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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shared_image/video_image_reader_image_backing.h"
#include <utility>
#include "base/android/android_hardware_buffer_compat.h"
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/android/scoped_hardware_buffer_handle.h"
#include "base/notimplemented.h"
#include "base/task/bind_post_task.h"
#include "base/task/single_thread_task_runner.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/abstract_texture_android.h"
#include "gpu/command_buffer/service/ahardwarebuffer_utils.h"
#include "gpu/command_buffer/service/dawn_context_provider.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/dawn_ahardwarebuffer_image_representation.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/shared_image/skia_gl_image_representation.h"
#include "gpu/command_buffer/service/shared_image/skia_vk_android_image_representation.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/texture_owner.h"
#include "gpu/vulkan/vulkan_device_queue.h"
#include "gpu/vulkan/vulkan_fence_helper.h"
#include "gpu/vulkan/vulkan_function_pointers.h"
#include "gpu/vulkan/vulkan_image.h"
#include "gpu/vulkan/vulkan_implementation.h"
#include "gpu/vulkan/vulkan_util.h"
#include "third_party/skia/include/gpu/ganesh/GrBackendSemaphore.h"
#include "third_party/skia/include/gpu/ganesh/GrBackendSurface.h"
#include "third_party/skia/include/gpu/ganesh/vk/GrVkBackendSurface.h"
#include "third_party/skia/include/private/chromium/GrPromiseImageTexture.h"
#include "ui/gl/android/egl_fence_utils.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/scoped_restore_texture.h"
#if BUILDFLAG(SKIA_USE_DAWN)
#include "third_party/skia/include/gpu/graphite/dawn/DawnTypes.h"
#endif
namespace gpu {
namespace {
void CreateAndBindEglImageFromAHB(AHardwareBuffer* buffer, GLuint service_id) {
DCHECK(buffer);
auto egl_image = CreateEGLImageFromAHardwareBuffer(buffer);
if (egl_image.is_valid()) {
// We should never alter gl binding without updating state tracking, which
// we can't do here, so restore previous after we done.
gl::ScopedRestoreTexture scoped_restore(gl::g_current_gl_context,
GL_TEXTURE_EXTERNAL_OES);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image.get());
} else {
LOG(ERROR) << "Failed to create EGL image ";
}
}
class VideoImage : public base::RefCounted<VideoImage> {
public:
VideoImage() = default;
VideoImage(AHardwareBuffer* buffer)
: handle_(base::android::ScopedHardwareBufferHandle::Create(buffer)) {}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() {
if (!handle_.is_valid())
return nullptr;
return std::make_unique<ScopedHardwareBufferFenceSyncImpl>(
this, base::android::ScopedHardwareBufferHandle::Create(handle_.get()));
}
base::ScopedFD TakeEndReadFence() { return std::move(end_read_fence_); }
protected:
private:
friend class base::RefCounted<VideoImage>;
class ScopedHardwareBufferFenceSyncImpl
: public base::android::ScopedHardwareBufferFenceSync {
public:
ScopedHardwareBufferFenceSyncImpl(
scoped_refptr<VideoImage> image,
base::android::ScopedHardwareBufferHandle handle)
: ScopedHardwareBufferFenceSync(std::move(handle),
base::ScopedFD(),
base::ScopedFD()),
image_(std::move(image)) {}
~ScopedHardwareBufferFenceSyncImpl() override = default;
void SetReadFence(base::ScopedFD fence_fd) override {
image_->end_read_fence_ =
gl::MergeFDs(std::move(image_->end_read_fence_), std::move(fence_fd));
}
private:
scoped_refptr<VideoImage> image_;
};
~VideoImage() = default;
base::android::ScopedHardwareBufferHandle handle_;
// This fence should be waited upon to ensure that the reader is finished
// reading from the buffer.
