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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/surface_texture_gl_owner.h"
#include <stdint.h>
#include <memory>
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/test/task_environment.h"
#include "gpu/command_buffer/service/abstract_texture_android.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_preferences.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context_egl.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/init/gl_factory.h"
using testing::_;
using testing::Invoke;
using testing::NiceMock;
namespace gpu {
class SurfaceTextureGLOwnerTest : public testing::Test {
public:
SurfaceTextureGLOwnerTest() {}
~SurfaceTextureGLOwnerTest() override {}
protected:
void SetUp() override {
gl::init::InitializeStaticGLBindingsImplementation(
gl::GLImplementationParts(gl::kGLImplementationEGLGLES2));
display_ = gl::init::InitializeGLOneOffPlatformImplementation(
/*disable_gl_drawing=*/false,
/*init_extensions=*/true,
/*gpu_preference=*/gl::GpuPreference::kDefault);
scoped_refptr<gl::GLSurface> surface(new gl::PbufferGLSurfaceEGL(
gl::GLSurfaceEGL::GetGLDisplayEGL(), gfx::Size(320, 240)));
surface->Initialize();
share_group_ = new gl::GLShareGroup();
context_ = new gl::GLContextEGL(share_group_.get());
context_->Initialize(surface.get(), gl::GLContextAttribs());
ASSERT_TRUE(context_->default_surface());
ASSERT_TRUE(context_->MakeCurrentDefault());
GpuDriverBugWorkarounds workarounds;
auto context_state = base::MakeRefCounted<SharedContextState>(
share_group_, surface, context_,
false /* use_virtualized_gl_contexts */, base::DoNothing(),
GrContextType::kGL);
context_state->InitializeSkia(GpuPreferences(), workarounds);
auto feature_info =
base::MakeRefCounted<gles2::FeatureInfo>(workarounds, GpuFeatureInfo());
context_state->InitializeGL(GpuPreferences(), std::move(feature_info));
// Create a texture.
glGenTextures(1, &texture_id_);
auto texture = AbstractTextureAndroid::CreateForTesting(texture_id_);
abstract_texture_ = texture->AsWeakPtr();
surface_texture_ =
new SurfaceTextureGLOwner(std::move(texture), std::move(context_state));
texture_id_ = surface_texture_->GetTextureId();
EXPECT_TRUE(abstract_texture_);
}
void TearDown() override {
if (texture_id_ && context_->MakeCurrentDefault()) {
glDeleteTextures(1, &texture_id_);
}
surface_texture_ = nullptr;
context_ = nullptr;
share_group_ = nullptr;
gl::init::ShutdownGL(display_, false);
}
scoped_refptr<TextureOwner> surface_texture_;
GLuint texture_id_ = 0;
base::WeakPtr<AbstractTextureAndroid> abstract_texture_;
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLShareGroup> share_group_;
base::test::TaskEnvironment task_environment_;
raw_ptr<gl::GLDisplay> display_ = nullptr;
};
TEST_F(SurfaceTextureGLOwnerTest, OwnerReturnsServiceId) {
// The owner should give us back the same service id we provided.
EXPECT_EQ(texture_id_, surface_texture_->GetTextureId());
}
// Verify that SurfaceTextureGLOwner creates a bindable GL texture, and deletes
// it during destruction.
TEST_F(SurfaceTextureGLOwnerTest, GLTextureIsCreatedAndDestroyed) {
// |texture_id| should not work anymore after we delete |surface_texture|.
surface_texture_ = nullptr;
EXPECT_FALSE(abstract_texture_);
}
// Calling ReleaseBackBuffers shouldn't deallocate the texture handle.
TEST_F(SurfaceTextureGLOwnerTest, ReleaseDoesntDestroyTexture) {
surface_texture_->ReleaseBackBuffers();
EXPECT_TRUE(abstract_texture_);
}
// Make sure that |surface_texture_| remembers the correct context and surface.
TEST_F(SurfaceTextureGLOwnerTest, ContextAndSurfaceAreCaptured) {
ASSERT_EQ(context_, surface_texture_->GetContext());
ASSERT_EQ(context_->default_surface(), surface_texture_->GetSurface());
}
// Verify that destruction works even if some other context is current.
TEST_F(SurfaceTextureGLOwnerTest, DestructionWorksWithWrongContext) {
scoped_refptr<gl::GLSurface> new_surface(new gl::PbufferGLSurfaceEGL(
gl::GLSurfaceEGL::GetGLDisplayEGL(), gfx::Size(320, 240)));
new_surface->Initialize();
scoped_refptr<gl::GLShareGroup> new_share_group(new gl::GLShareGroup());
scoped_refptr<gl::GLContext> new_context(
new gl::GLContextEGL(new_share_group.get()));
new_context->Initialize(new_surface.get(), gl::GLContextAttribs());
new_surface = nullptr;
ASSERT_TRUE(new_context->default_surface());
ASSERT_TRUE(new_context->MakeCurrentDefault());
surface_texture_ = nullptr;
EXPECT_FALSE(abstract_texture_);
// |new_context| should still be current.
ASSERT_TRUE(new_context->IsCurrent(new_context->default_surface()));
new_context = nullptr;
new_share_group = nullptr;
}
} // namespace gpu
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