_id, c.counts_shm_offset, counts_size);
const GLsizei* offsets = GetSharedMemoryAs<const GLsizei*>(
c.offsets_shm_id, c.offsets_shm_offset, offsets_size);
const GLsizei* instance_counts = GetSharedMemoryAs<const GLsizei*>(
c.instance_counts_shm_id, c.instance_counts_shm_offset,
instance_counts_size);
const GLint* basevertices = GetSharedMemoryAs<const GLint*>(
c.basevertices_shm_id, c.basevertices_shm_offset, basevertices_size);
const GLuint* baseinstances = GetSharedMemoryAs<const GLuint*>(
c.baseinstances_shm_id, c.baseinstances_shm_offset, baseinstances_size);
if (counts == nullptr) {
return error::kOutOfBounds;
}
if (offsets == nullptr) {
return error::kOutOfBounds;
}
if (instance_counts == nullptr) {
return error::kOutOfBounds;
}
if (basevertices == nullptr) {
return error::kOutOfBounds;
}
if (baseinstances == nullptr) {
return error::kOutOfBounds;
}
if (!multi_draw_manager_->MultiDrawElementsInstancedBaseVertexBaseInstance(
mode, counts, type, offsets, instance_counts, basevertices,
baseinstances, drawcount)) {
return error::kInvalidArguments;
}
return error::kNoError;
}
GLuint GLES2DecoderImpl::DoGetMaxValueInBufferCHROMIUM(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) {
GLuint max_vertex_accessed = 0;
Buffer* buffer = GetBuffer(buffer_id);
if (!buffer) {
// TODO(gman): Should this be a GL error or a command buffer error?
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "GetMaxValueInBufferCHROMIUM", "unknown buffer");
} else {
// The max value is used here to emulate client-side vertex
// arrays, by uploading enough vertices into buffer objects to
// cover the DrawElements call. Baking the primitive restart bit
// into this result isn't strictly correct in all cases; the
// client side code should pass down the bit and decide how to use
// the result. However, the only caller makes the draw call
// immediately afterward, so the state won't change between this
// query and the draw call.
if (!buffer->GetMaxValueForRange(
offset, count, type,
state_.enable_flags.primitive_restart_fixed_index,
&max_vertex_accessed)) {
// TODO(gman): Should this be a GL error or a command buffer error?
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"GetMaxValueInBufferCHROMIUM", "range out of bounds for buffer");
}
}
return max_vertex_accessed;
}
void GLES2DecoderImpl::DoShaderSource(
GLuint client_id, GLsizei count, const char** data, const GLint* length) {
std::string str;
for (GLsizei ii = 0; ii < count; ++ii) {
if (length && length[ii] > 0)
str.append(data[ii], length[ii]);
else
str.append(data[ii]);
}
size_t len = str.size();
// Accommodate gles2_conform_tests
// where there are '\0' at the end of the shaders
while (len > 0 && str[len - 1] == '\0') {
len -= 1;
}
// Delegate validation of the incoming shader source to ANGLE's
// shader translator.
Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource");
if (!shader) {
return;
}
// Note: We don't actually call glShaderSource here. We wait until
// we actually compile the shader.
shader->set_source(str);
}
void GLES2DecoderImpl::DoTransformFeedbackVaryings(
GLuint client_program_id, GLsizei count, const char* const* varyings,
GLenum buffer_mode) {
Program* program = GetProgramInfoNotShader(
client_program_id, "glTransformFeedbackVaryings");
if (!program) {
return;
}
program->TransformFeedbackVaryings(count, varyings, buffer_mode);
}
scoped_refptr<ShaderTranslatorInterface> GLES2DecoderImpl::GetTranslator(
GLenum type) {
return type == GL_VERTEX_SHADER ? vertex_translator_ : fragment_translator_;
}
scoped_refptr<ShaderTranslatorInterface>
GLES2DecoderImpl::GetOrCreateTranslator(GLenum type) {
if (!InitializeShaderTranslator()) {
return nullptr;
}
return GetTranslator(type);
}
void GLES2DecoderImpl::DoCompileShader(GLuint client_id) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCompileShader");
Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader");
if (!shader) {
return;
}
scoped_refptr<ShaderTranslatorInterface> translator;
if (!feature_info_->disable_shader_translator())
translator = GetOrCreateTranslator(shader->shader_type());
const Shader::TranslatedShaderSourceType source_type =
feature_info_->feature_flags().angle_translated_shader_source ?
Shader::kANGLE : Shader::kGL;
shader->RequestCompile(translator, source_type);
}
void GLES2DecoderImpl::DoGetShaderiv(GLuint shader_id,
GLenum pname,
GLint* params,
GLsizei params_size) {
Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv");
if (!shader) {
return;
}
if (pname == GL_COMPILE_STATUS) {
if (shader->HasCompiled()) {
*params = compile_shader_always_succeeds_ ? true : shader->valid();
return;
}
// Lookup if there is compiled shader cache
if (program_manager()->HasCachedCompileStatus(shader)) {
// Only successful compile is cached
// Fail-to-compile shader is not cached as needs compiling
// to get log info
*params = true;
return;
}
}
// Compile now for statuses that require it.
switch (pname) {
case GL_COMPILE_STATUS:
case GL_INFO_LOG_LENGTH:
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
CompileShaderAndExitCommandProcessingEarly(shader);
break;
default:
break;
}
switch (pname) {
case GL_SHADER_SOURCE_LENGTH:
*params = shader->source().size();
if (*params)
++(*params);
return;
case GL_COMPILE_STATUS:
*params = compile_shader_always_succeeds_ ? true : shader->valid();
return;
case GL_INFO_LOG_LENGTH:
*params = shader->log_info().size();
if (*params)
++(*params);
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shader->translated_source().size();
if (*params)
++(*params);
return;
default:
break;
}
api()->glGetShaderivFn(shader->service_id(), pname, params);
}
error::Error GLES2DecoderImpl::HandleGetShaderSource(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetShaderSource& c =
*static_cast<const volatile gles2::cmds::GetShaderSource*>(cmd_data);
GLuint shader_id = c.shader;
uint32_t bucket_id = static_cast<uint32_t>(c.bucket_id);
Bucket* bucket = CreateBucket(bucket_id);
Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderSource");
if (!shader || shader->source().empty()) {
bucket->SetSize(0);
return error::kNoError;
}
bucket->SetFromString(shader->source().c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetTranslatedShaderSourceANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetTranslatedShaderSourceANGLE& c =
*static_cast<const volatile gles2::cmds::GetTranslatedShaderSourceANGLE*>(
cmd_data);
GLuint shader_id = c.shader;
uint32_t bucket_id = static_cast<uint32_t>(c.bucket_id);
Bucket* bucket = CreateBucket(bucket_id);
Shader* shader = GetShaderInfoNotProgram(
shader_id, "glGetTranslatedShaderSourceANGLE");
if (!shader) {
bucket->SetSize(0);
return error::kNoError;
}
// Make sure translator has been utilized in compile.
CompileShaderAndExitCommandProcessingEarly(shader);
bucket->SetFromString(shader->translated_source().c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetProgramInfoLog(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetProgramInfoLog& c =
*static_cast<const volatile gles2::cmds::GetProgramInfoLog*>(cmd_data);
GLuint program_id = c.program;
uint32_t bucket_id = static_cast<uint32_t>(c.bucket_id);
Bucket* bucket = CreateBucket(bucket_id);
Program* program = GetProgramInfoNotShader(
program_id, "glGetProgramInfoLog");
if (!program || !program->log_info()) {
bucket->SetFromString("");
return error::kNoError;
}
bucket->SetFromString(program->log_info()->c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetShaderInfoLog(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetShaderInfoLog& c =
*static_cast<const volatile gles2::cmds::GetShaderInfoLog*>(cmd_data);
GLuint shader_id = c.shader;
uint32_t bucket_id = static_cast<uint32_t>(c.bucket_id);
Bucket* bucket = CreateBucket(bucket_id);
Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderInfoLog");
if (!shader) {
bucket->SetFromString("");
return error::kNoError;
}
// Shader must be compiled in order to get the info log.
CompileShaderAndExitCommandProcessingEarly(shader);
bucket->SetFromString(shader->log_info().c_str());
return error::kNoError;
}
bool GLES2DecoderImpl::DoIsEnabled(GLenum cap) {
return state_.GetEnabled(cap);
}
bool GLES2DecoderImpl::DoIsEnablediOES(GLenum target, GLuint index) {
// Note (crbug.com/1058744): not implemented for validating command decoder
return false;
}
bool GLES2DecoderImpl::DoIsBuffer(GLuint client_id) {
const Buffer* buffer = GetBuffer(client_id);
return buffer && buffer->IsValid() && !buffer->IsDeleted();
}
bool GLES2DecoderImpl::DoIsFramebuffer(GLuint client_id) {
const Framebuffer* framebuffer =
GetFramebuffer(client_id);
return framebuffer && framebuffer->IsValid() && !framebuffer->IsDeleted();
}
bool GLES2DecoderImpl::DoIsProgram(GLuint client_id) {
// IsProgram is true for programs as soon as they are created, until they are
// deleted and no longer in use.
const Program* program = GetProgram(client_id);
return program != nullptr && !program->IsDeleted();
}
bool GLES2DecoderImpl::DoIsRenderbuffer(GLuint client_id) {
const Renderbuffer* renderbuffer =
GetRenderbuffer(client_id);
return renderbuffer && renderbuffer->IsValid() && !renderbuffer->IsDeleted();
}
bool GLES2DecoderImpl::DoIsShader(GLuint client_id) {
// IsShader is true for shaders as soon as they are created, until they
// are deleted and not attached to any programs.
const Shader* shader = GetShader(client_id);
return shader != nullptr && !shader->IsDeleted();
}
bool GLES2DecoderImpl::DoIsTexture(GLuint client_id) {
const TextureRef* texture_ref = GetTexture(client_id);
return texture_ref && texture_ref->texture()->IsValid();
}
bool GLES2DecoderImpl::DoIsSampler(GLuint client_id) {
const Sampler* sampler = GetSampler(client_id);
return sampler && !sampler->IsDeleted();
}
bool GLES2DecoderImpl::DoIsTransformFeedback(GLuint client_id) {
const TransformFeedback* transform_feedback =
GetTransformFeedback(client_id);
return transform_feedback && transform_feedback->has_been_bound();
}
void GLES2DecoderImpl::DoAttachShader(
GLuint program_client_id, GLint shader_client_id) {
Program* program = GetProgramInfoNotShader(
program_client_id, "glAttachShader");
if (!program) {
return;
}
Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glAttachShader");
if (!shader) {
return;
}
if (!program->AttachShader(shader_manager(), shader)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glAttachShader",
"can not attach more than one shader of the same type.");
return;
}
api()->glAttachShaderFn(program->service_id(), shader->service_id());
}
void GLES2DecoderImpl::DoDetachShader(
GLuint program_client_id, GLint shader_client_id) {
Program* program = GetProgramInfoNotShader(
program_client_id, "glDetachShader");
if (!program) {
return;
}
Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glDetachShader");
if (!shader) {
return;
}
if (!program->IsShaderAttached(shader)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glDetachShader", "shader not attached to program");
return;
}
api()->glDetachShaderFn(program->service_id(), shader->service_id());
program->DetachShader(shader_manager(), shader);
}
void GLES2DecoderImpl::DoValidateProgram(GLuint program_client_id) {
Program* program = GetProgramInfoNotShader(
program_client_id, "glValidateProgram");
if (!program) {
return;
}
program->Validate();
}
void GLES2DecoderImpl::GetVertexAttribHelper(
const VertexAttrib* attrib, GLenum pname, GLint* params) {
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
{
Buffer* buffer = attrib->buffer();
if (buffer && !buffer->IsDeleted()) {
GLuint client_id;
buffer_manager()->GetClientId(buffer->service_id(), &client_id);
*params = client_id;
}
break;
}
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = attrib->enabled();
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = attrib->size();
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = attrib->gl_stride();
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = attrib->type();
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = attrib->normalized();
break;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*params = attrib->divisor();
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*params = attrib->integer();
break;
default:
NOTREACHED();
}
}
void GLES2DecoderImpl::DoGetSamplerParameterfv(GLuint client_id,
GLenum pname,
GLfloat* params,
GLsizei params_size) {
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetSamplerParamterfv", "unknown sampler");
return;
}
api()->glGetSamplerParameterfvFn(sampler->service_id(), pname, params);
}
void GLES2DecoderImpl::DoGetSamplerParameteriv(GLuint client_id,
GLenum pname,
GLint* params,
GLsizei params_size) {
Sampler* sampler = GetSampler(client_id);
if (!sampler) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetSamplerParamteriv", "unknown sampler");
return;
}
api()->glGetSamplerParameterivFn(sampler->service_id(), pname, params);
}
void GLES2DecoderImpl::GetTexParameterImpl(
GLenum target, GLenum pname, GLfloat* fparams, GLint* iparams,
const char* function_name) {
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "unknown texture for target");
return;
}
Texture* texture = texture_ref->texture();
switch (pname) {
case GL_TEXTURE_BASE_LEVEL:
// Use shadowed value in case it's clamped; also because older MacOSX
// stores the value on int16_t (see https://crbug.com/610153).
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->unclamped_base_level());
} else {
iparams[0] = texture->unclamped_base_level();
}
return;
case GL_TEXTURE_MAX_LEVEL:
// Use shadowed value in case it's clamped; also because older MacOSX
// stores the value on int16_t (see https://crbug.com/610153).
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->unclamped_max_level());
} else {
iparams[0] = texture->unclamped_max_level();
}
return;
case GL_TEXTURE_SWIZZLE_R:
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->swizzle_r());
} else {
iparams[0] = texture->swizzle_r();
}
return;
case GL_TEXTURE_SWIZZLE_G:
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->swizzle_g());
} else {
iparams[0] = texture->swizzle_g();
}
return;
case GL_TEXTURE_SWIZZLE_B:
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->swizzle_b());
} else {
iparams[0] = texture->swizzle_b();
}
return;
case GL_TEXTURE_SWIZZLE_A:
if (fparams) {
fparams[0] = static_cast<GLfloat>(texture->swizzle_a());
} else {
iparams[0] = texture->swizzle_a();
}
return;
default:
break;
}
if (fparams) {
api()->glGetTexParameterfvFn(target, pname, fparams);
} else {
api()->glGetTexParameterivFn(target, pname, iparams);
}
}
void GLES2DecoderImpl::DoGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params,
GLsizei params_size) {
GetTexParameterImpl(target, pname, params, nullptr, "glGetTexParameterfv");
}
void GLES2DecoderImpl::DoGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params,
GLsizei params_size) {
GetTexParameterImpl(target, pname, nullptr, params, "glGetTexParameteriv");
}
template <typename T>
void GLES2DecoderImpl::DoGetVertexAttribImpl(
GLuint index, GLenum pname, T* params) {
VertexAttrib* attrib = state_.vertex_attrib_manager->GetVertexAttrib(index);
if (!attrib) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetVertexAttrib", "index out of range");
return;
}
switch (pname) {
case GL_CURRENT_VERTEX_ATTRIB:
state_.attrib_values[index].GetValues(params);
break;
default: {
GLint value = 0;
GetVertexAttribHelper(attrib, pname, &value);
*params = static_cast<T>(value);
break;
}
}
}
void GLES2DecoderImpl::DoGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params,
GLsizei params_size) {
DoGetVertexAttribImpl<GLfloat>(index, pname, params);
}
void GLES2DecoderImpl::DoGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params,
GLsizei params_size) {
DoGetVertexAttribImpl<GLint>(index, pname, params);
}
void GLES2DecoderImpl::DoGetVertexAttribIiv(GLuint index,
GLenum pname,
GLint* params,
GLsizei params_size) {
DoGetVertexAttribImpl<GLint>(index, pname, params);
}
void GLES2DecoderImpl::DoGetVertexAttribIuiv(GLuint index,
GLenum pname,
GLuint* params,
GLsizei params_size) {
DoGetVertexAttribImpl<GLuint>(index, pname, params);
}
template <typename T>
bool GLES2DecoderImpl::SetVertexAttribValue(
const char* function_name, GLuint index, const T* value) {
if (index >= state_.attrib_values.size()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "index out of range");
return false;
}
state_.attrib_values[index].SetValues(value);
return true;
}
void GLES2DecoderImpl::DoVertexAttrib1f(GLuint index, GLfloat v0) {
GLfloat v[4] = { v0, 0.0f, 0.0f, 1.0f, };
if (SetVertexAttribValue("glVertexAttrib1f", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib1fFn(index, v0);
}
}
void GLES2DecoderImpl::DoVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {
GLfloat v[4] = { v0, v1, 0.0f, 1.0f, };
if (SetVertexAttribValue("glVertexAttrib2f", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib2fFn(index, v0, v1);
}
}
void GLES2DecoderImpl::DoVertexAttrib3f(
GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {
GLfloat v[4] = { v0, v1, v2, 1.0f, };
if (SetVertexAttribValue("glVertexAttrib3f", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib3fFn(index, v0, v1, v2);
}
}
void GLES2DecoderImpl::DoVertexAttrib4f(
GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
GLfloat v[4] = { v0, v1, v2, v3, };
if (SetVertexAttribValue("glVertexAttrib4f", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib4fFn(index, v0, v1, v2, v3);
}
}
void GLES2DecoderImpl::DoVertexAttrib1fv(GLuint index,
const volatile GLfloat* v) {
GLfloat t[4] = { v[0], 0.0f, 0.0f, 1.0f, };
if (SetVertexAttribValue("glVertexAttrib1fv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib1fvFn(index, t);
}
}
void GLES2DecoderImpl::DoVertexAttrib2fv(GLuint index,
const volatile GLfloat* v) {
GLfloat t[4] = { v[0], v[1], 0.0f, 1.0f, };
if (SetVertexAttribValue("glVertexAttrib2fv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib2fvFn(index, t);
}
}
void GLES2DecoderImpl::DoVertexAttrib3fv(GLuint index,
const volatile GLfloat* v) {
GLfloat t[4] = { v[0], v[1], v[2], 1.0f, };
if (SetVertexAttribValue("glVertexAttrib3fv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib3fvFn(index, t);
}
}
void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index,
const volatile GLfloat* v) {
GLfloat t[4] = {v[0], v[1], v[2], v[3]};
if (SetVertexAttribValue("glVertexAttrib4fv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_FLOAT);
api()->glVertexAttrib4fvFn(index, t);
}
}
void GLES2DecoderImpl::DoVertexAttribI4i(
GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) {
GLint v[4] = { v0, v1, v2, v3 };
if (SetVertexAttribValue("glVertexAttribI4i", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_INT);
api()->glVertexAttribI4iFn(index, v0, v1, v2, v3);
}
}
void GLES2DecoderImpl::DoVertexAttribI4iv(GLuint index,
const volatile GLint* v) {
GLint t[4] = {v[0], v[1], v[2], v[3]};
if (SetVertexAttribValue("glVertexAttribI4iv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_INT);
api()->glVertexAttribI4ivFn(index, t);
}
}
void GLES2DecoderImpl::DoVertexAttribI4ui(
GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
GLuint v[4] = { v0, v1, v2, v3 };
if (SetVertexAttribValue("glVertexAttribI4ui", index, v)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_UINT);
api()->glVertexAttribI4uiFn(index, v0, v1, v2, v3);
}
}
void GLES2DecoderImpl::DoVertexAttribI4uiv(GLuint index,
const volatile GLuint* v) {
GLuint t[4] = {v[0], v[1], v[2], v[3]};
if (SetVertexAttribValue("glVertexAttribI4uiv", index, t)) {
state_.SetGenericVertexAttribBaseType(
index, SHADER_VARIABLE_UINT);
api()->glVertexAttribI4uivFn(index, t);
}
}
error::Error GLES2DecoderImpl::HandleVertexAttribIPointer(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::VertexAttribIPointer& c =
*static_cast<const volatile gles2::cmds::VertexAttribIPointer*>(cmd_data);
GLuint indx = c.indx;
GLint size = c.size;
GLenum type = c.type;
GLsizei stride = c.stride;
GLsizei offset = c.offset;
if (!state_.bound_array_buffer.get() ||
state_.bound_array_buffer->IsDeleted()) {
if (offset != 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glVertexAttribIPointer", "offset != 0");
return error::kNoError;
}
}
const void* ptr = reinterpret_cast<const void*>(offset);
if (!validators_->vertex_attrib_i_type.IsValid(type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glVertexAttribIPointer", type, "type");
return error::kNoError;
}
if (size < 1 || size > 4) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribIPointer", "size GL_INVALID_VALUE");
return error::kNoError;
}
if (indx >= group_->max_vertex_attribs()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribIPointer", "index out of range");
return error::kNoError;
}
if (stride < 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribIPointer", "stride < 0");
return error::kNoError;
}
if (stride > 255) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribIPointer", "stride > 255");
return error::kNoError;
}
if (offset < 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribIPointer", "offset < 0");
return error::kNoError;
}
uint32_t type_size = GLES2Util::GetGLTypeSizeForBuffers(type);
// type_size must be a power of two to use & as optimized modulo.
DCHECK(GLES2Util::IsPOT(type_size));
if (offset & (type_size - 1)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glVertexAttribIPointer", "offset not valid for type");
return error::kNoError;
}
if (stride & (type_size - 1)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glVertexAttribIPointer", "stride not valid for type");
return error::kNoError;
}
GLenum base_type = (type == GL_BYTE || type == GL_SHORT || type == GL_INT) ?
SHADER_VARIABLE_INT : SHADER_VARIABLE_UINT;
state_.vertex_attrib_manager->UpdateAttribBaseTypeAndMask(indx, base_type);
uint32_t group_size = GLES2Util::GetGroupSizeForBufferType(size, type);
DCHECK_LE(group_size, static_cast<uint32_t>(INT_MAX));
state_.vertex_attrib_manager
->SetAttribInfo(indx,
state_.bound_array_buffer.get(),
size,
type,
GL_FALSE,
stride,
stride != 0 ? stride : group_size,
offset,
GL_TRUE);
api()->glVertexAttribIPointerFn(indx, size, type, stride, ptr);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleVertexAttribPointer(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::VertexAttribPointer& c =
*static_cast<const volatile gles2::cmds::VertexAttribPointer*>(cmd_data);
GLuint indx = c.indx;
GLint size = c.size;
GLenum type = c.type;
GLboolean normalized = static_cast<GLboolean>(c.normalized);
GLsizei stride = c.stride;
GLsizei offset = c.offset;
if (!state_.bound_array_buffer.get() ||
state_.bound_array_buffer->IsDeleted()) {
if (offset != 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glVertexAttribPointer", "offset != 0");
return error::kNoError;
}
}
const void* ptr = reinterpret_cast<const void*>(offset);
if (!validators_->vertex_attrib_type.IsValid(type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glVertexAttribPointer", type, "type");
return error::kNoError;
}
if (size < 1 || size > 4) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribPointer", "size GL_INVALID_VALUE");
return error::kNoError;
}
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV)
&& size != 4) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glVertexAttribPointer", "size != 4");
return error::kNoError;
}
if (indx >= group_->max_vertex_attribs()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribPointer", "index out of range");
return error::kNoError;
}
if (stride < 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribPointer", "stride < 0");
return error::kNoError;
}
if (stride > 255) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribPointer", "stride > 255");
return error::kNoError;
}
if (offset < 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glVertexAttribPointer", "offset < 0");
return error::kNoError;
}
uint32_t type_size = GLES2Util::GetGLTypeSizeForBuffers(type);
// type_size must be a power of two to use & as optimized modulo.
