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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_memory_buffer_factory_dxgi.h"
#include <vector>
#include "base/memory/unsafe_shared_memory_region.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "gpu/ipc/common/dxgi_helpers.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/buffer_usage_util.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_bindings.h"
namespace gpu {
GpuMemoryBufferFactoryDXGI::GpuMemoryBufferFactoryDXGI(
scoped_refptr<base::SingleThreadTaskRunner> io_runner)
: io_runner_(std::move(io_runner)) {
DETACH_FROM_THREAD(thread_checker_);
}
GpuMemoryBufferFactoryDXGI::~GpuMemoryBufferFactoryDXGI() = default;
// TODO(crbug.com/40774668): Avoid the need for a separate D3D device here by
// sharing keyed mutex state between DXGI GMBs and D3D shared image backings.
Microsoft::WRL::ComPtr<ID3D11Device>
GpuMemoryBufferFactoryDXGI::GetOrCreateD3D11Device() {
DCHECK(!io_runner_ || io_runner_->BelongsToCurrentThread());
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!d3d11_device_ || FAILED(d3d11_device_->GetDeviceRemovedReason())) {
// Reset device if it was removed.
d3d11_device_ = nullptr;
// Use same adapter as ANGLE device.
auto angle_d3d11_device = gl::QueryD3D11DeviceObjectFromANGLE();
if (!angle_d3d11_device) {
DLOG(ERROR) << "Failed to get ANGLE D3D11 device";
return nullptr;
}
Microsoft::WRL::ComPtr<IDXGIDevice> angle_dxgi_device;
HRESULT hr = angle_d3d11_device.As(&angle_dxgi_device);
CHECK(SUCCEEDED(hr));
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter = nullptr;
hr = FAILED(angle_dxgi_device->GetAdapter(&dxgi_adapter));
if (FAILED(hr)) {
DLOG(ERROR) << "GetAdapter failed with error 0x" << std::hex << hr;
return nullptr;
}
// If adapter is not null, driver type must be D3D_DRIVER_TYPE_UNKNOWN
// otherwise D3D11CreateDevice will return E_INVALIDARG.
// See
// https://docs.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-d3d11createdevice#return-value
const D3D_DRIVER_TYPE driver_type =
dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE;
// It's ok to use D3D11_CREATE_DEVICE_SINGLETHREADED because this device is
// only ever used on the IO thread (verified by |thread_checker_|).
const UINT flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
// Using D3D_FEATURE_LEVEL_11_1 is ok since we only support D3D11 when the
// platform update containing DXGI 1.2 is present on Win7.
const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1};
hr = D3D11CreateDevice(dxgi_adapter.Get(), driver_type,
/*Software=*/nullptr, flags, feature_levels,
std::size(feature_levels), D3D11_SDK_VERSION,
&d3d11_device_, /*pFeatureLevel=*/nullptr,
/*ppImmediateContext=*/nullptr);
if (FAILED(hr)) {
DLOG(ERROR) << "D3D11CreateDevice failed with error 0x" << std::hex << hr;
return nullptr;
}
const char* kDebugName = "GPUIPC_GpuMemoryBufferFactoryDXGI";
d3d11_device_->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(kDebugName),
kDebugName);
}
DCHECK(d3d11_device_);
return d3d11_device_;
}
gfx::GpuMemoryBufferHandle
GpuMemoryBufferFactoryDXGI::CreateGpuMemoryBufferOnIO(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
const gfx::Size& framebuffer_size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle) {
DCHECK(io_runner_);
gfx::GpuMemoryBufferHandle result;
base::WaitableEvent event;
io_runner_->PostTask(
FROM_HERE,
base::BindOnce(
[](gfx::GpuMemoryBufferHandle* out_gmb_handle,
base::WaitableEvent* waitable_event,
GpuMemoryBufferFactoryDXGI* factory, gfx::GpuMemoryBufferId id,
const gfx::Size& size, const gfx::Size& framebuffer_size,
gfx::BufferFormat format, gfx::BufferUsage usage, int client_id,
SurfaceHandle surface_handle) {
*out_gmb_handle = factory->CreateGpuMemoryBuffer(
id, size, framebuffer_size, format, usage, client_id,
surface_handle);
waitable_event->Signal();
},
&result, &event, this, id, size, framebuffer_size, format, usage,
client_id, surface_handle));
event.Wait();
return result;
}
gfx::GpuMemoryBufferHandle GpuMemoryBufferFactoryDXGI::CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
const gfx::Size& framebuffer_size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle) {
if (io_runner_ && !io_runner_->BelongsToCurrentThread()) {
// Thread-hop is required!
