File: gl_manager.cc

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (589 lines) | stat: -rw-r--r-- 19,943 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "gpu/command_buffer/tests/gl_manager.h"

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stddef.h>
#include <stdint.h>

#include <vector>

#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted_memory.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_direct.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"

#if BUILDFLAG(IS_MAC)
#include "ui/gfx/mac/io_surface.h"
#endif

namespace gpu {
namespace {

void InitializeGpuPreferencesForTestingFromCommandLine(
    const base::CommandLine& command_line,
    GpuPreferences* preferences) {
  // Only initialize specific GpuPreferences members used for testing.
  preferences->use_passthrough_cmd_decoder =
      gles2::UsePassthroughCommandDecoder(&command_line);
  preferences->enable_gpu_service_logging_gpu =
      command_line.HasSwitch(switches::kEnableGPUServiceLoggingGPU);
}

class GpuMemoryBufferImplTest : public gfx::GpuMemoryBuffer {
 public:
  GpuMemoryBufferImplTest(base::RefCountedBytes* bytes,
                          const gfx::Size& size,
                          gfx::BufferFormat format)
      : mapped_(false), bytes_(bytes), size_(size), format_(format) {}

  // Overridden from gfx::GpuMemoryBuffer:
  bool Map() override {
    DCHECK(!mapped_);
    mapped_ = true;
    return true;
  }
  void* memory(size_t plane) override {
    DCHECK(mapped_);
    DCHECK_LT(plane, gfx::NumberOfPlanesForLinearBufferFormat(format_));
    return bytes_->as_vector().data() +
           gfx::BufferOffsetForBufferFormat(size_, format_, plane);
  }
  void Unmap() override {
    DCHECK(mapped_);
    mapped_ = false;
  }
  gfx::Size GetSize() const override { return size_; }
  gfx::BufferFormat GetFormat() const override { return format_; }
  int stride(size_t plane) const override {
    DCHECK_LT(plane, gfx::NumberOfPlanesForLinearBufferFormat(format_));
    return gfx::RowSizeForBufferFormat(size_.width(), format_, plane);
  }
  gfx::GpuMemoryBufferId GetId() const override { NOTREACHED(); }
  gfx::GpuMemoryBufferType GetType() const override {
    return gfx::SHARED_MEMORY_BUFFER;
  }
  gfx::GpuMemoryBufferHandle CloneHandle() const override { NOTREACHED(); }
  void OnMemoryDump(
      base::trace_event::ProcessMemoryDump* pmd,
      const base::trace_event::MemoryAllocatorDumpGuid& buffer_dump_guid,
      uint64_t tracing_process_id,
      int importance) const override {}

  base::RefCountedBytes* bytes() { return bytes_.get(); }

 private:
  bool mapped_;
  scoped_refptr<base::RefCountedBytes> bytes_;
  const gfx::Size size_;
  gfx::BufferFormat format_;
};

#if BUILDFLAG(IS_MAC)
class IOSurfaceGpuMemoryBuffer : public gfx::GpuMemoryBuffer {
 public:
  IOSurfaceGpuMemoryBuffer(const gfx::Size& size, gfx::BufferFormat format)
      : mapped_(false), size_(size), format_(format) {
    iosurface_ = gfx::CreateIOSurface(size, gfx::BufferFormat::BGRA_8888);
  }

  ~IOSurfaceGpuMemoryBuffer() override = default;

