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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include "base/containers/heap_array.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class GLTest : public testing::Test {
protected:
void SetUp() override { gl_.Initialize(GLManager::Options()); }
void TearDown() override { gl_.Destroy(); }
GLManager gl_;
};
// Test that GL is at least minimally working.
TEST_F(GLTest, Basic) {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
uint8_t expected[] = {
0, 255, 0, 255,
};
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected, nullptr));
GLTestHelper::CheckGLError("no errors", __LINE__);
}
TEST_F(GLTest, BasicFBO) {
GLuint tex = 0;
glGenTextures(1, &tex);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindTexture(GL_TEXTURE_2D, tex);
auto pixels = base::HeapArray<uint8_t>::WithSize(16 * 16 * 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
pixels.data());
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex, 0);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
uint8_t expected[] = {
0, 255, 0, 255,
};
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected, nullptr));
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &tex);
GLTestHelper::CheckGLError("no errors", __LINE__);
}
TEST_F(GLTest, SimpleShader) {
static const char* v_shader_str =
"attribute vec4 a_Position;\n"
"void main()\n"
"{\n"
" gl_Position = a_Position;\n"
"}\n";
static const char* f_shader_str =
"precision mediump float;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n";
GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
glUseProgram(program);
GLuint position_loc = glGetAttribLocation(program, "a_Position");
GLTestHelper::SetupUnitQuad(position_loc);
uint8_t expected_clear[] = {
127, 0, 255, 0,
};
glClearColor(0.5f, 0.0f, 1.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_TRUE(
GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear, nullptr));
uint8_t expected_draw[] = {
0, 255, 0, 255,
};
glDrawArrays(GL_TRIANGLES, 0, 6);
EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw, nullptr));
}
TEST_F(GLTest, FeatureFlagsMatchCapabilities) {
scoped_refptr<gles2::FeatureInfo> features =
new gles2::FeatureInfo(gl_.workarounds(), GpuFeatureInfo());
features->InitializeForTesting();
const auto& caps = gl_.GetCapabilities();
const auto& gl_caps = gl_.GetGLCapabilities();
const auto& flags = features->feature_flags();
EXPECT_EQ(caps.egl_image_external, flags.oes_egl_image_external);
EXPECT_EQ(caps.texture_format_bgra8888, flags.ext_texture_format_bgra8888);
EXPECT_EQ(gl_caps.sync_query, flags.chromium_sync_query);
EXPECT_EQ(caps.sync_query, flags.chromium_sync_query);
EXPECT_EQ(caps.texture_rg, flags.ext_texture_rg);
EXPECT_EQ(caps.image_ycbcr_420v, flags.chromium_image_ycbcr_420v);
EXPECT_EQ(caps.image_ar30, flags.chromium_image_ar30);
EXPECT_EQ(caps.image_ab30, flags.chromium_image_ab30);
EXPECT_EQ(caps.image_ycbcr_p010, flags.chromium_image_ycbcr_p010);
EXPECT_EQ(caps.render_buffer_format_bgra8888,
flags.ext_render_buffer_format_bgra8888);
EXPECT_EQ(gl_caps.occlusion_query_boolean, flags.occlusion_query_boolean);
}
TEST_F(GLTest, GetString) {
EXPECT_STREQ(
"OpenGL ES 2.0 Chromium",
reinterpret_cast<const char*>(glGetString(GL_VERSION)));
EXPECT_STREQ(
"OpenGL ES GLSL ES 1.0 Chromium",
reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
}
} // namespace gpu
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