DCHECK(GLES2Util::IsPOT(type_size));
if (offset & (type_size - 1)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glVertexAttribPointer", "offset not valid for type");
return error::kNoError;
}
if (stride & (type_size - 1)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glVertexAttribPointer", "stride not valid for type");
return error::kNoError;
}
state_.vertex_attrib_manager->UpdateAttribBaseTypeAndMask(
indx, SHADER_VARIABLE_FLOAT);
uint32_t group_size = GLES2Util::GetGroupSizeForBufferType(size, type);
DCHECK_LE(group_size, static_cast<uint32_t>(INT_MAX));
state_.vertex_attrib_manager
->SetAttribInfo(indx,
state_.bound_array_buffer.get(),
size,
type,
normalized,
stride,
stride != 0 ? stride : group_size,
offset,
GL_FALSE);
api()->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr);
return error::kNoError;
}
void GLES2DecoderImpl::DoViewport(GLint x, GLint y, GLsizei width,
GLsizei height) {
state_.viewport_x = x;
state_.viewport_y = y;
state_.viewport_width = std::min(width, viewport_max_width_);
state_.viewport_height = std::min(height, viewport_max_height_);
api()->glViewportFn(x, y, width, height);
}
void GLES2DecoderImpl::DoScissor(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
api()->glScissorFn(x, y, width, height);
}
error::Error GLES2DecoderImpl::HandleVertexAttribDivisorANGLE(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::VertexAttribDivisorANGLE& c =
*static_cast<const volatile gles2::cmds::VertexAttribDivisorANGLE*>(
cmd_data);
if (!features().angle_instanced_arrays)
return error::kUnknownCommand;
GLuint index = c.index;
GLuint divisor = c.divisor;
if (index >= group_->max_vertex_attribs()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glVertexAttribDivisorANGLE", "index out of range");
return error::kNoError;
}
state_.vertex_attrib_manager->SetDivisor(
index,
divisor);
api()->glVertexAttribDivisorANGLEFn(index, divisor);
return error::kNoError;
}
template <typename pixel_data_type>
static void WriteAlphaData(void* pixels,
uint32_t row_count,
uint32_t channel_count,
uint32_t alpha_channel_index,
uint32_t unpadded_row_size,
uint32_t padded_row_size,
pixel_data_type alpha_value) {
DCHECK_GT(channel_count, 0U);
DCHECK_EQ(unpadded_row_size % sizeof(pixel_data_type), 0U);
uint32_t unpadded_row_size_in_elements =
unpadded_row_size / sizeof(pixel_data_type);
DCHECK_EQ(padded_row_size % sizeof(pixel_data_type), 0U);
uint32_t padded_row_size_in_elements =
padded_row_size / sizeof(pixel_data_type);
pixel_data_type* dst =
static_cast<pixel_data_type*>(pixels) + alpha_channel_index;
for (uint32_t yy = 0; yy < row_count; ++yy) {
pixel_data_type* end = dst + unpadded_row_size_in_elements;
for (pixel_data_type* d = dst; d < end; d += channel_count) {
*d = alpha_value;
}
dst += padded_row_size_in_elements;
}
}
void GLES2DecoderImpl::FinishReadPixels(GLsizei width,
GLsizei height,
GLsizei format,
GLsizei type,
uint32_t pixels_shm_id,
uint32_t pixels_shm_offset,
uint32_t result_shm_id,
uint32_t result_shm_offset,
GLint pack_alignment,
GLenum read_format,
GLuint buffer) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::FinishReadPixels");
typedef cmds::ReadPixels::Result Result;
uint32_t pixels_size;
Result* result = nullptr;
if (result_shm_id != 0) {
result = GetSharedMemoryAs<Result*>(result_shm_id, result_shm_offset,
sizeof(*result));
if (!result) {
if (buffer != 0) {
api()->glDeleteBuffersARBFn(1, &buffer);
}
return;
}
}
GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
pack_alignment, &pixels_size, nullptr,
nullptr);
void* pixels =
GetSharedMemoryAs<void*>(pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels) {
if (buffer != 0) {
api()->glDeleteBuffersARBFn(1, &buffer);
}
return;
}
if (buffer != 0) {
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER, buffer);
void* data;
if (features().map_buffer_range) {
data = api()->glMapBufferRangeFn(GL_PIXEL_PACK_BUFFER, 0, pixels_size,
GL_MAP_READ_BIT);
} else {
data = api()->glMapBufferFn(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
}
if (!data) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glMapBuffer",
"Unable to map memory for readback.");
return;
}
memcpy(pixels, data, pixels_size);
api()->glUnmapBufferFn(GL_PIXEL_PACK_BUFFER);
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER,
GetServiceId(state_.bound_pixel_pack_buffer.get()));
api()->glDeleteBuffersARBFn(1, &buffer);
}
if (result != nullptr) {
result->success = 1;
}
}
error::Error GLES2DecoderImpl::HandleReadbackARGBImagePixelsINTERNAL(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
NOTIMPLEMENTED_LOG_ONCE();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleWritePixelsYUVINTERNAL(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
NOTIMPLEMENTED_LOG_ONCE();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleReadPixels(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const char* func_name = "glReadPixels";
const volatile gles2::cmds::ReadPixels& c =
*static_cast<const volatile gles2::cmds::ReadPixels*>(cmd_data);
TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleReadPixels");
GLint x = c.x;
GLint y = c.y;
GLsizei width = c.width;
GLsizei height = c.height;
GLenum format = c.format;
GLenum type = c.type;
uint32_t pixels_shm_id = c.pixels_shm_id;
uint32_t pixels_shm_offset = c.pixels_shm_offset;
uint32_t result_shm_id = c.result_shm_id;
uint32_t result_shm_offset = c.result_shm_offset;
GLboolean async = static_cast<GLboolean>(c.async);
if (width < 0 || height < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions < 0");
return error::kNoError;
}
typedef cmds::ReadPixels::Result Result;
PixelStoreParams params;
if (pixels_shm_id == 0) {
params = state_.GetPackParams();
} else {
// When reading into client buffer, we actually set pack parameters to 0
// (except for alignment) before calling glReadPixels. This makes sure we
// only send back meaningful pixel data to the command buffer client side,
// and the client side will take the responsibility to take the pixels and
// write to the client buffer according to the full ES3 pack parameters.
params.alignment = state_.pack_alignment;
}
uint32_t pixels_size = 0;
uint32_t unpadded_row_size = 0;
uint32_t padded_row_size = 0;
uint32_t skip_size = 0;
uint32_t padding = 0;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, 1,
format, type,
params,
&pixels_size,
&unpadded_row_size,
&padded_row_size,
&skip_size,
&padding)) {
return error::kOutOfBounds;
}
uint8_t* pixels = nullptr;
Buffer* buffer = state_.bound_pixel_pack_buffer.get();
if (pixels_shm_id == 0) {
if (!buffer) {
return error::kInvalidArguments;
}
if (!buffer_manager()->RequestBufferAccess(
error_state_.get(), buffer, func_name, "pixel pack buffer")) {
return error::kNoError;
}
uint32_t size = 0;
if (!base::CheckAdd(pixels_size + skip_size, pixels_shm_offset)
.AssignIfValid(&size)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "size + offset overflow");
return error::kNoError;
}
if (static_cast<uint32_t>(buffer->size()) < size) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glReadPixels",
"pixel pack buffer is not large enough");
return error::kNoError;
}
pixels = reinterpret_cast<uint8_t *>(pixels_shm_offset);
pixels += skip_size;
} else {
if (buffer) {
return error::kInvalidArguments;
}
DCHECK_EQ(0u, skip_size);
pixels = GetSharedMemoryAs<uint8_t*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels) {
return error::kOutOfBounds;
}
}
Result* result = nullptr;
if (result_shm_id != 0) {
result = GetSharedMemoryAs<Result*>(
result_shm_id, result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
if (result->success != 0) {
return error::kInvalidArguments;
}
}
if (!validators_->read_pixel_format.IsValid(format)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, format, "format");
return error::kNoError;
}
if (!validators_->read_pixel_type.IsValid(type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, type, "type");
return error::kNoError;
}
if (!CheckBoundReadFramebufferValid(
func_name, GL_INVALID_FRAMEBUFFER_OPERATION)) {
return error::kNoError;
}
GLenum src_internal_format = GetBoundReadFramebufferInternalFormat();
if (src_internal_format == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no valid color image");
return error::kNoError;
}
std::vector<GLenum> accepted_formats;
std::vector<GLenum> accepted_types;
switch (src_internal_format) {
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
// All the RGB_INTEGER formats are not renderable.
case GL_RGBA8UI:
case GL_RGB10_A2UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
accepted_formats.push_back(GL_RGBA_INTEGER);
accepted_types.push_back(GL_UNSIGNED_INT);
break;
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
accepted_formats.push_back(GL_RGBA_INTEGER);
accepted_types.push_back(GL_INT);
break;
case GL_RGB10_A2:
accepted_formats.push_back(GL_RGBA);
accepted_types.push_back(GL_UNSIGNED_BYTE);
// Special case with an extra supported format/type.
accepted_formats.push_back(GL_RGBA);
accepted_types.push_back(GL_UNSIGNED_INT_2_10_10_10_REV);
break;
case GL_R16_EXT:
case GL_RG16_EXT:
case GL_RGBA16_EXT:
accepted_formats.push_back(GL_RGBA);
accepted_types.push_back(GL_UNSIGNED_SHORT);
break;
default:
accepted_formats.push_back(GL_RGBA);
{
GLenum src_type = GetBoundReadFramebufferTextureType();
switch (src_type) {
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_FLOAT:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
accepted_types.push_back(GL_FLOAT);
break;
default:
accepted_types.push_back(GL_UNSIGNED_BYTE);
break;
}
}
break;
}
if (!feature_info_->IsWebGLContext()) {
accepted_formats.push_back(GL_BGRA_EXT);
accepted_types.push_back(GL_UNSIGNED_BYTE);
}
DCHECK_EQ(accepted_formats.size(), accepted_types.size());
bool format_type_acceptable = false;
for (size_t ii = 0; ii < accepted_formats.size(); ++ii) {
if (format == accepted_formats[ii] && type == accepted_types[ii]) {
format_type_acceptable = true;
break;
}
}
if (!format_type_acceptable) {
// format and type are acceptable enums but not guaranteed to be supported
// for this framebuffer. Have to ask gl if they are valid.
GLint preferred_format = 0;
DoGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &preferred_format, 1);
GLint preferred_type = 0;
DoGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &preferred_type, 1);
if (format == static_cast<GLenum>(preferred_format) &&
type == static_cast<GLenum>(preferred_type)) {
format_type_acceptable = true;
}
}
if (!format_type_acceptable) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"format and type incompatible with the current read framebuffer");
return error::kNoError;
}
if (width == 0 || height == 0) {
return error::kNoError;
}
// Get the size of the current fbo or backbuffer.
gfx::Size max_size = GetBoundReadFramebufferSize();
int32_t max_x;
int32_t max_y;
if (!base::CheckAdd(x, width).AssignIfValid(&max_x) ||
!base::CheckAdd(y, height).AssignIfValid(&max_y)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
return error::kNoError;
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(func_name);
GLenum read_format = GetBoundReadFramebufferInternalFormat();
gfx::Rect rect(x, y, width, height); // Safe before we checked above.
gfx::Rect max_rect(max_size);
if (!max_rect.Contains(rect)) {
rect.Intersect(max_rect);
if (!rect.IsEmpty()) {
std::unique_ptr<ScopedFramebufferCopyBinder> copy_binder;
if (workarounds()
.use_copyteximage2d_instead_of_readpixels_on_multisampled_textures &&
framebuffer_state_.bound_read_framebuffer.get() &&
framebuffer_state_.bound_read_framebuffer.get()
->GetReadBufferIsMultisampledTexture()) {
copy_binder = std::make_unique<ScopedFramebufferCopyBinder>(this);
}
if (y < 0) {
pixels += static_cast<uint32_t>(-y) * padded_row_size;;
}
if (x < 0) {
uint32_t group_size = GLES2Util::ComputeImageGroupSize(format, type);
uint32_t leading_bytes = static_cast<uint32_t>(-x) * group_size;
pixels += leading_bytes;
}
for (GLint iy = rect.y(); iy < rect.bottom(); ++iy) {
bool reset_row_length = false;
if (iy + 1 == max_y && pixels_shm_id == 0 &&
workarounds().pack_parameters_workaround_with_pack_buffer &&
state_.pack_row_length > 0 && state_.pack_row_length < width) {
// Some drivers (for example, Mac AMD) incorrecly limit the last
// row to ROW_LENGTH in this case.
api()->glPixelStoreiFn(GL_PACK_ROW_LENGTH, width);
reset_row_length = true;
}
api()->glReadPixelsFn(rect.x(), iy, rect.width(), 1, format, type,
pixels);
if (reset_row_length) {
api()->glPixelStoreiFn(GL_PACK_ROW_LENGTH, state_.pack_row_length);
}
pixels += padded_row_size;
}
}
} else {
if (async && features().use_async_readpixels &&
!state_.bound_pixel_pack_buffer.get()) {
// This workaround isn't implemented in this code path yet. Hopefully it's
// unnecessary.
DCHECK(
!workarounds()
.use_copyteximage2d_instead_of_readpixels_on_multisampled_textures ||
!framebuffer_state_.bound_read_framebuffer.get() ||
!framebuffer_state_.bound_read_framebuffer.get()
->GetReadBufferIsMultisampledTexture());
// To simply the state tracking, we don't go down the async path if
// a PIXEL_PACK_BUFFER is bound (in which case the client can
// implement something similar on their own - all necessary functions
// should be exposed).
GLuint buffer_handle = 0;
api()->glGenBuffersARBFn(1, &buffer_handle);
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER, buffer_handle);
// For ANGLE client version 2, GL_STREAM_READ is not available.
const GLenum usage_hint =
gl_version_info().is_angle ? GL_STATIC_DRAW : GL_STREAM_READ;
api()->glBufferDataFn(GL_PIXEL_PACK_BUFFER, pixels_size, nullptr,
usage_hint);
GLenum error = api()->glGetErrorFn();
if (error == GL_NO_ERROR) {
// No need to worry about ES3 pixel pack parameters, because no
// PIXEL_PACK_BUFFER is bound, and all these settings haven't been
// sent to GL.
api()->glReadPixelsFn(x, y, width, height, format, type, 0);
pending_readpixel_fences_.push(FenceCallback());
WaitForReadPixels(base::BindOnce(
&GLES2DecoderImpl::FinishReadPixels, weak_ptr_factory_.GetWeakPtr(),
width, height, format, type, pixels_shm_id, pixels_shm_offset,
result_shm_id, result_shm_offset, state_.pack_alignment,
read_format, buffer_handle));
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER, 0);
return error::kNoError;
} else {
// On error, unbind pack buffer and fall through to sync readpixels
api()->glBindBufferFn(GL_PIXEL_PACK_BUFFER, 0);
api()->glDeleteBuffersARBFn(1, &buffer_handle);
}
}
if (pixels_shm_id == 0 &&
workarounds().pack_parameters_workaround_with_pack_buffer) {
// If we ever have a device that needs both of these workarounds, we'll
// need to do some extra work to implement that correctly here.
DCHECK(
!workarounds()
.use_copyteximage2d_instead_of_readpixels_on_multisampled_textures);
if (state_.pack_row_length > 0 && state_.pack_row_length < width) {
// Some drivers (for example, NVidia Linux) reset in this case.
// Some drivers (for example, Mac AMD) incorrecly limit the last
// row to ROW_LENGTH in this case.
api()->glPixelStoreiFn(GL_PACK_ROW_LENGTH, width);
for (GLint iy = y; iy < max_y; ++iy) {
// Need to set PACK_ALIGNMENT for last row. See comment below.
if (iy + 1 == max_y && padding > 0)
api()->glPixelStoreiFn(GL_PACK_ALIGNMENT, 1);
api()->glReadPixelsFn(x, iy, width, 1, format, type, pixels);
if (iy + 1 == max_y && padding > 0)
api()->glPixelStoreiFn(GL_PACK_ALIGNMENT, state_.pack_alignment);
pixels += padded_row_size;
}
api()->glPixelStoreiFn(GL_PACK_ROW_LENGTH, state_.pack_row_length);
} else if (padding > 0) {
// Some drivers (for example, NVidia Linux) incorrectly require the
// pack buffer to have padding for the last row.
if (height > 1)
api()->glReadPixelsFn(x, y, width, height - 1, format, type, pixels);
api()->glPixelStoreiFn(GL_PACK_ALIGNMENT, 1);
pixels += padded_row_size * (height - 1);
api()->glReadPixelsFn(x, max_y - 1, width, 1, format, type, pixels);
api()->glPixelStoreiFn(GL_PACK_ALIGNMENT, state_.pack_alignment);
} else {
api()->glReadPixelsFn(x, y, width, height, format, type, pixels);
}
} else if (
workarounds()
.use_copyteximage2d_instead_of_readpixels_on_multisampled_textures &&
framebuffer_state_.bound_read_framebuffer.get() &&
framebuffer_state_.bound_read_framebuffer.get()
->GetReadBufferIsMultisampledTexture()) {
ScopedFramebufferCopyBinder copy_binder(this, x, y, width, height);
api()->glReadPixelsFn(0, 0, width, height, format, type, pixels);
} else {
api()->glReadPixelsFn(x, y, width, height, format, type, pixels);
}
}
if (pixels_shm_id != 0) {
GLenum error = LOCAL_PEEK_GL_ERROR(func_name);
if (error == GL_NO_ERROR) {
if (result) {
result->success = 1;
result->row_length = static_cast<uint32_t>(rect.width());
result->num_rows = static_cast<uint32_t>(rect.height());
}
FinishReadPixels(width, height, format, type, pixels_shm_id,
pixels_shm_offset, result_shm_id, result_shm_offset,
state_.pack_alignment, read_format, 0);
}
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandlePixelStorei(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::PixelStorei& c =
*static_cast<const volatile gles2::cmds::PixelStorei*>(cmd_data);
GLenum pname = c.pname;
GLint param = c.param;
if (!validators_->pixel_store.IsValid(pname)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glPixelStorei", pname, "pname");
return error::kNoError;
}
switch (pname) {
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT:
if (!validators_->pixel_store_alignment.IsValid(param)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glPixelStorei", "invalid param");
return error::kNoError;
}
break;
case GL_PACK_ROW_LENGTH:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
if (param < 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glPixelStorei", "invalid param");
return error::kNoError;
}
break;
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_IMAGES:
// All SKIP parameters are handled on the client side and should never
// be passed to the service side.
return error::kInvalidArguments;
default:
break;
}
// For alignment parameters, we always apply them.
// For other parameters, we don't apply them if no buffer is bound at
// PIXEL_PACK or PIXEL_UNPACK. We will handle pack and unpack according to
// the user specified parameters on the client side.
switch (pname) {
case GL_PACK_ROW_LENGTH:
if (state_.bound_pixel_pack_buffer.get())
api()->glPixelStoreiFn(pname, param);
break;
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_IMAGE_HEIGHT:
if (state_.bound_pixel_unpack_buffer.get())
api()->glPixelStoreiFn(pname, param);
break;
default:
api()->glPixelStoreiFn(pname, param);
break;
}
switch (pname) {
case GL_PACK_ALIGNMENT:
state_.pack_alignment = param;
break;
case GL_PACK_ROW_LENGTH:
state_.pack_row_length = param;
break;
case GL_UNPACK_ALIGNMENT:
state_.unpack_alignment = param;
break;
case GL_UNPACK_ROW_LENGTH:
state_.unpack_row_length = param;
break;
case GL_UNPACK_IMAGE_HEIGHT:
state_.unpack_image_height = param;
break;
default:
// Validation should have prevented us from getting here.
NOTREACHED();
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::GetAttribLocationHelper(
GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str) {
if (!StringIsValidForGLES(name_str)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetAttribLocation", "Invalid character");
return error::kNoError;
}
Program* program = GetProgramInfoNotShader(
client_id, "glGetAttribLocation");
if (!program) {
return error::kNoError;
}
if (!program->IsValid()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetAttribLocation", "program not linked");
return error::kNoError;
}
GLint* location = GetSharedMemoryAs<GLint*>(
location_shm_id, location_shm_offset, sizeof(GLint));
if (!location) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*location != -1) {
return error::kInvalidArguments;
}
*location = program->GetAttribLocation(name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetAttribLocation(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetAttribLocation& c =
*static_cast<const volatile gles2::cmds::GetAttribLocation*>(cmd_data);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return GetAttribLocationHelper(
c.program, c.location_shm_id, c.location_shm_offset, name_str);
}
error::Error GLES2DecoderImpl::GetUniformLocationHelper(
GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str) {
if (!StringIsValidForGLES(name_str)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetUniformLocation", "Invalid character");
return error::kNoError;
}
Program* program = GetProgramInfoNotShader(
client_id, "glGetUniformLocation");
if (!program) {
return error::kNoError;
}
if (!program->IsValid()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetUniformLocation", "program not linked");
return error::kNoError;
}
GLint* location = GetSharedMemoryAs<GLint*>(
location_shm_id, location_shm_offset, sizeof(GLint));
if (!location) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*location != -1) {
return error::kInvalidArguments;
}
*location = program->GetUniformFakeLocation(name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetUniformLocation(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetUniformLocation& c =
*static_cast<const volatile gles2::cmds::GetUniformLocation*>(cmd_data);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return GetUniformLocationHelper(
c.program, c.location_shm_id, c.location_shm_offset, name_str);
}
error::Error GLES2DecoderImpl::HandleGetUniformIndices(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetUniformIndices& c =
*static_cast<const volatile gles2::cmds::GetUniformIndices*>(cmd_data);
Bucket* bucket = GetBucket(c.names_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
GLsizei count = 0;
std::vector<char*> names;
std::vector<GLint> len;
if (!bucket->GetAsStrings(&count, &names, &len) || count <= 0) {
return error::kInvalidArguments;
}
typedef cmds::GetUniformIndices::Result Result;
uint32_t checked_size = 0;
if (!Result::ComputeSize(count).AssignIfValid(&checked_size)) {
return error::kOutOfBounds;
}
Result* result = GetSharedMemoryAs<Result*>(
c.indices_shm_id, c.indices_shm_offset, checked_size);
GLuint* indices = result ? result->GetData() : nullptr;
if (indices == nullptr) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(c.program, "glGetUniformIndices");
if (!program) {
return error::kNoError;
}
GLuint service_id = program->service_id();
GLint link_status = GL_FALSE;
api()->glGetProgramivFn(service_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glGetUniformIndices", "program not linked");
return error::kNoError;
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("GetUniformIndices");
api()->glGetUniformIndicesFn(service_id, count, &names[0], indices);
GLenum error = api()->glGetErrorFn();
if (error == GL_NO_ERROR) {
result->SetNumResults(count);
} else {
LOCAL_SET_GL_ERROR(error, "GetUniformIndices", "");
}
return error::kNoError;
}
error::Error GLES2DecoderImpl::GetFragDataLocationHelper(
GLuint client_id,
uint32_t location_shm_id,
uint32_t location_shm_offset,
const std::string& name_str) {
const char kFunctionName[] = "glGetFragDataLocation";
GLint* location = GetSharedMemoryAs<GLint*>(
location_shm_id, location_shm_offset, sizeof(GLint));
if (!location) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*location != -1) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(client_id, kFunctionName);
if (!program) {
return error::kNoError;
}
if (!program->IsValid()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"program not linked");
return error::kNoError;
}
*location = program->GetFragDataLocation(name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetFragDataLocation(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetFragDataLocation& c =
*static_cast<const volatile gles2::cmds::GetFragDataLocation*>(cmd_data);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return GetFragDataLocationHelper(
c.program, c.location_shm_id, c.location_shm_offset, name_str);
}
error::Error GLES2DecoderImpl::GetFragDataIndexHelper(
GLuint program_id,
uint32_t index_shm_id,
uint32_t index_shm_offset,
const std::string& name_str) {
const char kFunctionName[] = "glGetFragDataIndexEXT";
GLint* index =
GetSharedMemoryAs<GLint*>(index_shm_id, index_shm_offset, sizeof(GLint));
if (!index) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*index != -1) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(program_id, kFunctionName);
if (!program) {
return error::kNoError;
}
if (!program->IsValid()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"program not linked");
return error::kNoError;
}
*index = program->GetFragDataIndex(name_str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetFragDataIndexEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!features().ext_blend_func_extended) {
return error::kUnknownCommand;
}
const volatile gles2::cmds::GetFragDataIndexEXT& c =
*static_cast<const volatile gles2::cmds::GetFragDataIndexEXT*>(cmd_data);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
return GetFragDataIndexHelper(c.program, c.index_shm_id, c.index_shm_offset,
name_str);
}
error::Error GLES2DecoderImpl::HandleGetUniformBlockIndex(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetUniformBlockIndex& c =
*static_cast<const volatile gles2::cmds::GetUniformBlockIndex*>(cmd_data);
Bucket* bucket = GetBucket(c.name_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
std::string name_str;
if (!bucket->GetAsString(&name_str)) {
return error::kInvalidArguments;
}
GLuint* index = GetSharedMemoryAs<GLuint*>(
c.index_shm_id, c.index_shm_offset, sizeof(GLuint));
if (!index) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*index != GL_INVALID_INDEX) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
c.program, "glGetUniformBlockIndex");
if (!program) {
return error::kNoError;
}
*index =
api()->glGetUniformBlockIndexFn(program->service_id(), name_str.c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetString(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetString& c =
*static_cast<const volatile gles2::cmds::GetString*>(cmd_data);
GLenum name = static_cast<GLenum>(c.name);
if (!validators_->string_type.IsValid(name)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glGetString", name, "name");
return error::kNoError;
}
const char* str = nullptr;
std::string extensions;
switch (name) {
case GL_VERSION:
str = GetServiceVersionString(feature_info_.get());
break;
case GL_SHADING_LANGUAGE_VERSION:
str = GetServiceShadingLanguageVersionString(feature_info_.get());
break;
case GL_EXTENSIONS: {
gfx::ExtensionSet extension_set = feature_info_->extensions();
// For WebGL contexts, strip out shader extensions if they have not
// been enabled on WebGL1 or no longer exist (become core) in WebGL2.
if (feature_info_->IsWebGLContext()) {
if (!derivatives_explicitly_enabled_)
extension_set.erase(kOESDerivativeExtension);
if (!fbo_render_mipmap_explicitly_enabled_)
extension_set.erase(kOESFboRenderMipmapExtension);
if (!frag_depth_explicitly_enabled_)
extension_set.erase(kEXTFragDepthExtension);
if (!draw_buffers_explicitly_enabled_)
extension_set.erase(kEXTDrawBuffersExtension);
if (!shader_texture_lod_explicitly_enabled_)
extension_set.erase(kEXTShaderTextureLodExtension);
if (!multi_draw_explicitly_enabled_)
extension_set.erase(kWEBGLMultiDrawExtension);
if (!draw_instanced_base_vertex_base_instance_explicitly_enabled_)
extension_set.erase(
kWEBGLDrawInstancedBaseVertexBaseInstanceExtension);
if (!multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_)
extension_set.erase(
kWEBGLMultiDrawInstancedBaseVertexBaseInstanceExtension);
}
extensions = gfx::MakeExtensionString(extension_set);
str = extensions.c_str();
break;
}
default:
str = reinterpret_cast<const char*>(api()->glGetStringFn(name));
break;
}
Bucket* bucket = CreateBucket(c.bucket_id);
bucket->SetFromString(str);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleBufferData(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::BufferData& c =
*static_cast<const volatile gles2::cmds::BufferData*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLsizeiptr size = static_cast<GLsizeiptr>(c.size);
uint32_t data_shm_id = static_cast<uint32_t>(c.data_shm_id);
uint32_t data_shm_offset = static_cast<uint32_t>(c.data_shm_offset);
GLenum usage = static_cast<GLenum>(c.usage);
const void* data = nullptr;
if (data_shm_id != 0 || data_shm_offset != 0) {
data = GetSharedMemoryAs<const void*>(data_shm_id, data_shm_offset, size);
if (!data) {
return error::kOutOfBounds;
}
}
buffer_manager()->ValidateAndDoBufferData(&state_, error_state_.get(), target,
size, data, usage);
return error::kNoError;
}
void GLES2DecoderImpl::DoBufferSubData(
GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {
// Just delegate it. Some validation is actually done before this.
buffer_manager()->ValidateAndDoBufferSubData(&state_, error_state_.get(),
target, offset, size, data);
}
bool GLES2DecoderImpl::ClearLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::ClearLevel");
DCHECK(target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY &&
target != GL_TEXTURE_EXTERNAL_OES);
uint32_t channels = GLES2Util::GetChannelsForFormat(format);
bool must_use_gl_clear = false;
if ((channels & GLES2Util::kDepth) != 0 &&
feature_info_->feature_flags().angle_depth_texture &&
feature_info_->gl_version_info().is_es2) {
// It's a depth format and ANGLE doesn't allow texImage2D or texSubImage2D
// on depth formats in ES2.
must_use_gl_clear = true;
}
uint32_t size;
uint32_t padded_row_size;
if (!GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
state_.unpack_alignment, &size, nullptr,
&padded_row_size)) {
return false;
}
// Prefer to do the clear using a glClear call unless the clear is very small
// (less than 64x64, or one page). Calls to TexSubImage2D on large textures
// can take hundreds of milliseconds because of slow uploads on macOS. Do this
// only on macOS because clears are buggy on other drivers.