base::ScopedFD end_read_fence_;
};
} // namespace
VideoImageReaderImageBacking::VideoImageReaderImageBacking(
const Mailbox& mailbox,
const gfx::Size& size,
const gfx::ColorSpace color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
std::string debug_label,
scoped_refptr<StreamTextureSharedImageInterface> stream_texture_sii,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<RefCountedLock> drdc_lock)
: AndroidVideoImageBacking(mailbox,
size,
color_space,
surface_origin,
alpha_type,
std::move(debug_label),
!!drdc_lock),
RefCountedLockHelperDrDc(std::move(drdc_lock)),
stream_texture_sii_(std::move(stream_texture_sii)),
gpu_main_task_runner_(base::SingleThreadTaskRunner::GetCurrentDefault()) {
DCHECK(stream_texture_sii_);
context_lost_helper_ = std::make_unique<ContextLostObserverHelper>(
std::move(context_state), stream_texture_sii_, gpu_main_task_runner_,
GetDrDcLock());
}
VideoImageReaderImageBacking::~VideoImageReaderImageBacking() {
// This backing is created on gpu main thread but can be destroyed on DrDc
// thread if the last representation was on DrDc thread.
// |context_lost_helper_| is destroyed here by posting task to the
// |gpu_main_thread_| to ensure that resources are cleaned up correvtly on
// the gpu main thread.
if (!gpu_main_task_runner_->RunsTasksInCurrentSequence()) {
auto helper_destruction_cb = base::BindPostTask(
gpu_main_task_runner_,
base::BindOnce(
[](std::unique_ptr<ContextLostObserverHelper> context_lost_helper,
scoped_refptr<StreamTextureSharedImageInterface>
stream_texture_sii) {
// Reset the |stream_texture_sii| first so that its ref in the
// |context_lost_helper| gets reset under the DrDc lock.
stream_texture_sii.reset();
context_lost_helper.reset();
}));
std::move(helper_destruction_cb)
.Run(std::move(context_lost_helper_), std::move(stream_texture_sii_));
}
}
// Representation of VideoImageReaderImageBacking as a GL Texture.
class VideoImageReaderImageBacking::GLTextureVideoImageRepresentation
: public GLTextureImageRepresentation,
public RefCountedLockHelperDrDc {
public:
GLTextureVideoImageRepresentation(
SharedImageManager* manager,
VideoImageReaderImageBacking* backing,
MemoryTypeTracker* tracker,
std::unique_ptr<AbstractTextureAndroid> texture,
scoped_refptr<RefCountedLock> drdc_lock)
: GLTextureImageRepresentation(manager, backing, tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)),
texture_(std::move(texture)) {}
~GLTextureVideoImageRepresentation() override {
if (!has_context()) {
texture_->NotifyOnContextLost();
}
}
// Disallow copy and assign.
GLTextureVideoImageRepresentation(const GLTextureVideoImageRepresentation&) =
delete;
GLTextureVideoImageRepresentation& operator=(
const GLTextureVideoImageRepresentation&) = delete;
gles2::Texture* GetTexture(int plane_index) override {
DCHECK_EQ(plane_index, 0);
auto* texture = gles2::Texture::CheckedCast(texture_->GetTextureBase());
DCHECK(texture);
return texture;
}
bool BeginAccess(GLenum mode) override {
// This representation should only be called for read.
DCHECK(mode == GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM);
auto* video_backing = static_cast<VideoImageReaderImageBacking*>(backing());
{
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ =
video_backing->stream_texture_sii_->GetAHardwareBuffer();
}
if (!scoped_hardware_buffer_) {
LOG(ERROR) << "Failed to get the hardware buffer.";
return false;
}
CreateAndBindEglImageFromAHB(scoped_hardware_buffer_->buffer(),
texture_->service_id());
return true;
}
void EndAccess() override {
DCHECK(scoped_hardware_buffer_);
base::ScopedFD sync_fd = gl::CreateEglFenceAndExportFd();
scoped_hardware_buffer_->SetReadFence(std::move(sync_fd));
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ = nullptr;
}
private:
std::unique_ptr<AbstractTextureAndroid> texture_;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
scoped_hardware_buffer_;
};
// Representation of VideoImageReaderImageBacking as a GL Texture.
class VideoImageReaderImageBacking::GLTexturePassthroughVideoImageRepresentation
: public GLTexturePassthroughImageRepresentation,
public RefCountedLockHelperDrDc {
public:
GLTexturePassthroughVideoImageRepresentation(
SharedImageManager* manager,
VideoImageReaderImageBacking* backing,
MemoryTypeTracker* tracker,
std::unique_ptr<AbstractTextureAndroid> abstract_texture,
scoped_refptr<RefCountedLock> drdc_lock)
: GLTexturePassthroughImageRepresentation(manager, backing, tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)),
abstract_texture_(std::move(abstract_texture)),
passthrough_texture_(gles2::TexturePassthrough::CheckedCast(
abstract_texture_->GetTextureBase())) {
// TODO(crbug.com/40166788): Remove this CHECK.
