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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/390223051): Remove C-library calls to fix the errors.
#pragma allow_unsafe_libc_calls
#endif
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stdint.h>
#include <array>
#include <memory>
#include "base/containers/contains.h"
#include "build/build_config.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "gpu/config/gpu_test_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_context.h"
#define SHADER0(Src) #Src
namespace gpu {
class EXTMultisampleCompatibilityTest : public testing::Test {
public:
protected:
static const GLuint kWidth = 100;
static const GLuint kHeight = 100;
void SetUp() override { gl_.Initialize(GLManager::Options()); }
void TearDown() override { gl_.Destroy(); }
void PrepareForDraw() {
static const char* v_shader_str = SHADER0(
attribute vec4 a_Position; void main() { gl_Position = a_Position; });
static const char* f_shader_str =
SHADER0(precision mediump float; uniform vec4 color;
void main() { gl_FragColor = color; });
GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
glUseProgram(program);
GLuint position_loc = glGetAttribLocation(program, "a_Position");
color_loc_ = glGetUniformLocation(program, "color");
GLuint vbo = 0;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
static auto vertices = std::to_array<float>({
1.0f,
1.0f,
-1.0f,
1.0f,
-1.0f,
-1.0f,
-1.0f,
1.0f,
-1.0f,
-1.0f,
1.0f,
-1.0f,
-1.0f,
-1.0f,
1.0f,
-1.0f,
1.0f,
1.0f,
});
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(vertices[0]),
vertices.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(position_loc);
glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
// Create a sample buffer.
GLsizei num_samples = 4, max_samples = 0;
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
num_samples = std::min(num_samples, max_samples);
GLuint sample_rb;
glGenRenderbuffers(1, &sample_rb);
glBindRenderbuffer(GL_RENDERBUFFER, sample_rb);
glRenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, num_samples,
GL_RGBA8_OES, kWidth, kHeight);
GLint param = 0;
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
¶m);
EXPECT_GE(param, num_samples);
glGenFramebuffers(1, &sample_fbo_);
glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, sample_rb);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Create another FBO to resolve the multisample buffer into.
GLuint resolve_tex;
glGenTextures(1, &resolve_tex);
glBindTexture(GL_TEXTURE_2D, resolve_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenFramebuffers(1, &resolve_fbo_);
glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo_);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
resolve_tex, 0);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
glViewport(0, 0, kWidth, kHeight);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
void PrepareForVerify() {
// Resolve.
glBindFramebuffer(GL_READ_FRAMEBUFFER, sample_fbo_);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo_);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBlitFramebufferCHROMIUM(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo_);
}
bool IsApplicable() const {
return GLTestHelper::HasExtension("GL_EXT_multisample_compatibility") &&
GLTestHelper::HasExtension("GL_CHROMIUM_framebuffer_multisample") &&
GLTestHelper::HasExtension("GL_OES_rgb8_rgba8") &&
!GPUTestBotConfig::CurrentConfigMatches("AMD");
}
GLuint sample_fbo_;
GLuint resolve_fbo_;
GLuint color_loc_;
GLManager gl_;
};
TEST_F(EXTMultisampleCompatibilityTest, TestSimple) {
if (!IsApplicable()) {
return;
}
EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT));
glDisable(GL_MULTISAMPLE_EXT);
EXPECT_FALSE(glIsEnabled(GL_MULTISAMPLE_EXT));
glEnable(GL_MULTISAMPLE_EXT);
EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT));
EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
EXPECT_TRUE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
TEST_F(EXTMultisampleCompatibilityTest, DrawAndResolve) {
// Test that disabling GL_MULTISAMPLE_EXT is handled correctly.