// https://crbug.com/848952 (slow uploads on macOS)
// https://crbug.com/883276 (buggy clears on Android)
bool prefer_use_gl_clear = false;
if (must_use_gl_clear || prefer_use_gl_clear) {
if (ClearLevelUsingGL(texture, channels, target, level, xoffset, yoffset,
width, height)) {
return true;
}
}
if (must_use_gl_clear)
return false;
TRACE_EVENT1("gpu", "Clear using TexSubImage2D", "size", size);
int tile_height;
const uint32_t kMaxZeroSize = 1024 * 1024 * 4;
if (size > kMaxZeroSize) {
if (kMaxZeroSize < padded_row_size) {
// That'd be an awfully large texture.
return false;
}
// We should never have a large total size with a zero row size.
DCHECK_GT(padded_row_size, 0U);
tile_height = kMaxZeroSize / padded_row_size;
if (!GLES2Util::ComputeImageDataSizes(width, tile_height, 1, format, type,
state_.unpack_alignment, &size,
nullptr, nullptr)) {
return false;
}
} else {
tile_height = height;
}
api()->glBindTextureFn(texture->target(), texture->service_id());
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
// Assumes the size has already been checked.
auto zero = base::HeapArray<char>::WithSize(size);
ScopedPixelUnpackState reset_restore(&state_);
GLint y = 0;
while (y < height) {
GLint h = y + tile_height > height ? height - y : tile_height;
api()->glTexSubImage2DFn(
target, level, xoffset, yoffset + y, width, h,
TextureManager::AdjustTexFormat(feature_info_.get(), format), type,
zero.data());
y += tile_height;
}
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
DCHECK(glGetError() == GL_NO_ERROR);
return true;
}
bool GLES2DecoderImpl::ClearLevelUsingGL(Texture* texture,
uint32_t channels,
unsigned target,
int level,
int xoffset,
int yoffset,
int width,
int height) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::ClearLevelUsingGL");
GLenum fb_target = GetDrawFramebufferTarget();
GLuint fb = 0;
api()->glGenFramebuffersEXTFn(1, &fb);
api()->glBindFramebufferEXTFn(fb_target, fb);
bool have_color = (channels & GLES2Util::kRGBA) != 0;
if (have_color) {
api()->glFramebufferTexture2DEXTFn(fb_target, GL_COLOR_ATTACHMENT0, target,
texture->service_id(), level);
}
bool have_depth = (channels & GLES2Util::kDepth) != 0;
if (have_depth) {
api()->glFramebufferTexture2DEXTFn(fb_target, GL_DEPTH_ATTACHMENT, target,
texture->service_id(), level);
}
bool have_stencil = (channels & GLES2Util::kStencil) != 0;
if (have_stencil) {
api()->glFramebufferTexture2DEXTFn(fb_target, GL_STENCIL_ATTACHMENT, target,
texture->service_id(), level);
}
// Attempt to do the clear only if the framebuffer is complete. ANGLE
// promises a depth only attachment ok.
bool result = false;
if (api()->glCheckFramebufferStatusEXTFn(fb_target) ==
GL_FRAMEBUFFER_COMPLETE) {
state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
api()->glClearColorFn(0.0, 0.0, 0.0, 0.0);
api()->glClearStencilFn(0);
state_.SetDeviceStencilMaskSeparate(GL_FRONT, kDefaultStencilMask);
state_.SetDeviceStencilMaskSeparate(GL_BACK, kDefaultStencilMask);
api()->glClearDepthFn(1.0f);
state_.SetDeviceDepthMask(GL_TRUE);
state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, true);
api()->glScissorFn(xoffset, yoffset, width, height);
ClearDeviceWindowRectangles();
api()->glClearFn((have_color ? GL_COLOR_BUFFER_BIT : 0) |
(have_depth ? GL_DEPTH_BUFFER_BIT : 0) |
(have_stencil ? GL_STENCIL_BUFFER_BIT : 0));
result = true;
}
RestoreClearState();
api()->glDeleteFramebuffersEXTFn(1, &fb);
Framebuffer* framebuffer = GetFramebufferInfoForTarget(fb_target);
GLuint fb_service_id =
framebuffer ? framebuffer->service_id() : GetBackbufferServiceId();
api()->glBindFramebufferEXTFn(fb_target, fb_service_id);
return result;
}
bool GLES2DecoderImpl::ClearCompressedTextureLevel(Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height) {
DCHECK(target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY);
// This code path can only be called if the texture was originally
// allocated via TexStorage2D. Note that TexStorage2D is exposed
// internally for ES 2.0 contexts, but compressed texture support is
// not part of that exposure.
DCHECK(feature_info_->IsWebGL2OrES3Context());
GLsizei bytes_required = 0;
if (!GetCompressedTexSizeInBytes("ClearCompressedTextureLevel", width, height,
1, format, &bytes_required,
error_state_.get())) {
return false;
}
TRACE_EVENT1("gpu", "GLES2DecoderImpl::ClearCompressedTextureLevel",
"bytes_required", bytes_required);
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, 0);
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
auto zero = base::HeapArray<char>::WithSize(bytes_required);
api()->glBindTextureFn(texture->target(), texture->service_id());
api()->glCompressedTexSubImage2DFn(target, level, 0, 0, width, height,
format, zero.size(), zero.data());
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
Buffer* bound_buffer = buffer_manager()->GetBufferInfoForTarget(
&state_, GL_PIXEL_UNPACK_BUFFER);
if (bound_buffer) {
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, bound_buffer->service_id());
}
return true;
}
bool GLES2DecoderImpl::ClearCompressedTextureLevel3D(Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height,
int depth) {
DCHECK(target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY);
// This code path can only be called if the texture was originally
// allocated via TexStorage3D. Note that TexStorage3D is exposed
// internally for ES 2.0 contexts, but compressed texture support is
// not part of that exposure.
DCHECK(feature_info_->IsWebGL2OrES3Context());
GLsizei bytes_required = 0;
if (!GetCompressedTexSizeInBytes("ClearCompressedTextureLevel3D", width,
height, 1, format, &bytes_required,
error_state_.get())) {
return false;
}
TRACE_EVENT1("gpu", "GLES2DecoderImpl::ClearCompressedTextureLevel3D",
"bytes_required", bytes_required);
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, 0);
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
auto zero = base::HeapArray<char>::WithSize(bytes_required);
api()->glBindTextureFn(texture->target(), texture->service_id());
api()->glCompressedTexSubImage3DFn(target, level, 0, 0, 0, width, height,
depth, format, zero.size(), zero.data());
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
Buffer* bound_buffer =
buffer_manager()->GetBufferInfoForTarget(&state_, GL_PIXEL_UNPACK_BUFFER);
if (bound_buffer) {
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, bound_buffer->service_id());
}
return true;
}
bool GLES2DecoderImpl::IsCompressedTextureFormat(unsigned format) {
return feature_info_->validators()->compressed_texture_format.IsValid(
format);
}
bool GLES2DecoderImpl::ClearLevel3D(Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int width,
int height,
int depth) {
DCHECK(target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY);
DCHECK(feature_info_->IsWebGL2OrES3Context());
if (width == 0 || height == 0 || depth == 0)
return true;
uint32_t size;
uint32_t padded_row_size;
uint32_t padding;
// Here we use unpack buffer to upload zeros into the texture, one layer
// at a time.
// We only take into consideration UNPACK_ALIGNMENT, and clear other unpack
// parameters if necessary before TexSubImage3D calls.
PixelStoreParams params;
params.alignment = state_.unpack_alignment;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, depth,
format, type,
params,
&size,
nullptr,
&padded_row_size,
nullptr,
&padding)) {
return false;
}
const uint32_t kMaxZeroSize = 1024 * 1024 * 2;
uint32_t buffer_size;
std::vector<TexSubCoord3D> subs;
if (size < kMaxZeroSize) {
// Case 1: one TexSubImage3D call clears the entire 3D texture.
buffer_size = size;
subs.push_back(TexSubCoord3D(0, 0, 0, width, height, depth));
} else {
uint32_t size_per_layer;
if (!base::CheckMul(padded_row_size, height)
.AssignIfValid(&size_per_layer)) {
return false;
}
if (size_per_layer < kMaxZeroSize) {
// Case 2: Each TexSubImage3D call clears 1 or more layers.
uint32_t depth_step = kMaxZeroSize / size_per_layer;
uint32_t num_of_slices = depth / depth_step;
if (num_of_slices * depth_step < static_cast<uint32_t>(depth))
num_of_slices++;
DCHECK_LT(0u, num_of_slices);
buffer_size = size_per_layer * depth_step;
int depth_of_last_slice = depth - (num_of_slices - 1) * depth_step;
DCHECK_LT(0, depth_of_last_slice);
for (uint32_t ii = 0; ii < num_of_slices; ++ii) {
int depth_ii =
(ii + 1 == num_of_slices ? depth_of_last_slice : depth_step);
subs.push_back(
TexSubCoord3D(0, 0, depth_step * ii, width, height, depth_ii));
}
} else {
// Case 3: Multiple TexSubImage3D calls clear 1 layer.
if (kMaxZeroSize < padded_row_size) {
// That'd be an awfully large texture.
return false;
}
uint32_t height_step = kMaxZeroSize / padded_row_size;
uint32_t num_of_slices = height / height_step;
if (num_of_slices * height_step < static_cast<uint32_t>(height))
num_of_slices++;
DCHECK_LT(0u, num_of_slices);
buffer_size = padded_row_size * height_step;
int height_of_last_slice = height - (num_of_slices - 1) * height_step;
DCHECK_LT(0, height_of_last_slice);
for (int zz = 0; zz < depth; ++zz) {
for (uint32_t ii = 0; ii < num_of_slices; ++ii) {
int height_ii =
(ii + 1 == num_of_slices ? height_of_last_slice : height_step);
subs.push_back(
TexSubCoord3D(0, height_step * ii, zz, width, height_ii, 1));
}
}
}
}
TRACE_EVENT1("gpu", "GLES2DecoderImpl::ClearLevel3D", "size", size);
{
ScopedPixelUnpackState reset_restore(&state_);
GLuint buffer_id = 0;
api()->glGenBuffersARBFn(1, &buffer_id);
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, buffer_id);
{
// Include padding as some drivers incorrectly requires padding for the
// last row.
buffer_size += padding;
auto zero = base::HeapArray<char>::WithSize(buffer_size);
// TODO(zmo): Consider glMapBufferRange instead.
api()->glBufferDataFn(GL_PIXEL_UNPACK_BUFFER, zero.size(), zero.data(),
GL_STATIC_DRAW);
}
api()->glBindTextureFn(texture->target(), texture->service_id());
for (size_t ii = 0; ii < subs.size(); ++ii) {
api()->glTexSubImage3DFn(target, level, subs[ii].xoffset,
subs[ii].yoffset, subs[ii].zoffset,
subs[ii].width, subs[ii].height, subs[ii].depth,
format, type, nullptr);
}
api()->glDeleteBuffersARBFn(1, &buffer_id);
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
return true;
}
namespace {
bool CheckETCFormatSupport(const FeatureInfo& feature_info) {
const gl::GLVersionInfo& version_info = feature_info.gl_version_info();
return version_info.IsAtLeastGLES(3, 0);
}
using CompressedFormatSupportCheck = bool (*)(const FeatureInfo&);
using CompressedFormatDecompressionFunction = void (*)(size_t width,
size_t height,
size_t depth,
const uint8_t* input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t* output,
size_t outputRowPitch,
size_t outputDepthPitch);
struct CompressedFormatInfo {
GLenum format;
uint32_t block_size;
uint32_t bytes_per_block;
CompressedFormatSupportCheck support_check;
CompressedFormatDecompressionFunction decompression_function;
GLenum decompressed_internal_format;
GLenum decompressed_format;
GLenum decompressed_type;
};
const auto kCompressedFormatInfoArray = std::to_array<CompressedFormatInfo>({
{
GL_COMPRESSED_R11_EAC,
4,
8,
CheckETCFormatSupport,
angle::LoadEACR11ToR8,
GL_R8,
GL_RED,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_SIGNED_R11_EAC,
4,
8,
CheckETCFormatSupport,
angle::LoadEACR11SToR8,
GL_R8_SNORM,
GL_RED,
GL_BYTE,
},
{
GL_COMPRESSED_RG11_EAC,
4,
16,
CheckETCFormatSupport,
angle::LoadEACRG11ToRG8,
GL_RG8,
GL_RG,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_SIGNED_RG11_EAC,
4,
16,
CheckETCFormatSupport,
angle::LoadEACRG11SToRG8,
GL_RG8_SNORM,
GL_RG,
GL_BYTE,
},
{
GL_COMPRESSED_RGB8_ETC2,
4,
8,
CheckETCFormatSupport,
angle::LoadETC2RGB8ToRGBA8,
GL_RGBA8,
GL_RGBA,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_SRGB8_ETC2,
4,
8,
CheckETCFormatSupport,
angle::LoadETC2SRGB8ToRGBA8,
GL_SRGB8_ALPHA8_EXT,
GL_SRGB_ALPHA_EXT,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_RGBA8_ETC2_EAC,
4,
16,
CheckETCFormatSupport,
angle::LoadETC2RGBA8ToRGBA8,
GL_RGBA8,
GL_RGBA,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
4,
8,
CheckETCFormatSupport,
angle::LoadETC2RGB8A1ToRGBA8,
GL_RGBA8,
GL_RGBA,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
4,
16,
CheckETCFormatSupport,
angle::LoadETC2SRGBA8ToSRGBA8,
GL_SRGB8_ALPHA8_EXT,
GL_SRGB_ALPHA_EXT,
GL_UNSIGNED_BYTE,
},
{
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
4,
8,
CheckETCFormatSupport,
angle::LoadETC2SRGB8A1ToRGBA8,
GL_SRGB8_ALPHA8_EXT,
GL_SRGB_ALPHA_EXT,
GL_UNSIGNED_BYTE,
},
});
const CompressedFormatInfo* GetCompressedFormatInfo(GLenum format) {
for (size_t i = 0; i < std::size(kCompressedFormatInfoArray); i++) {
if (kCompressedFormatInfoArray[i].format == format) {
return &kCompressedFormatInfoArray[i];
}
}
return nullptr;
}
uint32_t GetCompressedFormatRowPitch(const CompressedFormatInfo& info,
uint32_t width) {
uint32_t num_blocks_wide = (width + info.block_size - 1) / info.block_size;
return num_blocks_wide * info.bytes_per_block;
}
uint32_t GetCompressedFormatDepthPitch(const CompressedFormatInfo& info,
uint32_t width,
uint32_t height) {
uint32_t num_blocks_high = (height + info.block_size - 1) / info.block_size;
return num_blocks_high * GetCompressedFormatRowPitch(info, width);
}
base::HeapArray<uint8_t> DecompressTextureData(const ContextState& state,
const CompressedFormatInfo& info,
uint32_t width,
uint32_t height,
uint32_t depth,
GLsizei image_size,
const void* data) {
auto* api = state.api();
uint32_t output_pixel_size = GLES2Util::ComputeImageGroupSize(
info.decompressed_format, info.decompressed_type);
auto decompressed_data =
base::HeapArray<uint8_t>::Uninit(output_pixel_size * width * height);
// If a PBO is bound, map it to decompress the data.
const void* input_data = data;
if (state.bound_pixel_unpack_buffer) {
input_data = api->glMapBufferRangeFn(GL_PIXEL_UNPACK_BUFFER,
reinterpret_cast<GLintptr>(data),
image_size, GL_MAP_READ_BIT);
if (input_data == nullptr) {
LOG(ERROR) << "Failed to map pixel unpack buffer.";
return base::HeapArray<uint8_t>();
}
}
DCHECK_NE(input_data, nullptr);
info.decompression_function(
width, height, depth, static_cast<const uint8_t*>(input_data),
GetCompressedFormatRowPitch(info, width),
GetCompressedFormatDepthPitch(info, width, height),
decompressed_data.data(), output_pixel_size * width,
output_pixel_size * width * height);
if (state.bound_pixel_unpack_buffer) {
if (api->glUnmapBufferFn(GL_PIXEL_UNPACK_BUFFER) != GL_TRUE) {
LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
return base::HeapArray<uint8_t>();
}
}
return decompressed_data;
}
} // anonymous namespace.
bool GLES2DecoderImpl::ValidateCompressedTexFuncData(const char* function_name,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei size,
const GLvoid* data) {
GLsizei bytes_required = 0;
if (!GetCompressedTexSizeInBytes(function_name, width, height, depth, format,
&bytes_required, error_state_.get())) {
return false;
}
if (size != bytes_required) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "size is not correct for dimensions");
return false;
}
Buffer* buffer = state_.bound_pixel_unpack_buffer.get();
if (buffer &&
!buffer_manager()->RequestBufferAccess(
error_state_.get(), buffer, reinterpret_cast<GLintptr>(data),
static_cast<GLsizeiptr>(bytes_required), function_name,
"pixel unpack buffer")) {
return false;
}
return true;
}
bool GLES2DecoderImpl::ValidateCompressedTexDimensions(
const char* function_name, GLenum target, GLint level,
GLsizei width, GLsizei height, GLsizei depth, GLenum format) {
const char* error_message = "";
if (!::gpu::gles2::ValidateCompressedTexDimensions(
target, level, width, height, depth, format, &error_message)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, error_message);
return false;
}
return true;
}
bool GLES2DecoderImpl::ValidateCompressedTexSubDimensions(
const char* function_name,
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Texture* texture) {
const char* error_message = "";
if (!::gpu::gles2::ValidateCompressedTexSubDimensions(
target, level, xoffset, yoffset, zoffset, width, height, depth,
format, texture, &error_message)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, error_message);
return false;
}
return true;
}
error::Error GLES2DecoderImpl::HandleCompressedTexImage2DBucket(
uint32_t immediate_data_size, const volatile void* cmd_data) {
const volatile gles2::cmds::CompressedTexImage2DBucket& c =
*static_cast<const volatile gles2::cmds::CompressedTexImage2DBucket*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLuint bucket_id = static_cast<GLuint>(c.bucket_id);
GLint border = static_cast<GLint>(c.border);
if (state_.bound_pixel_unpack_buffer.get()) {
return error::kInvalidArguments;
}
Bucket* bucket = GetBucket(bucket_id);
if (!bucket)
return error::kInvalidArguments;
uint32_t image_size = bucket->size();
const void* data = bucket->GetData(0, image_size);
DCHECK(data || !image_size);
return DoCompressedTexImage(target, level, internal_format, width, height, 1,
border, image_size, data, ContextState::k2D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexImage2D(
uint32_t immediate_data_size, const volatile void* cmd_data) {
const volatile gles2::cmds::CompressedTexImage2D& c =
*static_cast<const volatile gles2::cmds::CompressedTexImage2D*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
uint32_t data_shm_id = c.data_shm_id;
uint32_t data_shm_offset = c.data_shm_offset;
const void* data;
if (state_.bound_pixel_unpack_buffer.get()) {
if (data_shm_id) {
return error::kInvalidArguments;
}
data = reinterpret_cast<const void*>(data_shm_offset);
} else {
if (!data_shm_id && data_shm_offset) {
return error::kInvalidArguments;
}
data = GetSharedMemoryAs<const void*>(
data_shm_id, data_shm_offset, image_size);
}
return DoCompressedTexImage(target, level, internal_format, width, height, 1,
border, image_size, data, ContextState::k2D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexImage3DBucket(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::CompressedTexImage3DBucket& c =
*static_cast<const volatile gles2::cmds::CompressedTexImage3DBucket*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLuint bucket_id = static_cast<GLuint>(c.bucket_id);
GLint border = static_cast<GLint>(c.border);
if (state_.bound_pixel_unpack_buffer.get()) {
return error::kInvalidArguments;
}
Bucket* bucket = GetBucket(bucket_id);
if (!bucket)
return error::kInvalidArguments;
uint32_t image_size = bucket->size();
const void* data = bucket->GetData(0, image_size);
DCHECK(data || !image_size);
return DoCompressedTexImage(target, level, internal_format, width, height,
depth, border, image_size, data,
ContextState::k3D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexImage3D(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::CompressedTexImage3D& c =
*static_cast<const volatile gles2::cmds::CompressedTexImage3D*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLint border = static_cast<GLint>(c.border);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
uint32_t data_shm_id = c.data_shm_id;
uint32_t data_shm_offset = c.data_shm_offset;
const void* data;
if (state_.bound_pixel_unpack_buffer.get()) {
if (data_shm_id) {
return error::kInvalidArguments;
}
data = reinterpret_cast<const void*>(data_shm_offset);
} else {
if (!data_shm_id && data_shm_offset) {
return error::kInvalidArguments;
}
data = GetSharedMemoryAs<const void*>(
data_shm_id, data_shm_offset, image_size);
}
return DoCompressedTexImage(target, level, internal_format, width, height,
depth, border, image_size, data,
ContextState::k3D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexSubImage3DBucket(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::CompressedTexSubImage3DBucket& c =
*static_cast<const volatile gles2::cmds::CompressedTexSubImage3DBucket*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLint zoffset = static_cast<GLint>(c.zoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLenum format = static_cast<GLenum>(c.format);
GLuint bucket_id = static_cast<GLuint>(c.bucket_id);
if (state_.bound_pixel_unpack_buffer.get()) {
return error::kInvalidArguments;
}
Bucket* bucket = GetBucket(bucket_id);
if (!bucket)
return error::kInvalidArguments;
uint32_t image_size = bucket->size();
const void* data = bucket->GetData(0, image_size);
DCHECK(data || !image_size);
return DoCompressedTexSubImage(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, image_size,
data, ContextState::k3D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexSubImage3D(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::CompressedTexSubImage3D& c =
*static_cast<const volatile gles2::cmds::CompressedTexSubImage3D*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLint zoffset = static_cast<GLint>(c.zoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLenum format = static_cast<GLenum>(c.format);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
uint32_t data_shm_id = c.data_shm_id;
uint32_t data_shm_offset = c.data_shm_offset;
const void* data;
if (state_.bound_pixel_unpack_buffer.get()) {
if (data_shm_id) {
return error::kInvalidArguments;
}
data = reinterpret_cast<const void*>(data_shm_offset);
} else {
if (!data_shm_id && data_shm_offset) {
return error::kInvalidArguments;
}
data = GetSharedMemoryAs<const void*>(
data_shm_id, data_shm_offset, image_size);
}
return DoCompressedTexSubImage(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, image_size,
data, ContextState::k3D);
}
error::Error GLES2DecoderImpl::DoCompressedTexImage(
GLenum target, GLint level, GLenum internal_format, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei image_size,
const void* data, ContextState::Dimension dimension) {
const char* func_name;
if (dimension == ContextState::k2D) {
func_name = "glCompressedTexImage2D";
if (!validators_->texture_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
// TODO(ccameron): Add a separate texture from |texture_target| for
// [Compressed]Tex[Sub]Image2D and related functions.