return CreateGpuMemoryBufferOnIO(id, size, framebuffer_size, format, usage,
client_id, surface_handle);
}
TRACE_EVENT0("gpu", "GpuMemoryBufferFactoryDXGI::CreateGpuMemoryBuffer");
DCHECK_EQ(framebuffer_size, size);
gfx::GpuMemoryBufferHandle handle;
auto d3d11_device = GetOrCreateD3D11Device();
if (!d3d11_device) {
return handle;
}
DXGI_FORMAT dxgi_format;
switch (format) {
case gfx::BufferFormat::RGBA_8888:
case gfx::BufferFormat::RGBX_8888:
dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case gfx::BufferFormat::BGRA_8888:
case gfx::BufferFormat::BGRX_8888:
dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
break;
case gfx::BufferFormat::YUV_420_BIPLANAR:
dxgi_format = DXGI_FORMAT_NV12;
break;
default:
NOTREACHED() << "invalid buffer format, format="
<< gfx::BufferFormatToString(format);
}
size_t buffer_size;
if (!BufferSizeForBufferFormatChecked(size, format, &buffer_size)) {
return handle;
}
// We are binding as a shader resource and render target regardless of usage,
// so make sure that the usage is one that we support.
DCHECK(usage == gfx::BufferUsage::GPU_READ ||
usage == gfx::BufferUsage::SCANOUT ||
usage == gfx::BufferUsage::SCANOUT_CPU_READ_WRITE)
<< "Incorrect usage, usage=" << gfx::BufferUsageToString(usage);
D3D11_TEXTURE2D_DESC desc = {
static_cast<UINT>(size.width()),
static_cast<UINT>(size.height()),
1,
1,
dxgi_format,
{1, 0},
D3D11_USAGE_DEFAULT,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
0,
D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX};
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_texture;
if (FAILED(d3d11_device->CreateTexture2D(&desc, nullptr, &d3d11_texture))) {
return handle;
}
Microsoft::WRL::ComPtr<IDXGIResource1> dxgi_resource;
if (FAILED(d3d11_texture.As(&dxgi_resource))) {
return handle;
}
HANDLE texture_handle;
if (FAILED(dxgi_resource->CreateSharedHandle(
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE,
nullptr, &texture_handle))) {
return handle;
}
handle = gfx::GpuMemoryBufferHandle(
gfx::DXGIHandle(base::win::ScopedHandle(texture_handle)));
handle.id = id;
return handle;
}
void GpuMemoryBufferFactoryDXGI::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id) {}
bool GpuMemoryBufferFactoryDXGI::FillSharedMemoryRegionWithBufferContents(
gfx::GpuMemoryBufferHandle buffer_handle,
base::UnsafeSharedMemoryRegion shared_memory) {
DCHECK_EQ(buffer_handle.type, gfx::GpuMemoryBufferType::DXGI_SHARED_HANDLE);
auto d3d11_device = GetOrCreateD3D11Device();
if (!d3d11_device) {
return false;
}
base::WritableSharedMemoryMapping mapping = shared_memory.Map();
if (!mapping.IsValid()) {
return false;
}
return CopyDXGIBufferToShMem(buffer_handle.dxgi_handle().buffer_handle(),
mapping.GetMemoryAsSpan<uint8_t>(),
d3d11_device.Get(), &staging_texture_);
}
} // namespace gpu
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