CHECK(passthrough_texture_);
}
~GLTexturePassthroughVideoImageRepresentation() override {
if (!has_context()) {
abstract_texture_->NotifyOnContextLost();
}
}
// Disallow copy and assign.
GLTexturePassthroughVideoImageRepresentation(
const GLTexturePassthroughVideoImageRepresentation&) = delete;
GLTexturePassthroughVideoImageRepresentation& operator=(
const GLTexturePassthroughVideoImageRepresentation&) = delete;
const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough(
int plane_index) override {
DCHECK_EQ(plane_index, 0);
return passthrough_texture_;
}
bool BeginAccess(GLenum mode) override {
// This representation should only be called for read.
DCHECK(mode == GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM);
auto* video_backing = static_cast<VideoImageReaderImageBacking*>(backing());
{
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ =
video_backing->stream_texture_sii_->GetAHardwareBuffer();
}
if (!scoped_hardware_buffer_) {
LOG(ERROR) << "Failed to get the hardware buffer.";
return false;
}
CreateAndBindEglImageFromAHB(scoped_hardware_buffer_->buffer(),
passthrough_texture_->service_id());
return true;
}
void EndAccess() override {
DCHECK(scoped_hardware_buffer_);
base::ScopedFD sync_fd = gl::CreateEglFenceAndExportFd();
scoped_hardware_buffer_->SetReadFence(std::move(sync_fd));
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ = nullptr;
}
private:
std::unique_ptr<AbstractTextureAndroid> abstract_texture_;
scoped_refptr<gles2::TexturePassthrough> passthrough_texture_;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
scoped_hardware_buffer_;
};
#if BUILDFLAG(SKIA_USE_DAWN)
// TODO(crbug.com/41488897): Determine what code can be shared between this
// class and DawnAHardwareBufferImageRepresentation once (a) initial video
// playback support is in and (b) we have fixed
// DawnAHardwareBufferImageRepresentation to not always do write accesses. In
// the limit, it might be feasible for this class to wrap
// DawnAHardwareBufferImageRepresentation. Otherwise, we can extract a shared
// inner class out of the implementation here and that in
// DawnAHBImageRepresentation.
class VideoImageReaderImageBacking::SkiaGraphiteDawnImageRepresentation
: public SkiaGraphiteImageRepresentation,
public RefCountedLockHelperDrDc {
public:
SkiaGraphiteDawnImageRepresentation(
SharedImageManager* manager,
VideoImageReaderImageBacking* backing,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<RefCountedLock> drdc_lock)
: SkiaGraphiteImageRepresentation(manager, backing, tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)),
context_state_(context_state) {}
~SkiaGraphiteDawnImageRepresentation() override = default;
std::vector<sk_sp<SkSurface>> BeginWriteAccess(
const SkSurfaceProps& surface_props,
const gfx::Rect& update_rect) override {
// Writes are not intended to be used with video backed representations.
NOTIMPLEMENTED();
return {};
}
std::vector<scoped_refptr<GraphiteTextureHolder>> BeginWriteAccess()
override {
// Writes are not intended to be used with video backed representations.
NOTIMPLEMENTED();
return {};
}
void EndWriteAccess() override { NOTIMPLEMENTED(); }
std::vector<scoped_refptr<GraphiteTextureHolder>> BeginReadAccess() override {
DCHECK(!scoped_hardware_buffer_);
// Obtain the AHB for the current video frame.
