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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/passthrough_discardable_manager.h"
#include <inttypes.h>
#include "base/strings/stringprintf.h"
#include "base/trace_event/memory_dump_manager.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/config/gpu_preferences.h"
namespace gpu {
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue() =
default;
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue(
const DiscardableCacheValue& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue::DiscardableCacheValue(
DiscardableCacheValue&& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue&
PassthroughDiscardableManager::DiscardableCacheValue::operator=(
const DiscardableCacheValue& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue&
PassthroughDiscardableManager::DiscardableCacheValue::operator=(
DiscardableCacheValue&& other) = default;
PassthroughDiscardableManager::DiscardableCacheValue::~DiscardableCacheValue() =
default;
PassthroughDiscardableManager::PassthroughDiscardableManager(
const GpuPreferences& preferences)
: cache_(DiscardableCache::NO_AUTO_EVICT),
cache_size_limit_(preferences.force_gpu_mem_discardable_limit_bytes
? preferences.force_gpu_mem_discardable_limit_bytes
: DiscardableCacheSizeLimit()) {
// In certain cases, SingleThreadTaskRunner::CurrentDefaultHandle isn't set
// (Android Webview). Don't register a dump provider in these cases.
if (base::SingleThreadTaskRunner::HasCurrentDefault()) {
base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
this, "gpu::PassthroughDiscardableManager",
base::SingleThreadTaskRunner::GetCurrentDefault());
}
}
PassthroughDiscardableManager::~PassthroughDiscardableManager() {
DCHECK(cache_.empty());
base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
this);
}
bool PassthroughDiscardableManager::OnMemoryDump(
const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) {
using base::trace_event::MemoryAllocatorDump;
using base::trace_event::MemoryDumpLevelOfDetail;
if (args.level_of_detail == MemoryDumpLevelOfDetail::kBackground) {
std::string dump_name =
base::StringPrintf("gpu/discardable_cache/cache_0x%" PRIXPTR,
reinterpret_cast<uintptr_t>(this));
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, total_size_);
if (!cache_.empty()) {
MemoryAllocatorDump* dump_avg_size =
pmd->CreateAllocatorDump(dump_name + "/avg_image_size");
dump_avg_size->AddScalar("average_size", MemoryAllocatorDump::kUnitsBytes,
total_size_ / cache_.size());
}
// Early out, no need for more detail in a BACKGROUND dump.
return true;
}
for (const auto& entry : cache_) {
std::string dump_name = base::StringPrintf(
"gpu/discardable_cache/cache_0x%" PRIXPTR "/entry_0x%" PRIXPTR,
reinterpret_cast<uintptr_t>(this),
reinterpret_cast<uintptr_t>(entry.second.unlocked_texture.get()));
MemoryAllocatorDump* dump = pmd->CreateAllocatorDump(dump_name);
dump->AddScalar(MemoryAllocatorDump::kNameSize,
MemoryAllocatorDump::kUnitsBytes, entry.second.size);
}
return true;
}
void PassthroughDiscardableManager::InitializeTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group,
size_t texture_size,
ServiceDiscardableHandle handle) {
DCHECK(cache_.Get({client_id, context_group}) == cache_.end());
total_size_ += texture_size;
DiscardableCacheValue entry;
entry.handle = std::move(handle);
entry.size = texture_size;
cache_.Put(DiscardableCacheKey{client_id, context_group}, std::move(entry));
EnforceCacheSizeLimit(cache_size_limit_);
}
bool PassthroughDiscardableManager::UnlockTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group,
gles2::TexturePassthrough** texture_to_unbind) {
*texture_to_unbind = nullptr;
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return false;
iter->second.handle.Unlock();
DCHECK(iter->second.lock_count > 0);
if (--iter->second.lock_count == 0) {
// Get the texture from this context group and store it. Remove it from the
// ID maps and tell the decoder to unbind it.
