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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/service_utils.h"
#include <string>
#include <string_view>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_finch_features.h"
#include "skia/buildflags.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_utils.h"
namespace gpu {
namespace gles2 {
namespace {
bool GetUintFromSwitch(const base::CommandLine* command_line,
std::string_view switch_string,
uint32_t* value) {
if (!command_line->HasSwitch(switch_string)) {
return false;
}
std::string switch_value(command_line->GetSwitchValueASCII(switch_string));
return base::StringToUint(switch_value, value);
}
// Parse the value of --use-vulkan from the command line. If unspecified and
// features::kVulkan is enabled (GrContext is going to use vulkan), default to
// the native implementation.
VulkanImplementationName ParseVulkanImplementationName(
const base::CommandLine* command_line) {
#if BUILDFLAG(IS_ANDROID)
if (command_line->HasSwitch(switches::kWebViewDrawFunctorUsesVulkan)) {
return VulkanImplementationName::kForcedNative;
}
#endif
if (command_line->HasSwitch(switches::kUseVulkan)) {
auto value = command_line->GetSwitchValueASCII(switches::kUseVulkan);
if (value.empty() || value == switches::kVulkanImplementationNameNative) {
return VulkanImplementationName::kForcedNative;
} else if (value == switches::kVulkanImplementationNameSwiftshader) {
return VulkanImplementationName::kSwiftshader;
}
}
if (features::IsUsingVulkan()) {
// If the vulkan feature is enabled from command line, we will force to use
// vulkan even if it is blocklisted.
return base::FeatureList::GetInstance()->IsFeatureOverriddenFromCommandLine(
features::kVulkan.name,
base::FeatureList::OVERRIDE_ENABLE_FEATURE)
? VulkanImplementationName::kForcedNative
: VulkanImplementationName::kNative;
}
// GrContext is not going to use Vulkan.
return VulkanImplementationName::kNone;
}
WebGPUAdapterName ParseWebGPUAdapterName(
const base::CommandLine* command_line) {
if (command_line->HasSwitch(switches::kUseWebGPUAdapter)) {
auto value = command_line->GetSwitchValueASCII(switches::kUseWebGPUAdapter);
static const struct {
const char* name;
WebGPUAdapterName value;
} kAdapterNames[] = {
{"", WebGPUAdapterName::kDefault},
{"default", WebGPUAdapterName::kDefault},
{"d3d11", WebGPUAdapterName::kD3D11},
{"opengles", WebGPUAdapterName::kOpenGLES},
{"swiftshader", WebGPUAdapterName::kSwiftShader},
};
for (const auto& adapter_name : kAdapterNames) {
if (value == adapter_name.name) {
return adapter_name.value;
}
}
DLOG(ERROR) << "Invalid switch " << switches::kUseWebGPUAdapter << "="
<< value << ".";
}
return WebGPUAdapterName::kDefault;
}
WebGPUPowerPreference ParseWebGPUPowerPreference(
const base::CommandLine* command_line) {
if (command_line->HasSwitch(switches::kUseWebGPUPowerPreference)) {
auto value =
command_line->GetSwitchValueASCII(switches::kUseWebGPUPowerPreference);
if (value.empty()) {
return WebGPUPowerPreference::kNone;
} else if (value == "none") {
return WebGPUPowerPreference::kNone;
} else if (value == "default-low-power") {
return WebGPUPowerPreference::kDefaultLowPower;
} else if (value == "default-high-performance") {
return WebGPUPowerPreference::kDefaultHighPerformance;
} else if (value == "force-low-power") {
return WebGPUPowerPreference::kForceLowPower;
} else if (value == "force-high-performance") {
return WebGPUPowerPreference::kForceHighPerformance;
} else {
DLOG(ERROR) << "Invalid switch " << switches::kUseWebGPUPowerPreference