{
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ =
video_backing()->stream_texture_sii_->GetAHardwareBuffer();
}
if (!scoped_hardware_buffer_) {
LOG(ERROR) << "Failed to get the hardware buffer.";
return {};
}
DCHECK(scoped_hardware_buffer_->buffer());
// Set the Dawn texture and SharedTextureMemory parameters.
wgpu::TextureFormat webgpu_format = wgpu::TextureFormat::External;
auto device = context_state_->dawn_context_provider()->GetDevice();
wgpu::TextureDescriptor texture_descriptor;
texture_descriptor.format = webgpu_format;
texture_descriptor.usage = wgpu::TextureUsage::TextureBinding;
texture_descriptor.dimension = wgpu::TextureDimension::e2D;
// NOTE: size() is not guaranteed to match the size of the AHB. The size of
// the AHB must be used here, as the Dawn texture descriptor's size must
// match that of the SharedTextureMemory (which comes from the AHB).
AHardwareBuffer_Desc ahb_desc = {};
base::AndroidHardwareBufferCompat::GetInstance().Describe(
scoped_hardware_buffer_->buffer(), &ahb_desc);
texture_descriptor.size = {ahb_desc.width, ahb_desc.height, 1};
texture_descriptor.mipLevelCount = 1;
texture_descriptor.sampleCount = 1;
wgpu::DawnTextureInternalUsageDescriptor internalDesc;
internalDesc.internalUsage = texture_descriptor.usage;
texture_descriptor.nextInChain = &internalDesc;
wgpu::SharedTextureMemoryBeginAccessDescriptor begin_access_desc = {};
CHECK(IsCleared());
begin_access_desc.initialized = true;
wgpu::SharedTextureMemoryVkImageLayoutBeginState begin_layout{};
// TODO(crbug.com/327111284): Track layouts correctly.
begin_layout.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
begin_layout.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
begin_access_desc.nextInChain = &begin_layout;
wgpu::SharedFence shared_fence;
// Pass 1 as the signaled value for the binary semaphore
// (Dawn's SharedTextureMemoryVk verifies that this is the value passed).
const uint64_t signaled_value = 1;
base::ScopedFD sync_fd = scoped_hardware_buffer_->TakeFence();
if (sync_fd.is_valid()) {
wgpu::SharedFenceSyncFDDescriptor sync_fd_desc;
// NOTE: There is no ownership transfer here, as Dawn internally dup()s
// the passed-in handle.
sync_fd_desc.handle = sync_fd.get();
wgpu::SharedFenceDescriptor fence_desc;
fence_desc.nextInChain = &sync_fd_desc;
shared_fence = device.ImportSharedFence(&fence_desc);
begin_access_desc.fenceCount = 1;
begin_access_desc.fences = &shared_fence;
begin_access_desc.signaledValues = &signaled_value;
}
// Create the SharedTextureMemory that will wrap this AHB.
wgpu::SharedTextureMemoryDescriptor desc = {};
wgpu::SharedTextureMemoryAHardwareBufferDescriptor
stm_ahardwarebuffer_desc = {};
stm_ahardwarebuffer_desc.handle = scoped_hardware_buffer_->buffer();
stm_ahardwarebuffer_desc.useExternalFormat = true;
desc.nextInChain = &stm_ahardwarebuffer_desc;
shared_texture_memory_ = device.ImportSharedTextureMemory(&desc);
// Create the Dawn texture.
texture_ = shared_texture_memory_.CreateTexture(&texture_descriptor);
if (shared_texture_memory_.BeginAccess(texture_, &begin_access_desc) !=
wgpu::Status::Success) {
LOG(ERROR) << "Failed to begin access for texture";
ResetStorage();
return {};
}
// Obtain the YCbCr info from the device.
wgpu::AHardwareBufferProperties ahb_properties;
if (!device.GetAHardwareBufferProperties(scoped_hardware_buffer_->buffer(),
&ahb_properties)) {
LOG(ERROR) << "Failed to get the ycbcr info";
EndReadAccess();
return {};
}
// Wrap the Dawn texture in a Skia texture, passing the YCbCr info.
