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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_IOSURFACE_IMAGE_BACKING_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_IOSURFACE_IMAGE_BACKING_H_
#include "base/apple/scoped_nsobject.h"
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/shared_image/dawn_shared_texture_cache.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_surface.h"
@protocol MTLDevice;
namespace gl {
class ScopedEGLSurfaceIOSurface;
} // namespace gl
namespace gpu {
// The state associated with an EGL texture representation of an IOSurface.
// This is used by the representations GLTextureIRepresentation and
// SkiaGaneshRepresentation (when the underlying GrContext uses GL).
struct IOSurfaceBackingEGLState : base::RefCounted<IOSurfaceBackingEGLState> {
// The interface through which IOSurfaceBackingEGLState calls into
// IOSurfaceImageBacking.
class Client {
public:
virtual bool IOSurfaceBackingEGLStateBeginAccess(
IOSurfaceBackingEGLState* egl_state,
bool readonly) = 0;
virtual void IOSurfaceBackingEGLStateEndAccess(
IOSurfaceBackingEGLState* egl_state,
bool readonly) = 0;
virtual void IOSurfaceBackingEGLStateBeingCreated(
IOSurfaceBackingEGLState* egl_state) = 0;
virtual void IOSurfaceBackingEGLStateBeingDestroyed(
IOSurfaceBackingEGLState* egl_state,
bool have_context) = 0;
};
IOSurfaceBackingEGLState(
Client* client,
EGLDisplay egl_display,
gl::GLContext* gl_context,
gl::GLSurface* gl_surface,
GLuint gl_target,
std::vector<scoped_refptr<gles2::TexturePassthrough>> gl_textures);
GLenum GetGLTarget() const { return gl_target_; }
GLuint GetGLServiceId(int plane_index) const;
const scoped_refptr<gles2::TexturePassthrough>& GetGLTexture(
int plane_index) const {
return gl_textures_[plane_index];
}
bool BeginAccess(bool readonly);
void EndAccess(bool readonly);
void WillRelease(bool have_context);
// Returns true if we need to (re)bind IOSurface to GLTexture before next
// access.
bool is_bind_pending() const { return is_bind_pending_; }
void set_bind_pending() { is_bind_pending_ = true; }
void clear_bind_pending() { is_bind_pending_ = false; }
void RemoveClient();
bool BelongsToCurrentThread() const;
base::SingleThreadTaskRunner* created_task_runner() {
return created_task_runner_.get();
}
private:
friend class base::RefCounted<IOSurfaceBackingEGLState>;
// This class was cleaved off of state from IOSurfaceImageBacking, and so
// IOSurfaceImageBacking still accesses its internals.
friend class IOSurfaceImageBacking;
// The interface through which to call into IOSurfaceImageBacking.
raw_ptr<Client> client_;
// The display for this GL representation.
const EGLDisplay egl_display_;
const scoped_refptr<gl::GLContext> context_;
const scoped_refptr<gl::GLSurface> surface_;
// The GL (not EGL) target to which this texture is to be bound.
const GLuint gl_target_;
// The EGL and GLES internals for this IOSurface.
std::vector<std::unique_ptr<gl::ScopedEGLSurfaceIOSurface>> egl_surfaces_;
std::vector<scoped_refptr<gles2::TexturePassthrough>> gl_textures_;
// Set to true if the context is known to be lost.