  // Overridden from gfx::GpuMemoryBuffer:
  bool Map() override {
    DCHECK(!mapped_);
    mapped_ = true;
    return true;
  }
  void* memory(size_t plane) override {
    DCHECK(mapped_);
    DCHECK_LT(plane, gfx::NumberOfPlanesForLinearBufferFormat(format_));
    return IOSurfaceGetBaseAddressOfPlane(iosurface_.get(), plane);
  }
  void Unmap() override {
    DCHECK(mapped_);
    mapped_ = false;
  }
  gfx::Size GetSize() const override { return size_; }
  gfx::BufferFormat GetFormat() const override { return format_; }
  int stride(size_t plane) const override {
    DCHECK_LT(plane, gfx::NumberOfPlanesForLinearBufferFormat(format_));
    return IOSurfaceGetWidthOfPlane(iosurface_.get(), plane);
  }
  gfx::GpuMemoryBufferId GetId() const override { NOTREACHED(); }
  gfx::GpuMemoryBufferType GetType() const override {
    return gfx::IO_SURFACE_BUFFER;
  }
  gfx::GpuMemoryBufferHandle CloneHandle() const override { NOTREACHED(); }
  void OnMemoryDump(
      base::trace_event::ProcessMemoryDump* pmd,
      const base::trace_event::MemoryAllocatorDumpGuid& buffer_dump_guid,
      uint64_t tracing_process_id,
      int importance) const override {}

  IOSurfaceRef iosurface() { return iosurface_.get(); }

 private:
  bool mapped_;
  base::apple::ScopedCFTypeRef<IOSurfaceRef> iosurface_;
  const gfx::Size size_;
  gfx::BufferFormat format_;
};
#endif  // BUILDFLAG(IS_MAC)

class CommandBufferCheckLostContext : public CommandBufferDirect {
 public:
  explicit CommandBufferCheckLostContext(bool context_lost_allowed)
      : context_lost_allowed_(context_lost_allowed) {}

  ~CommandBufferCheckLostContext() override = default;

  void Flush(int32_t put_offset) override {
    CommandBufferDirect::Flush(put_offset);

    ::gpu::CommandBuffer::State state = GetLastState();
    if (!context_lost_allowed_) {
      ASSERT_EQ(::gpu::error::kNoError, state.error);
    }
  }

 private:
  bool context_lost_allowed_;
};

}  // namespace

int GLManager::use_count_;
scoped_refptr<gl::GLShareGroup>* GLManager::base_share_group_;
scoped_refptr<gl::GLSurface>* GLManager::base_surface_;
scoped_refptr<gl::GLContext>* GLManager::base_context_;
// static
GpuFeatureInfo GLManager::g_gpu_feature_info;

GLManager::Options::Options() = default;

GLManager::GLManager()
    : gpu_memory_buffer_factory_(
          gpu::GpuMemoryBufferFactory::CreateNativeType(nullptr)) {
  const base::CommandLine& command_line =
      *base::CommandLine::ForCurrentProcess();
  InitializeGpuPreferencesForTestingFromCommandLine(command_line,
                                                    &gpu_preferences_);
  SetupBaseContext();
}

GLManager::~GLManager() {
  --use_count_;
  if (!use_count_) {
    if (base_share_group_) {
      delete base_share_group_;
      base_share_group_ = nullptr;
    }
    if (base_surface_) {
      delete base_surface_;
      base_surface_ = nullptr;
    }
    if (base_context_) {
      delete base_context_;
      base_context_ = nullptr;
    }
  }
}

std::unique_ptr<gfx::GpuMemoryBuffer> GLManager::CreateGpuMemoryBuffer(
    const gfx::Size& size,
    gfx::BufferFormat format) {
#if BUILDFLAG(IS_MAC)
  if (use_iosurface_memory_buffers_) {
    return base::WrapUnique<gfx::GpuMemoryBuffer>(
        new IOSurfaceGpuMemoryBuffer(size, format));
  }
#endif  // BUILDFLAG(IS_MAC)
  auto bytes = base::MakeRefCounted<base::RefCountedBytes>(
      gfx::BufferSizeForBufferFormat(size, format));
  return base::WrapUnique<gfx::GpuMemoryBuffer>(
      new GpuMemoryBufferImplTest(bytes.get(), size, format));
}

void GLManager::Initialize(const GLManager::Options& options) {
  GpuDriverBugWorkarounds platform_workarounds(
      g_gpu_feature_info.enabled_gpu_driver_bug_workarounds);
  InitializeWithWorkaroundsImpl(options, platform_workarounds);
}

