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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shared_image/gl_ozone_image_representation.h"
#include <memory>
#include "base/check.h"
#include "base/memory/scoped_refptr.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_image/ozone_image_backing.h"
#include "gpu/command_buffer/service/shared_image/ozone_image_gl_textures_holder.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_fence.h"
namespace gpu {
GLTexturePassthroughOzoneImageRepresentation::
GLTexturePassthroughOzoneImageRepresentation(
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker,
scoped_refptr<OzoneImageGLTexturesHolder> textures_holder,
bool should_mark_context_lost_textures_holder)
: GLTexturePassthroughImageRepresentation(manager, backing, tracker),
textures_holder_(std::move(textures_holder)),
should_mark_context_lost_textures_holder_(
should_mark_context_lost_textures_holder) {}
GLTexturePassthroughOzoneImageRepresentation::
~GLTexturePassthroughOzoneImageRepresentation() {
if (!has_context()) {
if (should_mark_context_lost_textures_holder_) {
textures_holder_->MarkContextLost();
} else {
// The textures must have already been marked as context lost given it's
// only one entry there
if (textures_holder_->GetCacheCount() <= 1) {
DCHECK(textures_holder_->WasContextLost());
}
}
}
}
const scoped_refptr<gles2::TexturePassthrough>&
GLTexturePassthroughOzoneImageRepresentation::GetTexturePassthrough(
int plane_index) {
return textures_holder_->texture(plane_index);
}
bool GLTexturePassthroughOzoneImageRepresentation::BeginAccess(GLenum mode) {
DCHECK(!current_access_mode_);
current_access_mode_ = mode;
auto* ozone_backing = GetOzoneBacking();
bool readonly = mode != GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM;
std::vector<gfx::GpuFenceHandle> fences;
if (!ozone_backing->BeginAccess(readonly,
OzoneImageBacking::AccessStream::kGL, &fences,
need_end_fence_)) {
return false;
}
// ChromeOS VMs don't support gpu fences, so there is no good way to
// synchronize with GL.
if (gl::GLFence::IsGpuFenceSupported()) {
for (auto& fence : fences) {
gfx::GpuFence gpu_fence = gfx::GpuFence(std::move(fence));
std::unique_ptr<gl::GLFence> gl_fence =
gl::GLFence::CreateFromGpuFence(gpu_fence);
gl_fence->ServerWait();
}
}
return true;
}
void GLTexturePassthroughOzoneImageRepresentation::EndAccess() {
gfx::GpuFenceHandle fence;
// ChromeOS VMs don't support gpu fences, so there is no good way to
// synchronize with GL.
if (gl::GLFence::IsGpuFenceSupported() && need_end_fence_) {
if (auto gl_fence = gl::GLFence::CreateForGpuFence()) {
auto gpu_fence = gl_fence->GetGpuFence();
CHECK(gpu_fence);
fence = gpu_fence->GetGpuFenceHandle().Clone();
} else {
DLOG(ERROR) << "Failed to create GPU fence";
}
}
bool readonly =
current_access_mode_ != GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM;
GetOzoneBacking()->EndAccess(readonly, OzoneImageBacking::AccessStream::kGL,
std::move(fence));
current_access_mode_ = 0;
}
OzoneImageBacking*
GLTexturePassthroughOzoneImageRepresentation::GetOzoneBacking() {
return static_cast<OzoneImageBacking*>(backing());
}
} // namespace gpu
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