skgpu::graphite::DawnTextureInfo dawn_texture_info(
/*sampleCount=*/1, skgpu::Mipmapped::kNo, webgpu_format, webgpu_format,
texture_descriptor.usage, wgpu::TextureAspect::All, /*slice=*/0,
ahb_properties.yCbCrInfo);
return {base::MakeRefCounted<GraphiteTextureHolder>(
skgpu::graphite::BackendTextures::MakeDawn(
SkISize::Make(ahb_desc.width, ahb_desc.height), dawn_texture_info,
texture_.Get()))};
}
void EndReadAccess() override {
DCHECK(scoped_hardware_buffer_);
wgpu::SharedTextureMemoryEndAccessState end_access_desc = {};
wgpu::SharedTextureMemoryVkImageLayoutEndState end_layout{};
end_access_desc.nextInChain = &end_layout;
if (shared_texture_memory_.EndAccess(texture_, &end_access_desc) !=
wgpu::Status::Success) {
// NOTE: Dawn ensures that `end_access_desc.fenceCount` is set to zero in
// the case of an error, so there is no need to early-out here.
LOG(ERROR) << "Failed to end access for texture";
}
wgpu::SharedFenceExportInfo export_info;
wgpu::SharedFenceSyncFDExportInfo sync_fd_export_info;
export_info.nextInChain = &sync_fd_export_info;
if (end_access_desc.fenceCount) {
CHECK(end_access_desc.fenceCount == 1u);
end_access_desc.fences[0].ExportInfo(&export_info);
// Dawn will close its FD when `end_access_desc` falls out of scope, and
// so it is necessary to dup() it to give the scoped AHB an FD that
// it can own.
auto end_access_sync_fd = base::ScopedFD(dup(sync_fd_export_info.handle));
// Pass the end read access sync fd to the scoped hardware buffer. This
// will make sure that the AImage associated with the hardware buffer will
// be deleted only when Dawn has actually finished its work on the buffer.
scoped_hardware_buffer_->SetReadFence(std::move(end_access_sync_fd));
}
ResetStorage();
}
void ResetStorage() {
texture_.Destroy();
texture_ = nullptr;
shared_texture_memory_ = nullptr;
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_ = nullptr;
}
private:
VideoImageReaderImageBacking* video_backing() {
return static_cast<VideoImageReaderImageBacking*>(backing());
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
scoped_hardware_buffer_;
scoped_refptr<SharedContextState> context_state_;
wgpu::SharedTextureMemory shared_texture_memory_;
wgpu::Texture texture_;
};
#endif
class VideoImageReaderImageBacking::SkiaVkVideoImageRepresentation
: public SkiaVkAndroidImageRepresentation,
public RefCountedLockHelperDrDc {
public:
SkiaVkVideoImageRepresentation(
SharedImageManager* manager,
AndroidImageBacking* backing,
scoped_refptr<SharedContextState> context_state,
MemoryTypeTracker* tracker,
scoped_refptr<RefCountedLock> drdc_lock)
: SkiaVkAndroidImageRepresentation(manager,
backing,
std::move(context_state),
tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)) {}
std::vector<sk_sp<SkSurface>> BeginWriteAccess(
int final_msaa_count,
const SkSurfaceProps& surface_props,
const gfx::Rect& update_rect,
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores,
std::unique_ptr<skgpu::MutableTextureState>* end_state) override {
// Writes are not intended to used for video backed representations.
NOTIMPLEMENTED();
return {};
}
void EndWriteAccess() override { NOTIMPLEMENTED(); }
std::vector<sk_sp<GrPromiseImageTexture>> BeginReadAccess(
std::vector<GrBackendSemaphore>* begin_semaphores,
std::vector<GrBackendSemaphore>* end_semaphores,
std::unique_ptr<skgpu::MutableTextureState>* end_state) override {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
DCHECK(!scoped_hardware_buffer_);
auto* video_backing = static_cast<VideoImageReaderImageBacking*>(backing());
DCHECK(video_backing);
auto* stream_texture_sii = video_backing->stream_texture_sii_.get();
// GetAHardwareBuffer() renders the latest image and gets AHardwareBuffer
// from it.
scoped_hardware_buffer_ = stream_texture_sii->GetAHardwareBuffer();
if (!scoped_hardware_buffer_) {
LOG(ERROR) << "Failed to get the hardware buffer.";
return {};
}
DCHECK(scoped_hardware_buffer_->buffer());
// Wait on the sync fd attached to the buffer to make sure buffer is
// ready before the read. This is done by inserting the sync fd semaphore
// into begin_semaphore vector which client will wait on.