void GLManager::InitializeWithWorkarounds(
    const GLManager::Options& options,
    const GpuDriverBugWorkarounds& workarounds) {
  GpuDriverBugWorkarounds combined_workarounds(
      g_gpu_feature_info.enabled_gpu_driver_bug_workarounds);
  combined_workarounds.Append(workarounds);
  InitializeWithWorkaroundsImpl(options, combined_workarounds);
}

void GLManager::InitializeWithWorkaroundsImpl(
    const GLManager::Options& options,
    const GpuDriverBugWorkarounds& workarounds) {
  const SharedMemoryLimits limits = options.shared_memory_limits;
  const base::CommandLine& command_line =
      *base::CommandLine::ForCurrentProcess();
  DCHECK(!command_line.HasSwitch(switches::kDisableGLExtensions));

  context_type_ = options.context_type;

  gl::GLShareGroup* share_group = nullptr;
  if (options.share_group_manager) {
    share_group = options.share_group_manager->share_group();
  }

  gles2::ContextGroup* context_group = nullptr;
  scoped_refptr<gles2::ShareGroup> client_share_group;
  if (options.share_group_manager) {
    context_group = options.share_group_manager->decoder_->GetContextGroup();
    client_share_group =
      options.share_group_manager->gles2_implementation()->share_group();
  }

  gl::GLContext* real_gl_context = nullptr;
  if (options.virtual_manager &&
      !gpu_preferences_.use_passthrough_cmd_decoder) {
    real_gl_context = options.virtual_manager->context();
  }

  share_group_ = share_group ? share_group : new gl::GLShareGroup;

  ContextCreationAttribs attribs;
  attribs.context_type = options.context_type;
  attribs.bind_generates_resource = options.bind_generates_resource;

  translator_cache_ =
      std::make_unique<gles2::ShaderTranslatorCache>(gpu_preferences_);
  discardable_manager_ =
      std::make_unique<ServiceDiscardableManager>(gpu_preferences_);
  passthrough_discardable_manager_ =
      std::make_unique<PassthroughDiscardableManager>(gpu_preferences_);

  if (!context_group) {
    GpuFeatureInfo gpu_feature_info;
    scoped_refptr<gles2::FeatureInfo> feature_info =
        new gles2::FeatureInfo(workarounds, gpu_feature_info);
    // Always mark the passthrough command decoder as supported so that tests do
    // not unexpectedly use the wrong command decoder
    context_group = new gles2::ContextGroup(
        gpu_preferences_, /*memory_tracker=*/nullptr, translator_cache_.get(),
        &completeness_cache_, feature_info, options.bind_generates_resource,
        /*progress_reporter=*/nullptr, gpu_feature_info,
        discardable_manager_.get(), passthrough_discardable_manager_.get(),
        &shared_image_manager_);
  }

  command_buffer_.reset(
      new CommandBufferCheckLostContext(options.context_lost_allowed));

  decoder_.reset(::gpu::gles2::GLES2Decoder::Create(
      command_buffer_.get(), command_buffer_->service(), &outputter_,
      context_group));
  if (options.force_shader_name_hashing) {
    decoder_->SetForceShaderNameHashingForTest(true);
  }

  command_buffer_->set_handler(decoder_.get());

  auto surface = gl::init::CreateOffscreenGLSurface(gl::GetDefaultDisplayEGL(),
                                                    gfx::Size());
  ASSERT_TRUE(surface.get() != nullptr) << "could not create offscreen surface";

  if (base_context_) {
    context_ = scoped_refptr<gl::GLContext>(new gpu::GLContextVirtual(
        share_group_.get(), base_context_->get(), decoder_->AsWeakPtr()));
    ASSERT_TRUE(context_->Initialize(
        surface.get(),
        GenerateGLContextAttribsForDecoder(attribs, context_group)));
  } else {
    if (real_gl_context) {
      context_ = scoped_refptr<gl::GLContext>(new gpu::GLContextVirtual(
          share_group_.get(), real_gl_context, decoder_->AsWeakPtr()));
      ASSERT_TRUE(context_->Initialize(
          surface.get(),
          GenerateGLContextAttribsForDecoder(attribs, context_group)));
    } else {
      context_ = gl::init::CreateGLContext(
          share_group_.get(), surface.get(),
          GenerateGLContextAttribsForDecoder(attribs, context_group));
      g_gpu_feature_info.ApplyToGLContext(context_.get());
    }
  }
  ASSERT_TRUE(context_.get() != nullptr) << "could not create GL context";
  ASSERT_TRUE(context_->default_surface() == surface.get());
  ASSERT_TRUE(context_->MakeCurrentDefault());