<< "=" << value << ".";
}
}
return WebGPUPowerPreference::kNone;
}
} // namespace
gl::GLContextAttribs GenerateGLContextAttribsForDecoder(
const ContextCreationAttribs& attribs_helper,
const ContextGroup* context_group) {
gl::GLContextAttribs attribs;
attribs.gpu_preference = attribs_helper.gpu_preference;
if (context_group->use_passthrough_cmd_decoder()) {
attribs.bind_generates_resource = attribs_helper.bind_generates_resource;
attribs.webgl_compatibility_context =
IsWebGLContextType(attribs_helper.context_type);
// Always use the global texture and semaphore share group for the
// passthrough command decoder
attribs.global_texture_share_group = true;
attribs.global_semaphore_share_group = true;
attribs.robust_resource_initialization = true;
attribs.robust_buffer_access = true;
attribs.allow_client_arrays = false;
// Request a specific context version instead of always 3.0
if (IsWebGL2OrES3ContextType(attribs_helper.context_type)) {
attribs.client_major_es_version = 3;
attribs.client_minor_es_version = 0;
} else {
DCHECK(IsWebGL1OrES2ContextType(attribs_helper.context_type));
attribs.client_major_es_version = 2;
attribs.client_minor_es_version = 0;
}
} else {
attribs.client_major_es_version = 3;
attribs.client_minor_es_version = 0;
}
if (gl::GetGlWorkarounds().disable_es3gl_context) {
// Forcefully disable ES3 contexts
attribs.client_major_es_version = 2;
attribs.client_minor_es_version = 0;
}
if (IsES31ForTestingContextType(attribs_helper.context_type)) {
// Forcefully disable ES 3.1 contexts. Tests create contexts by initializing
// the attributes directly.
attribs.client_major_es_version = 2;
attribs.client_minor_es_version = 0;
}
return attribs;
}
gl::GLContextAttribs GenerateGLContextAttribsForCompositor(
bool use_passthrough_cmd_decoder) {
gl::GLContextAttribs attribs;
if (use_passthrough_cmd_decoder) {
attribs.bind_generates_resource = false;
// Always use the global texture and semaphore share group for the
// passthrough command decoder
attribs.global_texture_share_group = true;
attribs.global_semaphore_share_group = true;
attribs.passthrough_shaders = features::IsANGLEPassthroughShadersAllowed();
// Disable resource initialization and buffer bounds checks for trusted
// contexts.
attribs.robust_resource_initialization = false;
attribs.robust_buffer_access = false;
attribs.allow_client_arrays = true;
}
bool force_es2_context = gl::GetGlWorkarounds().disable_es3gl_context;
if (features::UseGles2ForOopR() && use_passthrough_cmd_decoder) {
force_es2_context = true;
}
attribs.client_major_es_version = force_es2_context ? 2 : 3;
attribs.client_minor_es_version = 0;
return attribs;
}
bool UsePassthroughCommandDecoder(const base::CommandLine* command_line) {
return gl::UsePassthroughCommandDecoder(command_line);
}
GpuPreferences ParseGpuPreferences(const base::CommandLine* command_line) {
GpuPreferences gpu_preferences;
gpu_preferences.compile_shader_always_succeeds =
command_line->HasSwitch(switches::kCompileShaderAlwaysSucceeds);
gpu_preferences.disable_gl_error_limit =
command_line->HasSwitch(switches::kDisableGLErrorLimit);
gpu_preferences.disable_glsl_translator =
command_line->HasSwitch(switches::kDisableGLSLTranslator);
gpu_preferences.disable_shader_name_hashing =
command_line->HasSwitch(switches::kDisableShaderNameHashing);
gpu_preferences.enable_gpu_command_logging =
command_line->HasSwitch(switches::kEnableGPUCommandLogging);
gpu_preferences.enable_gpu_debugging =
command_line->HasSwitch(switches::kEnableGPUDebugging);
gpu_preferences.enable_gpu_service_logging_gpu =