init_read_fence_ = scoped_hardware_buffer_->TakeFence();
if (!vulkan_image_) {
DCHECK(!promise_texture_);
vulkan_image_ = CreateVkImageFromAhbHandle(
scoped_hardware_buffer_->TakeBuffer(), context_state(), size(),
format(), VK_QUEUE_FAMILY_FOREIGN_EXT);
if (!vulkan_image_)
return {};
// We always use VK_IMAGE_TILING_OPTIMAL while creating the vk image in
// VulkanImplementationAndroid::CreateVkImageAndImportAHB. Hence pass
// the tiling parameter as VK_IMAGE_TILING_OPTIMAL to below call rather
// than passing |vk_image_info.tiling|. This is also to ensure that the
// promise image created here at [1] as well the fulfill image created
// via the current function call are consistent and both are using
// VK_IMAGE_TILING_OPTIMAL. [1] -
// https://cs.chromium.org/chromium/src/components/viz/service/display_embedder/skia_output_surface_impl.cc?rcl=db5ffd448ba5d66d9d3c5c099754e5067c752465&l=789.
DCHECK_EQ(static_cast<int32_t>(vulkan_image_->image_tiling()),
static_cast<int32_t>(VK_IMAGE_TILING_OPTIMAL));
// TODO(bsalomon): Determine whether it makes sense to attempt to reuse
// this if the vk_info stays the same on subsequent calls.
promise_texture_ = GrPromiseImageTexture::Make(GrBackendTextures::MakeVk(
size().width(), size().height(),
CreateGrVkImageInfo(vulkan_image_.get(), format(), color_space())));
DCHECK(promise_texture_);
}
return SkiaVkAndroidImageRepresentation::BeginReadAccess(
begin_semaphores, end_semaphores, end_state);
}
void EndReadAccess() override {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
DCHECK(scoped_hardware_buffer_);
SkiaVkAndroidImageRepresentation::EndReadAccess();
// Pass the end read access sync fd to the scoped hardware buffer. This
// will make sure that the AImage associated with the hardware buffer will
// be deleted only when the read access is ending.
scoped_hardware_buffer_->SetReadFence(android_backing()->TakeReadFence());
scoped_hardware_buffer_ = nullptr;
}
private:
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
scoped_hardware_buffer_;
};
std::unique_ptr<GLTextureImageRepresentation>
VideoImageReaderImageBacking::ProduceGLTexture(SharedImageManager* manager,
MemoryTypeTracker* tracker) {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
// For (old) overlays, we don't have a texture owner, but overlay promotion
// might not happen for some reasons. In that case, it will try to draw
// which should result in no image.
if (!stream_texture_sii_->HasTextureOwner())
return nullptr;
// Generate an abstract texture.
auto texture = GenAbstractTexture(/*passthrough=*/false);
if (!texture)
return nullptr;
return std::make_unique<GLTextureVideoImageRepresentation>(
manager, this, tracker, std::move(texture), GetDrDcLock());
}
std::unique_ptr<GLTexturePassthroughImageRepresentation>
VideoImageReaderImageBacking::ProduceGLTexturePassthrough(
SharedImageManager* manager,
MemoryTypeTracker* tracker) {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
// For (old) overlays, we don't have a texture owner, but overlay promotion
// might not happen for some reasons. In that case, it will try to draw
// which should result in no image.
if (!stream_texture_sii_->HasTextureOwner())
return nullptr;
// Generate an abstract texture.
auto texture = GenAbstractTexture(/*passthrough=*/true);
if (!texture)
return nullptr;
return std::make_unique<GLTexturePassthroughVideoImageRepresentation>(
manager, this, tracker, std::move(texture), GetDrDcLock());
}
std::unique_ptr<SkiaGaneshImageRepresentation>
VideoImageReaderImageBacking::ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
DCHECK(context_state);
// For (old) overlays, we don't have a texture owner, but overlay promotion
// might not happen for some reasons. In that case, it will try to draw
// which should result in no image.