if (!IsApplicable()) {
return;
}
// TODO(crbug.com/40728740) Fails on Mac Mini 8.1
if (GPUTestBotConfig::CurrentConfigMatches("Mac Intel 0x3e9b"))
return;
static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
static const float kRed[] = {1.0f, 0.0f, 0.0f, 1.0f};
// Different drivers seem to behave differently with respect to resulting
// values. These might be due to different MSAA sample counts causing
// different samples to hit. Other option is driver bugs. Just test that
// disabling multisample causes a difference.
std::array<std::unique_ptr<uint8_t[]>, 3> results;
const GLint kResultSize = kWidth * kHeight * 4;
for (int pass = 0; pass < 3; pass++) {
PrepareForDraw();
// Green: from top right to bottom left.
glUniform4fv(color_loc_, 1, kGreen);
glDrawArrays(GL_TRIANGLES, 0, 3);
// Blue: from top left to bottom right.
glUniform4fv(color_loc_, 1, kBlue);
glDrawArrays(GL_TRIANGLES, 3, 3);
// Red, with and without MSAA: from bottom left to top right.
if (pass == 1) {
glDisable(GL_MULTISAMPLE_EXT);
}
glUniform4fv(color_loc_, 1, kRed);
glDrawArrays(GL_TRIANGLES, 6, 3);
if (pass == 1) {
glEnable(GL_MULTISAMPLE_EXT);
}
PrepareForVerify();
results[pass].reset(new uint8_t[kResultSize]);
memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
results[pass].get());
}
EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
// Verify that rendering is deterministic, so that the pass above does not
// come from non-deterministic rendering.
EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
}
TEST_F(EXTMultisampleCompatibilityTest, DrawAlphaOneAndResolve) {
// Test that enabling GL_SAMPLE_ALPHA_TO_ONE_EXT affects rendering.
if (!IsApplicable()) {
return;
}
#if BUILDFLAG(IS_ANDROID)
// TODO: Figure out why this fails on NVIDIA Shield. crbug.com/700060.
std::string renderer(gl_.context()->GetGLRenderer());
std::string version(gl_.context()->GetGLVersion());
if (base::Contains(renderer, "NVIDIA Tegra") &&
base::Contains(version, "OpenGL ES 3.2 NVIDIA 361.00")) {
return;
}
#endif
// SAMPLE_ALPHA_TO_ONE is specified to transform alpha values of
// covered samples to 1.0. In order to detect it, we use non-1.0
// alpha.
static const float kBlue[] = {0.0f, 0.0f, 1.0f, 0.5f};
static const float kGreen[] = {0.0f, 1.0f, 0.0f, 0.5f};
static const float kRed[] = {1.0f, 0.0f, 0.0f, 0.5f};
// Different drivers seem to behave differently with respect to resulting
// alpha value. These might be due to different MSAA sample counts causing
// different samples to hit. Other option is driver bugs. Testing exact or
// even approximate sample values is not that easy. Thus, just test
// representative positions which have fractional pixels, inspecting that
// normal rendering is different to SAMPLE_ALPHA_TO_ONE rendering.
std::array<std::unique_ptr<uint8_t[]>, 3> results;
const GLint kResultSize = kWidth * kHeight * 4;
for (int pass = 0; pass < 3; ++pass) {
PrepareForDraw();
if (pass == 1) {
glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
}
glEnable(GL_MULTISAMPLE_EXT);
glUniform4fv(color_loc_, 1, kGreen);
glDrawArrays(GL_TRIANGLES, 0, 3);
glUniform4fv(color_loc_, 1, kBlue);
glDrawArrays(GL_TRIANGLES, 3, 3);
glDisable(GL_MULTISAMPLE_EXT);
glUniform4fv(color_loc_, 1, kRed);
glDrawArrays(GL_TRIANGLES, 6, 3);
PrepareForVerify();
results[pass].reset(new uint8_t[kResultSize]);
memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize);
glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
results[pass].get());
if (pass == 1) {
glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
}
}
EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
// Verify that rendering is deterministic, so that the pass above does not
// come from non-deterministic rendering.
EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
}
} // namespace gpu
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