command_line->HasSwitch(switches::kEnableGPUServiceLoggingGPU);
gpu_preferences.enable_gpu_driver_debug_logging =
command_line->HasSwitch(switches::kEnableGPUDriverDebugLogging);
gpu_preferences.disable_gpu_program_cache =
command_line->HasSwitch(switches::kDisableGpuProgramCache);
gpu_preferences.enforce_gl_minimums =
command_line->HasSwitch(switches::kEnforceGLMinimums);
if (GetUintFromSwitch(
command_line, switches::kForceGpuMemDiscardableLimitMb,
&gpu_preferences.force_gpu_mem_discardable_limit_bytes)) {
gpu_preferences.force_gpu_mem_discardable_limit_bytes *= 1024 * 1024;
}
GetUintFromSwitch(command_line, switches::kForceMaxTextureSize,
&gpu_preferences.force_max_texture_size);
if (GetUintFromSwitch(command_line, switches::kGpuProgramCacheSizeKb,
&gpu_preferences.gpu_program_cache_size)) {
gpu_preferences.gpu_program_cache_size *= 1024;
}
gpu_preferences.disable_gpu_shader_disk_cache =
command_line->HasSwitch(switches::kDisableGpuShaderDiskCache);
gpu_preferences.enable_threaded_texture_mailboxes =
command_line->HasSwitch(switches::kEnableThreadedTextureMailboxes);
gpu_preferences.gl_shader_interm_output =
command_line->HasSwitch(switches::kGLShaderIntermOutput);
gpu_preferences.enable_gpu_service_logging =
command_line->HasSwitch(switches::kEnableGPUServiceLogging);
gpu_preferences.enable_gpu_service_tracing =
command_line->HasSwitch(switches::kEnableGPUServiceTracing);
gpu_preferences.use_passthrough_cmd_decoder =
gpu::gles2::UsePassthroughCommandDecoder(command_line);
gpu_preferences.ignore_gpu_blocklist =
command_line->HasSwitch(switches::kIgnoreGpuBlocklist);
gpu_preferences.enable_webgpu =
command_line->HasSwitch(switches::kEnableUnsafeWebGPU) ||
base::FeatureList::IsEnabled(features::kWebGPUService);
gpu_preferences.enable_unsafe_webgpu =
command_line->HasSwitch(switches::kEnableUnsafeWebGPU);
gpu_preferences.enable_webgpu_developer_features =
command_line->HasSwitch(switches::kEnableWebGPUDeveloperFeatures);
gpu_preferences.use_webgpu_adapter = ParseWebGPUAdapterName(command_line);
gpu_preferences.use_webgpu_power_preference =
ParseWebGPUPowerPreference(command_line);
gpu_preferences.force_webgpu_compat =
command_line->HasSwitch(switches::kForceWebGPUCompat);
if (command_line->HasSwitch(switches::kEnableDawnBackendValidation)) {
auto value = command_line->GetSwitchValueASCII(
switches::kEnableDawnBackendValidation);
if (value.empty() || value == "full") {
gpu_preferences.enable_dawn_backend_validation =
DawnBackendValidationLevel::kFull;
} else if (value == "partial") {
gpu_preferences.enable_dawn_backend_validation =
DawnBackendValidationLevel::kPartial;
}
}
if (command_line->HasSwitch(switches::kEnableDawnFeatures)) {
gpu_preferences.enabled_dawn_features_list = base::SplitString(
command_line->GetSwitchValueASCII(switches::kEnableDawnFeatures), ",",
base::KEEP_WHITESPACE, base::SPLIT_WANT_ALL);
}
if (command_line->HasSwitch(switches::kDisableDawnFeatures)) {
gpu_preferences.disabled_dawn_features_list = base::SplitString(
command_line->GetSwitchValueASCII(switches::kDisableDawnFeatures), ",",
base::KEEP_WHITESPACE, base::SPLIT_WANT_ALL);
}
gpu_preferences.gr_context_type = ParseGrContextType(command_line);
// ParseGrContextType checks Vulkan setting as well, so only parse Vulkan
// implementation name if gr_context_type is kVulkan.
gpu_preferences.use_vulkan =
gpu_preferences.gr_context_type == GrContextType::kVulkan
? ParseVulkanImplementationName(command_line)
: VulkanImplementationName::kNone;
#if BUILDFLAG(IS_FUCHSIA)
// Vulkan Surface is not used on Fuchsia.