if (!stream_texture_sii_->HasTextureOwner())
return nullptr;
if (context_state->GrContextIsVulkan()) {
return std::make_unique<SkiaVkVideoImageRepresentation>(
manager, this, std::move(context_state), tracker, GetDrDcLock());
}
DCHECK(context_state->GrContextIsGL());
auto* texture_base = stream_texture_sii_->GetTextureBase();
DCHECK(texture_base);
const bool passthrough =
(texture_base->GetType() == gpu::TextureBase::Type::kPassthrough);
auto texture = GenAbstractTexture(passthrough);
if (!texture)
return nullptr;
std::unique_ptr<gpu::GLTextureImageRepresentationBase> gl_representation;
if (passthrough) {
gl_representation =
std::make_unique<GLTexturePassthroughVideoImageRepresentation>(
manager, this, tracker, std::move(texture), GetDrDcLock());
} else {
gl_representation = std::make_unique<GLTextureVideoImageRepresentation>(
manager, this, tracker, std::move(texture), GetDrDcLock());
}
return SkiaGLImageRepresentation::Create(std::move(gl_representation),
std::move(context_state), manager,
this, tracker);
}
#if BUILDFLAG(SKIA_USE_DAWN)
std::unique_ptr<SkiaGraphiteImageRepresentation>
VideoImageReaderImageBacking::ProduceSkiaGraphite(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
// For (old) overlays, we don't have a texture owner, but overlay promotion
// might not happen for some reasons. In that case, it will try to draw
// which should result in no image.
if (!stream_texture_sii_->HasTextureOwner()) {
return nullptr;
}
return std::make_unique<SkiaGraphiteDawnImageRepresentation>(
manager, this, tracker, context_state, GetDrDcLock());
}
#endif
// Representation of VideoImageReaderImageBacking as an overlay plane.
class VideoImageReaderImageBacking::OverlayVideoImageRepresentation
: public gpu::OverlayImageRepresentation,
public RefCountedLockHelperDrDc {
public:
OverlayVideoImageRepresentation(gpu::SharedImageManager* manager,
VideoImageReaderImageBacking* backing,
gpu::MemoryTypeTracker* tracker,
scoped_refptr<RefCountedLock> drdc_lock)
: gpu::OverlayImageRepresentation(manager, backing, tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)) {}
// Disallow copy and assign.
OverlayVideoImageRepresentation(const OverlayVideoImageRepresentation&) =
delete;
OverlayVideoImageRepresentation& operator=(
const OverlayVideoImageRepresentation&) = delete;
protected:
bool BeginReadAccess(gfx::GpuFenceHandle& acquire_fence) override {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
// A |CodecImage| must have TextureOwner() for SurfaceControl overlays.
// Legacy overlays are handled by LegacyOverlayImageRepresentation.
// Unfortunately it's possible that underlying CodecImage has released its
// resources due to MediaCodec shutdown, so we don't DCHECK here.
scoped_hardware_buffer_ = stream_image()->GetAHardwareBuffer();
// |scoped_hardware_buffer_| could be null for cases when a buffer is
// not acquired in ImageReader for some reasons and there is no previously
// acquired image left.
if (!scoped_hardware_buffer_)
return false;
gfx::GpuFenceHandle handle;
handle.Adopt(scoped_hardware_buffer_->TakeFence());
if (!handle.is_null())
acquire_fence = std::move(handle);
return true;
}
void EndReadAccess(gfx::GpuFenceHandle release_fence) override {
if (video_image_) {
DCHECK(release_fence.is_null());
if (scoped_hardware_buffer_) {
scoped_hardware_buffer_->SetReadFence(video_image_->TakeEndReadFence());
}
video_image_.reset();
} else {
scoped_hardware_buffer_->SetReadFence(release_fence.Release());
}
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
scoped_hardware_buffer_.reset();
}
AHardwareBuffer* GetAHardwareBuffer() override {
DCHECK(scoped_hardware_buffer_);
return scoped_hardware_buffer_->buffer();
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBufferFenceSync() override {
return GetVideoImage()->GetAHardwareBuffer();
}
private:
VideoImage* GetVideoImage() {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
DCHECK(scoped_hardware_buffer_);
if (!video_image_) {
video_image_ =
base::MakeRefCounted<VideoImage>(scoped_hardware_buffer_->buffer());
}
return video_image_.get();
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
scoped_hardware_buffer_;
scoped_refptr<VideoImage> video_image_;
StreamTextureSharedImageInterface* stream_image() {
auto* video_backing = static_cast<VideoImageReaderImageBacking*>(backing());
DCHECK(video_backing);
return video_backing->stream_texture_sii_.get();
}
};
// Representation of VideoImageReaderImageBacking as an SurfaceView overlay
// plane.