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
resources->texture_object_map.GetServiceID(client_id,
&iter->second.unlocked_texture);
resources->texture_id_map.RemoveClientID(client_id);
resources->texture_object_map.RemoveClientID(client_id);
*texture_to_unbind = iter->second.unlocked_texture.get();
}
return true;
}
bool PassthroughDiscardableManager::LockTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return false;
++iter->second.lock_count;
if (iter->second.unlocked_texture != nullptr) {
scoped_refptr<gles2::TexturePassthrough> texture =
std::move(iter->second.unlocked_texture);
// Re-insert the texture back into the context group's ID maps.
// If we've generated a replacement texture due to "bind generates
// resource", behavior, just delete the resource being returned.
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
GLuint service_id = 0;
if (!resources->texture_id_map.GetServiceID(client_id, &service_id)) {
resources->texture_id_map.SetIDMapping(client_id, texture->service_id());
resources->texture_object_map.SetIDMapping(client_id, std::move(texture));
}
}
return true;
}
void PassthroughDiscardableManager::DeleteContextGroup(
const gles2::ContextGroup* context_group,
bool has_context) {
DCHECK(context_group);
DeleteTextures(context_group, has_context);
}
void PassthroughDiscardableManager::OnContextLost() {
DeleteTextures(nullptr, false);
}
void PassthroughDiscardableManager::DeleteTextures(
const gles2::ContextGroup* context_group,
bool has_context) {
auto iter = cache_.begin();
while (iter != cache_.end()) {
if (iter->first.second == context_group || !context_group) {
iter->second.handle.ForceDelete();
total_size_ -= iter->second.size;
if (!has_context && iter->second.unlocked_texture)
iter->second.unlocked_texture->MarkContextLost();
iter = cache_.Erase(iter);
} else {
iter++;
}
}
}
void PassthroughDiscardableManager::DeleteTexture(
uint32_t client_id,
const gles2::ContextGroup* context_group) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return;
iter->second.handle.ForceDelete();
total_size_ -= iter->second.size;
cache_.Erase(iter);
}
void PassthroughDiscardableManager::UpdateTextureSize(
uint32_t client_id,
const gles2::ContextGroup* context_group,
size_t new_size) {
auto iter = cache_.Get({client_id, context_group});
if (iter == cache_.end())
return;
total_size_ -= iter->second.size;
iter->second.size = new_size;
total_size_ += iter->second.size;
EnforceCacheSizeLimit(cache_size_limit_);
}
void PassthroughDiscardableManager::HandleMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {
size_t limit = DiscardableCacheSizeLimitForPressure(cache_size_limit_,
memory_pressure_level);
EnforceCacheSizeLimit(limit);
}
bool PassthroughDiscardableManager::IsEntryLockedForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
auto iter = cache_.Peek({client_id, context_group});
CHECK(iter != cache_.end());
return iter->second.unlocked_texture == nullptr;
}
bool PassthroughDiscardableManager::IsEntryTrackedForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
return cache_.Peek({client_id, context_group}) != cache_.end();
}
scoped_refptr<gles2::TexturePassthrough>
PassthroughDiscardableManager::UnlockedTextureForTesting(
uint32_t client_id,
const gles2::ContextGroup* context_group) const {
auto iter = cache_.Peek({client_id, context_group});
CHECK(iter != cache_.end());
return iter->second.unlocked_texture;
}
void PassthroughDiscardableManager::EnforceCacheSizeLimit(size_t limit) {
for (auto it = cache_.rbegin(); it != cache_.rend();) {
if (total_size_ <= limit) {
return;
}
if (!it->second.handle.Delete()) {
++it;
continue;
}
total_size_ -= it->second.size;
GLuint client_id = it->first.first;
const gles2::ContextGroup* context_group = it->first.second;
gles2::PassthroughResources* resources =
context_group->passthrough_resources();
resources->texture_id_map.RemoveClientID(client_id);
resources->texture_object_map.RemoveClientID(client_id);
// Erase before calling texture_manager->RemoveTexture, to avoid attempting
// to remove the texture from entries_ twice.
it = cache_.Erase(it);
}
}
} // namespace gpu
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