// http://crbug.com/536854
if (target == GL_TEXTURE_RECTANGLE_ANGLE) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
} else {
DCHECK_EQ(ContextState::k3D, dimension);
func_name = "glCompressedTexImage3D";
if (!validators_->texture_3_d_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
}
if (!validators_->compressed_texture_format.IsValid(internal_format)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(
func_name, internal_format, "internalformat");
return error::kNoError;
}
if (image_size < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "imageSize < 0");
return error::kNoError;
}
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, func_name, "no texture bound at target");
return error::kNoError;
}
Texture* texture = texture_ref->texture();
if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
depth) ||
border != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
return error::kNoError;
}
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "texture is immutable");
return error::kNoError;
}
if (!ValidateCompressedTexDimensions(func_name, target, level,
width, height, depth, internal_format) ||
!ValidateCompressedTexFuncData(func_name, width, height, depth,
internal_format, image_size, data)) {
return error::kNoError;
}
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state_.clear_state_dirty = true;
}
base::HeapArray<int8_t> zero;
if (!state_.bound_pixel_unpack_buffer && !data) {
// Memory is already zero-initialized:
zero = base::HeapArray<int8_t>::WithSize(image_size);
data = zero.data();
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(func_name);
const CompressedFormatInfo* format_info =
GetCompressedFormatInfo(internal_format);
if (format_info != nullptr && !format_info->support_check(*feature_info_)) {
auto decompressed_data = DecompressTextureData(
state_, *format_info, width, height, depth, image_size, data);
if (decompressed_data.empty()) {
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kInnocent);
return error::kLostContext;
}
ScopedPixelUnpackState reset_restore(&state_);
if (dimension == ContextState::k2D) {
api()->glTexImage2DFn(
target, level, format_info->decompressed_internal_format, width,
height, border, format_info->decompressed_format,
format_info->decompressed_type, decompressed_data.data());
} else {
api()->glTexImage3DFn(
target, level, format_info->decompressed_internal_format, width,
height, depth, border, format_info->decompressed_format,
format_info->decompressed_type, decompressed_data.data());
}
} else {
if (dimension == ContextState::k2D) {
api()->glCompressedTexImage2DFn(target, level, internal_format, width,
height, border, image_size, data);
} else {
api()->glCompressedTexImage3DFn(target, level, internal_format, width,
height, depth, border, image_size, data);
}
}
GLenum error = LOCAL_PEEK_GL_ERROR(func_name);
if (error == GL_NO_ERROR) {
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format,
width, height, depth, border, 0, 0,
gfx::Rect(width, height));
}
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleTexImage2D(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const char* func_name = "glTexImage2D";
const volatile gles2::cmds::TexImage2D& c =
*static_cast<const volatile gles2::cmds::TexImage2D*>(cmd_data);
TRACE_EVENT2("gpu", "GLES2DecoderImpl::HandleTexImage2D",
"width", c.width, "height", c.height);
// Set as failed for now, but if it successed, this will be set to not failed.
texture_state_.tex_image_failed = true;
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLint border = static_cast<GLint>(c.border);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
uint32_t pixels_shm_id = static_cast<uint32_t>(c.pixels_shm_id);
uint32_t pixels_shm_offset = static_cast<uint32_t>(c.pixels_shm_offset);
if (width < 0 || height < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions < 0");
return error::kNoError;
}
PixelStoreParams params;
Buffer* buffer = state_.bound_pixel_unpack_buffer.get();
if (buffer) {
if (pixels_shm_id)
return error::kInvalidArguments;
if (buffer->GetMappedRange()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"pixel unpack buffer should not be mapped to client memory");
return error::kNoError;
}
params = state_.GetUnpackParams(ContextState::k2D);
} else {
if (!pixels_shm_id && pixels_shm_offset)
return error::kInvalidArguments;
// When reading from client buffer, the command buffer client side took
// the responsibility to take the pixels from the client buffer and
// unpack them according to the full ES3 pack parameters as source, all
// parameters for 0 (except for alignment) as destination mem for the
// service side.
params.alignment = state_.unpack_alignment;
}
uint32_t pixels_size;
uint32_t skip_size;
uint32_t padding;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, 1,
format, type,
params,
&pixels_size,
nullptr,
nullptr,
&skip_size,
&padding)) {
return error::kOutOfBounds;
}
DCHECK_EQ(0u, skip_size);
const void* pixels;
if (pixels_shm_id) {
pixels = GetSharedMemoryAs<const void*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels)
return error::kOutOfBounds;
} else {
pixels = reinterpret_cast<const void*>(pixels_shm_offset);
}
TextureManager::DoTexImageArguments args = {
target,
level,
internal_format,
width,
height,
1,
border,
format,
type,
pixels,
pixels_size,
padding,
TextureManager::DoTexImageArguments::CommandType::kTexImage2D};
texture_manager()->ValidateAndDoTexImage(
&texture_state_, &state_, error_state_.get(), &framebuffer_state_,
func_name, args);
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleTexImage3D(uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const char* func_name = "glTexImage3D";
const volatile gles2::cmds::TexImage3D& c =
*static_cast<const volatile gles2::cmds::TexImage3D*>(cmd_data);
TRACE_EVENT2("gpu", "GLES2DecoderImpl::HandleTexImage3D",
"widthXheight", c.width * c.height, "depth", c.depth);
// Set as failed for now, but if it successed, this will be set to not failed.
texture_state_.tex_image_failed = true;
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLenum internal_format = static_cast<GLenum>(c.internalformat);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLint border = static_cast<GLint>(c.border);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
uint32_t pixels_shm_id = static_cast<uint32_t>(c.pixels_shm_id);
uint32_t pixels_shm_offset = static_cast<uint32_t>(c.pixels_shm_offset);
if (width < 0 || height < 0 || depth < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions < 0");
return error::kNoError;
}
PixelStoreParams params;
Buffer* buffer = state_.bound_pixel_unpack_buffer.get();
if (buffer) {
if (pixels_shm_id)
return error::kInvalidArguments;
if (buffer->GetMappedRange()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"pixel unpack buffer should not be mapped to client memory");
return error::kNoError;
}
params = state_.GetUnpackParams(ContextState::k3D);
} else {
if (!pixels_shm_id && pixels_shm_offset)
return error::kInvalidArguments;
// When reading from client buffer, the command buffer client side took
// the responsibility to take the pixels from the client buffer and
// unpack them according to the full ES3 pack parameters as source, all
// parameters for 0 (except for alignment) as destination mem for the
// service side.
params.alignment = state_.unpack_alignment;
}
uint32_t pixels_size;
uint32_t skip_size;
uint32_t padding;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, depth,
format, type,
params,
&pixels_size,
nullptr,
nullptr,
&skip_size,
&padding)) {
return error::kOutOfBounds;
}
DCHECK_EQ(0u, skip_size);
const void* pixels;
if (pixels_shm_id) {
pixels = GetSharedMemoryAs<const void*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels)
return error::kOutOfBounds;
} else {
pixels = reinterpret_cast<const void*>(pixels_shm_offset);
}
TextureManager::DoTexImageArguments args = {
target,
level,
internal_format,
width,
height,
depth,
border,
format,
type,
pixels,
pixels_size,
padding,
TextureManager::DoTexImageArguments::CommandType::kTexImage3D};
texture_manager()->ValidateAndDoTexImage(
&texture_state_, &state_, error_state_.get(), &framebuffer_state_,
func_name, args);
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleCompressedTexSubImage2DBucket(
uint32_t immediate_data_size, const volatile void* cmd_data) {
const volatile gles2::cmds::CompressedTexSubImage2DBucket& c =
*static_cast<const volatile gles2::cmds::CompressedTexSubImage2DBucket*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLenum format = static_cast<GLenum>(c.format);
GLuint bucket_id = static_cast<GLuint>(c.bucket_id);
if (state_.bound_pixel_unpack_buffer.get()) {
return error::kInvalidArguments;
}
Bucket* bucket = GetBucket(bucket_id);
if (!bucket)
return error::kInvalidArguments;
uint32_t image_size = bucket->size();
const void* data = bucket->GetData(0, image_size);
DCHECK(data || !image_size);
return DoCompressedTexSubImage(target, level, xoffset, yoffset, 0,
width, height, 1, format, image_size, data,
ContextState::k2D);
}
error::Error GLES2DecoderImpl::HandleCompressedTexSubImage2D(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::CompressedTexSubImage2D& c =
*static_cast<const volatile gles2::cmds::CompressedTexSubImage2D*>(
cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLenum format = static_cast<GLenum>(c.format);
GLsizei image_size = static_cast<GLsizei>(c.imageSize);
uint32_t data_shm_id = c.data_shm_id;
uint32_t data_shm_offset = c.data_shm_offset;
const void* data;
if (state_.bound_pixel_unpack_buffer.get()) {
if (data_shm_id) {
return error::kInvalidArguments;
}
data = reinterpret_cast<const void*>(data_shm_offset);
} else {
if (!data_shm_id) {
return error::kInvalidArguments;
}
data = GetSharedMemoryAs<const void*>(
data_shm_id, data_shm_offset, image_size);
}
return DoCompressedTexSubImage(target, level, xoffset, yoffset, 0,
width, height, 1, format, image_size, data,
ContextState::k2D);
}
error::Error GLES2DecoderImpl::DoCompressedTexSubImage(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei image_size, const void * data, ContextState::Dimension dimension) {
const char* func_name;
if (dimension == ContextState::k2D) {
func_name = "glCompressedTexSubImage2D";
if (!validators_->texture_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
} else {
DCHECK_EQ(ContextState::k3D, dimension);
func_name = "glCompressedTexSubImage3D";
if (!validators_->texture_3_d_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
}
if (!validators_->compressed_texture_format.IsValid(format)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, format, "format");
return error::kNoError;
}
if (image_size < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "imageSize < 0");
return error::kNoError;
}
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, func_name, "no texture bound at target");
return error::kNoError;
}
Texture* texture = texture_ref->texture();
if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
depth)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions out of range");
return error::kNoError;
}
GLenum type = 0;
GLenum internal_format = 0;
if (!texture->GetLevelType(target, level, &type, &internal_format)) {
std::string msg = base::StringPrintf("level %d does not exist", level);
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, msg.c_str());
return error::kNoError;
}
if (internal_format != format) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"format does not match internalformat.");
return error::kNoError;
}
if (!texture->ValidForTexture(target, level, xoffset, yoffset, zoffset,
width, height, depth)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "bad dimensions.");
return error::kNoError;
}
if (!ValidateCompressedTexFuncData(
func_name, width, height, depth, format, image_size, data) ||
!ValidateCompressedTexSubDimensions(
func_name, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, texture)) {
return error::kNoError;
}
if (image_size > 0 && !state_.bound_pixel_unpack_buffer && !data)
return error::kInvalidArguments;
if (!texture->IsLevelCleared(target, level)) {
// This can only happen if the compressed texture was allocated
// using TexStorage{2|3}D.
DCHECK(texture->IsImmutable());
GLsizei level_width = 0, level_height = 0, level_depth = 0;
bool success = texture->GetLevelSize(
target, level, &level_width, &level_height, &level_depth);
DCHECK(success);
if (xoffset == 0 && width == level_width &&
yoffset == 0 && height == level_height &&
zoffset == 0 && depth == level_depth) {
// We can skip the clear if we're uploading the entire level.
texture_manager()->SetLevelCleared(texture_ref, target, level, true);
} else {
texture_manager()->ClearTextureLevel(this, texture_ref, target, level);
}
DCHECK(texture->IsLevelCleared(target, level));
}
const CompressedFormatInfo* format_info =
GetCompressedFormatInfo(internal_format);
if (format_info != nullptr && !format_info->support_check(*feature_info_)) {
auto decompressed_data = DecompressTextureData(
state_, *format_info, width, height, depth, image_size, data);
if (decompressed_data.empty()) {
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kInnocent);
return error::kLostContext;
}
ScopedPixelUnpackState reset_restore(&state_);
if (dimension == ContextState::k2D) {
api()->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height,
format_info->decompressed_format,
format_info->decompressed_type,
decompressed_data.data());
} else {
api()->glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width,
height, depth, format_info->decompressed_format,
format_info->decompressed_type,
decompressed_data.data());
}
} else {
if (dimension == ContextState::k2D) {
api()->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width,
height, format, image_size, data);
} else {
api()->glCompressedTexSubImage3DFn(target, level, xoffset, yoffset,
zoffset, width, height, depth, format,
image_size, data);
}
}
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
bool GLES2DecoderImpl::ValidateCopyTexFormat(const char* func_name,
GLenum internal_format,
GLenum read_format,
GLenum read_type) {
std::string output_error_msg;
if (!ValidateCopyTexFormatHelper(GetFeatureInfo(), internal_format,
read_format, read_type, &output_error_msg)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
output_error_msg.c_str());
return false;
}
return true;
}
void GLES2DecoderImpl::DoCopyTexImage2D(
GLenum target,
GLint level,
GLenum internal_format,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) {
const char* func_name = "glCopyTexImage2D";
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, func_name, "unknown texture for target");
return;
}
Texture* texture = texture_ref->texture();
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, func_name, "texture is immutable");
return;
}
if (!texture_manager()->ValidForTextureTarget(texture, level, width, height,
1) ||
border != 0) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, func_name, "dimensions out of range");
return;
}
if (!CheckBoundReadFramebufferValid(func_name,
GL_INVALID_FRAMEBUFFER_OPERATION)) {
return;
}
GLenum read_format = GetBoundReadFramebufferInternalFormat();
GLenum read_type = GetBoundReadFramebufferTextureType();
if (!ValidateCopyTexFormat(func_name, internal_format,
read_format, read_type)) {
return;
}
uint32_t pixels_size = 0;
// TODO(piman): OpenGL ES 3.0.4 Section 3.8.5 specifies how to pick an
// effective internal format if internal_format is unsized, which is a fairly
// involved logic. For now, just make sure we pick something valid.
GLenum format =
TextureManager::ExtractFormatFromStorageFormat(internal_format);
GLenum type = TextureManager::ExtractTypeFromStorageFormat(internal_format);
bool internal_format_unsized = internal_format == format;
// The picks made by the temporary logic above may not be valid on ES3.
// This if-block checks the temporary logic and should be removed with it.
if (internal_format_unsized && feature_info_->IsWebGL2OrES3Context()) {
// While there are other possible types for unsized formats (cf. OpenGL ES
// 3.0.5, section 3.7, table 3.3, page 113), they won't appear here.
// ExtractTypeFromStorageFormat will always return UNSIGNED_BYTE for
// unsized formats.
DCHECK(type == GL_UNSIGNED_BYTE);
// Changing the internal format here is probably not completely
// correct. This is the "effective" internal format, and the spec
// says "effective internal format is used by the GL for purposes
// such as texture completeness or type checks for CopyTex*
// commands". But we don't have a separate concept of "effective"
// vs. "actual" internal format, so this will have to do for now. See
// Table 3.12 and associated explanatory text in the OpenGL ES 3.0.6
// spec for more information.
bool attempt_sized_upgrade =
read_format == GL_RGB || read_format == GL_RGB8 ||
read_format == GL_RGBA || read_format == GL_RGBA8;
switch (internal_format) {
case GL_RGB:
if (attempt_sized_upgrade) {
internal_format = GL_RGB8;
}
break;
case GL_RGBA:
if (attempt_sized_upgrade) {
internal_format = GL_RGBA8;
}
break;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE:
case GL_ALPHA:
case GL_BGRA_EXT:
// There are no GL constants for sized versions of these internal
// formats. We'll just go ahead with the unsized ones.
break;
default:
// Other unsized internal_formats are invalid in ES3.
format = GL_NONE;
break;
}
}
if (!format || !type) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
func_name, "Invalid unsized internal format.");
return;
}
DCHECK(texture_manager()->ValidateTextureParameters(
error_state_.get(), func_name, true, format, type, internal_format,
level));
// Only target image size is validated here.
if (!GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
state_.unpack_alignment, &pixels_size,
nullptr, nullptr)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, func_name, "dimensions too large");
return;
}
if (FormsTextureCopyingFeedbackLoop(texture_ref, level, 0)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
func_name, "source and destination textures are the same");
return;
}
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(func_name);
gfx::Size size = GetBoundReadFramebufferSize();
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state_.clear_state_dirty = true;
}
bool requires_luma_blit =
CopyTexImageResourceManager::CopyTexImageRequiresBlit(feature_info_.get(),
format);
if (requires_luma_blit &&
!InitializeCopyTexImageBlitter(func_name)) {
return;
}
// If fbo's read buffer and the target texture are the same texture, but
// different levels, and if the read buffer is non-base texture level,
// then following internal glTexImage2D() calls may change the target texture
// and make the originally mipmap complete texture mipmap incomplete, which
// in turn make the fbo incomplete.
// In order to avoid that, we clamp the BASE_LEVEL and MAX_LEVEL to the same
// texture level that's attached to the fbo's read buffer.
bool reset_source_texture_base_level_max_level = false;
GLint attached_texture_level = -1;
Framebuffer* framebuffer = GetBoundReadFramebuffer();
if (framebuffer) {
const Framebuffer::Attachment* attachment =
framebuffer->GetReadBufferAttachment();
if (attachment->IsTexture(texture_ref)) {
DCHECK(attachment->IsTextureAttachment());
attached_texture_level = attachment->level();
DCHECK_GE(attached_texture_level, 0);
if (attached_texture_level != texture->base_level())
reset_source_texture_base_level_max_level = true;
}
}
if (reset_source_texture_base_level_max_level) {
api()->glTexParameteriFn(target, GL_TEXTURE_BASE_LEVEL,
attached_texture_level);
api()->glTexParameteriFn(target, GL_TEXTURE_MAX_LEVEL,
attached_texture_level);
}
// Clip to size to source dimensions
gfx::Rect src(x, y, width, height);
const gfx::Rect dst(0, 0, size.width(), size.height());
src.Intersect(dst);
GLenum final_internal_format = TextureManager::AdjustTexInternalFormat(
feature_info_.get(), internal_format, type);
if (workarounds().force_int_or_srgb_cube_texture_complete &&
texture->target() == GL_TEXTURE_CUBE_MAP &&
(GLES2Util::IsIntegerFormat(final_internal_format) ||
GLES2Util::GetColorEncodingFromInternalFormat(final_internal_format) ==
GL_SRGB)) {
TextureManager::DoTexImageArguments args = {
target,
level,
final_internal_format,
width,
height,
1,
border,
format,
type,
nullptr,
pixels_size,
0,
TextureManager::DoTexImageArguments::CommandType::kTexImage2D};
texture_manager()->WorkaroundCopyTexImageCubeMap(
&texture_state_, &state_, error_state_.get(), &framebuffer_state_,
texture_ref, func_name, args);
}
if (src.x() != x || src.y() != y ||
src.width() != width || src.height() != height ||
final_internal_format == GL_BGRA_EXT) {
// GL_BGRA_EXT is not allowed as internalformat for glCopyTexImage2D,
// which is a bit of a quirk in the spec, but this path works.
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
// some part was clipped so clear the rect.
auto zero = base::HeapArray<char>::WithSize(pixels_size);
ScopedPixelUnpackState reset_restore(&state_);
api()->glTexImage2DFn(target, level, final_internal_format, width, height,
border, format, type, zero.data());
}
if (!src.IsEmpty()) {
GLint destX = src.x() - x;
GLint destY = src.y() - y;
if (requires_luma_blit) {
copy_tex_image_blit_->DoCopyTexSubImageToLUMACompatibilityTexture(
this, texture->service_id(), texture->target(), target, format,
type, level, destX, destY, 0,
src.x(), src.y(), src.width(), src.height(),
GetBoundReadFramebufferServiceId(),
GetBoundReadFramebufferInternalFormat());
} else {
api()->glCopyTexSubImage2DFn(target, level, destX, destY, src.x(),
src.y(), src.width(), src.height());
}
}
} else {
if (requires_luma_blit) {
copy_tex_image_blit_->DoCopyTexImage2DToLUMACompatibilityTexture(
this, texture->service_id(), texture->target(), target, format, type,
level, internal_format, x, y, width, height,
GetBoundReadFramebufferServiceId(),
GetBoundReadFramebufferInternalFormat());
} else {
api()->glCopyTexImage2DFn(target, level, final_internal_format, x, y,
width, height, border);
}
}
if (reset_source_texture_base_level_max_level) {
api()->glTexParameteriFn(target, GL_TEXTURE_BASE_LEVEL,
texture->base_level());
api()->glTexParameteriFn(target, GL_TEXTURE_MAX_LEVEL,
texture->max_level());
}
GLenum error = LOCAL_PEEK_GL_ERROR(func_name);
if (error == GL_NO_ERROR) {
texture_manager()->SetLevelInfo(texture_ref, target, level, internal_format,
width, height, 1, border, format,
type, gfx::Rect(width, height));
texture->ApplyFormatWorkarounds(feature_info_.get());
}
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
}
void GLES2DecoderImpl::DoCopyTexSubImage2D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
const char* func_name = "glCopyTexSubImage2D";
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, func_name, "unknown texture for target");
return;
}
Texture* texture = texture_ref->texture();
GLenum type = 0;
GLenum internal_format = 0;
if (!texture->GetLevelType(target, level, &type, &internal_format) ||
!texture->ValidForTexture(
target, level, xoffset, yoffset, 0, width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "bad dimensions.");
return;
}
if (!CheckBoundReadFramebufferValid(func_name,
GL_INVALID_FRAMEBUFFER_OPERATION)) {
return;
}
GLenum read_format = GetBoundReadFramebufferInternalFormat();
GLenum read_type = GetBoundReadFramebufferTextureType();
if (!ValidateCopyTexFormat(func_name, internal_format,
read_format, read_type)) {
return;
}
if (FormsTextureCopyingFeedbackLoop(texture_ref, level, 0)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
func_name, "source and destination textures are the same");
return;
}
gfx::Size size = GetBoundReadFramebufferSize();
gfx::Rect src(x, y, width, height);
const gfx::Rect dst(0, 0, size.width(), size.height());
src.Intersect(dst);
if (src.IsEmpty())
return;
GLint dx = src.x() - x;
GLint dy = src.y() - y;
GLint destX = xoffset + dx;
GLint destY = yoffset + dy;
// It's only legal to skip clearing the level of the target texture
// if the entire level is being redefined.
GLsizei level_width = 0;
GLsizei level_height = 0;
GLsizei level_depth = 0;
bool have_level = texture->GetLevelSize(
target, level, &level_width, &level_height, &level_depth);
// Validated above.