  // if (gpu_preferences_.use_passthrough_cmd_decoder) {
  //   auto* apit = g_current_gl_context;
  //   api->glRequestExtensionANGLEFn("GL_EXT_read_format_bgra");
  //   api->glRequestExtensionANGLEFn("GL_EXT_texture_format_BGRA8888");
  // }

  auto result =
      decoder_->Initialize(context_->default_surface(), context_.get(), true,
                           ::gpu::gles2::DisallowedFeatures(), attribs);
  if (result != gpu::ContextResult::kSuccess)
    return;
  // Client side Capabilities queries return reference, service side return
  // value. Here two sides are joined together.
  capabilities_ = decoder_->GetCapabilities();
  gl_capabilities_ = decoder_->GetGLCapabilities();

  // Create the GLES2 helper, which writes the command buffer protocol.
  gles2_helper_.reset(new gles2::GLES2CmdHelper(command_buffer_.get()));
  ASSERT_EQ(gles2_helper_->Initialize(limits.command_buffer_size),
            gpu::ContextResult::kSuccess);

  // Create a transfer buffer.
  transfer_buffer_.reset(new TransferBuffer(gles2_helper_.get()));

  // Create the object exposing the OpenGL API.
  const bool support_client_side_arrays = true;
  gles2_implementation_.reset(new gles2::GLES2Implementation(
      gles2_helper_.get(), std::move(client_share_group),
      transfer_buffer_.get(), options.bind_generates_resource,
      options.lose_context_when_out_of_memory, support_client_side_arrays,
      this));

  ASSERT_EQ(gles2_implementation_->Initialize(limits),
            gpu::ContextResult::kSuccess)
      << "Could not init GLES2Implementation";

  MakeCurrent();

  // Initialize FBO for drawing
  if (!options.size.IsEmpty()) {
    GLuint color, depth_stencil;
    gles2_implementation_->GenTextures(1, &color);
    gles2_implementation_->BindTexture(GL_TEXTURE_2D, color);
    gles2_implementation_->TexImage2D(
        GL_TEXTURE_2D, 0, GL_RGBA, options.size.width(), options.size.height(),
        0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    gles2_implementation_->BindTexture(GL_TEXTURE_2D, 0);

    gles2_implementation_->GenRenderbuffers(1, &depth_stencil);
    gles2_implementation_->BindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
    gles2_implementation_->RenderbufferStorage(
        GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, options.size.width(),
        options.size.height());
    gles2_implementation_->BindRenderbuffer(GL_RENDERBUFFER, 0);

    gles2_implementation_->GenFramebuffers(1, &fbo_);
    gles2_implementation_->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
    gles2_implementation_->FramebufferTexture2D(
        GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0);
    EXPECT_TRUE(glGetError() == GL_NONE);

    // WebGL requires GL_DEPTH_STENCIL_ATTACHMENT
    if (context_type_ == CONTEXT_TYPE_WEBGL1 ||
        context_type_ == CONTEXT_TYPE_WEBGL2) {
      gles2_implementation_->FramebufferRenderbuffer(
          GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
          depth_stencil);
    } else {
      gles2_implementation_->FramebufferRenderbuffer(
          GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_stencil);
      gles2_implementation_->FramebufferRenderbuffer(
          GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
          depth_stencil);
    }

    gles2_implementation_->Viewport(0, 0, options.size.width(),
                                    options.size.height());

    gles2_implementation_->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
                                 GL_STENCIL_BUFFER_BIT);
  }