class VideoImageReaderImageBacking::LegacyOverlayVideoImageRepresentation
: public gpu::LegacyOverlayImageRepresentation,
public RefCountedLockHelperDrDc {
public:
LegacyOverlayVideoImageRepresentation(gpu::SharedImageManager* manager,
VideoImageReaderImageBacking* backing,
gpu::MemoryTypeTracker* tracker,
scoped_refptr<RefCountedLock> drdc_lock)
: gpu::LegacyOverlayImageRepresentation(manager, backing, tracker),
RefCountedLockHelperDrDc(std::move(drdc_lock)) {}
void RenderToOverlay() override {
TRACE_EVENT0("media",
"LegacyOverlayVideoImageRepresentation::RenderToOverlay");
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
auto* stream_texture_sii = stream_image();
DCHECK(!stream_texture_sii->HasTextureOwner())
<< "Image must be promoted to overlay first.";
stream_texture_sii->RenderToOverlay();
}
void NotifyOverlayPromotion(bool promotion,
const gfx::Rect& bounds) override {
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
stream_image()->NotifyOverlayPromotion(promotion, bounds);
}
StreamTextureSharedImageInterface* stream_image() {
auto* video_backing = static_cast<VideoImageReaderImageBacking*>(backing());
DCHECK(video_backing);
return video_backing->stream_texture_sii_.get();
}
};
std::unique_ptr<gpu::OverlayImageRepresentation>
VideoImageReaderImageBacking::ProduceOverlay(gpu::SharedImageManager* manager,
gpu::MemoryTypeTracker* tracker) {
return std::make_unique<OverlayVideoImageRepresentation>(
manager, this, tracker, GetDrDcLock());
}
std::unique_ptr<gpu::LegacyOverlayImageRepresentation>
VideoImageReaderImageBacking::ProduceLegacyOverlay(
gpu::SharedImageManager* manager,
gpu::MemoryTypeTracker* tracker) {
return std::make_unique<LegacyOverlayVideoImageRepresentation>(
manager, this, tracker, GetDrDcLock());
}
VideoImageReaderImageBacking::ContextLostObserverHelper::
ContextLostObserverHelper(
scoped_refptr<SharedContextState> context_state,
scoped_refptr<StreamTextureSharedImageInterface> stream_texture_sii,
scoped_refptr<base::SingleThreadTaskRunner> gpu_main_task_runner,
scoped_refptr<RefCountedLock> drdc_lock)
: RefCountedLockHelperDrDc(std::move(drdc_lock)),
context_state_(std::move(context_state)),
stream_texture_sii_(std::move(stream_texture_sii)),
gpu_main_task_runner_(std::move(gpu_main_task_runner)) {
DCHECK(context_state_);
DCHECK(stream_texture_sii_);
context_state_->AddContextLostObserver(this);
}
VideoImageReaderImageBacking::ContextLostObserverHelper::
~ContextLostObserverHelper() {
DCHECK(gpu_main_task_runner_->RunsTasksInCurrentSequence());
if (context_state_)
context_state_->RemoveContextLostObserver(this);
{
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
stream_texture_sii_->ReleaseResources();
stream_texture_sii_.reset();
}
}
// SharedContextState::ContextLostObserver implementation.
void VideoImageReaderImageBacking::ContextLostObserverHelper::OnContextLost() {
DCHECK(gpu_main_task_runner_->RunsTasksInCurrentSequence());
base::AutoLockMaybe auto_lock(GetDrDcLockPtr());
// We release codec buffers when shared image context is lost. This is
// because texture owner's texture was created on shared context. Once
// shared context is lost, no one should try to use that texture.
stream_texture_sii_->ReleaseResources();
context_state_->RemoveContextLostObserver(this);
context_state_ = nullptr;
}
} // namespace gpu
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