DCHECK(have_level);
if (destX == 0 && destY == 0 &&
src.width() == level_width && src.height() == level_height) {
// Write all pixels in below.
texture_manager()->SetLevelCleared(texture_ref, target, level, true);
} else {
gfx::Rect cleared_rect;
if (TextureManager::CombineAdjacentRects(
texture->GetLevelClearedRect(target, level),
gfx::Rect(destX, destY, src.width(), src.height()),
&cleared_rect)) {
DCHECK_GE(cleared_rect.size().GetArea(),
texture->GetLevelClearedRect(target, level).size().GetArea());
texture_manager()->SetLevelClearedRect(texture_ref, target, level,
cleared_rect);
} else {
// Otherwise clear part of texture level that is not already cleared.
if (!texture_manager()->ClearTextureLevel(this, texture_ref, target,
level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, func_name, "dimensions too big");
return;
}
}
}
if (CopyTexImageResourceManager::CopyTexImageRequiresBlit(
feature_info_.get(), internal_format)) {
if (!InitializeCopyTexImageBlitter("glCopyTexSubImage2D")) {
return;
}
copy_tex_image_blit_->DoCopyTexSubImageToLUMACompatibilityTexture(
this, texture->service_id(), texture->target(), target,
internal_format, type, level, destX, destY, 0,
src.x(), src.y(), src.width(), src.height(),
GetBoundReadFramebufferServiceId(),
GetBoundReadFramebufferInternalFormat());
} else {
api()->glCopyTexSubImage2DFn(target, level, destX, destY, src.x(), src.y(),
src.width(), src.height());
}
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
}
void GLES2DecoderImpl::DoCopyTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
const char* func_name = "glCopyTexSubImage3D";
TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, func_name, "unknown texture for target");
return;
}
Texture* texture = texture_ref->texture();
GLenum type = 0;
GLenum internal_format = 0;
if (!texture->GetLevelType(target, level, &type, &internal_format) ||
!texture->ValidForTexture(
target, level, xoffset, yoffset, zoffset, width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "bad dimensions.");
return;
}
if (!CheckBoundReadFramebufferValid(func_name,
GL_INVALID_FRAMEBUFFER_OPERATION)) {
return;
}
GLenum read_format = GetBoundReadFramebufferInternalFormat();
GLenum read_type = GetBoundReadFramebufferTextureType();
if (!ValidateCopyTexFormat(func_name, internal_format,
read_format, read_type)) {
return;
}
if (FormsTextureCopyingFeedbackLoop(texture_ref, level, zoffset)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
func_name, "source and destination textures are the same");
return;
}
gfx::Size size = GetBoundReadFramebufferSize();
gfx::Rect src(x, y, width, height);
const gfx::Rect dst(0, 0, size.width(), size.height());
src.Intersect(dst);
if (src.IsEmpty())
return;
GLint dx = src.x() - x;
GLint dy = src.y() - y;
GLint destX = xoffset + dx;
GLint destY = yoffset + dy;
// For 3D textures, we always clear the entire texture to 0 if it is not
// cleared. See the code in TextureManager::ValidateAndDoTexSubImage
// for TexSubImage3D.
if (!texture->IsLevelCleared(target, level)) {
if (!texture_manager()->ClearTextureLevel(this, texture_ref, target,
level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, func_name, "dimensions too big");
return;
}
DCHECK(texture->IsLevelCleared(target, level));
}
if (CopyTexImageResourceManager::CopyTexImageRequiresBlit(
feature_info_.get(), internal_format)) {
if (!InitializeCopyTexImageBlitter(func_name)) {
return;
}
copy_tex_image_blit_->DoCopyTexSubImageToLUMACompatibilityTexture(
this, texture->service_id(), texture->target(), target,
internal_format, type, level, destX, destY, zoffset,
src.x(), src.y(), src.width(), src.height(),
GetBoundReadFramebufferServiceId(),
GetBoundReadFramebufferInternalFormat());
} else {
api()->glCopyTexSubImage3DFn(target, level, destX, destY, zoffset, src.x(),
src.y(), src.width(), src.height());
}
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
}
error::Error GLES2DecoderImpl::HandleTexSubImage2D(
uint32_t immediate_data_size, const volatile void* cmd_data) {
const char* func_name = "glTexSubImage2D";
const volatile gles2::cmds::TexSubImage2D& c =
*static_cast<const volatile gles2::cmds::TexSubImage2D*>(cmd_data);
TRACE_EVENT2("gpu", "GLES2DecoderImpl::HandleTexSubImage2D",
"width", c.width, "height", c.height);
GLboolean internal = static_cast<GLboolean>(c.internal);
if (internal == GL_TRUE && texture_state_.tex_image_failed)
return error::kNoError;
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
uint32_t pixels_shm_id = static_cast<uint32_t>(c.pixels_shm_id);
uint32_t pixels_shm_offset = static_cast<uint32_t>(c.pixels_shm_offset);
if (width < 0 || height < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions < 0");
return error::kNoError;
}
PixelStoreParams params;
Buffer* buffer = state_.bound_pixel_unpack_buffer.get();
if (buffer) {
if (pixels_shm_id)
return error::kInvalidArguments;
if (buffer->GetMappedRange()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"pixel unpack buffer should not be mapped to client memory");
return error::kNoError;
}
params = state_.GetUnpackParams(ContextState::k2D);
} else {
if (!pixels_shm_id && pixels_shm_offset)
return error::kInvalidArguments;
// When reading from client buffer, the command buffer client side took
// the responsibility to take the pixels from the client buffer and
// unpack them according to the full ES3 pack parameters as source, all
// parameters for 0 (except for alignment) as destination mem for the
// service side.
params.alignment = state_.unpack_alignment;
}
uint32_t pixels_size;
uint32_t skip_size;
uint32_t padding;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, 1,
format, type,
params,
&pixels_size,
nullptr,
nullptr,
&skip_size,
&padding)) {
return error::kOutOfBounds;
}
DCHECK_EQ(0u, skip_size);
const void* pixels;
if (pixels_shm_id) {
pixels = GetSharedMemoryAs<const void*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels)
return error::kOutOfBounds;
} else {
DCHECK(buffer || !pixels_shm_offset);
pixels = reinterpret_cast<const void*>(pixels_shm_offset);
}
TextureManager::DoTexSubImageArguments args = {
target,
level,
xoffset,
yoffset,
0,
width,
height,
1,
format,
type,
pixels,
pixels_size,
padding,
TextureManager::DoTexSubImageArguments::CommandType::kTexSubImage2D};
texture_manager()->ValidateAndDoTexSubImage(
this, &texture_state_, &state_, error_state_.get(), &framebuffer_state_,
func_name, args);
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleTexSubImage3D(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const char* func_name = "glTexSubImage3D";
const volatile gles2::cmds::TexSubImage3D& c =
*static_cast<const volatile gles2::cmds::TexSubImage3D*>(cmd_data);
TRACE_EVENT2("gpu", "GLES2DecoderImpl::HandleTexSubImage3D",
"widthXheight", c.width * c.height, "depth", c.depth);
GLboolean internal = static_cast<GLboolean>(c.internal);
if (internal == GL_TRUE && texture_state_.tex_image_failed)
return error::kNoError;
GLenum target = static_cast<GLenum>(c.target);
GLint level = static_cast<GLint>(c.level);
GLint xoffset = static_cast<GLint>(c.xoffset);
GLint yoffset = static_cast<GLint>(c.yoffset);
GLint zoffset = static_cast<GLint>(c.zoffset);
GLsizei width = static_cast<GLsizei>(c.width);
GLsizei height = static_cast<GLsizei>(c.height);
GLsizei depth = static_cast<GLsizei>(c.depth);
GLenum format = static_cast<GLenum>(c.format);
GLenum type = static_cast<GLenum>(c.type);
uint32_t pixels_shm_id = static_cast<uint32_t>(c.pixels_shm_id);
uint32_t pixels_shm_offset = static_cast<uint32_t>(c.pixels_shm_offset);
if (width < 0 || height < 0 || depth < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "dimensions < 0");
return error::kNoError;
}
PixelStoreParams params;
Buffer* buffer = state_.bound_pixel_unpack_buffer.get();
if (buffer) {
if (pixels_shm_id)
return error::kInvalidArguments;
if (buffer->GetMappedRange()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"pixel unpack buffer should not be mapped to client memory");
return error::kNoError;
}
params = state_.GetUnpackParams(ContextState::k3D);
} else {
if (!pixels_shm_id && pixels_shm_offset)
return error::kInvalidArguments;
// When reading from client buffer, the command buffer client side took
// the responsibility to take the pixels from the client buffer and
// unpack them according to the full ES3 pack parameters as source, all
// parameters for 0 (except for alignment) as destination mem for the
// service side.
params.alignment = state_.unpack_alignment;
}
uint32_t pixels_size;
uint32_t skip_size;
uint32_t padding;
if (!GLES2Util::ComputeImageDataSizesES3(width, height, depth,
format, type,
params,
&pixels_size,
nullptr,
nullptr,
&skip_size,
&padding)) {
return error::kOutOfBounds;
}
DCHECK_EQ(0u, skip_size);
const void* pixels;
if (pixels_shm_id) {
pixels = GetSharedMemoryAs<const void*>(
pixels_shm_id, pixels_shm_offset, pixels_size);
if (!pixels)
return error::kOutOfBounds;
} else {
DCHECK(buffer || !pixels_shm_offset);
pixels = reinterpret_cast<const void*>(pixels_shm_offset);
}
TextureManager::DoTexSubImageArguments args = {
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels,
pixels_size,
padding,
TextureManager::DoTexSubImageArguments::CommandType::kTexSubImage3D};
texture_manager()->ValidateAndDoTexSubImage(
this, &texture_state_, &state_, error_state_.get(), &framebuffer_state_,
func_name, args);
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetVertexAttribPointerv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetVertexAttribPointerv& c =
*static_cast<const volatile gles2::cmds::GetVertexAttribPointerv*>(
cmd_data);
GLuint index = static_cast<GLuint>(c.index);
GLenum pname = static_cast<GLenum>(c.pname);
typedef cmds::GetVertexAttribPointerv::Result Result;
Result* result =
GetSharedMemoryAs<Result*>(c.pointer_shm_id, c.pointer_shm_offset,
Result::ComputeSize(1).ValueOrDie());
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
if (!validators_->vertex_pointer.IsValid(pname)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(
"glGetVertexAttribPointerv", pname, "pname");
return error::kNoError;
}
if (index >= group_->max_vertex_attribs()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetVertexAttribPointerv", "index out of range.");
return error::kNoError;
}
result->SetNumResults(1);
*result->GetData() =
state_.vertex_attrib_manager->GetVertexAttrib(index)->offset();
return error::kNoError;
}
template <class T>
bool GLES2DecoderImpl::GetUniformSetup(GLuint program_id,
GLint fake_location,
uint32_t shm_id,
uint32_t shm_offset,
error::Error* error,
GLint* real_location,
GLuint* service_id,
SizedResult<T>** result_pointer,
GLenum* result_type,
GLsizei* result_size) {
DCHECK(error);
DCHECK(service_id);
DCHECK(result_pointer);
DCHECK(result_type);
DCHECK(result_size);
DCHECK(real_location);
*error = error::kNoError;
// Make sure we have enough room for the result on failure.
SizedResult<T>* result;
result = GetSharedMemoryAs<SizedResult<T>*>(
shm_id, shm_offset, SizedResult<T>::ComputeSize(0).ValueOrDie());
if (!result) {
*error = error::kOutOfBounds;
return false;
}
*result_pointer = result;
// Set the result size to 0 so the client does not have to check for success.
result->SetNumResults(0);
Program* program = GetProgramInfoNotShader(program_id, "glGetUniform");
if (!program) {
return false;
}
if (!program->IsValid()) {
// Program was not linked successfully. (ie, glLinkProgram)
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetUniform", "program not linked");
return false;
}
*service_id = program->service_id();
GLint array_index = -1;
const Program::UniformInfo* uniform_info =
program->GetUniformInfoByFakeLocation(
fake_location, real_location, &array_index);
if (!uniform_info) {
// No such location.
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glGetUniform", "unknown location");
return false;
}
GLenum type = uniform_info->type;
uint32_t num_elements = GLES2Util::GetElementCountForUniformType(type);
if (num_elements == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glGetUniform", "unknown type");
return false;
}
uint32_t checked_size = 0;
if (!SizedResult<T>::ComputeSize(num_elements).AssignIfValid(&checked_size)) {
*error = error::kOutOfBounds;
return false;
}
result = GetSharedMemoryAs<SizedResult<T>*>(shm_id, shm_offset, checked_size);
if (!result) {
*error = error::kOutOfBounds;
return false;
}
result->SetNumResults(num_elements);
*result_size = num_elements * sizeof(T);
*result_type = type;
return true;
}
error::Error GLES2DecoderImpl::HandleGetUniformiv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetUniformiv& c =
*static_cast<const volatile gles2::cmds::GetUniformiv*>(cmd_data);
GLuint program = c.program;
GLint fake_location = c.location;
GLuint service_id;
GLenum result_type;
GLsizei result_size;
GLint real_location = -1;
Error error;
cmds::GetUniformiv::Result* result;
if (GetUniformSetup<GLint>(program, fake_location, c.params_shm_id,
c.params_shm_offset, &error, &real_location,
&service_id, &result, &result_type,
&result_size)) {
api()->glGetUniformivFn(service_id, real_location, result->GetData());
}
return error;
}
error::Error GLES2DecoderImpl::HandleGetUniformuiv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetUniformuiv& c =
*static_cast<const volatile gles2::cmds::GetUniformuiv*>(cmd_data);
GLuint program = c.program;
GLint fake_location = c.location;
GLuint service_id;
GLenum result_type;
GLsizei result_size;
GLint real_location = -1;
Error error;
cmds::GetUniformuiv::Result* result;
if (GetUniformSetup<GLuint>(program, fake_location, c.params_shm_id,
c.params_shm_offset, &error, &real_location,
&service_id, &result, &result_type,
&result_size)) {
api()->glGetUniformuivFn(service_id, real_location, result->GetData());
}
return error;
}
error::Error GLES2DecoderImpl::HandleGetUniformfv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetUniformfv& c =
*static_cast<const volatile gles2::cmds::GetUniformfv*>(cmd_data);
GLuint program = c.program;
GLint fake_location = c.location;
GLuint service_id;
GLint real_location = -1;
Error error;
cmds::GetUniformfv::Result* result;
GLenum result_type;
GLsizei result_size;
if (GetUniformSetup<GLfloat>(program, fake_location, c.params_shm_id,
c.params_shm_offset, &error, &real_location,
&service_id, &result, &result_type,
&result_size)) {
if (result_type == GL_BOOL || result_type == GL_BOOL_VEC2 ||
result_type == GL_BOOL_VEC3 || result_type == GL_BOOL_VEC4) {
GLsizei num_values = result_size / sizeof(GLfloat);
auto temp = base::HeapArray<GLint>::Uninit(num_values);
api()->glGetUniformivFn(service_id, real_location, temp.data());
GLfloat* dst = result->GetData();
for (GLsizei ii = 0; ii < num_values; ++ii) {
dst[ii] = (temp[ii] != 0);
}
} else {
api()->glGetUniformfvFn(service_id, real_location, result->GetData());
}
}
return error;
}
error::Error GLES2DecoderImpl::HandleGetShaderPrecisionFormat(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetShaderPrecisionFormat& c =
*static_cast<const volatile gles2::cmds::GetShaderPrecisionFormat*>(
cmd_data);
GLenum shader_type = static_cast<GLenum>(c.shadertype);
GLenum precision_type = static_cast<GLenum>(c.precisiontype);
typedef cmds::GetShaderPrecisionFormat::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->success != 0) {
return error::kInvalidArguments;
}
if (!validators_->shader_type.IsValid(shader_type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(
"glGetShaderPrecisionFormat", shader_type, "shader_type");
return error::kNoError;
}
if (!validators_->shader_precision.IsValid(precision_type)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(
"glGetShaderPrecisionFormat", precision_type, "precision_type");
return error::kNoError;
}
result->success = 1; // true
GLint range[2] = { 0, 0 };
GLint precision = 0;
QueryShaderPrecisionFormat(shader_type, precision_type, range, &precision);
result->min_range = range[0];
result->max_range = range[1];
result->precision = precision;
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetAttachedShaders(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetAttachedShaders& c =
*static_cast<const volatile gles2::cmds::GetAttachedShaders*>(cmd_data);
uint32_t result_size = c.result_size;
GLuint program_id = static_cast<GLuint>(c.program);
Program* program = GetProgramInfoNotShader(
program_id, "glGetAttachedShaders");
if (!program) {
return error::kNoError;
}
typedef cmds::GetAttachedShaders::Result Result;
uint32_t max_count = Result::ComputeMaxResults(result_size);
uint32_t checked_size = 0;
if (!Result::ComputeSize(max_count).AssignIfValid(&checked_size)) {
return error::kOutOfBounds;
}
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, checked_size);
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
GLsizei count = 0;
api()->glGetAttachedShadersFn(program->service_id(), max_count, &count,
result->GetData());
for (GLsizei ii = 0; ii < count; ++ii) {
if (!shader_manager()->GetClientId(result->GetData()[ii],
&result->GetData()[ii])) {
NOTREACHED();
}
}
result->SetNumResults(count);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetActiveUniform(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetActiveUniform& c =
*static_cast<const volatile gles2::cmds::GetActiveUniform*>(cmd_data);
GLuint program_id = c.program;
GLuint index = c.index;
uint32_t name_bucket_id = c.name_bucket_id;
typedef cmds::GetActiveUniform::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->success != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
program_id, "glGetActiveUniform");
if (!program) {
return error::kNoError;
}
const Program::UniformInfo* uniform_info =
program->GetUniformInfo(index);
if (!uniform_info) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetActiveUniform", "index out of range");
return error::kNoError;
}
result->success = 1; // true.
result->size = uniform_info->size;
result->type = uniform_info->type;
Bucket* bucket = CreateBucket(name_bucket_id);
bucket->SetFromString(uniform_info->name.c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetActiveUniformBlockiv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetActiveUniformBlockiv& c =
*static_cast<const volatile gles2::cmds::GetActiveUniformBlockiv*>(
cmd_data);
GLuint program_id = c.program;
GLuint index = static_cast<GLuint>(c.index);
GLenum pname = static_cast<GLenum>(c.pname);
Program* program = GetProgramInfoNotShader(
program_id, "glGetActiveUniformBlockiv");
if (!program) {
return error::kNoError;
}
GLuint service_id = program->service_id();
GLint link_status = GL_FALSE;
api()->glGetProgramivFn(service_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glGetActiveActiveUniformBlockiv", "program not linked");
return error::kNoError;
}
if (index >= program->uniform_block_size_info().size()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glGetActiveUniformBlockiv",
"uniformBlockIndex >= active uniform blocks");
return error::kNoError;
}
GLsizei num_values = 1;
if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) {
GLint num = 0;
api()->glGetActiveUniformBlockivFn(service_id, index,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &num);
GLenum error = api()->glGetErrorFn();
if (error != GL_NO_ERROR) {
// Assume this will the same error if calling with pname.
LOCAL_SET_GL_ERROR(error, "GetActiveUniformBlockiv", "");
return error::kNoError;
}
num_values = static_cast<GLsizei>(num);
}
typedef cmds::GetActiveUniformBlockiv::Result Result;
uint32_t checked_size = 0;
if (!Result::ComputeSize(num_values).AssignIfValid(&checked_size)) {
return error::kOutOfBounds;
}
Result* result = GetSharedMemoryAs<Result*>(
c.params_shm_id, c.params_shm_offset, checked_size);
GLint* params = result ? result->GetData() : nullptr;
if (params == nullptr) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
api()->glGetActiveUniformBlockivFn(service_id, index, pname, params);
result->SetNumResults(num_values);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetActiveUniformBlockName(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetActiveUniformBlockName& c =
*static_cast<const volatile gles2::cmds::GetActiveUniformBlockName*>(
cmd_data);
GLuint program_id = c.program;
GLuint index = c.index;
uint32_t name_bucket_id = c.name_bucket_id;
typedef cmds::GetActiveUniformBlockName::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*result != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
program_id, "glGetActiveUniformBlockName");
if (!program) {
return error::kNoError;
}
GLuint service_id = program->service_id();
GLint link_status = GL_FALSE;
api()->glGetProgramivFn(service_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glGetActiveActiveUniformBlockName", "program not linked");
return error::kNoError;
}
if (index >= program->uniform_block_size_info().size()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glGetActiveUniformBlockName",
"uniformBlockIndex >= active uniform blocks");
return error::kNoError;
}
GLint max_length = 0;
api()->glGetProgramivFn(service_id, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
&max_length);
// Increase one so &buffer[0] is always valid.
GLsizei buf_size = static_cast<GLsizei>(max_length) + 1;
std::vector<char> buffer(buf_size);
GLsizei length = 0;
api()->glGetActiveUniformBlockNameFn(service_id, index, buf_size, &length,
&buffer[0]);
if (length == 0) {
*result = 0;
return error::kNoError;
}
*result = 1;
Bucket* bucket = CreateBucket(name_bucket_id);
DCHECK_GT(buf_size, length);
DCHECK_EQ(0, buffer[length]);
bucket->SetFromString(&buffer[0]);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetActiveUniformsiv(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetActiveUniformsiv& c =
*static_cast<const volatile gles2::cmds::GetActiveUniformsiv*>(cmd_data);
GLuint program_id = c.program;
GLenum pname = static_cast<GLenum>(c.pname);
Bucket* bucket = GetBucket(c.indices_bucket_id);
if (!bucket) {
return error::kInvalidArguments;
}
if (!validators_->uniform_parameter.IsValid(pname)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glGetActiveUniformsiv", pname, "pname");
return error::kNoError;
}
GLsizei count = static_cast<GLsizei>(bucket->size() / sizeof(GLuint));
const GLuint* indices = bucket->GetDataAs<const GLuint*>(0, bucket->size());
typedef cmds::GetActiveUniformsiv::Result Result;
uint32_t checked_size = 0;
if (!Result::ComputeSize(count).AssignIfValid(&checked_size)) {
return error::kOutOfBounds;
}
Result* result = GetSharedMemoryAs<Result*>(
c.params_shm_id, c.params_shm_offset, checked_size);
GLint* params = result ? result->GetData() : nullptr;
if (params == nullptr) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
program_id, "glGetActiveUniformsiv");
if (!program) {
return error::kNoError;
}
GLint activeUniforms = 0;
program->GetProgramiv(GL_ACTIVE_UNIFORMS, &activeUniforms);
for (int i = 0; i < count; i++) {
if (indices[i] >= static_cast<GLuint>(activeUniforms)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE,
"glGetActiveUniformsiv", "index >= active uniforms");
return error::kNoError;
}
}
GLuint service_id = program->service_id();
GLint link_status = GL_FALSE;
api()->glGetProgramivFn(service_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glGetActiveUniformsiv", "program not linked");
return error::kNoError;
}
api()->glGetActiveUniformsivFn(service_id, count, indices, pname, params);
result->SetNumResults(count);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetActiveAttrib(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetActiveAttrib& c =
*static_cast<const volatile gles2::cmds::GetActiveAttrib*>(cmd_data);
GLuint program_id = c.program;
GLuint index = c.index;
uint32_t name_bucket_id = c.name_bucket_id;
typedef cmds::GetActiveAttrib::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->success != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
program_id, "glGetActiveAttrib");
if (!program) {
return error::kNoError;
}
const Program::VertexAttrib* attrib_info =
program->GetAttribInfo(index);
if (!attrib_info) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glGetActiveAttrib", "index out of range");
return error::kNoError;
}
result->success = 1; // true.
result->size = attrib_info->size;
result->type = attrib_info->type;
Bucket* bucket = CreateBucket(name_bucket_id);
bucket->SetFromString(attrib_info->name.c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleShaderBinary(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
#if 1 // No binary shader support.
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glShaderBinary", "not supported");
return error::kNoError;
#else
GLsizei n = static_cast<GLsizei>(c.n);
if (n < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glShaderBinary", "n < 0");
return error::kNoError;
}
GLsizei length = static_cast<GLsizei>(c.length);
if (length < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glShaderBinary", "length < 0");
return error::kNoError;
}
uint32_t data_size;
if (!base::CheckMul(n, sizeof(GLuint)).AssignIfValid(&data_size)) {
return error::kOutOfBounds;
}
const GLuint* shaders = GetSharedMemoryAs<const GLuint*>(
c.shaders_shm_id, c.shaders_shm_offset, data_size);
GLenum binaryformat = static_cast<GLenum>(c.binaryformat);
const void* binary = GetSharedMemoryAs<const void*>(
c.binary_shm_id, c.binary_shm_offset, length);
if (shaders == nullptr || binary == nullptr) {
return error::kOutOfBounds;
}
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
for (GLsizei ii = 0; ii < n; ++ii) {
Shader* shader = GetShader(shaders[ii]);
if (!shader) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glShaderBinary", "unknown shader");
return error::kNoError;
}
service_ids[ii] = shader->service_id();
}
// TODO(gman): call glShaderBinary
return error::kNoError;
#endif
}
error::Error GLES2DecoderImpl::HandleEnableFeatureCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::EnableFeatureCHROMIUM& c =
*static_cast<const volatile gles2::cmds::EnableFeatureCHROMIUM*>(
cmd_data);
Bucket* bucket = GetBucket(c.bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
typedef cmds::EnableFeatureCHROMIUM::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (*result != 0) {
return error::kInvalidArguments;
}
std::string feature_str;
if (!bucket->GetAsString(&feature_str)) {
return error::kInvalidArguments;
}
// TODO(gman): make this some kind of table to function pointer thingy.
if (feature_str.compare("pepper3d_allow_buffers_on_multiple_targets") == 0) {
buffer_manager()->set_allow_buffers_on_multiple_targets(true);
} else if (feature_str.compare("pepper3d_support_fixed_attribs") == 0) {
buffer_manager()->set_allow_fixed_attribs(true);
// TODO(gman): decide how to remove the need for this const_cast.
// I could make validators_ non const but that seems bad as this is the only
// place it is needed. I could make some special friend class of validators
// just to allow this to set them. That seems silly. I could refactor this
// code to use the extension mechanism or the initialization attributes to
// turn this feature on. Given that the only real point of this is to make
// the conformance tests pass and given that there is lots of real work that
// needs to be done it seems like refactoring for one to one of those
// methods is a very low priority.
const_cast<Validators*>(validators_.get())
->vertex_attrib_type.AddValue(GL_FIXED);
} else {
return error::kNoError;
}
*result = 1; // true.