bool context_lost_ = false;
bool is_bind_pending_ = false;
int num_ongoing_accesses_ = 0;
scoped_refptr<base::SingleThreadTaskRunner> created_task_runner_;
~IOSurfaceBackingEGLState();
};
class GPU_GLES2_EXPORT IOSurfaceImageBacking
: public ClearTrackingSharedImageBacking,
public IOSurfaceBackingEGLState::Client {
public:
IOSurfaceImageBacking(
gfx::ScopedIOSurface io_surface,
gfx::GenericSharedMemoryId io_surface_id,
const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
gpu::SharedImageUsageSet usage,
std::string debug_label,
GLenum gl_target,
bool framebuffer_attachment_angle,
bool is_cleared,
bool is_thread_safe,
GrContextType gr_context_type,
std::optional<gfx::BufferUsage> buffer_usage = std::nullopt);
IOSurfaceImageBacking(const IOSurfaceImageBacking& other) = delete;
IOSurfaceImageBacking& operator=(const IOSurfaceImageBacking& other) = delete;
~IOSurfaceImageBacking() override;
bool UploadFromMemory(const std::vector<SkPixmap>& pixmaps) override;
bool ReadbackToMemory(const std::vector<SkPixmap>& pixmaps) override;
bool InitializePixels(base::span<const uint8_t> pixel_data);
void AddWGPUDeviceWithPendingCommands(wgpu::Device device)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
void AddEGLDisplayWithPendingCommands(gl::GLDisplayEGL* display)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
void ClearEGLDisplaysWithPendingCommands(gl::GLDisplayEGL* display_to_keep)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Wait for commands to be scheduled on every WGPUDevice or EGLDisplay that's
// pending a flush except those using the same MTLDevice as `waiting_device`.
// This is needed in two cases: 1) handing off the IOSurface to CoreAnimation
// since there's no other synchronization mechanism, and 2) accessing the
// IOSurface on different GPUs/MTLDevices since there could be shadow copies
// performed by the kernel.
void WaitForCommandsToBeScheduled(id<MTLDevice> waiting_device = nil)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
private:
class GLTextureIRepresentation;
class DawnRepresentation;
class SkiaGraphiteDawnMetalRepresentation;
class SkiaGaneshRepresentation;
class SkiaGraphiteMetalRepresentation;
class OverlayRepresentation;
// SharedImageBacking:
base::trace_event::MemoryAllocatorDump* OnMemoryDump(
const std::string& dump_name,
base::trace_event::MemoryAllocatorDumpGuid client_guid,
base::trace_event::ProcessMemoryDump* pmd,
uint64_t client_tracing_id) override;
SharedImageBackingType GetType() const override;
std::unique_ptr<GLTextureImageRepresentation> ProduceGLTexture(
SharedImageManager* manager,
MemoryTypeTracker* tracker) final;
std::unique_ptr<GLTexturePassthroughImageRepresentation>
ProduceGLTexturePassthrough(SharedImageManager* manager,
MemoryTypeTracker* tracker) final;
std::unique_ptr<OverlayImageRepresentation> ProduceOverlay(
SharedImageManager* manager,
MemoryTypeTracker* tracker) final;
std::unique_ptr<DawnImageRepresentation> ProduceDawn(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
const wgpu::Device& device,
wgpu::BackendType backend_type,
std::vector<wgpu::TextureFormat> view_formats,
scoped_refptr<SharedContextState> context_state) final;
std::unique_ptr<SkiaGaneshImageRepresentation> ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) override;
std::unique_ptr<SkiaGraphiteImageRepresentation> ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) override;
void SetPurgeable(bool purgeable) override;
bool IsPurgeable() const override;
void Update(std::unique_ptr<gfx::GpuFence> in_fence) override;
gfx::GpuMemoryBufferHandle GetGpuMemoryBufferHandle() override;
// IOSurfaceBackingEGLState::Client:
bool IOSurfaceBackingEGLStateBeginAccess(IOSurfaceBackingEGLState* egl_state,
bool readonly)
EXCLUSIVE_LOCKS_REQUIRED(lock_) override;
void IOSurfaceBackingEGLStateEndAccess(IOSurfaceBackingEGLState* egl_state,
bool readonly)
EXCLUSIVE_LOCKS_REQUIRED(lock_) override;
void IOSurfaceBackingEGLStateBeingCreated(IOSurfaceBackingEGLState* egl_state)
EXCLUSIVE_LOCKS_REQUIRED(lock_) override;
void IOSurfaceBackingEGLStateBeingDestroyed(
IOSurfaceBackingEGLState* egl_state,
bool have_context) EXCLUSIVE_LOCKS_REQUIRED(lock_) override;
// Updates the read and write accesses tracker variables on BeginAccess.
bool BeginAccess(bool readonly) EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Updates the read and write accesses tracker variables on EndAccess.