  EXPECT_TRUE(glGetError() == GL_NONE);
}

void GLManager::BindOffscreenFramebuffer(GLenum target) {
  gles2_implementation_->BindFramebuffer(target, fbo_);
}

size_t GLManager::GetSharedMemoryBytesAllocated() const {
  return command_buffer_->service()->GetSharedMemoryBytesAllocated();
}

void GLManager::SetupBaseContext() {
  if (!use_count_) {
#if BUILDFLAG(IS_ANDROID)
    // Virtual contexts is not necessary with passthrough.
    if (!gpu_preferences_.use_passthrough_cmd_decoder) {
      base_share_group_ =
          new scoped_refptr<gl::GLShareGroup>(new gl::GLShareGroup);
      gfx::Size size(4, 4);
      base_surface_ = new scoped_refptr<gl::GLSurface>(
          gl::init::CreateOffscreenGLSurface(gl::GetDefaultDisplay(), size));
      base_context_ =
          new scoped_refptr<gl::GLContext>(gl::init::CreateGLContext(
              base_share_group_->get(), base_surface_->get(),
              gl::GLContextAttribs()));
      g_gpu_feature_info.ApplyToGLContext(base_context_->get());
    }
#endif
  }
  ++use_count_;
}

void GLManager::MakeCurrent() {
  ::gles2::SetGLContext(gles2_implementation_.get());
  if (!decoder_->MakeCurrent())
    command_buffer_->service()->SetParseError(error::kLostContext);
}

void GLManager::SetSurface(gl::GLSurface* surface) {
  decoder_->SetSurface(surface);
  MakeCurrent();
}

void GLManager::PerformIdleWork() {
  decoder_->PerformIdleWork();
}

void GLManager::Destroy() {
  if (gles2_implementation_.get()) {
    MakeCurrent();
    EXPECT_TRUE(glGetError() == GL_NONE);
    gles2_implementation_->Flush();
    gles2_implementation_.reset();
  }
  transfer_buffer_.reset();
  gles2_helper_.reset();
  if (decoder_.get()) {
    bool have_context =
        decoder_->GetGLContext() &&
        decoder_->GetGLContext()->MakeCurrent(context_->default_surface());
    decoder_->Destroy(have_context);
    decoder_.reset();
  }
  command_buffer_.reset();
  context_ = nullptr;
}

const GpuDriverBugWorkarounds& GLManager::workarounds() const {
  return decoder_->GetContextGroup()->feature_info()->workarounds();
}

void GLManager::SetGpuControlClient(GpuControlClient*) {
  // The client is not currently called, so don't store it.
}

const Capabilities& GLManager::GetCapabilities() const {
  return capabilities_;
}

const GLCapabilities& GLManager::GetGLCapabilities() const {
  return gl_capabilities_;
}

void GLManager::SignalQuery(uint32_t query, base::OnceClosure callback) {
  NOTREACHED();
}

void GLManager::CancelAllQueries() {
  NOTREACHED();
}

void GLManager::CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) {
  NOTREACHED();
}

void GLManager::GetGpuFence(
    uint32_t gpu_fence_id,
    base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) {
  NOTREACHED();
}

void GLManager::SetLock(base::Lock*) {
  NOTREACHED();
}

void GLManager::EnsureWorkVisible() {
  NOTREACHED();
}

gpu::CommandBufferNamespace GLManager::GetNamespaceID() const {
  return CommandBufferNamespace::INVALID;
}

CommandBufferId GLManager::GetCommandBufferID() const {
  return CommandBufferId();
}

void GLManager::FlushPendingWork() {
  NOTREACHED();
}

uint64_t GLManager::GenerateFenceSyncRelease() {
  NOTREACHED();
}

bool GLManager::IsFenceSyncReleased(uint64_t release) {
  NOTREACHED();
}

void GLManager::SignalSyncToken(const gpu::SyncToken& sync_token,
                                base::OnceClosure callback) {
  NOTREACHED();
}

void GLManager::WaitSyncToken(const gpu::SyncToken& sync_token) {
  NOTREACHED();
}

bool GLManager::CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) {
  NOTREACHED();
}

ContextType GLManager::GetContextType() const {
  return context_type_;
}

void GLManager::Reset() {
  Destroy();
  SetupBaseContext();
}
}  // namespace gpu