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetRequestableExtensionsCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetRequestableExtensionsCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::GetRequestableExtensionsCHROMIUM*>(
cmd_data);
Bucket* bucket = CreateBucket(c.bucket_id);
scoped_refptr<FeatureInfo> info(
new FeatureInfo(workarounds(), group_->gpu_feature_info()));
DisallowedFeatures disallowed_features = feature_info_->disallowed_features();
disallowed_features.AllowExtensions();
info->Initialize(feature_info_->context_type(),
false /* is_passthrough_cmd_decoder */, disallowed_features);
bucket->SetFromString(gfx::MakeExtensionString(info->extensions()).c_str());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleRequestExtensionCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::RequestExtensionCHROMIUM& c =
*static_cast<const volatile gles2::cmds::RequestExtensionCHROMIUM*>(
cmd_data);
Bucket* bucket = GetBucket(c.bucket_id);
if (!bucket || bucket->size() == 0) {
return error::kInvalidArguments;
}
std::string feature_str;
if (!bucket->GetAsString(&feature_str)) {
return error::kInvalidArguments;
}
feature_str = feature_str + " ";
bool desire_standard_derivatives = false;
bool desire_fbo_render_mipmap = false;
bool desire_frag_depth = false;
bool desire_draw_buffers = false;
bool desire_shader_texture_lod = false;
bool desire_multi_draw = false;
bool desire_draw_instanced_base_vertex_base_instance = false;
bool desire_multi_draw_instanced_base_vertex_base_instance = false;
bool desire_arb_texture_rectangle = false;
bool desire_oes_egl_image_external = false;
bool desire_nv_egl_stream_consumer_external = false;
if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL1) {
desire_standard_derivatives =
base::Contains(feature_str, "GL_OES_standard_derivatives ");
desire_fbo_render_mipmap =
base::Contains(feature_str, "GL_OES_fbo_render_mipmap ");
desire_frag_depth = base::Contains(feature_str, "GL_EXT_frag_depth ");
desire_draw_buffers = base::Contains(feature_str, "GL_EXT_draw_buffers ");
desire_shader_texture_lod =
base::Contains(feature_str, "GL_EXT_shader_texture_lod ");
} else if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
desire_draw_instanced_base_vertex_base_instance = base::Contains(
feature_str, "GL_WEBGL_draw_instanced_base_vertex_base_instance ");
desire_multi_draw_instanced_base_vertex_base_instance = base::Contains(
feature_str,
"GL_WEBGL_multi_draw_instanced_base_vertex_base_instance ");
}
if (feature_info_->IsWebGLContext()) {
desire_multi_draw = base::Contains(feature_str, "GL_WEBGL_multi_draw ");
desire_arb_texture_rectangle =
base::Contains(feature_str, "GL_ANGLE_texture_rectangle ");
desire_oes_egl_image_external =
base::Contains(feature_str, "GL_OES_EGL_image_external ");
desire_nv_egl_stream_consumer_external =
base::Contains(feature_str, "GL_NV_EGL_stream_consumer_external ");
}
if (desire_standard_derivatives != derivatives_explicitly_enabled_ ||
desire_fbo_render_mipmap != fbo_render_mipmap_explicitly_enabled_ ||
desire_frag_depth != frag_depth_explicitly_enabled_ ||
desire_draw_buffers != draw_buffers_explicitly_enabled_ ||
desire_shader_texture_lod != shader_texture_lod_explicitly_enabled_ ||
desire_multi_draw != multi_draw_explicitly_enabled_ ||
desire_draw_instanced_base_vertex_base_instance !=
draw_instanced_base_vertex_base_instance_explicitly_enabled_ ||
desire_multi_draw_instanced_base_vertex_base_instance !=
multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_ ||
desire_arb_texture_rectangle != arb_texture_rectangle_enabled_ ||
desire_oes_egl_image_external != oes_egl_image_external_enabled_ ||
desire_nv_egl_stream_consumer_external !=
nv_egl_stream_consumer_external_enabled_) {
derivatives_explicitly_enabled_ |= desire_standard_derivatives;
fbo_render_mipmap_explicitly_enabled_ |= desire_fbo_render_mipmap;
frag_depth_explicitly_enabled_ |= desire_frag_depth;
draw_buffers_explicitly_enabled_ |= desire_draw_buffers;
shader_texture_lod_explicitly_enabled_ |= desire_shader_texture_lod;
multi_draw_explicitly_enabled_ |= desire_multi_draw;
draw_instanced_base_vertex_base_instance_explicitly_enabled_ |=
desire_draw_instanced_base_vertex_base_instance;
multi_draw_instanced_base_vertex_base_instance_explicitly_enabled_ |=
desire_multi_draw_instanced_base_vertex_base_instance;
arb_texture_rectangle_enabled_ |= desire_arb_texture_rectangle;
oes_egl_image_external_enabled_ |= desire_oes_egl_image_external;
nv_egl_stream_consumer_external_enabled_ |=
desire_nv_egl_stream_consumer_external;
DestroyShaderTranslator();
}
if (base::Contains(feature_str, "GL_CHROMIUM_color_buffer_float_rgba ")) {
feature_info_->EnableCHROMIUMColorBufferFloatRGBA();
}
if (base::Contains(feature_str, "GL_CHROMIUM_color_buffer_float_rgb ")) {
feature_info_->EnableCHROMIUMColorBufferFloatRGB();
}
if (base::Contains(feature_str, "GL_EXT_color_buffer_float ")) {
feature_info_->EnableEXTColorBufferFloat();
}
if (base::Contains(feature_str, "GL_EXT_color_buffer_half_float ")) {
feature_info_->EnableEXTColorBufferHalfFloat();
}
if (base::Contains(feature_str, "GL_EXT_texture_filter_anisotropic ")) {
feature_info_->EnableEXTTextureFilterAnisotropic();
}
if (base::Contains(feature_str, "GL_OES_texture_float_linear ")) {
feature_info_->EnableOESTextureFloatLinear();
}
if (base::Contains(feature_str, "GL_OES_texture_half_float_linear ")) {
feature_info_->EnableOESTextureHalfFloatLinear();
}
if (base::Contains(feature_str, "GL_EXT_float_blend ")) {
feature_info_->EnableEXTFloatBlend();
}
if (base::Contains(feature_str, "GL_OES_fbo_render_mipmap ")) {
feature_info_->EnableOESFboRenderMipmap();
}
UpdateCapabilities();
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetProgramInfoCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::GetProgramInfoCHROMIUM& c =
*static_cast<const volatile gles2::cmds::GetProgramInfoCHROMIUM*>(
cmd_data);
GLuint program_id = static_cast<GLuint>(c.program);
uint32_t bucket_id = c.bucket_id;
Bucket* bucket = CreateBucket(bucket_id);
bucket->SetSize(sizeof(ProgramInfoHeader)); // in case we fail.
Program* program = nullptr;
program = GetProgram(program_id);
if (!program || !program->IsValid()) {
return error::kNoError;
}
program->GetProgramInfo(program_manager(), bucket);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetUniformBlocksCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetUniformBlocksCHROMIUM& c =
*static_cast<const volatile gles2::cmds::GetUniformBlocksCHROMIUM*>(
cmd_data);
GLuint program_id = static_cast<GLuint>(c.program);
uint32_t bucket_id = c.bucket_id;
Bucket* bucket = CreateBucket(bucket_id);
bucket->SetSize(sizeof(UniformBlocksHeader)); // in case we fail.
Program* program = nullptr;
program = GetProgram(program_id);
if (!program || !program->IsValid()) {
return error::kNoError;
}
program->GetUniformBlocks(bucket);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetUniformsES3CHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetUniformsES3CHROMIUM& c =
*static_cast<const volatile gles2::cmds::GetUniformsES3CHROMIUM*>(
cmd_data);
GLuint program_id = static_cast<GLuint>(c.program);
uint32_t bucket_id = c.bucket_id;
Bucket* bucket = CreateBucket(bucket_id);
bucket->SetSize(sizeof(UniformsES3Header)); // in case we fail.
Program* program = nullptr;
program = GetProgram(program_id);
if (!program || !program->IsValid()) {
return error::kNoError;
}
program->GetUniformsES3(bucket);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVarying(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetTransformFeedbackVarying& c =
*static_cast<const volatile gles2::cmds::GetTransformFeedbackVarying*>(
cmd_data);
GLuint program_id = c.program;
GLuint index = c.index;
uint32_t name_bucket_id = c.name_bucket_id;
typedef cmds::GetTransformFeedbackVarying::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->success != 0) {
return error::kInvalidArguments;
}
Program* program = GetProgramInfoNotShader(
program_id, "glGetTransformFeedbackVarying");
if (!program) {
// An error is already set.
return error::kNoError;
}
GLuint service_id = program->service_id();
GLint link_status = GL_FALSE;
api()->glGetProgramivFn(service_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glGetTransformFeedbackVarying", "program not linked");
return error::kNoError;
}
GLint num_varyings = 0;
api()->glGetProgramivFn(service_id, GL_TRANSFORM_FEEDBACK_VARYINGS,
&num_varyings);
if (index >= static_cast<GLuint>(num_varyings)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE,
"glGetTransformFeedbackVarying", "index out of bounds");
return error::kNoError;
}
GLint max_length = 0;
api()->glGetProgramivFn(service_id, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
&max_length);
max_length = std::max(1, max_length);
std::vector<char> buffer(max_length);
GLsizei length = 0;
GLsizei size = 0;
GLenum type = 0;
api()->glGetTransformFeedbackVaryingFn(service_id, index, max_length, &length,
&size, &type, &buffer[0]);
result->success = 1; // true.
result->size = static_cast<int32_t>(size);
result->type = static_cast<uint32_t>(type);
Bucket* bucket = CreateBucket(name_bucket_id);
DCHECK(length >= 0 && length < max_length);
buffer[length] = '\0'; // Just to be safe.
bucket->SetFromString(&buffer[0]);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleGetTransformFeedbackVaryingsCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetTransformFeedbackVaryingsCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::GetTransformFeedbackVaryingsCHROMIUM*>(
cmd_data);
GLuint program_id = static_cast<GLuint>(c.program);
uint32_t bucket_id = c.bucket_id;
Bucket* bucket = CreateBucket(bucket_id);
bucket->SetSize(sizeof(TransformFeedbackVaryingsHeader)); // in case we fail.
Program* program = nullptr;
program = GetProgram(program_id);
if (!program || !program->IsValid()) {
return error::kNoError;
}
program->GetTransformFeedbackVaryings(bucket);
return error::kNoError;
}
bool GLES2DecoderImpl::WasContextLost() const {
return context_was_lost_;
}
bool GLES2DecoderImpl::WasContextLostByRobustnessExtension() const {
return WasContextLost() && reset_by_robustness_extension_;
}
void GLES2DecoderImpl::MarkContextLost(error::ContextLostReason reason) {
// Only lose the context once.
if (WasContextLost())
return;
// Don't make GL calls in here, the context might not be current.
command_buffer_service()->SetContextLostReason(reason);
current_decoder_error_ = error::kLostContext;
context_was_lost_ = true;
if (transform_feedback_manager_.get()) {
transform_feedback_manager_->MarkContextLost();
}
if (vertex_array_manager_.get()) {
vertex_array_manager_->MarkContextLost();
}
state_.MarkContextLost();
}
bool GLES2DecoderImpl::CheckResetStatus() {
DCHECK(!WasContextLost());
DCHECK(context_->IsCurrent(nullptr));
// If the reason for the call was a GL error, we can try to determine the
// reset status more accurately.
GLenum driver_status = context_->CheckStickyGraphicsResetStatus();
if (driver_status == GL_NO_ERROR)
return false;
LOG(ERROR) << (surface_->IsOffscreen() ? "Offscreen" : "Onscreen")
<< " context lost via ARB/EXT_robustness. Reset status = "
<< GLES2Util::GetStringEnum(driver_status);
switch (driver_status) {
case GL_GUILTY_CONTEXT_RESET:
MarkContextLost(error::kGuilty);
break;
case GL_INNOCENT_CONTEXT_RESET:
MarkContextLost(error::kInnocent);
break;
case GL_UNKNOWN_CONTEXT_RESET:
MarkContextLost(error::kUnknown);
break;
default:
NOTREACHED();
}
reset_by_robustness_extension_ = true;
return true;
}
error::Error GLES2DecoderImpl::HandleDescheduleUntilFinishedCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!gl::GLFence::IsSupported())
return error::kNoError;
std::unique_ptr<gl::GLFence> fence = gl::GLFence::Create();
if (fence)
deschedule_until_finished_fences_.push_back(std::move(fence));
if (deschedule_until_finished_fences_.size() <= 1)
return error::kNoError;
DCHECK_EQ(2u, deschedule_until_finished_fences_.size());
if (deschedule_until_finished_fences_[0]->HasCompleted()) {
deschedule_until_finished_fences_.erase(
deschedule_until_finished_fences_.begin());
return error::kNoError;
}
TRACE_EVENT_NESTABLE_ASYNC_BEGIN0(
"cc", "GLES2DecoderImpl::DescheduleUntilFinished", TRACE_ID_LOCAL(this));
client()->OnDescheduleUntilFinished();
return error::kDeferLaterCommands;
}
bool GLES2DecoderImpl::GenQueriesEXTHelper(
GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (query_manager_->IsValidQuery(client_ids[ii])) {
return false;
}
}
query_manager_->GenQueries(n, client_ids);
return true;
}
void GLES2DecoderImpl::DeleteQueriesEXTHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
query_manager_->RemoveQuery(client_id);
}
}
void GLES2DecoderImpl::SetQueryCallback(unsigned int query_client_id,
base::OnceClosure callback) {
QueryManager::Query* query = query_manager_->GetQuery(query_client_id);
if (query) {
query->AddCallback(std::move(callback));
} else {
VLOG(1) << "GLES2DecoderImpl::SetQueryCallback: No query with ID "
<< query_client_id << ". Running the callback immediately.";
std::move(callback).Run();
}
}
void GLES2DecoderImpl::CancelAllQueries() {
query_manager_->RemoveAllQueries();
}
bool GLES2DecoderImpl::HasPendingQueries() const {
return query_manager_.get() && query_manager_->HavePendingQueries();
}
void GLES2DecoderImpl::ProcessPendingQueries(bool did_finish) {
if (!query_manager_.get())
return;
query_manager_->ProcessPendingQueries(did_finish);
}
// Note that if there are no pending readpixels right now,
// this function will call the callback immediately.
void GLES2DecoderImpl::WaitForReadPixels(base::OnceClosure callback) {
if (features().use_async_readpixels && !pending_readpixel_fences_.empty()) {
pending_readpixel_fences_.back().callbacks.push_back(std::move(callback));
} else {
std::move(callback).Run();
}
}
void GLES2DecoderImpl::ProcessPendingReadPixels(bool did_finish) {
// Note: |did_finish| guarantees that the GPU has passed the fence but
// we cannot assume that GLFence::HasCompleted() will return true yet as
// that's not guaranteed by all GLFence implementations.
while (!pending_readpixel_fences_.empty() &&
(did_finish ||
pending_readpixel_fences_.front().fence->HasCompleted())) {
std::vector<base::OnceClosure> callbacks =
std::move(pending_readpixel_fences_.front().callbacks);
pending_readpixel_fences_.pop();
for (size_t i = 0; i < callbacks.size(); i++) {
std::move(callbacks[i]).Run();
}
}
}
void GLES2DecoderImpl::ProcessDescheduleUntilFinished() {
if (deschedule_until_finished_fences_.size() < 2)
return;
DCHECK_EQ(2u, deschedule_until_finished_fences_.size());
if (!deschedule_until_finished_fences_[0]->HasCompleted())
return;
TRACE_EVENT_NESTABLE_ASYNC_END0(
"cc", "GLES2DecoderImpl::DescheduleUntilFinished", TRACE_ID_LOCAL(this));
deschedule_until_finished_fences_.erase(
deschedule_until_finished_fences_.begin());
client()->OnRescheduleAfterFinished();
}
bool GLES2DecoderImpl::HasMoreIdleWork() const {
bool has_more_idle_work =
!pending_readpixel_fences_.empty() || gpu_tracer_->HasTracesToProcess();
return has_more_idle_work;
}
void GLES2DecoderImpl::PerformIdleWork() {
gpu_tracer_->ProcessTraces();
ProcessPendingReadPixels(false);
}
bool GLES2DecoderImpl::HasPollingWork() const {
return deschedule_until_finished_fences_.size() >= 2;
}
void GLES2DecoderImpl::PerformPollingWork() {
ProcessDescheduleUntilFinished();
}
error::Error GLES2DecoderImpl::HandleBeginQueryEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::BeginQueryEXT& c =
*static_cast<const volatile gles2::cmds::BeginQueryEXT*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLuint client_id = static_cast<GLuint>(c.id);
int32_t sync_shm_id = static_cast<int32_t>(c.sync_data_shm_id);
uint32_t sync_shm_offset = static_cast<uint32_t>(c.sync_data_shm_offset);
switch (target) {
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
case GL_GET_ERROR_QUERY_CHROMIUM:
break;
case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM:
case GL_COMMANDS_COMPLETED_CHROMIUM:
if (!features().chromium_sync_query) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for commands completed queries");
return error::kNoError;
}
break;
case GL_PROGRAM_COMPLETION_QUERY_CHROMIUM:
if (!features().chromium_completion_query) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for program completion queries");
return error::kNoError;
}
break;
case GL_SAMPLES_PASSED_ARB:
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for boolean occlusion queries");
return error::kNoError;
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
if (!features().occlusion_query_boolean) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for boolean occlusion queries");
return error::kNoError;
}
break;
case GL_TIME_ELAPSED_EXT:
if (!query_manager_->GPUTimingAvailable()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glBeginQueryEXT",
"not enabled for timing queries");
return error::kNoError;
}
break;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
if (feature_info_->IsWebGL2OrES3Context()) {
break;
}
[[fallthrough]];
default:
LOCAL_SET_GL_ERROR(
GL_INVALID_ENUM, "glBeginQueryEXT",
"unknown query target");
return error::kNoError;
}
if (query_manager_->GetActiveQuery(target)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glBeginQueryEXT", "query already in progress");
return error::kNoError;
}
if (client_id == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT", "id is 0");
return error::kNoError;
}
scoped_refptr<gpu::Buffer> buffer = GetSharedMemoryBuffer(sync_shm_id);
if (!buffer)
return error::kInvalidArguments;
QuerySync* sync = static_cast<QuerySync*>(
buffer->GetDataAddress(sync_shm_offset, sizeof(QuerySync)));
if (!sync)
return error::kOutOfBounds;
QueryManager::Query* query = query_manager_->GetQuery(client_id);
if (!query) {
if (!query_manager_->IsValidQuery(client_id)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glBeginQueryEXT",
"id not made by glGenQueriesEXT");
return error::kNoError;
}
query =
query_manager_->CreateQuery(target, client_id, std::move(buffer), sync);
} else {
if (query->target() != target) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"target does not match");
return error::kNoError;
} else if (query->sync() != sync) {
DLOG(ERROR) << "Shared memory used by query not the same as before";
return error::kInvalidArguments;
}
}
query_manager_->BeginQuery(query);
return error::kNoError;
}
void GLES2DecoderImpl::ReadBackBuffersIntoShadowCopies(
base::flat_set<scoped_refptr<Buffer>> buffers_to_shadow_copy) {
GLuint old_binding =
state_.bound_array_buffer ? state_.bound_array_buffer->service_id() : 0;
for (scoped_refptr<Buffer>& buffer : buffers_to_shadow_copy) {
if (buffer->IsDeleted()) {
continue;
}
void* shadow = nullptr;
scoped_refptr<gpu::Buffer> gpu_buffer =
buffer->TakeReadbackShadowAllocation(&shadow);
if (!shadow) {
continue;
}
if (buffer->GetMappedRange()) {
// The buffer is already mapped by the client. It's okay that the shadow
// copy will be out-of-date, because the client will never read it:
// * Client issues READBACK_SHADOW_COPIES_UPDATED_CHROMIUM query
// * Client maps buffer
// * Client receives signal that the query completed
// * Client unmaps buffer - invalidating the shadow copy
// * Client maps buffer to read back - hits the round-trip path
continue;
}
api()->glBindBufferFn(GL_ARRAY_BUFFER, buffer->service_id());
void* mapped = api()->glMapBufferRangeFn(GL_ARRAY_BUFFER, 0, buffer->size(),
GL_MAP_READ_BIT);
if (!mapped) {
DLOG(ERROR) << "glMapBufferRange unexpectedly returned nullptr";
MarkContextLost(error::kOutOfMemory);
group_->LoseContexts(error::kUnknown);
return;
}
memcpy(shadow, mapped, buffer->size());
bool unmap_ok = api()->glUnmapBufferFn(GL_ARRAY_BUFFER);
if (unmap_ok == GL_FALSE) {
DLOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
MarkContextLost(error::kUnknown);
group_->LoseContexts(error::kUnknown);
return;
}
}
// Restore original GL_ARRAY_BUFFER binding
api()->glBindBufferFn(GL_ARRAY_BUFFER, old_binding);
}
error::Error GLES2DecoderImpl::HandleEndQueryEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::EndQueryEXT& c =
*static_cast<const volatile gles2::cmds::EndQueryEXT*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
uint32_t submit_count = static_cast<GLuint>(c.submit_count);
QueryManager::Query* query = query_manager_->GetActiveQuery(target);
if (!query) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glEndQueryEXT", "No active query");
return error::kNoError;
}
if (target == GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM &&
!writes_submitted_but_not_completed_.empty()) {
// - This callback will be called immediately by MarkAsCompleted, so it's
// okay that it's called after UnmarkAsPending. (It's guaranteed to not be
// called immediately here, because the query has not even ended yet.)
//
// - It's okay to capture Unretained(this) because the callback is called by
// the query, which is owned by query_manager_, which is owned by `this`.
query->AddCallback(
base::BindOnce(&GLES2DecoderImpl::ReadBackBuffersIntoShadowCopies,
base::Unretained(this),
std::move(writes_submitted_but_not_completed_)));
writes_submitted_but_not_completed_.clear();
}
query_manager_->EndQuery(query, submit_count);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleQueryCounterEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::QueryCounterEXT& c =
*static_cast<const volatile gles2::cmds::QueryCounterEXT*>(cmd_data);
GLuint client_id = static_cast<GLuint>(c.id);
GLenum target = static_cast<GLenum>(c.target);
int32_t sync_shm_id = static_cast<int32_t>(c.sync_data_shm_id);
uint32_t sync_shm_offset = static_cast<uint32_t>(c.sync_data_shm_offset);
uint32_t submit_count = static_cast<GLuint>(c.submit_count);
switch (target) {
case GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM:
break;
case GL_TIMESTAMP_EXT:
if (!query_manager_->GPUTimingAvailable()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, "glQueryCounterEXT",
"not enabled for timing queries");
return error::kNoError;
}
break;
default:
LOCAL_SET_GL_ERROR(
GL_INVALID_ENUM, "glQueryCounterEXT",
"unknown query target");
return error::kNoError;
}
scoped_refptr<gpu::Buffer> buffer = GetSharedMemoryBuffer(sync_shm_id);
if (!buffer)
return error::kInvalidArguments;
QuerySync* sync = static_cast<QuerySync*>(
buffer->GetDataAddress(sync_shm_offset, sizeof(QuerySync)));
if (!sync)
return error::kOutOfBounds;
QueryManager::Query* query = query_manager_->GetQuery(client_id);
if (!query) {
if (!query_manager_->IsValidQuery(client_id)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glQueryCounterEXT",
"id not made by glGenQueriesEXT");
return error::kNoError;
}
query =
query_manager_->CreateQuery(target, client_id, std::move(buffer), sync);
} else {
if (query->target() != target) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glQueryCounterEXT",
"target does not match");
return error::kNoError;
} else if (query->sync() != sync) {
DLOG(ERROR) << "Shared memory used by query not the same as before";
return error::kInvalidArguments;
}
}
query_manager_->QueryCounter(query, submit_count);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleSetDisjointValueSyncCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::SetDisjointValueSyncCHROMIUM& c =
*static_cast<const volatile gles2::cmds::SetDisjointValueSyncCHROMIUM*>(
cmd_data);
int32_t sync_shm_id = static_cast<int32_t>(c.sync_data_shm_id);
uint32_t sync_shm_offset = static_cast<uint32_t>(c.sync_data_shm_offset);
return query_manager_->SetDisjointSync(sync_shm_id, sync_shm_offset);
}
bool GLES2DecoderImpl::GenVertexArraysOESHelper(
GLsizei n, const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (GetVertexAttribManager(client_ids[ii])) {
return false;
}
}
if (!features().native_vertex_array_object) {
// Emulated VAO
for (GLsizei ii = 0; ii < n; ++ii) {
CreateVertexAttribManager(client_ids[ii], 0, true);
}
} else {
auto service_ids = base::HeapArray<GLuint>::Uninit(n);
api()->glGenVertexArraysOESFn(n, service_ids.data());
for (GLsizei ii = 0; ii < n; ++ii) {
CreateVertexAttribManager(client_ids[ii], service_ids[ii], true);
}
}
return true;
}
void GLES2DecoderImpl::DeleteVertexArraysOESHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
VertexAttribManager* vao = GetVertexAttribManager(client_id);
if (vao && !vao->IsDeleted()) {
if (state_.vertex_attrib_manager.get() == vao) {
DoBindVertexArrayOES(0);
}
RemoveVertexAttribManager(client_id);
}
}
}
void GLES2DecoderImpl::DoBindVertexArrayOES(GLuint client_id) {
VertexAttribManager* vao = nullptr;
if (client_id != 0) {
vao = GetVertexAttribManager(client_id);
if (!vao) {
// Unlike most Bind* methods, the spec explicitly states that VertexArray
// only allows names that have been previously generated. As such, we do
// not generate new names here.