void EndAccess(bool readonly) EXCLUSIVE_LOCKS_REQUIRED(lock_);
void AddSharedEventForEndAccess(id<MTLSharedEvent> shared_event,
uint64_t signal_value,
bool readonly)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
template <typename Fn>
void ProcessSharedEventsForBeginAccess(bool readonly, const Fn& fn)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Guarded by ScopedIOSurfaceLock instead of |lock_| for memory access.
const gfx::ScopedIOSurface io_surface_;
const gfx::Size io_surface_size_;
const uint32_t io_surface_format_;
const gfx::GenericSharedMemoryId io_surface_id_;
// DawnSharedTextureCache that keeps an internal cache of per-device
// SharedTextureData that vends WebGPU textures for the underlying IOSurface.
scoped_refptr<DawnSharedTextureCache> dawn_texture_cache_ GUARDED_BY(lock_);
const scoped_refptr<DawnSharedTextureCache>& GetDawnTextureCache()
EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Tracks the number of currently-ongoing accesses to a given WGPU texture.
base::flat_map<WGPUTexture, int> wgpu_texture_ongoing_accesses_
GUARDED_BY(lock_);
// Tracks the devices to invoke waitUntilScheduled.
// TODO(dawn:2453): The below comparator should be implemented in
// wgpu::Device itself.
struct WGPUDeviceCompare {
bool operator()(const wgpu::Device& lhs, const wgpu::Device& rhs) const {
return lhs.Get() < rhs.Get();
}
};
base::flat_set<wgpu::Device, WGPUDeviceCompare> wgpu_devices_pending_flush_
GUARDED_BY(lock_);
// Returns the number of ongoing accesses that were already present on this
// texture prior to beginning this access.
int TrackBeginAccessToWGPUTexture(wgpu::Texture texture)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Returns the number of ongoing accesses that will still be present on this
// texture after ending this access.
int TrackEndAccessToWGPUTexture(wgpu::Texture texture)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
const GLenum gl_target_;
const bool framebuffer_attachment_angle_;
// Used to determine whether to release the texture in EndAccess() in use
// cases that need to ensure IOSurface synchronization.
int num_ongoing_read_accesses_ GUARDED_BY(lock_) = 0;
// Used with the above variable to catch cases where clients are performing
// disallowed concurrent read/write accesses.
bool ongoing_write_access_ GUARDED_BY(lock_) = false;
scoped_refptr<IOSurfaceBackingEGLState> RetainGLTexture();
void ReleaseGLTexture(IOSurfaceBackingEGLState* egl_state, bool have_context)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
// Whether or not the surface is currently purgeable.
bool purgeable_ GUARDED_BY(lock_) = false;
// This map tracks all IOSurfaceBackingEGLState instances that exist.
base::flat_map<std::pair<EGLDisplay, base::SingleThreadTaskRunner*>,
IOSurfaceBackingEGLState*>
egl_state_map_ GUARDED_BY(lock_);
// If Skia is using GL, this object creates a GL texture at construction time
// for the Skia GL context and reuses it (for that context) for its lifetime.
// This egl_state is set in IOSurfaceImageBacking Ctor only.
scoped_refptr<IOSurfaceBackingEGLState> egl_state_for_skia_gl_context_
GUARDED_BY(lock_);
// Tracks the displays to invoke eglWaitUntilWorkScheduledANGLE().
base::flat_set<gl::GLDisplayEGL*> egl_displays_pending_flush_
GUARDED_BY(lock_);
using ScopedSharedEvent = base::apple::scoped_nsprotocol<id<MTLSharedEvent>>;
struct SharedEventCompare {
bool operator()(const ScopedSharedEvent& lhs,
const ScopedSharedEvent& rhs) const {
return lhs.get() < rhs.get();
}
};
using SharedEventMap =
base::flat_map<ScopedSharedEvent, uint64_t, SharedEventCompare>;
// Shared events and signals for exclusive accesses.
SharedEventMap exclusive_shared_events_ GUARDED_BY(lock_);
// Shared events and signals for non-exclusive accesses.
SharedEventMap non_exclusive_shared_events_ GUARDED_BY(lock_);
base::WeakPtrFactory<IOSurfaceImageBacking> weak_factory_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_IOSURFACE_IMAGE_BACKING_H_
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