gpu_preferences.disable_vulkan_surface = true;
#else
gpu_preferences.disable_vulkan_surface =
command_line->HasSwitch(switches::kDisableVulkanSurface);
#endif
gpu_preferences.enable_gpu_blocked_time_metric =
command_line->HasSwitch(switches::kEnableGpuBlockedTime);
return gpu_preferences;
}
GrContextType ParseGrContextType(const base::CommandLine* command_line) {
if (features::IsSkiaGraphiteEnabled(command_line)) {
[[maybe_unused]] auto value =
command_line->GetSwitchValueASCII(switches::kSkiaGraphiteBackend);
#if BUILDFLAG(SKIA_USE_DAWN)
if (value.empty() ||
base::StartsWith(value, switches::kSkiaGraphiteBackendDawn)) {
return GrContextType::kGraphiteDawn;
}
#endif // BUILDFLAG(SKIA_USE_DAWN)
#if BUILDFLAG(SKIA_USE_METAL)
if (value == switches::kSkiaGraphiteBackendMetal) {
return GrContextType::kGraphiteMetal;
}
#endif // BUILDFLAG(SKIA_USE_METAL)
LOG(ERROR) << "Skia Graphite backend = \"" << value
<< "\" not found - falling back to Ganesh!";
}
if (features::IsUsingVulkan()) {
return GrContextType::kVulkan;
}
return GrContextType::kGL;
}
bool MSAAIsSlow(const GpuDriverBugWorkarounds& workarounds) {
// Only query the kEnableMSAAOnNewIntelGPUs feature flag if the host device
// is affected by the experiment (i.e. is a new Intel GPU).
// This is to avoid activating the experiment on hosts that are irrelevant
// to the study in order to boost statistical power.
bool affected_by_experiment =
workarounds.msaa_is_slow && !workarounds.msaa_is_slow_2;
return affected_by_experiment ? !base::FeatureList::IsEnabled(
features::kEnableMSAAOnNewIntelGPUs)
: workarounds.msaa_is_slow;
}
} // namespace gles2
#if BUILDFLAG(IS_MAC)
uint32_t GetTextureTargetForIOSurfaces() {
// On MacOS, the default texture target for native GpuMemoryBuffers is
// GL_TEXTURE_RECTANGLE_ARB. This is due to CGL's requirements for creating
// a GL surface. However, when ANGLE is used on top of SwiftShader or Metal,
// it's necessary to use GL_TEXTURE_2D instead.
// TODO(crbug.com/40676774): The proper behavior is to check the config
// parameter set by the EGL_ANGLE_iosurface_client_buffer extension
if (gl::GetGLImplementation() == gl::kGLImplementationEGLANGLE &&
(gl::GetANGLEImplementation() == gl::ANGLEImplementation::kSwiftShader ||
gl::GetANGLEImplementation() == gl::ANGLEImplementation::kMetal)) {
return GL_TEXTURE_2D;
}
return GL_TEXTURE_RECTANGLE_ANGLE;
}
#endif // BUILDFLAG(IS_MAC)
size_t UpdateShaderCacheSizeOnMemoryPressure(
size_t max_cache_size,
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {
switch (memory_pressure_level) {
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE:
return max_cache_size;
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE:
if (base::FeatureList::IsEnabled(
::features::kAggressiveShaderCacheLimits)) {
// Ignore moderate memory pressure.
} else {
max_cache_size /= 4;
}
break;
case base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL:
if (base::FeatureList::IsEnabled(
::features::kAggressiveShaderCacheLimits)) {
#if BUILDFLAG(IS_ANDROID)
// On Android, critical memory pressure notifications are very common,
// and not necessarily tied to actual critical memory pressure. Ignore.
break;
#else
max_cache_size /= 4;
#endif
} else {
max_cache_size = 0;
}
break;
}
return max_cache_size;
}
} // namespace gpu
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