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glBindVertexArrayOES", "bad vertex array id.");
current_decoder_error_ = error::kNoError;
return;
}
} else {
vao = state_.default_vertex_attrib_manager.get();
}
// Only set the VAO state if it's changed
if (state_.vertex_attrib_manager.get() != vao) {
if (state_.vertex_attrib_manager)
state_.vertex_attrib_manager->SetIsBound(false);
state_.vertex_attrib_manager = vao;
if (vao)
vao->SetIsBound(true);
if (!features().native_vertex_array_object) {
EmulateVertexArrayState();
} else {
GLuint service_id = vao->service_id();
api()->glBindVertexArrayOESFn(service_id);
}
}
}
// Used when OES_vertex_array_object isn't natively supported
void GLES2DecoderImpl::EmulateVertexArrayState() {
// Setup the Vertex attribute state
for (uint32_t vv = 0; vv < group_->max_vertex_attribs(); ++vv) {
RestoreStateForAttrib(vv, true);
}
// Setup the element buffer
Buffer* element_array_buffer =
state_.vertex_attrib_manager->element_array_buffer();
api()->glBindBufferFn(
GL_ELEMENT_ARRAY_BUFFER,
element_array_buffer ? element_array_buffer->service_id() : 0);
}
bool GLES2DecoderImpl::DoIsVertexArrayOES(GLuint client_id) {
const VertexAttribManager* vao =
GetVertexAttribManager(client_id);
return vao && vao->IsValid() && !vao->IsDeleted();
}
bool GLES2DecoderImpl::DoIsSync(GLuint client_id) {
GLsync service_sync = 0;
return group_->GetSyncServiceId(client_id, &service_sync);
}
bool GLES2DecoderImpl::ValidateCopyTextureCHROMIUMTextures(
const char* function_name,
GLenum dest_target,
TextureRef* source_texture_ref,
TextureRef* dest_texture_ref) {
if (!source_texture_ref || !dest_texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "unknown texture id");
return false;
}
Texture* source_texture = source_texture_ref->texture();
Texture* dest_texture = dest_texture_ref->texture();
if (source_texture == dest_texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"source and destination textures are the same");
return false;
}
if (dest_texture->target() !=
GLES2Util::GLFaceTargetToTextureTarget(dest_target)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"target should be aligned with dest target");
return false;
}
switch (dest_texture->target()) {
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_RECTANGLE_ANGLE:
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"invalid dest texture target binding");
return false;
}
switch (source_texture->target()) {
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ANGLE:
case GL_TEXTURE_EXTERNAL_OES:
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"invalid source texture target binding");
return false;
}
return true;
}
bool GLES2DecoderImpl::CanUseCopyTextureCHROMIUMInternalFormat(
GLenum dest_internal_format) {
switch (dest_internal_format) {
case GL_RGB:
case GL_RGBA:
case GL_RGB8:
case GL_RGBA8:
case GL_BGRA_EXT:
case GL_BGRA8_EXT:
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_R8:
case GL_R8UI:
case GL_RG8:
case GL_RG8UI:
case GL_SRGB8:
case GL_RGB565:
case GL_RGB8UI:
case GL_SRGB8_ALPHA8:
case GL_RGB5_A1:
case GL_RGBA4:
case GL_RGBA8UI:
case GL_RGB9_E5:
case GL_R16F:
case GL_R32F:
case GL_RG16F:
case GL_RG32F:
case GL_RGB16F:
case GL_RGB32F:
case GL_RGBA16F:
case GL_RGBA32F:
case GL_R11F_G11F_B10F:
return true;
default:
return false;
}
}
void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLenum internal_format,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCopyTextureCHROMIUM");
static const char kFunctionName[] = "glCopyTextureCHROMIUM";
TextureRef* source_texture_ref = GetTexture(source_id);
TextureRef* dest_texture_ref = GetTexture(dest_id);
if (!ValidateCopyTextureCHROMIUMTextures(
kFunctionName, dest_target, source_texture_ref, dest_texture_ref)) {
return;
}
if (source_level < 0 || dest_level < 0 ||
(feature_info_->IsWebGL1OrES2Context() && source_level > 0)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName,
"source_level or dest_level out of range");
return;
}
Texture* source_texture = source_texture_ref->texture();
Texture* dest_texture = dest_texture_ref->texture();
GLenum source_target = source_texture->target();
GLenum dest_binding_target = dest_texture->target();
GLenum source_type = 0;
GLenum source_internal_format = 0;
source_texture->GetLevelType(source_target, source_level, &source_type,
&source_internal_format);
GLenum format =
TextureManager::ExtractFormatFromStorageFormat(internal_format);
if (!texture_manager()->ValidateTextureParameters(
error_state_.get(), kFunctionName, true, format, dest_type,
internal_format, dest_level)) {
return;
}
std::string output_error_msg;
if (!ValidateCopyTextureCHROMIUMInternalFormats(
GetFeatureInfo(), source_internal_format, internal_format,
&output_error_msg)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
output_error_msg.c_str());
return;
}
if (source_target == GL_TEXTURE_EXTERNAL_OES &&
CopyTextureCHROMIUMNeedsESSL3(internal_format) &&
!feature_info_->feature_flags().oes_egl_image_external_essl3) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"Copy*TextureCHROMIUM from EXTERNAL_OES to integer "
"format requires OES_EGL_image_external_essl3");
return;
}
int source_width = 0;
int source_height = 0;
if (!source_texture->GetLevelSize(source_target, source_level, &source_width,
&source_height, nullptr)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName,
"source texture has no data for level");
return;
}
// Check that this type of texture is allowed.
if (!texture_manager()->ValidForTextureTarget(
source_texture, source_level, source_width, source_height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, "Bad dimensions");
return;
}
if (dest_texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName,
"texture is immutable");
return;
}
// Clear the source texture if necessary.
if (!texture_manager()->ClearTextureLevel(this, source_texture_ref,
source_target, source_level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, kFunctionName, "dimensions too big");
return;
}
if (!InitializeCopyTextureCHROMIUM(kFunctionName))
return;
GLenum dest_type_previous = dest_type;
GLenum dest_internal_format = internal_format;
int dest_width = 0;
int dest_height = 0;
bool dest_level_defined = dest_texture->GetLevelSize(
dest_target, dest_level, &dest_width, &dest_height, nullptr);
if (dest_level_defined) {
dest_texture->GetLevelType(dest_target, dest_level, &dest_type_previous,
&dest_internal_format);
}
// Resize the destination texture to the dimensions of the source texture.
if (!dest_level_defined || dest_width != source_width ||
dest_height != source_height ||
dest_internal_format != internal_format ||
dest_type_previous != dest_type) {
// Ensure that the glTexImage2D succeeds.
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(kFunctionName);
api()->glBindTextureFn(dest_binding_target, dest_texture->service_id());
ScopedPixelUnpackState reset_restore(&state_);
api()->glTexImage2DFn(
dest_target, dest_level,
TextureManager::AdjustTexInternalFormat(feature_info_.get(),
internal_format, dest_type),
source_width, source_height, 0,
TextureManager::AdjustTexFormat(feature_info_.get(), format), dest_type,
nullptr);
GLenum error = LOCAL_PEEK_GL_ERROR(kFunctionName);
if (error != GL_NO_ERROR) {
RestoreCurrentTextureBindings(&state_, dest_binding_target,
state_.active_texture_unit);
return;
}
texture_manager()->SetLevelInfo(dest_texture_ref, dest_target, dest_level,
internal_format, source_width,
source_height, 1, 0, format, dest_type,
gfx::Rect(source_width, source_height));
dest_texture->ApplyFormatWorkarounds(feature_info_.get());
} else {
texture_manager()->SetLevelCleared(dest_texture_ref, dest_target,
dest_level, true);
}
CopyTextureMethod method = GetCopyTextureCHROMIUMMethod(
GetFeatureInfo(), source_target, source_level, source_internal_format,
source_type, dest_binding_target, dest_level, internal_format,
unpack_flip_y == GL_TRUE, unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE);
copy_texture_chromium_->DoCopyTexture(
this, source_target, source_texture->service_id(), source_level,
source_internal_format, dest_target, dest_texture->service_id(),
dest_level, internal_format, source_width, source_height,
unpack_flip_y == GL_TRUE, unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE, method, copy_tex_image_blit_.get());
}
void GLES2DecoderImpl::CopySubTextureHelper(const char* function_name,
GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) {
TextureRef* source_texture_ref = GetTexture(source_id);
TextureRef* dest_texture_ref = GetTexture(dest_id);
if (!ValidateCopyTextureCHROMIUMTextures(
function_name, dest_target, source_texture_ref, dest_texture_ref)) {
return;
}
if (source_level < 0 || dest_level < 0 ||
(feature_info_->IsWebGL1OrES2Context() && source_level > 0)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"source_level or dest_level out of range");
return;
}
Texture* source_texture = source_texture_ref->texture();
Texture* dest_texture = dest_texture_ref->texture();
GLenum source_target = source_texture->target();
GLenum dest_binding_target = dest_texture->target();
int source_width = 0;
int source_height = 0;
if (!source_texture->GetLevelSize(source_target, source_level, &source_width,
&source_height, nullptr)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"source texture has no data for level");
return;
}
// Check that this type of texture is allowed.
if (!texture_manager()->ValidForTextureTarget(
source_texture, source_level, source_width, source_height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"source texture bad dimensions");
return;
}
if (!source_texture->ValidForTexture(source_target, source_level, x, y, 0,
width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"source texture bad dimensions.");
return;
}
GLenum source_type = 0;
GLenum source_internal_format = 0;
source_texture->GetLevelType(source_target, source_level, &source_type,
&source_internal_format);
GLenum dest_type = 0;
GLenum dest_internal_format = 0;
bool dest_level_defined = dest_texture->GetLevelType(
dest_target, dest_level, &dest_type, &dest_internal_format);
if (!dest_level_defined) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"destination texture is not defined");
return;
}
if (!dest_texture->ValidForTexture(dest_target, dest_level, xoffset, yoffset,
0, width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name,
"destination texture bad dimensions.");
return;
}
std::string output_error_msg;
if (!ValidateCopyTextureCHROMIUMInternalFormats(
GetFeatureInfo(), source_internal_format, dest_internal_format,
&output_error_msg)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
output_error_msg.c_str());
return;
}
if (source_target == GL_TEXTURE_EXTERNAL_OES &&
CopyTextureCHROMIUMNeedsESSL3(dest_internal_format) &&
!feature_info_->feature_flags().oes_egl_image_external_essl3) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"Copy*TextureCHROMIUM from EXTERNAL_OES to integer "
"format requires OES_EGL_image_external_essl3");
return;
}
// Clear the source texture if necessary.
if (!texture_manager()->ClearTextureLevel(this, source_texture_ref,
source_target, source_level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name,
"source texture dimensions too big");
return;
}
if (!InitializeCopyTextureCHROMIUM(function_name))
return;
int dest_width = 0;
int dest_height = 0;
bool ok = dest_texture->GetLevelSize(dest_target, dest_level, &dest_width,
&dest_height, nullptr);
DCHECK(ok);
if (xoffset != 0 || yoffset != 0 || width != dest_width ||
height != dest_height) {
gfx::Rect cleared_rect;
if (TextureManager::CombineAdjacentRects(
dest_texture->GetLevelClearedRect(dest_target, dest_level),
gfx::Rect(xoffset, yoffset, width, height), &cleared_rect)) {
DCHECK_GE(cleared_rect.size().GetArea(),
dest_texture->GetLevelClearedRect(dest_target, dest_level)
.size()
.GetArea());
texture_manager()->SetLevelClearedRect(dest_texture_ref, dest_target,
dest_level, cleared_rect);
} else {
// Otherwise clear part of texture level that is not already cleared.
if (!texture_manager()->ClearTextureLevel(this, dest_texture_ref,
dest_target, dest_level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name,
"destination texture dimensions too big");
return;
}
}
} else {
texture_manager()->SetLevelCleared(dest_texture_ref, dest_target,
dest_level, true);
}
CopyTextureMethod method = GetCopyTextureCHROMIUMMethod(
GetFeatureInfo(), source_target, source_level, source_internal_format,
source_type, dest_binding_target, dest_level, dest_internal_format,
unpack_flip_y == GL_TRUE, unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE);
// Use DRAW instead of COPY if the workaround is enabled.
if (method == CopyTextureMethod::DIRECT_COPY &&
workarounds().prefer_draw_to_copy) {
method = CopyTextureMethod::DIRECT_DRAW;
}
copy_texture_chromium_->DoCopySubTexture(
this, source_target, source_texture->service_id(), source_level,
source_internal_format, dest_target, dest_texture->service_id(),
dest_level, dest_internal_format, xoffset, yoffset, x, y, width, height,
dest_width, dest_height, source_width, source_height,
unpack_flip_y == GL_TRUE, unpack_premultiply_alpha == GL_TRUE,
unpack_unmultiply_alpha == GL_TRUE, method, copy_tex_image_blit_.get());
}
void GLES2DecoderImpl::DoCopySubTextureCHROMIUM(
GLuint source_id,
GLint source_level,
GLenum dest_target,
GLuint dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) {
TRACE_EVENT0("gpu", "GLES2DecoderImpl::DoCopySubTextureCHROMIUM");
static const char kFunctionName[] = "glCopySubTextureCHROMIUM";
CopySubTextureHelper(kFunctionName, source_id, source_level, dest_target,
dest_id, dest_level, xoffset, yoffset, x, y, width,
height, unpack_flip_y, unpack_premultiply_alpha,
unpack_unmultiply_alpha);
}
bool GLES2DecoderImpl::InitializeCopyTexImageBlitter(
const char* function_name) {
if (!copy_tex_image_blit_.get()) {
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name);
copy_tex_image_blit_ =
std::make_unique<CopyTexImageResourceManager>(feature_info_.get());
copy_tex_image_blit_->Initialize(this);
if (LOCAL_PEEK_GL_ERROR(function_name) != GL_NO_ERROR)
return false;
}
return true;
}
bool GLES2DecoderImpl::InitializeCopyTextureCHROMIUM(
const char* function_name) {
// Defer initializing the CopyTextureCHROMIUMResourceManager until it is
// needed because it takes 10s of milliseconds to initialize.
if (!copy_texture_chromium_.get()) {
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name);
copy_texture_chromium_.reset(CopyTextureCHROMIUMResourceManager::Create());
copy_texture_chromium_->Initialize(this, features());
if (LOCAL_PEEK_GL_ERROR(function_name) != GL_NO_ERROR)
return false;
// On the desktop core profile this also needs emulation of
// CopyTex{Sub}Image2D for luminance, alpha, and luminance_alpha
// textures.
if (CopyTexImageResourceManager::CopyTexImageRequiresBlit(
feature_info_.get(), GL_LUMINANCE)) {
if (!InitializeCopyTexImageBlitter(function_name))
return false;
}
}
return true;
}
void GLES2DecoderImpl::TexStorageImpl(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
ContextState::Dimension dimension,
const char* function_name) {
if (levels == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "levels == 0");
return;
}
bool is_compressed_format = IsCompressedTextureFormat(internal_format);
if (is_compressed_format) {
if (target == GL_TEXTURE_3D &&
!feature_info_->feature_flags().ext_texture_format_astc_hdr &&
::gpu::gles2::IsASTCFormat(internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"target invalid for format");
return;
}
if (!::gpu::gles2::ValidateCompressedFormatTarget(target,
internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"target invalid for format");
return;
}
}
TextureRef* texture_ref =
texture_manager()->GetTextureInfoForTarget(&state_, target);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name,
"unknown texture for target");
return;
}
Texture* texture = texture_ref->texture();
// The glTexStorage entry points require width, height, and depth to be
// at least 1, but the other texture entry points (those which use
// ValidForTextureTarget) do not. So we have to add an extra check here.
bool is_invalid_texstorage_size = width < 1 || height < 1 || depth < 1;
if (!texture_manager()->ValidForTextureTarget(texture, 0, width, height,
depth) ||
is_invalid_texstorage_size) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, function_name, "dimensions out of range");
return;
}
// glTexStorage generates GL_INVALID_OPERATION for out of bounds level
// which is a bit different from other GL calls generating GL_INVALID_VALUE
if (TextureManager::ComputeMipMapCount(target, width, height, depth) <
levels) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, "too many levels");
return;
}
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state_.clear_state_dirty = true;
}
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION, function_name, "texture is immutable");
return;
}
GLenum format = TextureManager::ExtractFormatFromStorageFormat(
internal_format);
GLenum type = TextureManager::ExtractTypeFromStorageFormat(internal_format);
{
GLsizei level_width = width;
GLsizei level_height = height;
GLsizei level_depth = depth;
base::CheckedNumeric<uint32_t> estimated_size(0);
PixelStoreParams params;
params.alignment = 1;
for (int ii = 0; ii < levels; ++ii) {
uint32_t size;
if (is_compressed_format) {
GLsizei level_size;
if (!GetCompressedTexSizeInBytes(
function_name, level_width, level_height, level_depth,
internal_format, &level_size, error_state_.get())) {
// GetCompressedTexSizeInBytes() already generates a GL error.
return;
}
size = static_cast<uint32_t>(level_size);
} else {
if (!GLES2Util::ComputeImageDataSizesES3(level_width,
level_height,
level_depth,
format, type,
params,
&size,
nullptr, nullptr,
nullptr, nullptr)) {
LOCAL_SET_GL_ERROR(
GL_OUT_OF_MEMORY, function_name, "dimensions too large");
return;
}
}
estimated_size += size;
level_width = std::max(1, level_width >> 1);
level_height = std::max(1, level_height >> 1);
if (target == GL_TEXTURE_3D)
level_depth = std::max(1, level_depth >> 1);
}
if (!estimated_size.IsValid()) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, function_name, "out of memory");
return;
}
}
// First lookup compatibility format via texture manager for swizzling legacy
// LUMINANCE/ALPHA formats.
GLenum compatibility_internal_format =
texture_manager()->AdjustTexStorageFormat(feature_info_.get(),
internal_format);
// Then lookup compatibility format for compressed formats.
const CompressedFormatInfo* format_info =
GetCompressedFormatInfo(internal_format);
if (format_info != nullptr && !format_info->support_check(*feature_info_)) {
compatibility_internal_format = format_info->decompressed_internal_format;
}
{
GLsizei level_width = width;
GLsizei level_height = height;
GLsizei level_depth = depth;
GLenum adjusted_internal_format =
feature_info_->IsWebGL1OrES2Context() ? format : internal_format;
for (int ii = 0; ii < levels; ++ii) {
if (target == GL_TEXTURE_CUBE_MAP) {
for (int jj = 0; jj < 6; ++jj) {
GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj;
texture_manager()->SetLevelInfo(
texture_ref, face, ii, adjusted_internal_format, level_width,
level_height, 1, 0, format, type, gfx::Rect());
}
} else {
texture_manager()->SetLevelInfo(
texture_ref, target, ii, adjusted_internal_format, level_width,
level_height, level_depth, 0, format, type, gfx::Rect());
}
level_width = std::max(1, level_width >> 1);
level_height = std::max(1, level_height >> 1);
if (target == GL_TEXTURE_3D)
level_depth = std::max(1, level_depth >> 1);
}
texture->ApplyFormatWorkarounds(feature_info_.get());
texture->SetImmutable(true, true);
}
// TODO(zmo): We might need to emulate TexStorage using TexImage or
// CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying
// driver is lower than 4.2 and ARB_texture_storage extension doesn't exist.
if (dimension == ContextState::k2D) {
api()->glTexStorage2DEXTFn(target, levels, compatibility_internal_format,
width, height);
} else {
api()->glTexStorage3DFn(target, levels, compatibility_internal_format,
width, height, depth);
}
}
void GLES2DecoderImpl::DoTexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height) {
TRACE_EVENT2("gpu", "GLES2DecoderImpl::DoTexStorage2D",
"width", width, "height", height);
TexStorageImpl(target, levels, internal_format, width, height, 1,
ContextState::k2D, "glTexStorage2D");
}
void GLES2DecoderImpl::DoTexStorage3D(GLenum target,
GLsizei levels,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth) {
TRACE_EVENT2("gpu", "GLES2DecoderImpl::DoTexStorage3D",
"widthXheight", width * height, "depth", depth);
TexStorageImpl(target, levels, internal_format, width, height, depth,
ContextState::k3D, "glTexStorage3D");
}
void GLES2DecoderImpl::DoCreateAndTexStorage2DSharedImageINTERNAL(
GLuint client_id,
const volatile GLbyte* mailbox_data) {
TRACE_EVENT2("gpu",
"GLES2DecoderImpl::DoCreateAndTexStorage2DSharedImageCHROMIUM",
"context", logger_.GetLogPrefix(), "mailbox[0]",
static_cast<unsigned char>(mailbox_data[0]));
Mailbox mailbox = Mailbox::FromVolatile(
*reinterpret_cast<const volatile Mailbox*>(mailbox_data));
DLOG_IF(ERROR, !mailbox.Verify())
<< "DoCreateAndTexStorage2DSharedImageCHROMIUM was passed an invalid "
"mailbox.";
if (!client_id) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"DoCreateAndTexStorage2DSharedImageINTERNAL",
"invalid client id");
return;
}
TextureRef* texture_ref = GetTexture(client_id);
if (texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"DoCreateAndTexStorage2DSharedImageINTERNAL",
"client id already in use");
return;
}
std::unique_ptr<GLTextureImageRepresentation> shared_image =
group_->shared_image_representation_factory()->ProduceGLTexture(mailbox);
if (!shared_image) {
// Mailbox missing, generate a texture.
bool result = GenTexturesHelper(1, &client_id);
DCHECK(result);
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"DoCreateAndTexStorage2DSharedImageINTERNAL",
"invalid mailbox name");
return;
}
texture_ref =
texture_manager()->ConsumeSharedImage(client_id, std::move(shared_image));
}
void GLES2DecoderImpl::DoBeginSharedImageAccessDirectCHROMIUM(GLuint client_id,
GLenum mode) {
TextureRef* texture_ref = GetTexture(client_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoBeginSharedImageAccessCHROMIUM",
"invalid texture id");
return;
}
GLTextureImageRepresentation* shared_image = texture_ref->shared_image();
if (!shared_image) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoBeginSharedImageAccessCHROMIUM",
"bound texture is not a shared image");
return;
}
if (texture_ref->shared_image_scoped_access()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoBeginSharedImageAccessCHROMIUM",
"shared image is being accessed");
return;
}
if (!texture_ref->BeginAccessSharedImage(mode)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoBeginSharedImageAccessCHROMIUM",
"Unable to begin access");
return;
}
}
void GLES2DecoderImpl::DoEndSharedImageAccessDirectCHROMIUM(GLuint client_id) {
TextureRef* texture_ref = GetTexture(client_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoBeginSharedImageAccessCHROMIUM",
"invalid texture id");
return;
}
GLTextureImageRepresentation* shared_image = texture_ref->shared_image();
if (!shared_image) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoEndSharedImageAccessCHROMIUM",
"bound texture is not a shared image");
return;
}
if (!texture_ref->shared_image_scoped_access()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "DoEndSharedImageAccessCHROMIUM",
"shared image is not being accessed");
return;
}
texture_ref->EndAccessSharedImage();
}
void GLES2DecoderImpl::DoCopySharedImageINTERNAL(
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
const volatile GLbyte* mailboxes) {
NOTIMPLEMENTED_LOG_ONCE();
}
void GLES2DecoderImpl::DoCopySharedImageToTextureINTERNAL(
GLuint texture,
GLenum target,
GLuint internal_format,
GLenum type,
GLint src_x,
GLint src_y,
GLsizei width,
GLsizei height,
GLboolean is_dst_origin_top_left,
const volatile GLbyte* src_mailbox) {
NOTIMPLEMENTED_LOG_ONCE();
}
void GLES2DecoderImpl::DoInsertEventMarkerEXT(
GLsizei length, const GLchar* marker) {
if (!marker) {
marker = "";
}
debug_marker_manager_.SetMarker(
length ? std::string(marker, length) : std::string(marker));
}
void GLES2DecoderImpl::DoPushGroupMarkerEXT(
GLsizei /*length*/, const GLchar* /*marker*/) {
}
void GLES2DecoderImpl::DoPopGroupMarkerEXT(void) {
}
error::Error GLES2DecoderImpl::HandleTraceBeginCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::TraceBeginCHROMIUM& c =
*static_cast<const volatile gles2::cmds::TraceBeginCHROMIUM*>(cmd_data);
Bucket* category_bucket = GetBucket(c.category_bucket_id);
Bucket* name_bucket = GetBucket(c.name_bucket_id);
static constexpr size_t kMaxStrLen = 256;
if (!category_bucket || category_bucket->size() == 0 ||
category_bucket->size() > kMaxStrLen || !name_bucket ||
name_bucket->size() == 0 || name_bucket->size() > kMaxStrLen) {
return error::kInvalidArguments;
}
std::string category_name;
std::string trace_name;
if (!category_bucket->GetAsString(&category_name) ||
!name_bucket->GetAsString(&trace_name)) {
return error::kInvalidArguments;
}
debug_marker_manager_.PushGroup(trace_name);
if (!gpu_tracer_->Begin(category_name, trace_name, kTraceCHROMIUM)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glTraceBeginCHROMIUM", "unable to create begin trace");
return error::kNoError;
}
return error::kNoError;
}
void GLES2DecoderImpl::DoTraceEndCHROMIUM() {
debug_marker_manager_.PopGroup();
if (!gpu_tracer_->End(kTraceCHROMIUM)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glTraceEndCHROMIUM", "no trace begin found");
return;
}
}
void GLES2DecoderImpl::DoDrawBuffersEXT(GLsizei count,
const volatile GLenum* bufs) {
DCHECK_LE(group_->max_draw_buffers(), 16u);
if (count > static_cast<GLsizei>(group_->max_draw_buffers())) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE,
"glDrawBuffersEXT", "greater than GL_MAX_DRAW_BUFFERS_EXT");
return;
}
Framebuffer* framebuffer = GetFramebufferInfoForTarget(GL_FRAMEBUFFER);
if (framebuffer) {
GLenum safe_bufs[16];
for (GLsizei i = 0; i < count; ++i) {
GLenum buf = bufs[i];
if (buf != static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i) &&
buf != GL_NONE) {
LOCAL_SET_GL_ERROR(
GL_INVALID_OPERATION,
"glDrawBuffersEXT",
"bufs[i] not GL_NONE or GL_COLOR_ATTACHMENTi_EXT");
return;
}
safe_bufs[i] = buf;
}
api()->glDrawBuffersARBFn(count, safe_bufs);
framebuffer->SetDrawBuffers(count, safe_bufs);
} else { // backbuffer
if (count != 1) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glDrawBuffersEXT",
"invalid number of buffers");
return;
}
GLenum buf = bufs[0];
if (buf != GL_BACK && buf != GL_NONE) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glDrawBuffersEXT",
"buffer is not GL_NONE or GL_BACK");
return;
}
back_buffer_draw_buffer_ = buf;
if (buf == GL_BACK && GetBackbufferServiceId() != 0) // emulated backbuffer
buf = GL_COLOR_ATTACHMENT0;
api()->glDrawBuffersARBFn(count, &buf);
}
}
void GLES2DecoderImpl::DoLoseContextCHROMIUM(GLenum current, GLenum other) {
MarkContextLost(GetContextLostReasonFromResetStatus(current));
group_->LoseContexts(GetContextLostReasonFromResetStatus(other));
reset_by_robustness_extension_ = true;
}
void GLES2DecoderImpl::DoFlushDriverCachesCHROMIUM(void) {
// On Adreno Android devices we need to use a workaround to force caches to
// clear.
if (workarounds().unbind_egl_context_to_flush_driver_caches) {
context_->ReleaseCurrent(nullptr);
context_->MakeCurrent(surface_.get());
}
}
error::Error GLES2DecoderImpl::HandleUniformBlockBinding(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const char* func_name = "glUniformBlockBinding";
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::UniformBlockBinding& c =
*static_cast<const volatile gles2::cmds::UniformBlockBinding*>(cmd_data);
GLuint client_id = c.program;
GLuint index = static_cast<GLuint>(c.index);
GLuint binding = static_cast<GLuint>(c.binding);
Program* program = GetProgramInfoNotShader(client_id, func_name);
if (!program) {
return error::kNoError;
}
if (index >= program->uniform_block_size_info().size()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name,
"uniformBlockIndex is not an active uniform block index");
return error::kNoError;
}
if (binding >= group_->max_uniform_buffer_bindings()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name,
"uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS");
return error::kNoError;
}
GLuint service_id = program->service_id();
api()->glUniformBlockBindingFn(service_id, index, binding);
program->SetUniformBlockBinding(index, binding);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleClientWaitSync(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const char* function_name = "glClientWaitSync";
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::ClientWaitSync& c =
*static_cast<const volatile gles2::cmds::ClientWaitSync*>(cmd_data);
const GLuint sync = static_cast<GLuint>(c.sync);
GLbitfield flags = static_cast<GLbitfield>(c.flags);
const GLuint64 timeout = c.timeout();
typedef cmds::ClientWaitSync::Result Result;
Result* result_dst = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result_dst));
if (!result_dst) {
return error::kOutOfBounds;
}
if (*result_dst != GL_WAIT_FAILED) {
return error::kInvalidArguments;
}
GLsync service_sync = 0;
if (!group_->GetSyncServiceId(sync, &service_sync)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid sync");
return error::kNoError;
}
if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid flags");
return error::kNoError;
}
// Force GL_SYNC_FLUSH_COMMANDS_BIT to avoid infinite wait.
flags |= GL_SYNC_FLUSH_COMMANDS_BIT;
GLenum status = api()->glClientWaitSyncFn(service_sync, flags, timeout);
switch (status) {
case GL_ALREADY_SIGNALED:
case GL_TIMEOUT_EXPIRED:
case GL_CONDITION_SATISFIED:
break;
case GL_WAIT_FAILED:
// Avoid leaking GL errors when using virtual contexts.
LOCAL_PEEK_GL_ERROR(function_name);
*result_dst = status;
// If validation is complete, this only happens if the context is lost.
return error::kLostContext;
default:
NOTREACHED();
}
*result_dst = status;
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleWaitSync(uint32_t immediate_data_size,
const volatile void* cmd_data) {
const char* function_name = "glWaitSync";
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::WaitSync& c =
*static_cast<const volatile gles2::cmds::WaitSync*>(cmd_data);
const GLuint sync = static_cast<GLuint>(c.sync);
const GLbitfield flags = static_cast<GLbitfield>(c.flags);
const GLuint64 timeout = c.timeout();
GLsync service_sync = 0;
if (!group_->GetSyncServiceId(sync, &service_sync)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid sync");
return error::kNoError;
}
if (flags != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid flags");
return error::kNoError;
}
if (timeout != GL_TIMEOUT_IGNORED) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid timeout");
return error::kNoError;
}
api()->glWaitSyncFn(service_sync, flags, timeout);
return error::kNoError;
}
GLsync GLES2DecoderImpl::DoFenceSync(GLenum condition, GLbitfield flags) {
const char* function_name = "glFenceSync";
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, function_name, "invalid condition");
return 0;
}
if (flags != 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "invalid flags");
return 0;
}
return api()->glFenceSyncFn(condition, flags);
}
GLsizei GLES2DecoderImpl::InternalFormatSampleCountsHelper(
GLenum target,
GLenum internalformat,
std::vector<GLint>* out_sample_counts) {
DCHECK(out_sample_counts == nullptr || out_sample_counts->size() == 0);
GLint num_sample_counts = 0;
api()->glGetInternalformativFn(target, internalformat, GL_NUM_SAMPLE_COUNTS,
1, &num_sample_counts);
bool remove_nonconformant_sample_counts =
feature_info_->IsWebGLContext() &&
feature_info_->feature_flags().nv_internalformat_sample_query;
if (out_sample_counts != nullptr || remove_nonconformant_sample_counts) {
std::vector<GLint> sample_counts(num_sample_counts);
api()->glGetInternalformativFn(target, internalformat, GL_SAMPLES,
num_sample_counts, sample_counts.data());
if (remove_nonconformant_sample_counts) {
ScopedGLErrorSuppressor suppressor(
"GLES2DecoderImpl::InternalFormatSampleCountsHelper",
error_state_.get());
auto is_nonconformant = [this, target,
internalformat](GLint sample_count) {
GLint conformant = GL_FALSE;
api()->glGetInternalformatSampleivNVFn(target, internalformat,
sample_count, GL_CONFORMANT_NV,
1, &conformant);
// getInternalformatSampleivNV does not work for all formats on NVIDIA
// Shield TV drivers. Assume that formats with large sample counts are
// non-conformant in case the query generates an error.
if (api()->glGetErrorFn() != GL_NO_ERROR) {
return sample_count > 8;
}
return conformant == GL_FALSE;
};
sample_counts.erase(std::remove_if(sample_counts.begin(),
sample_counts.end(), is_nonconformant),
sample_counts.end());
num_sample_counts = sample_counts.size();
}
if (out_sample_counts != nullptr) {
*out_sample_counts = std::move(sample_counts);
}
}
DCHECK(out_sample_counts == nullptr ||
out_sample_counts->size() == static_cast<size_t>(num_sample_counts));
return num_sample_counts;
}
error::Error GLES2DecoderImpl::HandleGetInternalformativ(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context())
return error::kUnknownCommand;
const volatile gles2::cmds::GetInternalformativ& c =
*static_cast<const volatile gles2::cmds::GetInternalformativ*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLenum format = static_cast<GLenum>(c.format);
GLenum pname = static_cast<GLenum>(c.pname);
if (!validators_->render_buffer_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glGetInternalformativ", target, "target");
return error::kNoError;
}
if (!validators_->render_buffer_format.IsValid(format)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glGetInternalformativ", format,
"internalformat");
return error::kNoError;
}
if (!validators_->internal_format_parameter.IsValid(pname)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glGetInternalformativ", pname, "pname");
return error::kNoError;
}
typedef cmds::GetInternalformativ::Result Result;
GLsizei num_sample_counts = 0;
std::vector<GLint> sample_counts;
GLsizei num_values = 0;
GLint* values = nullptr;
switch (pname) {
case GL_NUM_SAMPLE_COUNTS:
num_sample_counts =
InternalFormatSampleCountsHelper(target, format, nullptr);
num_values = 1;
values = &num_sample_counts;
break;
case GL_SAMPLES:
num_sample_counts =
InternalFormatSampleCountsHelper(target, format, &sample_counts);
num_values = num_sample_counts;
values = sample_counts.data();
break;
default:
NOTREACHED();
}
uint32_t checked_size = 0;
if (!Result::ComputeSize(num_values).AssignIfValid(&checked_size)) {
return error::kOutOfBounds;
}
Result* result = GetSharedMemoryAs<Result*>(
c.params_shm_id, c.params_shm_offset, checked_size);
GLint* params = result ? result->GetData() : nullptr;
if (params == nullptr) {
return error::kOutOfBounds;
}
// Check that the client initialized the result.
if (result->size != 0) {
return error::kInvalidArguments;
}
std::copy(values, &values[num_values], params);
result->SetNumResults(num_values);
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleMapBufferRange(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context()) {
return error::kUnknownCommand;
}
const char* func_name = "glMapBufferRange";
const volatile gles2::cmds::MapBufferRange& c =
*static_cast<const volatile gles2::cmds::MapBufferRange*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLbitfield access = static_cast<GLbitfield>(c.access);
GLintptr offset = static_cast<GLintptr>(c.offset);
GLsizeiptr size = static_cast<GLsizeiptr>(c.size);
uint32_t data_shm_id = static_cast<uint32_t>(c.data_shm_id);
uint32_t data_shm_offset = static_cast<uint32_t>(c.data_shm_offset);
typedef cmds::MapBufferRange::Result Result;
Result* result = GetSharedMemoryAs<Result*>(
c.result_shm_id, c.result_shm_offset, sizeof(*result));
if (!result) {
return error::kOutOfBounds;
}
if (*result != 0) {
*result = 0;
return error::kInvalidArguments;
}
if (!validators_->buffer_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
if (size == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "length is zero");
return error::kNoError;
}
Buffer* buffer = buffer_manager()->RequestBufferAccess(
&state_, error_state_.get(), target, offset, size, func_name);
if (!buffer) {
// An error is already set.
return error::kNoError;
}
if (state_.bound_transform_feedback->active() &&
!state_.bound_transform_feedback->paused()) {
size_t used_binding_count =
state_.current_program->effective_transform_feedback_varyings().size();
if (state_.bound_transform_feedback->UsesBuffer(
used_binding_count, buffer)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"active transform feedback is using this buffer");
return error::kNoError;
}
}
int8_t* mem =
GetSharedMemoryAs<int8_t*>(data_shm_id, data_shm_offset, size);
if (!mem) {
return error::kOutOfBounds;
}
if (AnyOtherBitsSet(access, (GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT))) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "invalid access bits");
return error::kNoError;
}
if (!AnyBitsSet(access, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"neither MAP_READ_BIT nor MAP_WRITE_BIT is set");
return error::kNoError;
}
if (AllBitsSet(access, GL_MAP_READ_BIT) &&
AnyBitsSet(access, (GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_UNSYNCHRONIZED_BIT))) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"incompatible access bits with MAP_READ_BIT");
return error::kNoError;
}
if (AllBitsSet(access, GL_MAP_FLUSH_EXPLICIT_BIT) &&
!AllBitsSet(access, GL_MAP_WRITE_BIT)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"MAP_FLUSH_EXPLICIT_BIT set without MAP_WRITE_BIT");
return error::kNoError;
}
GLbitfield filtered_access = access;
if (AllBitsSet(filtered_access, GL_MAP_INVALIDATE_BUFFER_BIT)) {
// To be on the safe side, always map GL_MAP_INVALIDATE_BUFFER_BIT to
// GL_MAP_INVALIDATE_RANGE_BIT.
filtered_access = (filtered_access & ~GL_MAP_INVALIDATE_BUFFER_BIT);
filtered_access = (filtered_access | GL_MAP_INVALIDATE_RANGE_BIT);
}
// Always filter out GL_MAP_UNSYNCHRONIZED_BIT to get rid of undefined
// behaviors.
filtered_access = (filtered_access & ~GL_MAP_UNSYNCHRONIZED_BIT);
if (AllBitsSet(filtered_access, GL_MAP_WRITE_BIT) &&
!AllBitsSet(filtered_access, GL_MAP_INVALIDATE_RANGE_BIT)) {
filtered_access = (filtered_access | GL_MAP_READ_BIT);
}
void* ptr = api()->glMapBufferRangeFn(target, offset, size, filtered_access);
if (ptr == nullptr) {
// This should mean GL_OUT_OF_MEMORY (or context loss).
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(func_name);
return error::kNoError;
}
// The un-filtered bits in |access| are deliberately used here.
buffer->SetMappedRange(offset, size, access, ptr,
GetSharedMemoryBuffer(data_shm_id),
static_cast<unsigned int>(data_shm_offset));
if ((filtered_access & GL_MAP_INVALIDATE_RANGE_BIT) == 0) {
memcpy(mem, ptr, size);
}
*result = 1;
return error::kNoError;
}
bool GLES2DecoderImpl::UnmapBufferHelper(Buffer* buffer, GLenum target) {
DCHECK(buffer);
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
if (!mapped_range)
return true;
if (!AllBitsSet(mapped_range->access, GL_MAP_WRITE_BIT) ||
AllBitsSet(mapped_range->access, GL_MAP_FLUSH_EXPLICIT_BIT)) {
// If we don't need to write back, or explict flush is required, no copying
// back is needed.
} else if (!WasContextLost()) {
void* mem = mapped_range->GetShmPointer();
DCHECK(mem);
DCHECK(mapped_range->pointer);
memcpy(mapped_range->pointer, mem, mapped_range->size);
if (buffer->shadowed()) {
buffer->SetRange(mapped_range->offset, mapped_range->size, mem);
}
}
buffer->RemoveMappedRange();
if (WasContextLost())
return true;
GLboolean rt = api()->glUnmapBufferFn(target);
if (rt == GL_FALSE) {
// At this point, we have already done the necessary validation, so
// GL_FALSE indicates data corruption.
// TODO(zmo): We could redo the map / copy data / unmap to recover, but
// the second unmap could still return GL_FALSE. For now, we simply lose
// the contexts in the share group.
LOG(ERROR) << "glUnmapBuffer unexpectedly returned GL_FALSE";
// Need to lose current context before broadcasting!
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kInnocent);
return false;
}
return true;
}
error::Error GLES2DecoderImpl::HandleUnmapBuffer(
uint32_t immediate_data_size, const volatile void* cmd_data) {
if (!feature_info_->IsWebGL2OrES3Context()) {
return error::kUnknownCommand;
}
const char* func_name = "glUnmapBuffer";
const volatile gles2::cmds::UnmapBuffer& c =
*static_cast<const volatile gles2::cmds::UnmapBuffer*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
if (!validators_->buffer_target.IsValid(target)) {
LOCAL_SET_GL_ERROR_INVALID_ENUM(func_name, target, "target");
return error::kNoError;
}
Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target);
if (!buffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound");
return error::kNoError;
}
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
if (!mapped_range) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped");
return error::kNoError;
}
if (!UnmapBufferHelper(buffer, target))
return error::kLostContext;
return error::kNoError;
}
void GLES2DecoderImpl::DoFlushMappedBufferRange(
GLenum target, GLintptr offset, GLsizeiptr size) {
const char* func_name = "glFlushMappedBufferRange";
// |size| is validated in HandleFlushMappedBufferRange().
if (offset < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name, "offset < 0");
return;
}
Buffer* buffer = buffer_manager()->GetBufferInfoForTarget(&state_, target);
if (!buffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "no buffer bound");
return;
}
const Buffer::MappedRange* mapped_range = buffer->GetMappedRange();
if (!mapped_range) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, "buffer is unmapped");
return;
}
if (!AllBitsSet(mapped_range->access, GL_MAP_FLUSH_EXPLICIT_BIT)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
"buffer is mapped without MAP_FLUSH_EXPLICIT_BIT flag");
return;
}
base::CheckedNumeric<int32_t> range_size = size;
range_size += offset;
if (!range_size.IsValid() ||
range_size.ValueOrDefault(0) > mapped_range->size) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, func_name,
"offset + size out of bounds");
return;
}
char* client_data = reinterpret_cast<char*>(mapped_range->GetShmPointer());
DCHECK(client_data);
char* gpu_data = reinterpret_cast<char*>(mapped_range->pointer.get());
DCHECK(gpu_data);
memcpy(gpu_data + offset, client_data + offset, size);
if (buffer->shadowed()) {
buffer->SetRange(mapped_range->offset + offset, size, client_data + offset);
}
api()->glFlushMappedBufferRangeFn(target, offset, size);
}
void GLES2DecoderImpl::DoFramebufferMemorylessPixelLocalStorageANGLE(
GLint plane,
GLenum internalformat) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferTexturePixelLocalStorageANGLE(
GLint plane,
GLuint client_texture_id,
GLint level,
GLint layer) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferPixelLocalClearValuefvANGLE(
GLint plane,
const volatile GLfloat* value) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferPixelLocalClearValueivANGLE(
GLint plane,
const volatile GLint* value) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferPixelLocalClearValueuivANGLE(
GLint plane,
const volatile GLuint* value) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoBeginPixelLocalStorageANGLE(
GLsizei n,
const volatile GLenum* loadops) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoEndPixelLocalStorageANGLE(
GLsizei n,
const volatile GLenum* storeops) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoPixelLocalStorageBarrierANGLE() {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferPixelLocalStorageInterruptANGLE() {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoFramebufferPixelLocalStorageRestoreANGLE() {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoGetFramebufferPixelLocalStorageParameterfvANGLE(
GLint plane,
GLenum pname,
GLfloat* params,
GLsizei params_size) {
NOTIMPLEMENTED();
}
void GLES2DecoderImpl::DoGetFramebufferPixelLocalStorageParameterivANGLE(
GLint plane,
GLenum pname,
GLint* params,
GLsizei params_size) {
NOTIMPLEMENTED();
}
// Note that GL_LOST_CONTEXT is specific to GLES.
// For desktop GL we have to query the reset status proactively.
void GLES2DecoderImpl::OnContextLostError() {
if (!WasContextLost()) {
// Need to lose current context before broadcasting!
CheckResetStatus();
group_->LoseContexts(error::kUnknown);
reset_by_robustness_extension_ = true;
}
}
void GLES2DecoderImpl::OnOutOfMemoryError() {
if (lose_context_when_out_of_memory_ && !WasContextLost()) {
error::ContextLostReason other = error::kOutOfMemory;
if (CheckResetStatus()) {
other = error::kUnknown;
} else {
// Need to lose current context before broadcasting!
MarkContextLost(error::kOutOfMemory);
}
group_->LoseContexts(other);
}
}
const SamplerState& GLES2DecoderImpl::GetSamplerStateForTextureUnit(
GLenum target, GLuint unit) {
if (features().enable_samplers) {
Sampler* sampler = state_.sampler_units[unit].get();
if (sampler)
return sampler->sampler_state();
}
TextureUnit& texture_unit = state_.texture_units[unit];
TextureRef* texture_ref = texture_unit.GetInfoForSamplerType(target);
if (texture_ref)
return texture_ref->texture()->sampler_state();
return default_sampler_state_;
}
void GLES2DecoderImpl::ClearFramebufferForWorkaround(GLbitfield mask) {
ScopedGLErrorSuppressor suppressor("GLES2DecoderImpl::ClearWorkaround",
error_state_.get());
clear_framebuffer_blit_->ClearFramebuffer(
this, gfx::Size(viewport_max_width_, viewport_max_height_), mask,
state_.color_clear_red, state_.color_clear_green, state_.color_clear_blue,
state_.color_clear_alpha, state_.depth_clear, state_.stencil_clear);
}
void GLES2DecoderImpl::RestoreAllExternalTextureBindingsIfNeeded() {
if (texture_manager()->GetServiceIdGeneration() ==
texture_manager_service_id_generation_)
return;
// Texture manager's version has changed, so rebind all external textures
// in case their service ids have changed.
for (unsigned texture_unit_index = 0;
texture_unit_index < state_.texture_units.size(); texture_unit_index++) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
if (texture_unit.bind_target != GL_TEXTURE_EXTERNAL_OES)
continue;
if (TextureRef* texture_ref =
texture_unit.bound_texture_external_oes.get()) {
api()->glActiveTextureFn(GL_TEXTURE0 + texture_unit_index);
api()->glBindTextureFn(GL_TEXTURE_EXTERNAL_OES,
texture_ref->service_id());
}
}
api()->glActiveTextureFn(GL_TEXTURE0 + state_.active_texture_unit);
texture_manager_service_id_generation_ =
texture_manager()->GetServiceIdGeneration();
}
void GLES2DecoderImpl::DoContextVisibilityHintCHROMIUM(GLboolean visibility) {
if (feature_info_->IsWebGLContext())
context_->SetVisibility(visibility == GL_TRUE);
}
error::Error GLES2DecoderImpl::HandleInitializeDiscardableTextureCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::InitializeDiscardableTextureCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::InitializeDiscardableTextureCHROMIUM*>(
cmd_data);
GLuint texture_id = c.texture_id;
uint32_t shm_id = c.shm_id;
uint32_t shm_offset = c.shm_offset;
TextureRef* texture = texture_manager()->GetTexture(texture_id);
if (!texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE,
"glInitializeDiscardableTextureCHROMIUM",
"Invalid texture ID");
return error::kNoError;
}
scoped_refptr<gpu::Buffer> buffer = GetSharedMemoryBuffer(shm_id);
if (!DiscardableHandleBase::ValidateParameters(buffer.get(), shm_offset))
return error::kInvalidArguments;
size_t size = texture->texture()->estimated_size();
ServiceDiscardableHandle handle(std::move(buffer), shm_offset, shm_id);
GetContextGroup()->discardable_manager()->InsertLockedTexture(
texture_id, size, group_->texture_manager(), std::move(handle));
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleUnlockDiscardableTextureCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::UnlockDiscardableTextureCHROMIUM& c =
*static_cast<
const volatile gles2::cmds::UnlockDiscardableTextureCHROMIUM*>(
cmd_data);
GLuint texture_id = c.texture_id;
ServiceDiscardableManager* discardable_manager =
GetContextGroup()->discardable_manager();
TextureRef* texture_to_unbind;
if (!discardable_manager->UnlockTexture(texture_id, group_->texture_manager(),
&texture_to_unbind)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glUnlockDiscardableTextureCHROMIUM",
"Texture ID not initialized");
}
if (texture_to_unbind)
UnbindTexture(texture_to_unbind, SupportsSeparateFramebufferBinds());
return error::kNoError;
}
error::Error GLES2DecoderImpl::HandleLockDiscardableTextureCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::LockDiscardableTextureCHROMIUM& c =
*static_cast<const volatile gles2::cmds::LockDiscardableTextureCHROMIUM*>(
cmd_data);
GLuint texture_id = c.texture_id;
if (!GetContextGroup()->discardable_manager()->LockTexture(
texture_id, group_->texture_manager())) {
// Temporarily log a crash dump for debugging crbug.com/870317.
base::debug::DumpWithoutCrashing();
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glLockDiscardableTextureCHROMIUM",
"Texture ID not initialized");
}
return error::kNoError;
}
scoped_refptr<gpu::Buffer> GLES2DecoderImpl::GetShmBuffer(uint32_t shm_id) {
return GetSharedMemoryBuffer(shm_id);
}
void GLES2DecoderImpl::DoWindowRectanglesEXT(GLenum mode,
GLsizei n,
const volatile GLint* box) {
std::vector<GLint> box_copy(box, box + (n * 4));
if (static_cast<size_t>(n) > state_.GetMaxWindowRectangles()) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glWindowRectanglesEXT",
"count > GL_MAX_WINDOW_RECTANGLES_EXT");
return;
}
for (int i = 0; i < n; ++i) {
int boxindex = i * 4;
if (box_copy[boxindex + 2] < 0 || box_copy[boxindex + 3] < 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glWindowRectanglesEXT",
"negative box width or height");
return;
}
}
state_.SetWindowRectangles(mode, n, box_copy.data());
state_.UpdateWindowRectangles();
}
void GLES2DecoderImpl::DoSetReadbackBufferShadowAllocationINTERNAL(
GLuint buffer_id,
GLuint shm_id,
GLuint shm_offset,
GLuint size) {
static const char kFunctionName[] = "glSetBufferShadowAllocationINTERNAL";
scoped_refptr<Buffer> buffer = buffer_manager()->GetBuffer(buffer_id);
if (!buffer) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, kFunctionName, "unknown buffer");
return;
}
if (static_cast<GLsizeiptr>(size) != buffer->size()) {
MarkContextLost(error::kGuilty);
group_->LoseContexts(error::kUnknown);
return;
}
scoped_refptr<gpu::Buffer> shm = GetSharedMemoryBuffer(shm_id);
buffer->SetReadbackShadowAllocation(shm, shm_offset);
// All buffers in writes_submitted_but_not_completed_ should have shm
// allocations.
writes_submitted_but_not_completed_.insert(buffer);
}
void GLES2DecoderImpl::CompileShaderAndExitCommandProcessingEarly(
Shader* shader) {
// No need to call DoCompile or exit command processing early if the call
// to DoCompile will be a no-op.
if (!shader->CanCompile())
return;
shader->DoCompile();
// Shader compilation can be very slow (see https://crbug.com/844780), Exit
// command processing to allow for context preemption and GPU watchdog
// checks.
ExitCommandProcessingEarly();
}
void GLES2DecoderImpl::ReportProgress() {
if (group_)
group_->ReportProgress();
}
error::Error GLES2DecoderImpl::HandleSetActiveURLCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile cmds::SetActiveURLCHROMIUM& c =
*static_cast<const volatile cmds::SetActiveURLCHROMIUM*>(cmd_data);
Bucket* url_bucket = GetBucket(c.url_bucket_id);
static constexpr size_t kMaxStrLen = 1024;
if (!url_bucket || url_bucket->size() == 0 ||
url_bucket->size() > kMaxStrLen) {
return error::kInvalidArguments;
}
size_t size = url_bucket->size();
const char* url_str = url_bucket->GetDataAs<const char*>(0, size);
if (!url_str)
return error::kInvalidArguments;
GURL url(std::string_view(url_str, size));
client()->SetActiveURL(std::move(url));
return error::kNoError;
}
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.
#include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
} // namespace gles2
} // namespace gpu
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